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-rw-r--r--play.js3
-rw-r--r--rules.js62
2 files changed, 47 insertions, 18 deletions
diff --git a/play.js b/play.js
index dc158ca..0c0e2f5 100644
--- a/play.js
+++ b/play.js
@@ -1425,10 +1425,9 @@ function update_map() {
action_button("assault", "Assault");
action_button("move", "Move");
action_button("naval_move", "Naval");
- action_button("boat_move", "Boat");
- action_button("land_move", "Land");
action_button("eliminate", "Eliminate");
action_button("pick_up_all", "Pick up all");
+ action_button("drop_off", "Drop off");
action_button("exchange", "Exchange");
action_button("stop", "Stop");
action_button("pass", "Pass");
diff --git a/rules.js b/rules.js
index 9fa7aaa..3f0778a 100644
--- a/rules.js
+++ b/rules.js
@@ -3165,15 +3165,8 @@ states.move = {
}
if (game.move.used < 9) {
- if (is_leader(who)) {
- for_each_leader_in_force(who, p => {
- if (p !== who && can_drop_off_leader(who, p))
- gen_action_piece(p);
- });
- for_each_unit_in_force(who, p => {
- gen_action_piece(p);
- });
- }
+ if (is_leader(who) && count_pieces_in_force(who) > 1)
+ gen_action('drop_off');
}
},
play_event(card) {
@@ -3208,11 +3201,9 @@ states.move = {
goto_intercept();
},
- piece(who) {
+ drop_off() {
push_undo();
- log(`Dropped off ${piece_name(who)}.`);
- move_piece_to(who, moving_piece_space());
- resume_move();
+ game.state = 'drop_off';
},
siege() {
goto_siege(moving_piece_space());
@@ -3225,11 +3216,50 @@ states.move = {
goto_designate_inside();
},
next() {
- end_move();
+ if (game.move.used > 0) {
+ end_move();
+ } else {
+ push_undo();
+ game.state = 'confirm_end_move';
+ }
},
- pass() {
+ demolish_fort: goto_demolish_fort,
+ demolish_stockade: goto_demolish_stockade,
+ demolish_fieldworks: goto_demolish_fieldworks,
+}
+
+states.drop_off = {
+ inactive() {
+ inactive_prompt("move");
+ view.who = moving_piece();
+ },
+ prompt() {
+ let who = moving_piece();
+ let where = moving_piece_space();
+
+ view.prompt = `Drop off subordinate units or leaders in ${space_name(where)}.`;
+ view.who = who;
+ view.where = where;
+
+ gen_action_next()
+ gen_action_demolish();
+
+ for_each_leader_in_force(who, p => {
+ if (p !== who && can_drop_off_leader(who, p))
+ gen_action_piece(p);
+ });
+ for_each_unit_in_force(who, p => {
+ gen_action_piece(p);
+ });
+ },
+ piece(who) {
push_undo();
- game.state = 'confirm_end_move';
+ log(`Dropped off ${piece_name(who)}.`);
+ move_piece_to(who, moving_piece_space());
+ },
+ next() {
+ push_undo();
+ resume_move();
},
demolish_fort: goto_demolish_fort,
demolish_stockade: goto_demolish_stockade,