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authorTor Andersson <tor@ccxvii.net>2022-02-19 19:22:23 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit5827796cad5ac1cae00dad04cab06292dd9b5ed9 (patch)
treeee8fe9121ad824e745ad0bf36262ec27a2fbef6d /rules.js
parent803b8b0ebf44508abfd0ae19312a1bec62919c50 (diff)
downloadwilderness-war-5827796cad5ac1cae00dad04cab06292dd9b5ed9.tar.gz
Supply from amphib. Surrender! instead of assault.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js18
1 files changed, 15 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index c024e76..28429c2 100644
--- a/rules.js
+++ b/rules.js
@@ -23,6 +23,7 @@
// UI: show discard/removed card list in UI
// UI: show pool leaders in their own box
// UI: show dead leaders as grayed out in own box
+// UI: siege marker on top of besieged stack in fortresses
// MAJOR
// TODO: find closest path to non-infiltration space for allowing infiltration
@@ -1903,6 +1904,8 @@ states.debug_supply = {
}
function is_in_supply(space) {
+ if (game.active === BRITAIN && has_amphib(space))
+ return true;
if (!supply_cache)
search_supply_spaces();
if (supply_cache.includes(space))
@@ -2595,8 +2598,12 @@ states.siege_or_move = {
prompt() {
let where = moving_piece_space();
if (is_assault_possible(where)) {
- // TODO: RESPONSE - Surrender! allow siege here too to allow surrender event?
- view.prompt = `You may assault at ${space_name(where)} or move.`;
+ if (player.hand.includes(SURRENDER)) {
+ view.prompt = `You may assault ${space_name(where)}, play "Surrender!", or move.`;
+ gen_action('play_event', SURRENDER);
+ } else {
+ view.prompt = `You may assault at ${space_name(where)} or move.`;
+ }
gen_action('assault');
} else {
view.prompt = `You may siege at ${space_name(where)} or move.`;
@@ -2610,6 +2617,11 @@ states.siege_or_move = {
assault() {
goto_assault(moving_piece_space());
},
+ play_event(c) {
+ game.siege_where = moving_piece_space();
+ play_card(c);
+ goto_surrender();
+ },
move() {
resume_move();
},
@@ -5124,7 +5136,7 @@ states.assault_possible = {
let where = game.assault_possible;
delete game.assault_possible;
log("Does not assault " + space_name(where));
- end_move_step();
+ end_move_step(true);
},
}