diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-02-18 03:05:31 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 11:54:52 +0100 |
commit | 0e38e229510a3be2e52c961be07168dba31c3344 (patch) | |
tree | 640f1bcc23052ece29ae7bed46c4b87b7302d517 /rules.js | |
parent | 93e549be18880fce8c5f89146e7c0cdb10be78d0 (diff) | |
download | wilderness-war-0e38e229510a3be2e52c961be07168dba31c3344.tar.gz |
Fix moving_piece() + piece_space() to moving_piece_space().
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -2811,7 +2811,7 @@ function apply_naval_move(to) { states.move = { prompt() { let who = moving_piece(); - let from = piece_space(who); + let from = moving_piece_space(); if (from) { view.prompt = `Move ${piece_name(who)} (${space_name(from)})`; @@ -2914,7 +2914,7 @@ states.move = { piece(who) { push_undo(); let force = moving_piece(); - let where = piece_space(force); + let where = moving_piece_space(); log(`drops off ${piece_name(who)}`); move_piece_to(who, where); resume_move(); @@ -2968,7 +2968,7 @@ states.foul_weather = { states.lake_schooner = { prompt() { let p = moving_piece(); - let to = piece_space(p); + let to = moving_piece_space(); let from = moving_piece_came_from(); view.who = p; view.where = from; @@ -3008,7 +3008,7 @@ states.lake_schooner = { states.amphibious_landing = { prompt() { let who = moving_piece(); - let from = piece_space(who); + let from = moving_piece_space(); view.prompt = "Place amphibious landing marker."; view.who = who; if (from === HALIFAX) { @@ -3237,7 +3237,7 @@ function goto_intercept() { function is_moving_piece_lone_ax_in_wilderness_or_mountain() { let p = moving_piece(); - let s = piece_space(p); + let s = moving_piece_space(); return is_lone_auxiliary(p) && is_wilderness_or_mountain(s); } @@ -4858,7 +4858,7 @@ const SIEGE_TABLE = [ 0, 0, 0, 1, 1, 1, 2, 2 ]; function can_moving_force_siege_or_assault() { let leader = moving_piece(); - let space = piece_space(leader); + let space = moving_piece_space(); if (has_besieged_enemy_fortifications(space)) { let commanding = find_friendly_commanding_leader_in_space(space); if (leader === commanding && has_friendly_supplied_drilled_troops(space)) { |