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-rw-r--r--rules.js77
1 files changed, 28 insertions, 49 deletions
diff --git a/rules.js b/rules.js
index 3d141b1..cac9517 100644
--- a/rules.js
+++ b/rules.js
@@ -1,6 +1,7 @@
"use strict";
-// cleanups
+// CLEANUPS
+// naming: France/Britain or "The French"/"The British"
// TODO: rename node/space -> location/space or raw_space/space or box/space?
// TODO: replace piece[p].type lookups with index range checks
// TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy
@@ -12,39 +13,28 @@
// TODO: clean up handling of dead/unused french leaders (french regulars event)
// TODO: show discard/removed card list in UI
// TODO: defender retreat procedure needs love
+// TODO: for_each_exit -> flat list of all exits
-// naming: France/Britain or "The French"/"The British"
-
-// features
-// TODO: trace supply
-// TODO: infiltration
-
-// TODO: 13.12 victory check exception -- originally-British fortresses are friendly
-
-// TODO: french_regulars event played - montcalm not entered or dead separate state (merge DEAD/UNUSED consts)
-// put leaders in pool in their own box?
-
-// TODO: campaign and stacking - define forces first, then move
// TODO: flat force definition - use sum of leader command rating
// (only allow dropping subordinate if stacking limit allows)
-// TODO: indians and raiders go home - new process (coureurs and leaders follow indians, etc)
-// TODO: 10.413 leaders and coureurs may follow indians home
-// TODO: leaders alone - retreat (reinforcement events that place units)
+// TODO: retreat procedure is awkward (define then select then move)
-// TODO: remove old 7 command leader(s) before placing reinforcements
+// FEATURES
+// TODO: infiltration
-// GRAPHICS: badge for pool/dead leaders
-// GRAPHICS: tooltip for leader stack and strength
+// BUGS
+// TODO: 13.12 victory check exception -- originally-British fortresses are friendly
+// TODO: 10.413 leaders and coureurs may follow indians home
+// TODO: leaders alone - retreat from reinforcement placements
+// TODO: campaign - define both forces first, then move
+// TODO: remove old 7 command leader(s) immediately as they're drawn, before placing reinforcements
const { spaces, pieces, cards } = require("./data");
const BRITAIN = 'Britain';
const FRANCE = 'France';
-const DEAD = 0;
-const UNUSED = 0;
-
// Order of pieces: br.leaders/br.units/fr.leaders/fr.units
let first_british_piece = -1;
let last_british_leader = -1;
@@ -216,9 +206,7 @@ const ENTHUSIASTIC = 2;
function find_space(name) {
if (name === 'dead')
- return DEAD;
- if (name === 'unused')
- return UNUSED;
+ return 0;
let ix = spaces.findIndex(node => node.name === name);
if (ix < 0)
throw new Error("cannot find space " + name);
@@ -425,6 +413,8 @@ define_indian_settlement("Pays d'en Haut", "Huron");
const JOHNSON = find_leader("Johnson");
const ABERCROMBY = find_leader("Abercromby");
const AMHERST = find_leader("Amherst");
+const FORBES = find_leader("Forbes");
+const WOLFE = find_leader("Wolfe");
const BRADDOCK = find_leader("Braddock");
const LOUDOUN = find_leader("Loudoun");
const MONTCALM = find_leader("Montcalm");
@@ -565,15 +555,12 @@ function deal_cards() {
log("Dealt " + bn + " cards to Britain.");
while (fn > 0 || bn > 0) {
- let c;
if (fn > 0) {
- game.France.hand.push(c=deal_card());
- log("DEAL", c, "to France");
+ game.France.hand.push(deal_card());
--fn;
}
if (bn > 0) {
- game.Britain.hand.push(c=deal_card());
- log("DEAL", c, "to Britain");
+ game.Britain.hand.push(deal_card());
--bn;
}
}
@@ -1067,11 +1054,11 @@ function set_force_inside(force) {
function is_piece_on_map(p) {
// TODO: militia boxes?
let s = piece_node(p);
- return s !== UNUSED && s !== DEAD;
+ return s !== 0;
}
function is_piece_unused(p) {
- return piece_node(p) === UNUSED;
+ return piece_node(p) === 0;
}
function is_piece_in_node(p, node) {
@@ -1664,10 +1651,7 @@ function eliminate_piece(p) {
log(piece_name(p) + " is eliminated.");
isolate_piece_from_force(p);
set_unit_reduced(p, 0);
- if (is_leader(p))
- game.pieces.location[p] = DEAD;
- else
- game.pieces.location[p] = UNUSED;
+ game.pieces.location[p] = 0;
if (is_indian_unit(p)) {
let home = indian_home_settlement(p);
if (home) {
@@ -2281,9 +2265,9 @@ function find_closest_friendly_unbesieged_fortification(start) {
function start_year() {
if (game.tracks.year === 1759 && !game.events.pitt) {
log("Placing Amherst, Forbes, and Wolfe into the British leader pool.");
- game.pieces.pool.push(find_leader("Amherst"));
- game.pieces.pool.push(find_leader("Forbes"));
- game.pieces.pool.push(find_leader("Wolfe"));
+ game.pieces.pool.push(AMHERST);
+ game.pieces.pool.push(FORBES);
+ game.pieces.pool.push(WOLFE);
}
game.tracks.season = EARLY;
@@ -7152,17 +7136,14 @@ events.french_regulars = {
play() {
game.state = 'french_regulars';
game.leader = [];
- if (is_piece_unused(MONTCALM)) {
+ if (game.events.once_french_regulars) {
game.leader.push(MONTCALM);
- move_piece_to(MONTCALM, leader_box(MONTCALM));
- }
- if (is_piece_unused(LEVIS)) {
game.leader.push(LEVIS);
- move_piece_to(LEVIS, leader_box(LEVIS));
- }
- if (is_piece_unused(BOUGAINVILLE)) {
game.leader.push(BOUGAINVILLE);
+ move_piece_to(MONTCALM, leader_box(MONTCALM));
+ move_piece_to(LEVIS, leader_box(LEVIS));
move_piece_to(BOUGAINVILLE, leader_box(BOUGAINVILLE));
+ delete game.events.once_french_regulars;
}
game.count = 2;
}
@@ -7938,9 +7919,7 @@ function setup_1755() {
game.pieces.pool.push(find_leader("Murray"));
game.pieces.pool.push(find_leader("Webb"));
- setup_leader("unused", "Amherst");
- setup_leader("unused", "Forbes");
- setup_leader("unused", "Wolfe");
+ game.events.once_french_regulars = 1;
start_year();