diff options
-rw-r--r-- | rules.js | 8 |
1 files changed, 2 insertions, 6 deletions
@@ -2532,13 +2532,9 @@ states.designate_force = { switch (game.force.reason) { case 'campaign_1': case 'campaign_2': - // Campaign can activate lone leaders as well as forces. - gen_action_next(); - break; case 'move': - // Must be a force to proceed (leader + at least one unit) - if (count_units_in_force(commander) > 0) - gen_action_next(); + // Campaign and normal activations can activate leaders without forces. + gen_action_next(); break; case 'intercept': // Must be a force to proceed (leader + at least one unit) |