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-rw-r--r--rules.js54
1 files changed, 6 insertions, 48 deletions
diff --git a/rules.js b/rules.js
index dbb1ec1..d62a18b 100644
--- a/rules.js
+++ b/rules.js
@@ -232,6 +232,7 @@ function abs(x) {
}
function random(n) {
+ clear_undo()
return ((game.seed = game.seed * 69621 % 0x7fffffff) / 0x7fffffff) * n | 0
}
@@ -356,11 +357,14 @@ function enemy() {
}
function set_active_enemy() {
+ clear_undo()
game.active = (game.active === FRANCE) ? BRITAIN : FRANCE
update_active_aliases()
}
function set_active(new_active) {
+ if (new_active !== game.active)
+ clear_undo()
game.active = new_active
update_active_aliases()
}
@@ -2168,7 +2172,6 @@ function end_action_phase() {
flush_summary()
lift_sieges_and_amphib()
- clear_undo()
game.count = 0
if (game.british.pass_fw === 1)
@@ -2463,7 +2466,6 @@ function end_activation() {
delete game.events.george_croghan
lift_sieges_and_amphib()
- clear_undo()
goto_pick_next_move()
}
@@ -2748,8 +2750,6 @@ function describe_force(force, verbose) {
}
function goto_move_piece(who) {
- clear_undo()
-
logbr()
log(`Activated\n${describe_force(who, true)}.`)
@@ -3271,7 +3271,6 @@ states.move = {
if (is_enemy_card_available(LAKE_SCHOONER)) {
let from = moving_piece_came_from()
if (has_enemy_fortifications(to) && is_lake_connection(from, to)) {
- clear_undo()
set_active_enemy()
game.state = 'lake_schooner'
return goto_retroactive_foul_weather()
@@ -3369,8 +3368,6 @@ function goto_retroactive_foul_weather() {
set_active_enemy()
game.state = 'foul_weather'
game.retro_foul_weather = state_next
- } else {
- clear_undo()
}
}
@@ -3696,7 +3693,6 @@ function gen_intercept() {
function goto_intercept() {
if (can_be_intercepted()) {
game.move.intercepting = 0
- clear_undo()
set_active_enemy()
game.state = 'intercept_who'
return goto_retroactive_foul_weather()
@@ -3810,7 +3806,6 @@ function end_intercept_success() {
function goto_designate_inside() {
let where = moving_piece_space()
if (has_unbesieged_enemy_units_that_did_not_intercept(where)) {
- clear_undo()
if (has_enemy_fortress(where) || has_enemy_fort(where)) {
set_active_enemy()
game.state = 'designate_inside'
@@ -3852,7 +3847,6 @@ states.designate_inside = {
set_piece_inside(p)
},
next() {
- clear_undo()
if (is_fortress(moving_piece_space()))
print_plain_summary("Withdrew into fortress", 'inside')
else
@@ -3870,7 +3864,6 @@ function goto_avoid_battle() {
if (!game.move.did_attempt_intercept) {
if (can_enemy_avoid_battle(from)) {
game.move.avoiding = 0
- clear_undo()
set_active_enemy()
game.state = 'avoid_who'
return goto_retroactive_foul_weather()
@@ -4125,8 +4118,6 @@ function combat_result(die, str, shift) {
}
function goto_battle(where, is_assault) {
- clear_undo()
-
logbr()
if (is_assault)
log(".assault " + space_name(where))
@@ -4277,7 +4268,6 @@ states.militia_in_battle = {
},
next() {
print_plain_summary("Deployed", 'deploy')
- clear_undo()
goto_battle_sortie()
},
}
@@ -4339,7 +4329,6 @@ states.sortie = {
sortie_with_piece(p)
},
next() {
- clear_undo()
print_plain_summary("Sortied", 'sortie')
goto_battle_attacker_events()
},
@@ -4533,7 +4522,6 @@ states.attacker_events = {
}
},
next() {
- clear_undo()
goto_battle_defender_events()
},
}
@@ -4603,7 +4591,6 @@ states.defender_events = {
}
},
next() {
- clear_undo()
goto_battle_roll()
},
}
@@ -4922,7 +4909,6 @@ states.step_losses = {
game.battle.def_caused = game.battle.def_result - game.battle.step_loss
else
game.battle.atk_caused = game.battle.atk_result - game.battle.step_loss
- clear_undo()
end_step_losses()
},
}
@@ -4973,7 +4959,6 @@ states.raid_step_losses = {
},
next() {
flush_summary()
- clear_undo()
goto_raid_leader_check()
},
}
@@ -5447,7 +5432,6 @@ states.retreat_defender = {
game.state = 'retreat_all_defenders_to'
},
next() {
- clear_undo()
let from = game.battle.where
for_each_friendly_piece_in_space(from, p => {
if (is_piece_unbesieged(p))
@@ -5560,7 +5544,6 @@ function end_retreat() {
}
function goto_retreat_lone_leader(from, reason) {
- clear_undo()
set_active_enemy()
game.state = 'retreat_lone_leader'
game.retreat = { from, reason }
@@ -5676,7 +5659,6 @@ function can_play_coehorns_in_siege(s) {
function goto_siege(space) {
// TODO: unstack here?
