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authorTor Andersson <tor@ccxvii.net>2022-08-29 14:17:13 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit03270fc88a894680796c5992ac4aa66ce848237a (patch)
tree62591ddc638ac65438723d6c709c58a5b03cef68 /rules.js
parentf6c631c8f6e08bf7f1084b41e036cdcab97ae164 (diff)
downloadwilderness-war-03270fc88a894680796c5992ac4aa66ce848237a.tar.gz
Use sets for reduced status and fortifications.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js227
1 files changed, 145 insertions, 82 deletions
diff --git a/rules.js b/rules.js
index 6d1efa0..bd11bf9 100644
--- a/rules.js
+++ b/rules.js
@@ -262,6 +262,69 @@ function clamp(x, min, max) {
return Math.min(Math.max(x, min), max)
}
+// Sorted array treated as Set (for JSON)
+function set_index(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return m
+ }
+ return -1
+}
+
+function validate_set(set) {
+ for (let i = 1; i < set.length; ++i)
+ if (set[i] < set[i-1])
+ throw new Error("unsorted set: " + set)
+}
+
+function set_has(set, item) {
+ validate_set(set)
+ return set_index(set, item) >= 0
+}
+
+function set_add(set, item) {
+ validate_set(set)
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return
+ }
+ set.splice(a, 0, item)
+}
+
+function set_delete(set, item) {
+ validate_set(set)
+ let i = set_index(set, item)
+ if (i >= 0)
+ set.splice(i, 1)
+}
+
+function set_clear(set) {
+ set.length = 0
+}
+
+function set_toggle(set, item) {
+ if (set_has(set, item))
+ set_delete(set, item)
+ else
+ set_add(set, item)
+}
+
function remove_from_array(array, item) {
let i = array.indexOf(item)
if (i >= 0)
@@ -538,6 +601,7 @@ const originally_french_fortresses = [
MONTREAL,
QUEBEC,
]
+originally_french_fortresses.sort((a,b)=>a-b)
const originally_british_fortresses = [
ALBANY,
@@ -549,6 +613,7 @@ const originally_british_fortresses = [
NEW_YORK,
PHILADELPHIA,
]
+originally_british_fortresses.sort((a,b)=>a-b)
const originally_british_fortresses_and_all_ports = [
ALBANY,
@@ -582,10 +647,8 @@ function define_indian(color, space, tribe) {
indians.pieces_from_color[color] = []
if (!indians.spaces_from_color[color])
indians.spaces_from_color[color] = []
- if (space) {
- if (!indians.spaces_from_color[color].includes(space))
- indians.spaces_from_color[color].push(space)
- }
+ if (space)
+ set_add(indians.spaces_from_color[color], space)
if (!indians.pieces_from_space[space])
indians.pieces_from_space[space] = []
if (space === PAYS_D_EN_HAUT)
@@ -594,8 +657,8 @@ function define_indian(color, space, tribe) {
indians.tribe_from_space[space] = tribe
for (let p = 1; p <= last_piece; ++p) {
if (is_indian(p) && pieces[p].name === tribe) {
- indians.pieces_from_color[color].push(p)
- indians.pieces_from_space[space].push(p)
+ set_add(indians.pieces_from_color[color], p)
+ set_add(indians.pieces_from_space[space], p)
indians.space_from_piece[p] = space
}
}
@@ -626,11 +689,11 @@ define_indian("gray", SHAWIANGTO, "Tuscarora")
const within_two_of_canajoharie = [ CANAJOHARIE ]
for_each_exit(CANAJOHARIE, one => {
- if (!within_two_of_canajoharie.includes(one)) {
- within_two_of_canajoharie.push(one)
+ if (!set_has(within_two_of_canajoharie, one)) {
+ set_add(within_two_of_canajoharie, one)
for_each_exit(one, two => {
- if (!within_two_of_canajoharie.includes(two)) {
- within_two_of_canajoharie.push(two)
+ if (!set_has(within_two_of_canajoharie, two)) {
+ set_add(within_two_of_canajoharie, two)
}
})
}
@@ -638,15 +701,15 @@ for_each_exit(CANAJOHARIE, one => {
const within_two_of_gray_settlement = []
indians.spaces_from_color.gray.forEach(zero => {
- within_two_of_gray_settlement.push(zero)
+ set_add(within_two_of_gray_settlement, zero)
})
indians.spaces_from_color.gray.forEach(zero => {
for_each_exit(zero, one => {
- if (!within_two_of_gray_settlement.includes(one)) {
- within_two_of_gray_settlement.push(one)
+ if (!set_has(within_two_of_gray_settlement, one)) {
+ set_add(within_two_of_gray_settlement, one)
for_each_exit(one, two => {
- if (!within_two_of_gray_settlement.includes(two)) {
