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authorTor Andersson <tor@ccxvii.net>2022-02-21 17:29:33 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit3fe76690490cb047ead8753936d91885ec115d09 (patch)
tree97f893fceddd316a22a3a23f1ec71d7ae04b1e09 /rules.js
parent35b940667cb4a2b92e8caa53ccfa56a995f7cac3 (diff)
downloadwilderness-war-3fe76690490cb047ead8753936d91885ec115d09.tar.gz
Rename game.Britain to game.british and add set_active_enemy() helper.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js242
1 files changed, 124 insertions, 118 deletions
diff --git a/rules.js b/rules.js
index 8c051b5..028eea3 100644
--- a/rules.js
+++ b/rules.js
@@ -111,8 +111,8 @@ let view = null;
let states = {};
let events = {};
-let player; // aliased to game[friendly()] per-player state
-let enemy_player; // aliased to game[enemy()] per-player state
+let player; // aliased to game.french/british per-player state
+let enemy_player; // aliased to game.french/british per-player state
let supply_cache; // cleared when setting active player and loading game state
// These looping indices are updated with update_active_aliases()
@@ -166,17 +166,13 @@ function log(...args) {
game.log.push(s);
}
-function friendly() {
- return game.active;
-}
-
function enemy() {
return game.active === FRANCE ? BRITAIN : FRANCE;
}
-function set_enemy_active(new_state) {
- game.state = new_state;
- set_active(enemy());
+function set_active_enemy() {
+ game.active = (game.active === FRANCE) ? BRITAIN : FRANCE;
+ update_active_aliases();
}
function set_active(new_active) {
@@ -186,9 +182,9 @@ function set_active(new_active) {
function update_active_aliases() {
supply_cache = null;
- player = game[friendly()];
- enemy_player = game[enemy()];
if (game.active === BRITAIN) {
+ player = game.british;
+ enemy_player = game.french;
first_enemy_piece = first_french_piece;
last_enemy_leader = last_french_leader;
last_enemy_piece = last_french_piece;
@@ -196,6 +192,8 @@ function update_active_aliases() {
last_friendly_leader = last_british_leader;
last_friendly_piece = last_british_piece;
} else {
+ player = game.french;
+ enemy_player = game.british;
first_enemy_piece = first_british_piece;
last_enemy_leader = last_british_leader;
last_enemy_piece = last_british_piece;
@@ -521,10 +519,8 @@ for (let i = 0; i < pieces.length; ++i) {
british_iroquois_or_mohawk_units.push(i);
}
-const originally_friendly_spaces = {
- France: departments.st_lawrence.concat([LOUISBOURG]),
- Britain: departments.northern.concat(departments.southern).concat([HALIFAX]),
-}
+const originally_friendly_french_spaces = departments.st_lawrence.concat([LOUISBOURG]);
+const originally_friendly_british_spaces = departments.northern.concat(departments.southern).concat([HALIFAX]);
// CARD DECK
@@ -554,19 +550,19 @@ function deal_cards() {
if (game.events.pitt)
bn = 9;
- fn = fn - game.France.hand.length;
- bn = bn - game.Britain.hand.length;
+ fn = fn - game.french.hand.length;
+ bn = bn - game.british.hand.length;
log("Dealt " + fn + " cards to France.");
log("Dealt " + bn + " cards to Britain.");
while (fn > 0 || bn > 0) {
if (fn > 0) {
- game.France.hand.push(deal_card());
+ game.french.hand.push(deal_card());
--fn;
}
if (bn > 0) {
- game.Britain.hand.push(deal_card());
+ game.british.hand.push(deal_card());
--bn;
}
}
@@ -772,12 +768,16 @@ function is_leader_box(space) {
return spaces[space].type === 'leader-box';
}
-function is_originally_friendly(space) {
- return originally_friendly_spaces[friendly()].includes(space);
+function is_originally_friendly(s) {
+ if (game.active === FRANCE)
+ return originally_friendly_french_spaces.includes(s);
+ return originally_friendly_british_spaces.includes(s);
