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-rw-r--r--rules.js27
1 files changed, 13 insertions, 14 deletions
diff --git a/rules.js b/rules.js
index 1eb76d6..6adbe4f 100644
--- a/rules.js
+++ b/rules.js
@@ -708,7 +708,7 @@ function for_each_british_controlled_port_and_amphib(fn) {
for (let i = 0; i < ports.length; ++i)
if (is_british_controlled_space(ports[i]))
fn(ports[i]);
- game.Britain.amphib.forEach(fn);
+ game.amphib.forEach(fn);
}
function list_auxiliary_units_in_force(force) {
@@ -1048,15 +1048,15 @@ function is_piece_in_space(p, space) {
}
function has_amphib(space) {
- return game.Britain.amphib.includes(space);
+ return game.amphib.includes(space);
}
function has_friendly_amphib(space) {
- return game.active === BRITAIN && game.Britain.amphib.includes(space);
+ return game.active === BRITAIN && game.amphib.includes(space);
}
function has_enemy_amphib(space) {
- return game.active === FRANCE && game.Britain.amphib.includes(space);
+ return game.active === FRANCE && game.amphib.includes(space);
}
function has_fieldworks(space) {
@@ -1812,13 +1812,12 @@ function lift_sieges_and_amphib() {
}
});
- let amphib = game.Britain.amphib;
- for (let i = amphib.length-1; i >= 0; --i) {
- let s = amphib[i];
+ for (let i = game.amphib.length-1; i >= 0; --i) {
+ let s = game.amphib[i];
if (!has_british_units(s)) {
if (has_french_drilled_troops(s) || has_unbesieged_french_fortification(s)) {
log(`Removed Amphib at ${space_name(s)}.`);
- amphib.splice(i, 1);
+ game.amphib.splice(i, 1);
}
}
}
@@ -1890,7 +1889,7 @@ function search_supply_spaces() {
supply_cache = search_supply_spaces_imp(list);
} else {
let list = originally_british_fortresses_and_ports.filter(is_friendly_controlled_space);
- for (let s of game.Britain.amphib)
+ for (let s of game.amphib)
if (!list.includes(s) && !is_space_besieged(s))
list.push(s);
supply_cache = search_supply_spaces_imp(list);
@@ -2730,12 +2729,12 @@ function stop_move() {
function gen_naval_move() {
let from = moving_piece_space();
if (game.active === BRITAIN) {
- game.Britain.amphib.forEach(to => {
+ game.amphib.forEach(to => {
if (to !== from)
gen_action_space(to);
});
ports.forEach(to => {
- if (to !== from && !game.Britain.amphib.includes(to))
+ if (to !== from && !game.amphib.includes(to))
if (is_friendly_controlled_space(to))
gen_action_space(to);
});
@@ -3088,7 +3087,7 @@ states.amphibious_landing = {
},
space(to) {
push_undo();
- game.Britain.amphib.push(to);
+ game.amphib.push(to);
apply_move(to);
goto_intercept();
},
@@ -8236,6 +8235,7 @@ exports.setup = function (seed, scenario, options) {
pool: [],
},
sieges: {},
+ amphib: [],
fieldworks: [],
niagara: 1,
ohio_forks: 1,
@@ -8260,7 +8260,6 @@ exports.setup = function (seed, scenario, options) {
forts: [],
fortresses: originally_british_fortresses.slice(),
raids: [],
- amphib: [],
},
undo: [],
@@ -8416,6 +8415,7 @@ exports.view = function(state, current) {
events: game.events,
pieces: game.pieces,
sieges: game.sieges,
+ amphib: game.amphib,
fieldworks: game.fieldworks,
markers: {
France: {
@@ -8431,7 +8431,6 @@ exports.view = function(state, current) {
forts_uc: game.Britain.forts_uc,
forts: game.Britain.forts,
raids: game.Britain.raids,
- amphib: game.Britain.amphib,
},
},
cards: {