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authorTor Andersson <tor@ccxvii.net>2022-02-18 03:05:31 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit0e38e229510a3be2e52c961be07168dba31c3344 (patch)
tree640f1bcc23052ece29ae7bed46c4b87b7302d517 /rules.js
parent93e549be18880fce8c5f89146e7c0cdb10be78d0 (diff)
downloadwilderness-war-0e38e229510a3be2e52c961be07168dba31c3344.tar.gz
Fix moving_piece() + piece_space() to moving_piece_space().
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 65309c7..6974174 100644
--- a/rules.js
+++ b/rules.js
@@ -2811,7 +2811,7 @@ function apply_naval_move(to) {
states.move = {
prompt() {
let who = moving_piece();
- let from = piece_space(who);
+ let from = moving_piece_space();
if (from) {
view.prompt = `Move ${piece_name(who)} (${space_name(from)})`;
@@ -2914,7 +2914,7 @@ states.move = {
piece(who) {
push_undo();
let force = moving_piece();
- let where = piece_space(force);
+ let where = moving_piece_space();
log(`drops off ${piece_name(who)}`);
move_piece_to(who, where);
resume_move();
@@ -2968,7 +2968,7 @@ states.foul_weather = {
states.lake_schooner = {
prompt() {
let p = moving_piece();
- let to = piece_space(p);
+ let to = moving_piece_space();
let from = moving_piece_came_from();
view.who = p;
view.where = from;
@@ -3008,7 +3008,7 @@ states.lake_schooner = {
states.amphibious_landing = {
prompt() {
let who = moving_piece();
- let from = piece_space(who);
+ let from = moving_piece_space();
view.prompt = "Place amphibious landing marker.";
view.who = who;
if (from === HALIFAX) {
@@ -3237,7 +3237,7 @@ function goto_intercept() {
function is_moving_piece_lone_ax_in_wilderness_or_mountain() {
let p = moving_piece();
- let s = piece_space(p);
+ let s = moving_piece_space();
return is_lone_auxiliary(p) && is_wilderness_or_mountain(s);
}
@@ -4858,7 +4858,7 @@ const SIEGE_TABLE = [ 0, 0, 0, 1, 1, 1, 2, 2 ];
function can_moving_force_siege_or_assault() {
let leader = moving_piece();
- let space = piece_space(leader);
+ let space = moving_piece_space();
if (has_besieged_enemy_fortifications(space)) {
let commanding = find_friendly_commanding_leader_in_space(space);
if (leader === commanding && has_friendly_supplied_drilled_troops(space)) {