- within_two_of_gray_settlement.push(two)
+ if (!set_has(within_two_of_gray_settlement, two)) {
+ set_add(within_two_of_gray_settlement, two)
}
})
}
@@ -655,7 +718,7 @@ indians.spaces_from_color.gray.forEach(zero => {
const in_or_adjacent_to_ohio_forks = [ OHIO_FORKS ]
for_each_exit(OHIO_FORKS, one => {
- in_or_adjacent_to_ohio_forks.push(one)
+ set_add(in_or_adjacent_to_ohio_forks, one)
})
// CARD DECK
@@ -1062,15 +1125,14 @@ function unit_strength(p) {
}
function is_unit_reduced(p) {
- return game.reduced.includes(p)
+ return set_has(game.reduced, p)
}
function set_unit_reduced(p, v) {
if (v) {
- if (!game.reduced.includes(p))
- game.reduced.push(p)
+ set_add(game.reduced, p)
} else {
- remove_from_array(game.reduced, p)
+ set_delete(game.reduced, p)
}
}
@@ -1127,45 +1189,45 @@ function is_piece_besieged_in_space(p, s) {
}
function has_amphib(s) {
- return game.amphib.includes(s)
+ return set_has(game.amphib, s)
}
function has_friendly_amphib(s) {
- return game.active === BRITAIN && game.amphib.includes(s)
+ return game.active === BRITAIN && set_has(game.amphib, s)
}
function has_enemy_amphib(s) {
- return game.active === FRANCE && game.amphib.includes(s)
+ return game.active === FRANCE && set_has(game.amphib, s)
}
function has_fieldworks(s) {
- return game.fieldworks.includes(s)
+ return set_has(game.fieldworks, s)
}
function place_fieldworks(s) {
log(`Placed fieldworks at ${space_name(s)}.`)
- game.fieldworks.push(s)
+ set_add(game.fieldworks, s)
}
function remove_fieldworks(s) {
- if (game.fieldworks.includes(s)) {
+ if (set_has(game.fieldworks, s)) {
// log(`Fieldworks (${space_name(s)}) removed.`)
log(`Removed fieldworks at ${space_name(s)}.`)
- remove_from_array(game.fieldworks, s)
+ set_delete(game.fieldworks, s)
}
}
function place_friendly_raided_marker(s) {
log(`Placed raided marker at ${space_name(s)}.`)
- player.raids.push(s)
+ set_add(player.raids, s)
}
function has_friendly_raided_marker(s) {
- return player.raids.includes(s)
+ return set_has(player.raids, s)
}
function has_enemy_raided_marker(s) {
- return enemy_player.raids.includes(s)
+ return set_has(enemy_player.raids, s)
}
function is_space_besieged(s) {
@@ -1177,43 +1239,43 @@ function is_space_unbesieged(s) {
}
function has_enemy_allied_settlement(s) {
- return enemy_player.allied.includes(s)
+ return set_has(enemy_player.allied, s)
}
function has_friendly_allied_settlement(s) {
- return player.allied.includes(s)
+ return set_has(player.allied, s)
}
function has_enemy_stockade(s) {
- return enemy_player.stockades.includes(s)
+ return set_has(enemy_player.stockades, s)
}
function has_friendly_stockade(s) {
- return player.stockades.includes(s)
+ return set_has(player.stockades, s)
}
function has_enemy_fortress(s) {
- return enemy_player.fortresses.includes(s)
+ return set_has(enemy_player.fortresses, s)
}
function has_friendly_fortress(s) {
- return player.fortresses.includes(s)
+ return set_has(player.fortresses, s)
}
function has_enemy_fort(s) {
- return enemy_player.forts.includes(s)
+ return set_has(enemy_player.forts, s)
}
function has_friendly_fort(s) {
- return player.forts.includes(s)
+ return set_has(player.forts, s)
}
function has_enemy_fort_uc(s) {
- return enemy_player.forts_uc.includes(s)
+ return set_has(enemy_player.forts_uc, s)
}
function has_friendly_fort_uc(s) {
- return player.forts_uc.includes(s)
+ return set_has(player.forts_uc, s)
}
function has_enemy_fort_or_fortress(s) {
@@ -1298,27 +1360,27 @@ function is_french_controlled_space(s) {
}
function has_french_stockade(s) {
- return game.french.stockades.includes(s)
+ return set_has(game.french.stockades, s)
}
function has_british_stockade(s) {
- return game.british.stockades.includes(s)
+ return set_has(game.british.stockades, s)
}
function has_french_fort(s) {
- return game.french.forts.includes(s)
+ return set_has(game.french.forts, s)
}
function has_british_fort(s) {
- return game.british.forts.includes(s)
+ return set_has(game.british.forts, s)
}
function is_french_fortress(s) {
- return game.french.fortresses.includes(s)
