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-rw-r--r--rules.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 7df18b9..4efeb84 100644
--- a/rules.js
+++ b/rules.js
@@ -1375,7 +1375,7 @@ function enemy_department_has_at_least_n_militia(where, n) {
// Is a leader moving alone without a force.
function is_lone_leader(who) {
- return is_leader(who) && count_pieces_in_force(who) === 0;
+ return is_leader(who) && count_pieces_in_force(who) === 1;
}
// Is a single auxiliary unit (with or without leaders)
@@ -1802,7 +1802,7 @@ function list_intercept_spaces(is_lone_ld, is_lone_ax) {
if (is_lone_ld)
return intercept;
- console.log("INTERCEPT SEARCH is_lone_ax=", is_lone_ax);
+ console.log("INTERCEPT SEARCH is_lone_ax", is_lone_ax, "is_lone_ld", is_lone_ld);
for (let from = first_space; from <= last_space; ++from) {
if (has_unbesieged_enemy_units(from)) {
@@ -2722,7 +2722,7 @@ function may_naval_move(who) {
return false;
if (game.active === FRANCE && game.no_fr_naval)
return false;
- if (is_leader(who) && count_pieces_in_force(who) > 0)
+ if (is_leader(who) && count_pieces_in_force(who) > 1)
return cards[game.cards.current].activation === 3;
return true;
}