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authorTor Andersson <tor@ccxvii.net>2024-10-17 12:46:04 +0200
committerTor Andersson <tor@ccxvii.net>2024-10-17 12:46:04 +0200
commit41674d78d349cd55f651f36807e110e391fddd23 (patch)
tree51018d88797761ebc88c9da04f820b3d5a644c99 /rules.js
parent81beae1916342baf5d5c16cf31061133f105a5a7 (diff)
downloadwilderness-war-41674d78d349cd55f651f36807e110e391fddd23.tar.gz
Revert change to AM start VP, and add alternative scenario for 2 VP start.HEADmaster
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js8
1 files changed, 8 insertions, 0 deletions
diff --git a/rules.js b/rules.js
index 61dad6b..7e353ad 100644
--- a/rules.js
+++ b/rules.js
@@ -9476,6 +9476,8 @@ states.intrigues_against_shirley = {
exports.scenarios = [
"Annus Mirabilis",
+ // "Annus Mirabilis (3VP)", // do not list
+ // "Annus Mirabilis (2VP)", // do not list
"Annus Mirabilis (WBC)",
"Early War Campaign",
"Late War Campaign",
@@ -9882,6 +9884,12 @@ exports.setup = function (seed, scenario, options) {
default:
// fallthrough
case "Annus Mirabilis":
+ setup_1757(1759, 4)
+ break
+ case "Annus Mirabilis (3VP)":
+ setup_1757(1759, 3)
+ break
+ case "Annus Mirabilis (2VP)":
// Start at 2VP for balance.
// See https://boardgamegeek.com/thread/1366550/article/19163465#19163465
setup_1757(1759, 2)