+ return set_has(game.french.fortresses, s)
}
function is_british_fortress(s) {
- return game.british.fortresses.includes(s)
+ return set_has(game.british.fortresses, s)
}
function has_french_fortifications(s) {
@@ -1719,29 +1781,29 @@ function award_british_vp(n) {
}
function remove_friendly_stockade(s) {
- remove_from_array(player.stockades, s)
+ set_delete(player.stockades, s)
}
function remove_friendly_fort_uc(s) {
- remove_from_array(player.forts_uc, s)
+ set_delete(player.forts_uc, s)
}
function remove_friendly_fort(s) {
- remove_from_array(player.forts, s)
+ set_delete(player.forts, s)
}
function remove_enemy_fort_uc(s) {
- remove_from_array(enemy_player.forts_uc, s)
+ set_delete(enemy_player.forts_uc, s)
}
function place_friendly_fort(s) {
remove_friendly_stockade(s)
remove_friendly_fort_uc(s)
- player.forts.push(s)
+ set_add(player.forts, s)
}
function place_friendly_fort_uc(s) {
- player.forts_uc.push(s)
+ set_add(player.forts_uc, s)
}
// Isolate piece from any forces it may be involved in.
@@ -1804,9 +1866,9 @@ function eliminate_piece(p, verbose=true) {
if (is_indian_tribe_eliminated(home)) {
log(`Removed ${indians.tribe_from_space[home]} allied marker.`)
if (is_british_indian(p))
- remove_from_array(game.british.allied, home)
+ set_delete(game.british.allied, home)
else
- remove_from_array(game.french.allied, home)
+ set_delete(game.french.allied, home)
}
}
}
@@ -1856,14 +1918,14 @@ function place_piece(who, to) {
let home = indians.space_from_piece[who]
if (home) {
if (is_british_indian(who)) {
- if (!game.british.allied.includes(home)) {
+ if (!set_has(game.british.allied, home)) {
log(`Placed ${indians.tribe_from_space[home]} allied marker.`)
- game.british.allied.push(home)
+ set_add(game.british.allied, home)
}
} else {
- if (!game.french.allied.includes(home)) {
+ if (!set_has(game.french.allied, home)) {
log(`Placed ${indians.tribe_from_space[home]} allied marker.`)
- game.french.allied.push(home)
+ set_add(game.french.allied, home)
}
}
}
@@ -1872,55 +1934,55 @@ function place_piece(who, to) {
function capture_enemy_fortress(s) {
log(`Captured fortress at ${space_name(s)}.`)
- remove_from_array(enemy_player.fortresses, s)
- player.fortresses.push(s)
+ set_delete(enemy_player.fortresses, s)
+ set_add(player.fortresses, s)
award_vp(3)
}
function recapture_french_fortress(s) {
log(`France recaptured fortress at ${space_name(s)}.`)
- remove_from_array(game.british.fortresses, s)
- game.french.fortresses.push(s)
+ set_delete(game.british.fortresses, s)
+ set_add(game.french.fortresses, s)
award_french_vp(3)
}
function recapture_british_fortress(s) {
log(`Britain recaptured fortress at ${space_name(s)}.`)
- remove_from_array(game.french.fortresses, s)
- game.british.fortresses.push(s)
+ set_delete(game.french.fortresses, s)
+ set_add(game.british.fortresses, s)
award_british_vp(3)
}
function capture_enemy_fort_intact(s) {
log(`Captured intact fort at ${space_name(s)}.`)
- remove_from_array(enemy_player.forts, s)
- player.forts.push(s)
+ set_delete(enemy_player.forts, s)
+ set_add(player.forts, s)
award_vp(2)
}
function capture_enemy_fort(s) {
log(`Captured fort at ${space_name(s)}.`)
- remove_from_array(enemy_player.forts, s)
- player.forts_uc.push(s)
+ set_delete(enemy_player.forts, s)
+ set_add(player.forts_uc, s)
award_vp(2)
}
function capture_enemy_stockade(s) {
log(`Captured stockade at ${space_name(s)}.`)
- remove_from_array(enemy_player.stockades, s)
- player.stockades.push(s)
+ set_delete(enemy_player.stockades, s)
+ set_add(player.stockades, s)
award_vp(1)
}
function destroy_enemy_stockade_after_battle(s) {
log(`Destroyed stockade at ${space_name(s)}.`)
- remove_from_array(enemy_player.stockades, s)
+ set_delete(enemy_player.stockades, s)
award_vp(1)
}
function destroy_enemy_stockade_in_raid(s) {
log(`Destroyed stockade at ${space_name(s)}.`)
- remove_from_array(enemy_player.stockades, s)
+ set_delete(enemy_player.stockades, s)
}
function add_raid(who) {
@@ -1961,10 +2023,10 @@ function lift_sieges_and_amphib() {
// Recapture abandoned enemy fortresses.
