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authorMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-08-25 13:20:17 +0200
committerMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-08-25 13:20:17 +0200
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+# rtt-fuzzer
+
+Fuzzer for [Rally The Troops!](https://rally-the-troops.com/) boardgame rules.
+
+It uses [Jazzer.js](https://github.com/CodeIntelligenceTesting/jazzer.js/) as a coverage-guided, in-process fuzzer for node.js.
+
+## What is fuzzing?
+
+Fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. With rtt-fuzzer you can test the rules for any RTT module. It will play random moves and check for unexpected errors.
+
+Currently rtt-fuzzer can detect the following errors:
+* A game taking an excessive number of steps, this could indicate infinite loops and other logical flaws in the rules. By default it will accept up to 2048 action steps, but that is configurable via the `MAX_STEPS` environment variable.
+* Dead-end game states where no other actions are available (besides `undo`).
+* Any crashes of the rules.js module
+
+## Quickstart
+
+To use `rtt-fuzzer` to fuzz any RTT module follow these few simple steps:
+
+1. Install dependency
+
+```
+npm install
+```
+
+2. Start the rtt-module fuzzer:
+
+```
+RTT_RULES=../server/public/field-cloth-gold/rules.js npx jazzer rtt-module
+```
+
+You can specify the RTT `rules.js` file with the `RTT_RULES` environment variable, it uses `rules.js` from the current directory by default.
+
+3. Enjoy fuzzing!
+
+## Example output
+
+The following output shows a potential bug in the `move_persian_army` function of `300-earth-and-water/rules.js`:
+
+```
+$ RTT_RULES=../server/public/300-earth-and-water/rules.js npx jazzer rtt-module
+Loading rtt-fuzzer RTT_RULES='../server/public/300-earth-and-water/rules.js' with MAX_STEPS=2048
+INFO: New number of coverage counters 1024
+INFO: New number of coverage counters 2048
+Dictionary: 4 entries
+INFO: Running with entropic power schedule (0xFF, 100).
+INFO: Seed: 1668133216
+INFO: Loaded 3 modules (2048 inline 8-bit counters): 512 [0x148050000, 0x148050200), 512 [0x148050200, 0x148050400), 1024 [0x148050400, 0x148050800),
+INFO: Loaded 3 PC tables (2048 PCs): 512 [0x1124b4000,0x1124b6000), 512 [0x1124b6000,0x1124b8000), 1024 [0x1124b8000,0x1124bc000),
+INFO: -max_len is not provided; libFuzzer will not generate inputs larger than 4096 bytes
+
+GAME { seed: 1, scenario: 'Standard', options: {} }
+VIEW {
+ log: [
+ 'Start Campaign 1',
+ '',
+ 'Persian Preparation Phase',
+ 'Persia bought 6 cards.',
+ 'Persia raised:\n 6 armies in Abydos',
+ '.hr',
+ 'Greek Preparation Phase',
+ 'Greece bought 6 cards.',
+ 'Greece raised:\nnothing.',
+ '.hr',
+ 'Persia played card 10 for movement.',
+ 'Persia moved p armies:\nAbydos to E.'
+ ],
+ active: 'Persia',
+ campaign: 1,
+ vp: 0,
+ trigger: {
+ darius: 0,
+ xerxes: 0,
+ artemisia: 0,
+ miltiades: 0,
+ themistocles: 0,
+ leonidas: 0,
+ hellespont: 0,
+ carneia_festival: 0,
+ acropolis_on_fire: 0
+ },
+ units: {
+ Abydos: [ 0, NaN, 0, 0 ],
+ Athenai: [ 1, 0, 1, 0 ],
+ Delphi: [ 0, 0 ],
+ Ephesos: [ 0, 2, 0, 1 ],
+ Eretria: [ 0, 0, 0, 0 ],
+ Korinthos: [ 1, 0 ],
+ Larissa: [ 0, 0 ],
+ Naxos: [ 0, 0, 0, 0 ],
+ Pella: [ 0, 0, 0, 0 ],
+ Sparta: [ 1, 0, 1, 0 ],
+ Thebai: [ 0, 0, 0, 0 ],
+ reserve: [ 6, 14, 3, 5 ]
+ },
+ g_cards: 6,
+ p_cards: 5,
+ discard: 10,
+ deck_size: 4,
+ discard_size: 1,
+ prompt: 'Persian Land Movement: Select armies to move and then a destination.',
+ land_movement: 'Abydos',
+ actions: { city: [ 'Ephesos' ] },
+ hand: [ 4, 1, 8, 2, 3 ],
+ draw: 0
+}
+STEP=24 ACTIVE=Persia ACTION: city "Ephesos"
+STATE dumped to 'crash-state.json'
+
+==63262== Uncaught Exception: Jazzer.js: TypeError: Cannot read properties of undefined (reading '1')
+TypeError: Cannot read properties of undefined (reading '1')
+ at move_persian_army /home/user/projects/rtt/server/public/300-earth-and-water/rules.js:448:12)
+ at Object.city (/home/user/projects/rtt/server/public/300-earth-and-water/rules.js:1159:3)
+ at Object.action (/home/user/projects/rtt/server/public/300-earth-and-water/rules.js:3448:12)
+ at module.exports.fuzz (/home/user/projects/rtt/rtt-fuzzer/rtt-module.js:65:27)
+ at result (/home/user/projects/rtt/rtt-fuzzer/node_modules/@jazzer.js/core/core.ts:357:15)
+MS: 0 ; base unit: 0000000000000000000000000000000000000000
+
+
+artifact_prefix='./'; Test unit written to ./crash-da39a3ee5e6b4b0d3255bfef95601890afd80709
+Base64:
+```
+
+## What does the status output mean?
+
+```
+#2 INITED cov: 387 ft: 387 corp: 1/1b exec/s: 0 rss: 151Mb
+#3 NEW cov: 408 ft: 490 corp: 2/2b lim: 4 exec/s: 0 rss: 151Mb L: 1/1 MS: 1 ChangeBinInt-
+#4 NEW cov: 412 ft: 532 corp: 3/3b lim: 4 exec/s: 0 rss: 151Mb L: 1/1 MS: 1 ChangeBinInt-
+#6 NEW cov: 417 ft: 555 corp: 4/5b lim: 4 exec/s: 0 rss: 151Mb L: 2/2 MS: 2 ShuffleBytes-InsertByte-
+```
+
+See the LibFuzzer documentation for more details on the output
+https://llvm.org/docs/LibFuzzer.html#output