}
function is_originally_enemy(space) {
- return originally_friendly_spaces[enemy()].includes(space);
+ if (game.active === BRITAIN)
+ return originally_friendly_french_spaces.includes(s);
+ return originally_friendly_british_spaces.includes(s);
}
function is_fortress(space) {
@@ -1221,11 +1221,11 @@ function is_french_controlled_space(space) {
}
function has_french_stockade(space) {
- return game.France.stockades.includes(space);
+ return game.french.stockades.includes(space);
}
function has_french_fort(space) {
- return game.France.forts.includes(space);
+ return game.french.forts.includes(space);
}
function is_french_fortress(space) {
@@ -1654,9 +1654,9 @@ function eliminate_piece(p) {
else
log(`Removed ${tribe} settlement.`);
if (pieces[p].faction === 'british')
- remove_from_array(game.Britain.allied, home);
+ remove_from_array(game.british.allied, home);
else
- remove_from_array(game.France.allied, home);
+ remove_from_array(game.french.allied, home);
}
}
}
@@ -1714,14 +1714,14 @@ function place_piece(who, to) {
if (home) {
let tribe = indian_tribe[home];
if (pieces[who].faction === 'british') {
- if (!game.Britain.allied.includes(home)) {
+ if (!game.british.allied.includes(home)) {
log(`Placed ${tribe} settlement at ${space_name(home)}.`);
- game.Britain.allied.push(home);
+ game.british.allied.push(home);
}
} else {
- if (!game.France.allied.includes(home)) {
+ if (!game.french.allied.includes(home)) {
log(`Placed ${tribe} settlement at ${space_name(home)}.`);
- game.France.allied.push(home);
+ game.french.allied.push(home);
}
}
}
@@ -1744,15 +1744,15 @@ function capture_enemy_fortress(s) {
function recapture_french_fortress(s) {
log(`France recaptured fortress at ${space_name(s)}.`);
- remove_from_array(game.Britain.fortresses, s);
- game.France.fortresses.push(s);
+ remove_from_array(game.british.fortresses, s);
+ game.french.fortresses.push(s);
award_french_vp(3);
}
function recapture_british_fortress(s) {
log(`Britain recaptured fortress at ${space_name(s)}.`);
- remove_from_array(game.France.fortresses, s);
- game.Britain.fortresses.push(s);
+ remove_from_array(game.french.fortresses, s);
+ game.british.fortresses.push(s);
award_british_vp(3);
}
@@ -1826,10 +1826,10 @@ function lift_sieges_and_amphib() {
// Recapture abandoned enemy fortresses.
for (let s of originally_french_fortresses)
- if (game.Britain.fortresses.includes(s) && is_french_controlled_space(s))
+ if (game.british.fortresses.includes(s) && is_french_controlled_space(s))
recapture_french_fortress(s);
for (let s of originally_british_fortresses)
- if (game.France.fortresses.includes(s) && is_british_controlled_space(s))
+ if (game.french.fortresses.includes(s) && is_british_controlled_space(s))
recapture_british_fortress(s);
// Check ownership of other VP locations:
@@ -2005,15 +2005,15 @@ function start_season() {
function end_season() {
- if (game.Britain.hand.length > 0)
- game.Britain.held = 1;
+ if (game.british.hand.length > 0)
+ game.british.held = 1;
else
- game.Britain.held = 0;
+ game.british.held = 0;
- if (game.France.hand.length > 0)
- game.France.held = 1;
+ if (game.french.hand.length > 0)
+ game.french.held = 1;
else
- game.France.held = 0;
+ game.french.held = 0;
delete game.events.french_regulars;
delete game.events.british_regulars;
@@ -2058,7 +2058,7 @@ function end_action_phase() {
if (!enemy_player.passed && enemy_player.hand.length > 0) {
console.log("END ACTION PHASE - NEXT PLAYER");
- set_active(enemy());
+ set_active_enemy();
start_action_phase();
return;
}
@@ -2701,7 +2701,7 @@ function resume_move() {
// Interrupt for Foul Weather response at first opportunity to move.
