diff options
-rw-r--r-- | rules.js | 49 |
1 files changed, 23 insertions, 26 deletions
@@ -2158,6 +2158,7 @@ function end_late_season() { function resume_action_phase() { game.state = 'action_phase' + game.phasing = game.active logbr() log(`.h2 ${game.active}`) logbr() @@ -2186,6 +2187,7 @@ function end_action_phase() { return } + game.phasing = null end_season() } @@ -2252,11 +2254,7 @@ states.action_phase = { gen_card_menu(player.hand[i]) if (player.hand.length === 1 && !player.held) gen_action_pass() - gen_action_demolish() }, - demolish_fort: goto_demolish_fort, - demolish_stockade: goto_demolish_stockade, - demolish_fieldworks: goto_demolish_fieldworks, play_event(card) { push_undo() player.did_construct = 0 @@ -3238,8 +3236,6 @@ states.move = { gen_action('end_move') } - gen_action_demolish() - if (game.move.used < max_movement_cost(game.move.type)) { if (game.move.type === 'naval') gen_naval_move() @@ -3308,9 +3304,6 @@ states.move = { game.state = 'confirm_end_move' } }, - demolish_fort: goto_demolish_fort, - demolish_stockade: goto_demolish_stockade, - demolish_fieldworks: goto_demolish_fieldworks, } states.drop_off = { @@ -3326,7 +3319,6 @@ states.drop_off = { view.where = where gen_action_next() - gen_action_demolish() for_each_leader_in_force(who, p => { if (p !== who && can_drop_off_leader(who, p)) @@ -3349,9 +3341,6 @@ states.drop_off = { print_plain_summary("Dropped off", 'drop_off') resume_move() }, - demolish_fort: goto_demolish_fort, - demolish_stockade: goto_demolish_stockade, - demolish_fieldworks: goto_demolish_fieldworks, } states.confirm_end_move = { @@ -6905,7 +6894,6 @@ states.max_two_7_command_leaders_in_play = { } } - // EVENTS function can_play_massacre() { @@ -8390,7 +8378,6 @@ states.rangers = { done = false gen_action_space(s) } - } } } @@ -9300,6 +9287,7 @@ exports.setup = function (seed, scenario, options) { seed: seed, options: options, state: null, + phasing: null, active: FRANCE, // Tracks, VP, and event triggers @@ -9386,10 +9374,10 @@ exports.setup = function (seed, scenario, options) { case "Early War Campaign": setup_1755(1759) break - case "Late War Campaign": + case "Late War Campaign": setup_1757(1762, 4) break - case "The Full Campaign": + case "The Full Campaign": setup_1755(1762) break } @@ -9524,15 +9512,18 @@ exports.resign = function (state, current) { exports.action = function (state, current, action, arg) { load_game_state(state) - let S = states[game.state] - if (action in S) { - S[action](arg) - } else { - if (action === 'undo' && game.undo && game.undo.length > 0) - pop_undo() - else - throw new Error("Invalid action: " + action) - } + if (action in states[game.state]) + states[game.state][action](arg) + else if (action === 'undo' && game.undo && game.undo.length > 0) + pop_undo() + else if (action === 'demolish_fort' && current === game.active && current === game.phasing) + goto_demolish_fort() + else if (action === 'demolish_stockade' && current === game.active && current === game.phasing) + goto_demolish_stockade() + else if (action === 'demolish_fieldworks' && current === game.active && current === game.phasing) + goto_demolish_fieldworks() + else + throw new Error("Invalid action: " + action) return game } @@ -9638,6 +9629,12 @@ exports.view = function(state, current) { inactive_prompt(game.state.replace(/_/g, " ")) } else { states[game.state].prompt() + if (game.active === game.phasing) { + if (game.state !== 'demolish_fort' && + game.state !== 'demolish_stockade' && + game.state !== 'demolish_fieldworks') + gen_action_demolish() + } gen_action_undo() } |