diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-07-06 18:01:07 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-17 12:46:21 +0100 |
commit | ddc19e88de08f3d604b630559dd041c989b2353e (patch) | |
tree | 9908c50752f9d83b270ef17fd736b964897bcf1f /info | |
download | wilderness-war-ddc19e88de08f3d604b630559dd041c989b2353e.tar.gz |
Import Wilderness War assets.
Diffstat (limited to 'info')
-rw-r--r-- | info/Fleur_de_lys_du_quebec.svg | 1 | ||||
-rw-r--r-- | info/Wilderness War - PAC.pdf | bin | 0 -> 299818 bytes | |||
-rw-r--r-- | info/Wilderness War - Playbook.pdf | bin | 0 -> 1660712 bytes | |||
-rw-r--r-- | info/Wilderness War - Rulebook.pdf | bin | 0 -> 729965 bytes | |||
-rw-r--r-- | info/cards.html | 307 | ||||
-rw-r--r-- | info/charts.html | 431 | ||||
-rw-r--r-- | info/charts1.png | bin | 0 -> 6599 bytes | |||
-rw-r--r-- | info/charts2.html | 83 | ||||
-rw-r--r-- | info/charts2.png | bin | 0 -> 3880 bytes | |||
-rw-r--r-- | info/notes.html | 23 | ||||
-rw-r--r-- | info/playbook.html | 2214 | ||||
-rw-r--r-- | info/playbook01.png | bin | 0 -> 44350 bytes | |||
-rw-r--r-- | info/playbook02.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook03.png | bin | 0 -> 2104 bytes | |||
-rw-r--r-- | info/playbook04.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook05.png | bin | 0 -> 84861 bytes | |||
-rw-r--r-- | info/playbook06.png | bin | 0 -> 24988 bytes | |||
-rw-r--r-- | info/playbook07.png | bin | 0 -> 43647 bytes | |||
-rw-r--r-- | info/playbook08.png | bin | 0 -> 99775 bytes | |||
-rw-r--r-- | info/playbook09.png | bin | 0 -> 76575 bytes | |||
-rw-r--r-- | info/playbook10.png | bin | 0 -> 80326 bytes | |||
-rw-r--r-- | info/playbook11.png | bin | 0 -> 42233 bytes | |||
-rw-r--r-- | info/playbook12.png | bin | 0 -> 103428 bytes | |||
-rw-r--r-- | info/playbook13.png | bin | 0 -> 75994 bytes | |||
-rw-r--r-- | info/playbook14.png | bin | 0 -> 75923 bytes | |||
-rw-r--r-- | info/playbook15.png | bin | 0 -> 63707 bytes | |||
-rw-r--r-- | info/playbook16.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook17.png | bin | 0 -> 3479 bytes | |||
-rw-r--r-- | info/playbook18.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook19.png | bin | 0 -> 2104 bytes | |||
-rw-r--r-- | info/playbook20.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook21.png | bin | 0 -> 2104 bytes | |||
-rw-r--r-- | info/playbook22.png | bin | 0 -> 2108 bytes | |||
-rw-r--r-- | info/playbook23.png | bin | 0 -> 2104 bytes | |||
-rw-r--r-- | info/playbook24.png | bin | 0 -> 16208 bytes | |||
-rw-r--r-- | info/rulebook.html | 1469 | ||||
-rw-r--r-- | info/rulebook01.png | bin | 0 -> 23660 bytes | |||
-rw-r--r-- | info/rulebook02.png | bin | 0 -> 5260 bytes | |||
-rw-r--r-- | info/rulebook03.png | bin | 0 -> 25125 bytes | |||
-rw-r--r-- | info/rulebook04.png | bin | 0 -> 21251 bytes | |||
-rw-r--r-- | info/rulebook05.png | bin | 0 -> 5016 bytes | |||
-rw-r--r-- | info/rulebook06.png | bin | 0 -> 14347 bytes | |||
-rw-r--r-- | info/rulebook07.png | bin | 0 -> 7910 bytes | |||
-rw-r--r-- | info/rulebook08.png | bin | 0 -> 29815 bytes | |||
-rw-r--r-- | info/rulebook09.png | bin | 0 -> 30006 bytes | |||
-rw-r--r-- | info/rulebook10.png | bin | 0 -> 2123 bytes | |||
-rw-r--r-- | info/rulebook11.png | bin | 0 -> 4156 bytes | |||
-rw-r--r-- | info/rulebook12.png | bin | 0 -> 2123 bytes | |||
-rw-r--r-- | info/rulebook13.png | bin | 0 -> 6642 bytes | |||
-rw-r--r-- | info/rulebook14.png | bin | 0 -> 3201 bytes | |||
-rw-r--r-- | info/rulebook15.png | bin | 0 -> 2123 bytes | |||
-rw-r--r-- | info/rulebook16.png | bin | 0 -> 3152 bytes | |||
-rw-r--r-- | info/wwcharts.pdf | bin | 0 -> 84690 bytes |
53 files changed, 4528 insertions, 0 deletions
diff --git a/info/Fleur_de_lys_du_quebec.svg b/info/Fleur_de_lys_du_quebec.svg new file mode 100644 index 0000000..9884111 --- /dev/null +++ b/info/Fleur_de_lys_du_quebec.svg @@ -0,0 +1 @@ +<svg xmlns="http://www.w3.org/2000/svg" width="219" height="299.037"><path d="M182.758 203.555c4.806-7.147 4.396-22.792-5.212-28.315-7.35-3.675-15.651-2.237-19.53.927-6.243 3.776-12.257 15.854-12.257 28.085l21.56-.027-.006 24.075-44.747-.024c.586 12.383 7.338 22.302 19.904 27.825-1.618 5.219-9.196 15.855-19.602 15.135-2.054 11.255-4.007 17.574-13.364 27.8-9.363-10.223-11.315-16.545-13.37-27.8-10.406.72-17.984-9.916-19.601-15.135 12.565-5.523 19.317-15.442 19.903-27.825l-44.75.024v-24.075l21.554.027c0-12.23-6.004-24.309-12.254-28.085-3.879-3.161-12.177-4.6-19.524-.927-9.614 5.523-10.027 21.171-5.221 28.315-45.4-8.43-40.896-52.274-25.43-68.191 12.5-12.859 26.127-14.868 36.635-10.813 23.88 8.56 39.942 37.089 40.722 79.701h12.488c0-38.737-6.74-51.087-24.303-99.74-8.845-22.992-3.531-51.419 12.282-77.593 5.663-9.38 12.738-17.85 20.87-26.919 8.124 9.07 15.199 17.538 20.863 26.919 15.813 26.174 21.126 54.6 12.287 77.593-17.571 48.653-24.311 61-24.311 99.74h12.487c.78-42.612 16.848-71.14 40.723-79.701 10.508-4.052 24.144-2.046 36.637 10.813 15.463 15.917 19.967 59.761-25.433 68.191z" fill="#000"/></svg> diff --git a/info/Wilderness War - PAC.pdf b/info/Wilderness War - PAC.pdf Binary files differnew file mode 100644 index 0000000..16e3e4f --- /dev/null +++ b/info/Wilderness War - PAC.pdf diff --git a/info/Wilderness War - Playbook.pdf b/info/Wilderness War - Playbook.pdf Binary files differnew file mode 100644 index 0000000..61638e0 --- /dev/null +++ b/info/Wilderness War - Playbook.pdf diff --git a/info/Wilderness War - Rulebook.pdf b/info/Wilderness War - Rulebook.pdf Binary files differnew file mode 100644 index 0000000..1192c5f --- /dev/null +++ b/info/Wilderness War - Rulebook.pdf diff --git a/info/cards.html b/info/cards.html new file mode 100644 index 0000000..f1c44ed --- /dev/null +++ b/info/cards.html @@ -0,0 +1,307 @@ +<!DOCTYPE html> +<html class="jpeg"> +<title>Wilderness War - Cards</title> +<style> +body { + background-color: slategray; + margin: 50px; +} +.list { + display: flex; + flex-wrap: wrap; + justify-content: center; + gap: 20px; +} +img { + border-radius: 16px; + outline: 1px solid #655c4d; + box-shadow: 1px 1px 5px rgba(0,0,0,0.5); + +} +</style> +<body> +<div class="list"> + +<picture> +<source srcset="../cards.2x/01-Campaign.jpg 2x, ../cards.1x/01-Campaign.jpg"> +<img src="../cards.1x/01-Campaign.jpg"> +</picture> +<picture> +<source srcset="../cards.2x/02-Campaign.jpg 2x, ../cards.1x/02-Campaign.jpg"> +<img src="../cards.1x/02-Campaign.jpg"> +</picture> +<picture> +<source srcset="../cards.2x/03-Campaign.jpg 2x, ../cards.1x/03-Campaign.jpg"> +<img src="../cards.1x/03-Campaign.jpg"> +</picture> +<picture> +<source srcset="../cards.2x/04-Campaign.jpg 2x, ../cards.1x/04-Campaign.jpg"> +<img src="../cards.1x/04-Campaign.jpg"> +</picture> 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src="../cards.1x/69-Diplomatic.jpg"> +</picture> +<picture> +<source srcset="../cards.2x/70-Intrigues.jpg 2x, ../cards.1x/70-Intrigues.jpg"> +<img src="../cards.1x/70-Intrigues.jpg"> +</picture> + +</div> +</body> diff --git a/info/charts.html b/info/charts.html new file mode 100644 index 0000000..3f20e49 --- /dev/null +++ b/info/charts.html @@ -0,0 +1,431 @@ +<!DOCTYPE html> +<html> +<head> +<title>Wilderness War - Player Aid Card</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0;font-family:Times New Roman} +.sc{font-variant:small-caps} +</style> +</head> +<body> +<div id="page1" style="background-image:url('charts1.png');width:765.0pt;height:990.0pt"> +<p style="top:321.6pt;left:53.8pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Unit Abilities</span></b></p> +<p style="top:343.4pt;left:53.8pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Activity </span></b></p> +<p style="top:343.4pt;left:188.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Drilled Troops </span></b></p> +<p style="top:343.4pt;left:331.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Auxiliaries</span></b></p> +<p style="top:362.8pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Individual </span></p> +<p style="top:362.8pt;left:222.0pt;line-height:11.9pt"><span style="font-size:11.9pt">1 </span></p> +<p style="top:362.8pt;left:316.0pt;line-height:11.9pt"><span style="font-size:11.9pt">1 per Activation #</span></p> +<p style="top:376.6pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Activation (5.3) </span></p> +<p style="top:376.6pt;left:205.7pt;line-height:11.9pt"><span style="font-size:11.9pt">per card </span></p> +<p style="top:376.6pt;left:317.7pt;line-height:11.9pt"><span style="font-size:11.9pt">(Indians: 2 per #)</span></p> +<p style="top:396.0pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Construction (5.4) </span></p> +<p style="top:396.0pt;left:216.3pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes </span></p> +<p style="top:396.0pt;left:351.5pt;line-height:11.9pt"><span style="font-size:11.9pt">No</span></p> +<p style="top:410.2pt;left:53.8pt;line-height:11.2pt"><span style="font-size:11.2pt"> </span></p> +<p style="top:410.2pt;left:184.5pt;line-height:11.2pt"><span style="font-size:11.2pt">Must be in supply</span></p> +<p style="top:429.1pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">End Move in Enemy </span></p> +<p style="top:429.1pt;left:216.4pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes </span></p> +<p style="top:429.1pt;left:334.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Only with</span></p> +<p style="top:442.8pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Fort/Fortress </span></p> +<p style="top:442.8pt;left:225.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:442.8pt;left:323.9pt;line-height:11.9pt"><span style="font-size:11.9pt">Drilled Troops</span></p> +<p style="top:456.6pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Space (6.5)</span></p> +<p style="top:476.0pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Retreat (7.9) </span></p> +<p style="top:476.0pt;left:186.2pt;line-height:11.9pt"><span style="font-size:11.9pt">To Cultivated or </span></p> +<p style="top:476.0pt;left:342.5pt;line-height:11.9pt"><span style="font-size:11.9pt">To any</span></p> +<p style="top:489.7pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:489.7pt;left:162.0pt;line-height:11.9pt"><span style="font-size:11.9pt">Friendly Fortification only </span></p> +<p style="top:489.7pt;left:341.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Terrain</span></p> +<p style="top:509.1pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Roll on Siege </span></p> +<p style="top:509.1pt;left:216.4pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes </span></p> +<p style="top:509.1pt;left:351.5pt;line-height:11.9pt"><span style="font-size:11.9pt">No</span></p> +<p style="top:522.8pt;left:53.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Table (8.2) </span></p> +<p style="top:523.3pt;left:183.6pt;line-height:11.2pt"><span style="font-size:11.2pt">Must be in Supply</span></p> +<p style="top:542.2pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Raid (10.0) </span></p> +<p style="top:542.2pt;left:217.7pt;line-height:11.9pt"><span style="font-size:11.9pt">No </span></p> +<p style="top:542.2pt;left:350.1pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes</span></p> +<p style="top:555.9pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:555.9pt;left:225.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:555.9pt;left:314.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Rangers DRM: +1</span></p> +<p style="top:575.3pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Winter Attrition (11.0) </span></p> +<p style="top:575.3pt;left:216.4pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes </span></p> +<p style="top:575.3pt;left:351.5pt;line-height:11.9pt"><span style="font-size:11.9pt">No</span></p> +<p style="top:592.8pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Infiltrate [6.6] </span></p> +<p style="top:592.8pt;left:217.7pt;line-height:11.9pt"><span style="font-size:11.9pt">No </span></p> +<p style="top:592.8pt;left:313.0pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes, if a single unit</span></p> +<p style="top:612.2pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Intercept [6.7] </span></p> +<p style="top:612.2pt;left:173.9pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes, but NOT against </span></p> +<p style="top:612.2pt;left:327.5pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes, but only</span></p> +<p style="top:626.0pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:626.0pt;left:169.9pt;line-height:11.9pt"><span style="font-size:11.9pt">a lone Auxiliary unit in </span></p> +<p style="top:626.0pt;left:307.6pt;line-height:11.9pt"><span style="font-size:11.9pt">individually against a</span></p> +<p style="top:639.7pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:639.7pt;left:167.5pt;line-height:11.9pt"><span style="font-size:11.9pt">Wilderness or Mountain </span></p> +<p style="top:639.7pt;left:307.8pt;line-height:11.9pt"><span style="font-size:11.9pt">lone Auxiliary unit in</span></p> +<p style="top:653.5pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:653.5pt;left:225.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:653.5pt;left:301.3pt;line-height:11.9pt"><span style="font-size:11.9pt">Wilderness or Mountain</span></p> +<p style="top:672.8pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Avoid Battle [6.8] </span></p> +<p style="top:672.8pt;left:216.4pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes </span></p> +<p style="top:672.8pt;left:306.9pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes. Automatic out of</span></p> +<p style="top:686.6pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:686.6pt;left:225.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:686.6pt;left:301.3pt;line-height:11.9pt"><span style="font-size:11.9pt">Wilderness or Mountain</span></p> +<p style="top:700.3pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:700.3pt;left:225.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> </span></p> +<p style="top:700.3pt;left:323.6pt;line-height:11.9pt"><span style="font-size:11.9pt">against Drilled</span></p> +<p style="top:719.7pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Restore to Full </span></p> +<p style="top:719.7pt;left:181.3pt;line-height:11.9pt"><span style="font-size:11.9pt">Must be in Supply </span></p> +<p style="top:719.7pt;left:350.1pt;line-height:11.9pt"><span style="font-size:11.9pt">Yes</span></p> +<p style="top:733.5pt;left:53.8pt;line-height:11.9pt"><span style="font-size:11.9pt">[5.523, 8.22 & 12.3] </span></p> +<p style="top:733.5pt;left:185.1pt;line-height:11.9pt"><span style="font-size:11.9pt">and not besieged </span></p> +<p style="top:733.5pt;left:323.8pt;line-height:11.9pt"><span style="font-size:11.9pt">if not besieged</span></p> +<p style="top:91.8pt;left:56.2pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Movement Summary [6.0]</span></b></p> +<p style="top:113.6pt;left:56.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Terrain </span></b></p> +<p style="top:113.6pt;left:158.8pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Effect on Land Movement</span></b></p> +<p style="top:133.0pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">Cultivated </span></p> +<p style="top:133.0pt;left:158.8pt;line-height:11.9pt"><span style="font-size:11.9pt">No Effect</span></p> +<p style="top:152.4pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">Enemy-Cultivated </span></p> +<p style="top:152.4pt;left:158.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Auxiliaries without Drilled Troops pass through </span></p> +<p style="top:166.1pt;left:160.0pt;line-height:11.9pt"><span style="font-size:11.9pt">ONE space, then stop.</span></p> +<p style="top:185.5pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">Mountain </span></p> +<p style="top:185.5pt;left:158.8pt;line-height:11.9pt"><span style="font-size:11.9pt">All units/leaders must stop.</span></p> +<p style="top:204.9pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">Wilderness </span></p> +<p style="top:204.9pt;left:158.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Drilled troops without Auxiliaries pass through </span></p> +<p style="top:218.6pt;left:160.0pt;line-height:11.9pt"><span style="font-size:11.9pt">ONE space, then stop.</span></p> +<p style="top:243.6pt;left:56.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Leader Movement Allowance:</span></b><span style="font-size:11.9pt"> 6 spaces</span></p> +<p style="top:263.0pt;left:56.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Boat Movement Allowance:</span></b><span style="font-size:11.9pt"> 9 spaces.</span></p> +<p style="top:92.3pt;left:450.0pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Winter Attrition Summary [11.0]</span></b></p> +<p style="top:108.8pt;left:450.0pt;line-height:11.6pt"><b><span style="font-size:11.6pt">During the Winter Attrition Phase, avoid attrition if:</span></b></p> +<p style="top:126.1pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• In an originally-friendly cultivated space, or</span></p> +<p style="top:143.6pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• Unbesieged and in a fort/stockade with fewer than </span></p> +<p style="top:157.3pt;left:462.5pt;line-height:11.9pt"><span style="font-size:11.9pt">five units, or</span></p> +<p style="top:174.8pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• Unbesieged and in a fortress.</span></p> +<p style="top:197.9pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Attrition Losses:</span></b></p> +<p style="top:215.6pt;left:450.0pt;line-height:11.6pt"><span style="font-size:11.6pt">1. Half (rounded up) of reduced Drilled Troops units are </span></p> +<p style="top:229.4pt;left:450.0pt;line-height:11.6pt"><span style="font-size:11.6pt">eliminated.</span></p> +<p style="top:246.7pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">2. Every full-strength Drilled Troops unit loses 1 step.</span></p> +<p style="top:264.2pt;left:450.0pt;line-height:11.9pt"><b><i><span style="font-size:11.9pt">Exception:</span></i></b><span style="font-size:11.9pt"> Do NOT eliminate the last friendly step in </span></p> +<p style="top:277.9pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">a space</span></p> +<p style="top:30.5pt;left:308.3pt;line-height:22.5pt"><b><i><span style="font-size:22.5pt">Wilderness War</span></i></b></p> +<p style="top:54.5pt;left:305.2pt;line-height:15.0pt"><b><span style="font-size:15.0pt">CHARTS AND TABLES</span></b></p> +<p style="top:780.8pt;left:56.2pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Fort & Fortress Summary [8.0]</span></b></p> +<p style="top:802.6pt;left:56.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt"> </span></b></p> +<p style="top:802.6pt;left:226.3pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Fort </span></b></p> +<p style="top:802.6pt;left:305.2pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Fortress</span></b></p> +<p style="top:822.0pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt"> Unit Capacity </span></p> +<p style="top:822.0pt;left:234.5pt;line-height:11.9pt"><span style="font-size:11.9pt">4 </span></p> +<p style="top:822.0pt;left:302.2pt;line-height:11.9pt"><span style="font-size:11.9pt">Unlimited</span></p> +<p style="top:841.4pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt"> Required Siege Level¹</span></p> +<p style="top:841.4pt;left:234.5pt;line-height:11.9pt"><span style="font-size:11.9pt">1 </span></p> +<p style="top:841.4pt;left:323.3pt;line-height:11.9pt"><span style="font-size:11.9pt">2</span></p> +<p style="top:860.8pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt"> Assault Column Shift²</span></p> +<p style="top:860.8pt;left:223.2pt;line-height:11.9pt"><span style="font-size:11.9pt">1 Left </span></p> +<p style="top:860.8pt;left:311.9pt;line-height:11.9pt"><span style="font-size:11.9pt">1 Left</span></p> +<p style="top:885.8pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">NOTES:</span></p> +<p style="top:903.3pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">1. Siege Level must be reached before Assault can be made [8.24].</span></p> +<p style="top:920.8pt;left:56.2pt;line-height:11.9pt"><span style="font-size:11.9pt">2. Applies to enemy Assaulting units [9.13].</span></p> +<p style="top:900.0pt;left:531.8pt;line-height:15.0pt"><b><span style="font-size:15.0pt">GMT Games, LLC</span></b></p> +<p style="top:917.0pt;left:580.6pt;line-height:12.5pt"><span style="font-size:12.5pt">P.O. Box 1308</span></p> +<p style="top:932.0pt;left:525.5pt;line-height:12.5pt"><span style="font-size:12.5pt">Hanford, CA 93232-1308</span></p> +<p style="top:315.0pt;left:450.0pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Victory Point Table [13.0]</span></b></p> +<p style="top:335.0pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Points </span></b></p> +<p style="top:335.0pt;left:495.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Activity</span></b></p> +<p style="top:352.4pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +3 </span></p> +<p style="top:352.4pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Capture enemy Fortress</span></p> +<p style="top:369.7pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +2 </span></p> +<p style="top:369.7pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Capture enemy Fort</span></p> +<p style="top:387.1pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +1 </span></p> +<p style="top:387.1pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Capture or destroy enemy Stockade (but not </span></p> +<p style="top:400.8pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">in Raid)</span></p> +<p style="top:418.2pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +1 </span></p> +<p style="top:418.2pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Capture Niagara</span></p> +<p style="top:435.5pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +1 </span></p> +<p style="top:435.5pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Capture Ohio Forks</span></p> +<p style="top:452.9pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +1 </span></p> +<p style="top:452.9pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">Win Battle (not Assault) against Regulars or </span></p> +<p style="top:466.6pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">any stack with more than four units.</span></p> +<p style="top:484.0pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> +1/2 </span></p> +<p style="top:484.0pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Per Raid marker (round up) during Remove </span></p> +<p style="top:497.7pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Raided Markers Phase.</span></p> +<p style="top:515.1pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> –1 </span></p> +<p style="top:515.1pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Voluntarily demolish fort</span></p> +<p style="top:532.4pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> –1 </span></p> +<p style="top:532.4pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">Commit <i class="sc">Massacre!</i> (card played on you).</span></p> +<p style="top:549.8pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt"> –1 </span></p> +<p style="top:549.8pt;left:493.7pt;line-height:11.9pt"><span style="font-size:11.9pt">OPTIONAL: Play <span class="sc">Regulars</span> event in 1755 </span></p> +<p style="top:563.5pt;left:493.8pt;line-height:11.9pt"><span style="font-size:11.9pt">or 1756 [14.3].</span></p> +<p style="top:602.9pt;left:450.0pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Supply Line Summary [12.0]</span></b></p> +<p style="top:622.9pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">Drilled Troops (only) must trace supply to be fully </span></p> +<p style="top:636.6pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">effective.</span></p> +<p style="top:654.1pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Trace to:</span></b><span style="font-size:11.9pt"> </span></p> +<p style="top:654.1pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">Originally-friendly fortress, or captured </span></p> +<p style="top:667.9pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">port (British only), or Amphibious </span></p> +<p style="top:681.6pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">marker.</span></p> +<p style="top:701.0pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Blocked by:</span></b><span style="font-size:11.9pt"> Unbesieged enemy fortification or units.</span></p> +<p style="top:720.4pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Trace via:</span></b><span style="font-size:11.9pt"> </span></p> +<p style="top:720.4pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">Any water connections, or Between </span></p> +<p style="top:734.1pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">cultivated, friendly fortification or </span></p> +<p style="top:747.9pt;left:517.5pt;line-height:11.9pt"><span style="font-size:11.9pt">amphibious spaces.</span></p> +<p style="top:767.3pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">NOTE: Supplied space need not be Cultivated or For-</span></p> +<p style="top:781.0pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">tification, as long as first space to which it traces is, or </span></p> +<p style="top:794.8pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">the first space to which it traces is connected by water.</span></p> +<p style="top:819.8pt;left:450.0pt;line-height:11.9pt"><b><span style="font-size:11.9pt">Out of Supply Effects:</span></b></p> +<p style="top:833.5pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• May not build forts or stockades</span></p> +<p style="top:847.3pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• May not roll on Siege Table or use <i class="sc">Surrender!</i> event</span></p> +<p style="top:861.0pt;left:450.0pt;line-height:11.9pt"><span style="font-size:11.9pt">• May not be restored to full strength</span></p> +</div> +<div id="page2" style="background-image:url('charts2.png');width:765.0pt;height:990.0pt"> +<p style="top:33.5pt;left:47.0pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Combat Results Table</span></b></p> +<p style="top:27.5pt;left:562.8pt;line-height:22.5pt"><b><i><span style="font-size:22.5pt">Wilderness War</span></i></b></p> +<p style="top:53.5pt;left:47.0pt;line-height:12.5pt"><b><span style="font-size:12.5pt">For Battles [7.0] and Assaults [9.0]</span></b></p> +<p style="top:67.6pt;left:316.1pt;line-height:12.5pt"><b><i><span style="font-size:12.5pt">Combat Strength Firing</span></i></b></p> +<p style="top:550.7pt;left:47.6pt;line-height:17.5pt"><b><span style="font-size:17.5pt">Raid Table [10.0]</span></b></p> +<p style="top:550.7pt;left:477.2pt;line-height:17.5pt"><b><span style="font-size:17.5pt">Siege Table [8.2]</span></b></p> +<p style="top:89.2pt;left:140.5pt;line-height:13.8pt"><b><span style="font-size:13.8pt">0</span></b></p> +<p style="top:107.9pt;left:134.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:134.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:145.4pt;left:134.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:164.2pt;left:134.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:182.9pt;left:134.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:201.7pt;left:140.5pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:220.4pt;left:140.5pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:239.2pt;left:140.5pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:77.4pt;left:51.5pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Modified</span></b></p> +<p style="top:90.9pt;left:53.8pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Die Roll</span></b></p> +<p style="top:107.7pt;left:66.1pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≤0</span></b></p> +<p style="top:126.4pt;left:66.5pt;line-height:13.8pt"><b><span style="font-size:13.8pt">1*</span></b></p> +<p style="top:145.2pt;left:69.9pt;line-height:13.8pt"><b><span style="font-size:13.8pt">2</span></b></p> +<p style="top:163.9pt;left:69.9pt;line-height:13.8pt"><b><span style="font-size:13.8pt">3</span></b></p> +<p style="top:182.7pt;left:69.9pt;line-height:13.8pt"><b><span style="font-size:13.8pt">4</span></b></p> +<p style="top:201.4pt;left:69.9pt;line-height:13.8pt"><b><span style="font-size:13.8pt">5</span></b></p> +<p style="top:220.2pt;left:66.5pt;line-height:13.8pt"><b><span style="font-size:13.8pt">6*</span></b></p> +<p style="top:238.9pt;left:66.1pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≥7</span></b></p> +<p style="top:89.2pt;left:195.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">1</span></b></p> +<p style="top:107.9pt;left:189.5pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:189.5pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:145.4pt;left:189.5pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:164.2pt;left:189.5pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:182.9pt;left:195.2pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:201.7pt;left:195.2pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:220.4pt;left:195.2pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:239.2pt;left:195.2pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:89.2pt;left:249.9pt;line-height:13.8pt"><b><span style="font-size:13.8pt">2</span></b></p> +<p style="top:107.9pt;left:244.2pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:244.2pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:145.4pt;left:244.2pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:164.2pt;left:249.9pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:182.9pt;left:249.9pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:201.7pt;left:249.9pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:220.4pt;left:249.9pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:239.2pt;left:249.9pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:89.2pt;left:304.7pt;line-height:13.8pt"><b><span style="font-size:13.8pt">3</span></b></p> +<p style="top:107.9pt;left:298.9pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:298.9pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:145.4pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:164.2pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:182.9pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:201.7pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:220.4pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:239.2pt;left:304.7pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:583.3pt;left:48.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Modified</span></b></p> +<p style="top:596.8pt;left:50.9pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Die Roll</span></b></p> +<p style="top:613.6pt;left:63.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≤0</span></b></p> +<p style="top:632.3pt;left:63.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">1*</span></b></p> +<p style="top:651.1pt;left:67.0pt;line-height:13.8pt"><b><span style="font-size:13.8pt">2</span></b></p> +<p style="top:669.8pt;left:67.0pt;line-height:13.8pt"><b><span style="font-size:13.8pt">3</span></b></p> +<p style="top:688.6pt;left:67.0pt;line-height:13.8pt"><b><span style="font-size:13.8pt">4</span></b></p> +<p style="top:707.3pt;left:67.0pt;line-height:13.8pt"><b><span style="font-size:13.8pt">5</span></b></p> +<p style="top:726.1pt;left:60.1pt;line-height:13.8pt"><b><span style="font-size:13.8pt">6**</span></b></p> +<p style="top:744.8pt;left:63.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≥7</span></b></p> +<p style="top:580.5pt;left:130.0pt;line-height:12.5pt"><b><span style="font-size:12.5pt">vs. Stockade, Indian</span></b></p> +<p style="top:595.5pt;left:115.9pt;line-height:12.5pt"><b><span style="font-size:12.5pt">Settlement or Blockhouse</span></b></p> +<p style="top:613.2pt;left:180.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:632.0pt;left:180.4pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:650.7pt;left:180.4pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:669.5pt;left:174.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:688.2pt;left:180.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:707.0pt;left:155.2pt;line-height:13.8pt"><span style="font-size:13.8pt">Success, 1</span></p> +<p style="top:725.7pt;left:162.1pt;line-height:13.8pt"><span style="font-size:13.8pt">Success</span></p> +<p style="top:744.5pt;left:162.1pt;line-height:13.8pt"><span style="font-size:13.8pt">Success</span></p> +<p style="top:583.3pt;left:478.2pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Modified</span></b></p> +<p style="top:596.8pt;left:480.5pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Die Roll</span></b></p> +<p style="top:613.6pt;left:492.8pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≤0</span></b></p> +<p style="top:632.3pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">1</span></b></p> +<p style="top:651.1pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">2</span></b></p> +<p style="top:669.8pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">3</span></b></p> +<p style="top:688.6pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">4</span></b></p> +<p style="top:707.3pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">5</span></b></p> +<p style="top:726.1pt;left:496.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">6</span></b></p> +<p style="top:744.8pt;left:492.8pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≥7</span></b></p> +<p style="top:580.5pt;left:583.5pt;line-height:12.5pt"><b><span style="font-size:12.5pt">Siege Level</span></b></p> +<p style="top:595.5pt;left:597.5pt;line-height:12.5pt"><b><span style="font-size:12.5pt">Effect</span></b></p> +<p style="top:613.2pt;left:604.3pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:632.0pt;left:604.3pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:650.7pt;left:604.3pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:669.5pt;left:606.2pt;line-height:13.8pt"><span style="font-size:13.8pt">+1</span></p> +<p style="top:688.2pt;left:606.2pt;line-height:13.8pt"><span style="font-size:13.8pt">+1</span></p> +<p style="top:707.0pt;left:606.2pt;line-height:13.8pt"><span style="font-size:13.8pt">+1</span></p> +<p style="top:725.7pt;left:606.2pt;line-height:13.8pt"><span style="font-size:13.8pt">+2</span></p> +<p style="top:744.5pt;left:606.2pt;line-height:13.8pt"><span style="font-size:13.8pt">+2</span></p> +<p style="top:580.5pt;left:310.1pt;line-height:12.5pt"><b><span style="font-size:12.5pt">vs. Cultivated</span></b></p> +<p style="top:595.5pt;left:270.8pt;line-height:12.5pt"><b><span style="font-size:12.5pt">(not Stockade or Settlement)</span></b></p> +<p style="top:613.2pt;left:343.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:632.0pt;left:337.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:650.7pt;left:337.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:669.5pt;left:337.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:688.2pt;left:343.4pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:707.0pt;left:318.2pt;line-height:13.8pt"><span style="font-size:13.8pt">Success, 1</span></p> +<p style="top:725.7pt;left:325.1pt;line-height:13.8pt"><span style="font-size:13.8pt">Success</span></p> +<p style="top:744.5pt;left:325.1pt;line-height:13.8pt"><span style="font-size:13.8pt">Success</span></p> +<p style="top:89.2pt;left:353.7pt;line-height:13.8pt"><b><span style="font-size:13.8pt">4-5</span></b></p> +<p style="top:107.9pt;left:353.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:353.7pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:145.4pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:164.2pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:182.9pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:201.7pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:220.4pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:239.2pt;left:359.4pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:89.2pt;left:408.4pt;line-height:13.8pt"><b><span style="font-size:13.8pt">6-8</span></b></p> +<p style="top:107.9pt;left:408.4pt;line-height:13.8pt"><span style="font-size:13.8pt">NE</span></p> +<p style="top:126.7pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:145.4pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:164.2pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:182.9pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:201.7pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:220.4pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:239.2pt;left:414.1pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:89.2pt;left:459.7pt;line-height:13.8pt"><b><span style="font-size:13.8pt">9-12</span></b></p> +<p style="top:107.9pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:126.7pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:145.4pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:164.2pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:182.9pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:201.7pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:220.4pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:239.2pt;left:468.9pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:89.2pt;left:511.0pt;line-height:13.8pt"><b><span style="font-size:13.8pt">13-16</span></b></p> +<p style="top:107.9pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">1</span></p> +<p style="top:126.7pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:145.4pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:164.2pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:182.9pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:201.7pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:220.4pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:239.2pt;left:523.6pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:89.2pt;left:565.8pt;line-height:13.8pt"><b><span style="font-size:13.8pt">17-21</span></b></p> +<p style="top:107.9pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">2</span></p> +<p style="top:126.7pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:145.4pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:164.2pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:182.9pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:201.7pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:220.4pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:239.2pt;left:578.4pt;line-height:13.8pt"><span style="font-size:13.8pt">6</span></p> +<p style="top:89.2pt;left:620.5pt;line-height:13.8pt"><b><span style="font-size:13.8pt">22-27</span></b></p> +<p style="top:107.9pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:126.7pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:145.4pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:164.2pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:182.9pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:201.7pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:220.4pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">6</span></p> +<p style="top:239.2pt;left:633.1pt;line-height:13.8pt"><span style="font-size:13.8pt">7</span></p> +<p style="top:89.2pt;left:680.6pt;line-height:13.8pt"><b><span style="font-size:13.8pt">≥28</span></b></p> +<p style="top:107.9pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">3</span></p> +<p style="top:126.7pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">4</span></p> +<p style="top:145.4pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:164.2pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:182.9pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">5</span></p> +<p style="top:201.7pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">6</span></p> +<p style="top:220.4pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">7</span></p> +<p style="top:239.2pt;left:687.8pt;line-height:13.8pt"><span style="font-size:13.8pt">8</span></p> +<p style="top:273.3pt;left:274.0pt;line-height:11.2pt"><b><span style="font-size:11.2pt">KEY:</span></b></p> +<p style="top:288.