if (game.move.used < 0) {
if (is_enemy_card_available(FOUL_WEATHER)) {
- set_active(enemy());
+ set_active_enemy();
game.state = 'foul_weather';
return;
}
@@ -2978,7 +2978,7 @@ states.move = {
let from = moving_piece_came_from();
if (has_enemy_fortifications(to) && is_lake_connection(from, to)) {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
game.state = 'lake_schooner';
return;
}
@@ -3028,12 +3028,12 @@ states.foul_weather = {
play_card(c);
game.events.foul_weather = 1;
game.move.used = 0;
- set_active(enemy());
+ set_active_enemy();
resume_move();
},
pass() {
game.move.used = 0;
- set_active(enemy());
+ set_active_enemy();
resume_move();
}
}
@@ -3057,7 +3057,7 @@ states.lake_schooner = {
play_card(c);
let who = moving_piece();
let from = moving_piece_came_from();
- set_active(enemy());
+ set_active_enemy();
stop_move();
move_piece_to(who, from);
log(`${piece_name(who)} stops in ${space_name(from)}.`);
@@ -3073,7 +3073,7 @@ states.lake_schooner = {
resume_move();
},
pass() {
- set_active(enemy());
+ set_active_enemy();
goto_intercept();
}
}
@@ -3179,7 +3179,7 @@ states.massacre_after_move = {
resume_move();
},
next() {
- set_active(enemy());
+ set_active_enemy();
resume_move();
}
}
@@ -3305,7 +3305,8 @@ function goto_intercept() {
if (can_be_intercepted()) {
clear_undo();
- set_enemy_active('intercept_who');
+ set_active_enemy();
+ game.state = 'intercept_who';
} else {
if (game.move.infiltrated)
end_move_step();
@@ -3383,7 +3384,8 @@ function end_intercept_fail() {
let who = intercepting_piece();
if (who)
unstack_force(who);
- set_enemy_active('move');
+ set_active_enemy();
+ game.state = 'move';
if (game.move.infiltrated)
end_move_step();
else
@@ -3396,7 +3398,8 @@ function end_intercept_success() {
console.log("INTERCEPT SUCCESS " + piece_name(who) + " TO " + space_name(to));
move_piece_to(who, to);
unstack_force(who);
- set_enemy_active('move');
+ set_active_enemy();
+ game.state = 'move';
goto_declare_inside();
}
@@ -3407,7 +3410,8 @@ function goto_declare_inside() {
if (has_unbesieged_enemy_units_that_did_not_intercept(where)) {
if (is_fortress(where) || has_enemy_fort(where)) {
console.log("DECLARE INSIDE/OUTSIDE");
- set_enemy_active('declare_inside');
+ set_active_enemy();
+ game.state = 'declare_inside';
return;
}
}
@@ -3434,7 +3438,7 @@ states.declare_inside = {
set_piece_inside(p);
},
next() {
- set_active(enemy());
+ set_active_enemy();
goto_avoid_battle();
},
}
@@ -3447,7 +3451,8 @@ function goto_avoid_battle() {
if (!game.move.did_attempt_intercept) {
if (can_enemy_avoid_battle(space)) {
console.log("AVOID BATTLE " + space_name(space));
- set_enemy_active('avoid_who');
+ set_active_enemy();
+ game.state = 'avoid_who';
return;
}
}
@@ -3570,7 +3575,8 @@ function end_avoid_battle() {
if (who)
unstack_force(who);
console.log("END AVOID BATTLE");
- set_enemy_active('move');
+ set_active_enemy();
+ game.state = 'move';
goto_battle_check();
}
@@ -4697,7 +4703,7 @@ states.massacre_after_assault = {
end_move_step(true);
},
next() {
- set_active(enemy());
+ set_active_enemy();
end_move_step(true);
}
}
@@ -4898,7 +4904,7 @@ function end_retreat() {