- clear_undo()
game.siege_where = space
if (can_play_coehorns_in_siege(game.siege_where))
game.state = 'siege_coehorns_attacker'
@@ -5912,7 +5894,6 @@ function goto_assault(where) {
function goto_pick_raid() {
if (game.raid.list.length > 0) {
- clear_undo()
game.state = 'pick_raid'
} else {
delete game.raid
@@ -5981,7 +5962,6 @@ states.militia_against_raid = {
game.count --
},
next() {
- clear_undo()
set_active_enemy()
if (game.count === 0)
goto_battle(game.raid.where, false)
@@ -6156,7 +6136,6 @@ function resume_indians_and_leaders_go_home() {
function end_indians_and_leaders_go_home() {
flush_go_home_summary()
logbr()
- clear_undo()
if (game.active === FRANCE) {
set_active(BRITAIN)
resume_indians_and_leaders_go_home()
@@ -6486,7 +6465,6 @@ function resume_winter_attrition() {
}
function end_winter_attrition() {
- clear_undo()
flush_summary()
if (game.active === FRANCE) {
set_active(BRITAIN)
@@ -6904,7 +6882,6 @@ function can_play_massacre() {
}
function goto_massacre(reason) {
- clear_undo()
set_active_enemy()
game.state = 'massacre_1'
game.massacre = reason
@@ -7069,7 +7046,6 @@ events.northern_indian_alliance = {
return is_friendly_controlled_space(MONTREAL)
},
play() {
- clear_undo() // rolling die
let roll = roll_die()
if (game.vp > 4)
game.count = roll
@@ -7088,7 +7064,6 @@ events.western_indian_alliance = {
return has_friendly_fort(OHIO_FORKS)
},
play() {
- clear_undo() // rolling die
let roll = roll_die()
if (game.vp > 4)
game.count = roll
@@ -7120,7 +7095,6 @@ events.iroquois_alliance = {
return false
},
play() {
- clear_undo() // rolling die
let roll = roll_die()
game.count = roll
game.alliance = [ 'gray' ]
@@ -7343,7 +7317,6 @@ events.cherokee_uprising = {
return false
},
play() {
- clear_undo()
delete game.events.cherokees
game.events.cherokee_uprising = 1
set_active_enemy()
@@ -7403,7 +7376,6 @@ events.treaty_of_easton = {
return false
},
play() {
- clear_undo()
set_active_enemy()
game.state = 'treaty_of_easton'
},
@@ -7576,7 +7548,6 @@ states.small_pox = {
gen_action_space(s)
},
space(s) {
- clear_undo() // rolling die
log(`Small Pox at ${space_name(s)}.`)
let roll = roll_die()
if (count_enemy_units_in_space(s) > 8) {
@@ -7585,7 +7556,6 @@ states.small_pox = {
game.count = Math.ceil(roll / 2)
}
log(`Must eliminate ${game.count} steps.`)
- clear_undo()
game.state = 'small_pox_eliminate_steps'
game.small_pox = s
set_active_enemy()
@@ -7628,7 +7598,6 @@ states.small_pox_eliminate_steps = {
},
next() {
if (has_friendly_indians(game.small_pox)) {
- clear_undo()
game.state = 'small_pox_remove_indians'
} else {
end_small_pox()
@@ -7700,7 +7669,6 @@ events.british_ministerial_crisis = {
return enemy_player.hand.length > 0
},
play() {
- clear_undo()
let n = 0
for (let i = 0; i < enemy_player.hand.length; ++i) {
let c = enemy_player.hand[i]
@@ -7828,7 +7796,6 @@ states.stingy_provincial_assembly_department = {
}
function goto_stingy_provincial_assembly(dept) {
- clear_undo()
set_active_enemy()
game.state = 'stingy_provincial_assembly'
game.department = dept
@@ -7901,7 +7868,6 @@ function goto_british_colonial_politics() {
let max_n = northern_provincial_limit[game.pa]
let max_s = southern_provincial_limit[game.pa]
if (num_s > max_s || num_n > max_n) {
- clear_undo()
set_active_enemy()
game.state = 'british_colonial_politics'
return
@@ -8169,7 +8135,6 @@ events.colonial_recruits = {
return n > 0
},
play() {
- clear_undo() // rolling die
let roll = roll_die()
game.state = 'colonial_recruits'
game.count = roll
@@ -8246,7 +8211,6 @@ events.victories_in_germany_release_troops_and_finances_for_new_world = {
return has_unbesieged_reduced_regular_or_light_infantry_units()
},
play() {
- clear_undo()
game.state = 'restore_regular_or_light_infantry_units'
game.count = roll_die()
},
@@ -8487,7 +8451,6 @@ states.french_regulars = {
events.light_infantry = {
play() {
- clear_undo() // drawing leader from pool
game.state = 'light_infantry'
game.count = 2
game.leader = draw_leader_from_pool()
@@ -8550,7 +8513,6 @@ events.british_regulars = {
return can_place_in_british_ports()
},
play() {
- clear_undo() // drawing leader from pool
game.state = 'british_regulars'
game.count = 3
game.leader = draw_leader_from_pool()
@@ -8607,7 +8569,6 @@ events.highlanders = {
return false
},
play(card) {
- clear_undo() // drawing leader from pool
game.state = 'highlanders'
game.leader = []
if (card === 60) {
@@ -8678,7 +8639,6 @@ events.royal_americans = {
return false
},
play() {
- clear_undo() // drawing leader from pool
game.state = 'royal_americans'
game.count = 4
game.leader = draw_leader_from_pool()
@@ -8750,7 +8710,6 @@ states.acadians_expelled_place_regulars = {
let p = find_unused_british_regular()
place_piece(p, HALIFAX)
}
- clear_undo()
game.acadians = game.active
set_active(FRANCE)
game.state = 'acadians_expelled_place_coureurs'
@@ -8924,8 +8883,6 @@ states.draw_regulars = {
}
},
card(c) {
- clear_undo()
-
let x = player.hand[random(player.hand.length)]
remove_from_array(player.hand, x)
game.discard.push(x)
@@ -9431,7 +9388,8 @@ exports.setup = function (seed, scenario, options) {
// ACTION HANDLERS
function clear_undo() {
- game.undo = []
+ if (game.undo.length > 0)
+ game.undo.length = 0
}
function push_undo() {