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-rw-r--r--rules.js60
1 files changed, 34 insertions, 26 deletions
diff --git a/rules.js b/rules.js
index 910a128..ea9a77d 100644
--- a/rules.js
+++ b/rules.js
@@ -24,6 +24,9 @@ const { spaces, pieces, cards } = require("./data");
const BRITAIN = 'Britain';
const FRANCE = 'France';
+const DEAD = -1;
+const UNUSED = 0;
+
// Order of pieces: br.leaders/br.units/fr.leaders/fr.units
let first_british_piece = -1;
let last_british_leader = -1;
@@ -184,6 +187,10 @@ const SUPPORTIVE = 1;
const ENTHUSIASTIC = 2;
function find_space(name) {
+ if (name === 'dead')
+ return DEAD;
+ if (name === 'unused')
+ return UNUSED;
let ix = spaces.findIndex(node => node.name === name);
if (ix < 0)
throw new Error("cannot find space " + name);
@@ -197,13 +204,6 @@ function find_leader(name) {
return ix;
}
-function exists_unused_unit(name) {
- for (let i = 0; i < pieces.length; ++i)
- if (pieces[i].name === name && game.pieces.location[i] === 0)
- return true;
- return 0;
-}
-
function find_unused_unit(name) {
for (let i = 0; i < pieces.length; ++i)
if (pieces[i].name === name && game.pieces.location[i] === 0)
@@ -873,12 +873,12 @@ function set_force_inside(force) {
function is_piece_on_map(p) {
// TODO: militia boxes?
- return piece_node(p) > 0;
+ let s = piece_node(p);
+ return s !== UNUSED && s !== DEAD;
}
-function is_unit_unused(p) {
- // TODO: permanently eliminated
- return piece_node(p) === 0;
+function is_piece_unused(p) {
+ return piece_node(p) === UNUSED;
}
function is_piece_in_node(p, node) {
@@ -1384,7 +1384,10 @@ function eliminate_piece(p) {
if (is_indian_unit(p)) {
// TODO: remove allied marker if necessary
}
- game.pieces.location[p] = 0;
+ if (is_leader(p))
+ game.pieces.location[p] = DEAD;
+ else
+ game.pieces.location[p] = UNUSED;
}
function eliminate_indian_tribe(tribe) {
@@ -1769,9 +1772,6 @@ function start_year() {
game.pieces.pool.push(find_leader("Amherst"));
game.pieces.pool.push(find_leader("Forbes"));
game.pieces.pool.push(find_leader("Wolfe"));
- setup_leader("Amherst", "Amherst");
- setup_leader("Forbes", "Forbes");
- setup_leader("Wolfe", "Wolfe");
}
game.tracks.season = EARLY;
@@ -1802,6 +1802,14 @@ function start_season() {
start_action_phase();
}
+function end_season() {
+ delete game.events.french_regulars;
+}
+
+function end_year() {
+ delete game.events.no_amphib;
+}
+
function start_action_phase() {
game.state = 'action_phase';
log("");
@@ -4490,7 +4498,7 @@ states.raise_provincial_regiments_where = {
function find_unused_provincial(dept) {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_provincial_unit_from(p, dept) && is_unit_unused(p))
+ if (is_provincial_unit_from(p, dept) && is_piece_unused(p))
return p;
return 0;
}
@@ -4749,7 +4757,7 @@ states.restore_regular_or_light_infantry_units = {
function find_unused_friendly_militia() {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_militia_unit(p) && is_unit_unused(p))
+ if (is_militia_unit(p) && is_piece_unused(p))
return p;
return 0;
}
@@ -4811,7 +4819,7 @@ states.call_out_militias = {
function find_unused_rangers() {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_rangers_unit(p) && is_unit_unused(p))
+ if (is_rangers_unit(p) && is_piece_unused(p))
return p;
return 0;
}
@@ -4872,7 +4880,7 @@ states.rangers = {
function find_unused_light_infantry() {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_light_infantry_unit(p) && is_unit_unused(p))
+ if (is_light_infantry_unit(p) && is_piece_unused(p))
return p;
return 0;
}
@@ -5064,8 +5072,8 @@ function setup_1757(end_year) {
setup_unit("Logstown", "Shawnee");
setup_unit("Mingo Town", "Mingo");
- setup_leader("offmap", "Dieskau");
- setup_leader("offmap", "Beaujeu");
+ setup_leader("dead", "Dieskau");
+ setup_leader("dead", "Beaujeu");
setup_markers(game.Britain.forts, [
"Hudson Carry South",
@@ -5137,8 +5145,8 @@ function setup_1757(end_year) {
game.pieces.pool.push(find_leader("Murray"));
game.pieces.pool.push(find_leader("Wolfe"));
- setup_leader("offmap", "Braddock");
- setup_leader("offmap", "Shirley");
+ setup_leader("dead", "Braddock");
+ setup_leader("dead", "Shirley");
game.events.pitt = 1;
game.events.diplo = 1;
@@ -5271,9 +5279,9 @@ function setup_1755() {
game.pieces.pool.push(find_leader("Murray"));
game.pieces.pool.push(find_leader("Webb"));
- setup_leader("offmap", "Amherst");
- setup_leader("offmap", "Forbes");
- setup_leader("offmap", "Wolfe");
+ setup_leader("unused", "Amherst");
+ setup_leader("unused", "Forbes");
+ setup_leader("unused", "Wolfe");
game.France.hand_size = 8;
game.Britain.hand_size = 8;