for (let s of originally_french_fortresses)
- if (game.british.fortresses.includes(s) && is_french_controlled_space(s))
+ if (set_has(game.british.fortresses, s) && is_french_controlled_space(s))
recapture_french_fortress(s)
for (let s of originally_british_fortresses)
- if (game.french.fortresses.includes(s) && is_british_controlled_space(s))
+ if (set_has(game.french.fortresses, s) && is_british_controlled_space(s))
recapture_british_fortress(s)
// Remove forts u/c if solely occupied by enemy drilled troops
@@ -2976,7 +3038,7 @@ function gen_naval_move() {
gen_action_space(to)
})
ports.forEach(to => {
- if (to !== from && !game.amphib.includes(to))
+ if (to !== from && !set_has(game.amphib, to))
if (is_friendly_controlled_space(to))
gen_action_space(to)
})
@@ -3587,7 +3649,7 @@ states.amphibious_landing = {
},
space(to) {
push_undo()
- game.amphib.push(to)
+ set_add(game.amphib, to)
apply_move(to)
goto_intercept()
},
@@ -6886,7 +6948,7 @@ states.construct_stockades = {
log(`Stockade at ${space_name(s)}.`)
// log(`Constructed stockade at ${space_name(s)}.`)
// log(`Stockade at ${space_name(s)} constructed.`)
- player.stockades.push(s)
+ set_add(player.stockades, s)
game.count --
},
pass() {
@@ -7220,7 +7282,7 @@ events.iroquois_alliance = {
has_enemy_fortifications(ONEIDA_CARRY_EAST)
if (ff && !ef) {
if (game.active === BRITAIN)
- return within_two_of_gray_settlement.includes(piece_space(JOHNSON))
+ return set_has(within_two_of_gray_settlement, piece_space(JOHNSON))
return true
}
return false
@@ -7357,7 +7419,7 @@ states.restore_units = {
events.mohawks = {
can_play() {
let s = piece_space(JOHNSON)
- if (within_two_of_canajoharie.includes(s))
+ if (set_has(within_two_of_canajoharie, s))
if (is_piece_unbesieged(JOHNSON))
return can_place_or_restore_indians(first_mohawk, last_mohawk)
return false
@@ -7801,7 +7863,7 @@ events.british_ministerial_crisis = {
let n = 0
for (let i = 0; i < enemy_player.hand.length; ++i) {
let c = enemy_player.hand[i]
- if (british_ministerial_crisis_cards.includes(c))
+ if (set_has(british_ministerial_crisis_cards, c))
++n
}
if (n > 0) {
@@ -7821,7 +7883,7 @@ states.british_ministerial_crisis = {
view.prompt = "British Ministerial Crisis: Discard a British Regulars, Highlanders, Light Infantry, Transports, or Victories card."
for (let i = 0; i < player.hand.length; ++i) {
let c = player.hand[i]
- if (british_ministerial_crisis_cards.includes(c))
+ if (set_has(british_ministerial_crisis_cards, c))
gen_action_discard(c)
}
} else {
@@ -9049,7 +9111,8 @@ exports.roles = [
]
function setup_markers(m, list) {
- list.forEach(name => m.push(find_space(name)))
+ for (let name of list)
+ set_add(m, find_space(name))
}
function setup_leader(where, who) {