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authorTor Andersson <tor@ccxvii.net>2022-03-20 15:38:10 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commitd125d946b7a57d112c9c8a2318c90f324b361e46 (patch)
tree0f278fb50928ab993f0b33f16085281443fc429b /rules.js
parentc431de0835da8c692a3e652a6823a7914a111abf (diff)
downloadwilderness-war-d125d946b7a57d112c9c8a2318c90f324b361e46.tar.gz
Summmary of retreats.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js31
1 files changed, 25 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 971cd2c..99dafc9 100644
--- a/rules.js
+++ b/rules.js
@@ -4904,6 +4904,24 @@ function end_retreat_attacker(to) {
function goto_retreat_defender() {
set_active(game.battle.defender);
game.state = 'retreat_defender';
+ game.summary = {};
+}
+
+function log_retreat(s, p) {
+ if (!(s in game.summary))
+ game.summary[s] = [];
+ game.summary[s].push(p);
+}
+
+function flush_log_retreat() {
+ if (game.summary.inside) {
+ log("Retreated into fortification:\n" + game.summary[s].map(piece_name).join(",\n") + ".");
+ }
+ for (let s in game.summary) {
+ if (s !== 'inside')
+ log("Retreated to " + s + ":\n" + game.summary[s].map(piece_name).join(",\n") + ".");
+ }
+ delete game.summary;
}
function can_defender_retreat_from_to(p, from, to) {
@@ -5006,6 +5024,7 @@ states.retreat_defender = {
},
next() {
clear_undo();
+ flush_log_retreat();
let from = game.battle.where;
for_each_friendly_piece_in_space(from, p => {
if (is_piece_unbesieged(p))
@@ -5036,10 +5055,10 @@ states.retreat_defender_to = {
let from = game.battle.where;
let who = game.battle.who;
if (from === to) {
- log(`${piece_name(who)} retreats inside fortification.`);
+ log_retreat("inside", who);
set_piece_inside(who);
} else {
- log(`${piece_name(who)} retreats to ${space_name(to)}.`);
+ log_retreat(space_name(to), who);
move_piece_to(who, to);
}
game.state = 'retreat_defender';
@@ -5068,14 +5087,14 @@ states.retreat_all_defenders_to = {
for_each_unbesieged_friendly_piece_in_space(from, p => {
if (from === to) {
if (can_defender_retreat_inside(p, from)) {
- log(`${piece_name(p)} retreats inside fortification.`);
+ log_retreat("inside", p);
set_piece_inside(p);
} else {
done = false;
}
} else {
if (can_defender_retreat_from_to(p, from, to)) {
- log(`${piece_name(p)} retreats to ${space_name(to)}.`);
+ log_retreat(space_name(to), p);
move_piece_to(p, to);
} else {
done = false;
@@ -5146,10 +5165,10 @@ states.retreat_lone_leader = {
let from = game.retreat.from;
let who = pick_unbesieged_leader(from);
if (from === to) {
- log("retreats inside fortification");
+ log(`${piece_name(who)} retreated into fortification.`);
set_piece_inside(who);
} else {
- log("retreats to " + space_name(to));
+ log(`${piece_name(who)} retreated to ${space_name(to)}.`);
move_piece_to(who, to);
}
resume_retreat_lone_leader(from);