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt"># = Step loss inflicted on enemy.</span></p> +<p style="top:303.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">NE = No Effect; no enemy leader loss.</span></p> +<p style="top:318.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">1L = One column shift left</span></p> +<p style="top:338.3pt;left:274.0pt;line-height:11.2pt"><b><span style="font-size:11.2pt">NOTES:</span></b></p> +<p style="top:353.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">If the Defender is eliminated and rolls </span></p> +<p style="top:365.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">NE for the attacker, then the Attacker </span></p> +<p style="top:378.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">overruns and may keep moving.</span></p> +<p style="top:395.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">• All Assault step losses come from </span></p> +<p style="top:408.3pt;left:285.2pt;line-height:11.2pt"><span style="font-size:11.2pt">Drilled Troops first.</span></p> +<p style="top:425.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">• Battle losses: Half step losses </span></p> +<p style="top:438.3pt;left:285.2pt;line-height:11.2pt"><span style="font-size:11.2pt">(rounded up) from Drilled Troops.</span></p> +<p style="top:455.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">Within above restrictions, no unit can be </span></p> +<p style="top:468.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">eliminated until all are reduced.</span></p> +<p style="top:485.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">*A natural die roll of 1 or 6, unless result </span></p> +<p style="top:498.3pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">was NE, causes enemy leader loss check. </span></p> +<p style="top:510.8pt;left:274.0pt;line-height:11.2pt"><span style="font-size:11.2pt">Roll for each leader: killed on a 1.</span></p> +<p style="top:769.3pt;left:46.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Die Roll Modifiers</span></b></p> +<p style="top:783.1pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">+? </span></p> +<p style="top:783.1pt;left:70.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Commanding Leader’s Tactics Rating</span></p> +<p style="top:796.8pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">+1</span></p> +<p style="top:796.8pt;left:70.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Rangers (any number present)</span></p> +<p style="top:810.6pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 </span></p> +<p style="top:810.6pt;left:70.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Militia (when more than one in Department)</span></p> +<p style="top:828.1pt;left:46.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">KEY:</span></b></p> +<p style="top:841.8pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt"># = Raider step loss suffered (owner’s choice). NE = No Effect.</span></p> +<p style="top:858.1pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">Success = Place “Raided” marker; destroy stockade; if Indian Settlement, </span></p> +<p style="top:871.8pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">remove Indians and marker.</span></p> +<p style="top:889.3pt;left:46.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">NOTES:</span></b></p> +<p style="top:903.1pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">* For any Raid, on a natural die roll of 1, roll to check for loss of each Raiding </span></p> +<p style="top:916.8pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">leader (killed on a 1).</span></p> +<p style="top:933.1pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">** For Raids using Stockade/Settlement column, on a natural die roll of 6, roll </span></p> +<p style="top:946.8pt;left:46.6pt;line-height:11.2pt"><span style="font-size:11.2pt">to check for loss of each Raiding leader (killed on a 1).</span></p> +<p style="top:768.9pt;left:456.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Die Roll Modifiers</span></b></p> +<p style="top:782.7pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">+? </span></p> +<p style="top:782.7pt;left:480.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Besieging Leader’s Tactics Rating</span></p> +<p style="top:796.4pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">–? </span></p> +<p style="top:796.4pt;left:480.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Besieged Leader’s Tactics Rating</span></p> +<p style="top:810.2pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">+2/–2 <span class="sc">Coehorns</span> card (Attacker/Defender)</span></p> +<p style="top:823.9pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 </span></p> +<p style="top:823.9pt;left:480.3pt;line-height:11.2pt"><span style="font-size:11.2pt">Besieging Louisbourg</span></p> +<p style="top:841.4pt;left:456.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">KEY:</span></b></p> +<p style="top:855.2pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt"># = Increase to Siege Level. NE = No Effect.</span></p> +<p style="top:873.9pt;left:456.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">NOTES:</span></b></p> +<p style="top:887.7pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">Must begin Action Phase with Leader and Drilled Troops </span></p> +<p style="top:901.4pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">in the space being besieged. If the value reaches 1 for a </span></p> +<p style="top:915.2pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">fort or 2 for a fortress, the besiegers may Assault </span></p> +<p style="top:928.9pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">immediately. </span></p> +<p style="top:946.4pt;left:456.6pt;line-height:11.2pt"><span style="font-size:11.2pt">Besiegers must be in supply to roll.</span></p> +<p style="top:273.3pt;left:52.9pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Battle Modifiers</span></b></p> +<p style="top:288.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">+? Commanding Leader’s Tactics Rating</span></p> +<p style="top:303.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 Exclusively Regulars/Provincials vs. </span></p> +<p style="top:315.8pt;left:69.8pt;line-height:11.2pt"><span style="font-size:11.2pt">Auxiliaries/Lights in Wilderness or </span></p> +<p style="top:328.3pt;left:69.8pt;line-height:11.2pt"><span style="font-size:11.2pt">Mountain</span></p> +<p style="top:343.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 Exclusively non-Regulars vs. </span></p> +<p style="top:355.8pt;left:69.8pt;line-height:11.2pt"><span style="font-size:11.2pt">Regulars in Cultivated</span></p> +<p style="top:370.8pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 Attacking in an Amphibious Landing</span></p> +<p style="top:385.8pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">–1 Attacking vs. units in a Stockade</span></p> +<p style="top:400.8pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">1L Attacking vs. Fieldworks</span></p> +<p style="top:415.8pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">Unmatched <span class="sc">Ambush</span> card = Doubled </span></p> +<p style="top:428.3pt;left:69.8pt;line-height:11.2pt"><span style="font-size:11.2pt">(before shifts), Fire First</span></p> +<p style="top:458.3pt;left:52.9pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Assault Modifiers</span></b></p> +<p style="top:473.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">+? Commanding Leader’s Tactics Rating</span></p> +<p style="top:488.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">+2 <span class="sc">Coehorns</span> Event card</span></p> +<p style="top:503.3pt;left:52.9pt;line-height:11.2pt"><span style="font-size:11.2pt">1L Attacker</span></p> +<p style="top:274.2pt;left:492.6pt;line-height:15.0pt"><b><span style="font-size:15.0pt">Retreat Summary [7.9]</span></b></p> +<p style="top:293.4pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">All:</span></b></p> +<p style="top:309.7pt;left:492.6pt;line-height:11.2pt"><span style="font-size:11.2pt">• Losing Leader and units to adjacent spaces(s) </span></p> +<p style="top:323.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">or inside friendly fort/fortress.</span></p> +<p style="top:339.7pt;left:492.6pt;line-height:11.2pt"><span style="font-size:11.2pt">• May not retreat into space with unbesieged </span></p> +<p style="top:353.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">enemy units/fortifications.</span></p> +<p style="top:369.7pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Drilled Troops:</span></b><span style="font-size:11.2pt"> Must retreat into Cultivated </span></p> +<p style="top:383.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">space or friendly fortification.</span></p> +<p style="top:399.7pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Attacker:</span></b><span style="font-size:11.2pt"> Must retreat into space from which </span></p> +<p style="top:413.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">they entered the battle.</span></p> +<p style="top:429.7pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">Defender:</span></b><span style="font-size:11.2pt"> May not retreat into a space from </span></p> +<p style="top:443.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">which the attackers entered the battle.</span></p> +<p style="top:459.7pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">British on “Amphib” marker:</span></b><span style="font-size:11.2pt"> to any British-</span></p> +<p style="top:473.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">controlled port.</span></p> +<p style="top:489.7pt;left:492.6pt;line-height:11.2pt"><b><span style="font-size:11.2pt">French:</span></b><span style="font-size:11.2pt"> May not retreat via naval movement </span></p> +<p style="top:503.4pt;left:503.9pt;line-height:11.2pt"><span style="font-size:11.2pt">(and thus cannot retreat from Louisbourg).</span></p> +</div> +</body> +</html> diff --git a/info/charts1.png b/info/charts1.png Binary files differnew file mode 100644 index 0000000..5dc48d3 --- /dev/null +++ b/info/charts1.png diff --git a/info/charts2.html b/info/charts2.html new file mode 100644 index 0000000..83756db --- /dev/null +++ b/info/charts2.html @@ -0,0 +1,83 @@ +<!DOCTYPE html> +<title>Wilderness War Chart</title> +<style> +body { max-width: 50rem; margin: 2rem; } +table { border-collapse: collapse; width: 100%; } +th, td { border: 1px solid black; padding: 0 5px; } +th { background-color: gainsboro; } +</style> +<body> +<h1>Wilderness War Charts</h1> + +<h2>Combat Results Table — Battles [7.0] and Assaults [9.0] +</h2> + +<p> +<table> +<tr><th>Modified Die Roll<th>0<th>1<th>2<th>3<th>4-5<th>6-8<th>9-12<th>13-16<th>17-21<th>22-27<th>>28 +<tr><td><0<td>NE<td>NE<td>NE<td>NE<td>NE<td>NE<td>1<td>1<td>2<td>3<td>3 +<tr><td>1*<td>NE<td>NE<td>NE<td>NE<td>NE<td>1<td>2<td>2<td>3<td>4<td>4 +<tr><td>2<td>NE<td>NE<td>NE<td>1<td>1<td>2<td>2<td>3<td>3<td>4<td>5 +<tr><td>3<td>NE<td>NE<td>1<td>1<td>1<td>2<td>2<td>3<td>4<td>4<td>5 +<tr><td>4<td>NE<td>1<td>1<td>1<td>2<td>2<td>3<td>4<td>4<td>5<td>5 +<tr><td>5<td>1<td>1<td>1<td>1<td>2<td>3<td>3<td>4<td>5<td>5<td>6 +<tr><td>6*<td>1<td>1<td>1<td>2<td>2<td>3<td>4<td>4<td>5<td>6<td>7 +<tr><td>>7<td>1<td>1<td>2<td>2<td>3<td>3<td>4<td>5<td>6<td>7<td>8 +</table> + +<p> +<table> +<tr> +<th>Battle Modifiers<th>DRM or Other Effect +<tr><td>Commanding Leader’s Tactics Rating<td> +? +<tr><td>Exclusively Regulars/Provincials vs. Auxiliaries/Lights in Wilderness or Mountain <td>-1 +<tr><td>Exclusively non-Regulars vs. Regulars in Cultivated <td>-1 +<tr><td>Attacking in an Amphibious Landing<td> -1 +<tr><td>Attacking vs. units in a Stockade<td> -1 +<tr><td>Attacking vs. Fieldworks <td>1 Column Left +<tr><td>Unmatched AMBUSH Card <td>Doubled (before shifts), Fire First +<tr><th>Assault Modifiers<th> +<tr><td>Commanding Leader’s Tactics Rating<td> +? +<tr><td>COEHORNS Card<td> +2 +<tr><td>Attacker<td>1 Column Left +</table> + +<h2>Raid Table [10.0]</h2> + +<p> +<table> +<tr> +<th> +Modified +Die Roll +<th> +Vs. Stockade, Indian Settlement or Blockhouse +<th> +Vs. Cultivated (not Stockade or Settlement) +<tr> +<td><0<td>2<td>2 +<tr> +<td>1*<td>1<td>NE +<tr> +<td>2<td>1<td>NE +<tr> +<td>3<td>NE<td>NE +<tr> +<td>4<td>2<td>1 +<tr> +<td>5<td>Success, 1<td>Success, 1 +<tr> +<td>6**<td>Success<td>Success +<tr> +<td>>7<td>Success<td>Success +</table> + +<p> +<table> +<tr><th>Raid Modifiers <th>DRM +<tr><td>Commanding Leader’s Tactics Rating <td>+? +<tr><td>Rangers (any number present) <td>+1 +<tr><td>Militia (when more than one in Department) <td>–1 +</table> + +</body> diff --git a/info/charts2.png b/info/charts2.png Binary files differnew file mode 100644 index 0000000..2cc0be7 --- /dev/null +++ b/info/charts2.png diff --git a/info/notes.html b/info/notes.html new file mode 100644 index 0000000..b499b0b --- /dev/null +++ b/info/notes.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<head> +<title>Wilderness War - Notes</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/style.css"> +<style>h1{text-align:center}body{max-width:50rem;margin:0 auto;}</style> +</head> +<body> +<article> + +<h1> +Wilderness War: Implementation Notes</h1> + +<hr> + +<p> +Question? +<p> +Answer! + +<hr> + +<img style="display:block;margin:20px auto;" src="Fleur_de_lys_du_quebec.svg" height="36"> diff --git a/info/playbook.html b/info/playbook.html new file mode 100644 index 0000000..0c1698f --- /dev/null +++ b/info/playbook.html @@ -0,0 +1,2214 @@ +<!DOCTYPE html> +<html> +<head> +<title>Wilderness War - Playbook</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;line-height:0.8;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0;font-family:Times New Roman} +</style> +</head> +<body> +<div id="page1" style="width:765pt;height:990pt;background-image:url('playbook01.png')"> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:624.8pt;left:180.0pt;font-size:57.6pt">P L AY B O O K</p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:735.4pt;left:56.3pt;font-size:11.4pt"><a href="#page2">Scenarios</a></p> +<p style="top:754.8pt;left:56.3pt;font-size:11.4pt"><a href="#page2"><i>Annus Mirabilis</i> (1757-59)</a></p> +<p style="top:774.1pt;left:56.3pt;font-size:11.4pt"><a href="#page3">Early War Campaign (1755-59)</a></p> +<p style="top:793.5pt;left:56.3pt;font-size:11.4pt"><a href="#page4">Late War Campaign (1757-62) </a></p> +<p style="top:812.9pt;left:56.3pt;font-size:11.4pt"><a href="#page4">The Full Campaign (1755-62) </a></p> +<p style="top:832.3pt;left:56.3pt;font-size:11.4pt"><a href="#page5">Combat Examples</a></p> +<p style="top:851.6pt;left:56.3pt;font-size:11.4pt"><a href="#page5">Wilderness Battle: The Monongahela, 1755</a></p> +<p style="top:871.0pt;left:56.3pt;font-size:11.4pt"><a href="#page5">Raids on the Frontier: The Shenandoah Valley, 1756</a></p> +<p style="top:890.6pt;left:56.3pt;font-size:11.2pt"><a href="#page6">Amphibious Landing: Gabarus Bay and Louisbourg, 1758</a></p> +<p style="top:735.4pt;left:393.8pt;font-size:11.4pt"><a href="#page7">Battle Outside a Fortress: The Plains of Abraham, 1759</a></p> +<p style="top:754.8pt;left:393.8pt;font-size:11.4pt"><a href="#page8">Extended Example of Play, The Year 1757</a></p> +<p style="top:774.1pt;left:393.8pt;font-size:11.4pt"><a href="#page16">Strategy Notes</a></p> +<p style="top:793.5pt;left:393.8pt;font-size:11.4pt"><a href="#page18">Card Notes </a></p> +<p style="top:812.9pt;left:393.8pt;font-size:11.4pt"><a href="#page19">Historical Chronology</a></p> +<p style="top:832.4pt;left:393.8pt;font-size:11.4pt"><a href="#page22">Design Notes</a></p> +<p style="top:851.8pt;left:393.8pt;font-size:11.4pt"><a href="#page24">Selected Sources</a></p> +<p style="top:78.4pt;left:176.3pt;font-size:64.8pt"><b><i>Wilderness War</i></b></p> +<p style="top:153.6pt;left:206.3pt;font-size:18.0pt"><b>Strategic Game of the French & Indian War</b></p> +<p style="top:192.9pt;left:300.0pt;font-size:14.4pt">Designed by Volko Ruhnke</p> +<p style="top:703.8pt;left:288.8pt;font-size:16.8pt"><b>Table of Contents</b></p> +<p style="top:894.4pt;left:565.0pt;font-size:10.8pt"><b>GMT Games, LLC</b></p> +<p style="top:907.9pt;left:490.0pt;font-size:9.6pt">P.O. Box 1308, Hanford, CA 93232-1308</p> +<p style="top:920.4pt;left:562.5pt;font-size:9.6pt">www.GMTGames.com</p> +</div> +<div id="page2" style="width:765pt;height:990pt;background-image:url('playbook02.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b></b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.4pt;left:56.3pt;font-size:21.6pt"><b>SCENARIOS</b></p> +<p style="top:91.4pt;left:56.3pt;font-size:11.4pt"><i>WILDERNESS WAR</i> has four scenarios:</p> +<p style="top:114.1pt;left:56.3pt;font-size:11.4pt">• Annus Mirabilis (1757-59)—The Tournament Scenario</p> +<p style="top:130.5pt;left:56.3pt;font-size:11.4pt">• Early War Campaign (1755-59)—Intermediate Scenario One</p> +<p style="top:147.0pt;left:56.3pt;font-size:11.4pt">• Late War Campaign (1757-62)—Intermediate Scenario Two</p> +<p style="top:163.4pt;left:56.3pt;font-size:11.4pt">• The Full Campaign (1755-62)—Extended Scenario</p> +<p style="top:179.9pt;left:56.3pt;font-size:11.4pt">The scenarios that begin in the same year use the same counter </p> +<p style="top:193.6pt;left:56.3pt;font-size:11.4pt">setups, and those that end in the same year use the same victory </p> +<p style="top:207.4pt;left:56.3pt;font-size:11.4pt">conditions (see rule 13.1 How to Win).</p> +<p style="top:231.6pt;left:56.3pt;font-size:14.4pt"><b>Map Setup Abbreviations</b></p> +<p style="top:250.5pt;left:56.3pt;font-size:11.4pt">As an aid to setting up, spaces on the game map are marked with </p> +<p style="top:264.3pt;left:56.3pt;font-size:11.4pt">abbreviated setup instructions for 1757 (the starting point of <i>Annus </i></p> +<p style="top:278.0pt;left:56.3pt;font-size:11.4pt"><i>Mirabilis</i> and the Late War Campaign). Abbreviations are:</p> +<p style="top:300.8pt;left:56.3pt;font-size:11.4pt">C: Coureurs</p> +<p style="top:317.3pt;left:56.3pt;font-size:11.4pt">F: Fort</p> +<p style="top:333.6pt;left:56.3pt;font-size:11.4pt">HL: Highland (4-4)</p> +<p style="top:350.1pt;left:56.3pt;font-size:11.4pt">I: Indian</p> +<p style="top:366.6pt;left:56.3pt;font-size:11.4pt">Ldr: Leader</p> +<p style="top:383.0pt;left:56.3pt;font-size:11.4pt">MD: Marine Detachment (1-4)</p> +<p style="top:399.5pt;left:56.3pt;font-size:11.4pt">Mil: Militia</p> +<p style="top:415.9pt;left:56.3pt;font-size:11.4pt">P: Provinicial</p> +<p style="top:432.4pt;left:56.3pt;font-size:11.4pt">R: Regular (3-4)</p> +<p style="top:448.8pt;left:56.3pt;font-size:11.4pt">RA: Royal American (4-4)</p> +<p style="top:465.3pt;left:56.3pt;font-size:11.4pt">Ra: Ranger</p> +<p style="top:481.8pt;left:56.3pt;font-size:11.4pt">S: Stockade</p> +<p style="top:498.1pt;left:56.3pt;font-size:11.4pt">Fort Under Construction</p> +<p style="top:520.9pt;left:56.3pt;font-size:11.4pt">Note that the setup for the 1755 scenarios (the Early War Campaign </p> +<p style="top:534.6pt;left:56.3pt;font-size:11.4pt">and the Full Campaign) differs from these markings on the map.</p> +<p style="top:558.9pt;left:56.3pt;font-size:14.4pt"><b>Unit Designations</b></p> +<p style="top:577.9pt;left:56.3pt;font-size:11.4pt">The designations for the 3-4 Regulars, Rangers, and Coureurs are </p> +<p style="top:591.6pt;left:56.3pt;font-size:11.4pt">for historical interest only—it is not necessary to set up units by </p> +<p style="top:605.4pt;left:56.3pt;font-size:11.4pt">designation, as long as the right quantities and types are placed. </p> +<p style="top:619.1pt;left:56.3pt;font-size:11.4pt">This is also true for the Provinicials, as long as Northern and </p> +<p style="top:632.9pt;left:56.3pt;font-size:11.4pt">Southern units are discriminated. Indian units, however, must be </p> +<p style="top:646.6pt;left:56.3pt;font-size:11.4pt">set up according to tribal name.</p> +<p style="top:669.4pt;left:56.3pt;font-size:11.4pt">Set up all units at full strength.</p> +<p style="top:66.4pt;left:393.8pt;font-size:21.6pt"><b>Annus Mirabilis (1757-59)</b></p> +<p style="top:96.3pt;left:393.8pt;font-size:19.2pt">Tournament Scenario</p> +<p style="top:121.0pt;left:393.8pt;font-size:11.4pt"><i>HISTORICAL NOTE: The British called 1759 the “Year of Mir-</i></p> +<p style="top:134.8pt;left:393.8pt;font-size:11.4pt"><i>acles” (in Latin, Annus Mirabilis) because the victory bells in </i></p> +<p style="top:148.5pt;left:393.8pt;font-size:11.4pt"><i>London that year seemed never to cease ringing. The British in </i></p> +<p style="top:162.3pt;left:393.8pt;font-size:11.4pt"><i>1759 captured French forts Carillon, St-Frédéric, and Niagara. In </i></p> +<p style="top:176.0pt;left:393.8pt;font-size:11.4pt"><i>Germany, they and their Hanoverian allies defeated a French army </i></p> +<p style="top:189.8pt;left:393.8pt;font-size:11.4pt"><i>at the Battle of Minden. Most importantly, General Wolfe took </i></p> +<p style="top:203.5pt;left:393.8pt;font-size:11.4pt"><i>Québec while Admiral Hawke broke the French fleet at Quiberon </i></p> +<p style="top:217.3pt;left:393.8pt;font-size:11.4pt"><i>Bay—these last events all but sealing the fate of Canada.</i></p> +<p style="top:241.5pt;left:393.8pt;font-size:14.4pt"><b>Length of Game </b></p> +<p style="top:260.4pt;left:393.8pt;font-size:11.4pt">This scenario focuses in on the period of transition (historically) </p> +<p style="top:274.1pt;left:393.8pt;font-size:11.4pt">from French to British ascendancy. It begins at the British low-</p> +<p style="top:287.9pt;left:393.8pt;font-size:11.4pt">point in the war, 1757, and continues through the end of 1759, </p> +<p style="top:301.6pt;left:393.8pt;font-size:11.4pt">when (historically) British victory was all but ensured.</p> +<p style="top:324.4pt;left:393.8pt;font-size:11.4pt">This scenario involves just six hands of cards and can be com-</p> +<p style="top:338.1pt;left:393.8pt;font-size:11.4pt">pleted in two to three hours. Play begins with the first French Ac-</p> +<p style="top:351.9pt;left:393.8pt;font-size:11.4pt">tion Phase of Early Season 1757 and ends after Late Season 1759 </p> +<p style="top:365.6pt;left:393.8pt;font-size:11.4pt">(barring an earlier Sudden Death Victory).</p> +<p style="top:389.9pt;left:393.8pt;font-size:14.4pt"><b>Cards</b></p> +<p style="top:408.9pt;left:393.8pt;font-size:11.4pt">Use only cards #1-62.</p> +<p style="top:431.6pt;left:393.8pt;font-size:11.4pt">Set aside cards #63-70, which are marked “1755 scenarios.” They </p> +<p style="top:445.4pt;left:393.8pt;font-size:11.4pt">are not used in this scenario. They are:</p> +<p style="top:468.1pt;left:393.8pt;font-size:11.4pt">• One French Regulars</p> +<p style="top:484.5pt;left:393.8pt;font-size:11.4pt">• One British Regulars</p> +<p style="top:501.0pt;left:393.8pt;font-size:11.4pt">• one 1-value Highlanders</p> +<p style="top:517.4pt;left:393.8pt;font-size:11.4pt">• Royal Americans</p> +<p style="top:533.9pt;left:393.8pt;font-size:11.4pt">• Acadians Expelled</p> +<p style="top:550.4pt;left:393.8pt;font-size:11.4pt">• William Pitt</p> +<p style="top:566.8pt;left:393.8pt;font-size:11.4pt">• Diplomatic Revolution</p> +<p style="top:583.3pt;left:393.8pt;font-size:11.4pt">• Intrigues Against Shirley</p> +<p style="top:599.6pt;left:393.8pt;font-size:11.4pt">Then shuffle the deck and deal each player nine cards—the number </p> +<p style="top:613.4pt;left:393.8pt;font-size:11.4pt">each will receive each season of this scenario (unless the British </p> +<p style="top:627.1pt;left:393.8pt;font-size:11.4pt">play Quiberon to reduce the French hand to seven cards).</p> +<p style="top:649.9pt;left:393.8pt;font-size:11.4pt"><i>PLAY NOTE: As indicated on the </i><i>H</i><i>ighlanders</i><i> cards, preconditions </i></p> +<p style="top:663.6pt;left:393.8pt;font-size:11.4pt"><i>to play the </i><i>H</i><i>ighlanders</i><i> events apply only in the 1755 scenarios. In </i></p> +<p style="top:677.4pt;left:393.8pt;font-size:11.4pt"><i>this scenario (and in the Late War scenario), the British player is </i></p> +<p style="top:691.1pt;left:393.8pt;font-size:11.4pt"><i>allowed to play </i><i>H</i><i>ighlanders</i><i> events whenever he receives them. In </i></p> +<p style="top:704.9pt;left:393.8pt;font-size:11.4pt"><i>this and the Late War scenarios, the </i><i>W</i><i>illiam</i><i> P</i><i>itt</i><i> and </i><i>D</i><i>iplomatic</i><i> </i></p> +<p style="top:718.6pt;left:393.8pt;font-size:11.4pt"><i>R</i><i>evolution</i><i> Events are considered already to have occurred. Thus, </i></p> +<p style="top:732.4pt;left:393.8pt;font-size:11.4pt"><i>both players receive nine cards, and Highlanders, Amherst, Forbes </i></p> +<p style="top:746.1pt;left:393.8pt;font-size:11.4pt"><i>and Wolfe are available.</i></p> +<p style="top:770.4pt;left:393.8pt;font-size:14.4pt"><b>Markers</b></p> +<p style="top:789.4pt;left:393.8pt;font-size:11.4pt">• “VP” at French 4.</p> +<p style="top:805.8pt;left:393.8pt;font-size:11.4pt">• “Season - French First” on Early Season 1757.</p> +<p style="top:822.3pt;left:393.8pt;font-size:11.4pt">• “Provincial Assemblies” at Supportive.</p> +<p style="top:838.6pt;left:393.8pt;font-size:11.4pt">• “French Allied” at Mingo Town, Logstown, Pays d’en Haut, </p> +<p style="top:852.4pt;left:405.0pt;font-size:11.4pt">Mississauga.</p> +<p style="top:868.9pt;left:393.8pt;font-size:11.4pt"><b><i>Important:</i></b> The PITT event has occurred, so the Highlanders </p> +<p style="top:882.6pt;left:393.8pt;font-size:11.4pt">events may be played.</p> +</div> +<div id="page3" style="width:765pt;height:990pt;background-image:url('playbook03.png')"> +<p style="top:36.3pt;left:701.3pt;font-size:14.4pt"><b></b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>Setup</b></p> +<p style="top:85.8pt;left:56.3pt;font-size:11.4pt">This scenario uses the setup information marked on the map.</p> +<p style="top:106.5pt;left:56.3pt;font-size:12.0pt"><b>French Forts</b></p> +<p style="top:123.5pt;left:56.3pt;font-size:11.4pt">• Ticonderoga <i>(Fort Carillon)</i></p> +<p style="top:139.9pt;left:56.3pt;font-size:11.4pt">• Crown Point <i>(Fort St-Frédéric)</i></p> +<p style="top:156.4pt;left:56.3pt;font-size:11.4pt">• Niagara <i>(Fort Niagara)</i></p> +<p style="top:172.8pt;left:56.3pt;font-size:11.4pt">• Ohio Forks <i>(Fort Duquesne)</i></p> +<p style="top:196.3pt;left:56.3pt;font-size:12.0pt"><b>French Stockades</b></p> +<p style="top:213.3pt;left:56.3pt;font-size:11.4pt">• Île-aux-Noix <i>(Fort Île-aux-Noix)</i></p> +<p style="top:229.8pt;left:56.3pt;font-size:11.4pt">• St-Jean <i>(Forts Chambly and St-Jean)</i></p> +<p style="top:246.1pt;left:56.3pt;font-size:11.4pt">• Oswegatchie <i>(La Galette and La Présentation)</i></p> +<p style="top:262.6pt;left:56.3pt;font-size:11.4pt">• Cataraqui <i>(Fort Frontenac)</i></p> +<p style="top:279.0pt;left:56.3pt;font-size:11.4pt">• Toronto <i>(Fort Rouillé)</i></p> +<p style="top:295.5pt;left:56.3pt;font-size:11.4pt">• Presqu’île<i> (Fort Presqu’île)</i></p> +<p style="top:312.0pt;left:56.3pt;font-size:11.4pt">• French Creek <i>(Fort Le Boeuf)</i></p> +<p style="top:328.4pt;left:56.3pt;font-size:11.4pt">• Venango <i>(Fort Machault)</i></p> +<p style="top:351.9pt;left:56.3pt;font-size:12.0pt"><b>French Leaders and Units</b></p> +<p style="top:368.9pt;left:56.3pt;font-size:11.4pt">• Louisbourg: Drucour, 3 x 3-4 Regulars <i>(Marine, Artois, Bour-</i></p> +<p style="top:382.6pt;left:67.5pt;font-size:11.4pt"><i>gogne),</i> 1 x Coureurs <i>(Boishébert Acadian)</i></p> +<p style="top:399.0pt;left:56.3pt;font-size:11.4pt">• Québec: Lévis, 3 x 3-4 Regulars<i> (Marine, Guyenne, La Reine)</i></p> +<p style="top:415.5pt;left:56.3pt;font-size:11.4pt">• Montréal: Montcalm, Vaudreuil, 2 x 3-4 Regulars <i>(Béarn, La-</i></p> +<p style="top:429.3pt;left:67.5pt;font-size:11.4pt"><i>Sarre),</i> 1 x Coureurs <i>(Repentigny),</i> Huron, Potawatomi, Ojibwa, </p> +<p style="top:443.0pt;left:67.5pt;font-size:11.4pt">Mississauga</p> +<p style="top:459.5pt;left:56.3pt;font-size:11.4pt">• Crown Point: 1 x 1-4 <i>(Marine Detachment),</i> 1 x Coureurs </p> +<p style="top:473.3pt;left:67.5pt;font-size:11.4pt"><i>(Perière)</i></p> +<p style="top:489.6pt;left:56.3pt;font-size:11.4pt">• Ticonderoga: Rigaud, Bougainville, 2 x 3-4 Regulars <i>(Langued-</i></p> +<p style="top:503.4pt;left:67.5pt;font-size:11.4pt"><i>oc, Royal Roussillon),</i> 1 x Coureurs <i>(Marin)</i></p> +<p style="top:519.9pt;left:56.3pt;font-size:11.4pt">• Cataraqui: Villiers, 1 x 1-4 <i>(Marine Detachment)</i>, 1 x Coureurs </p> +<p style="top:533.6pt;left:67.5pt;font-size:11.4pt"><i>(Léry)</i></p> +<p style="top:550.0pt;left:56.3pt;font-size:11.4pt">• Niagara: 1 x 1-4 <i>(Marine Detachment),</i> 1 x Coureurs <i>(Joncaire)</i></p> +<p style="top:566.5pt;left:56.3pt;font-size:11.4pt">• Presqu’île: 1 x 1-4 <i>(Marine Detachment)</i></p> +<p style="top:583.0pt;left:56.3pt;font-size:11.4pt">• French Creek: 1 x 1-4 <i>(Marine Detachment)</i></p> +<p style="top:599.4pt;left:56.3pt;font-size:11.4pt">• Venango: 1 x Coureurs <i>(Langlade)</i></p> +<p style="top:615.9pt;left:56.3pt;font-size:11.4pt">• Ohio Forks: Dumas, 2 x 1-4<i> (Marine Detachment),</i> 1 x Coureurs </p> +<p style="top:629.6pt;left:67.5pt;font-size:11.4pt"><i>(Ligneris)</i></p> +<p style="top:646.0pt;left:56.3pt;font-size:11.4pt">• Logstown: 1 x Shawnee</p> +<p style="top:662.5pt;left:56.3pt;font-size:11.4pt">• Mingo Town: 1 x Mingo</p> +<p style="top:679.0pt;left:56.3pt;font-size:11.4pt"><b><i>Important:</i></b> Leaders Dieskau and Beaujeu are not used in this sce-</p> +<p style="top:692.8pt;left:56.3pt;font-size:11.4pt">nario.</p> +<p style="top:722.5pt;left:56.3pt;font-size:12.0pt"><b>British Forts</b></p> +<p style="top:739.5pt;left:56.3pt;font-size:11.4pt">• Hudson Carry South <i>(Fort Edward)</i></p> +<p style="top:755.9pt;left:56.3pt;font-size:11.4pt">• Hudson Carry North <i>(Fort William Henry)</i></p> +<p style="top:772.4pt;left:56.3pt;font-size:11.4pt">• Will’s Creek <i>(Fort Cumberland)</i></p> +<p style="top:788.8pt;left:56.3pt;font-size:11.4pt">• Shamokin <i>(Fort Augusta)</i></p> +<p style="top:812.3pt;left:56.3pt;font-size:12.0pt"><b>British Forts Under Construction</b></p> +<p style="top:829.3pt;left:56.3pt;font-size:11.4pt">• Winchester<i> (Fort Loudoun)</i></p> +<p style="top:845.8pt;left:56.3pt;font-size:11.4pt">• Shepherd’s Ferry <i>(Fort Frederick)</i></p> +<p style="top:869.3pt;left:56.3pt;font-size:12.0pt"><b>British Stockades</b></p> +<p style="top:886.1pt;left:56.3pt;font-size:11.4pt">• Schenectady <i>(Forts Johnson and Hunter)</i></p> +<p style="top:902.6pt;left:56.3pt;font-size:11.4pt">• Hoosic <i>(Fort Massachusetts)</i></p> +<p style="top:919.0pt;left:56.3pt;font-size:11.4pt">• Charlestown <i>(Fort No.4)</i></p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">• Augusta and Woodstock <i>(Virginia fortification line)</i></p> +<p style="top:83.4pt;left:393.8pt;font-size:11.4pt">• Carlisle, Harris’s Ferry, Lancaster, Reading and Easton <i>(Penn-</i></p> +<p style="top:97.1pt;left:405.0pt;font-size:11.4pt"><i>sylvania fortification line)</i></p> +<p style="top:120.6pt;left:393.8pt;font-size:12.0pt"><b>British Leaders and Units</b></p> +<p style="top:137.5pt;left:393.8pt;font-size:11.4pt">• Winchester: 1 x 2-4 Southern Provincials <i>(Virginia)</i></p> +<p style="top:154.0pt;left:393.8pt;font-size:11.4pt">• Shepherd’s Ferry: 1 x 2-4 Southern Provincials <i>(Maryland)</i></p> +<p style="top:170.5pt;left:393.8pt;font-size:11.4pt">• Carlisle: 1 x 2-4 Southern Provincials <i>(Pennsylvania)</i></p> +<p style="top:186.9pt;left:393.8pt;font-size:11.4pt">• Shamokin: 1 x 2-4 Southern Provincials <i>(Pennsylvania)</i></p> +<p style="top:203.4pt;left:393.8pt;font-size:11.4pt">• Philadelphia: 1 x 4-4 Royal Americans<i> (1/60th)</i></p> +<p style="top:219.8pt;left:393.8pt;font-size:11.4pt">• New York: Loudoun, Abercromby, 3 x 3-4 Regulars <i>(22nd, 27th, </i></p> +<p style="top:233.5pt;left:405.0pt;font-size:11.4pt"><i>35th),</i> 3 x 4-4 Royal Americans <i>(2/60th, 3/60th, 4/60th)</i></p> +<p style="top:250.0pt;left:393.8pt;font-size:11.4pt">• Albany: Dunbar, 2 x 3-4 Regulars <i>(44th, 48th)</i></p> +<p style="top:266.5pt;left:393.8pt;font-size:11.4pt">• Hudson Carry South: Webb, 1 x Rangers <i>(Rogers),</i> 3 x 2-4 North-</p> +<p style="top:280.3pt;left:405.0pt;font-size:11.4pt">ern Provincials <i>(Massachusetts, Connecticut, Rhode Island)</i></p> +<p style="top:296.6pt;left:393.8pt;font-size:11.4pt">• Hudson Carry North: 2 x 2-4 Northern Provincials <i>(New Hamp-</i></p> +<p style="top:310.4pt;left:405.0pt;font-size:11.4pt"><i>shire, New Jersey)</i></p> +<p style="top:326.9pt;left:393.8pt;font-size:11.4pt">• Schenectady: Johnson, 1 x 2-4 Northern Provincials<i> (New York),</i> </p> +<p style="top:340.6pt;left:405.0pt;font-size:11.4pt">1 x 4-4 Highland <i>(1/42nd)</i></p> +<p style="top:357.0pt;left:393.8pt;font-size:11.4pt">• Halifax: Monckton, 3 x 3-4 Regulars <i>(40th, 45th, 47th)</i></p> +<p style="top:373.5pt;left:393.8pt;font-size:11.4pt">• Southern Militias: 1 x Colonial Militia</p> +<p style="top:392.9pt;left:393.8pt;font-size:11.4pt"><b>Leader Pool:</b> Place Amherst, Bradstreet, Forbes, Murray and Wolfe </p> +<p style="top:406.6pt;left:393.8pt;font-size:11.4pt">into an opaque container so that they can be drawn randomly.</p> +<p style="top:429.4pt;left:393.8pt;font-size:11.4pt"><b><i>Importan</i></b>t: Braddock and Shirley are not used in this scenario.</p> +<p style="top:463.6pt;left:393.8pt;font-size:21.6pt"><b>Early War Campaign (1755-59)</b></p> +<p style="top:493.5pt;left:393.8pt;font-size:19.2pt">Intermediate Scenario One</p> +<p style="top:519.8pt;left:393.8pt;font-size:14.4pt"><b>Length of Game</b></p> +<p style="top:538.6pt;left:393.8pt;font-size:11.4pt">This scenario uses the same victory conditions as <i>Annus Mirabilis</i> </p> +<p style="top:552.4pt;left:393.8pt;font-size:11.4pt">but begins with the landing at Alexandria of two British regiments </p> +<p style="top:566.1pt;left:393.8pt;font-size:11.4pt">from Ireland and the arrival of six French army battalions at Lou-</p> +<p style="top:579.9pt;left:393.8pt;font-size:11.4pt">isbourg and Québec. These regular reinforcements signalled the </p> +<p style="top:593.6pt;left:393.8pt;font-size:11.4pt">onset in 1755 of direct conflict in America between British and </p> +<p style="top:607.4pt;left:393.8pt;font-size:11.4pt">French crown.</p> +<p style="top:630.1pt;left:393.8pt;font-size:11.4pt">The formal, European war has not yet begun and fewer forces are </p> +<p style="top:643.9pt;left:393.8pt;font-size:11.4pt">available than in the 1757 scenarios. Montcalm has yet to arrive, </p> +<p style="top:657.8pt;left:393.8pt;font-size:11.4pt">for example, and Pennsylvania and Virginia have not yet construct-</p> +<p style="top:671.4pt;left:393.8pt;font-size:11.4pt">ed their border defenses.</p> +<p style="top:694.1pt;left:393.8pt;font-size:11.4pt">Play begins with the first French Action Phase of Early Season </p> +<p style="top:707.9pt;left:393.8pt;font-size:11.4pt">1755 and ends after Late Season 1759 (barring an earlier Sudden </p> +<p style="top:721.6pt;left:393.8pt;font-size:11.4pt">Death). It should take (at most) five hours to complete.</p> +<p style="top:745.9pt;left:393.8pt;font-size:14.4pt"><b>Cards</b></p> +<p style="top:764.9pt;left:393.8pt;font-size:11.4pt">Use all cards (#1-70). Shuffle and deal each player eight cards—the </p> +<p style="top:778.6pt;left:393.8pt;font-size:11.4pt">number each player will receive each season, until certain events </p> +<p style="top:792.4pt;left:393.8pt;font-size:11.4pt">that may increase either player’s hand size to nine cards or de-</p> +<p style="top:806.1pt;left:393.8pt;font-size:11.4pt">crease the French hand to seven cards.</p> +<p style="top:835.9pt;left:393.8pt;font-size:12.0pt"><b>Markers</b></p> +<p style="top:852.9pt;left:393.8pt;font-size:11.4pt">• “VP” at 0.</p> +<p style="top:869.3pt;left:393.8pt;font-size:11.4pt">• “Season - French First” on Early Season 1755.</p> +<p style="top:885.8pt;left:393.8pt;font-size:11.4pt">• “Provincial Assemblies” at Supportive.</p> +<p style="top:902.1pt;left:393.8pt;font-size:11.4pt">• “French Allied” at Pays d’en Haut, Kahnawake and St-Fran-</p> +<p style="top:915.9pt;left:405.0pt;font-size:11.4pt">çois.</p> +</div> +<div id="page4" style="width:765pt;height:990pt;background-image:url('playbook04.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b></b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">• “British Allied” at Canajoharie.</p> +<p style="top:84.8pt;left:56.3pt;font-size:14.4pt"><b>Setup</b></p> +<p style="top:103.8pt;left:56.3pt;font-size:11.4pt">The setup for this scenario differs from the 1757 setup shown on </p> +<p style="top:117.5pt;left:56.3pt;font-size:11.4pt">the map.