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authorTor Andersson <tor@ccxvii.net>2022-06-13 23:44:47 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit4868dc3891415beb4de81509f4051677461e450f (patch)
tree2d0616027e74914b13f910affb7a978abb2f411e /rules.js
parenta4e02a148792f6812fc8ecdcf50e968cce4f22f4 (diff)
downloadwilderness-war-4868dc3891415beb4de81509f4051677461e450f.tar.gz
Turn off retroactive foul weather logging.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index d62a18b..c646b6d 100644
--- a/rules.js
+++ b/rules.js
@@ -3358,7 +3358,7 @@ states.confirm_end_move = {
function goto_retroactive_foul_weather() {
if (game.options.retroactive && game.retro_foul_weather) {
- console.log("RETRO REWIND")
+ // console.log("RETRO REWIND")
let state_start = game.retro_foul_weather
delete game.retro_foul_weather
@@ -3392,7 +3392,7 @@ states.foul_weather = {
},
play_event(c) {
if (game.options.retroactive) {
- console.log("RETRO STAY")
+ // console.log("RETRO STAY")
delete game.retro_foul_weather
}
play_card(c)
@@ -3419,7 +3419,7 @@ states.foul_weather = {
},
pass() {
if (game.options.retroactive) {
- console.log("RETRO PASS")
+ // console.log("RETRO PASS")
load_game_state(JSON.parse(game.retro_foul_weather))
} else {
game.move.used = 0