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-rw-r--r--rules.js32
1 files changed, 12 insertions, 20 deletions
diff --git a/rules.js b/rules.js
index c9ec021..7cfe13d 100644
--- a/rules.js
+++ b/rules.js
@@ -1018,7 +1018,7 @@ function remove_fieldworks(s) {
}
function place_friendly_raided_marker(s) {
- log(`Placed raided marker at $(space_name(s)}.`);
+ log(`Placed raided marker at ${space_name(s)}.`);
player.raids.push(s);
}
@@ -2135,7 +2135,7 @@ events.campaign = {
states.activate_individually = {
prompt() {
- view.prompt = `Activate units and/or leaders individually: ${format_remain(game.count)}.`;
+ view.prompt = `Activate units and/or leaders individually${format_remain(game.count)}.`;
gen_action_next();
if (game.count >= 1) {
for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) {
@@ -2222,7 +2222,7 @@ states.select_campaign_2 = {
prompt() {
view.prompt = "Campaign: Select the second leader.";
for (let p = first_friendly_leader; p <= last_friendly_leader; ++p) {
- if (is_piece_on_map(p))
+ if (is_piece_on_map(p) && !is_piece_in_force(p, game.activation[0]))
if (!game.activation.includes(p))
gen_action_piece(p);
}
@@ -3413,9 +3413,9 @@ states.declare_inside = {
});
},
piece(p) {
+ push_undo();
log(`${piece_name(p)} withdrew inside.`);
console.log("INSIDE WITH", piece_name(p));
- push_undo();
set_piece_inside(p);
},
next() {
@@ -3550,7 +3550,7 @@ states.avoid_to = {
});
}
}
- log(`Avoided battle with ${describe_force(moving_piece())}.`);
+ log(`Avoided battle with ${describe_force(avoiding_piece())}.`);
},
space(to) {
end_avoid_battle_success(to);
@@ -3687,7 +3687,7 @@ function goto_battle(where, is_assault) {
clear_undo();
log("");
- log("BATTLE IN " + space_name(where));
+ log(".battle " + space_name(where));
game.battle = {
where: where,
@@ -4584,13 +4584,6 @@ function determine_winner_battle() {
let atk_eliminated = count_attacking_units() === 0;
let def_eliminated = count_unbesieged_enemy_units_in_space(where) === 0;
- log("RESULT", "atk_eliminated", atk_eliminated);
- log("RESULT", "atk_result", game.battle.atk_result);
- log("RESULT", "atk_caused", game.battle.atk_caused);
- log("RESULT", "def_eliminated", def_eliminated);
- log("RESULT", "def_result", game.battle.def_result);
- log("RESULT", "def_caused", game.battle.def_caused);
-
let victor;
if (atk_eliminated && def_eliminated) {
log("Both sides eliminated.");
@@ -5988,8 +5981,8 @@ states.demolish_fieldworks = {
function format_remain(n) {
if (n === 0)
- return "done";
- return n + " left";
+ return " \u2014 done";
+ return ": " + n + " left";
}
function goto_construct_stockades(card) {
@@ -6002,7 +5995,7 @@ function goto_construct_stockades(card) {
states.construct_stockades = {
prompt() {
- view.prompt = `Construct Stockades: ${format_remain(game.count)}.`;
+ view.prompt = `Construct Stockades${format_remain(game.count)}.`;
gen_action_next();
if (game.count > 0) {
for (let s = first_space; s <= last_space; ++s) {
@@ -6044,7 +6037,7 @@ function goto_construct_forts(card) {
states.construct_forts = {
prompt() {
- view.prompt = `Construct Forts: ${format_remain(game.count)}.`;
+ view.prompt = `Construct Forts${format_remain(game.count)}.`;
gen_action_next();
if (game.count > 0) {
for (let s = first_space; s <= last_space; ++s) {
@@ -6420,7 +6413,6 @@ function place_indian(s, first, last) {
for (let p = first; p <= last; ++p) {
if (is_piece_unused(p)) {
place_piece(p, s);
- set_unit_reduced(p, 1);
}
}
game.count = 0;
@@ -6823,8 +6815,8 @@ states.small_pox = {
states.small_pox_eliminate_steps = {
prompt() {
+ let done = true;
if (game.count > 0) {
- let done = true;
for_each_friendly_unit_in_space(game.small_pox, p => {
if (!is_unit_reduced(p)) {
done = false;
@@ -6844,7 +6836,7 @@ states.small_pox_eliminate_steps = {
view.prompt = `Small Pox at ${space_name(game.small_pox)} \u2014 done.`;
gen_action_next();
} else {
- view.prompt = `Small Pox at ${space_name(game.small_pox)}: Eliminate ${game.count} steps.`;
+ view.prompt = `Small Pox at ${space_name(game.small_pox)}: Eliminate steps \u2014 ${game.count} left.`;
}
},
piece(p) {