function goto_retreat_lone_leader(from, reason) {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
game.state = 'retreat_lone_leader';
game.retreat = { from, reason };
}
@@ -4959,7 +4965,7 @@ states.retreat_lone_leader = {
function resume_retreat_lone_leader(from) {
let who = pick_unbesieged_leader(from);
if (!who) {
- set_active(enemy());
+ set_active_enemy();
switch (game.retreat.reason) {
case 'indian_alliance':
delete game.retreat;
@@ -5024,7 +5030,7 @@ states.siege_coehorns_attacker = {
}
function end_siege_coehorns_attacker() {
- set_active(enemy());
+ set_active_enemy();
if (can_play_coehorns_in_siege(game.siege_where))
game.state = 'siege_coehorns_defender';
else
@@ -5052,7 +5058,7 @@ states.siege_coehorns_defender = {
}
function end_siege_coehorns_defender() {
- set_active(enemy());
+ set_active_enemy();
if (is_friendly_card_available(SURRENDER)) {
if (game.siege_where === LOUISBOURG && game.sieges[LOUISBOURG] !== 1 && game.sieges[LOUISBOURG] !== 2)
resolve_siege();
@@ -5103,13 +5109,13 @@ states.massacre_after_surrender = {
goto_surrender_place();
},
next() {
- set_active(enemy());
+ set_active_enemy();
goto_surrender_place();
}
}
function goto_surrender_place() {
- set_active(enemy());
+ set_active_enemy();
game.state = 'surrender';
if (game.siege_where === LOUISBOURG)
game.surrender = find_closest_friendly_unbesieged_fortification(QUEBEC);
@@ -5133,7 +5139,7 @@ states.surrender = {
}
function end_surrender() {
- set_active(enemy());
+ set_active_enemy();
delete game.surrender;
delete game.siege_where;
end_move_step(true);
@@ -5246,7 +5252,7 @@ function goto_raid_militia() {
console.log("BATTLED AGAINST STOCKADE, NO MILITIA ALLOWED", space_name(game.raid.battle));
goto_raid_events();
} else {
- set_active(enemy());
+ set_active_enemy();
game.state = 'militia_against_raid';
game.count = 1;
}
@@ -5275,7 +5281,7 @@ states.militia_against_raid = {
},
next() {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
if (game.count === 0)
goto_battle(game.raid.where, false);
else
@@ -5290,7 +5296,7 @@ const RAID_TABLE = {
function goto_raid_events() {
if (is_enemy_card_available(BLOCKHOUSES)) {
- set_active(enemy());
+ set_active_enemy();
game.state = 'raid_blockhouses';
} else {
resolve_raid();
@@ -5310,11 +5316,11 @@ states.raid_blockhouses = {
play_event(c) {
play_card(c);
game.events.blockhouses = game.active;
- set_active(enemy());
+ set_active_enemy();
resolve_raid();
},
pass() {
- set_active(enemy());
+ set_active_enemy();
resolve_raid();
}
}
@@ -5672,18 +5678,18 @@ function end_go_home_to() {
// LATE SEASON - REMOVE RAIDED MARKERS
function goto_remove_raided_markers() {
- if (game.France.raids.length > 0) {
+ if (game.french.raids.length > 0) {
log("");
- log(`France removes ${game.France.raids.length} raided markers.`);
- award_french_vp(Math.ceil(game.France.raids.length / 2));
- game.France.raids = [];
+ log(`France removes ${game.french.raids.length} raided markers.`);
+ award_french_vp(Math.ceil(game.french.raids.length / 2));
+ game.french.raids = [];
}
- if (game.Britain.raids.length > 0) {
+ if (game.british.raids.length > 0) {