</p> +<p style="top:147.3pt;left:56.3pt;font-size:12.0pt"><b>French Forts</b></p> +<p style="top:164.3pt;left:56.3pt;font-size:11.4pt">Crown Point <i>(Fort St-Frédéric)</i></p> +<p style="top:180.8pt;left:56.3pt;font-size:11.4pt">Niagara <i>(Fort Niagara)</i></p> +<p style="top:197.1pt;left:56.3pt;font-size:11.4pt">Ohio Forks <i>(Fort Duquesne)</i></p> +<p style="top:220.6pt;left:56.3pt;font-size:12.0pt"><b>French Stockades</b></p> +<p style="top:237.6pt;left:56.3pt;font-size:11.4pt">• Île-aux-Noix <i>(Fort Île-aux-Noix)</i></p> +<p style="top:254.0pt;left:56.3pt;font-size:11.4pt">• St-Jean <i>(Forts Chambly and St-Jean)</i></p> +<p style="top:270.5pt;left:56.3pt;font-size:11.4pt">• Oswegatchie<i> (La Galette and La Présentation)</i></p> +<p style="top:287.0pt;left:56.3pt;font-size:11.4pt">• Cataraqui <i>(Fort Frontenac)</i></p> +<p style="top:303.4pt;left:56.3pt;font-size:11.4pt">• Toronto <i>(Fort Rouillé)</i></p> +<p style="top:319.9pt;left:56.3pt;font-size:11.4pt">• Presqu’île<i> (Fort Presqu’île)</i></p> +<p style="top:336.3pt;left:56.3pt;font-size:11.4pt">• French Creek <i>(Fort Le Boeuf)</i></p> +<p style="top:352.8pt;left:56.3pt;font-size:11.4pt">• Venango<i> (Fort Machault)</i></p> +<p style="top:376.3pt;left:56.3pt;font-size:12.0pt"><b>French Leaders and Units</b></p> +<p style="top:393.3pt;left:56.3pt;font-size:11.4pt">• Louisbourg: Drucour, 3 x 3-4 Regulars <i>(Marine, Artois, Bour-</i></p> +<p style="top:407.0pt;left:67.5pt;font-size:11.4pt"><i>gogne)</i></p> +<p style="top:423.4pt;left:56.3pt;font-size:11.4pt">• Québec: Dieskau, Vaudreuil, 4 x 3-4 Regulars <i>(Béarn, Guyenne, </i></p> +<p style="top:437.1pt;left:67.5pt;font-size:11.4pt"><i>La Reine, Languedoc)</i></p> +<p style="top:453.6pt;left:56.3pt;font-size:11.4pt">• Montréal: Rigaud, 1 x 3-4 Regulars (Marine), 2 x Coureurs <i>(Re-</i></p> +<p style="top:467.4pt;left:67.5pt;font-size:11.4pt"><i>pentigny, Perière),</i> 1 x Caughnawaga, 1 x Abenaki</p> +<p style="top:483.8pt;left:56.3pt;font-size:11.4pt">• Île-aux-Noix: 1 x 1-4 <i>(Marine Detachment)</i></p> +<p style="top:500.3pt;left:56.3pt;font-size:11.4pt">• Crown Point: 1 x 1-4 <i>(Marine Detachment),</i> 1 x Coureurs </p> +<p style="top:514.0pt;left:67.5pt;font-size:11.4pt"><i>(Marin)</i></p> +<p style="top:530.5pt;left:56.3pt;font-size:11.4pt">• Cataraqui: Villiers, 1 x 1-4 <i>(Marine Detachment),</i> 1 x Coureurs </p> +<p style="top:544.3pt;left:67.5pt;font-size:11.4pt"><i>(Léry)</i></p> +<p style="top:560.6pt;left:56.3pt;font-size:11.4pt">• Niagara: 1 x 1-4 <i>(Marine Detachment), </i>1 x Coureurs<i> (Joncaire)</i></p> +<p style="top:577.1pt;left:56.3pt;font-size:11.4pt">• Presqu’île: 1 x 1-4 <i>(Marine Detachment)</i></p> +<p style="top:593.5pt;left:56.3pt;font-size:11.4pt">• French Creek: 1 x 1-4<i> (Marine Detachment)</i></p> +<p style="top:610.0pt;left:56.3pt;font-size:11.4pt">• Venango: 1 x Coureurs <i>(Langlade)</i></p> +<p style="top:626.5pt;left:56.3pt;font-size:11.4pt">• Ohio Forks: Beaujeu, Dumas, 1 x 1-4 <i>(Marine Detachment),</i> 1 x </p> +<p style="top:640.3pt;left:67.5pt;font-size:11.4pt">Coureurs <i>(Ligneris),</i> Ottawa, Potawatomi</p> +<p style="top:656.6pt;left:56.3pt;font-size:11.4pt"><b><i>Important:</i></b> Place Leaders Montcalm, Lévis, and Bougainville </p> +<p style="top:670.4pt;left:56.3pt;font-size:11.4pt">aside. They enter with the first French Regulars event.</p> +<p style="top:700.3pt;left:56.3pt;font-size:12.0pt"><b>British Forts</b></p> +<p style="top:717.1pt;left:56.3pt;font-size:11.4pt">• Hudson Carry South <i>(Fort Lyman, </i>aka <i>Fort Edward)</i></p> +<p style="top:733.6pt;left:56.3pt;font-size:11.4pt">• Will’s Creek <i>(Fort Cumberland)</i></p> +<p style="top:750.0pt;left:56.3pt;font-size:11.4pt">• Oswego <i>(Fort Oswego)</i></p> +<p style="top:773.5pt;left:56.3pt;font-size:12.0pt"><b>British Stockades</b></p> +<p style="top:790.5pt;left:56.3pt;font-size:11.4pt">• Oneida Carry West<i> (Fort Bull)</i></p> +<p style="top:807.0pt;left:56.3pt;font-size:11.4pt">• Oneida Carry East <i>(Fort Williams)</i></p> +<p style="top:823.4pt;left:56.3pt;font-size:11.4pt">• Schenectady <i>(Forts Johnson & Hunter)</i></p> +<p style="top:839.9pt;left:56.3pt;font-size:11.4pt">• Hoosic <i>(Fort Massachusetts)</i></p> +<p style="top:856.3pt;left:56.3pt;font-size:11.4pt">• Charlestown <i>(Fort No.4)</i></p> +<p style="top:879.8pt;left:56.3pt;font-size:12.0pt"><b>British Leaders and Units</b></p> +<p style="top:896.8pt;left:56.3pt;font-size:11.4pt">• Oswego: 1 x 2-4 Northern Provincials <i>(New York)</i></p> +<p style="top:913.3pt;left:56.3pt;font-size:11.4pt">• Albany: Shirley, Johnson, 5 x 2-4 Northern Provincials <i>(Rhode </i></p> +<p style="top:66.9pt;left:405.0pt;font-size:11.4pt"><i>Island, Connecticut, New Hampshire, 2 x Massachusetts),</i> 2 x </p> +<p style="top:80.6pt;left:405.0pt;font-size:11.4pt">Mohawk</p> +<p style="top:97.1pt;left:393.8pt;font-size:11.4pt">• Halifax: Monckton, 1 x 3-4 Regulars <i>(47th)</i></p> +<p style="top:113.5pt;left:393.8pt;font-size:11.4pt">• Alexandria: Braddock, Dunbar, 2 x 3-4 Regular <i>(44th, 48th)</i></p> +<p style="top:130.0pt;left:393.8pt;font-size:11.4pt">• Will’s Creek: 2 x 2-4 Southern Provincials <i>(Virginia, Maryland)</i></p> +<p style="top:146.5pt;left:393.8pt;font-size:11.4pt"><b>Leader Pool: </b>Place Abercromby, Bradstreet, Loudoun, Murray </p> +<p style="top:160.3pt;left:393.8pt;font-size:11.4pt">and Webb into an opaque container so that they can be drawn ran-</p> +<p style="top:174.0pt;left:393.8pt;font-size:11.4pt">domly.</p> +<p style="top:196.8pt;left:393.8pt;font-size:11.4pt"><b><i>Important:</i></b> Place Amherst, Forbes, and Wolfe aside: they are not </p> +<p style="top:210.5pt;left:393.8pt;font-size:11.4pt">available until the William Pitt event or 1759. Once the Pitt event </p> +<p style="top:224.3pt;left:393.8pt;font-size:11.4pt">is played or at the beginning of 1759, place Amherst, Wolfe and </p> +<p style="top:238.0pt;left:393.8pt;font-size:11.4pt">Forbes into the British leader pool.</p> +<p style="top:272.3pt;left:393.8pt;font-size:21.6pt"><b>Late War Campaign (1757-62)</b></p> +<p style="top:302.1pt;left:393.8pt;font-size:19.2pt">Intermediate Scenario Two</p> +<p style="top:326.9pt;left:393.8pt;font-size:11.4pt">This scenario uses the setup information marked on the map.</p> +<p style="top:351.0pt;left:393.8pt;font-size:14.4pt"><b>Length of Game </b></p> +<p style="top:370.0pt;left:393.8pt;font-size:11.4pt">This scenario begins with the North American conflict in full gear </p> +<p style="top:383.8pt;left:393.8pt;font-size:11.4pt">(as in <i>Annus Mirabilis</i>), but allows play to extend beyond the date </p> +<p style="top:397.5pt;left:393.8pt;font-size:11.4pt">of Canada’s historical surrender (late 1760). The presumption is </p> +<p style="top:411.3pt;left:393.8pt;font-size:11.4pt">that—without Britain’s spectacular victories in 1759 and 1760—</p> +<p style="top:425.0pt;left:393.8pt;font-size:11.4pt">fighting could have continued until a European peace came within </p> +<p style="top:438.8pt;left:393.8pt;font-size:11.4pt">sight in late 1762.</p> +<p style="top:461.5pt;left:393.8pt;font-size:11.4pt">Play begins with Early Season 1757 and ends after Late Season </p> +<p style="top:475.3pt;left:393.8pt;font-size:11.4pt">1762, barring a Sudden Death. This scenario could take as long as </p> +<p style="top:489.0pt;left:393.8pt;font-size:11.4pt">five hours to complete if it goes all the way to 1762.</p> +<p style="top:513.3pt;left:393.8pt;font-size:14.4pt"><b>Cards</b></p> +<p style="top:532.1pt;left:393.8pt;font-size:11.4pt">Use the same card deck preparation as found in the Tournament </p> +<p style="top:545.9pt;left:393.8pt;font-size:11.4pt">Scenario, <i>Annus Mirabilis</i>.</p> +<p style="top:568.6pt;left:393.8pt;font-size:11.4pt">Markers and Setup Use the same setup of units and markers as is </p> +<p style="top:582.4pt;left:393.8pt;font-size:11.4pt">found in the Tournament Scenario, <i>Annus Mirabilis</i>.</p> +<p style="top:616.6pt;left:393.8pt;font-size:21.6pt"><b>The Full Campaign (1755-62)</b></p> +<p style="top:646.5pt;left:393.8pt;font-size:19.2pt">Extended Scenario</p> +<p style="top:672.8pt;left:393.8pt;font-size:14.4pt"><b>Length of Game</b></p> +<p style="top:691.8pt;left:393.8pt;font-size:11.4pt">This scenario covers the full period of general conflict in North </p> +<p style="top:705.5pt;left:393.8pt;font-size:11.4pt">America.</p> +<p style="top:728.3pt;left:393.8pt;font-size:11.4pt">Play begins with Early Season 1755 and ends after Late Season </p> +<p style="top:742.0pt;left:393.8pt;font-size:11.4pt">1762 (barring an earlier Sudden Death). If it goes the full distance, </p> +<p style="top:755.8pt;left:393.8pt;font-size:11.4pt">it may take as long as eight hours.</p> +<p style="top:779.9pt;left:393.8pt;font-size:14.4pt"><b>Cards</b></p> +<p style="top:798.9pt;left:393.8pt;font-size:11.4pt">Use all 70 cards. Shuffle and deal each player eight cards—the </p> +<p style="top:812.6pt;left:393.8pt;font-size:11.4pt">number each player will receive each season, until certain events </p> +<p style="top:826.4pt;left:393.8pt;font-size:11.4pt">which may increase or decrease a player’s hand size.</p> +<p style="top:850.5pt;left:393.8pt;font-size:14.4pt"><b>Markers and Setup</b></p> +<p style="top:869.5pt;left:393.8pt;font-size:11.4pt">Use the same setup of units and markers as is found in the Early </p> +<p style="top:883.3pt;left:393.8pt;font-size:11.4pt">War Campaign Scenario.</p> +</div> +<div id="page5" style="width:765pt;height:990pt;background-image:url('playbook05.png')"> +<p style="top:36.3pt;left:701.3pt;font-size:14.4pt"><b></b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:363.8pt;left:56.3pt;font-size:21.6pt"><b>Wilderness Battle</b></p> +<p style="top:393.6pt;left:56.3pt;font-size:19.2pt">The Monongahela, 1755</p> +<p style="top:418.4pt;left:56.3pt;font-size:11.4pt">The British player, having previously constructed a stockade at </p> +<p style="top:432.1pt;left:56.3pt;font-size:11.4pt">Gist’s Station to provide a line of retreat, activates Braddock (2-</p> +<p style="top:445.9pt;left:56.3pt;font-size:11.4pt">7-0) with a 2-value card and moves him with Dunbar (3-5-0), the </p> +<p style="top:459.6pt;left:56.3pt;font-size:11.4pt">44th and 48th regiments (both 3-4), and two Virginia, one Mary-</p> +<p style="top:473.4pt;left:56.3pt;font-size:11.4pt">land and one Pennsylvania regiment (four 2-4s) from Gist’s to </p> +<p style="top:487.1pt;left:56.3pt;font-size:11.4pt">Ohio Forks—intent on besieging Fort Duquesne.</p> +<p style="top:509.9pt;left:56.3pt;font-size:11.4pt">The French player decides to defend outside the fort, in order to </p> +<p style="top:523.6pt;left:56.3pt;font-size:11.4pt">take advantage of his Auxiliaries in the wilderness—and of an Am-</p> +<p style="top:537.8pt;left:56.3pt;font-size:11.4pt">bush! card he is holding. His force includes Beaujeu (1-2-1), Du-</p> +<p style="top:551.1pt;left:56.3pt;font-size:11.4pt">mas (1-2-1), a Marine Detachment (1-4), a Coureurs des bois unit </p> +<p style="top:564.9pt;left:56.3pt;font-size:11.4pt">(1-6) and three Indian units (all 1-6).</p> +<p style="top:587.6pt;left:56.3pt;font-size:11.4pt">He plays Ambush! (which goes to the discard pile), allowing him to </p> +<p style="top:601.4pt;left:56.3pt;font-size:11.4pt">fire first with doubled strength (5x2=10). He rolls a 6 (resulting in </p> +<p style="top:615.1pt;left:56.3pt;font-size:11.4pt">a leader loss check), modified (+1 for Beaujeu’s tactics) to be less </p> +<p style="top:628.9pt;left:56.3pt;font-size:11.4pt">than or equal to 7 on the 9-12 column on the Combat Results Table </p> +<p style="top:642.6pt;left:56.3pt;font-size:11.4pt">(CRT). The result is 4 step losses.</p> +<p style="top:665.4pt;left:56.3pt;font-size:11.4pt">The result means that the British player must reduce four units, so </p> +<p style="top:679.1pt;left:56.3pt;font-size:11.4pt">he flips all his units but two of the Provincials. He then rolls once </p> +<p style="top:692.9pt;left:56.3pt;font-size:11.4pt">for each leader to see if they are killed. Braddock rolls a 1 (he is </p> +<p style="top:706.6pt;left:56.3pt;font-size:11.4pt">eliminated) and Dunbar a 3.</p> +<p style="top:729.4pt;left:56.3pt;font-size:11.4pt">The British now return fire with a strength of 10 (four 2-4s and </p> +<p style="top:743.1pt;left:56.3pt;font-size:11.4pt">two 1- 4s). The roll is a 1 (a leader loss check) modified –1 for </p> +<p style="top:756.9pt;left:56.3pt;font-size:11.4pt">only Regulars and Provincials battling Auxiliaries in the Wilder-</p> +<p style="top:770.6pt;left:56.3pt;font-size:11.4pt">ness. The “<0” row on the 9-12 column shows one step loss. The </p> +<p style="top:784.4pt;left:56.3pt;font-size:11.4pt">French player flips the Marine Detachment (the first loss must be </p> +<p style="top:798.1pt;left:56.3pt;font-size:11.4pt">from Drilled Troops) and rolls for Beaujeu, who is killed on a roll </p> +<p style="top:811.9pt;left:56.3pt;font-size:11.4pt">of 1, and Dumas, who survives on a 2.</p> +<p style="top:834.6pt;left:56.3pt;font-size:11.4pt">The French won (one step loss to four British steps) and so the </p> +<p style="top:848.4pt;left:56.3pt;font-size:11.4pt">British must retreat to the friendly stockade at Gist’s Station. (If </p> +<p style="top:862.1pt;left:56.3pt;font-size:11.4pt">no fortification were there, the six British Drilled units would be </p> +<p style="top:875.9pt;left:56.3pt;font-size:11.4pt">eliminated and Dunbar retreated alone.) The French receive 1 VP </p> +<p style="top:889.6pt;left:56.3pt;font-size:11.4pt">for defeating a force including Regulars (or consisting of more </p> +<p style="top:903.4pt;left:56.3pt;font-size:11.4pt">than four units) in a field battle.</p> +<p style="top:600.0pt;left:393.8pt;font-size:21.6pt"><b>Raids on the Frontier</b></p> +<p style="top:629.9pt;left:393.8pt;font-size:19.2pt">The Shenandoah Valley, 1756</p> +<p style="top:654.6pt;left:393.8pt;font-size:11.4pt">It is the beginning of the Early Season of 1756. The French play-</p> +<p style="top:668.4pt;left:393.8pt;font-size:11.4pt">er notes that the frontier of the Southern Department colonies is </p> +<p style="top:682.1pt;left:393.8pt;font-size:11.4pt">sparsely defended, and decides to score some VPs with a series of </p> +<p style="top:695.9pt;left:393.8pt;font-size:11.4pt">Indian raids. He has a fort at Ohio Forks, and so can play a West-</p> +<p style="top:710.0pt;left:393.8pt;font-size:11.4pt">ern Indian Alliance event. He rolls a “3” and—having fewer than </p> +<p style="top:723.4pt;left:393.8pt;font-size:11.4pt">5 VPs at the moment—must halve the roll and round up, placing </p> +<p style="top:737.1pt;left:393.8pt;font-size:11.4pt">two new Indian units in their settlements. He also has a fort at Ni-</p> +<p style="top:750.9pt;left:393.8pt;font-size:11.4pt">agara, so could choose Pays d’en Haut Indians, but selects instead </p> +<p style="top:764.6pt;left:393.8pt;font-size:11.4pt">a Mingo unit and a Shawnee unit, placing them at Mingo Town </p> +<p style="top:778.4pt;left:393.8pt;font-size:11.4pt">and Logstown, respectively, where he also places “French Allied” </p> +<p style="top:792.1pt;left:393.8pt;font-size:11.4pt">markers.</p> +<p style="top:814.9pt;left:393.8pt;font-size:11.4pt">The British player responds in his Action Phase by playing a Call </p> +<p style="top:828.6pt;left:393.8pt;font-size:11.4pt">Out Militias event to place one full strength Colonial Militia unit </p> +<p style="top:842.4pt;left:393.8pt;font-size:11.4pt">in the Southern Militias box.</p> +<p style="top:865.1pt;left:393.8pt;font-size:11.4pt">The French player plays a 2-value card to individually activate the </p> +<p style="top:878.9pt;left:393.8pt;font-size:11.4pt">two new Indian units (each count half a point to activate), plus </p> +<p style="top:892.6pt;left:393.8pt;font-size:11.4pt">Dumas (1-2-1), who is at Ohio Forks. He moves the two units and </p> +<p style="top:906.4pt;left:393.8pt;font-size:11.4pt">the leader each individually via Upper Monongahela to Allegheny </p> +<p style="top:920.1pt;left:393.8pt;font-size:11.4pt">South. </p> +<p style="top:66.4pt;left:267.5pt;font-size:21.6pt"><b>COMBAT EXAMPLES</b></p> +</div> +<div id="page6" style="width:765pt;height:990pt;background-image:url('playbook06.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b></b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">With the threat to Virginia evident, the British player uses a 2-value </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">card to build stockades at Augusta and Winchester. (There is al-</p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">ready a Virginia Provincial unit at Woodstock.)</p> +<p style="top:117.1pt;left:56.3pt;font-size:11.4pt">The French player uses a 1-value card to activate Dumas and the </p> +<p style="top:130.9pt;left:56.3pt;font-size:11.4pt">two Indian units as a force and moves them to Augusta to raid </p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">the stockade. (The French player could have individually activated </p> +<p style="top:158.4pt;left:56.3pt;font-size:11.4pt">Indian units—or moved just one unit under Dumas—to Infiltrate </p> +<p style="top:172.1pt;left:56.3pt;font-size:11.4pt">through Augusta to Culpeper, and the Provincial in Woodstock </p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt">could have attempted to Intercept into Augusta and/or Culpeper </p> +<p style="top:199.6pt;left:56.3pt;font-size:11.4pt">and force a Battle.)</p> +<p style="top:222.4pt;left:56.3pt;font-size:11.4pt">Because the raid target is an unoccupied stockade in cultivated ter-</p> +<p style="top:236.1pt;left:56.3pt;font-size:11.4pt">rain, a Militia unit from the corresponding box may be deployed </p> +<p style="top:249.9pt;left:56.3pt;font-size:11.4pt">to bring about a Battle. The British player decides to deploy his </p> +<p style="top:263.6pt;left:56.3pt;font-size:11.4pt">new Colonial Militia unit to the Augusta stockade, so Dumas’ force </p> +<p style="top:277.4pt;left:56.3pt;font-size:11.4pt">must attack.</p> +<p style="top:300.1pt;left:56.3pt;font-size:11.4pt">On the CRT, the French are on the 2 column (DRMs of +1 for Du-</p> +<p style="top:313.9pt;left:56.3pt;font-size:11.4pt">mas’ tactics and –1 for the stockade cancel out). The British are on </p> +<p style="top:327.6pt;left:56.3pt;font-size:11.4pt">the 1 column. Each player rolls a 4, each causing one step loss. The </p> +<p style="top:341.4pt;left:56.3pt;font-size:11.4pt">reduced Militia unit returns to the Southern Colonial Militia box. </p> +<p style="top:355.1pt;left:56.3pt;font-size:11.4pt">The French player reduces the Mingo Indian unit to 0-6 and must </p> +<p style="top:368.9pt;left:56.3pt;font-size:11.4pt">retreat Dumas’ force back to Allegheny South (tied results without </p> +<p style="top:382.6pt;left:56.3pt;font-size:11.4pt">eliminating the defender mean the attacker loses).</p> +<p style="top:405.4pt;left:56.3pt;font-size:11.4pt">The British player has another Call Out Militias event in his hand </p> +<p style="top:419.1pt;left:56.3pt;font-size:11.4pt">and plays it to place a second Militia unit in the Southern Colonial </p> +<p style="top:432.9pt;left:56.3pt;font-size:11.4pt">Militia box.</p> +<p style="top:455.6pt;left:56.3pt;font-size:11.4pt">The French player is content to keep the British distracted and on </p> +<p style="top:469.4pt;left:56.3pt;font-size:11.4pt">the defensive, and so with another 1-value card again activates Du-</p> +<p style="top:483.1pt;left:56.3pt;font-size:11.4pt">mas’ force to repeat the strike on Augusta.</p> +<p style="top:505.9pt;left:56.3pt;font-size:11.4pt">The British player deploys his new full-strength Militia unit to the </p> +<p style="top:519.6pt;left:56.3pt;font-size:11.4pt">stockade, but this time only the French player scores a 1-step loss </p> +<p style="top:533.4pt;left:56.3pt;font-size:11.4pt">on the CRT. The reduced Militia unit returns to its box and Dumas’ </p> +<p style="top:547.1pt;left:56.3pt;font-size:11.4pt">force remains in Augusta to carry out its raid.</p> +<p style="top:569.9pt;left:56.3pt;font-size:11.4pt">The French Raid receives a +1 for Dumas’ tactics and a –1 be-</p> +<p style="top:583.6pt;left:56.3pt;font-size:11.4pt">cause the target space is within a Department with at least two </p> +<p style="top:597.4pt;left:56.3pt;font-size:11.4pt">militia units in its box. The French roll a 5 on the Stockade/Set-</p> +<p style="top:611.1pt;left:56.3pt;font-size:11.4pt">tlement column—a Success and one step loss. The stockade is </p> +<p style="top:624.9pt;left:56.3pt;font-size:11.4pt">eliminated and a Raided marker is placed in Augusta. The French </p> +<p style="top:638.6pt;left:56.3pt;font-size:11.4pt">player decides to eliminate the already reduced Mingo unit. All </p> +<p style="top:652.4pt;left:56.3pt;font-size:11.4pt">who participated in the raid must Go Home. The French player </p> +<p style="top:666.1pt;left:56.3pt;font-size:11.4pt">decides to have the surviving Shawnee unit accompany Dumas </p> +<p style="top:679.9pt;left:56.3pt;font-size:11.4pt">back to the fort at Ohio Forks.</p> +<p style="top:702.6pt;left:56.3pt;font-size:11.4pt">Assuming the French place no additional Raided counters, the </p> +<p style="top:716.4pt;left:56.3pt;font-size:11.4pt">Raided marker at Augusta will be worth 1 VP (half a VP, rounded </p> +<p style="top:730.1pt;left:56.3pt;font-size:11.4pt">up) when it is removed at year end.</p> +<p style="top:296.4pt;left:393.8pt;font-size:21.6pt"><b>Amphibious Landing</b></p> +<p style="top:323.6pt;left:393.8pt;font-size:19.2pt">Gabarus Bay and Louisbourg, 1758</p> +<p style="top:348.4pt;left:393.8pt;font-size:11.4pt">The British player uses a 3-value card to activate a large force of </p> +<p style="top:362.1pt;left:393.8pt;font-size:11.4pt">units and leaders under Amherst in Halifax, then plays an Amphibi-</p> +<p style="top:376.1pt;left:393.8pt;font-size:11.4pt">ous Landing card to allow it to perform a naval move to French-</p> +<p style="top:389.6pt;left:393.8pt;font-size:11.4pt">controlled Louisbourg and to place an Amphib marker there. </p> +<p style="top:411.4pt;left:393.8pt;font-size:11.4pt">Louisbourg is occupied by Drucour and five French Regular units. </p> +<p style="top:425.1pt;left:393.8pt;font-size:11.4pt">The French player decides to defend outside the fortress with this </p> +<p style="top:438.9pt;left:393.8pt;font-size:11.4pt">force, in hopes of throwing the British back to Halifax and in order </p> +<p style="top:452.6pt;left:393.8pt;font-size:11.4pt">to use a Fieldworks card he is holding, so a Battle occurs. In the </p> +<p style="top:466.4pt;left:393.8pt;font-size:11.4pt">Battle, the British roll is modified by –1 for attacking amphibiously </p> +<p style="top:480.1pt;left:393.8pt;font-size:11.4pt">and shifts one column left for the French Fieldworks marker. </p> +<p style="top:502.0pt;left:393.8pt;font-size:11.4pt">If the British lost, they would retreat to Halifax (the space from </p> +<p style="top:515.8pt;left:393.8pt;font-size:11.4pt">which they entered the Battle), the Amphib marker would be re-</p> +<p style="top:529.5pt;left:393.8pt;font-size:11.4pt">moved, the Fieldworks marker would remain, and the French </p> +<p style="top:543.3pt;left:393.8pt;font-size:11.4pt">would receive 1 VP for winning a Battle against a force that in-</p> +<p style="top:557.0pt;left:393.8pt;font-size:11.4pt">cludes either Regulars or more than four units.</p> +<p style="top:578.9pt;left:393.8pt;font-size:11.4pt">In this case, however, the British win the battle, and so the surviv-</p> +<p style="top:592.6pt;left:393.8pt;font-size:11.4pt">ing French force must retreat into the fortress (there is no adjacent </p> +<p style="top:606.4pt;left:393.8pt;font-size:11.4pt">space, and only the British may retreat by sea—and then only if </p> +<p style="top:620.1pt;left:393.8pt;font-size:11.4pt">they have an Amphib marker). The British receive 1 VP for win-</p> +<p style="top:633.9pt;left:393.8pt;font-size:11.4pt">ning a Battle against Regulars or more than four units, the Field-</p> +<p style="top:647.6pt;left:393.8pt;font-size:11.4pt">works marker is removed, and a “Siege 0” marker is placed.</p> +<p style="top:669.5pt;left:393.8pt;font-size:11.4pt">The space is now besieged and controlled by neither side. If the </p> +<p style="top:683.3pt;left:393.8pt;font-size:11.4pt">French player were holding the Louisbourg Squadrons card, he </p> +<p style="top:697.0pt;left:393.8pt;font-size:11.4pt">could no longer play it as an event because of the contested control </p> +<p style="top:710.8pt;left:393.8pt;font-size:11.4pt">of Louisbourg.</p> +<p style="top:732.6pt;left:393.8pt;font-size:11.4pt">Despite the contested control—and because of the Amphib mark-</p> +<p style="top:746.4pt;left:393.8pt;font-size:11.4pt">er—the British could naval move additional forces to Louisbourg </p> +<p style="top:760.1pt;left:393.8pt;font-size:11.4pt">from any other British port without another Amphibious Landing </p> +<p style="top:773.9pt;left:393.8pt;font-size:11.4pt">card, or could naval move besieging units from Louisbourg to any </p> +<p style="top:787.6pt;left:393.8pt;font-size:11.4pt">British port (including Halifax).</p> +<p style="top:809.4pt;left:393.8pt;font-size:11.4pt">The British cannot, however, carry out an Amphibious Landing at </p> +<p style="top:823.1pt;left:393.8pt;font-size:11.4pt">the three approaches to Québec until they capture the fortress at </p> +<p style="top:836.9pt;left:393.8pt;font-size:11.4pt">Louisbourg and thereby control the Louisbourg space, because an </p> +<p style="top:850.6pt;left:393.8pt;font-size:11.4pt">Amphibious Landing must come from a port they control. </p> +<p style="top:872.5pt;left:393.8pt;font-size:11.4pt">If the British succeed in capturing the fortress before year end, they </p> +<p style="top:886.3pt;left:393.8pt;font-size:11.4pt">will receive 3 VPs and be immune to Attrition there. However, if </p> +<p style="top:900.0pt;left:393.8pt;font-size:11.4pt">the siege continues at yearend, both the French and British there </p> +<p style="top:913.8pt;left:393.8pt;font-size:11.4pt">will suffer Attrition.</p> +</div> +<div id="page7" style="width:765pt;height:990pt;background-image:url('playbook07.png')"> +<p style="top:36.3pt;left:701.3pt;font-size:14.4pt"><b></b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.4pt;left:56.3pt;font-size:21.6pt"><b>Battle Outside a Fortress</b></p> +<p style="top:96.3pt;left:56.3pt;font-size:19.2pt">The Plains of Abraham, 1759</p> +<p style="top:121.0pt;left:56.3pt;font-size:11.4pt">An army under Wolfe (1-6-2) is ensconced at Île d’Orléans on an </p> +<p style="top:134.8pt;left:56.3pt;font-size:11.4pt">Amphib marker and a stockade, having been repulsed in a recent </p> +<p style="top:148.5pt;left:56.3pt;font-size:11.4pt">movement into Québec. The British player activates the force </p> +<p style="top:162.3pt;left:56.3pt;font-size:11.4pt">under Wolfe with a 1-value card. The force includes Murray (1-</p> +<p style="top:176.0pt;left:56.3pt;font-size:11.4pt">5-0), Monckton (2-5-0), one full-strength 4-4 (one of the 78th </p> +<p style="top:189.8pt;left:56.3pt;font-size:11.4pt">Highlanders), three full strength 3-4s (the 35th, 43rd and 48th), </p> +<p style="top:203.5pt;left:56.3pt;font-size:11.4pt">three reduced-strength (3-4) Regulars (the other 78th, the 2/60th </p> +<p style="top:217.3pt;left:56.3pt;font-size:11.4pt">and the 3/60th), four reduced (2-4) Regulars (the 15th, 28th, 47th </p> +<p style="top:231.0pt;left:56.3pt;font-size:11.4pt">and 58th), a 2-6 Light Infantry unit (Howe’s) and a 2-6 Ranger </p> +<p style="top:244.8pt;left:56.3pt;font-size:11.4pt">unit (Goreham)—a total of 34 strength points. The British player </p> +<p style="top:258.5pt;left:56.3pt;font-size:11.4pt">moves the entire force into the Québec space. (For convenience, all </p> +<p style="top:272.3pt;left:56.3pt;font-size:11.4pt">these leaders and units are in the Wolfe box, and only Wolfe moved </p> +<p style="top:286.0pt;left:56.3pt;font-size:11.4pt">from the Île d’Orléans space to Québec.) </p> +<p style="top:308.8pt;left:56.3pt;font-size:11.4pt">The French force at Québec already has a Fieldworks marker and </p> +<p style="top:322.5pt;left:56.3pt;font-size:11.4pt">consists of Montcalm (1-6-2), Vaudreuil (3-5-0), Bougainville (1-</p> +<p style="top:336.3pt;left:56.3pt;font-size:11.4pt">3-0), three full strength Regulars (the Royal Roussillon, Langued-</p> +<p style="top:350.0pt;left:56.3pt;font-size:11.4pt">oc and La Sarre Regulars), three reduced (2-4) Regulars (Béarn, </p> +<p style="top:363.8pt;left:56.3pt;font-size:11.4pt">Guyenne and a Marine unit); two reduced (0-6) Coureurs des bois </p> +<p style="top:377.5pt;left:56.3pt;font-size:11.4pt">units and four full strength (1-6) Indian units (Ottawa, Huron, Al-</p> +<p style="top:391.3pt;left:56.3pt;font-size:11.4pt">gonquin and Caughnawaga). The French player— not wanting to </p> +<p style="top:405.0pt;left:56.3pt;font-size:11.4pt">leave any of this army bottled up inside the fortress, and wanting to </p> +<p style="top:418.8pt;left:56.3pt;font-size:11.4pt">take advantage of his Fieldworks and a strong militia— decides to </p> +<p style="top:432.5pt;left:56.3pt;font-size:11.4pt">defend outside with the entire force. A battle results.</p> +<p style="top:455.3pt;left:56.3pt;font-size:11.4pt">The French player has four full strength Canadian Militia units (4 </p> +<p style="top:469.0pt;left:56.3pt;font-size:11.4pt">x 1-0) in the St. Lawrence Militia Box, and he decides to deploy </p> +<p style="top:482.8pt;left:56.3pt;font-size:11.4pt">all of them to Québec for the battle, giving his force a total combat </p> +<p style="top:496.5pt;left:56.3pt;font-size:11.4pt">strength of 23.</p> +<p style="top:519.3pt;left:56.3pt;font-size:11.4pt">(He could not deploy them for the battle if there were any Raided” </p> +<p style="top:533.0pt;left:56.3pt;font-size:11.4pt">markers in the St.Lawrence Department at that time, but earlier </p> +<p style="top:546.8pt;left:56.3pt;font-size:11.4pt">raids by the British rangers into Baie-St-Paul and Rivière-Ouelle </p> +<p style="top:560.5pt;left:56.3pt;font-size:11.4pt">failed.)</p> +<p style="top:583.3pt;left:56.3pt;font-size:11.4pt">The British player plays a Fieldworks card, removing the French </p> +<p style="top:597.0pt;left:56.3pt;font-size:11.4pt">Fieldworks marker (representing his army finding a way around </p> +<p style="top:610.8pt;left:56.3pt;font-size:11.4pt">them). Neither player is holding any other response events (with a </p> +<p style="top:624.5pt;left:56.3pt;font-size:11.4pt">brown background around its name).</p> +<p style="top:647.3pt;left:56.3pt;font-size:11.4pt">The only modifiers are for the tactics ratings of each commander, </p> +<p style="top:661.0pt;left:56.3pt;font-size:11.4pt">in this case +2 for each side for Montcalm and Wolfe. The British </p> +<p style="top:674.8pt;left:56.3pt;font-size:11.4pt">player rolls on the >28 column and the French player the 22-27 col-</p> +<p style="top:688.5pt;left:56.3pt;font-size:11.4pt">umn of the CRT, each adding +2 to the die roll. The British player </p> +<p style="top:702.3pt;left:56.3pt;font-size:11.4pt">rolls a 6, resulting in eight French step losses and an leader check. </p> +<p style="top:716.0pt;left:56.3pt;font-size:11.4pt">The French player rolls a 1, resulting in four British step losses and </p> +<p style="top:729.8pt;left:56.3pt;font-size:11.4pt">a leader check as well.</p> +<p style="top:496.0pt;left:393.8pt;font-size:11.4pt">The French player must flip his three full-strength Regulars and </p> +<p style="top:509.8pt;left:393.8pt;font-size:11.4pt">eliminate one reduced Regulars, plus flip four other units, and in </p> +<p style="top:523.5pt;left:393.8pt;font-size:11.4pt">this case he chooses the four Militia units. He must roll a check for </p> +<p style="top:537.3pt;left:393.8pt;font-size:11.4pt">each of his leaders. Rolling a 1, Montcalm is killed (removed).</p> +<p style="top:560.0pt;left:393.8pt;font-size:11.4pt">The British player must flip two of his full-strength Regulars plus </p> +<p style="top:573.8pt;left:393.8pt;font-size:11.4pt">two other full-strength units, in this case choosing the Light Infan-</p> +<p style="top:587.5pt;left:393.8pt;font-size:11.4pt">try unit and an additional Regular unit. The British player rolls for </p> +<p style="top:601.3pt;left:393.8pt;font-size:11.4pt">each of his leaders. Rolling a 1, Wolfe is killed.</p> +<p style="top:624.0pt;left:393.8pt;font-size:11.4pt">The French lost and must retreat. All militia are returned to the St. </p> +<p style="top:637.8pt;left:393.8pt;font-size:11.4pt">Lawrence Militia box. The French could retreat into the fortress, </p> +<p style="top:651.5pt;left:393.8pt;font-size:11.4pt">but the French player still wishes to avoid committing his main </p> +<p style="top:665.3pt;left:393.8pt;font-size:11.4pt">army to a siege and so retreats to Bécancour, a cultivated space.</p> +<p style="top:688.0pt;left:393.8pt;font-size:11.4pt">The British receive 1 VP for winning a field battle against Regulars </p> +<p style="top:701.8pt;left:393.8pt;font-size:11.4pt">or more than four units. A “Siege 0” marker is placed on the Qué-</p> +<p style="top:715.5pt;left:393.8pt;font-size:11.4pt">bec fortress, which will defend itself even though empty of units, </p> +<p style="top:729.3pt;left:393.8pt;font-size:11.4pt">until taken by Siege and Assault (or a Surrender! event).</p> +</div> +<div id="page8" style="width:765pt;height:990pt;background-image:url('playbook08.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b></b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:111.4pt;left:56.3pt;font-size:21.6pt"><b>The Year 1757</b></p> +<p style="top:136.4pt;left:56.3pt;font-size:11.4pt">A good way to learn how to play <i>WILDERNESS WAR</i> is to set up </p> +<p style="top:150.1pt;left:56.3pt;font-size:11.4pt">and follow along with this full description of a sample year of the </p> +<p style="top:163.9pt;left:56.3pt;font-size:11.4pt">game.</p> +<p style="top:186.6pt;left:56.3pt;font-size:11.4pt">Two players have decided to play the tournament scenario, <i>Annus </i></p> +<p style="top:200.4pt;left:56.3pt;font-size:11.4pt"><i>Mirabilis</i>. They choose sides and agree not to use any Optional </p> +<p style="top:214.1pt;left:56.3pt;font-size:11.4pt">Rules.</p> +<p style="top:236.9pt;left:56.3pt;font-size:11.4pt">They place the units and leaders according to the scenario setup, </p> +<p style="top:250.6pt;left:56.3pt;font-size:11.4pt">opting for convenience to ignore the historical designations, but </p> +<p style="top:264.4pt;left:56.3pt;font-size:11.4pt">making sure to select the right types of units.</p> +<p style="top:287.1pt;left:56.3pt;font-size:11.4pt">To be able to spread out the units more, they place Vaudreuil and </p> +<p style="top:300.9pt;left:56.3pt;font-size:11.4pt">the units at Montréal in the Montcalm box, leaving only Montcalm </p> +<p style="top:314.6pt;left:56.3pt;font-size:11.4pt">in the Montréal space. The French player also places Bougainville </p> +<p style="top:328.4pt;left:56.3pt;font-size:11.4pt">and the units at Ticonderoga in the Rigaud box, for the same rea-</p> +<p style="top:342.1pt;left:56.3pt;font-size:11.4pt">son. Likewise, Abercromby and the units at New York City are in </p> +<p style="top:355.9pt;left:56.3pt;font-size:11.4pt">Loudoun’s box.</p> +<p style="top:378.6pt;left:56.3pt;font-size:11.4pt">They place the “Provincial Assemblies” marker at “Supportive,” </p> +<p style="top:392.4pt;left:56.3pt;font-size:11.4pt">the VP marker on the French section of the VP Track at 4, and the </p> +<p style="top:406.1pt;left:56.3pt;font-size:11.4pt">Season marker on Early Season 1757, “French First” side up.</p> +<p style="top:428.9pt;left:56.3pt;font-size:11.4pt">They prepare the deck, removing the eight cards that say “1755 </p> +<p style="top:442.6pt;left:56.3pt;font-size:11.4pt">scenarios” (#63 to #70), which are events considered to have been </p> +<p style="top:456.4pt;left:56.3pt;font-size:11.4pt">played and removed (occurred historically) during 1755 or 1756. </p> +<p style="top:470.1pt;left:56.3pt;font-size:11.4pt">Then one player shuffles and begins the first season, Early Season </p> +<p style="top:483.9pt;left:56.3pt;font-size:11.4pt">1757, by dealing each player nine cards. The players receive the </p> +<p style="top:497.6pt;left:56.3pt;font-size:11.4pt">following hands (card Activation values are in brackets [#]).</p> +<p style="top:111.8pt;left:393.8pt;font-size:14.4pt"><b>French Hand</b></p> +<p style="top:130.8pt;left:393.8pt;font-size:11.4pt">#14 Foul Weather [2]</p> +<p style="top:147.1pt;left:393.8pt;font-size:11.4pt">#24 Northern Indian Alliance [2]</p> +<p style="top:163.6pt;left:393.8pt;font-size:11.4pt">#32 Treaty of Easton [2]</p> +<p style="top:180.0pt;left:393.8pt;font-size:11.4pt">#36 François Bigot [2]</p> +<p style="top:196.5pt;left:393.8pt;font-size:11.4pt">#37 British Ministerial Crisis [3]</p> +<p style="top:213.0pt;left:393.8pt;font-size:11.4pt">#41 British Colonial Politics [3]</p> +<p style="top:229.4pt;left:393.8pt;font-size:11.4pt">#44 Raise Provincial Regiments [2]</p> +<p style="top:245.9pt;left:393.8pt;font-size:11.4pt">#46 Colonial Recruits [2]</p> +<p style="top:262.3pt;left:393.8pt;font-size:11.4pt">#48 Victories in Germany [3]</p> +<p style="top:288.8pt;left:393.8pt;font-size:14.4pt"><b>British Hand</b></p> +<p style="top:307.8pt;left:393.8pt;font-size:11.4pt">#5 Bastions Repaired [1]</p> +<p style="top:324.1pt;left:393.8pt;font-size:11.4pt">#12 Ambush! [1]</p> +<p style="top:340.6pt;left:393.8pt;font-size:11.4pt">#17 Amphibious Landing [1]</p> +<p style="top:357.0pt;left:393.8pt;font-size:11.4pt">#22 Governor Vaudreuil Interferes [3]</p> +<p style="top:373.5pt;left:393.8pt;font-size:11.4pt">#28 Iroquois Alliance [3]</p> +<p style="top:390.0pt;left:393.8pt;font-size:11.4pt">#31 Cherokee Uprising [3]</p> +<p style="top:406.4pt;left:393.8pt;font-size:11.4pt">#38 Provincial Regiments Dispersed for Frontier Duty [2]</p> +<p style="top:422.9pt;left:393.8pt;font-size:11.4pt">#57 British Regulars [3]</p> +<p style="top:439.3pt;left:393.8pt;font-size:11.4pt">#59 British Regulars [3]</p> +<p style="top:458.6pt;left:393.8pt;font-size:11.4pt">Play then begins with alternating Actions Phases (card plays) start-</p> +<p style="top:472.4pt;left:393.8pt;font-size:11.4pt">ing with the French.