diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 47 |
1 files changed, 47 insertions, 0 deletions
@@ -5149,6 +5149,8 @@ states.step_losses = { remove_from_array(game.battle.atk_pcs, p) remove_from_array(game.battle.units, p) } + if (game.battle.step_loss === 0) + flush_losses_summary() }, end_losses() { if (game.active === game.battle.attacker) @@ -7199,6 +7201,7 @@ states.massacre_1 = { view.actions.pass = 1 }, play_event(c) { + flush_summary() play_card_for_response(c) award_vp(1) game.state = 'massacre_2' @@ -7232,6 +7235,7 @@ states.massacre_2 = { eliminate_piece(p) }, end_event() { + flush_summary() set_active_enemy() end_massacre() } @@ -7313,6 +7317,8 @@ states.provincial_regiments_dispersed_for_frontier_duty = { if (is_northern_provincial(p)) game.frontier_duty.northern -- eliminate_piece(p) + if (game.frontier_duty.southern + game.frontier_duty.northern === 0) + flush_summary() }, end_event() { delete game.frontier_duty @@ -7447,11 +7453,15 @@ states.indian_alliance = { if (has_unbesieged_enemy_leader(s) && !has_unbesieged_enemy_units(s)) goto_retreat_lone_leader(s, 'indian_alliance') } + if (game.count === 0) + flush_summary() }, piece(p) { push_undo() restore_unit(p) game.count -= 0.5 + if (game.count === 0) + flush_summary() }, end_event() { delete game.alliance @@ -7515,6 +7525,7 @@ states.restore_units = { }, piece(p) { restore_unit(p) + // TODO: flush summary when done }, end_event() { end_action_phase() @@ -7558,6 +7569,7 @@ states.mohawks = { }, space(s) { place_indian(s, first_mohawk, last_mohawk) + flush_summary() }, end_event() { goto_restore_units("Mohawks", first_mohawk, last_mohawk) @@ -7602,6 +7614,7 @@ states.cherokees = { }, space(s) { place_indian(s, first_cherokee, last_cherokee) + flush_summary() }, end_event() { goto_restore_units("Cherokees", first_cherokee, last_cherokee) @@ -7668,6 +7681,8 @@ states.cherokee_uprising = { if (is_southern_provincial(p)) game.uprising.southern -- eliminate_piece(p) + if (game.uprising.regular + game.uprising.southern === 0) + flush_summary() }, end_event() { delete game.uprising @@ -7706,6 +7721,7 @@ states.treaty_of_easton = { }, piece(p) { eliminate_piece(p) + // TODO: flush summary when done }, end_event() { end_action_phase() @@ -7746,6 +7762,8 @@ states.indians_desert = { game.indians_desert = piece_space(p) eliminate_piece(p) game.count -- + if (game.count === 0) + flush_summary() }, end_event() { delete game.indians_desert @@ -7917,6 +7935,8 @@ states.small_pox_eliminate_steps = { push_undo() reduce_unit(p) game.count -- + if (game.count === 0) + flush_losses_summary() }, next() { flush_losses_summary() @@ -8202,6 +8222,7 @@ states.stingy_provincial_assembly = { push_undo() eliminate_piece(p) game.count = 0 + flush_summary() }, end_event() { set_active_enemy() @@ -8322,6 +8343,7 @@ states.british_colonial_politics = { piece(p) { push_undo() eliminate_piece(p) + // TODO: flush summary when done }, end_event() { set_active_enemy() @@ -8439,6 +8461,8 @@ states.raise_provincial_regiments = { place_piece(p, s) game.did_raise = 1 game.count -- + if (game.count === 0) + flush_summary() }, end_event() { delete game.did_raise @@ -8581,6 +8605,8 @@ states.colonial_recruits = { push_undo() restore_unit(p) game.count -- + if (game.count === 0) + flush_summary() }, end_event() { end_action_phase() @@ -8668,6 +8694,8 @@ states.restore_regular_or_light_infantry_units = { push_undo() restore_unit(p) game.count -- + if (game.count === 0) + flush_summary() }, end_event() { end_action_phase() @@ -8742,11 +8770,15 @@ states.call_out_militias = { let p = find_unused_friendly_militia() place_piece(p, s) game.count -= 2 + if (game.count === 0) + flush_summary() }, piece(p) { push_undo() restore_unit(p) game.count -= 1 + if (game.count === 0) + flush_summary() }, end_event() { end_action_phase() @@ -8798,11 +8830,15 @@ states.rangers = { let p = find_unused_ranger() place_piece(p, s) game.count -= 2 + if (game.count === 0) + flush_summary() }, piece(p) { push_undo() restore_unit(p) game.count -= 1 + if (game.count === 0) + flush_summary() }, end_event() { end_action_phase() @@ -8869,6 +8905,8 @@ states.french_regulars = { } } game.count = 0 + if (game.count === 0) + flush_summary() }, end_event() { game.events.french_regulars = 1 @@ -8934,6 +8972,8 @@ states.light_infantry = { game.count = 0 } } + if (game.count === 0) + flush_summary() }, end_event() { end_british_reinforcement() @@ -9010,6 +9050,8 @@ states.british_regulars = { game.count = 0 } } + if (game.count === 0) + flush_summary() }, end_event() { game.events.british_regulars = 1 @@ -9105,6 +9147,8 @@ states.highlanders = { game.count = 0 } } + if (game.count === 0) + flush_summary() }, end_event() { end_british_reinforcement() @@ -9178,6 +9222,8 @@ states.royal_americans = { game.count = 0 } } + if (game.count === 0) + flush_summary() }, end_event() { end_british_reinforcement() @@ -9261,6 +9307,7 @@ states.acadians_expelled_restore_coureurs_and_militia = { }, piece(p) { restore_unit(p) + // TODO: flush summary when done }, end_event() { set_active(game.acadians) |