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authorTor Andersson <tor@ccxvii.net>2023-11-19 14:01:53 +0100
committerTor Andersson <tor@ccxvii.net>2024-01-08 16:36:47 +0100
commit82a834b77994a6249af348e2cd747af724d2d642 (patch)
treed75d89ebd9c810c8961279a952035d4c4d396066
parent066593264557144b1a92b8a8c65f9e97eea566a4 (diff)
downloadtable-battles-82a834b77994a6249af348e2cd747af724d2d642.tar.gz
Add skeleton.
-rw-r--r--about.html20
-rw-r--r--create.html0
-rw-r--r--title.sql1
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diff --git a/about.html b/about.html
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+<p>
+The Table Battles system is a light battle game that recreates battles
+throughout human history with broad strokes and an emphasis on playability.
+Players roll and allocate dice to Unit cards, with each card accepting specific
+die results or dice combinations. On a later turn, those dice are removed to
+activate the Unit and attack an enemy formation, removing wooden pieces
+assigned to the formation in question. But the enemy may be able to screen the
+attack (cancelling it), counterattacking (inflicting extra losses on the
+attacker), or absorb it via a strategic reserve. In fact, in most cases, the
+enemy MUST do so if they're able to. The result is a tense cat-and-mouse game
+in which both players make feints and counterfeints, looking for an advantage
+and acting decisively once it presents itself.
+
+<p> Game Design: Amabel Holland.
+<br> Copyright &copy; 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>.
+<br> Programming &copy; 2024 by Tor Andersson.
+
+<ul>
+<li><a href="/table-battles/info/rules.html">Rulebook</a>
+</ul>
diff --git a/create.html b/create.html
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diff --git a/title.sql b/title.sql
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+insert or replace into titles ( title_id, title_name, bgg ) values ( 'table-battles', 'Table Battles', 230650 );