</p> +<p style="top:913.9pt;left:56.3pt;font-size:11.4pt">At Start Situation</p> +<p style="top:66.0pt;left:153.8pt;font-size:28.8pt"><b>EXTENDED EXAMPLE OF PLAY</b></p> +</div> +<div id="page9" style="width:765pt;height:990pt;background-image:url('playbook09.png')"> +<p style="top:36.3pt;left:701.3pt;font-size:14.4pt"><b></b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase One</b></p> +<p style="top:83.9pt;left:177.5pt;font-size:11.4pt">Hoping to prevent the arrival of Brit-</p> +<p style="top:97.6pt;left:177.5pt;font-size:11.4pt">ish reinforcements, the French player </p> +<p style="top:111.4pt;left:177.5pt;font-size:11.4pt">begins with play of #37 British Minis-</p> +<p style="top:125.4pt;left:177.5pt;font-size:11.4pt">terial Crisis as an Event. Of the cards </p> +<p style="top:138.9pt;left:177.5pt;font-size:11.4pt">listed on the Event, the British player </p> +<p style="top:152.6pt;left:177.5pt;font-size:11.4pt">is holding only two British Regulars </p> +<p style="top:166.4pt;left:177.5pt;font-size:11.4pt">and so must discard one of them. (If he </p> +<p style="top:180.1pt;left:178.8pt;font-size:11.4pt">had had none of the cards on the list, </p> +<p style="top:193.9pt;left:178.8pt;font-size:11.4pt">the French event would have had no ef-</p> +<p style="top:207.6pt;left:177.5pt;font-size:11.4pt">fect.) Cards #37 and #57 both go into a </p> +<p style="top:221.4pt;left:177.5pt;font-size:11.4pt">discard pile.</p> +<p style="top:251.1pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase One</b></p> +<p style="top:268.1pt;left:177.5pt;font-size:11.4pt">The British player now takes an Action </p> +<p style="top:281.9pt;left:177.5pt;font-size:11.4pt">Phase, choosing to enter reinforcements, </p> +<p style="top:295.6pt;left:177.5pt;font-size:11.4pt">playing his remaining British Regulars </p> +<p style="top:309.4pt;left:177.5pt;font-size:11.4pt">(#59) as an Event. He first draws a leader </p> +<p style="top:323.1pt;left:177.5pt;font-size:11.4pt">randomly from the British leader pool </p> +<p style="top:336.9pt;left:177.5pt;font-size:11.4pt">(which, at this point, consists of five lead-</p> +<p style="top:350.6pt;left:177.5pt;font-size:11.4pt">ers), drawing Murray. He then enters one </p> +<p style="top:364.4pt;left:177.5pt;font-size:11.4pt">new 3-4 unit at New York City (placing </p> +<p style="top:378.1pt;left:177.5pt;font-size:11.4pt">it in the Loudoun box), and Murray and </p> +<p style="top:391.9pt;left:177.5pt;font-size:11.4pt">two more 3-4s at Halifax, to add to the </p> +<p style="top:405.6pt;left:177.5pt;font-size:11.4pt">threat to Louisbourg. Because card #59 </p> +<p style="top:419.4pt;left:177.5pt;font-size:11.4pt">says “REMOVE” and has been played as </p> +<p style="top:433.1pt;left:177.5pt;font-size:11.4pt">an Event, it is removed from the game </p> +<p style="top:446.9pt;left:56.3pt;font-size:11.4pt">rather than placed in the discard pile.</p> +<p style="top:476.6pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Two</b></p> +<p style="top:493.6pt;left:177.5pt;font-size:11.4pt">The French player could move Lévis’ </p> +<p style="top:507.4pt;left:177.5pt;font-size:11.4pt">force from Québec to Louisbourg, to </p> +<p style="top:521.1pt;left:177.5pt;font-size:11.4pt">respond to the British build up at Hali-</p> +<p style="top:534.9pt;left:177.5pt;font-size:11.4pt">fax, but he decides to rely on his Foul </p> +<p style="top:548.6pt;left:177.5pt;font-size:11.4pt">Weather response card to block a Brit-</p> +<p style="top:562.4pt;left:177.5pt;font-size:11.4pt">ish amphibious strike, and therefore in-</p> +<p style="top:576.1pt;left:177.5pt;font-size:11.4pt">stead plays #24 Northern Indian Alli-</p> +<p style="top:590.1pt;left:177.5pt;font-size:11.4pt">ance to build up his own strike force in </p> +<p style="top:603.6pt;left:177.5pt;font-size:11.4pt">the Champlain region. He rolls one die (a </p> +<p style="top:617.4pt;left:177.5pt;font-size:11.4pt">4), and because he has less than 5 VPs, </p> +<p style="top:631.1pt;left:177.5pt;font-size:11.4pt">halves the result to 2. He chooses two </p> +<p style="top:644.9pt;left:177.5pt;font-size:11.4pt">units—an Algonquin and a Caughnawa-</p> +<p style="top:658.6pt;left:56.3pt;font-size:11.4pt">ga—and enters them at their settlements, Lac des Deux Montagnes </p> +<p style="top:672.4pt;left:56.3pt;font-size:11.4pt">and Kahnawake, respectively. He also places French Allied mark-</p> +<p style="top:686.1pt;left:56.3pt;font-size:11.4pt">ers on these two settlements to show that they are now susceptible </p> +<p style="top:699.9pt;left:56.3pt;font-size:11.4pt">to British raids. Card #24 goes to the Discard Pile.</p> +<p style="top:729.6pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Two</b></p> +<p style="top:746.6pt;left:56.3pt;font-size:11.4pt">The British player, holding an Amphibious Landing event and seeing </p> +<p style="top:760.4pt;left:56.3pt;font-size:11.4pt">that the enemy has made no effort to reinforce Louisbourg, decides </p> +<p style="top:774.1pt;left:56.3pt;font-size:11.4pt">on a serious effort to seize that fortress. He plays #31 [3] to activate </p> +<p style="top:787.9pt;left:56.3pt;font-size:11.4pt">a force under Loudoun. (Even though the card has a French-only </p> +<p style="top:801.6pt;left:56.3pt;font-size:11.4pt">Event, either player can use it for Activation or Construction.) The </p> +<p style="top:815.4pt;left:56.3pt;font-size:11.4pt">card allows the activation of even a 3-initiative leader like Loud-</p> +<p style="top:829.1pt;left:56.3pt;font-size:11.4pt">oun and also enables a force to perform a Naval Move. The Brit-</p> +<p style="top:842.9pt;left:56.3pt;font-size:11.4pt">ish player designates Abercromby as subordinate (Abercromby’s </p> +<p style="top:856.6pt;left:56.3pt;font-size:11.4pt">command value is no higher than Loudoun’s). Together, Loudoun </p> +<p style="top:870.4pt;left:56.3pt;font-size:11.4pt">and Abercromby’s force activation limit is 14—more than enough </p> +<p style="top:884.1pt;left:56.3pt;font-size:11.4pt">to command the three 4-4 and four 3-4 units at New York City. </p> +<p style="top:897.9pt;left:56.3pt;font-size:11.4pt">Nevertheless, as not all these units will be needed for a maximum </p> +<p style="top:911.6pt;left:56.3pt;font-size:11.4pt">strength attack on Louisbourg, the British player opts to leave one </p> +<p style="top:337.4pt;left:393.8pt;font-size:11.4pt">4-4 Royal American and one 3-4 Regular at New York City, as a </p> +<p style="top:351.1pt;left:393.8pt;font-size:11.4pt">reserve for the Hudson River corridor. He Naval Moves the two </p> +<p style="top:364.9pt;left:393.8pt;font-size:11.4pt">leaders and the other five units to Halifax, a British port. (Because </p> +<p style="top:378.6pt;left:393.8pt;font-size:11.4pt">the force was already in the Loudoun box, the player can simply </p> +<p style="top:392.4pt;left:393.8pt;font-size:11.4pt">move Loudoun to Halifax, being sure to move one 4-4 and one 3-4 </p> +<p style="top:406.1pt;left:393.8pt;font-size:11.4pt">from the Loudoun box to New York City.)</p> +<p style="top:435.9pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Three</b></p> +<p style="top:452.9pt;left:393.8pt;font-size:11.4pt">Despite the overwhelming force at Halifax, the French player press-</p> +<p style="top:466.6pt;left:393.8pt;font-size:11.4pt">es on with his plans in the interior. He plays #44 [2] to individually </p> +<p style="top:480.4pt;left:393.8pt;font-size:11.4pt">activate the Algonquin and Caughnawaga units (which each count </p> +<p style="top:494.1pt;left:393.8pt;font-size:11.4pt">for half an activation), plus a leader, Montcalm. The Indian units </p> +<p style="top:507.9pt;left:393.8pt;font-size:11.4pt">and Montcalm individually move to Ticonderoga (Fort Carillon), </p> +<p style="top:521.6pt;left:393.8pt;font-size:11.4pt">using boat movement. Because Montcalm has left Montréal with-</p> +<p style="top:535.4pt;left:393.8pt;font-size:11.4pt">out the units there, the player moves the units in the Montcalm box </p> +<p style="top:549.1pt;left:393.8pt;font-size:11.4pt">to the Vaudreuil box and places Vaudreuil at Montréal.</p> +<p style="top:783.6pt;left:393.8pt;font-size:12.0pt"><i>French Action Phase 3: Montcalm arrives at Ticonderoga.</i></p> +<p style="top:807.6pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Three</b></p> +<p style="top:824.6pt;left:393.8pt;font-size:11.4pt">The British player responds to the threat to the Hudson Carry by </p> +<p style="top:838.4pt;left:393.8pt;font-size:11.4pt">playing #22 Governor Vaudreuil Interferes as an Event. He could </p> +<p style="top:852.1pt;left:393.8pt;font-size:11.4pt">choose any two French leaders to switch. He chooses Montcalm </p> +<p style="top:865.9pt;left:393.8pt;font-size:11.4pt">and Vaudreuil. The French player must place Vaudreuil at Ticond-</p> +<p style="top:879.6pt;left:393.8pt;font-size:11.4pt">eroga and Montcalm at Montréal (shifting the units in Vaudreuil’s </p> +<p style="top:893.4pt;left:393.8pt;font-size:11.4pt">box back into Montcalm’s box).</p> +<p style="top:297.6pt;left:393.8pt;font-size:11.4pt"><i>British Action #2: Loudon, Abercromby and five units naval move </i></p> +<p style="top:311.4pt;left:393.8pt;font-size:11.4pt"><i>to Halifax.</i></p> +</div> +<div id="page10" style="width:765pt;height:990pt;background-image:url('playbook10.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>10</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Four</b></p> +<p style="top:83.9pt;left:56.3pt;font-size:11.4pt">The French player could use another card to move Montcalm back </p> +<p style="top:97.6pt;left:56.3pt;font-size:11.4pt">into position, but decides instead that the force already at Ticond-</p> +<p style="top:111.4pt;left:56.3pt;font-size:11.4pt">eroga is sufficient and plays #32 [2] to activate Rigaud—with Bou-</p> +<p style="top:125.1pt;left:56.3pt;font-size:11.4pt">gainville, two Regulars, one Coureurs and two Indian units—and </p> +<p style="top:138.9pt;left:56.3pt;font-size:11.4pt">moves the force (it is irrelevant whether by land or boat) into Hud-</p> +<p style="top:152.6pt;left:56.3pt;font-size:11.4pt">son Carry North (Fort William Henry). Vaudreuil stays behind, be-</p> +<p style="top:166.4pt;left:56.3pt;font-size:11.4pt">cause his initiative rating is too high for him to have been activated </p> +<p style="top:180.1pt;left:56.3pt;font-size:11.4pt">with a [2] card and his command rating is too high to be a subordi-</p> +<p style="top:193.9pt;left:56.3pt;font-size:11.4pt">nate to Rigaud. (Bougainville and all the units remain in Rigaud’s </p> +<p style="top:207.6pt;left:56.3pt;font-size:11.4pt">box and the player simply moves Rigaud to the new space.)</p> +<p style="top:230.4pt;left:56.3pt;font-size:11.4pt">The French force has entered a British-occupied space and must </p> +<p style="top:244.1pt;left:56.3pt;font-size:11.4pt">stop. (The force is more than a lone auxiliary unit and so cannot </p> +<p style="top:257.9pt;left:56.3pt;font-size:11.4pt">Infiltrate.) The British player must decide whether to attempt to </p> +<p style="top:271.6pt;left:56.3pt;font-size:11.4pt">Avoid Battle out of the space, or Intercept into it, or neither. With-</p> +<p style="top:285.4pt;left:56.3pt;font-size:11.4pt">out a leader in the space, only one of the two Provincial units there </p> +<p style="top:299.1pt;left:56.3pt;font-size:11.4pt">could Avoid. Up to all four units with Webb—adjacent at Hudson </p> +<p style="top:312.9pt;left:56.3pt;font-size:11.4pt">Carry South (Fort Edward)— could attempt to Intercept. However, </p> +<p style="top:326.6pt;left:56.3pt;font-size:11.4pt">the British player does not want to commit to a large battle (los-</p> +<p style="top:340.4pt;left:56.3pt;font-size:11.4pt">ing a battle involving more than four friendly units costs a Victory </p> +<p style="top:354.1pt;left:56.3pt;font-size:11.4pt">Point). He decides to reinforce William Henry with only a single </p> +<p style="top:367.9pt;left:56.3pt;font-size:11.4pt">unit, in this case, the Rangers. The Interception succeeds (roll of 4), </p> +<p style="top:381.6pt;left:56.3pt;font-size:11.4pt">and the Rangers unit at Hudson Carry South is placed at Hudson </p> +<p style="top:395.4pt;left:56.3pt;font-size:11.4pt">Carry North, and the French will attack at least the Rangers in a </p> +<p style="top:409.1pt;left:56.3pt;font-size:11.4pt">battle.</p> +<p style="top:431.9pt;left:56.3pt;font-size:11.4pt">Now the British player must decide whether the two Provincial </p> +<p style="top:445.6pt;left:56.3pt;font-size:11.4pt">units will defend outside the fort along with the Rangers, or remain </p> +<p style="top:459.4pt;left:56.3pt;font-size:11.4pt">inside. The British player decides to risk the units in a field battle—</p> +<p style="top:473.1pt;left:56.3pt;font-size:11.4pt">in part because he risks no VPs with his small force, while a victory </p> +<p style="top:486.9pt;left:56.3pt;font-size:11.4pt">would earn 1 VP, because the French force contains Regulars (and, </p> +<p style="top:500.6pt;left:56.3pt;font-size:11.4pt">even if it had no Regulars, it has more than four units). </p> +<p style="top:523.4pt;left:56.3pt;font-size:11.4pt">The players resolve the battle. The attacker (the French) has no </p> +<p style="top:537.1pt;left:56.3pt;font-size:11.4pt">events that can be used in the battle. The British are holding an Am-</p> +<p style="top:551.1pt;left:56.3pt;font-size:11.4pt">bush! event, but cannot play it because the French have more aux-</p> +<p style="top:564.6pt;left:56.3pt;font-size:11.4pt">iliaries (two Indian and one Coureurs units) than the British (one </p> +<p style="top:578.4pt;left:56.3pt;font-size:11.4pt">Rangers unit) in the battle. Players consult the Combat Results </p> +<p style="top:592.1pt;left:56.3pt;font-size:11.4pt">Table (CRT) and each rolls one die. The French have nine strength </p> +<p style="top:605.9pt;left:56.3pt;font-size:11.4pt">points and the British have six. There are no die roll modifiers </p> +<p style="top:619.6pt;left:56.3pt;font-size:11.4pt">(DRMs): the space is wilderness, but both sides have auxiliaries; </p> +<p style="top:633.4pt;left:56.3pt;font-size:11.4pt">and the French commander, Rigaud, has a tactical rating of 0. The </p> +<p style="top:647.1pt;left:56.3pt;font-size:11.4pt">French player rolls a 3 for a result of two step losses on the Brit-</p> +<p style="top:660.9pt;left:56.3pt;font-size:11.4pt">ish. The British player rolls a 4, resulting in two step losses on the </p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">French. The British flip their two Provincial units to their reduced </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">sides (wishing to preserve the more valuable Rangers). The first </p> +<p style="top:94.4pt;left:393.8pt;font-size:11.4pt">French casualty must be a Drilled unit, so the French player flips </p> +<p style="top:108.1pt;left:393.8pt;font-size:11.4pt">one 3-4 Regular and then flips the Algonquin Indian unit. No one </p> +<p style="top:121.9pt;left:393.8pt;font-size:11.4pt">rolled a natural 1 or 6, so there are no leader loss checks. Because </p> +<p style="top:135.6pt;left:393.8pt;font-size:11.4pt">the defender wins a tie, Rigaud and his force must retreat whence </p> +<p style="top:149.4pt;left:393.8pt;font-size:11.4pt">they came, to their fort at Ticonderoga, and the British receive a </p> +<p style="top:163.1pt;left:393.8pt;font-size:11.4pt">VP, sliding the VP marker to French 3.</p> +<p style="top:193.0pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Four</b></p> +<p style="top:209.9pt;left:393.8pt;font-size:11.4pt">The British player decides to draw on his reserve at New York City </p> +<p style="top:223.6pt;left:393.8pt;font-size:11.4pt">to beef up the defense of William Henry. He plays #12 [1] to indi-</p> +<p style="top:237.4pt;left:393.8pt;font-size:11.4pt">vidually activate the 4-4 Royal American. He uses boat movement </p> +<p style="top:251.1pt;left:393.8pt;font-size:11.4pt">to bring the 4-4 up the Hudson river to Hudson Carry South, then </p> +<p style="top:264.9pt;left:393.8pt;font-size:11.4pt">across the portage to Hudson Carry North. The French player could </p> +<p style="top:278.6pt;left:393.8pt;font-size:11.4pt">have used the Foul Weather card he is holding to slow down the </p> +<p style="top:292.4pt;left:393.8pt;font-size:11.4pt">Royal Americans, but holds it to block a prospective attack on Lou-</p> +<p style="top:306.1pt;left:393.8pt;font-size:11.4pt">isbourg. French Interception at Hudson Carry North is not possible </p> +<p style="top:319.9pt;left:393.8pt;font-size:11.4pt">because the space is already occupied by the British.</p> +<p style="top:729.4pt;left:393.8pt;font-size:11.4pt"><i>The 4-4 Royal American reinforces the British position at Hudson </i></p> +<p style="top:743.1pt;left:393.8pt;font-size:11.4pt"><i>Carry North.</i></p> +<p style="top:773.0pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Five</b></p> +<p style="top:789.9pt;left:393.8pt;font-size:11.4pt">Having botched his attack on Lake George, the French player de-</p> +<p style="top:803.6pt;left:393.8pt;font-size:11.4pt">cides to take advantage of political conflicts between the British </p> +<p style="top:817.4pt;left:393.8pt;font-size:11.4pt">crown and its colonies to pressure their frontiers. He plays #41 </p> +<p style="top:831.1pt;left:393.8pt;font-size:11.4pt">British Colonial Politics as an Event. The Provincial Assemblies </p> +<p style="top:844.9pt;left:393.8pt;font-size:11.4pt">marker is moved one box in the direction of the French edge of </p> +<p style="top:858.6pt;left:393.8pt;font-size:11.4pt">the map, from Supportive to Reluctant. The British player finds </p> +<p style="top:872.4pt;left:393.8pt;font-size:11.4pt">that he has only six Northern Provincials on the map—still within </p> +<p style="top:886.1pt;left:393.8pt;font-size:11.4pt">the Northern limit—but must remove two Southern units to keep </p> +<p style="top:899.9pt;left:393.8pt;font-size:11.4pt">within their new limit of two. He chooses to eliminate Southern </p> +<p style="top:913.6pt;left:393.8pt;font-size:11.4pt">units at Shamokin and Shepherd’s Ferry.</p> +<p style="top:891.5pt;left:56.3pt;font-size:11.4pt"><i>Rigaud attacks Hudson Carry North with 9 SPs. The British player </i></p> +<p style="top:905.3pt;left:56.3pt;font-size:11.4pt"><i>successfully interecepts and sends the Rangers as reinforcements.</i></p> +</div> +<div id="page11" style="width:765pt;height:990pt;background-image:url('playbook11.png')"> +<p style="top:36.3pt;left:695.0pt;font-size:14.4pt"><b>11</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Five</b></p> +<p style="top:83.9pt;left:56.3pt;font-size:11.4pt">The British player notes the thinning </p> +<p style="top:97.6pt;left:56.3pt;font-size:11.4pt">of his defenses in the south, but never-</p> +<p style="top:111.4pt;left:56.3pt;font-size:11.4pt">theless attempts to seize the initiative </p> +<p style="top:125.1pt;left:56.3pt;font-size:11.4pt">by launching his major operation for </p> +<p style="top:138.9pt;left:56.3pt;font-size:11.4pt">the season—an amphibious assault on </p> +<p style="top:152.6pt;left:56.3pt;font-size:11.4pt">Louisbourg. He plays #28 [3] and states </p> +<p style="top:166.4pt;left:56.3pt;font-size:11.4pt">that he is activating all leaders and units </p> +<p style="top:180.1pt;left:56.3pt;font-size:11.4pt">at Halifax in a force under Loudoun. </p> +<p style="top:193.9pt;left:56.3pt;font-size:11.4pt">The French player can see what’s com-</p> +<p style="top:207.6pt;left:56.3pt;font-size:11.4pt">ing and immediately—before the Brit-</p> +<p style="top:221.4pt;left:56.3pt;font-size:11.4pt">ish player moves his force—plays #14 </p> +<p style="top:235.1pt;left:56.3pt;font-size:11.4pt">Foul Weather (the Event’s name has a </p> +<p style="top:248.9pt;left:56.3pt;font-size:11.4pt">brown background around it, and there-</p> +<p style="top:262.6pt;left:56.3pt;font-size:11.4pt">fore can be played as a response in the middle of an Action Phase). </p> +<p style="top:276.4pt;left:56.3pt;font-size:11.4pt">The British force is prevented from any Naval Move, and therefore </p> +<p style="top:290.1pt;left:56.3pt;font-size:11.4pt">is stuck at Halifax for its activation. </p> +<p style="top:319.9pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Six</b></p> +<p style="top:336.9pt;left:56.3pt;font-size:11.4pt">The French player now suspects that his opponent is indeed hold-</p> +<p style="top:350.6pt;left:56.3pt;font-size:11.4pt">ing an Amphibious Landing card. The question remains whether </p> +<p style="top:364.4pt;left:56.3pt;font-size:11.4pt">either of the other two cards in the British hand are 3-value cards </p> +<p style="top:378.1pt;left:56.3pt;font-size:11.4pt">that could allow a Naval Move by more than an individual unit. </p> +<p style="top:391.9pt;left:56.3pt;font-size:11.4pt">The French player decides to risk that possibility, to ignore the </p> +<p style="top:405.6pt;left:56.3pt;font-size:11.4pt">maritime threat, and to press his border war on the British colonies. </p> +<p style="top:419.4pt;left:56.3pt;font-size:11.4pt">He plays #36 [2] for individual activation of the Huron and Missis-</p> +<p style="top:433.1pt;left:56.3pt;font-size:11.4pt">sauga (one activation point)—which each perform Boat Movement </p> +<p style="top:446.9pt;left:56.3pt;font-size:11.4pt">(representing canoes, of course) along the seven spaces from Mon-</p> +<p style="top:460.6pt;left:56.3pt;font-size:11.4pt">tréal to Oneida Carry West—and the Shawnee and Mingo units </p> +<p style="top:474.4pt;left:56.3pt;font-size:11.4pt">(the second activation point)—which move to Allegheny South, </p> +<p style="top:488.1pt;left:56.3pt;font-size:11.4pt">where they must stop. The British provincial at Winchester—a </p> +<p style="top:501.9pt;left:56.3pt;font-size:11.4pt">Drilled unit—cannot intercept individual Auxiliary units entering </p> +<p style="top:515.6pt;left:56.3pt;font-size:11.4pt">Allegheny South because the space is mountain.</p> +<p style="top:771.5pt;left:56.3pt;font-size:11.4pt"><i>French Action #6 moves four Indian units at the cost of 2 Activa-</i></p> +<p style="top:785.3pt;left:56.3pt;font-size:11.4pt"><i>tion Points</i></p> +<p style="top:815.0pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Six</b></p> +<p style="top:832.0pt;left:56.3pt;font-size:11.4pt">Fresh out of 3-value cards, the British player must wait for the next </p> +<p style="top:845.8pt;left:56.3pt;font-size:11.4pt">season before launching his naval assault. Instead he responds to </p> +<p style="top:859.5pt;left:56.3pt;font-size:11.4pt">the threat to Virginia by playing #5 for Construction, completing </p> +<p style="top:873.3pt;left:56.3pt;font-size:11.4pt">the fort at Winchester (Fort Loudoun)—where there is an in-supply </p> +<p style="top:887.0pt;left:56.3pt;font-size:11.4pt">Drilled unit (the Southern Provincial)—so as to free up the South-</p> +<p style="top:900.8pt;left:56.3pt;font-size:11.4pt">ern unit there for interception, chasing, or blocking the Shawnee </p> +<p style="top:914.5pt;left:56.3pt;font-size:11.4pt">and Mingo.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Seven</b></p> +<p style="top:83.9pt;left:393.8pt;font-size:11.4pt">The French play #46 [2] to activate the same four Indian units as </p> +<p style="top:97.6pt;left:393.8pt;font-size:11.4pt">in the previous French phase. (He tilts the four unit counters as a </p> +<p style="top:111.4pt;left:393.8pt;font-size:11.4pt">reminder of which units he activated, as he carries out the actions </p> +<p style="top:125.1pt;left:393.8pt;font-size:11.4pt">of each in succession). (See illustration on next page.)</p> +<p style="top:147.9pt;left:393.8pt;font-size:11.4pt">a) The Mingo Infiltrate through the stockade space Augusta (rather </p> +<p style="top:161.6pt;left:393.8pt;font-size:11.4pt">than Woodstock, so as to avoid possible Interception from Win-</p> +<p style="top:175.4pt;left:393.8pt;font-size:11.4pt">chester) into Culpeper. Having ended movement in an enemy cul-</p> +<p style="top:189.1pt;left:393.8pt;font-size:11.4pt">tivated space, the unit must Raid and rolls on the cultivated column </p> +<p style="top:202.9pt;left:393.8pt;font-size:11.4pt">of the Raid Table. There are no modifiers (there is only one unit in </p> +<p style="top:216.6pt;left:393.8pt;font-size:11.4pt">the Southern Colonial Militias box). The French player rolls a 4—a </p> +<p style="top:230.4pt;left:393.8pt;font-size:11.4pt">failed Raid and one step loss. He flips the Mingo and places him in </p> +<p style="top:244.1pt;left:393.8pt;font-size:11.4pt">his home settlement, Mingo Town.</p> +<p style="top:266.9pt;left:393.8pt;font-size:11.4pt">b) The Shawnee repeats the Infiltration and Raid against Culpeper, </p> +<p style="top:280.6pt;left:393.8pt;font-size:11.4pt">rolling a 5—a Successful raid and one step loss. A Raided marker </p> +<p style="top:294.4pt;left:393.8pt;font-size:11.4pt">is placed at Culpeper; the Shawnee unit is flipped and placed in </p> +<p style="top:308.1pt;left:393.8pt;font-size:11.4pt">Logstown.</p> +<p style="top:330.9pt;left:393.8pt;font-size:11.4pt">c) Next, the Huron at Oneida Carry West move by land through </p> +<p style="top:344.6pt;left:393.8pt;font-size:11.4pt">Oneida Castle, Canajoharie and Schoharie—and daringly attempt </p> +<p style="top:358.4pt;left:393.8pt;font-size:11.4pt">to Infiltrate the Albany space into Kinderhook. (Indian settlements </p> +<p style="top:372.1pt;left:393.8pt;font-size:11.4pt">are no hindrance to movement; the Drilled units at Schenectady </p> +<p style="top:385.9pt;left:393.8pt;font-size:11.4pt">and Albany cannot Intercept the lone Auxiliary Huron in any of </p> +<p style="top:399.6pt;left:393.8pt;font-size:11.4pt">the traversed wilderness spaces; and the Huron auxiliary can enter </p> +<p style="top:413.4pt;left:393.8pt;font-size:11.4pt">an enemy fortress space because it is attempting to Infiltrate.) The </p> +<p style="top:427.1pt;left:393.8pt;font-size:11.4pt">British player can now attempt an Intercept in Albany with any one </p> +<p style="top:440.9pt;left:393.8pt;font-size:11.4pt">unit or force in Albany, Schenectady or Hudson Carry South. He </p> +<p style="top:454.6pt;left:393.8pt;font-size:11.4pt">does not want to redeploy any units, so attempts with a Regular at </p> +<p style="top:468.4pt;left:393.8pt;font-size:11.4pt">Albany (but fails on a roll of 3). The Huron has passed through an </p> +<p style="top:482.1pt;left:393.8pt;font-size:11.4pt">enemy cultivated space (Albany) and so must stop at Kinderhook, </p> +<p style="top:495.9pt;left:393.8pt;font-size:11.4pt">where it Raids. The roll is a 6—a Success with no loss. A Raided </p> +<p style="top:509.6pt;left:393.8pt;font-size:11.4pt">marker is placed in the space and the lucky Huron unit goes home </p> +<p style="top:523.4pt;left:393.8pt;font-size:11.4pt">to Pays d’en Haut.</p> +<p style="top:546.1pt;left:393.8pt;font-size:11.4pt">d) Finally, the Mississauga move by land due south to Station </p> +<p style="top:559.9pt;left:393.8pt;font-size:11.4pt">Point, then East Delaware, and into the stockade space of Easton. </p> +<p style="top:573.6pt;left:393.8pt;font-size:11.4pt">They cannot Infiltrate into Trenton or Reading because they are </p> +<p style="top:587.4pt;left:393.8pt;font-size:11.4pt">out of movement points. Because the would-be raiders have ended </p> +<p style="top:601.1pt;left:393.8pt;font-size:11.4pt">in an otherwise empty stockade space in the Southern Department </p> +<p style="top:614.9pt;left:393.8pt;font-size:11.4pt">(Virginia, Maryland and Pennsylvania), the British may deploy a </p> +<p style="top:628.6pt;left:393.8pt;font-size:11.4pt">Militia unit from that Department’s Militias box to Easton to force </p> +<p style="top:642.4pt;left:393.8pt;font-size:11.4pt">a battle before the Raid attempt (unlike joining a battle involv-</p> +<p style="top:656.1pt;left:393.8pt;font-size:11.4pt">ing other British units, which would be prohibited by the Raided </p> +<p style="top:669.9pt;left:393.8pt;font-size:11.4pt">marker at Culpeper—note the distinction between rules 7.3 and </p> +<p style="top:683.6pt;left:393.8pt;font-size:11.4pt">10.2). The Mississauga must attack the Militia in a battle, suffering </p> +<p style="top:697.4pt;left:393.8pt;font-size:11.4pt">a –1 DRM because the Militia have a stockade. Both sides roll on </p> +<p style="top:711.1pt;left:393.8pt;font-size:11.4pt">the 1 column of the CRT, in this case the Mississauga and Militia </p> +<p style="top:724.9pt;left:393.8pt;font-size:11.4pt">each achieve no effect. With the result a tie, the Mississauga at-</p> +<p style="top:738.6pt;left:393.8pt;font-size:11.4pt">tacker, having lost the battle, must retreat to East Delaware. The </p> +<p style="top:752.4pt;left:393.8pt;font-size:11.4pt">Militia units returns to the Southern Militias box. If East Delaware </p> +<p style="top:766.1pt;left:393.8pt;font-size:11.4pt">were a cultivated space, a raid attempt would ensue there, but it is </p> +<p style="top:779.9pt;left:393.8pt;font-size:11.4pt">wilderness. </p> +<p style="top:809.6pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Seven</b></p> +<p style="top:826.6pt;left:393.8pt;font-size:11.4pt">In his Action Phase, the British player cannot build any stockades </p> +<p style="top:840.4pt;left:393.8pt;font-size:11.4pt">in response to the Raids (construction is not allowed with two cards </p> +<p style="top:854.1pt;left:393.8pt;font-size:11.4pt">in a row). There are no longer any Indians nearby to chase off with </p> +<p style="top:867.9pt;left:393.8pt;font-size:11.4pt">the Provincial at Winchester. So, he continues to reinforce William </p> +<p style="top:881.6pt;left:393.8pt;font-size:11.4pt">Henry by activating the 3-4 Regular at New York City with #38 [2] </p> +<p style="top:895.4pt;left:393.8pt;font-size:11.4pt">and boat moving it to Hudson Carry North. (A 2- or 3-value card </p> +<p style="top:909.1pt;left:393.8pt;font-size:11.4pt">can individually activate only one Drilled unit.)</p> +</div> +<div id="page12" style="width:765pt;height:990pt;background-image:url('playbook12.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>12</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:483.1pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Eight</b></p> +<p style="top:500.1pt;left:56.3pt;font-size:11.4pt">The French player plays his final card, #48 Victories in Germany, </p> +<p style="top:513.9pt;left:56.3pt;font-size:11.4pt">as an Event. He has only one reduced Regular unit, in the Rigaud </p> +<p style="top:527.6pt;left:56.3pt;font-size:11.4pt">box (meaning, at Ticonderoga), and flips it back to full strength.</p> +<p style="top:557.4pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Eight</b></p> +<p style="top:574.4pt;left:56.3pt;font-size:11.4pt">The British player decides to hold his last card, #17 Amphibious </p> +<p style="top:588.1pt;left:56.3pt;font-size:11.4pt">Landing, for the next season, to guarantee he will have such an </p> +<p style="top:601.9pt;left:56.3pt;font-size:11.4pt">Event available for the planned assault on Louisbourg. He places </p> +<p style="top:615.6pt;left:56.3pt;font-size:11.4pt">the British Card Held marker on the Early Season 1757 space of </p> +<p style="top:629.4pt;left:56.3pt;font-size:11.4pt">the Year track as a reminder that he will not be permitted to so hold </p> +<p style="top:643.1pt;left:56.3pt;font-size:11.4pt">a card in the following season. </p> +<p style="top:668.8pt;left:56.3pt;font-size:21.6pt"><b>Late Season 1757</b></p> +<p style="top:693.8pt;left:56.3pt;font-size:11.4pt">The Season marker is advanced to Late Season 1757 and new cards </p> +<p style="top:707.5pt;left:56.3pt;font-size:11.4pt">are dealt until each player again holds nine cards.</p> +<p style="top:737.3pt;left:56.3pt;font-size:12.0pt"><b>French Hand</b></p> +<p style="top:754.3pt;left:56.3pt;font-size:11.4pt">#1 Campaign [3]</p> +<p style="top:768.0pt;left:56.3pt;font-size:11.4pt">#2 Campaign [3]</p> +<p style="top:781.8pt;left:56.3pt;font-size:11.4pt">#8 Coehorns [1]</p> +<p style="top:795.5pt;left:56.3pt;font-size:11.4pt">#16 George Croghan [1]</p> +<p style="top:809.3pt;left:56.3pt;font-size:11.4pt">#21 Louisbourg Squadrons [3]</p> +<p style="top:823.0pt;left:56.3pt;font-size:11.4pt">#26 Western Indian Alliance [2]</p> +<p style="top:836.8pt;left:56.3pt;font-size:11.4pt">#34 Small Pox [3]</p> +<p style="top:850.5pt;left:56.3pt;font-size:11.4pt">#35 Courier Intercepted! [3]</p> +<p style="top:864.3pt;left:56.3pt;font-size:11.4pt">#56 French Regulars [3]</p> +<p style="top:885.0pt;left:56.3pt;font-size:12.0pt"><b>British Hand</b></p> +<p style="top:902.0pt;left:56.3pt;font-size:11.4pt">Held: #17 Amphibious Landing [1]</p> +<p style="top:915.8pt;left:56.3pt;font-size:11.4pt">#4 Campaign [3]</p> +<p style="top:483.1pt;left:393.8pt;font-size:11.4pt">#6 Surrender! [3]</p> +<p style="top:496.9pt;left:393.8pt;font-size:11.4pt">#7 Massacre! [1]</p> +<p style="top:510.6pt;left:393.8pt;font-size:11.4pt">#43 Raise Provincial Regiments [2]</p> +<p style="top:524.4pt;left:393.8pt;font-size:11.4pt">#47 Troop Transports [3]</p> +<p style="top:538.1pt;left:393.8pt;font-size:11.4pt">#49 Call Out Militias [1]</p> +<p style="top:551.9pt;left:393.8pt;font-size:11.4pt">#54 Light Infantry [2]</p> +<p style="top:565.6pt;left:393.8pt;font-size:11.4pt">#58 British Regulars [3]</p> +<p style="top:590.6pt;left:393.8pt;font-size:11.4pt">The French player again has the first Action Phase.</p> +<p style="top:620.5pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase One</b></p> +<p style="top:637.4pt;left:521.3pt;font-size:11.4pt">Thanking his lucky star for drawing </p> +<p style="top:651.1pt;left:521.3pt;font-size:11.4pt">#21 Louisbourg Squadrons just as </p> +<p style="top:664.9pt;left:521.3pt;font-size:11.4pt">Loudoun’s army is bearing down on </p> +<p style="top:678.6pt;left:521.3pt;font-size:11.4pt">the French fortress port, he decides to </p> +<p style="top:692.4pt;left:521.3pt;font-size:11.4pt">risk the fortunes of the French navy and </p> +<p style="top:706.1pt;left:521.3pt;font-size:11.4pt">play the event (even though its benefits </p> +<p style="top:719.9pt;left:521.3pt;font-size:11.4pt">to him will last only one hand, because </p> +<p style="top:733.6pt;left:521.3pt;font-size:11.4pt">it is already Late Season). He rolls a </p> +<p style="top:747.4pt;left:521.3pt;font-size:11.4pt">5, so the card is discarded rather than </p> +<p style="top:761.1pt;left:521.3pt;font-size:11.4pt">removed from play, and there is no im-</p> +<p style="top:774.9pt;left:521.3pt;font-size:11.4pt">pact on French naval movement or Brit-</p> +<p style="top:788.6pt;left:521.3pt;font-size:11.4pt">ish ability to play the Quiberon event. </p> +<p style="top:802.4pt;left:521.3pt;font-size:11.4pt">The British player will not be able to </p> +<p style="top:816.1pt;left:393.8pt;font-size:11.4pt">play Amphibious Landing events this season, and a Louisbourg </p> +<p style="top:829.9pt;left:393.8pt;font-size:11.4pt">Squadrons - No Amphib marker is placed on the Season marker </p> +<p style="top:843.6pt;left:393.8pt;font-size:11.4pt">as a reminder.</p> +<p style="top:873.5pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase One</b></p> +<p style="top:890.4pt;left:393.8pt;font-size:11.4pt">His offensive plan thwarted for the season, the British player re-</p> +<p style="top:904.1pt;left:393.8pt;font-size:11.4pt">verts to defensive measures. He chooses #43 for Construction. (He </p> +<p style="top:917.9pt;left:393.8pt;font-size:11.4pt">cannot play the Raise Provincial Regiments event, because Pro-</p> +<p style="top:459.1pt;left:56.3pt;font-size:11.4pt"><i>French Action #7: Four Indian Raids.</i></p> +</div> +<div id="page13" style="width:765pt;height:990pt;background-image:url('playbook13.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>13</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">vincial Assemblies are Reluctant.) He cannot finish the fort under </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">construction at Shepherd’s Ferry because there is no Drilled unit </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">there. He can build stockades in empty cultivated spaces, doing so </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">at Ashby’s Gap, Virginia and Trenton, New Jersey, to help defend </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">against further Indian Infiltration. (He does not build at Culpeper, </p> +<p style="top:135.6pt;left:56.3pt;font-size:11.4pt">to avoid offering the French any further VPs in the already Raided </p> +<p style="top:149.4pt;left:56.3pt;font-size:11.4pt">space this year.)</p> +<p style="top:337.0pt;left:56.3pt;font-size:11.4pt"><i>British Acti on #1: The British player builds Stockades at Ashby’s </i></p> +<p style="top:350.8pt;left:56.3pt;font-size:11.4pt"><i>Gap and Trenton. Note Raid marker at Culpeper.</i></p> +<p style="top:380.6pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Two</b></p> +<p style="top:397.5pt;left:56.3pt;font-size:11.4pt">The French player decides to take advantage of the rather ill-posi-</p> +<p style="top:411.3pt;left:56.3pt;font-size:11.4pt">tioned British forces to resume the offensive on the central Cham-</p> +<p style="top:425.0pt;left:56.3pt;font-size:11.4pt">plain front—this time with a full-fledged force. First, however, he </p> +<p style="top:438.8pt;left:56.3pt;font-size:11.4pt">plays #34 Small Pox as an Event, designating Hudson Carry North </p> +<p style="top:452.5pt;left:56.3pt;font-size:11.4pt">as the affected space, which qualifies because there are five units </p> +<p style="top:466.3pt;left:56.3pt;font-size:11.4pt">there. The roll is a 3, halved (rounding up) to 2. The overcrowded </p> +<p style="top:480.0pt;left:56.3pt;font-size:11.4pt">conditions at Fort William Henry result in reduction of the 3-4 reg-</p> +<p style="top:493.8pt;left:56.3pt;font-size:11.4pt">ular and the 4-4 Royal American units (the British player deciding </p> +<p style="top:507.5pt;left:56.3pt;font-size:11.4pt">to preserve the Rangers; the Provincials are ineligible because they </p> +<p style="top:521.3pt;left:56.3pt;font-size:11.4pt">are already reduced).</p> +<p style="top:551.1pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Two</b></p> +<p style="top:568.0pt;left:56.3pt;font-size:11.4pt">The British player anticipates the threat to the Hudson. With Lou-</p> +<p style="top:581.8pt;left:56.3pt;font-size:11.4pt">doun too far away, he plays #4 Campaign as an Event to mass a </p> +<p style="top:595.5pt;left:56.3pt;font-size:11.4pt">defense under Webb at Fort Edward. He designates the two forces </p> +<p style="top:609.3pt;left:56.3pt;font-size:11.4pt">to be activated as Dunbar and his two 3-4 Regulars at Albany and </p> +<p style="top:623.0pt;left:56.3pt;font-size:11.4pt">Johnson and his troops at Schenectady. First, he moves Dunbar’s </p> +<p style="top:636.8pt;left:56.3pt;font-size:11.4pt">force to Hudson Carry South. Second, he moves Johnson with the </p> +<p style="top:650.5pt;left:56.3pt;font-size:11.4pt">2-4 Provincial and the 4-4 Highlander to the same destination, </p> +<p style="top:664.3pt;left:56.3pt;font-size:11.4pt">drops off the units there, and then continues moving with Johnson </p> +<p style="top:678.0pt;left:56.3pt;font-size:11.4pt">(who has 6 MPs) and returns to Schenectady—to be in position </p> +<p style="top:691.8pt;left:56.3pt;font-size:11.4pt">should an opportunity to recruit Mohawks or the Iroquois arise in </p> +<p style="top:705.5pt;left:56.3pt;font-size:11.4pt">the future.