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-rw-r--r--rules.js33
1 files changed, 24 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index ae3def6..8e36330 100644
--- a/rules.js
+++ b/rules.js
@@ -13,9 +13,8 @@
// TODO: rename node/space -> location/space or raw_space/space or box/space?
// TODO: replace piece[p].type lookups with index range checks
-// TODO: lift sieges/remove amphib after move/turn end
-
// TODO: voluntary DEMOLITION
+// TODO: track 'held'
// TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy
@@ -1829,8 +1828,17 @@ function start_season() {
}
function end_season() {
+ log("");
+ log(".h2 End Season");
+ log("");
+
delete game.events.french_regulars;
delete game.events.british_regulars;
+ delete player.passed;
+ delete enemy_player.passed;
+
+ game.tracks.season ++;
+ start_season();
}
function end_year() {
@@ -1850,9 +1858,13 @@ function end_action_phase() {
clear_undo();
game.pieces.activated.length = 0;
game.count = 0;
+
// TODO: skip if next player has no cards or passed
// TODO: end season
- set_active(enemy());
+ if (enemy_player.passed && player.passed)
+ return end_season();
+ if (!enemy_player.passed)
+ set_active(enemy());
start_action_phase();
}
@@ -1904,10 +1916,7 @@ function discard_card(card, reason) {
game.cards.current = card;
if (card === SURRENDER)
game.events.surrender = 1;
- if (cards[card].special === 'remove')
- game.cards.removed.push(card);
- else
- game.cards.discarded.push(card);
+ game.cards.discarded.push(card);
}
function remove_card(card) {
@@ -1944,7 +1953,7 @@ states.action_phase = {
pass() {
// TODO: can you build fortifications, pass, then build next turn?
log(game.active + " pass.");
- game.passed = game.active;
+ player.passed = 1;
end_action_phase();
},
}
@@ -5334,12 +5343,13 @@ states.william_pitt = {
gen_action('card', c);
}
} else {
- view.prompt = "Draw X from Discard - done.";
+ view.prompt = "Draw Highlanders, British Regulars, Light Infantry or Troop Transports from Discard - done.";
}
gen_action_next();
},
card(c) {
push_undo();
+ log(`Draws ${card_name(c)} from discard.`);
remove_from_array(game.cards.discarded, c);
player.hand.push(c);
game.count = 0;
@@ -5381,6 +5391,7 @@ states.diplomatic_revolution = {
},
card(c) {
push_undo();
+ log(`Draws ${card_name(c)} from discard.`);
remove_from_array(game.cards.discarded, c);
player.hand.push(c);
game.count = 0;
@@ -5951,6 +5962,10 @@ exports.view = function(state, current) {
view.move = game.move;
if (game.force)
view.force = game.force;
+ if (game.Britain.held)
+ view.british_held = 1;
+ if (game.France.held)
+ view.french_held = 1;
if (current === FRANCE)
view.hand = game.France.hand;