log("");
- log(`Britain removes ${game.Britain.raids.length} raided markers.`);
- award_british_vp(Math.ceil(game.Britain.raids.length / 2));
- game.Britain.raids = [];
+ log(`Britain removes ${game.british.raids.length} raided markers.`);
+ award_british_vp(Math.ceil(game.british.raids.length / 2));
+ game.british.raids = [];
}
goto_winter_attrition();
@@ -6130,7 +6136,7 @@ function can_play_massacre() {
function goto_massacre(st) {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
game.state = st;
}
@@ -6152,7 +6158,7 @@ function massacre_play(c) {
if (is_indian_unit(p) && is_piece_in_space(p, s))
eliminate_piece(p);
award_vp(1);
- set_active(enemy());
+ set_active_enemy();
}
function can_place_in_space(s) {
@@ -6176,8 +6182,8 @@ function can_restore_unit(p) {
function count_french_raids_in_dept(dept) {
let n = 0;
- for (let i = 0; i < game.France.raids.length; ++i) {
- let s = game.France.raids[i];
+ for (let i = 0; i < game.french.raids.length; ++i) {
+ let s = game.french.raids[i];
if (departments[dept].includes(s))
++n;
}
@@ -6467,7 +6473,7 @@ events.cherokee_uprising = {
clear_undo();
delete game.events.cherokees;
game.events.cherokee_uprising = 1;
- set_active(enemy());
+ set_active_enemy();
game.state = 'cherokee_uprising';
game.uprising = {
regular: 2,
@@ -6508,7 +6514,7 @@ states.cherokee_uprising = {
},
next() {
delete game.uprising;
- set_active(enemy());
+ set_active_enemy();
end_action_phase();
},
}
@@ -6672,7 +6678,7 @@ states.small_pox = {
clear_undo();
game.state = 'reduce_from_small_pox';
game.small_pox = s;
- set_active(enemy());
+ set_active_enemy();
},
}
@@ -6708,7 +6714,7 @@ states.reduce_from_small_pox = {
eliminate_piece(p);
});
delete game.small_pox;
- set_active(enemy());
+ set_active_enemy();
end_action_phase();
},
}
@@ -6762,7 +6768,7 @@ events.british_ministerial_crisis = {
++n;
}
if (n > 0) {
- set_active(enemy());
+ set_active_enemy();
game.state = 'british_ministerial_crisis';
game.count = 1;
} else {
@@ -6791,7 +6797,7 @@ states.british_ministerial_crisis = {
discard_card(c, "");
},
next() {
- set_active(enemy());
+ set_active_enemy();
end_action_phase();
}
}
@@ -6862,7 +6868,7 @@ states.stingy_provincial_assembly_department = {
function goto_stingy_provincial_assembly(dept) {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
game.state = 'stingy_provincial_assembly';
game.department = dept;
game.count = 1;
@@ -6886,7 +6892,7 @@ states.stingy_provincial_assembly = {
eliminate_piece(p);
},
next() {
- set_active(enemy());
+ set_active_enemy();
end_action_phase();
},
}
@@ -6936,7 +6942,7 @@ function goto_enforce_provincial_limits() {
let max_s = provincial_limit('southern');
if (num_s > max_s || num_n > max_n) {
clear_undo();
- set_active(enemy());
+ set_active_enemy();
game.state = 'enforce_provincial_limits';
return;
}
@@ -6976,7 +6982,7 @@ states.enforce_provincial_limits = {
eliminate_piece(p);
},
next() {
- set_active(enemy());
+ set_active_enemy();
end_action_phase();
},
}
@@ -7941,21 +7947,21 @@ function setup_1757(end_year) {
for (let i = 63; i <= 70; ++i)
game.removed.push(i);
- setup_markers(game.France.allied, [
