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authorTor Andersson <tor@ccxvii.net>2022-02-05 14:07:24 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit2241825ad6fdeab6589add4c2c9608ef95f3565e (patch)
tree801415f48623b3add60707b8445e546bedb20794 /rules.js
parent913ebbf2ade2b03f0190fa6e15f84e4a8581135e (diff)
downloadwilderness-war-2241825ad6fdeab6589add4c2c9608ef95f3565e.tar.gz
Clean up some TODO comments.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js23
1 files changed, 16 insertions, 7 deletions
diff --git a/rules.js b/rules.js
index 693a091..7f6ef7d 100644
--- a/rules.js
+++ b/rules.js
@@ -1,18 +1,30 @@
"use strict";
+// minor cleanups
// TODO: rename node/space -> location/space or raw_space/space or box/space?
// TODO: replace piece[p].type lookups with index range checks
// TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy
-
+// TODO: make 'inside' negative location instead of separate array
+// TODO: abbreviate per-player (game.British.xxx) property name (game.b.xxx)
// TODO: add/remove 'next' steps at end of states
-
// TODO: show british leader pool
+// TODO: clean up handling of dead/unused french leaders (french regulars event)
// TODO: show discard/removed card list in UI
+// crucial missing bits
+// TODO: massacre event
+// TODO: battle events
// TODO: track 'held'
// TODO: only move pieces once per campaign
-
// TODO: re-evaluate fortress ownership and VP when pieces move or are eliminated
+// TODO: battle modifiers and VP awards
+// TODO: has_unbesieged_enemy_units_that_did_not_intercept
+// TODO: join relief force / breaking out of siege
+// TODO: define_force_lone_ax
+
+// "advanced" rules
+// TODO: trace supply
+// TODO: infiltration
// REACTION CARDS
@@ -2164,7 +2176,6 @@ states.action_phase = {
goto_construct_forts(card);
},
pass() {
- // TODO: can you build fortifications, pass, then build next turn?
log(game.active + " pass.");
player.passed = 1;
end_action_phase();
@@ -2728,7 +2739,6 @@ states.move = {
game.state = 'demolish_during_move';
},
next() {
- // TODO
end_move();
},
}
@@ -3914,7 +3924,6 @@ states.retreat_defender = {
},
next() {
clear_undo();
- // TODO: eliminate non-retreated units
let from = battle_space();
for_each_friendly_piece_in_space(from, p => {
if (!is_piece_inside(p))
@@ -4174,6 +4183,7 @@ function goto_pick_raid() {
game.state = 'pick_raid';
} else {
delete game.raid;
+ // TODO: allow demolish before ending activation
end_activation();
}
}
@@ -6179,7 +6189,6 @@ const william_pitt_cards = [
events.william_pitt = {
play() {
- // TODO: pick a card from discard!
game.events.pitt = 1;
game.state = 'william_pitt';
game.count = 1;