</p> +<p style="top:893.1pt;left:56.3pt;font-size:11.4pt"><i>Johnson and Dunbar reinforce Hudson Carry North with four units </i></p> +<p style="top:906.9pt;left:56.3pt;font-size:11.4pt"><i>(12 factors). Johnson returns to Schenectady.</i></p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Three</b></p> +<p style="top:83.9pt;left:393.8pt;font-size:11.4pt">Keeping up with—or, rather, surpassing—the British reinforce-</p> +<p style="top:97.6pt;left:393.8pt;font-size:11.4pt">ment of the Lake George area, the French play #1 Campaign as an </p> +<p style="top:111.4pt;left:393.8pt;font-size:11.4pt">Event. Lévis with his three 3-4s move by boat eight spaces from </p> +<p style="top:125.1pt;left:393.8pt;font-size:11.4pt">Québec to Ticonderoga. Then Montcalm with his full army at </p> +<p style="top:138.9pt;left:393.8pt;font-size:11.4pt">Montréal—two 3-4s, one Coureurs unit, and the Potawatomi and </p> +<p style="top:152.6pt;left:393.8pt;font-size:11.4pt">Ojibwa—move by boat to join Lévis at Ticonderoga. (For conve-</p> +<p style="top:166.4pt;left:393.8pt;font-size:11.4pt">nience, the French player consolidates all the leaders and units un-</p> +<p style="top:180.1pt;left:393.8pt;font-size:11.4pt">der Montcalm—seven 3-4s, two Coureurs units, four Indian units, </p> +<p style="top:193.9pt;left:393.8pt;font-size:11.4pt">and four leaders—placing them in the Montcalm box.)</p> +<p style="top:375.9pt;left:393.8pt;font-size:11.4pt"><i>The situation at Ticonderoga and Hudson Carry South after both </i></p> +<p style="top:389.6pt;left:393.8pt;font-size:11.4pt"><i>players have played Campaign cards to bring in reinforcements.</i></p> +<p style="top:419.4pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Three</b></p> +<p style="top:436.4pt;left:393.8pt;font-size:11.4pt">With a true strategic threat facing Albany, the British player ex-</p> +<p style="top:450.1pt;left:393.8pt;font-size:11.4pt">pends #47 [3] to return Loudoun’s army to the Hudson. Loudoun </p> +<p style="top:463.9pt;left:393.8pt;font-size:11.4pt">with Abercromby, three 3-4s and two 4-4s conduct a Naval Move </p> +<p style="top:477.6pt;left:393.8pt;font-size:11.4pt">to New York City, leaving Monckton and Murray behind at Halifax </p> +<p style="top:491.4pt;left:393.8pt;font-size:11.4pt">with five 3-4 units. </p> +<p style="top:521.1pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Four</b></p> +<p style="top:538.1pt;left:521.3pt;font-size:11.4pt">The French player wishes to try #35 </p> +<p style="top:551.9pt;left:521.3pt;font-size:11.4pt">Courier Intercepted! before launch-</p> +<p style="top:565.6pt;left:521.3pt;font-size:11.4pt">ing his expedition against Fort William </p> +<p style="top:579.4pt;left:521.3pt;font-size:11.4pt">Henry and so plays it as an Event. He </p> +<p style="top:593.1pt;left:521.3pt;font-size:11.4pt">rolls a 4, allowing him to select a card at </p> +<p style="top:606.9pt;left:521.3pt;font-size:11.4pt">random from the British player’s hand. </p> +<p style="top:620.6pt;left:521.3pt;font-size:11.4pt">The card he chooses turns out to be #6 </p> +<p style="top:634.4pt;left:521.3pt;font-size:11.4pt">Surrender! and he adds it to his own </p> +<p style="top:648.1pt;left:521.3pt;font-size:11.4pt">hand. (This card will cause a reshuf-</p> +<p style="top:661.9pt;left:521.3pt;font-size:11.4pt">fle at the end of this hand, unless the </p> +<p style="top:675.6pt;left:521.3pt;font-size:11.4pt">French player decides to hold it until </p> +<p style="top:689.4pt;left:521.3pt;font-size:11.4pt">the next hand.)</p> +<p style="top:719.1pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Four</b></p> +<p style="top:736.1pt;left:393.8pt;font-size:11.4pt">Judging that the army at Fort Edward is sufficient defense against </p> +<p style="top:749.9pt;left:393.8pt;font-size:11.4pt">Montcalm for the moment, the British player uses the respite from </p> +<p style="top:763.6pt;left:393.8pt;font-size:11.4pt">French operations to enter reinforcements. He plays #58 British </p> +<p style="top:777.4pt;left:393.8pt;font-size:11.4pt">Regulars as an Event, removing it from the game. He draws the </p> +<p style="top:791.1pt;left:393.8pt;font-size:11.4pt">leader Forbes from the pool and places him at Philadelphia (for an </p> +<p style="top:804.9pt;left:393.8pt;font-size:11.4pt">eventual expedition against Fort Duquesne). He then takes three </p> +<p style="top:818.6pt;left:393.8pt;font-size:11.4pt">new 3-4 units and chooses to place one at Philadelphia, one at New </p> +<p style="top:832.4pt;left:393.8pt;font-size:11.4pt">York City and one at Halifax.</p> +<p style="top:862.1pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Five</b></p> +<p style="top:879.1pt;left:393.8pt;font-size:11.4pt">The French player now launches his assault on the Hudson defens-</p> +<p style="top:892.9pt;left:393.8pt;font-size:11.4pt">es. He plays #16 [1] to activate Montcalm and all the leaders and </p> +<p style="top:906.6pt;left:393.8pt;font-size:11.4pt">units with him as a force, and moves the force into Hudson Carry </p> +<p style="top:920.4pt;left:393.8pt;font-size:11.4pt">North (simply placing the Montcalm leader at that space).</p> +</div> +<div id="page14" style="width:765pt;height:990pt;background-image:url('playbook14.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>14</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">The British player attempts to Intercept with Webb, in command </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">of all the units at Hudson Carry South. However, he rolls a 3 and </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">fails. He now wishes to defend inside the fort, but only four of the </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">five units at Hudson Carry North will fit, and he cannot attempt to </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">Avoid Battle because he has already attempted Interception into </p> +<p style="top:135.6pt;left:56.3pt;font-size:11.4pt">the space. He decides to defend inside the fort, but leaves one unit, </p> +<p style="top:149.4pt;left:56.3pt;font-size:11.4pt">in this case a reduced Provincial, outside to fight a battle (he places </p> +<p style="top:163.1pt;left:56.3pt;font-size:11.4pt">the other four units underneath the fort marker). The French attack </p> +<p style="top:176.9pt;left:56.3pt;font-size:11.4pt">is strong enough to guarantee eliminating the unit, but the British </p> +<p style="top:190.6pt;left:56.3pt;font-size:11.4pt">player must roll to see if he causes any French losses. He rolls a 1 </p> +<p style="top:204.4pt;left:56.3pt;font-size:11.4pt">(No Effect). There is no leader loss check because no step losses </p> +<p style="top:218.1pt;left:56.3pt;font-size:11.4pt">occurred. The Provincial unit is removed.<i> </i></p> +<p style="top:237.5pt;left:56.3pt;font-size:11.4pt">Because the space is occupied by French units and a British fort, </p> +<p style="top:251.3pt;left:56.3pt;font-size:11.4pt">a siege begins. The French player places a Siege 0 marker on the </p> +<p style="top:265.0pt;left:56.3pt;font-size:11.4pt">fort. He cannot roll yet on the Siege Table because his force did not </p> +<p style="top:278.8pt;left:56.3pt;font-size:11.4pt">begin its activation in that space.</p> +<p style="top:443.6pt;left:56.3pt;font-size:11.4pt"><i>Situation after the British withdraw into Fort William Henry.</i></p> +<p style="top:473.5pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Five</b></p> +<p style="top:490.4pt;left:56.3pt;font-size:11.4pt">The British player has no remaining 3-value cards and so cannot </p> +<p style="top:504.1pt;left:56.3pt;font-size:11.4pt">activate either Webb’s or Loudoun’s armies to respond to Mont-</p> +<p style="top:517.9pt;left:56.3pt;font-size:11.4pt">calm. Otherwise ill positioned to relieve the besieged fort, he de-</p> +<p style="top:531.6pt;left:56.3pt;font-size:11.4pt">cides to leave William Henry to its fate. He plays #17 to continue </p> +<p style="top:545.4pt;left:56.3pt;font-size:11.4pt">his construction of frontier defenses, placing a stockade at Wright’s </p> +<p style="top:559.1pt;left:56.3pt;font-size:11.4pt">Ferry. (The Amphibious Landing is useless now, because of “Lou-</p> +<p style="top:572.9pt;left:56.3pt;font-size:11.4pt">isbourg Squadrons” and because he may not hold any cards for the </p> +<p style="top:586.6pt;left:56.3pt;font-size:11.4pt">next season.)</p> +<p style="top:768.6pt;left:56.3pt;font-size:11.4pt"><i>The British player builds a Stockade at Wright’s Ferry. This illus-</i></p> +<p style="top:782.4pt;left:56.3pt;font-size:11.4pt"><i>tration also shows Loudoun’s army at New York after it returned in </i></p> +<p style="top:796.1pt;left:56.3pt;font-size:11.4pt"><i>Action Phase 3 and the arrival of Forbes in Action Phase 4. </i></p> +<p style="top:826.0pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Six</b></p> +<p style="top:842.9pt;left:56.3pt;font-size:11.4pt">The French player now prosecutes his siege of William Henry, </p> +<p style="top:856.6pt;left:56.3pt;font-size:11.4pt">playing #8 [1] to activate Montcalm’s force. With Montcalm’s tac-</p> +<p style="top:870.4pt;left:56.3pt;font-size:11.4pt">tical rating of 2, the French are guaranteed to reach Siege Level </p> +<p style="top:884.1pt;left:56.3pt;font-size:11.4pt">1 and be able to Assault. But, because the French player wants to </p> +<p style="top:897.9pt;left:56.3pt;font-size:11.4pt">avoid the possibility of casualties (including Montcalm) and wants </p> +<p style="top:911.6pt;left:56.3pt;font-size:11.4pt">to capture the fort intact to speed his expedition toward Albany, he </p> +<p style="top:66.9pt;left:521.3pt;font-size:11.4pt">plays #6 Surrender! (which has a name </p> +<p style="top:80.6pt;left:521.3pt;font-size:11.4pt">with a brown background and therefore </p> +<p style="top:94.4pt;left:521.3pt;font-size:11.4pt">is playable during the phase). He places </p> +<p style="top:108.1pt;left:521.3pt;font-size:11.4pt">the event card face up on the draw pile </p> +<p style="top:121.9pt;left:521.3pt;font-size:11.4pt">as a reminder that a reshuffle will occur </p> +<p style="top:135.6pt;left:521.3pt;font-size:11.4pt">before the next hand. As a result of the </p> +<p style="top:149.4pt;left:521.3pt;font-size:11.4pt">Surrender!, the British fort marker at </p> +<p style="top:163.1pt;left:521.3pt;font-size:11.4pt">Hudson Carry North is replaced with a </p> +<p style="top:176.9pt;left:521.3pt;font-size:11.4pt">completed French fort marker, and the </p> +<p style="top:190.6pt;left:521.3pt;font-size:11.4pt">four British units there are moved to the </p> +<p style="top:204.4pt;left:521.3pt;font-size:11.4pt">fort at Hudson Carry South. The French </p> +<p style="top:218.1pt;left:521.3pt;font-size:11.4pt">receive 2 VPs, moving the VP marker </p> +<p style="top:231.9pt;left:521.3pt;font-size:11.4pt">to French 5.</p> +<p style="top:254.6pt;left:393.8pt;font-size:11.4pt">The British player takes advantage of </p> +<p style="top:268.4pt;left:393.8pt;font-size:11.4pt">the fact that his fortification fell to a </p> +<p style="top:282.1pt;left:393.8pt;font-size:11.4pt">force including both Drilled and Indian </p> +<p style="top:295.9pt;left:393.8pt;font-size:11.4pt">units, and immediately plays #7 Mas-</p> +<p style="top:310.0pt;left:393.8pt;font-size:11.4pt">sacre! (this event has a brown back-</p> +<p style="top:323.4pt;left:393.8pt;font-size:11.4pt">ground around its name, and therefore </p> +<p style="top:337.1pt;left:393.8pt;font-size:11.4pt">is playable during the French Action </p> +<p style="top:350.9pt;left:393.8pt;font-size:11.4pt">Phase). The British receive 1 VP, mov-</p> +<p style="top:364.6pt;left:393.8pt;font-size:11.4pt">ing the VP marker to French 4. The four </p> +<p style="top:378.4pt;left:393.8pt;font-size:11.4pt">Indian units with Montcalm are elimi-</p> +<p style="top:392.1pt;left:393.8pt;font-size:11.4pt">nated, and the French player removes </p> +<p style="top:405.9pt;left:393.8pt;font-size:11.4pt">the FRENCH ALLIED markers from </p> +<p style="top:419.6pt;left:393.8pt;font-size:11.4pt">Lac des Deux Montagnes and Kahnawake, because there are no </p> +<p style="top:433.4pt;left:393.8pt;font-size:11.4pt">longer any Algonquin or Caughnawaga units on the map.</p> +<p style="top:598.3pt;left:393.8pt;font-size:11.4pt"><i>The situation after the </i><i>M</i><i>assacre</i><i>!</i><i> Montcalm in possession of Fort </i></p> +<p style="top:612.0pt;left:393.8pt;font-size:11.4pt"><i>William Henry but without his Indian allies. The four British units </i></p> +<p style="top:625.8pt;left:393.8pt;font-size:11.4pt"><i>from Hudson Carry North are now in Hudson Carry South.</i></p> +<p style="top:655.6pt;left:393.8pt;font-size:12.0pt"><b>British Action Phase Six</b></p> +<p style="top:672.5pt;left:393.8pt;font-size:11.4pt">The British player enters more troops with #54 Light Infantry. </p> +<p style="top:686.3pt;left:393.8pt;font-size:11.4pt">The leader he draws is Bradstreet, whom he places in Albany with </p> +<p style="top:700.0pt;left:393.8pt;font-size:11.4pt">one 2-6 unit, placing a second 2-6 at Halifax.</p> +<p style="top:729.9pt;left:393.8pt;font-size:12.0pt"><b>French Action Phase Seven</b></p> +<p style="top:746.8pt;left:393.8pt;font-size:11.4pt">Having lost Montcalm’s Indians to the unexpected massacre, the </p> +<p style="top:760.5pt;left:393.8pt;font-size:11.4pt">French player reconsiders his campaign plan. Looking at his hand, </p> +<p style="top:774.3pt;left:393.8pt;font-size:11.4pt">he decides that he would like to play both the Regulars and Indian </p> +<p style="top:788.0pt;left:393.8pt;font-size:11.4pt">Alliance as events, leaving him with too few activations to drive </p> +<p style="top:801.8pt;left:393.8pt;font-size:11.4pt">on Albany. Also, with British strength continuing to build along </p> +<p style="top:815.5pt;left:393.8pt;font-size:11.4pt">the Hudson, he decides that it is time to shift to the defensive there. </p> +<p style="top:829.3pt;left:393.8pt;font-size:11.4pt">Furthermore, a buffer of wilderness is desirable.</p> +<p style="top:852.0pt;left:393.8pt;font-size:11.4pt">He plays #4 Campaign as an Event, using it to activate Montcalm’s </p> +<p style="top:865.8pt;left:393.8pt;font-size:11.4pt">army, plus Villiers, at Cataraqui (Fort Frontenac), who will com-</p> +<p style="top:879.5pt;left:393.8pt;font-size:11.4pt">mand a Coureurs unit.</p> +<p style="top:902.3pt;left:393.8pt;font-size:11.4pt">a) Montcalm moves north by boat, dropping off a small winter gar-</p> +<p style="top:916.0pt;left:393.8pt;font-size:11.4pt">rison for Fort Carillon (Bougainville, two 3-4s and a Couriers unit) </p> +</div> +<div id="page15" style="width:765pt;height:990pt;background-image:url('playbook15.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>15</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">on his way through Ticonderoga. He continues with the remainder </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">of his force to Montréal for the winter. During his activation, the </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">French player demolishes the newly-captured fort at Hudson Carry </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">North in order to keep it out of British hands. This reduces VPs to </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">French 3.</p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">b) With Villiers, the French player takes advantage of Montcalm </p> +<p style="top:158.4pt;left:56.3pt;font-size:11.4pt">having drawn British forces away from the Mohawk River. Villiers </p> +<p style="top:172.1pt;left:56.3pt;font-size:11.4pt">and the Coureurs move by </p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt">land over the six spaces to </p> +<p style="top:199.6pt;left:56.3pt;font-size:11.4pt">Schenectady (whether via </p> +<p style="top:213.4pt;left:56.3pt;font-size:11.4pt">Oswego or West Canada </p> +<p style="top:227.1pt;left:56.3pt;font-size:11.4pt">Creek doesn’t matter) to </p> +<p style="top:240.9pt;left:56.3pt;font-size:11.4pt">Raid. Bradstreet, at Alba-</p> +<p style="top:254.6pt;left:56.3pt;font-size:11.4pt">ny, has a good chance to </p> +<p style="top:268.4pt;left:56.3pt;font-size:11.4pt">intercept (on a 3 or higher </p> +<p style="top:282.1pt;left:56.3pt;font-size:11.4pt">because of his Tactics rat-</p> +<p style="top:295.9pt;left:56.3pt;font-size:11.4pt">ing) with his Light Infan-</p> +<p style="top:309.6pt;left:56.3pt;font-size:11.4pt">try (Schenectady is culti-</p> +<p style="top:323.4pt;left:56.3pt;font-size:11.4pt">vated, so the drilled Light </p> +<p style="top:337.1pt;left:56.3pt;font-size:11.4pt">Infantry may intercept the </p> +<p style="top:350.9pt;left:56.3pt;font-size:11.4pt">lone Coureurs unit). But, </p> +<p style="top:364.6pt;left:56.3pt;font-size:11.4pt">capping a bad year for the </p> +<p style="top:378.4pt;left:56.3pt;font-size:11.4pt">British player, he rolls a </p> +<p style="top:392.1pt;left:56.3pt;font-size:11.4pt">2 and fails. There are no </p> +<p style="top:405.9pt;left:56.3pt;font-size:11.4pt">Militia in the Northern </p> +<p style="top:419.6pt;left:56.3pt;font-size:11.4pt">box to deploy. Johnson </p> +<p style="top:433.4pt;left:56.3pt;font-size:11.4pt">is alone with enemy units </p> +<p style="top:447.1pt;left:56.3pt;font-size:11.4pt">and must retreat, and is </p> +<p style="top:460.9pt;left:56.3pt;font-size:11.4pt">placed in Albany.</p> +<p style="top:483.6pt;left:56.3pt;font-size:11.4pt">Villiers and his Coureurs now raid the stockade. They receive a </p> +<p style="top:497.4pt;left:56.3pt;font-size:11.4pt">+1 for Tactics and roll a 4 on the Stockade column. The result is </p> +<p style="top:511.1pt;left:56.3pt;font-size:11.4pt">“Success/1”. The French player removes the stockade and places </p> +<p style="top:524.9pt;left:56.3pt;font-size:11.4pt">a Raided marker (no VPs are received for destroying the stockade, </p> +<p style="top:538.6pt;left:56.3pt;font-size:11.4pt">it was destroyed in a Raid). He flips the Coureurs unit to 0-6 and </p> +<p style="top:552.4pt;left:56.3pt;font-size:11.4pt">places it with Villiers at the nearest fortification, Fort Carillon (the </p> +<p style="top:566.1pt;left:56.3pt;font-size:11.4pt">Ticonderoga space). </p> +<p style="top:596.0pt;left:56.3pt;font-size:12.0pt"><b>British Action Phase Seven</b></p> +<p style="top:612.9pt;left:56.3pt;font-size:11.4pt">The British player must now play his last card, #49 Call Out Mi-</p> +<p style="top:627.0pt;left:56.3pt;font-size:11.4pt">litias [1]. He would like to add a Militia unit, especially to the </p> +<p style="top:640.4pt;left:56.3pt;font-size:11.4pt">Southern box in order to receive a –1 against raids there. However, </p> +<p style="top:654.1pt;left:56.3pt;font-size:11.4pt">he also wants to save at least one unit from the attrition looming </p> +<p style="top:667.9pt;left:56.3pt;font-size:11.4pt">at the overcrowded Fort Edward. He uses the card individually to </p> +<p style="top:681.6pt;left:56.3pt;font-size:11.4pt">activate the 4-4 Highlander unit at Hudson Carry South and moves </p> +<p style="top:695.4pt;left:56.3pt;font-size:11.4pt">it to better winter quarters at Albany.</p> +<p style="top:725.3pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Eight</b></p> +<p style="top:742.1pt;left:56.3pt;font-size:11.4pt">The French player now plays his remaining cards in succession, </p> +<p style="top:755.9pt;left:56.3pt;font-size:11.4pt">because the British hand is empty. He plays #56 French Regulars </p> +<p style="top:769.6pt;left:56.3pt;font-size:11.4pt">as an Event, placing two 3-4s at Québec and removing the card </p> +<p style="top:783.4pt;left:56.3pt;font-size:11.4pt">from play.</p> +<p style="top:813.3pt;left:56.3pt;font-size:12.0pt"><b>French Action Phase Nine</b></p> +<p style="top:830.1pt;left:56.3pt;font-size:11.4pt">He then plays #26 Western Indian Alliance as an Event. He still </p> +<p style="top:843.9pt;left:56.3pt;font-size:11.4pt">has less than 5 VPs and must halve the die roll (rounding up). His </p> +<p style="top:857.6pt;left:56.3pt;font-size:11.4pt">roll is a 1 which, halved and rounded up, remains a 1. He can flip </p> +<p style="top:871.4pt;left:56.3pt;font-size:11.4pt">two reduced Indian units for every new unit he may place, so uses </p> +<p style="top:885.1pt;left:56.3pt;font-size:11.4pt">the result to flip the previously reduced Shawnee and Mingo units </p> +<p style="top:898.9pt;left:56.3pt;font-size:11.4pt">both back to full strength.</p> +<p style="top:423.1pt;left:393.8pt;font-size:12.0pt"><b>Indians & Leaders Go Home Phase</b></p> +<p style="top:440.1pt;left:393.8pt;font-size:11.4pt">This was the last Action Phase of a Late Season, so the Indians & </p> +<p style="top:453.9pt;left:393.8pt;font-size:11.4pt">Leaders Go Home Phase follows. There are no lone leaders and the </p> +<p style="top:467.6pt;left:393.8pt;font-size:11.4pt">only Indians not in fortifications or their settlements is the Missis-</p> +<p style="top:481.4pt;left:393.8pt;font-size:11.4pt">sauga unit at East Delaware. The French player places the unit in </p> +<p style="top:495.1pt;left:393.8pt;font-size:11.4pt">the Mississauga settlement space. </p> +<p style="top:524.9pt;left:393.8pt;font-size:12.0pt"><b>Remove Raided Markers Phases</b></p> +<p style="top:541.9pt;left:393.8pt;font-size:11.4pt">The French have three markers for 1-<sup>1</sup>/2 VPs which, rounded up to </p> +<p style="top:555.6pt;left:393.8pt;font-size:11.4pt">2 VPs, moves the VP marker to French 5. </p> +<p style="top:585.4pt;left:393.8pt;font-size:12.0pt"><b>Winter Attrition Phase</b></p> +<p style="top:602.4pt;left:393.8pt;font-size:11.4pt">All units outside friendly cultivated spaces are in fortifications and </p> +<p style="top:616.1pt;left:393.8pt;font-size:11.4pt">in stacks of four units or fewer, except for Webb’s army of ten </p> +<p style="top:629.9pt;left:393.8pt;font-size:11.4pt">units at Hudson Carry South. The Ranger unit (an Auxiliary) is </p> +<p style="top:643.6pt;left:393.8pt;font-size:11.4pt">unaffected. Three drilled units are already reduced, of which the </p> +<p style="top:657.4pt;left:393.8pt;font-size:11.4pt">British player must eliminate two (every odd unit—the first and the </p> +<p style="top:671.1pt;left:393.8pt;font-size:11.4pt">third). He chooses to eliminate the reduced Provincial and the 2-4 </p> +<p style="top:684.9pt;left:393.8pt;font-size:11.4pt">Regular, leaving a reduced Royal American unit in place. He then </p> +<p style="top:698.6pt;left:393.8pt;font-size:11.4pt">flips the remaining six Provincial and Regular units in the space to </p> +<p style="top:712.4pt;left:393.8pt;font-size:11.4pt">their reduced sides. The British have lost more troops this year to </p> +<p style="top:726.1pt;left:393.8pt;font-size:11.4pt">deprivation and sickness than to battle. </p> +<p style="top:748.9pt;left:393.8pt;font-size:11.4pt"><b>Victory Check Phase:</b> Neither player has more than 10 VPs, so </p> +<p style="top:762.6pt;left:393.8pt;font-size:11.4pt">the game proceeds to 1758. The Surrender! card has appeared, so </p> +<p style="top:776.4pt;left:393.8pt;font-size:11.4pt">the players shuffle the discard and draw piles together to form a </p> +<p style="top:790.1pt;left:393.8pt;font-size:11.4pt">fresh draw pile for Early Season 1758.</p> +<p style="top:812.9pt;left:393.8pt;font-size:11.4pt">The year 1757 has seen poor planning and mishandling of oppor-</p> +<p style="top:826.6pt;left:393.8pt;font-size:11.4pt">tunities by both sides. Although the French made only small gains, </p> +<p style="top:840.4pt;left:393.8pt;font-size:11.4pt">they did manage to keep the British off balance in what must have </p> +<p style="top:854.1pt;left:393.8pt;font-size:11.4pt">been a disappointing year for King George. In 1758, the British </p> +<p style="top:867.9pt;left:393.8pt;font-size:11.4pt">must make better use of their growing superiority in forces, per-</p> +<p style="top:881.6pt;left:393.8pt;font-size:11.4pt">haps with major expeditions up the Hudson, to Louisbourg, or in </p> +<p style="top:895.4pt;left:393.8pt;font-size:11.4pt">the west to destroy the bases of the French and Indian frontier raid-</p> +<p style="top:909.1pt;left:393.8pt;font-size:11.4pt">ers. Now it’s time for you to carry the flag forward and improve on </p> +<p style="top:922.9pt;left:393.8pt;font-size:11.4pt">this record!</p> +<p style="top:382.1pt;left:393.8pt;font-size:11.4pt"><i>Situation at the conclusion of the Action Phases. Montcalm is back </i></p> +<p style="top:395.9pt;left:393.8pt;font-size:11.4pt"><i>at Montréal, and the British have 10 units at Hudson Carry South.</i></p> +</div> +<div id="page16" style="width:765pt;height:990pt;background-image:url('playbook16.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>16</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.4pt;left:56.3pt;font-size:21.6pt"><b>STRATEGY NOTES</b></p> +<p style="top:92.8pt;left:56.3pt;font-size:14.4pt"><b>General</b></p> +<p style="top:111.8pt;left:56.3pt;font-size:11.4pt"><i>WILDERNESS WAR</i> explores the interplay between the conven-</p> +<p style="top:125.5pt;left:56.3pt;font-size:11.4pt">tional European military methods of the 18th Century and the </p> +<p style="top:139.3pt;left:56.3pt;font-size:11.4pt">raiding and other forms of petit guerre common on the American </p> +<p style="top:153.0pt;left:56.3pt;font-size:11.4pt">frontier. Consequently, there are two general methods of gaining </p> +<p style="top:166.8pt;left:56.3pt;font-size:11.4pt">victory points in the game. During the course of their campaigns, </p> +<p style="top:180.5pt;left:56.3pt;font-size:11.4pt">players will have to decide between throwing their resources into </p> +<p style="top:194.3pt;left:56.3pt;font-size:11.4pt">the massing of conventional armies and the capture of fortifications </p> +<p style="top:208.0pt;left:56.3pt;font-size:11.4pt">and cities or into the border war of frontier raiding and skirmish-</p> +<p style="top:221.8pt;left:56.3pt;font-size:11.4pt">ing.</p> +<p style="top:244.5pt;left:56.3pt;font-size:11.4pt">The tradeoffs will not often be obvious. Capturing a fortress or </p> +<p style="top:258.3pt;left:56.3pt;font-size:11.4pt">string of forts and stockades can yield a large cache of victory </p> +<p style="top:272.0pt;left:56.3pt;font-size:11.4pt">points quickly. But the constant trickle of a victory point here and </p> +<p style="top:285.8pt;left:56.3pt;font-size:11.4pt">there from raids—which are cheap and low risk—can add up to a </p> +<p style="top:299.5pt;left:56.3pt;font-size:11.4pt">war-winning lead, even before a more cumbersome and often risky </p> +<p style="top:313.3pt;left:56.3pt;font-size:11.4pt">conventional offensive yields results.</p> +<p style="top:336.0pt;left:56.3pt;font-size:11.4pt">Similarly, activating a large force under a single leader can be a </p> +<p style="top:349.8pt;left:56.3pt;font-size:11.4pt">very efficient way to move troops. But the effectiveness of activat-</p> +<p style="top:363.5pt;left:56.3pt;font-size:11.4pt">ing individually—especially with Indians—for dispersed raiding </p> +<p style="top:377.3pt;left:56.3pt;font-size:11.4pt">operations should not be underestimated. </p> +<p style="top:400.0pt;left:56.3pt;font-size:11.4pt">Construction will play a key role in either method of conflict. The </p> +<p style="top:413.8pt;left:56.3pt;font-size:11.4pt">first means of countering raids is to protect cultivated spaces with </p> +<p style="top:427.5pt;left:56.3pt;font-size:11.4pt">stockades. Alone, they increase losses among the raiders. Used in </p> +<p style="top:441.3pt;left:56.3pt;font-size:11.4pt">a system—built to complete coverage and backed by militia and </p> +<p style="top:455.0pt;left:56.3pt;font-size:11.4pt">(if using the Intercept rule) a scattering of drilled troops—they can </p> +<p style="top:468.8pt;left:56.3pt;font-size:11.4pt">thwart individual raiding parties almost every time.</p> +<p style="top:491.5pt;left:56.3pt;font-size:11.4pt">For a conventional offensive, stockades and forts facilitate move-</p> +<p style="top:505.3pt;left:56.3pt;font-size:11.4pt">ment by drilled troops through the wilderness and allow a garrison </p> +<p style="top:519.0pt;left:56.3pt;font-size:11.4pt">to remain through the winter without attrition. Defensively, forts </p> +<p style="top:532.8pt;left:56.3pt;font-size:11.4pt">slow down an enemy campaign by forcing him to stop and siege. </p> +<p style="top:546.5pt;left:56.3pt;font-size:11.4pt">But be careful how many you build and don’t neglect to demolish </p> +<p style="top:560.3pt;left:56.3pt;font-size:11.4pt">them when necessary, for otherwise their loss will yield victory </p> +<p style="top:574.0pt;left:56.3pt;font-size:11.4pt">points to the enemy!</p> +<p style="top:596.8pt;left:56.3pt;font-size:11.4pt">Beyond the two styles of warfare, players will have to decide upon </p> +<p style="top:610.5pt;left:56.3pt;font-size:11.4pt">which geographic axes to center their efforts—and how, and to </p> +<p style="top:624.3pt;left:56.3pt;font-size:11.4pt">what degree, to counter enemy efforts along each.</p> +<p style="top:647.0pt;left:56.3pt;font-size:11.4pt">The importance of the maritime axis—Halifax to Louisbourg to </p> +<p style="top:660.8pt;left:56.3pt;font-size:11.4pt">Québec—is evident. It contains two of New France’s three for-</p> +<p style="top:674.5pt;left:56.3pt;font-size:11.4pt">tresses, which are worth 3 victory points each and cannot run away </p> +<p style="top:688.3pt;left:56.3pt;font-size:11.4pt">nor be demolished. And loss of Louisbourg can cut the French </p> +<p style="top:702.0pt;left:56.3pt;font-size:11.4pt">army of regulars off from European reinforcement, either by lead-</p> +<p style="top:715.8pt;left:56.3pt;font-size:11.4pt">ing to the loss of Québec or by tilting the naval balance decisively </p> +<p style="top:729.5pt;left:56.3pt;font-size:11.4pt">against France at Quiberon. </p> +<p style="top:752.3pt;left:56.3pt;font-size:11.4pt">A maritime campaign is a high stakes affair for both sides, how-</p> +<p style="top:766.0pt;left:56.3pt;font-size:11.4pt">ever. Every amphibious landing by regulars that is repelled costs </p> +<p style="top:779.8pt;left:56.3pt;font-size:11.4pt">the British a victory point; siege and assault of a fortress is not a </p> +<p style="top:793.5pt;left:56.3pt;font-size:11.4pt">trivial challenge; and if a large British army is still sitting outside </p> +<p style="top:807.3pt;left:56.3pt;font-size:11.4pt">the walls of Louisbourg or Québec when winter comes, attrition </p> +<p style="top:821.0pt;left:56.3pt;font-size:11.4pt">will be devastating.</p> +<p style="top:843.8pt;left:56.3pt;font-size:11.4pt">Meanwhile, what is happening in the interior? Both players have </p> +<p style="top:857.5pt;left:56.3pt;font-size:11.4pt">multiple axes available for conventional campaigns—principally </p> +<p style="top:871.3pt;left:56.3pt;font-size:11.4pt">defined by the waterways. The Lake Champlain-Hudson corridor </p> +<p style="top:885.0pt;left:56.3pt;font-size:11.4pt">in the center is the most direct route to enemy fortresses. But the </p> +<p style="top:898.8pt;left:56.3pt;font-size:11.4pt">West should not be ignored: lucrative targets at Ohio Forks and </p> +<p style="top:912.5pt;left:56.3pt;font-size:11.4pt">Niagara beckon the British; the French must secure their waterway </p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">westward should reinforcement of these posts become necessary; </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">and control of the West—from Ohio to Oneida—governs control </p> +<p style="top:94.4pt;left:393.8pt;font-size:11.4pt">of the various Indian tribes who live there.</p> +<p style="top:117.1pt;left:393.8pt;font-size:11.4pt">In general, it is advantageous to pursue operations in more than one </p> +<p style="top:130.9pt;left:393.8pt;font-size:11.4pt">theater at a time, so as to make use of Campaign cards that allow </p> +<p style="top:144.6pt;left:393.8pt;font-size:11.4pt">the activation of two forces in one Action Phase.</p> +<p style="top:167.4pt;left:393.8pt;font-size:11.4pt">A third strategic decision facing both sides, after conventional </p> +<p style="top:181.1pt;left:393.8pt;font-size:11.4pt">or brush warfare and where to strike, concerns the speed of cam-</p> +<p style="top:194.9pt;left:393.8pt;font-size:11.4pt">paigns and the degree of attendant risk to be accepted. A conserva-</p> +<p style="top:208.6pt;left:393.8pt;font-size:11.4pt">tive approach means building fortifications as you go, principally </p> +<p style="top:222.4pt;left:393.8pt;font-size:11.4pt">to guarantee a route of retreat if a battle goes awry. But sometimes </p> +<p style="top:236.1pt;left:393.8pt;font-size:11.4pt">the bold approach—the quick march over wilderness trails or the </p> +<p style="top:249.9pt;left:393.8pt;font-size:11.4pt">long-distance strike by boat— must be risked to take advantage of </p> +<p style="top:263.6pt;left:393.8pt;font-size:11.4pt">a fleeting enemy vulnerability . . . or simply to get the job done in </p> +<p style="top:277.4pt;left:393.8pt;font-size:11.4pt">the time (that is, the number of cards) available.</p> +<p style="top:301.6pt;left:393.8pt;font-size:14.4pt"><b>The French</b></p> +<p style="top:320.5pt;left:393.8pt;font-size:11.4pt">The first puzzle for the French player is what to do with Louis-</p> +<p style="top:334.3pt;left:393.8pt;font-size:11.4pt">bourg. Losing it early can go a long way to preventing a French </p> +<p style="top:348.0pt;left:393.8pt;font-size:11.4pt">victory—but losing it with a large French force trapped inside can </p> +<p style="top:361.8pt;left:393.8pt;font-size:11.4pt">be even worse! Slow down any British amphibious campaign with </p> +<p style="top:375.5pt;left:393.8pt;font-size:11.4pt">Foul Weather or (if you’re willing to risk an early Quiberon) Lou-</p> +<p style="top:389.3pt;left:393.8pt;font-size:11.4pt">isbourg Squadrons if you have them, and by putting pressure on the </p> +<p style="top:403.0pt;left:393.8pt;font-size:11.4pt">enemy in the interior. Eventually, you will have to decide whether </p> +<p style="top:416.8pt;left:393.8pt;font-size:11.4pt">to defend in force—including on the shore—or pull back to the </p> +<p style="top:430.5pt;left:393.8pt;font-size:11.4pt">St.Lawrence and prepare to defend there. Even without a garrison </p> +<p style="top:444.4pt;left:393.8pt;font-size:11.4pt">of regulars, the fortress can burn up British cards to capture, espe-</p> +<p style="top:458.0pt;left:393.8pt;font-size:11.4pt">cially if left in the hands of a tactically adept leader.</p> +<p style="top:480.8pt;left:393.8pt;font-size:11.4pt">In the interior, you start out with superiority in leadership, in auxil-</p> +<p style="top:494.5pt;left:393.8pt;font-size:11.4pt">iaries, and (barely) in regulars. You should be on the offensive for </p> +<p style="top:508.3pt;left:393.8pt;font-size:11.4pt">much of the game—with raiders, or a regular army, or both. Parry </p> +<p style="top:522.0pt;left:393.8pt;font-size:11.4pt">British thrusts by moving quickly along rivers and lakeshores, </p> +<p style="top:535.8pt;left:393.8pt;font-size:11.4pt">which effectively provide the French interior lines. Key targets for </p> +<p style="top:549.5pt;left:393.8pt;font-size:11.4pt">you are British fortifications at Hudson Carry or, in 1755 scenarios, </p> +<p style="top:563.3pt;left:393.8pt;font-size:11.4pt">at Oswego and Oneida. Control of Oswego is particularly impor-</p> +<p style="top:577.0pt;left:393.8pt;font-size:11.4pt">tant to protect the long French lines of communication to the West </p> +<p style="top:590.8pt;left:393.8pt;font-size:11.4pt">and to block a British-Iroquois alliance.</p> +<p style="top:613.5pt;left:393.8pt;font-size:11.4pt">You will have the far greater opportunities for raiding of the two </p> +<p style="top:627.4pt;left:393.8pt;font-size:11.4pt">sides, and you must take maximum advantage. In the 1755 sce-</p> +<p style="top:641.0pt;left:393.8pt;font-size:11.4pt">narios, the early years are open raiding season—before the Brit-</p> +<p style="top:654.8pt;left:393.8pt;font-size:11.4pt">ish mobilize border defenses of stockades, militia, and provincials. </p> +<p style="top:668.5pt;left:393.8pt;font-size:11.4pt">Use this period to generate a lead in victory points (which can help </p> +<p style="top:682.3pt;left:393.8pt;font-size:11.4pt">recruit even more Indians) and force the British to invest in de-</p> +<p style="top:696.0pt;left:393.8pt;font-size:11.4pt">fenses.</p> +<p style="top:718.8pt;left:393.8pt;font-size:11.4pt">But even if the British seal up the frontier, don’t give up on raiding </p> +<p style="top:732.5pt;left:393.8pt;font-size:11.4pt">entirely. Every raid will have some chance of success, and late in </p> +<p style="top:746.4pt;left:393.8pt;font-size:11.4pt">the game a single added victory point can make all the difference. </p> +<p style="top:760.1pt;left:393.8pt;font-size:11.4pt">The border war is often a battle of attrition, and if you have more </p> +<p style="top:773.9pt;left:393.8pt;font-size:11.4pt">auxiliaries than the enemy has militia you can win. Against a solid </p> +<p style="top:787.6pt;left:393.8pt;font-size:11.4pt">defense of stockades and militia, try a tactically capable leader in </p> +<p style="top:801.4pt;left:393.8pt;font-size:11.4pt">command of several auxiliaries: they will have a good shot at de-</p> +<p style="top:815.0pt;left:393.8pt;font-size:11.4pt">feating any militia that deploys and have a decent shot at a suc-</p> +<p style="top:828.8pt;left:393.8pt;font-size:11.4pt">cessful raid. If they destroy the stockade—and the enemy does not </p> +<p style="top:842.5pt;left:393.8pt;font-size:11.4pt">immediately rebuild it—send more raiders through the gap!</p> +<p style="top:865.3pt;left:393.8pt;font-size:11.4pt">If your raids and campaigns have won you a lead, you will have </p> +<p style="top:879.0pt;left:393.8pt;font-size:11.4pt">to decide whether to go for a Sudden Death or to switch to the de-</p> +<p style="top:892.8pt;left:393.8pt;font-size:11.4pt">fensive and hold out to the end. Watch the British player’s buildup </p> +<p style="top:906.5pt;left:393.8pt;font-size:11.4pt">carefully—you can lose your advantages in numbers and leader-</p> +<p style="top:920.3pt;left:393.8pt;font-size:11.4pt">ship quickly if he gets the right cards. Keep an eye on your own </p> +</div> +<div id="page17" style="width:765pt;height:990pt;background-image:url('playbook17.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>17</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">losses as well: British capture of Québec or, depending on how the </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">naval war is going, play of a single card (Quiberon), can cut you </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">off from the ability to restore regulars. And don’t forget to build up </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">your militia, which can play a key role in the defense of Canada.</p> +<p style="top:130.9pt;left:56.3pt;font-size:11.4pt">Knowing when to evacuate and demolish your posts is a key skill </p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">for the French player. If a British offensive gets rolling along a line </p> +<p style="top:158.4pt;left:56.3pt;font-size:11.4pt">of French forts and stockades, you’ll lose your lead in points very </p> +<p style="top:172.1pt;left:56.3pt;font-size:11.4pt">quickly. Remember that every little French Marine detachment that </p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt">gets caught in the field can cost you a victory point as well.</p> +<p style="top:208.6pt;left:56.3pt;font-size:11.4pt">Fort Duquesne at Ohio Forks is a special case. It is difficult to de-</p> +<p style="top:222.4pt;left:56.3pt;font-size:11.4pt">fend because it is more than one move away from the St.Lawrence. </p> +<p style="top:236.1pt;left:56.3pt;font-size:11.4pt">But don’t surrender it too early—it is the key to the border war in </p> +<p style="top:249.9pt;left:56.3pt;font-size:11.4pt">the west and can lead to a domino-like loss of French fortifications </p> +<p style="top:263.6pt;left:56.3pt;font-size:11.4pt">to its north—including Niagara. Consider sending reinforcements </p> +<p style="top:277.4pt;left:56.3pt;font-size:11.4pt">to Duquesne if the British begin a build up in Pennsylvania or Vir-</p> +<p style="top:291.1pt;left:56.3pt;font-size:11.4pt">ginia. Harry British progress across the Alleghenies by auxiliary </p> +<p style="top:304.9pt;left:56.3pt;font-size:11.4pt">attacks on stockades along his march route. Consider holding an </p> +<p style="top:318.6pt;left:56.3pt;font-size:11.4pt">“Ambush!” card into a subsequent hand if you don’t have a chance </p> +<p style="top:332.4pt;left:56.3pt;font-size:11.4pt">to use it immediately—one successful ambush can turn around a </p> +<p style="top:346.1pt;left:56.3pt;font-size:11.4pt">campaign, especially in this remote part of the map.</p> +<p style="top:368.9pt;left:56.3pt;font-size:11.4pt">The French global strategy which you are to support in America </p> +<p style="top:382.6pt;left:56.3pt;font-size:11.4pt">involves simply achieving a stalemate. In the end, you have the </p> +<p style="top:396.4pt;left:56.3pt;font-size:11.4pt">luxury of time. If you made use of your early advantage, the British </p> +<p style="top:410.1pt;left:56.3pt;font-size:11.4pt">will be on a tight schedule. You can lose battles and territory and </p> +<p style="top:423.9pt;left:56.3pt;font-size:11.4pt">still win the war. Even when British forces seem overwhelming, </p> +<p style="top:437.6pt;left:56.3pt;font-size:11.4pt">you can win through delay, harassment, raiding, and just making a </p> +<p style="top:451.4pt;left:56.3pt;font-size:11.4pt">nuisance of yourself.</p> +<p style="top:475.6pt;left:56.3pt;font-size:14.4pt"><b>The British</b></p> +<p style="top:494.5pt;left:56.3pt;font-size:11.4pt">Britain has her navy, and the sea via Louisbourg looks like the </p> +<p style="top:508.3pt;left:56.3pt;font-size:11.4pt">direct route to the vitals of New France. But it is only one pos-</p> +<p style="top:522.0pt;left:56.3pt;font-size:11.4pt">sible approach to victory—and not necessarily the easiest. Always </p> +<p style="top:535.8pt;left:56.3pt;font-size:11.4pt">consider the option of dedicating a large force to an amphibious </p> +<p style="top:549.5pt;left:56.3pt;font-size:11.4pt">campaign, but don’t get fixated upon it to the degree of ignoring </p> +<p style="top:563.3pt;left:56.3pt;font-size:11.4pt">opportunities or dangers elsewhere.</p> +<p style="top:586.0pt;left:56.3pt;font-size:11.4pt">A flexible approach is to mass reinforcements at Halifax and test </p> +<p style="top:599.8pt;left:56.3pt;font-size:11.4pt">the enemy’s resolve to hold at Louisbourg. Even if you don’t hap-</p> +<p style="top:613.5pt;left:56.3pt;font-size:11.4pt">pen to be holding an Amphibious Landing card, the French player </p> +<p style="top:627.3pt;left:56.3pt;font-size:11.4pt">usually cannot be sure. You may force him into either reinforcing </p> +<p style="top:641.0pt;left:56.3pt;font-size:11.4pt">or evacuating the fortress. The ideal is to trap a good portion of his </p> +<p style="top:654.8pt;left:56.3pt;font-size:11.4pt">army there in a siege. But if the defense is too strong, you can al-</p> +<p style="top:668.5pt;left:56.3pt;font-size:11.4pt">ways redeploy to New York or the Southern Department and head </p> +<p style="top:682.3pt;left:56.3pt;font-size:11.4pt">inland.</p> +<p style="top:705.0pt;left:56.3pt;font-size:11.4pt">Your first task in the interior probably will be dealing with French </p> +<p style="top:718.8pt;left:56.3pt;font-size:11.4pt">and Indian raiders. There are many ways to do so. Militia may </p> +<p style="top:732.5pt;left:56.3pt;font-size:11.4pt">seem humble, but once there are two in a Department—or if they </p> +<p style="top:746.3pt;left:56.3pt;font-size:11.4pt">back up a solid line of stockades—they can cut French successes </p> +<p style="top:760.0pt;left:56.3pt;font-size:11.4pt">sharply. It helps to post a provincial or regular unit every few spac-</p> +<p style="top:773.8pt;left:56.3pt;font-size:11.4pt">es along the frontier to intercept raiders as they come through.</p> +<p style="top:796.5pt;left:56.3pt;font-size:11.4pt">If your opponent is nevertheless bent on raiding, consider offensive </p> +<p style="top:810.3pt;left:56.3pt;font-size:11.4pt">remedies as well. If you have rangers or Indians of your own—you </p> +<p style="top:824.0pt;left:56.3pt;font-size:11.4pt">can pounce on enemy raiding parties as they stop on a mountain </p> +<p style="top:837.9pt;left:56.3pt;font-size:11.4pt">space. With rangers or Indians, try some raids on enemy Indian </p> +<p style="top:851.6pt;left:56.3pt;font-size:11.4pt">settlements while the tenants are away. Otherwise, the most di-</p> +<p style="top:865.3pt;left:56.3pt;font-size:11.4pt">rect and lasting remedy is to launch a campaign to occupy enemy </p> +<p style="top:879.0pt;left:56.3pt;font-size:11.4pt">Indian settlements or—especially—the French forts that support </p> +<p style="top:892.8pt;left:56.3pt;font-size:11.4pt">alliances and raiding activities.</p> +<p style="top:915.5pt;left:56.3pt;font-size:11.4pt">A final option is to ignore enemy raiders and focus on conquest </p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">of French territory. Capture a few forts or a fortress, and you’ve </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">compensated in victory points for a lot of raiding. But until you </p> +<p style="top:94.4pt;left:393.8pt;font-size:11.4pt">have decent leaders and superior numbers of drilled troops, it will </p> +<p style="top:108.1pt;left:393.8pt;font-size:11.4pt">be easy enough for the French to react to your offensive. So watch </p> +<p style="top:121.9pt;left:393.8pt;font-size:11.4pt">that French automatic victory level carefully if your offensive does </p> +<p style="top:135.6pt;left:393.8pt;font-size:11.4pt">not pay quick dividends!</p> +<p style="top:158.4pt;left:393.8pt;font-size:11.4pt">Lake Champlain is often the main front, but don’t disregard other </p> +<p style="top:172.1pt;left:393.8pt;font-size:11.4pt">theaters. As long as British fortifications span the Oneida Carry, </p> +<p style="top:185.9pt;left:393.8pt;font-size:11.4pt">you pose an immediate threat to Niagara or the upper St.Lawrence </p> +<p style="top:199.6pt;left:393.8pt;font-size:11.4pt">that is difficult for the French player to ignore. British presence </p> +<p style="top:213.4pt;left:393.8pt;font-size:11.4pt">here also opens the possibility of the Iroquois joining you, and they </p> +<p style="top:227.1pt;left:393.8pt;font-size:11.4pt">can be a great help to your regulars in the wilderness, and a threat </p> +<p style="top:240.9pt;left:393.8pt;font-size:11.4pt">to the cultivated areas around Montréal. If the French control the </p> +<p style="top:254.6pt;left:393.8pt;font-size:11.4pt">Oswego-Oneida corridor, the Iroquois could join them—and turn </p> +<p style="top:268.4pt;left:393.8pt;font-size:11.4pt">on the Pennsylvania or New York frontiers.</p> +<p style="top:291.1pt;left:393.8pt;font-size:11.4pt">Don’t be overly deterred by what happened to Braddock on the </p> +<p style="top:304.9pt;left:393.8pt;font-size:11.4pt">Monongahela. Fort Duquesne is actually quite vulnerable and </p> +<p style="top:318.6pt;left:393.8pt;font-size:11.4pt">a rich prize for you. If the French don’t demolish it, its value in </p> +<p style="top:332.4pt;left:393.8pt;font-size:11.4pt">points is the same as Montréal or Québec; if they do, you’ve won a </p> +<p style="top:346.1pt;left:393.8pt;font-size:11.4pt">bloodless victory. Moreover, British occupation of Ohio Forks usu-</p> +<p style="top:359.9pt;left:393.8pt;font-size:11.4pt">ally will eliminate the raiding problem in the South. Once taken, </p> +<p style="top:373.6pt;left:393.8pt;font-size:11.4pt">you can press north—but watch your garrison of the Ohio, or an </p> +<p style="top:387.4pt;left:393.8pt;font-size:11.4pt">enterprising enemy is likely to try to retake it!</p> +<p style="top:410.1pt;left:393.8pt;font-size:11.4pt">As the British player, it is easy to forget to raid. You will need what </p> +<p style="top:423.9pt;left:393.8pt;font-size:11.4pt">auxiliaries you have to protect and guide your drilled troops in the </p> +<p style="top:437.6pt;left:393.8pt;font-size:11.4pt">wilderness. But if you can spare some rangers—or Mohawks with </p> +<p style="top:451.4pt;left:393.8pt;font-size:11.4pt">Johnson in command—they can make terrific raiders. (And why </p> +<p style="top:465.1pt;left:393.8pt;font-size:11.4pt">should the French player have all the fun?) In addition to victory </p> +<p style="top:478.9pt;left:393.8pt;font-size:11.4pt">points, raiding can eliminate Indian units and prevent that bother-</p> +<p style="top:492.6pt;left:393.8pt;font-size:11.4pt">some French militia from deploying for the defense of Québec or </p> +<p style="top:506.4pt;left:393.8pt;font-size:11.4pt">Montréal.</p> +<p style="top:529.1pt;left:393.8pt;font-size:11.4pt">Most of all: keep moving! Time is against the British—especially </p> +<p style="top:542.9pt;left:393.8pt;font-size:11.4pt">in the <i>Annus Mirabilis</i> scenario. You must take risks. Sometimes, </p> +<p style="top:556.6pt;left:393.8pt;font-size:11.4pt">you will not be able to afford all the construction prudence would </p> +<p style="top:570.4pt;left:393.8pt;font-size:11.4pt">dictate. You may have to risk that battle without a retreat route in </p> +<p style="top:584.1pt;left:393.8pt;font-size:11.4pt">order to seize the next French fort on schedule. You may even—on </p> +<p style="top:597.9pt;left:393.8pt;font-size:11.4pt">the odd occasion—need to suffer winter attrition.</p> +<p style="top:620.6pt;left:393.8pt;font-size:11.4pt">You don’t want to look for such situations, but neither can you shy </p> +<p style="top:634.4pt;left:393.8pt;font-size:11.4pt">from them if the only alternative is to let the clock run out on the </p> +<p style="top:648.1pt;left:393.8pt;font-size:11.4pt">war. Don’t be lulled by the historical outcome: the pressure of time </p> +<p style="top:661.9pt;left:393.8pt;font-size:11.4pt">is upon you. In light of the rules that require supply for sieges and </p> +<p style="top:675.6pt;left:393.8pt;font-size:11.4pt">allow a slippery Frenchman to avoid battles and infiltrate stockade </p> +<p style="top:689.4pt;left:393.8pt;font-size:11.4pt">lines, the tyrant of time can make the British side the more chal-</p> +<p style="top:703.1pt;left:393.8pt;font-size:11.4pt">lenging to play in Wilderness War.</p> +</div> +<div id="page18" style="width:765pt;height:990pt;background-image:url('playbook18.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>18</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.4pt;left:56.3pt;font-size:21.6pt"><b>CARD NOTES</b></p> +<p style="top:91.4pt;left:56.3pt;font-size:11.4pt">Activation values are listed in brackets [#]. The 70-card deck con-</p> +<p style="top:105.1pt;left:56.3pt;font-size:11.4pt">sists of:</p> +<p style="top:127.9pt;left:56.3pt;font-size:11.4pt">23 1-value cards</p> +<p style="top:141.6pt;left:56.3pt;font-size:11.4pt">19 2-value cards</p> +<p style="top:155.4pt;left:56.3pt;font-size:11.4pt">28 3-value cards.</p> +<p style="top:178.1pt;left:56.3pt;font-size:11.4pt"><b>ACADIANS EXPELLED (#66) [2]:</b> British deportation of the </p> +<p style="top:191.9pt;left:56.3pt;font-size:11.4pt">French speaking population of Nova Scotia in 1755 removed the </p> +<p style="top:205.6pt;left:56.3pt;font-size:11.4pt">need for a large British garrison but hardened the resolve of French </p> +<p style="top:219.4pt;left:56.3pt;font-size:11.4pt">Canadians to resist the British.</p> +<p style="top:242.1pt;left:56.3pt;font-size:11.4pt"><b>AMBUSH! (#11-12) [1]: </b>The advantages in scouting and screen-</p> +<p style="top:255.9pt;left:56.3pt;font-size:11.4pt">ing afforded by large numbers of frontiersmen could provide deci-</p> +<p style="top:269.6pt;left:56.3pt;font-size:11.4pt">sive advantages of stealth and surprise in the wilderness.</p> +<p style="top:292.4pt;left:56.3pt;font-size:11.4pt"><b>AMPHIBIOUS LANDING (#17-20) [1]: </b>Many preconditions—</p> +<p style="top:306.1pt;left:56.3pt;font-size:11.4pt">naval transport, escorts, supplies, landing boats—had to coalesce </p> +<p style="top:319.9pt;left:56.3pt;font-size:11.4pt">to make possible a major British amphibious operation.</p> +<p style="top:342.6pt;left:56.3pt;font-size:11.4pt"><b>BASTIONS REPAIRED (#5) [1]: </b>During a prolonged siege in </p> +<p style="top:356.4pt;left:56.3pt;font-size:11.4pt">the European style, defenders would attempt to destroy the besieg-</p> +<p style="top:370.1pt;left:56.3pt;font-size:11.4pt">ers’ works with bombardment or small-scale sorties, while work-</p> +<p style="top:383.9pt;left:56.3pt;font-size:11.4pt">ing to repair damage to their own fortifications.</p> +<p style="top:406.6pt;left:56.3pt;font-size:11.4pt"><b>BLOCKHOUSES (#13) [1]:</b> Colonists sometimes built them-</p> +<p style="top:420.4pt;left:56.3pt;font-size:11.4pt">selves fortified sanctuaries that enemy raiders in search of captives </p> +<p style="top:434.1pt;left:56.3pt;font-size:11.4pt">would either bypass—prolonging their exposure in hostile terri-</p> +<p style="top:447.9pt;left:56.3pt;font-size:11.4pt">tory—or assault at the risk of casualties.</p> +<p style="top:470.6pt;left:56.3pt;font-size:11.4pt"><b>BRITISH COLONIAL POLITICS (#41- 42) [3]:</b> Colonial as-</p> +<p style="top:484.4pt;left:56.3pt;font-size:11.4pt">semblies’ support for the war fluctuated—reaching a low point in </p> +<p style="top:498.1pt;left:56.3pt;font-size:11.4pt">1757 under Loudoun’s imperious policies, such as forced billeting </p> +<p style="top:511.9pt;left:56.3pt;font-size:11.4pt">of regulars.</p> +<p style="top:534.6pt;left:56.3pt;font-size:11.4pt"><b>BRITISH MINISTERIAL CRISIS (#37) [3]:</b> The fortunes of </p> +<p style="top:548.4pt;left:56.3pt;font-size:11.4pt">Newcastle, Pitt, and other ministers in London was beset with </p> +<p style="top:562.1pt;left:56.3pt;font-size:11.4pt">peaks and troughs between 1755 and 1758, disrupting material </p> +<p style="top:575.9pt;left:56.3pt;font-size:11.4pt">support for the war in America.</p> +<p style="top:598.6pt;left:56.3pt;font-size:11.4pt"><b>BRITISH REGULARS (#57-59, 64) [3]:</b> Britain’s ability to send </p> +<p style="top:612.4pt;left:56.3pt;font-size:11.4pt">a larger portion of its much smaller army than could France across </p> +<p style="top:626.1pt;left:56.3pt;font-size:11.4pt">the Atlantic was a key to eventual victory.</p> +<p style="top:648.9pt;left:56.3pt;font-size:11.4pt"><b>CALL OUT MILITIAS (#49-52) [1]:</b> Royal or provincial com-</p> +<p style="top:662.6pt;left:56.3pt;font-size:11.4pt">manders often called on county or other local militiamen to aug-</p> +<p style="top:676.4pt;left:56.3pt;font-size:11.4pt">ment defenses against raiding activity and—in the case of Cana-</p> +<p style="top:690.1pt;left:56.3pt;font-size:11.4pt">da—for major battles.</p> +<p style="top:712.9pt;left:56.3pt;font-size:11.4pt"><b>CAMPAIGN (#1-4) [3]:</b> Both sides—but particularly the Brit-</p> +<p style="top:726.6pt;left:56.3pt;font-size:11.4pt">ish—sought to develop multiple, simultaneous axes of operations </p> +<p style="top:740.4pt;left:56.3pt;font-size:11.4pt">against the enemy.</p> +<p style="top:763.1pt;left:56.3pt;font-size:11.4pt"><b>CHEROKEES (#30) [1]: </b>A southern Appalachian Indian people </p> +<p style="top:776.9pt;left:56.3pt;font-size:11.4pt">having long-friendly relations with their British neighbors, the </p> +<p style="top:790.6pt;left:56.3pt;font-size:11.4pt">Cherokee briefly sent some 700 warriors to Pennsylvania to serve </p> +<p style="top:804.4pt;left:56.3pt;font-size:11.4pt">with Forbes as auxiliaries.</p> +<p style="top:827.1pt;left:56.3pt;font-size:11.4pt"><b>CHEROKEE UPRISING (#31) [3]: </b>The falling out with Forbes </p> +<p style="top:840.9pt;left:56.3pt;font-size:11.4pt">and incidents with British settlers along the warriors’ return route </p> +<p style="top:854.6pt;left:56.3pt;font-size:11.4pt">southward escalated into a British-Cherokee war that diverted as </p> +<p style="top:868.4pt;left:56.3pt;font-size:11.4pt">many as 1,300 regulars to the Carolinas.</p> +<p style="top:891.1pt;left:56.3pt;font-size:11.4pt"><b>COEHORNS & HOWITZERS (#8) [1]: </b>These indirect-fire </p> +<p style="top:904.9pt;left:56.3pt;font-size:11.4pt">weapons were particularly useful against fortifications—if larger </p> +<p style="top:918.6pt;left:56.3pt;font-size:11.4pt">pieces and their ammunition could be hauled through the wilder-</p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">ness in any substantial number.</p> +<p style="top:89.6pt;left:393.8pt;font-size:11.4pt"><b>COLONIAL RECRUITS (#46) [2]: </b>With pay and provisioning </p> +<p style="top:103.4pt;left:393.8pt;font-size:11.4pt">of colonial units irregular at best, the ability to fill gaps in the ranks </p> +<p style="top:117.1pt;left:393.8pt;font-size:11.4pt">was equally irregular.</p> +<p style="top:139.9pt;left:393.8pt;font-size:11.4pt"><b>COURIER INTERCEPTED! (#35) [3]:</b> Wilderness communica-</p> +<p style="top:153.6pt;left:393.8pt;font-size:11.4pt">tions depended on individuals crossing often unfamiliar, enemy-</p> +<p style="top:167.4pt;left:393.8pt;font-size:11.4pt">inhabited territory. A military situation could turn on an intercepted </p> +<p style="top:181.1pt;left:393.8pt;font-size:11.4pt">message—as at Fort William Henry in August 1757.</p> +<p style="top:203.9pt;left:393.8pt;font-size:11.4pt"><b>DIPLOMATIC REVOLUTION (#69) [3]:</b> The alliance in 1756 </p> +<p style="top:217.6pt;left:393.8pt;font-size:11.4pt">between ancient enemies France and Austria—soon to include </p> +<p style="top:231.4pt;left:393.8pt;font-size:11.4pt">Saxony, Russia and Sweden—imperiled British interests on the </p> +<p style="top:245.1pt;left:393.8pt;font-size:11.4pt">Continent and heralded French mobilization for global war.</p> +<p style="top:267.9pt;left:393.8pt;font-size:11.4pt"><b>FIELDWORKS (#9-10) [1]:</b> Numerous battles—including those </p> +<p style="top:281.6pt;left:393.8pt;font-size:11.4pt">at the Hudson Carry, Ticonderoga, Louisbourg, Québec and La </p> +<p style="top:295.4pt;left:393.8pt;font-size:11.4pt">Belle-Famille—turned on the defender’s use of breastworks or the </p> +<p style="top:309.1pt;left:393.8pt;font-size:11.4pt">attacker’s ability to overcome or circumvent them.</p> +<p style="top:331.9pt;left:393.8pt;font-size:11.4pt"><b>FRANÇOIS BIGOT (#36) [2]:</b> Both crowns’ interests suffered </p> +<p style="top:345.6pt;left:393.8pt;font-size:11.4pt">throughout the war from individuals who were at once key officials </p> +<p style="top:359.4pt;left:393.8pt;font-size:11.4pt">and avaricious speculators—but from none as flagrant as this cor-</p> +<p style="top:373.1pt;left:393.8pt;font-size:11.4pt">rupt royal Intendant (chief of finance and civil administration) of </p> +<p style="top:386.9pt;left:393.8pt;font-size:11.4pt">Canada.</p> +<p style="top:409.6pt;left:393.8pt;font-size:11.4pt"><b>FRENCH REGULARS (#55-56, 68) [3]: </b>Despite fielding a huge </p> +<p style="top:423.4pt;left:393.8pt;font-size:11.4pt">army, France’s strategy of seeking decision in Europe, plus British </p> +<p style="top:437.1pt;left:393.8pt;font-size:11.4pt">naval superiority, meant that only a handful of French battalions </p> +<p style="top:450.9pt;left:393.8pt;font-size:11.4pt">reached America.</p> +<p style="top:473.6pt;left:393.8pt;font-size:11.4pt"><b>FOUL WEATHER (#14) [2]:</b> Nature could derail the command-</p> +<p style="top:487.4pt;left:393.8pt;font-size:11.4pt">er’s most well-conceived plans—particularly at sea.</p> +<p style="top:510.1pt;left:393.8pt;font-size:11.4pt"><b>GEORGE CROGHAN (#16) [1]: </b>Croghan, Christopher Gist, and </p> +<p style="top:523.9pt;left:393.8pt;font-size:11.4pt">other British frontier traders sometimes provided Indian guides for </p> +<p style="top:537.6pt;left:393.8pt;font-size:11.4pt">British forces—or acted as wilderness guides themselves.</p> +<p style="top:560.4pt;left:393.8pt;font-size:11.4pt"><b>GOVERNOR VAUDREUIL INTERFERES (#22) [3]: </b>Canada’s </p> +<p style="top:574.1pt;left:393.8pt;font-size:11.4pt">Governor-General quarreled with the military commander-in-chief, </p> +<p style="top:587.9pt;left:393.8pt;font-size:11.4pt">Montcalm, over strategy and the assignments of favored subordi-</p> +<p style="top:601.6pt;left:393.8pt;font-size:11.4pt">nates. (If Vaudreuil has been eliminated in the game, the event rep-</p> +<p style="top:615.4pt;left:393.8pt;font-size:11.4pt">resents actions by a successor.)</p> +<p style="top:638.1pt;left:393.8pt;font-size:11.4pt"><b>HIGHLANDERS (#60-61, 63) [3,1,1]: </b>In part as a result of a sug-</p> +<p style="top:651.9pt;left:393.8pt;font-size:11.4pt">gestion from Wolfe and the influence of Pitt, the crown raised and </p> +<p style="top:665.6pt;left:393.8pt;font-size:11.4pt">dispatched Highland units to take part in the American wilderness </p> +<p style="top:679.4pt;left:393.8pt;font-size:11.4pt">fighting, in which they proved themselves a force of particular es-</p> +<p style="top:693.1pt;left:393.8pt;font-size:11.4pt">prit.</p> +<p style="top:715.9pt;left:393.8pt;font-size:11.4pt"><b>INDIANS DESERT (#33) [2]:</b> More self-interested allies than </p> +<p style="top:729.6pt;left:393.8pt;font-size:11.4pt">subordinates, Indian war parties could declare an end to their own </p> +<p style="top:743.4pt;left:393.8pt;font-size:11.4pt">participation in a campaign—out of pique or if sated with the tro-</p> +<p style="top:757.1pt;left:393.8pt;font-size:11.4pt">phies already won.</p> +<p style="top:779.9pt;left:393.8pt;font-size:11.4pt"><b>INTRIGUES AGAINST SHIRLEY (#70) [2]: </b>Governor Wil-</p> +<p style="top:793.6pt;left:393.8pt;font-size:11.4pt">liam Shirley of Massachusetts ran afoul of political conflict with </p> +<p style="top:807.4pt;left:393.8pt;font-size:11.4pt">other colonial authorities and was removed from command after </p> +<p style="top:821.1pt;left:393.8pt;font-size:11.4pt">the largely unsuccessful 1755 campaign.</p> +<p style="top:843.9pt;left:393.8pt;font-size:11.4pt"><b>IROQUOIS ALLIANCE (#28) [3]:</b> Except for the staunchly pro-</p> +<p style="top:857.6pt;left:393.8pt;font-size:11.4pt">British Mohawk, the Six Nations sought to maintain their neutral-</p> +<p style="top:871.4pt;left:393.8pt;font-size:11.4pt">ity, until British dominance of Iroquoia became evident in 1759.</p> +<p style="top:894.1pt;left:393.8pt;font-size:11.4pt"><b>LAKE SCHOONER (#15) [1]:</b> Both sides built and operated flo-</p> +<p style="top:907.9pt;left:393.8pt;font-size:11.4pt">tillas of lake sloops and schooners, whose firepower could devas-</p> +<p style="top:921.6pt;left:393.8pt;font-size:11.4pt">tate a bateau-borne enemy force or destroy supply or munitions </p> +</div> +<div id="page19" style="width:765pt;height:990pt;background-image:url('playbook19.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>19</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">barges accompanying a force marching along the shore.</p> +<p style="top:89.6pt;left:56.3pt;font-size:11.4pt"><b>LIGHT INFANTRY (#54) [2]:</b> Inspired by the forces of European </p> +<p style="top:103.4pt;left:56.3pt;font-size:11.4pt">opponents such as the Habsburg Croat Grenzer who fought in open </p> +<p style="top:117.1pt;left:56.3pt;font-size:11.4pt">order, the British fielded light infantry companies in regular regi-</p> +<p style="top:130.9pt;left:56.3pt;font-size:11.4pt">ments and then whole light regiments recruited from Britain and </p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">the colonies.</p> +<p style="top:167.4pt;left:56.3pt;font-size:11.4pt"><b>LOUISBOURG SQUADRONS (#21) [3]:</b> French augmentation </p> +<p style="top:181.1pt;left:56.3pt;font-size:11.4pt">of naval forces at Louisbourg helped stave off Loudoun’s amphibi-</p> +<p style="top:194.9pt;left:56.3pt;font-size:11.4pt">ous plans for 1757, but the more aggressive French naval posture </p> +<p style="top:208.6pt;left:56.3pt;font-size:11.4pt">also risked tipping the balance in other naval theaters.</p> +<p style="top:231.4pt;left:56.3pt;font-size:11.4pt"><b>MASSACRE! (#7) [1]: </b>Indian auxiliaries’ pursuit of their antici-</p> +<p style="top:245.1pt;left:56.3pt;font-size:11.4pt">pated captives and booty among surrendered troops often embar-</p> +<p style="top:258.9pt;left:56.3pt;font-size:11.4pt">rassed European officers—particularly Montcalm—and could feed </p> +<p style="top:272.6pt;left:56.3pt;font-size:11.4pt">enemy propaganda.</p> +<p style="top:295.4pt;left:56.3pt;font-size:11.4pt"><b>MOHAWKS (#29) [1]:</b> Allied to the British through personal </p> +<p style="top:309.1pt;left:56.3pt;font-size:11.4pt">bonds to New York grandee William Johnson, Mohawk warriors </p> +<p style="top:322.9pt;left:56.3pt;font-size:11.4pt">served as the only substantial force of native auxiliaries available </p> +<p style="top:336.6pt;left:56.3pt;font-size:11.4pt">to Britain during the first half of the war.</p> +<p style="top:359.4pt;left:56.3pt;font-size:11.4pt"><b>NORTHERN INDIAN ALLIANCE (#23-25) [2]:</b> French author-</p> +<p style="top:373.1pt;left:56.3pt;font-size:11.4pt">ities had long had mutually beneficial relations with tribes of the </p> +<p style="top:386.9pt;left:56.3pt;font-size:11.4pt">St.Lawrence region, many under the influence of missionaries, and </p> +<p style="top:400.6pt;left:56.3pt;font-size:11.4pt">with Great Lakes tribes through trade via French forts.</p> +<p style="top:423.4pt;left:56.3pt;font-size:11.4pt"><b>PROVINCIAL REGIMENTS DISPERSED FOR FRONTIER </b></p> +<p style="top:437.1pt;left:56.3pt;font-size:11.4pt"><b>DUTY (#38) [2]:</b> Several colonies responded to devastating Indian </p> +<p style="top:450.9pt;left:56.3pt;font-size:11.4pt">raids by garrisoning strings of stockades with small detachments </p> +<p style="top:464.6pt;left:56.3pt;font-size:11.4pt">of provincial troops—who proved as much targets as hindrances </p> +<p style="top:478.4pt;left:56.3pt;font-size:11.4pt">to the raiders.</p> +<p style="top:501.1pt;left:56.3pt;font-size:11.4pt"><b>QUIBERON BAY (#62) [3]:</b> When the French navy, pressed by </p> +<p style="top:514.9pt;left:56.3pt;font-size:11.4pt">lack of success elsewhere, in late 1759 attempted a concentration </p> +<p style="top:528.6pt;left:56.3pt;font-size:11.4pt">in support of an invasion of Britain, British Admiral Hawke en-</p> +<p style="top:542.4pt;left:56.3pt;font-size:11.4pt">gaged and destroyed a major portion of the French fleet southeast </p> +<p style="top:556.1pt;left:56.3pt;font-size:11.4pt">of Brest, thereby severing New France from Old.</p> +<p style="top:578.9pt;left:56.3pt;font-size:11.4pt"><b>RAISE PROVINCIAL REGIMENTS (#43- 45) [2]:</b> Britain had </p> +<p style="top:592.6pt;left:56.3pt;font-size:11.4pt">a 10-to-1 advantage over France in colonial population, but was </p> +<p style="top:606.4pt;left:56.3pt;font-size:11.4pt">unable to bring it to bear, until Loudoun’s removal and new poli-</p> +<p style="top:620.1pt;left:56.3pt;font-size:11.4pt">cies healed crown-provincial relations in 1758 and bolstered pro-</p> +<p style="top:633.9pt;left:56.3pt;font-size:11.4pt">vincial ranks.</p> +<p style="top:656.6pt;left:56.3pt;font-size:11.4pt"><b>RANGERS (#53) [1]:</b> In an effort to counter French and Indian </p> +<p style="top:670.4pt;left:56.3pt;font-size:11.4pt">auxiliaries, the British formed elite companies of backwoodsmen </p> +<p style="top:684.1pt;left:56.3pt;font-size:11.4pt">who were to “range” along the frontier and beat the enemy at his </p> +<p style="top:697.9pt;left:56.3pt;font-size:11.4pt">own game.</p> +<p style="top:720.6pt;left:56.3pt;font-size:11.4pt"><b>ROYAL AMERICANS (#65) [3]: </b>Raised in 1756 in four 1,000-</p> +<p style="top:734.4pt;left:56.3pt;font-size:11.4pt">man battalions of mostly Pennsylvanians and New Yorkers office-</p> +<p style="top:748.1pt;left:56.3pt;font-size:11.4pt">red by Europeans, the 60th Royal Americans were a creative way </p> +<p style="top:761.9pt;left:56.3pt;font-size:11.4pt">to take advantage of colonial manpower.</p> +<p style="top:784.6pt;left:56.3pt;font-size:11.4pt"><b>SMALL POX (#34) [3]:</b> Inoculation against this disease had yet </p> +<p style="top:798.4pt;left:56.3pt;font-size:11.4pt">to be invented, and it ravaged Europeans and Indians alike—most </p> +<p style="top:812.1pt;left:56.3pt;font-size:11.4pt">famously the William Henry garrison in 1757.</p> +<p style="top:834.9pt;left:56.3pt;font-size:11.4pt"><b>STINGY PROVINCIAL ASSEMBLY (#39-40) [2]:</b> Provincial </p> +<p style="top:848.6pt;left:56.3pt;font-size:11.4pt">ranks became depleted when disinterested assemblies failed to pay </p> +<p style="top:862.4pt;left:56.3pt;font-size:11.4pt">or provision them—a problem relieved by more enthusiastic pro-</p> +<p style="top:876.1pt;left:56.3pt;font-size:11.4pt">vincial support for the war effort after 1757.</p> +<p style="top:898.9pt;left:56.3pt;font-size:11.4pt"><b>SURRENDER! (#6) [3]:</b> Eighteenth Century sieges often ended </p> +<p style="top:912.6pt;left:56.3pt;font-size:11.4pt">in a negotiated parole of the garrison rather than an infantry as-</p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">sault, if the besieger believed honorable resistance deserved such </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">terms—or simply wished to avoid casualties—and if the defenders </p> +<p style="top:94.4pt;left:393.8pt;font-size:11.4pt">were willing to give up their post.</p> +<p style="top:117.1pt;left:393.8pt;font-size:11.4pt"><b>TREATY OF EASTON (#32) [2]: </b>With Forbes within striking </p> +<p style="top:130.9pt;left:393.8pt;font-size:11.4pt">distance of Fort Duquesne in October 1758, representatives of </p> +<p style="top:144.6pt;left:393.8pt;font-size:11.4pt">Pennsylvania and several Indian nations negotiated a peace be-</p> +<p style="top:158.4pt;left:393.8pt;font-size:11.4pt">tween the British and the Western tribes.</p> +<p style="top:181.1pt;left:393.8pt;font-size:11.4pt"><b>TROOP TRANSPORTS & LOCAL ENLISTMENTS (#47) </b></p> +<p style="top:194.9pt;left:393.8pt;font-size:11.4pt"><b>[3]:</b> Small contingents of regulars arrived from Europe throughout </p> +<p style="top:208.6pt;left:393.8pt;font-size:11.4pt">the war to fill depleted ranks and, as often, regular units recruited </p> +<p style="top:222.4pt;left:393.8pt;font-size:11.4pt">locals as a supplement.</p> +<p style="top:245.1pt;left:393.8pt;font-size:11.4pt"><b>VICTORIES IN GERMANY (#48) [3]:</b> Brilliant battlefield </p> +<p style="top:258.9pt;left:393.8pt;font-size:11.4pt">command by British allies Frederick of Prussia and Ferdinand of </p> +<p style="top:272.6pt;left:393.8pt;font-size:11.4pt">Brunswick meant that Britain could feed the European war largely </p> +<p style="top:286.4pt;left:393.8pt;font-size:11.4pt">with subsidies rather than British bodies—but more French, Rus-</p> +<p style="top:300.1pt;left:393.8pt;font-size:11.4pt">sian or Austrian victories might have reversed this effect.</p> +<p style="top:322.9pt;left:393.8pt;font-size:11.4pt"><b>WESTERN INDIAN ALLIANCE (#26-27) [2]:</b> The French were </p> +<p style="top:336.6pt;left:393.8pt;font-size:11.4pt">able to impress the initially reluctant western tribes with their rapid </p> +<p style="top:350.4pt;left:393.8pt;font-size:11.4pt">fortification of the Ohio region, but these alliances lasted only as </p> +<p style="top:364.1pt;left:393.8pt;font-size:11.4pt">long as French military presence at Fort Duquesne.</p> +<p style="top:386.9pt;left:393.8pt;font-size:11.4pt"><b>WILLIAM PITT (#67) [3]:</b> De facto prime minister in late 1756 </p> +<p style="top:400.6pt;left:393.8pt;font-size:11.4pt">and, after a hiatus in 1757, for the duration of the North Ameri-</p> +<p style="top:414.4pt;left:393.8pt;font-size:11.4pt">can war, William Pitt reorganized British resources under a global </p> +<p style="top:428.1pt;left:393.8pt;font-size:11.4pt">strategy and expanded British war aims to include the full conquest </p> +<p style="top:441.9pt;left:393.8pt;font-size:11.4pt">of Canada.</p> +<p style="top:487.4pt;left:393.8pt;font-size:21.6pt"><b>HISTORICAL CHRONOLOGY</b></p> +<p style="top:512.4pt;left:393.8pt;font-size:11.4pt"><i>The small number of Indians that we have here, realizing the need </i></p> +<p style="top:526.1pt;left:393.8pt;font-size:11.4pt"><i>we have of them, are extremely insolent. This evening they wished </i></p> +<p style="top:539.9pt;left:393.8pt;font-size:11.4pt"><i>to kill all the General’s hens. They forcefully take away barrels of </i></p> +<p style="top:553.6pt;left:393.8pt;font-size:11.4pt"><i>wine, kill the cattle, and we must put up with it. What a country! </i></p> +<p style="top:567.4pt;left:393.8pt;font-size:11.4pt"><i>What a war! </i></p> +<p style="top:590.1pt;left:393.8pt;font-size:11.4pt">—Capt. Louis-Antoine de Bougainville, June 1758</p> +<p style="top:623.0pt;left:393.8pt;font-size:11.4pt">The war that would bring an unprecedented level of European-style </p> +<p style="top:636.8pt;left:393.8pt;font-size:11.4pt">military operations to the wilderness of the North American Indian </p> +<p style="top:650.5pt;left:393.8pt;font-size:11.4pt">began as an escalating diplomatic conflict—first between Virginia </p> +<p style="top:664.3pt;left:393.8pt;font-size:11.4pt">and Canada, and then between London and Paris—over competing </p> +<p style="top:678.0pt;left:393.8pt;font-size:11.4pt">claims to the country around the Ohio River and its tributaries. Fort </p> +<p style="top:691.8pt;left:393.8pt;font-size:11.4pt">construction there by the French and a Virginian expedition to evict </p> +<p style="top:705.5pt;left:393.8pt;font-size:11.4pt">them led to military clashes in 1754, of which the Virginians took </p> +<p style="top:719.3pt;left:393.8pt;font-size:11.4pt">the worst. With undeclared war underway, Britain dispatched two </p> +<p style="top:733.0pt;left:393.8pt;font-size:11.4pt">regular regiments of foot to Virginia while France sent six battal-</p> +<p style="top:746.8pt;left:393.8pt;font-size:11.4pt">ions to Canada and the New World’s “Gibraltar,” the mighty stone </p> +<p style="top:760.5pt;left:393.8pt;font-size:11.4pt">fortress and naval base of Louisbourg.</p> +<p style="top:783.3pt;left:393.8pt;font-size:11.4pt">War would be declared in May 1756, eventually ensnaring the ma-</p> +<p style="top:797.0pt;left:393.8pt;font-size:11.4pt">jor powers of Europe and spanning the globe. Observers at the time </p> +<p style="top:810.8pt;left:393.8pt;font-size:11.4pt">clearly saw the military events in America and Europe as tightly </p> +<p style="top:824.5pt;left:393.8pt;font-size:11.4pt">meshed, but both its beginnings and its greatest effect would be in </p> +<p style="top:838.3pt;left:393.8pt;font-size:11.4pt">North America.</p> +<p style="top:861.0pt;left:393.8pt;font-size:11.4pt">The following chronology summarizes those events as they might </p> +<p style="top:874.8pt;left:393.8pt;font-size:11.4pt">occur in a game of <i>WILDERNESS WAR</i>—season by season, with </p> +<p style="top:888.5pt;left:393.8pt;font-size:11.4pt">corresponding victory point levels.</p> +</div> +<div id="page20" style="width:765pt;height:990pt;background-image:url('playbook20.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>20</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>Early Season 1755</b></p> +<p style="top:85.8pt;left:56.3pt;font-size:11.4pt">Capitalizing on their recent construction of the four-bastioned Fort </p> +<p style="top:99.5pt;left:56.3pt;font-size:11.4pt">Duquesne at Ohio Forks, the French seal alliances with the Indian </p> +<p style="top:113.3pt;left:56.3pt;font-size:11.4pt">tribes of the Ohio region, whose war parties begin to gather at the </p> +<p style="top:127.0pt;left:56.3pt;font-size:11.4pt">fort.</p> +<p style="top:149.8pt;left:56.3pt;font-size:11.4pt">Major General Edward Braddock, at Alexandria with the recently </p> +<p style="top:163.5pt;left:56.3pt;font-size:11.4pt">landed 44th and 48th Foot, marches to Will’s Creek, where he is </p> +<p style="top:177.3pt;left:56.3pt;font-size:11.4pt">joined by Virginia and Maryland provincials for an expedition via </p> +<p style="top:191.0pt;left:56.3pt;font-size:11.4pt">Laurel Ridge and Gist’s Station against Fort Duquesne. Massachu-</p> +<p style="top:204.8pt;left:56.3pt;font-size:11.4pt">setts Governor William Shirley raises a largely provincial army for </p> +<p style="top:218.5pt;left:56.3pt;font-size:11.4pt">a planned strike at Fort Niagara from Oswego, while New York </p> +<p style="top:232.3pt;left:56.3pt;font-size:11.4pt">Colonel William Johnson is to take a mixed provincial and Mo-</p> +<p style="top:246.0pt;left:56.3pt;font-size:11.4pt">hawk force north against Fort St-Frédéric at Crown Point. </p> +<p style="top:270.1pt;left:56.3pt;font-size:14.4pt"><b>Late Season 1755</b></p> +<p style="top:289.1pt;left:56.3pt;font-size:11.4pt">The French at Duquesne decide to attempt an ambush of Braddock’s </p> +<p style="top:302.9pt;left:56.3pt;font-size:11.4pt">army as it approaches the fort. What results is more of a meeting </p> +<p style="top:316.6pt;left:56.3pt;font-size:11.4pt">engagement than an ambush, but the smaller force of French and </p> +<p style="top:330.4pt;left:56.3pt;font-size:11.4pt">Indians use the cover of the surrounding wilderness to shoot down </p> +<p style="top:344.1pt;left:56.3pt;font-size:11.4pt">Braddock’s tightly packed columns of redcoats for a decisive Brit-</p> +<p style="top:357.9pt;left:56.3pt;font-size:11.4pt">ish defeat (VPs to French 1). Braddock and the French commander, </p> +<p style="top:371.6pt;left:56.3pt;font-size:11.4pt">Marine Captain Daniel de Beaujeu, are killed.</p> +<p style="top:394.4pt;left:56.3pt;font-size:11.4pt">The French begin work on a new fort (Carillon) at Ticonderoga </p> +<p style="top:408.1pt;left:56.3pt;font-size:11.4pt">south of Crown Point. The French commander-in-chief, Baron de </p> +<p style="top:421.9pt;left:56.3pt;font-size:11.4pt">Dieskau—deferring a planned strike on Oswego in order to meet </p> +<p style="top:435.6pt;left:56.3pt;font-size:11.4pt">the threat from Johnson—takes an army of regulars, Canadians, </p> +<p style="top:449.4pt;left:56.3pt;font-size:11.4pt">and Indians up Lake Champlain. The opposing forces meet in </p> +<p style="top:463.1pt;left:56.3pt;font-size:11.4pt">battle near the north end of the Hudson Carry, where Johnson’s </p> +<p style="top:476.9pt;left:56.3pt;font-size:11.4pt">troops also are building a fort (William Henry). In the engagement, </p> +<p style="top:490.6pt;left:56.3pt;font-size:11.4pt">Dieskau is shot and captured and his army turned back. (VPs to </p> +<p style="top:504.4pt;left:56.3pt;font-size:11.4pt">French 0).</p> +<p style="top:527.1pt;left:56.3pt;font-size:11.4pt">British forces under Brigadier Robert Monckton subdue French re-</p> +<p style="top:540.9pt;left:56.3pt;font-size:11.4pt">sistance in Nova Scotia and expel the French speaking population </p> +<p style="top:554.6pt;left:56.3pt;font-size:11.4pt">of Acadia.</p> +<p style="top:577.4pt;left:56.3pt;font-size:11.4pt">With Duquesne secure, the French send their Delaware and other </p> +<p style="top:591.1pt;left:56.3pt;font-size:11.4pt">western Indian allies on a campaign of frontier raids against the </p> +<p style="top:604.9pt;left:56.3pt;font-size:11.4pt">Southern Department (VP to French 1). Pennsylvania begins con-</p> +<p style="top:618.6pt;left:56.3pt;font-size:11.4pt">struction of a defensive screen of stockades.</p> +<p style="top:642.8pt;left:56.3pt;font-size:14.4pt"><b>Early Season 1756</b></p> +<p style="top:661.8pt;left:56.3pt;font-size:11.4pt">Coureurs des bois and Indians, traveling along frozen rivers on ice-</p> +<p style="top:675.5pt;left:56.3pt;font-size:11.4pt">skates, raid and destroy Fort Bull at the Oneida Carry, demonstrat-</p> +<p style="top:689.3pt;left:56.3pt;font-size:11.4pt">ing the strategic vulnerability of the British position at Oswego. </p> +<p style="top:703.0pt;left:56.3pt;font-size:11.4pt">French-led Shawnee raid the Virginia frontier, where construction </p> +<p style="top:716.8pt;left:56.3pt;font-size:11.4pt">ensues on a line of stockades along the Shenandoah valley, each 20 </p> +<p style="top:730.5pt;left:56.3pt;font-size:11.4pt">miles from the next.</p> +<p style="top:753.3pt;left:56.3pt;font-size:11.4pt">Shirley—since Braddock’s death the senior British officer in Amer-</p> +<p style="top:767.0pt;left:56.3pt;font-size:11.4pt">ica—is relieved of command and the British war effort languishes </p> +<p style="top:780.8pt;left:56.3pt;font-size:11.4pt">while awaiting the arrival of the new commander-in-chief, John </p> +<p style="top:794.5pt;left:56.3pt;font-size:11.4pt">Campbell, Earl of Loudoun. Meanwhile, the Marquis de Montcalm </p> +<p style="top:808.3pt;left:56.3pt;font-size:11.4pt">lands at Québec with battalions of the La Sarre and Royal Roussil-</p> +<p style="top:822.0pt;left:56.3pt;font-size:11.4pt">lon regiments and takes command of French forces.</p> +<p style="top:846.3pt;left:56.3pt;font-size:14.4pt"><b>Late Season 1756</b></p> +<p style="top:865.1pt;left:56.3pt;font-size:11.4pt">The British form four battalions of regulars from colonial recruits, </p> +<p style="top:878.9pt;left:56.3pt;font-size:11.4pt">the “Royal Americans,” while an independent unit of Rangers un-</p> +<p style="top:892.6pt;left:56.3pt;font-size:11.4pt">der New Hampshire Captain Robert Rogers begins operating out of </p> +<p style="top:906.4pt;left:56.3pt;font-size:11.4pt">forts William Henry and Edward. Loudoun lands at New York city </p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">with additional regiments from Britain.</p> +<p style="top:89.6pt;left:393.8pt;font-size:11.4pt">A 3,000-man force under Montcalm (Béarn, Guyenne, La Sarre, </p> +<p style="top:103.4pt;left:393.8pt;font-size:11.4pt">plus auxiliaries) arrives a short distance from Oswego, a British </p> +<p style="top:117.1pt;left:393.8pt;font-size:11.4pt">schooner operating out of the British position on Lake Ontario hav-</p> +<p style="top:130.9pt;left:393.8pt;font-size:11.4pt">ing failed to spot the French force until already ashore. Montcalm </p> +<p style="top:144.6pt;left:393.8pt;font-size:11.4pt">quickly invests the fort, taking the garrison prisoner after a brief </p> +<p style="top:158.4pt;left:393.8pt;font-size:11.4pt">artillery duel (VPs to French 3). He subsequently loses control of </p> +<p style="top:172.1pt;left:393.8pt;font-size:11.4pt">his Indian auxiliaries, who take a number of British captives, and </p> +<p style="top:185.9pt;left:393.8pt;font-size:11.4pt">scalp sick and wounded in an hours-long massacre (VPs to French </p> +<p style="top:199.6pt;left:393.8pt;font-size:11.4pt">2.) Montcalm razes the British fortifications and returns to the St. </p> +<p style="top:213.4pt;left:393.8pt;font-size:11.4pt">Lawrence River.</p> +<p style="top:236.1pt;left:393.8pt;font-size:11.4pt">British Colonel Daniel Webb, in route up the Mohawk River to re-</p> +<p style="top:249.9pt;left:393.8pt;font-size:11.4pt">lieve Oswego, decides instead to demolish the British fortifications </p> +<p style="top:263.6pt;left:393.8pt;font-size:11.4pt">at the carry and pull back to New York.</p> +<p style="top:286.4pt;left:393.8pt;font-size:11.4pt">In the aftermath of Oswego, Iroquois delegates at Montréal offer </p> +<p style="top:300.1pt;left:393.8pt;font-size:11.4pt">some support to the French, but the Iroquois Confederacy (other </p> +<p style="top:313.9pt;left:393.8pt;font-size:11.4pt">than the pro-British Mohawk and a few pro-French Seneca) re-</p> +<p style="top:327.6pt;left:393.8pt;font-size:11.4pt">mains neutral. </p> +<p style="top:350.4pt;left:393.8pt;font-size:11.4pt">Alliance between France and Austria leads to the beginning of </p> +<p style="top:364.1pt;left:393.8pt;font-size:11.4pt">general war on the European continent. The forces of France and </p> +<p style="top:377.9pt;left:393.8pt;font-size:11.4pt">her allies greatly outnumber those of Britain’s ally Prussia and </p> +<p style="top:391.6pt;left:393.8pt;font-size:11.4pt">Britain’s possession in Germany, Hanover. Meanwhile, William </p> +<p style="top:405.4pt;left:393.8pt;font-size:11.4pt">Pitt becomes de facto British Prime Minister and sets in train the </p> +<p style="top:419.1pt;left:393.8pt;font-size:11.4pt">beginnings of a strategy maximizing British commitment to the </p> +<p style="top:432.9pt;left:393.8pt;font-size:11.4pt">conflict in North America. The strategy includes the raising of new </p> +<p style="top:446.6pt;left:393.8pt;font-size:11.4pt">Highland units to be sent to the New World.</p> +<p style="top:469.4pt;left:393.8pt;font-size:11.4pt">Delaware Indian raiders destroy Fort Granville, a stockade built by </p> +<p style="top:483.1pt;left:393.8pt;font-size:11.4pt">Pennsylvania on the Juniata River. (The British frontier stockades </p> +<p style="top:496.9pt;left:393.8pt;font-size:11.4pt">are proving as much targets as impediments to the French and In-</p> +<p style="top:510.6pt;left:393.8pt;font-size:11.4pt">dian raids.) In reprisal, Pennsylvanians successfully raid the Dela-</p> +<p style="top:524.4pt;left:393.8pt;font-size:11.4pt">ware settlement of Kittaning, forcing the Delaware to pull away </p> +<p style="top:538.1pt;left:393.8pt;font-size:11.4pt">westward (net raids bring VPs to French 4).</p> +<p style="top:562.4pt;left:393.8pt;font-size:14.4pt"><b>Early Season 1757</b></p> +<p style="top:581.3pt;left:393.8pt;font-size:11.4pt">Bickering between an imperious Loudoun and self-interested co-</p> +<p style="top:595.0pt;left:393.8pt;font-size:11.4pt">lonial authorities (such as over the issue of where to house Brit-</p> +<p style="top:608.8pt;left:393.8pt;font-size:11.4pt">ish regular troops) leads to a growing reluctance by provincial as-</p> +<p style="top:622.5pt;left:393.8pt;font-size:11.4pt">semblies to support what they are coming to see as the crown’s </p> +<p style="top:636.3pt;left:393.8pt;font-size:11.4pt">war—rather than their war—against France.</p> +<p style="top:659.0pt;left:393.8pt;font-size:11.4pt">Impressed by French victories, large numbers of Indians from the </p> +<p style="top:672.9pt;left:393.8pt;font-size:11.4pt">upper Great Lakes (pays d’en haut) and the St. Lawrence mission </p> +<p style="top:686.6pt;left:393.8pt;font-size:11.4pt">settlements gather at Montréal.</p> +<p style="top:709.4pt;left:393.8pt;font-size:11.4pt">A force of 1,600 Canadians, Indians and French regulars—led, at </p> +<p style="top:723.1pt;left:393.8pt;font-size:11.4pt">French Governor Vaudreuil’s insistence, by his brother, François-</p> +<p style="top:736.9pt;left:393.8pt;font-size:11.4pt">Pierre de Rigaud—tracks over the ice of Lake George for a surprise </p> +<p style="top:750.6pt;left:393.8pt;font-size:11.4pt">attack on William Henry. The attackers damage some buildings, </p> +<p style="top:764.4pt;left:393.8pt;font-size:11.4pt">boats and supplies, but are unable to overcome the fort’s garrison </p> +<p style="top:778.1pt;left:393.8pt;font-size:11.4pt">and withdraw (VPs to French 3).</p> +<p style="top:800.9pt;left:393.8pt;font-size:11.4pt">Southern Department provincials and militia struggle against con-</p> +<p style="top:814.5pt;left:393.8pt;font-size:11.4pt">tinued French and Indian raids. Meanwhile, Loudoun assembles a </p> +<p style="top:828.3pt;left:393.8pt;font-size:11.4pt">sizable force of regulars for a strike on Louisbourg.</p> +<p style="top:851.0pt;left:393.8pt;font-size:11.4pt">A ministerial crisis temporarily ousts Pitt and delays reinforce-</p> +<p style="top:864.8pt;left:393.8pt;font-size:11.4pt">ments for America. On the European Continent, Britain’s ally King </p> +<p style="top:878.5pt;left:393.8pt;font-size:11.4pt">Frederick of Prussia is proving a nimble opponent, but he suffers </p> +<p style="top:892.3pt;left:393.8pt;font-size:11.4pt">a major defeat at Kolin, taking pressure off the Franco-Austrian </p> +<p style="top:906.0pt;left:393.8pt;font-size:11.4pt">alliance.</p> +</div> +<div id="page21" style="width:765pt;height:990pt;background-image:url('playbook21.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>21</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>Late Season 1757</b></p> +<p style="top:85.8pt;left:56.3pt;font-size:11.4pt">Loudoun assembles an overwhelming force of regulars at Halifax, </p> +<p style="top:99.5pt;left:56.3pt;font-size:11.4pt">but foul weather and reinforcing French naval squadrons at Louis-</p> +<p style="top:113.3pt;left:56.3pt;font-size:11.4pt">bourg delay the planned amphibious operation against Louisbourg </p> +<p style="top:127.0pt;left:56.3pt;font-size:11.4pt">until the season is too advanced to proceed.</p> +<p style="top:149.8pt;left:56.3pt;font-size:11.4pt">The few new troops the British provinces are willing to mobilize </p> +<p style="top:163.5pt;left:56.3pt;font-size:11.4pt">are busy defending the frontier against French and Indian raids. </p> +<p style="top:177.3pt;left:56.3pt;font-size:11.4pt">This diversion, together with the British concentration at Halifax, </p> +<p style="top:191.0pt;left:56.3pt;font-size:11.4pt">give the French an opportunity for local superiority in drilled troops </p> +<p style="top:204.8pt;left:56.3pt;font-size:11.4pt">wherever in the interior they might choose to mass them.</p> +<p style="top:227.5pt;left:56.3pt;font-size:11.4pt">Montcalm takes advantage of this superiority, and of his abun-</p> +<p style="top:241.3pt;left:56.3pt;font-size:11.4pt">dance of Indian auxiliaries, to launch an overland invasion toward </p> +<p style="top:255.0pt;left:56.3pt;font-size:11.4pt">Albany. Six battalions of army regulars, plus marines, Canadians </p> +<p style="top:268.8pt;left:56.3pt;font-size:11.4pt">and some 800 Indian warriors ascend Lake George from Carillon </p> +<p style="top:282.5pt;left:56.3pt;font-size:11.4pt">in bateaux and canoes or march through the woods along the shore-</p> +<p style="top:296.3pt;left:56.3pt;font-size:11.4pt">line. Montcalm’s force (of almost 8,000 with heavy mortars and </p> +<p style="top:310.0pt;left:56.3pt;font-size:11.4pt">cannon) faces a garrison at William Henry of fewer than 2,500 ef-</p> +<p style="top:323.8pt;left:56.3pt;font-size:11.4pt">fectives, principally the 35th regiment plus provincials. (Small pox </p> +<p style="top:337.5pt;left:56.3pt;font-size:11.4pt">had recently struck the British.)</p> +<p style="top:360.3pt;left:56.3pt;font-size:11.4pt">After a six-day siege, and bombardment which destroys most of </p> +<p style="top:374.0pt;left:56.3pt;font-size:11.4pt">William Henry’s cannon, Montcalm offers the British terms. The </p> +<p style="top:387.8pt;left:56.3pt;font-size:11.4pt">fort’s commander accepts after Montcalm produces a message </p> +<p style="top:401.5pt;left:56.3pt;font-size:11.4pt">from Webb at nearby Fort Edward making clear that no relief is </p> +<p style="top:415.3pt;left:56.3pt;font-size:11.4pt">coming (VPs to French 5). As the French soldiers attempt to es-</p> +<p style="top:429.0pt;left:56.3pt;font-size:11.4pt">cort surrendering British troops away from the fort, Montcalm’s </p> +<p style="top:442.8pt;left:56.3pt;font-size:11.4pt">Indians again rebel and another massacre ensues—principally the </p> +<p style="top:456.5pt;left:56.3pt;font-size:11.4pt">taking of captives and booty—following which the Indians return </p> +<p style="top:470.3pt;left:56.3pt;font-size:11.4pt">home (VPs to French 4). Without his Indian auxiliaries and fearing </p> +<p style="top:484.0pt;left:56.3pt;font-size:11.4pt">over extension in the approaching fall, Montcalm demolishes Wil-</p> +<p style="top:497.8pt;left:56.3pt;font-size:11.4pt">liam Henry and returns north (VPs to French 3).</p> +<p style="top:520.5pt;left:56.3pt;font-size:11.4pt">French raiders destroy frontier settlements near Schenectady (to-</p> +<p style="top:534.3pt;left:56.3pt;font-size:11.4pt">gether with earlier raids, VPs to French 5).</p> +<p style="top:557.0pt;left:56.3pt;font-size:11.4pt">In Germany, brilliant victories by Frederick against the French </p> +<p style="top:570.8pt;left:56.3pt;font-size:11.4pt">and Austrians offset an ignominious Hanoverian surrender to the </p> +<p style="top:584.5pt;left:56.3pt;font-size:11.4pt">French at Kloster-Zeven. The stalemate works against France’s </p> +<p style="top:598.3pt;left:56.3pt;font-size:11.4pt">strategy of seeking decision on the Continent and allows Britain to </p> +<p style="top:612.0pt;left:56.3pt;font-size:11.4pt">keep Hanover and Prussia afloat with subsidies while sending fresh </p> +<p style="top:625.8pt;left:56.3pt;font-size:11.4pt">troops to America.</p> +<p style="top:649.9pt;left:56.3pt;font-size:14.4pt"><b>Early Season 1758</b></p> +<p style="top:668.9pt;left:56.3pt;font-size:11.4pt">This is to be the year that Pitt’s global strategy gains full stride. He </p> +<p style="top:682.6pt;left:56.3pt;font-size:11.4pt">replaces Loudoun with the latter’s second, Major General James </p> +<p style="top:696.4pt;left:56.3pt;font-size:11.4pt">Abercromby; promotes to general rank the militarily competent </p> +<p style="top:710.1pt;left:56.3pt;font-size:11.4pt">Jeffery Amherst, James Wolfe, and John Forbes and dispatches </p> +<p style="top:723.9pt;left:56.3pt;font-size:11.4pt">them to America; and repairs relations with the provincial assem-</p> +<p style="top:737.6pt;left:56.3pt;font-size:11.4pt">blies. He also tightens the Royal Navy’s blockade of France, set-</p> +<p style="top:751.4pt;left:56.3pt;font-size:11.4pt">ting the stage for a showdown at sea. In America, Pitt’s policies </p> +<p style="top:765.1pt;left:56.3pt;font-size:11.4pt">have infused the British war effort with a new superiority in regular </p> +<p style="top:778.9pt;left:56.3pt;font-size:11.4pt">army and provincial manpower.</p> +<p style="top:801.6pt;left:56.3pt;font-size:11.4pt">Forbes in Pennsylvania is to finally put a stop to the incessant In-</p> +<p style="top:815.4pt;left:56.3pt;font-size:11.4pt">dian raids plaguing the southern colonies by seizing Duquesne. He </p> +<p style="top:829.1pt;left:56.3pt;font-size:11.4pt">assembles an army which will eventually grow to 6,000 Pennsyl-</p> +<p style="top:842.9pt;left:56.3pt;font-size:11.4pt">vania, Virginia and regular troops (including the 1st Royal Ameri-</p> +<p style="top:856.6pt;left:56.3pt;font-size:11.4pt">can battalion and the 77th Highlanders). He begins to construct </p> +<p style="top:870.4pt;left:56.3pt;font-size:11.4pt">a road and a series of stockaded depots westward from Carlisle </p> +<p style="top:884.1pt;left:56.3pt;font-size:11.4pt">(including Fort Bedford at Raystown and Fort Ligonier just beyond </p> +<p style="top:897.9pt;left:56.3pt;font-size:11.4pt">Laurel Ridge). As many as 700 Cherokees from southern Appala-</p> +<p style="top:911.6pt;left:56.3pt;font-size:11.4pt">chia join Forbes, but quickly become alienated from the British in </p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">disagreements that eventually escalate into a full-scale border war </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">southwest of Virginia. </p> +<p style="top:103.4pt;left:393.8pt;font-size:11.4pt">Western Indian raids ravage the Pennsylvania and Virginia fron-</p> +<p style="top:117.1pt;left:393.8pt;font-size:11.4pt">tiers.</p> +<p style="top:139.9pt;left:393.8pt;font-size:11.4pt">Abercromby concentrates 15,000 men, with 890 bateaux and </p> +<p style="top:153.6pt;left:393.8pt;font-size:11.4pt">whaleboats to carry them, at the British end of Lake George for his </p> +<p style="top:167.4pt;left:393.8pt;font-size:11.4pt">principal thrust of the year: an attack on Fort Carillon. The regulars </p> +<p style="top:181.1pt;left:393.8pt;font-size:11.4pt">include the Highlanders of the 1/42nd Black Watch and the provin-</p> +<p style="top:194.9pt;left:393.8pt;font-size:11.4pt">cials include large contingents from Massachusetts, Connecticut, </p> +<p style="top:208.6pt;left:393.8pt;font-size:11.4pt">and New Jersey.</p> +<p style="top:231.4pt;left:393.8pt;font-size:11.4pt">Meanwhile, Amherst assembles a new Louisbourg strike force at </p> +<p style="top:245.1pt;left:393.8pt;font-size:11.4pt">Halifax, 12,000 men including the 15th, 28th, 35th, 47th, 48th, </p> +<p style="top:258.9pt;left:393.8pt;font-size:11.4pt">58th Regiments of Foot, the 78th Highlanders and the 2nd and 3rd </p> +<p style="top:272.6pt;left:393.8pt;font-size:11.4pt">battalions of Royal Americans. Braving French fieldworks, a bri-</p> +<p style="top:286.4pt;left:393.8pt;font-size:11.4pt">gade under Wolfe forces a landing two miles from the fortress and </p> +<p style="top:300.1pt;left:393.8pt;font-size:11.4pt">a formal European-style siege ensues (VPs to French 4).</p> +<p style="top:324.4pt;left:393.8pt;font-size:14.4pt"><b>Late Season 1758</b></p> +<p style="top:343.3pt;left:393.8pt;font-size:11.4pt">French Marine commandant Augustin Drucour defends Louis-</p> +<p style="top:357.0pt;left:393.8pt;font-size:11.4pt">bourg fortress steadfastly with his Marines and the Artois, Bou-</p> +<p style="top:370.8pt;left:393.8pt;font-size:11.4pt">gogne, Cambis and Volontaires Étrangers regular battalions. Seven </p> +<p style="top:384.5pt;left:393.8pt;font-size:11.4pt">weeks of British siege craft and bombardment from land and sea </p> +<p style="top:398.3pt;left:393.8pt;font-size:11.4pt">reduce the French fortress to submission (VPs to French 1).</p> +<p style="top:421.1pt;left:393.8pt;font-size:11.4pt">Back in the interior, Montcalm receives ample warning of Aber-</p> +<p style="top:434.8pt;left:393.8pt;font-size:11.4pt">cromby’s preparations on Lake George and concentrates eight reg-</p> +<p style="top:448.5pt;left:393.8pt;font-size:11.4pt">ular battalions at Ticonderoga. Despite nevertheless being heavily </p> +<p style="top:462.3pt;left:393.8pt;font-size:11.4pt">outnumbered when Abercromby’s force arrives, Montcalm makes </p> +<p style="top:476.0pt;left:393.8pt;font-size:11.4pt">a stand behind well-built fieldworks in front of the fort. Abercrom-</p> +<p style="top:489.8pt;left:393.8pt;font-size:11.4pt">by orders frontal assaults on Montcalm’s abatis and breastworks. </p> +<p style="top:503.5pt;left:393.8pt;font-size:11.4pt">All are repelled with heavy losses (VPs to French 2).</p> +<p style="top:526.3pt;left:393.8pt;font-size:11.4pt">Out of other options, Abercromby authorizes Colonel John Brad-</p> +<p style="top:540.0pt;left:393.8pt;font-size:11.4pt">street to re-establish British presence at the Oneida carry and </p> +<p style="top:553.8pt;left:393.8pt;font-size:11.4pt">threaten the French on Lake Ontario. In a daring dash past the </p> +<p style="top:567.5pt;left:393.8pt;font-size:11.4pt">French lake fleet, Bradstreet seizes and destroys Fort Frontenac </p> +<p style="top:581.3pt;left:393.8pt;font-size:11.4pt">(VPs to French 1).</p> +<p style="top:604.0pt;left:393.8pt;font-size:11.4pt">A mixed British vanguard heading toward Duquesne is ambushed </p> +<p style="top:617.8pt;left:393.8pt;font-size:11.4pt">(VPs to French 2), but a subsequent French and Indian attack on </p> +<p style="top:631.5pt;left:393.8pt;font-size:11.4pt">Fort Ligonier is defeated.</p> +<p style="top:654.4pt;left:393.8pt;font-size:11.4pt">The Ohio Indians decide that Forbes’ advance is unstoppable and, </p> +<p style="top:668.1pt;left:393.8pt;font-size:11.4pt">at a congress with Pennsylvanians and the Iroquois at Easton agree </p> +<p style="top:681.9pt;left:393.8pt;font-size:11.4pt">to a treaty removing them from the war. Forbes advances toward </p> +<p style="top:695.6pt;left:393.8pt;font-size:11.4pt">Duquesne, which the outnumbered French demolish before retreat-</p> +<p style="top:709.3pt;left:393.8pt;font-size:11.4pt">ing northward (VPs to French 1). The British occupy the Forks and </p> +<p style="top:723.0pt;left:393.8pt;font-size:11.4pt">begin construction of a new, five-bastioned fort (Fort Pitt), secur-</p> +<p style="top:736.8pt;left:393.8pt;font-size:11.4pt">ing their frontier from Ohio Indian raids and opening the way west-</p> +<p style="top:750.5pt;left:393.8pt;font-size:11.4pt">ward (VPs to French 0, then to French 1 for Early Season raids).</p> +<p style="top:774.8pt;left:393.8pt;font-size:14.4pt"><b>Early Season 1759</b></p> +<p style="top:793.8pt;left:393.8pt;font-size:11.4pt">In a series of conferences, William Johnson and his agents per-</p> +<p style="top:807.5pt;left:393.8pt;font-size:11.4pt">suade the Iroquois Confederacy to join the British side in the war.</p> +<p style="top:830.3pt;left:393.8pt;font-size:11.4pt">Launching a campaign against Québec, Wolfe lands on the unde-</p> +<p style="top:844.0pt;left:393.8pt;font-size:11.4pt">fended Île d’Orléans in the St. Lawrence estuary with some 9,000 </p> +<p style="top:857.8pt;left:393.8pt;font-size:11.4pt">troops: eight battalions of regulars plus the oversize 78th Highland </p> +<p style="top:871.5pt;left:393.8pt;font-size:11.4pt">Regiment, light infantry and American rangers.</p> +<p style="top:894.3pt;left:393.8pt;font-size:11.4pt">New France’s defenders had been reinforced just before Wolfe’s </p> +<p style="top:908.0pt;left:393.8pt;font-size:11.4pt">expedition by several transports carrying replacements that slipped </p> +<p style="top:921.8pt;left:393.8pt;font-size:11.4pt">past the Royal Navy, and by Canadians enlisted into the ranks of </p> +</div> +<div id="page22" style="width:765pt;height:990pt;background-image:url('playbook22.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>22</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">the depleted regular regiments. To hold Québec, Montcalm is able </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">to muster five regular regiments of troupes de terre, various Marine </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">units, more than 1,000 Canadian and pays d ’en haut Indians still </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">with the French, several thousand militia from regions of Québec, </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">Trois-Rivières and Montréal—and even 150 Acadian volunteers.</p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">Montcalm also has fortified the approaches to the city with artillery </p> +<p style="top:158.4pt;left:56.3pt;font-size:11.4pt">redoubts and other formidable fieldworks. Wolfe makes an attempt </p> +<p style="top:172.1pt;left:56.3pt;font-size:11.4pt">at the French defenses at their northeastern extremity, Montmo-</p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt">rency, but is bloodily repulsed (VPs to French 2). Wolfe also sends </p> +<p style="top:199.6pt;left:56.3pt;font-size:11.4pt">his rangers to raid the Baie-St-Paul and Rivière-Ouelle areas in a </p> +<p style="top:213.4pt;left:56.3pt;font-size:11.4pt">largely unsuccessful effort to induce Canadian militias to desert </p> +<p style="top:227.1pt;left:56.3pt;font-size:11.4pt">Montcalm’s army.</p> +<p style="top:251.4pt;left:56.3pt;font-size:14.4pt"><b>Late Season 1759</b></p> +<p style="top:270.3pt;left:56.3pt;font-size:11.4pt">Having succeeded Abercromby and transferred his headquarters to </p> +<p style="top:284.0pt;left:56.3pt;font-size:11.4pt">the Champlain front, Amherst is in position to take advantage of </p> +<p style="top:297.8pt;left:56.3pt;font-size:11.4pt">Montcalm’s concentration against Wolfe. British strength on Lake </p> +<p style="top:311.5pt;left:56.3pt;font-size:11.4pt">George forces the French to abandon Forts Carillon and St. Fred-</p> +<p style="top:325.3pt;left:56.3pt;font-size:11.4pt">eric (VPs to 0). Amherst moves deliberately, beginning construc-</p> +<p style="top:339.0pt;left:56.3pt;font-size:11.4pt">tion on a large, five-bastioned fort at Crown Point.</p> +<p style="top:361.8pt;left:56.3pt;font-size:11.4pt">William Johnson leads a British force that includes some 1,000 </p> +<p style="top:375.5pt;left:56.3pt;font-size:11.4pt">Iroquois warriors in an investment of a weakly-defended Fort Ni-</p> +<p style="top:389.3pt;left:56.3pt;font-size:11.4pt">agara. Using concealed fieldworks in a skillful ambush at La Belle-</p> +<p style="top:403.0pt;left:56.3pt;font-size:11.4pt">Famille, he defeats a mixed French relief force moving up from the </p> +<p style="top:416.8pt;left:56.3pt;font-size:11.4pt">Ohio forts (VPs to British 1). Niagara falls, and with it France’s </p> +<p style="top:430.5pt;left:56.3pt;font-size:11.4pt">“Gateway of Nations”, its link to pays d’en haut allies and trade </p> +<p style="top:444.3pt;left:56.3pt;font-size:11.4pt">(VPs to British 4). The French abandon Forts Machault, Le Beouf, </p> +<p style="top:458.1pt;left:56.3pt;font-size:11.4pt">Presqu’île and Rouillé.</p> +<p style="top:480.9pt;left:56.3pt;font-size:11.4pt">In Germany, a Hanoverian-British victory under Prince Ferdinand </p> +<p style="top:494.6pt;left:56.3pt;font-size:11.4pt">at Minden causes thousands of French losses and stabilizes the </p> +<p style="top:508.3pt;left:56.3pt;font-size:11.4pt">situation for London’s allies. The battlefield success helps siphon </p> +<p style="top:522.0pt;left:56.3pt;font-size:11.4pt">French resources from a planned invasion of England and obviates </p> +<p style="top:535.8pt;left:56.3pt;font-size:11.4pt">the need for large contingents of British regulars either to reinforce </p> +<p style="top:549.5pt;left:56.3pt;font-size:11.4pt">the Continent or defend the homeland.</p> +<p style="top:572.4pt;left:56.3pt;font-size:11.4pt">At Québec, Montcalm stymies Wolfe for another six weeks after </p> +<p style="top:586.0pt;left:56.3pt;font-size:11.4pt">Montmorency. However, Wolfe’s army finally circumvents Mont-</p> +<p style="top:599.8pt;left:56.3pt;font-size:11.4pt">calm’s fieldworks around his right, through a combination of ruse, </p> +<p style="top:613.5pt;left:56.3pt;font-size:11.4pt">audacity and luck, and assembles for battle on the Plains of Abra-</p> +<p style="top:627.3pt;left:56.3pt;font-size:11.4pt">ham outside the fortress city. Montcalm decides to engage in a field </p> +<p style="top:641.0pt;left:56.3pt;font-size:11.4pt">battle with his force (roughly equal to the British in numbers, but </p> +<p style="top:654.8pt;left:56.3pt;font-size:11.4pt">not in training). Controlled British musket volleys undo the ragged </p> +<p style="top:668.5pt;left:56.3pt;font-size:11.4pt">French advance, resulting in a major British field victory (VPs to </p> +<p style="top:682.3pt;left:56.3pt;font-size:11.4pt">British 5). Wolfe and Montcalm both fall in the engagement, and </p> +<p style="top:696.0pt;left:56.3pt;font-size:11.4pt">Vaudreuil withdraws up the St. Lawrence. A besieged Québec ca-</p> +<p style="top:709.8pt;left:56.3pt;font-size:11.4pt">pitulates in six days (VPs to British 8).</p> +<p style="top:732.5pt;left:56.3pt;font-size:11.4pt">Setting out from Amhert’s fort at Crown Point (still under construc-</p> +<p style="top:746.3pt;left:56.3pt;font-size:11.4pt">tion), Robert Rogers’ New Hampshire rangers infiltrate French de-</p> +<p style="top:760.0pt;left:56.3pt;font-size:11.4pt">fenses to raid and destroy the Abenaki settlement at St-François </p> +<p style="top:773.8pt;left:56.3pt;font-size:11.4pt">(VPs to British 9). A much-reduced ranger force returns down the </p> +<p style="top:787.5pt;left:56.3pt;font-size:11.4pt">Connecticut River to Fort No.4.</p> +<p style="top:810.3pt;left:56.3pt;font-size:11.4pt">Off the French coast southeast of Brest, British Admiral Edward </p> +<p style="top:824.0pt;left:56.3pt;font-size:11.4pt">Hawke pursues his French counterpart, the Comte de Conflans, and </p> +<p style="top:837.8pt;left:56.3pt;font-size:11.4pt">a major French fleet into the restricted waters of Quiberon Bay. </p> +<p style="top:851.5pt;left:56.3pt;font-size:11.4pt">Under gale conditions, Hawke destroys or runs aground most of </p> +<p style="top:865.3pt;left:56.3pt;font-size:11.4pt">Conflans’ ships—one of the most decisive naval victories of the </p> +<p style="top:879.0pt;left:56.3pt;font-size:11.4pt">century and a fitting close to Britain’s “Year of Miracles.” This </p> +<p style="top:892.8pt;left:56.3pt;font-size:11.4pt">strategic victory ends the threat of invasion of England, and Cana-</p> +<p style="top:906.5pt;left:56.3pt;font-size:11.4pt">da is cut off from any resupply or reinforcement from France.</p> +<p style="top:66.8pt;left:393.8pt;font-size:14.4pt"><b>Early Season 1760</b></p> +<p style="top:85.8pt;left:393.8pt;font-size:11.4pt">The escalating war with the Cherokee forces the British to dispatch </p> +<p style="top:99.5pt;left:393.8pt;font-size:11.4pt">regulars from the 1st and 77th regiments to the Carolinas. Virgin-</p> +<p style="top:113.3pt;left:393.8pt;font-size:11.4pt">ia provincials are already fighting the Cherokee in the southern </p> +<p style="top:127.0pt;left:393.8pt;font-size:11.4pt">mountains. </p> +<p style="top:149.8pt;left:393.8pt;font-size:11.4pt">Intent on retaking Québec, French commander François-Gaston de </p> +<p style="top:163.5pt;left:393.8pt;font-size:11.4pt">Lévis regroups a French army of 7,000 at Montréal, sails down </p> +<p style="top:177.3pt;left:393.8pt;font-size:11.4pt">river, and meets a disease-ravaged British army under James Mur-</p> +<p style="top:191.0pt;left:393.8pt;font-size:11.4pt">ray on the Plains of Abraham—inflicting a defeat and besieging the </p> +<p style="top:204.8pt;left:393.8pt;font-size:11.4pt">city (VPs to British 8). Lévis’ siege makes little progress for want </p> +<p style="top:218.5pt;left:393.8pt;font-size:11.4pt">of guns and especially ammunition, for it is the British Royal Navy </p> +<p style="top:232.3pt;left:393.8pt;font-size:11.4pt">and not the French Marine that controls access to the St. Lawrence. </p> +<p style="top:246.0pt;left:393.8pt;font-size:11.4pt">After three weeks, Lévis lifts the siege and returns up river to de-</p> +<p style="top:259.8pt;left:393.8pt;font-size:11.4pt">fend Montréal.</p> +<p style="top:283.9pt;left:393.8pt;font-size:14.4pt"><b>Late Season 1760</b></p> +<p style="top:302.9pt;left:393.8pt;font-size:11.4pt">The British begin a campaign of coordinated convergence on Mon-</p> +<p style="top:316.6pt;left:393.8pt;font-size:11.4pt">tréal. While one British force pushes north from Crown Point and </p> +<p style="top:330.4pt;left:393.8pt;font-size:11.4pt">Murray leads his up the St. Lawrence from Québec, Amherst trans-</p> +<p style="top:344.1pt;left:393.8pt;font-size:11.4pt">fers his command to the upper St. Lawrence and captures a French </p> +<p style="top:357.9pt;left:393.8pt;font-size:11.4pt">stockade (Fort Lévis) at Oswegatchie (VPs to British 9).</p> +<p style="top:380.6pt;left:393.8pt;font-size:11.4pt">The French abandon Île-aux-Noix on the Champlain front, hoping </p> +<p style="top:394.4pt;left:393.8pt;font-size:11.4pt">for an opportunity to use their central position at Montréal to de-</p> +<p style="top:408.1pt;left:393.8pt;font-size:11.4pt">feat the three approaching British forces in detail. The opportunity </p> +<p style="top:421.9pt;left:393.8pt;font-size:11.4pt">never arises, as the British pincers approach Montréal simultane-</p> +<p style="top:435.6pt;left:393.8pt;font-size:11.4pt">ously. With French forces and Montréal’s defenses unfit to sustain </p> +<p style="top:449.4pt;left:393.8pt;font-size:11.4pt">a hopeless siege, Vaudreuil and Lévis surrender the city (VPs to </p> +<p style="top:463.1pt;left:393.8pt;font-size:11.4pt">British 12). The British army ends the year in occupation of the </p> +<p style="top:476.9pt;left:393.8pt;font-size:11.4pt">entire St. Lawrence Valley, Ohio Forks and Lake Ontario—the war </p> +<p style="top:490.6pt;left:393.8pt;font-size:11.4pt">for French Canada is finished.</p> +<p style="top:516.3pt;left:396.3pt;font-size:21.6pt"><b> </b></p> +<p style="top:544.3pt;left:393.8pt;font-size:21.6pt"><b>DESIGN NOTES</b></p> +<p style="top:569.1pt;left:393.8pt;font-size:11.4pt"><i>WILDERNESS WAR</i> is an adaptation of Mark Herman’s card-driven </p> +<p style="top:582.9pt;left:393.8pt;font-size:11.4pt">wargame system, first introduced in the game <i>We the People.</i> Mark </p> +<p style="top:596.6pt;left:393.8pt;font-size:11.4pt">Simonitch’s <i>Hannibal: Rome vs.Carthage</i> refined the strategy card </p> +<p style="top:610.4pt;left:393.8pt;font-size:11.4pt">mechanics and showed that the system could be felicitously adapt-</p> +<p style="top:624.1pt;left:393.8pt;font-size:11.4pt">ed to widely different historical eras. Finally, Ted Raicer’s <i>Paths of </i></p> +<p style="top:637.9pt;left:393.8pt;font-size:11.4pt"><i>Glory</i> took the system in new directions in options of strategy card </p> +<p style="top:651.6pt;left:393.8pt;font-size:11.4pt">use, combat systems and named units and reinforcements.</p> +<p style="top:674.4pt;left:393.8pt;font-size:11.4pt"><i>WILDERNESS WAR</i> also owes a great debt to Rob Markham’s pio-</p> +<p style="top:688.1pt;left:393.8pt;font-size:11.4pt">neering game on the French and Indian War, <i>Montcalm and Wolfe. </i></p> +<p style="top:701.9pt;left:393.8pt;font-size:11.4pt">Among several innovations, this handy little game meshed raiding </p> +<p style="top:715.6pt;left:393.8pt;font-size:11.4pt">by France’s native-American allies with other activities and objec-</p> +<p style="top:729.4pt;left:393.8pt;font-size:11.4pt">tives in the game in a way that was both consequential and fun—an </p> +<p style="top:743.1pt;left:393.8pt;font-size:11.4pt">effect I had tried but failed to achieve in a paper campaign of the </p> +<p style="top:756.9pt;left:393.8pt;font-size:11.4pt">war that I had run for my gaming group in the early 1990s.</p> +<p style="top:779.6pt;left:393.8pt;font-size:11.4pt">In <i>WILDERNESS WAR</i>’S mechanics for raiding, I have built on </p> +<p style="top:793.4pt;left:393.8pt;font-size:11.4pt">the success of Rob Markham’s design. With the variety of raiders, </p> +<p style="top:807.1pt;left:393.8pt;font-size:11.4pt">raid targets and effects of success—not to mention the defensive </p> +<p style="top:820.9pt;left:393.8pt;font-size:11.4pt">options of militias, stockades and posting Drilled Troops in tar-</p> +<p style="top:834.6pt;left:393.8pt;font-size:11.4pt">get areas—the frontier border battles come alive in <i>WILDERNESS </i></p> +<p style="top:848.4pt;left:393.8pt;font-size:11.4pt"><i>WAR</i> as a game within a game. Infiltration and interception rules </p> +<p style="top:862.1pt;left:393.8pt;font-size:11.4pt">add further twists.</p> +<p style="top:884.9pt;left:393.8pt;font-size:11.4pt">One historical aspect missing in <i>Montcalm and Wolfe</i> is the con-</p> +<p style="top:898.6pt;left:393.8pt;font-size:11.4pt">struction and demolition of forts in the wilderness—one of the </p> +<p style="top:912.4pt;left:393.8pt;font-size:11.4pt">principal strategic activities of the war and objectives of its cam-</p> +</div> +<div id="page23" style="width:765pt;height:990pt;background-image:url('playbook23.png')"> +<p style="top:36.3pt;left:693.8pt;font-size:14.4pt"><b>23</b></p> +<p style="top:35.3pt;left:292.5pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">paigns. A second such activity was the construction of roads—such </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">as those of Braddock and Forbes—typically studded with supply </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">depots along the way. The design puzzle for me was how to allow </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">players the option to carry out all this essentially logistical activity </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">without complication and tedium.</p> +<p style="top:144.6pt;left:56.3pt;font-size:11.4pt">The answer was to combine both functions—fortification and road </p> +<p style="top:158.4pt;left:56.3pt;font-size:11.4pt">building—into a card-use option that would supplant placement of </p> +<p style="top:172.1pt;left:56.3pt;font-size:11.4pt">political control markers (which do not apply to a wilderness con-</p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt">text). Fortifications in the game offer not only defense and bases </p> +<p style="top:199.6pt;left:56.3pt;font-size:11.4pt">for raiding, but also speedy movement over mountain and forest. </p> +<p style="top:213.4pt;left:56.3pt;font-size:11.4pt">Players are free to take their armies anywhere they would like in </p> +<p style="top:227.1pt;left:56.3pt;font-size:11.4pt">the wilderness—but they must either spend the time to hack out a </p> +<p style="top:240.9pt;left:56.3pt;font-size:11.4pt">supply route (and potential refuges for retreat) or risk losing that </p> +<p style="top:254.6pt;left:56.3pt;font-size:11.4pt">army to a disaster. A side can repair a captured fort and use it it-</p> +<p style="top:268.4pt;left:56.3pt;font-size:11.4pt">self—but risk its recapture by the enemy—or can choose to demol-</p> +<p style="top:282.1pt;left:56.3pt;font-size:11.4pt">ish it and return home (as Montcalm did at Oswego and William </p> +<p style="top:295.9pt;left:56.3pt;font-size:11.4pt">Henry).</p> +<p style="top:318.6pt;left:56.3pt;font-size:11.4pt">In the game, stockades generally represent small, palisaded places </p> +<p style="top:332.4pt;left:56.3pt;font-size:11.4pt">which are as important in their role as supply depots as for their </p> +<p style="top:346.1pt;left:56.3pt;font-size:11.4pt">defensive benefit. Forts represent earth and wood (or stone) con-</p> +<p style="top:359.9pt;left:56.3pt;font-size:11.4pt">struction with bastions, ditches and artillery embrasures. Both for-</p> +<p style="top:373.6pt;left:56.3pt;font-size:11.4pt">tification marker types in the game also represent such activities as </p> +<p style="top:387.4pt;left:56.3pt;font-size:11.4pt">road building and the movement and accumulation of supplies—in </p> +<p style="top:401.1pt;left:56.3pt;font-size:11.4pt">short the logistical activity needed to support a European army in </p> +<p style="top:414.9pt;left:56.3pt;font-size:11.4pt">the American wilderness. Fortresses represent particularly large </p> +<p style="top:428.6pt;left:56.3pt;font-size:11.4pt">and permanent fortifications, as well as cities large enough to pro-</p> +<p style="top:442.4pt;left:56.3pt;font-size:11.4pt">vide their own local defense.</p> +<p style="top:465.1pt;left:56.3pt;font-size:11.4pt">Because so much in the war revolved around these forts, many </p> +<p style="top:478.9pt;left:56.3pt;font-size:11.4pt">of the larger engagements were sieges rather than field battles. So </p> +<p style="top:492.6pt;left:56.3pt;font-size:11.4pt"><i>WILDERNESS WAR</i> pays particular attention to siege-craft. Roll-</p> +<p style="top:506.4pt;left:56.3pt;font-size:11.4pt">ing on the Siege Table represents construction of approach trench-</p> +<p style="top:520.1pt;left:56.3pt;font-size:11.4pt">es and battery positions close enough for effective bombardment </p> +<p style="top:533.9pt;left:56.3pt;font-size:11.4pt">and assault.</p> +<p style="top:556.6pt;left:56.3pt;font-size:11.4pt">To explore the differences and interactions of the European-style </p> +<p style="top:570.4pt;left:56.3pt;font-size:11.4pt">troops that carried out such construction and sieges—and the fron-</p> +<p style="top:584.1pt;left:56.3pt;font-size:11.4pt">tier auxiliaries who pursued the petit guerre of raids and wilderness </p> +<p style="top:597.9pt;left:56.3pt;font-size:11.4pt">ambushes—<i>WILDERNESS WAR</i> departs from the simpler, generic </p> +<p style="top:611.6pt;left:56.3pt;font-size:11.4pt">strength points for troops and introduces seven different troop </p> +<p style="top:625.4pt;left:56.3pt;font-size:11.4pt">types, all differing in their capabilities. This part of the design saw </p> +<p style="top:639.1pt;left:56.3pt;font-size:11.4pt">much evolution during Rob Winslow’s able development of the </p> +<p style="top:652.9pt;left:56.3pt;font-size:11.4pt">game—mostly in the direction of streamlining and lessening the </p> +<p style="top:666.6pt;left:56.3pt;font-size:11.4pt">differences. I hope that players will agreed that we achieved the </p> +<p style="top:680.4pt;left:56.3pt;font-size:11.4pt">right balance between accessibility and period character.</p> +<p style="top:703.1pt;left:56.3pt;font-size:11.4pt">One note on French unit types is necessary. French Canada had a </p> +<p style="top:716.9pt;left:56.3pt;font-size:11.4pt">numerous and relatively well-trained “militia” (milice), rather dif-</p> +<p style="top:730.6pt;left:56.3pt;font-size:11.4pt">ferent than that of the decentralized British colonies. In the game, </p> +<p style="top:744.4pt;left:56.3pt;font-size:11.4pt">much of this militia is represented by the Coureur units and part of </p> +<p style="top:758.1pt;left:56.3pt;font-size:11.4pt">the strength of the French regular units. The game’s Canadian Mili-</p> +<p style="top:771.9pt;left:56.3pt;font-size:11.4pt">tia units represent emergency local augmentations of the milice.</p> +<p style="top:794.6pt;left:56.3pt;font-size:11.4pt">There is too much to say about the composition of the various </p> +<p style="top:808.4pt;left:56.3pt;font-size:11.4pt">events, so I will not attempt that here—with two exceptions: Qui-</p> +<p style="top:822.5pt;left:56.3pt;font-size:11.4pt">beron and Small Pox.</p> +<p style="top:844.9pt;left:56.3pt;font-size:11.4pt">Linking the far away event of Quiberon Bay to the amphibious </p> +<p style="top:858.6pt;left:56.3pt;font-size:11.4pt">struggle for Louisbourg may at first seem odd. The premise of </p> +<p style="top:872.4pt;left:56.3pt;font-size:11.4pt">the linkage is that the success or failure of French naval actions </p> +<p style="top:886.1pt;left:56.3pt;font-size:11.4pt">off North America are a barometer of their success globally—and </p> +<p style="top:899.9pt;left:56.3pt;font-size:11.4pt">therefore of the pressure on them to take the risks off European </p> +<p style="top:913.6pt;left:56.3pt;font-size:11.4pt">waters that led to the defeat in November 1759.</p> +<p style="top:66.9pt;left:393.8pt;font-size:11.4pt">Small Pox originally had generated normal winter attrition, but in </p> +<p style="top:80.6pt;left:393.8pt;font-size:11.4pt">game development evolved into its own form. Players may initially </p> +<p style="top:94.4pt;left:393.8pt;font-size:11.4pt">question how it treats Indian units—in particular, that the afflicted </p> +<p style="top:108.1pt;left:393.8pt;font-size:11.4pt">side is allowed to choose step losses from Indians which are to be </p> +<p style="top:121.9pt;left:393.8pt;font-size:11.4pt">eliminated anyway, thereby in effect shielding non-Indian troops. </p> +<p style="top:135.6pt;left:393.8pt;font-size:11.4pt">However, it should be noted that the Indian units add to the stack </p> +<p style="top:149.4pt;left:393.8pt;font-size:11.4pt">size that draws a Small Pox event in the first place, and that their </p> +<p style="top:163.1pt;left:393.8pt;font-size:11.4pt">very vulnerability does so as well. For the side playing the event, </p> +<p style="top:176.9pt;left:393.8pt;font-size:11.4pt">choosing whether to inflict the disease on a stack with lots of In-</p> +<p style="top:190.6pt;left:393.8pt;font-size:11.4pt">dians is more interesting for having to consider that all Indians are </p> +<p style="top:204.4pt;left:393.8pt;font-size:11.4pt">automatically eliminated, but that any European troops are likely </p> +<p style="top:218.1pt;left:393.8pt;font-size:11.4pt">to remain unaffected. The historical premises are that Indians were </p> +<p style="top:231.9pt;left:393.8pt;font-size:11.4pt">particularly susceptible and that warriors wouldn’t hang around if </p> +<p style="top:245.6pt;left:393.8pt;font-size:11.4pt">their comrades are dropping to the Pox.</p> +<p style="top:268.4pt;left:393.8pt;font-size:11.4pt">The <i>WILDERNESS WAR</i> map is largely based on period maps (see </p> +<p style="top:282.1pt;left:393.8pt;font-size:11.4pt">Evans in Selected Sources), though judgment calls were of course </p> +<p style="top:295.9pt;left:393.8pt;font-size:11.4pt">needed with regard to which spaces are cultivated and which not, </p> +<p style="top:309.6pt;left:393.8pt;font-size:11.4pt">which rivers are substantial enough to depict, and so forth. A major </p> +<p style="top:323.4pt;left:393.8pt;font-size:11.4pt">decision was which theaters to include and which to leave out.</p> +<p style="top:346.1pt;left:393.8pt;font-size:11.4pt">Far from being the channelized conflict that some have viewed it, </p> +<p style="top:359.9pt;left:393.8pt;font-size:11.4pt">the war saw major action over the course of six years along numer-</p> +<p style="top:373.6pt;left:393.8pt;font-size:11.4pt">ous fronts from Ohio in the west to Louisbourg on the seaboard—</p> +<p style="top:387.4pt;left:393.8pt;font-size:11.4pt">and that does not even consider the interminable raiding and coun-</p> +<p style="top:401.1pt;left:393.8pt;font-size:11.4pt">ter-raiding that spanned the frontier. There was much to cover on </p> +<p style="top:414.9pt;left:393.8pt;font-size:11.4pt">the map; some things I decided to relegate to offmap events. These </p> +<p style="top:428.6pt;left:393.8pt;font-size:11.4pt">included the Acadian campaign of 1755 in Nova Scotia and the </p> +<p style="top:442.4pt;left:393.8pt;font-size:11.4pt">Cherokee border war of 1759 and 1760 in southwestern Virginia </p> +<p style="top:456.1pt;left:393.8pt;font-size:11.4pt">and the Carolinas.</p> +<p style="top:478.9pt;left:393.8pt;font-size:11.4pt">The area around Québec saw a major change during develop-</p> +<p style="top:492.6pt;left:393.8pt;font-size:11.4pt">ment—the addition of a space for Île d’Orléans. The added space </p> +<p style="top:506.4pt;left:393.8pt;font-size:11.4pt">made a closer facsimile of Wolfe’s famous 1759 campaign more </p> +<p style="top:520.1pt;left:393.8pt;font-size:11.4pt">likely in the game. Note that the French player would be able to </p> +<p style="top:533.9pt;left:393.8pt;font-size:11.4pt">receive European reinforcements at Québec even if British Units </p> +<p style="top:547.6pt;left:393.8pt;font-size:11.4pt">were in Île d’Orleans but not Québec—the British historically were </p> +<p style="top:561.4pt;left:393.8pt;font-size:11.4pt">not able to establish firm naval control of the approaches to Canada </p> +<p style="top:575.1pt;left:393.8pt;font-size:11.4pt">until Québec was in their hands.</p> +<p style="top:597.9pt;left:393.8pt;font-size:11.4pt">A great deal of discussion, testing and thought went into the victory </p> +<p style="top:611.6pt;left:393.8pt;font-size:11.4pt">conditions. More than most other aspects of <i>WILDERNESS WAR</i>, </p> +<p style="top:625.4pt;left:393.8pt;font-size:11.4pt">these were not only streamlined considerably during development </p> +<p style="top:639.1pt;left:393.8pt;font-size:11.4pt">but altered repeatedly in direction. With too much focus on Mon-</p> +<p style="top:652.9pt;left:393.8pt;font-size:11.4pt">tréal and Québec, players would tend to ignore historic scenes of </p> +<p style="top:666.6pt;left:393.8pt;font-size:11.4pt">action in the west. With too little, and the British player could ahis-</p> +<p style="top:680.4pt;left:393.8pt;font-size:11.4pt">torically ignore populated Canada—and the French player could </p> +<p style="top:694.1pt;left:393.8pt;font-size:11.4pt">similarly ignore its defense. With too little victory-point incentive </p> +<p style="top:707.9pt;left:393.8pt;font-size:11.4pt">to raid, the border war never happens; with too much, the British </p> +<p style="top:721.6pt;left:393.8pt;font-size:11.4pt">are unable to make up with territorial gains for the damage the </p> +<p style="top:735.4pt;left:393.8pt;font-size:11.4pt">French raiders are likely to do in the first years of the war. Finally, </p> +<p style="top:749.1pt;left:393.8pt;font-size:11.4pt">the victory levels—including sudden death— required almost end-</p> +<p style="top:762.9pt;left:393.8pt;font-size:11.4pt">less tinkering to achieve what we hope is a historical and balanced </p> +<p style="top:776.6pt;left:393.8pt;font-size:11.4pt">contest. We cannot expect the typical game to recreate Britain’s </p> +<p style="top:790.4pt;left:393.8pt;font-size:11.4pt">phenomenal “Year of Miracles” in 1759, but it is possible.</p> +<p style="top:813.1pt;left:393.8pt;font-size:11.4pt">What should the British player be expected to accomplish to win? </p> +<p style="top:826.9pt;left:393.8pt;font-size:11.4pt">French global strategy during the Seven Years War—of which the </p> +<p style="top:840.6pt;left:393.8pt;font-size:11.4pt">French and Indian War was but a part—sought to defeat Britain’s </p> +<p style="top:854.4pt;left:393.8pt;font-size:11.4pt">allies on the European continent while holding British gains in the </p> +<p style="top:868.1pt;left:393.8pt;font-size:11.4pt">colonies to a minimum. If New France could hold out—and inflict </p> +<p style="top:881.9pt;left:393.8pt;font-size:11.4pt">enough pain on British colonists—France could hope to regain any </p> +<p style="top:895.6pt;left:393.8pt;font-size:11.4pt">lost territory at the peace table, as she had in the previous war. </p> +<p style="top:909.4pt;left:393.8pt;font-size:11.4pt"><i>WILDERNESS WAR</i>’S victory conditions reflect both the holding </p> +<p style="top:923.1pt;left:393.8pt;font-size:11.4pt">action assigned to New France and the progressive fraying of rela-</p> +</div> +<div id="page24" style="width:765pt;height:990pt;background-image:url('playbook24.png')"> +<p style="top:36.3pt;left:57.5pt;font-size:14.4pt"><b>24</b></p> +<p style="top:36.3pt;left:296.3pt;font-size:14.4pt"><b><i>Wilderness War </i></b><i>— </i><i>PLAYBOOK</i></p> +<p style="top:940.8pt;left:331.3pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:84.4pt;left:405.0pt;font-size:14.4pt"><b>SELECTED SOURCES</b></p> +<p style="top:112.4pt;left:405.0pt;font-size:10.8pt">Anderson, Fred. <i>Crucible of War—The Seven Years’ War and </i></p> +<p style="top:126.1pt;left:405.0pt;font-size:10.8pt"><i>the Fate of Empire in British North America, 1754-1766 </i>(2000).<i> </i></p> +<p style="top:139.9pt;left:405.0pt;font-size:10.8pt">Touted as an analysis of the war as a precursor to the Revolution, </p> +<p style="top:153.6pt;left:405.0pt;font-size:10.8pt">it also offers an engrossing narrative of the campaigns. Critiques </p> +<p style="top:167.4pt;left:405.0pt;font-size:10.8pt">of the commanders are rather harsh on Montcalm, Wolfe and </p> +<p style="top:181.1pt;left:405.0pt;font-size:10.8pt">Rogers.</p> +<p style="top:203.9pt;left:405.0pt;font-size:10.8pt">Bird, Harrison. <i>Battle for a Continent</i> (1965). Handy chronolo-</p> +<p style="top:217.6pt;left:405.0pt;font-size:10.8pt">gies of raids, battles and unit arrivals.</p> +<p style="top:240.4pt;left:405.0pt;font-size:10.8pt">Chartrand, Rene. <i>Québec 1759.</i> The most helpful of the many </p> +<p style="top:254.1pt;left:405.0pt;font-size:10.8pt">Osprey books relevant to the war, particularly in its individual </p> +<p style="top:267.9pt;left:405.0pt;font-size:10.8pt">histories of each of the units that participated in the Québec cam-</p> +<p style="top:281.6pt;left:405.0pt;font-size:10.8pt">paign. Another Chartrand Osprey title, <i>Ticonderoga 1758</i> (2000) </p> +<p style="top:295.4pt;left:405.0pt;font-size:10.8pt">provides the clearest view available of the maneuvers involved in </p> +<p style="top:309.1pt;left:405.0pt;font-size:10.8pt">Abercromby’s debacle.</p> +<p style="top:331.9pt;left:405.0pt;font-size:10.8pt">Eckert, Allan. <i>Wilderness Empire</i> (1969). A Shelby Foote for the </p> +<p style="top:345.6pt;left:405.0pt;font-size:10.8pt">American colonial and Indian wars.<i> </i>Narrative peppered with long </p> +<p style="top:359.4pt;left:405.0pt;font-size:10.8pt">extracts of letters and such, but also with enough ostensibly inside </p> +<p style="top:373.1pt;left:405.0pt;font-size:10.8pt">thoughts of the participants to raise skepticism. Use with caution. </p> +<p style="top:386.9pt;left:405.0pt;font-size:10.8pt">An alternative in this vein is Dale Van Every, <i>Forth to the Wilder-</i></p> +<p style="top:400.6pt;left:405.0pt;font-size:10.8pt"><i>ness: The First American Frontier 1754-1774</i> (1961).</p> +<p style="top:423.4pt;left:405.0pt;font-size:10.8pt">Evans, Lewis. <i>A General Map of the Middle British Colonies, in </i></p> +<p style="top:437.1pt;left:405.0pt;font-size:10.8pt"><i>America</i> (1754). The all-around most useful of the period maps </p> +<p style="top:450.9pt;left:405.0pt;font-size:10.8pt">relevant to the war, spanning Kentucky to Montréal and replete </p> +<p style="top:464.6pt;left:405.0pt;font-size:10.8pt">with Indian place names.</p> +<p style="top:487.4pt;left:405.0pt;font-size:10.8pt">Gipson, Lawrence. <i>The British Empire Before the American Rev-</i></p> +<p style="top:501.1pt;left:405.0pt;font-size:10.8pt"><i>olution, Volumes VI & VII</i> (1959). Rich discussion of the war in </p> +<p style="top:514.9pt;left:405.0pt;font-size:10.8pt">the context of British global strategy.</p> +<p style="top:537.6pt;left:405.0pt;font-size:10.8pt">Parkman, Francis. <i>Montcalm and Wolfe</i> (1884). The classic Eng-</p> +<p style="top:551.4pt;left:405.0pt;font-size:10.8pt">lishlanguage treatment of the war. Luscious prose; consciously </p> +<p style="top:565.1pt;left:405.0pt;font-size:10.8pt">pro-British in his disappointment with what became of a great </p> +<p style="top:578.9pt;left:405.0pt;font-size:10.8pt">French empire.</p> +<p style="top:601.6pt;left:405.0pt;font-size:10.8pt">Stacey, C.P. <i>Québec, 1759—The Siege and the Battle</i> (1959, An-</p> +<p style="top:615.4pt;left:405.0pt;font-size:10.8pt">niversary edition).</p> +<p style="top:638.1pt;left:405.0pt;font-size:10.8pt">Steele, Ian. <i>Betrayals—Fort William Henry & the “Massacre” </i></p> +<p style="top:651.9pt;left:405.0pt;font-size:10.8pt">(1990). Could have been called “Last of the Mohicans: The True </p> +<p style="top:665.6pt;left:405.0pt;font-size:10.8pt">Story.” In addition to the events at William Henry in August </p> +<p style="top:679.4pt;left:405.0pt;font-size:10.8pt">1757, good lead-up narrative on the action along the Champlain </p> +<p style="top:693.1pt;left:405.0pt;font-size:10.8pt">corridor. Interesting discussion of competing Indian and French </p> +<p style="top:706.9pt;left:405.0pt;font-size:10.8pt">agendas.</p> +<p style="top:729.6pt;left:405.0pt;font-size:10.8pt">Washington, George. <i>Papers.</i> Primary source on aspects of the </p> +<p style="top:743.4pt;left:405.0pt;font-size:10.8pt">campaigns in Virginia, Pennsylvania and the Ohio country in </p> +<p style="top:757.1pt;left:405.0pt;font-size:10.8pt">which Washington participated—including his frustrated efforts </p> +<p style="top:770.9pt;left:405.0pt;font-size:10.8pt">to thwart French and Indian raids on the Virginia frontier in 1756 </p> +<p style="top:784.6pt;left:405.0pt;font-size:10.8pt">and 1757 while commanding the 1st Virginia Regiment. If you </p> +<p style="top:798.4pt;left:405.0pt;font-size:10.8pt">haven’t got the chance to stop by the Library of Congress, check </p> +<p style="top:812.1pt;left:405.0pt;font-size:10.8pt">them out on line.</p> +<p style="top:834.9pt;left:405.0pt;font-size:10.8pt">For those who share my particular interest in Virginia’s role in the </p> +<p style="top:848.6pt;left:405.0pt;font-size:10.8pt">war, see James Titus, <i>The Old Dominion at War</i> (1991), Hayes </p> +<p style="top:862.4pt;left:405.0pt;font-size:10.8pt">Baker-Crothers, <i>Virginia and the French and Indian War</i> (1928), </p> +<p style="top:876.1pt;left:405.0pt;font-size:10.8pt">Louis Koontz, <i>The Virginia Frontier, 1754-1763</i> (1925), and, for </p> +<p style="top:889.9pt;left:405.0pt;font-size:10.8pt">oral histories, Samuel Kercheval, <i>History of the Valley of Virginia</i> </p> +<p style="top:903.6pt;left:405.0pt;font-size:10.8pt">(1925).</p> +<p style="top:66.9pt;left:56.3pt;font-size:11.4pt">tions between Britain and her colonies, should the British crown </p> +<p style="top:80.6pt;left:56.3pt;font-size:11.4pt">prove unable to protect colonial frontiers. Victory points represent </p> +<p style="top:94.4pt;left:56.3pt;font-size:11.4pt">in part perceptions—among the colonial population, back home </p> +<p style="top:108.1pt;left:56.3pt;font-size:11.4pt">and by the Indians—of who is winning the war. If the British can </p> +<p style="top:121.9pt;left:56.3pt;font-size:11.4pt">hold things together (avoid a French automatic victory) and gain </p> +<p style="top:135.6pt;left:56.3pt;font-size:11.4pt">enough territory to make the suffering seem worthwhile—at least </p> +<p style="top:149.4pt;left:56.3pt;font-size:11.4pt">to the classes that mattered—the war can be called a British vic-</p> +<p style="top:163.1pt;left:56.3pt;font-size:11.4pt">tory.</p> +<p style="top:185.9pt;left:56.3pt;font-size:11.4pt"><i>WILDERNESS WAR</i> owes a great deal to the veteran designers al-</p> +<p style="top:199.6pt;left:56.3pt;font-size:11.4pt">ready mentioned above. I have been amazed at how effectively their </p> +<p style="top:213.4pt;left:56.3pt;font-size:11.4pt">original concepts combined to produce the game on the French and </p> +<p style="top:227.1pt;left:56.3pt;font-size:11.4pt">Indian War that I have always wanted to play. The game also re-</p> +<p style="top:240.9pt;left:56.3pt;font-size:11.4pt">flects the efforts of Rob Winslow and his multiple teams of testers, </p> +<p style="top:254.6pt;left:56.3pt;font-size:11.4pt">who guided the design to something that gamers—who may or </p> +<p style="top:268.4pt;left:56.3pt;font-size:11.4pt">may not be devotees of the colonial era—will enjoy. GMT Games’ </p> +<p style="top:282.1pt;left:56.3pt;font-size:11.4pt">continuing philosophy of bringing the less-often treated historical </p> +<p style="top:295.9pt;left:56.3pt;font-size:11.4pt">eras to the gaming public has played its decisive role here. Finally, </p> +<p style="top:309.6pt;left:56.3pt;font-size:11.4pt">I dedicate this design to Jill, Daniel and Andrew—who have pa-</p> +<p style="top:323.4pt;left:56.3pt;font-size:11.4pt">tiently put up with all those years of fife and drum music.</p> +<p style="top:346.1pt;left:56.3pt;font-size:11.4pt">—Volko F. Ruhnke</p> +<p style="top:362.6pt;left:56.3pt;font-size:11.4pt">Vienna, Virginia</p> +<p style="top:379.0pt;left:56.3pt;font-size:11.4pt">January, 2001</p> +<p style="top:894.4pt;left:167.5pt;font-size:10.8pt"><b>GMT Games, LLC</b></p> +<p style="top:907.9pt;left:131.3pt;font-size:9.6pt">P.O. Box 1308, Hanford, CA 93232-1308</p> +<p style="top:920.4pt;left:167.5pt;font-size:9.6pt">www.GMTGames.com</p> +</div> +</body> +</html> diff --git a/info/playbook01.png b/info/playbook01.png Binary files differnew file mode 100644 index 0000000..c2f8461 --- /dev/null +++ b/info/playbook01.png diff --git a/info/playbook02.png b/info/playbook02.png Binary files differnew file mode 100644 index 0000000..f32931f --- /dev/null +++ b/info/playbook02.png diff --git a/info/playbook03.png b/info/playbook03.png Binary files differnew file mode 100644 index 0000000..18bea83 --- /dev/null +++ b/info/playbook03.png diff --git a/info/playbook04.png b/info/playbook04.png Binary files differnew file mode 100644 index 0000000..f32931f --- /dev/null +++ b/info/playbook04.png diff --git a/info/playbook05.png b/info/playbook05.png Binary files differnew file mode 100644 index 0000000..b8fb88a --- /dev/null +++ b/info/playbook05.png diff --git a/info/playbook06.png b/info/playbook06.png Binary files 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mode 100644 index 0000000..0757390 --- /dev/null +++ b/info/rulebook.html @@ -0,0 +1,1469 @@ +<!DOCTYPE html> +<html> +<head> +<title>Wilderness War - Rulebook</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;line-height:0.8;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0;font-family:Times New Roman} +</style> +</head> +<body> +<div id="page1" style="width:765pt;height:990pt;background-image:url('rulebook01.png')"> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:534.4pt;left:91.3pt;font-size:11.4pt"><a href="#page2"><b>1.0 Introduction</b></a></p> +<p style="top:548.1pt;left:91.3pt;font-size:11.4pt"><a href="#page2"><b>2.0 The Game Map</b></a></p> +<p style="top:561.9pt;left:91.3pt;font-size:11.4pt"><a href="#page2"><b>3.0 The Playing Pieces</b></a></p> +<p style="top:575.6pt;left:113.8pt;font-size:11.4pt"><a href="#page2">3.1 Units </a></p> +<p style="top:589.4pt;left:113.8pt;font-size:11.4pt"><a href="#page3">3.2 Leaders </a></p> +<p style="top:603.1pt;left:113.8pt;font-size:11.4pt"><a href="#page3">3.3 Markers</a></p> +<p style="top:616.9pt;left:91.3pt;font-size:11.4pt"><a href="#page3"><b>4.0 Sequence of Play</b></a></p> +<p style="top:630.6pt;left:91.3pt;font-size:11.4pt"><a href="#page4"><b>5.0 Strategy Cards</b></a></p> +<p style="top:644.4pt;left:113.8pt;font-size:11.4pt"><a href="#page4">5.1 General </a></p> +<p style="top:658.1pt;left:113.8pt;font-size:11.4pt"><a href="#page4">5.2 Card Deck</a></p> +<p style="top:671.9pt;left:113.8pt;font-size:11.4pt"><a href="#page5">5.3 Activation </a></p> +<p style="top:685.6pt;left:113.8pt;font-size:11.4pt"><a href="#page5">5.4 Construction </a></p> +<p style="top:699.4pt;left:113.8pt;font-size:11.4pt"><a href="#page6">5.5 Events</a></p> +<p style="top:713.1pt;left:91.3pt;font-size:11.4pt"><a href="#page7"><b>6.0 Movement</b></a></p> +<p style="top:726.9pt;left:113.8pt;font-size:11.4pt"><a href="#page7">6.1 General </a></p> +<p style="top:740.6pt;left:113.8pt;font-size:11.4pt"><a href="#page7">6.2 Land Movement </a></p> +<p style="top:754.4pt;left:113.8pt;font-size:11.4pt"><a href="#page7">6.3 Boat Movement</a></p> +<p style="top:768.1pt;left:113.8pt;font-size:11.4pt"><a href="#page7">6.4 Naval Movement</a></p> +<p style="top:781.9pt;left:113.8pt;font-size:11.4pt"><a href="#page8">6.5 Moving Into Enemy-Occupied Spaces</a></p> +<p style="top:795.6pt;left:113.8pt;font-size:11.4pt"><a href="#page8">6.6 Infiltration</a></p> +<p style="top:809.4pt;left:113.8pt;font-size:11.4pt"><a href="#page9">6.7 Interception</a></p> +<p style="top:823.1pt;left:113.8pt;font-size:11.4pt"><a href="#page10">6.8 Avoid Battle</a></p> +<p style="top:836.9pt;left:91.3pt;font-size:11.4pt"><a href="#page10"><b>7.0 Battles</b></a></p> +<p style="top:850.6pt;left:113.8pt;font-size:11.4pt"><a href="#page10">7.1 General </a></p> +<p style="top:864.4pt;left:113.8pt;font-size:11.4pt"><a href="#page10">7.2 Resolving Battles</a></p> +<p style="top:878.1pt;left:113.8pt;font-size:11.4pt"><a href="#page10">7.3 Militia</a></p> +<p style="top:891.9pt;left:113.8pt;font-size:11.4pt"><a href="#page10">7.4 Events Influencing the Combat</a></p> +<p style="top:905.6pt;left:113.8pt;font-size:11.4pt"><a href="#page10">7.5 DRMs & Column Shifts</a></p> +<p style="top:534.4pt;left:421.3pt;font-size:11.4pt"><a href="#page11">7.6 Step Losses</a></p> +<p style="top:548.1pt;left:421.3pt;font-size:11.4pt"><a href="#page11">7.7 Leader Losses</a></p> +<p style="top:561.9pt;left:421.3pt;font-size:11.4pt"><a href="#page11">7.8 Winner/Loser</a></p> +<p style="top:575.6pt;left:421.3pt;font-size:11.4pt"><a href="#page11">7.9 Retreat</a></p> +<p style="top:589.4pt;left:398.8pt;font-size:11.4pt"><a href="#page12"><b>8.0 Forts, Fortresses and Sieges</b></a></p> +<p style="top:603.1pt;left:421.3pt;font-size:11.4pt"><a href="#page12">8.1 Battles Outside Forts or Fortresses</a></p> +<p style="top:616.9pt;left:421.3pt;font-size:11.4pt"><a href="#page12">8.2 Sieges</a></p> +<p style="top:630.6pt;left:398.8pt;font-size:11.4pt"><a href="#page13"><b>9.0 Assaults</b></a></p> +<p style="top:644.4pt;left:421.3pt;font-size:11.4pt"><a href="#page13">9.1 General </a></p> +<p style="top:658.1pt;left:421.3pt;font-size:11.4pt"><a href="#page13">9.2 Winner/Loser</a></p> +<p style="top:671.9pt;left:398.8pt;font-size:11.4pt"><a href="#page13"><b>10.0 Raids</b></a></p> +<p style="top:685.6pt;left:421.3pt;font-size:11.4pt"><a href="#page13">10.1 Targets</a></p> +<p style="top:699.4pt;left:421.3pt;font-size:11.4pt"><a href="#page13">10.2 Militia Deployment Against Raids</a></p> +<p style="top:713.1pt;left:421.3pt;font-size:11.4pt"><a href="#page14">10.3 Resolving a Raid</a></p> +<p style="top:726.9pt;left:421.3pt;font-size:11.4pt"><a href="#page14">10.4 Going Home </a></p> +<p style="top:740.6pt;left:398.8pt;font-size:11.4pt"><a href="#page14"><b>11.0 Attrition</b></a></p> +<p style="top:754.4pt;left:421.3pt;font-size:11.4pt"><a href="#page14">11.1 Who Suffers Attrition </a></p> +<p style="top:768.1pt;left:421.3pt;font-size:11.4pt"><a href="#page14">11.2 Attrition Losses</a></p> +<p style="top:781.9pt;left:398.8pt;font-size:11.4pt"><a href="#page15"><b>12.0 Supply</b></a></p> +<p style="top:795.6pt;left:421.3pt;font-size:11.4pt"><a href="#page15">12.1 General </a></p> +<p style="top:809.4pt;left:421.3pt;font-size:11.4pt"><a href="#page15">12.2 The Supply Line </a></p> +<p style="top:823.1pt;left:421.3pt;font-size:11.4pt"><a href="#page15">12.3 Out-of-Supply Effects</a></p> +<p style="top:836.9pt;left:398.8pt;font-size:11.4pt"><a href="#page15"><b>13.0 Victory </b></a></p> +<p style="top:850.6pt;left:421.3pt;font-size:11.4pt"><a href="#page15">13.1 How to Win</a></p> +<p style="top:864.4pt;left:421.3pt;font-size:11.4pt"><a href="#page15">13.2 Victory Points</a></p> +<p style="top:878.1pt;left:421.3pt;font-size:11.4pt"><a href="#page15">13.3 Bidding</a></p> +<p style="top:891.9pt;left:398.8pt;font-size:11.4pt"><a href="#page16"><b>14.0 Optional Rules</b></a></p> +<p style="top:905.6pt;left:398.8pt;font-size:11.4pt"><a href="#page16"><b>Credits</b></a></p> +<p style="top:100.1pt;left:152.5pt;font-size:72.0pt"><b><i>Wilderness War</i></b></p> +<p style="top:510.4pt;left:300.0pt;font-size:16.8pt"><b>TABLE OF CONTENTS</b></p> +<p style="top:174.4pt;left:193.8pt;font-size:19.2pt"><b>Strategic Game of the French & Indian War</b></p> +<p style="top:201.9pt;left:312.5pt;font-size:12.0pt"><b>Designed by </b>Volko Ruhnke</p> +<p style="top:223.4pt;left:353.8pt;font-size:12.0pt">3rd Edition</p> +<p style="top:58.9pt;left:301.3pt;font-size:21.6pt"><b><span style="color:#ffffff">R U L E B O O K</span></b></p> +<p style="top:465.6pt;left:518.8pt;font-size:7.2pt">©2006 Rodger B. MacGowan</p> +</div> +<div id="page2" style="width:765pt;height:990pt;background-image:url('rulebook02.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt"></p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:68.3pt;left:56.3pt;font-size:19.3pt"><b>1.0 INTRODUCTION</b></p> +<p style="top:92.1pt;left:56.3pt;font-size:12.0pt"><i>WILDERNESS WAR</i> is a two-player game based on the French </p> +<p style="top:107.1pt;left:56.3pt;font-size:12.0pt">and Indian War—the climactic struggle between Britain and </p> +<p style="top:122.1pt;left:56.3pt;font-size:12.0pt">France for control of North America. One player is the British </p> +<p style="top:137.1pt;left:56.3pt;font-size:12.0pt">and the other is the French.</p> +<p style="top:161.1pt;left:56.3pt;font-size:12.0pt"><b>3RD EDITION RULES:</b> This rulebook folds the “Advanced </p> +<p style="top:176.1pt;left:56.3pt;font-size:12.0pt">Rules” of previous editions into its main body and includes Op-</p> +<p style="top:191.1pt;left:56.3pt;font-size:12.0pt">tional Rules previously available only on line. Other minor edits </p> +<p style="top:206.1pt;left:56.3pt;font-size:12.0pt">and clarifications made for the 2nd or 3rd editions are indicated </p> +<p style="top:221.1pt;left:56.3pt;font-size:12.0pt">with a <b>~</b> symbol. No other rules have been changed.</p> +<p style="top:245.1pt;left:56.3pt;font-size:12.0pt"><i>WILDERNESS WAR</i> includes:</p> +<p style="top:265.8pt;left:56.3pt;font-size:12.0pt">• One 22” x 34” mounted map</p> +<p style="top:283.4pt;left:56.3pt;font-size:12.0pt">• Two counter sheets</p> +<p style="top:301.1pt;left:56.3pt;font-size:12.0pt">• 24 leader stands</p> +<p style="top:318.8pt;left:56.3pt;font-size:12.0pt">• Two player reference cards</p> +<p style="top:336.5pt;left:56.3pt;font-size:12.0pt">• 70 strategy cards</p> +<p style="top:354.3pt;left:56.3pt;font-size:12.0pt">• Two six-sided dice</p> +<p style="top:371.9pt;left:56.3pt;font-size:12.0pt">• One playbook</p> +<p style="top:389.6pt;left:56.3pt;font-size:12.0pt">• This rulebook</p> +<p style="top:413.6pt;left:56.3pt;font-size:12.0pt">If there are any components damaged or missing, please contact </p> +<p style="top:428.6pt;left:56.3pt;font-size:12.0pt">us at:</p> +<p style="top:449.3pt;left:56.3pt;font-size:12.0pt">GMT Games</p> +<p style="top:464.3pt;left:56.3pt;font-size:12.0pt">P.O. Box 1308</p> +<p style="top:479.3pt;left:56.3pt;font-size:12.0pt">Hanford, CA 93232-1308</p> +<p style="top:503.3pt;left:56.3pt;font-size:12.0pt">If you have any questions about the rules, we’ll be glad to answer </p> +<p style="top:518.3pt;left:56.3pt;font-size:12.0pt">them if you send them to the address above with a self-addressed, </p> +<p style="top:533.3pt;left:56.3pt;font-size:12.0pt">stamped envelope. For faster response, we’re on the Internet at </p> +<p style="top:548.3pt;left:56.3pt;font-size:12.0pt">www.gmtgames.com and on <i>WILDERNESS WAR</i> discussion </p> +<p style="top:563.3pt;left:56.3pt;font-size:12.0pt">forums at www.consimworld.com and www.boardgamegeek.</p> +<p style="top:578.3pt;left:56.3pt;font-size:12.0pt">com—or send email to rwinslow@gmtgames.com or vruhnke@</p> +<p style="top:593.3pt;left:56.3pt;font-size:12.0pt">gmtgames.com.</p> +<p style="top:634.4pt;left:56.3pt;font-size:19.3pt"><b>2.0 THE GAME MAP</b></p> +<p style="top:658.1pt;left:56.3pt;font-size:12.0pt"><b>Cultivated Spaces and Departments: </b>All cultivated spaces, </p> +<p style="top:673.1pt;left:56.3pt;font-size:12.0pt">except the holding boxes of Louisbourg and Halifax, are in </p> +<p style="top:688.1pt;left:56.3pt;font-size:12.0pt">one of three Departments. The spaces within the St. Lawrence </p> +<p style="top:703.1pt;left:56.3pt;font-size:12.0pt">Department, plus Louisbourg, are “originally controlled” by </p> +<p style="top:718.1pt;left:56.3pt;font-size:12.0pt">and “originally friendly” to the French. The spaces within the </p> +<p style="top:733.1pt;left:56.3pt;font-size:12.0pt">Northern and Southern Departments, plus Halifax, are “originally </p> +<p style="top:748.1pt;left:56.3pt;font-size:12.0pt">controlled” by and “originally friendly” to the British. A space </p> +<p style="top:763.1pt;left:56.3pt;font-size:12.0pt">that is “originally friendly” to one side is “originally enemy” to </p> +<p style="top:778.1pt;left:56.3pt;font-size:12.0pt">the other.</p> +<p style="top:802.1pt;left:56.3pt;font-size:12.0pt"><b>Fortifications:</b> “Fortifications” include fortresses, completed </p> +<p style="top:817.1pt;left:56.3pt;font-size:12.0pt">forts and stockades. Fortresses are marked on the map and cannot </p> +<p style="top:832.1pt;left:56.3pt;font-size:12.0pt">be built or destroyed; forts and stockades have markers. Forts </p> +<p style="top:847.1pt;left:56.3pt;font-size:12.0pt">under construction (pickaxe counters) do not count as fortifica-</p> +<p style="top:862.1pt;left:56.3pt;font-size:12.0pt">tions until completed.</p> +<p style="top:886.1pt;left:56.3pt;font-size:12.0pt"><b>Fortresses: </b>Friendly control of a fortress (or fortress/port) space </p> +<p style="top:901.1pt;left:56.3pt;font-size:12.0pt">requires that it be unbesieged, free of enemy units, and—if origi-</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt">nally enemy-occupied by at least one friendly unit or “Amphib” </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">marker.</p> +<p style="top:102.5pt;left:393.8pt;font-size:12.0pt"><i>HISTORICAL NOTE: Hostile population centers had to be </i></p> +<p style="top:117.5pt;left:393.8pt;font-size:12.0pt"><i>garrisoned.</i></p> +<p style="top:141.5pt;left:393.8pt;font-size:12.0pt"><b>Settlements: </b>Indian settlement spaces are marked with colored </p> +<p style="top:156.5pt;left:393.8pt;font-size:12.0pt">borders that correspond to Indian unit counters and Event card </p> +<p style="top:171.5pt;left:393.8pt;font-size:12.0pt">symbols. There is one settlement for each tribe except the </p> +<p style="top:186.5pt;left:393.8pt;font-size:12.0pt">Cherokee, whose settlement is off the map.</p> +<p style="top:210.5pt;left:393.8pt;font-size:12.0pt"><b>Connections: </b>Spaces are connected by either water (river or lake </p> +<p style="top:225.5pt;left:393.8pt;font-size:12.0pt">shore) or land-only connections. Either connection can be used </p> +<p style="top:240.5pt;left:393.8pt;font-size:12.0pt">to move from space to space, retreat, and so on.</p> +<p style="top:261.1pt;left:393.8pt;font-size:12.0pt"><b> </b><b><i>Important:</i></b> Water connections are assumed to have land </p> +<p style="top:276.1pt;left:405.0pt;font-size:12.0pt">connections as well and can be used for either land or boat </p> +<p style="top:291.1pt;left:405.0pt;font-size:12.0pt">movement.</p> +<p style="top:315.1pt;left:393.8pt;font-size:12.0pt"><b>Arrows:</b> The arrows leaving Halifax and Louisbourg are for </p> +<p style="top:330.1pt;left:393.8pt;font-size:12.0pt">British Amphibious Landings only. All four arrows leaving Pays </p> +<p style="top:345.1pt;left:393.8pt;font-size:12.0pt">d’en Haut (the upper Great Lakes) can be used for either land or </p> +<p style="top:360.1pt;left:393.8pt;font-size:12.0pt">boat movement, but only in the direction marked. Spaces with </p> +<p style="top:375.1pt;left:393.8pt;font-size:12.0pt">arrows between them are NOT “adjacent” for retreat or any </p> +<p style="top:390.1pt;left:393.8pt;font-size:12.0pt">purpose not listed here.</p> +<p style="top:414.1pt;left:393.8pt;font-size:12.0pt"><b>Holding Boxes:</b> Most leaders have holding boxes, where units </p> +<p style="top:429.1pt;left:393.8pt;font-size:12.0pt">and other leaders stacked in the same space may be placed for </p> +<p style="top:444.1pt;left:393.8pt;font-size:12.0pt">ease of play.</p> +<p style="top:468.1pt;left:393.8pt;font-size:12.0pt"><b>Stacking:</b> The only stacking limit is that no more than four units </p> +<p style="top:483.1pt;left:393.8pt;font-size:12.0pt">may be INSIDE a fort when an enemy enters a space with a fort. </p> +<p style="top:498.1pt;left:393.8pt;font-size:12.0pt">Stacking affects various game aspects such as Attrition, