summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--rules.js17
1 files changed, 5 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index 558522b..8f24c54 100644
--- a/rules.js
+++ b/rules.js
@@ -1,8 +1,5 @@
"use strict";
-// SERVER
-// add 'query' message to show supply lines, discarded cards, removed cards, etc
-
// WONTFIX
// TODO: select leader for defense instead of automatically picking the best
// TODO: remove old 7 command leader(s) immediately as they're drawn, before placing reinforcements
@@ -11,12 +8,10 @@
// TODO: use is_enemy_occupied(s) instead of has_unbesieged_enemy_units || has_unbesieged_enemy_fortifications
// TODO: use leader box location for 'pool'
// TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy
-// UI: show pool leaders in their own box
-// UI: show dead leaders as grayed out in own box
// TODO: is_piece_in_space && inside/unbesieged into one function
// TODO: summary of step losses in log (brief/verbose)
-// TODO: s/define/declare/ ?
+// TODO: define/declare/designate force?
// MAJOR
// TODO: find closest path to non-infiltration space for allowing infiltration
@@ -615,6 +610,10 @@ function deal_cards() {
if (game.events.pitt)
bn = 9;
+ if (game.discard.includes(SURRENDER)) {
+ reshuffle_deck();
+ }
+
fn = fn - game.french.hand.length;
bn = bn - game.british.hand.length;
@@ -2039,8 +2038,6 @@ function play_card(card) {
log(`${game.active} played ${card_name(card)}.`);
remove_from_array(player.hand, card);
game.last_card = card;
- if (card === SURRENDER)
- game.events.surrender = 1;
if (cards[card].special === 'remove')
game.removed.push(card);
else
@@ -2051,8 +2048,6 @@ function discard_card(card, reason) {
log(`Discarded ${card_name(card)}${reason}.`);
remove_from_array(player.hand, card);
game.last_card = card;
- if (card === SURRENDER)
- game.events.surrender = 1;
game.discard.push(card);
}
@@ -7107,8 +7102,6 @@ events.françois_bigot = {
enemy_player.hand.splice(i, 1);
game.discard.push(c);
log(`France discards ${card_name(c)}.`);
- if (c === SURRENDER)
- game.events.surrender = 1;
end_action_phase();
},
}