+ setup_markers(game.french.allied, [
"Mingo Town",
"Logstown",
"Pays d'en Haut",
"Mississauga",
]);
- setup_markers(game.France.forts, [
+ setup_markers(game.french.forts, [
"Ticonderoga",
"Crown Point",
"Niagara",
"Ohio Forks",
]);
- setup_markers(game.France.stockades, [
+ setup_markers(game.french.stockades, [
"Île-aux-Noix",
"St-Jean",
"Oswegatchie",
@@ -8018,19 +8024,19 @@ function setup_1757(end_year) {
setup_leader("eliminated", "Dieskau");
setup_leader("eliminated", "Beaujeu");
- setup_markers(game.Britain.forts, [
+ setup_markers(game.british.forts, [
"Hudson Carry South",
"Hudson Carry North",
"Will's Creek",
"Shamokin",
]);
- setup_markers(game.Britain.forts_uc, [
+ setup_markers(game.british.forts_uc, [
"Winchester",
"Shepherd's Ferry",
]);
- setup_markers(game.Britain.stockades, [
+ setup_markers(game.british.stockades, [
"Schenectady",
"Hoosic",
"Charlestown",
@@ -8104,21 +8110,21 @@ function setup_1755() {
for (let i = 1; i <= 70; ++i)
game.deck.push(i);
- setup_markers(game.France.allied, [
+ setup_markers(game.french.allied, [
"Pays d'en Haut",
"Kahnawake",
"St-François",
]);
- setup_markers(game.Britain.allied, [
+ setup_markers(game.british.allied, [
"Canajoharie",
]);
- setup_markers(game.France.forts, [
+ setup_markers(game.french.forts, [
"Crown Point",
"Niagara",
"Ohio Forks",
]);
- setup_markers(game.France.stockades, [
+ setup_markers(game.french.stockades, [
"Île-aux-Noix",
"St-Jean",
"Oswegatchie",
@@ -8173,12 +8179,12 @@ function setup_1755() {
setup_unit("Ohio Forks", "Ottawa");
setup_unit("Ohio Forks", "Potawatomi");
- setup_markers(game.Britain.forts, [
+ setup_markers(game.british.forts, [
"Hudson Carry South",
"Will's Creek",
"Oswego",
]);
- setup_markers(game.Britain.stockades, [
+ setup_markers(game.british.stockades, [
"Oneida Carry West",
"Oneida Carry East",
"Schenectady",
@@ -8436,18 +8442,18 @@ exports.view = function(state, current) {
// removed: game.removed,
markers: {
France: {
- allied: game.France.allied,
- stockades: game.France.stockades,
- forts_uc: game.France.forts_uc,
- forts: game.France.forts,
- raids: game.France.raids,
+ allied: game.french.allied,
+ stockades: game.french.stockades,
+ forts_uc: game.french.forts_uc,
+ forts: game.french.forts,
+ raids: game.french.raids,
},
Britain: {
- allied: game.Britain.allied,
- stockades: game.Britain.stockades,
- forts_uc: game.Britain.forts_uc,
- forts: game.Britain.forts,
- raids: game.Britain.raids,
+ allied: game.british.allied,
+ stockades: game.british.stockades,
+ forts_uc: game.british.forts_uc,
+ forts: game.british.forts,
+ raids: game.british.raids,
},
},
active: game.active,
@@ -8462,15 +8468,15 @@ exports.view = function(state, current) {
view.move = game.move;
if (game.force)
view.force = game.force;
- if (game.Britain.held)
+ if (game.british.held)
view.british_held = 1;
- if (game.France.held)
+ if (game.french.held)
view.french_held = 1;
if (current === FRANCE)
- view.hand = game.France.hand;
+ view.hand = game.french.hand;
else if (current === BRITAIN)
- view.hand = game.Britain.hand;
+ view.hand = game.british.hand;
else
view.hand = [];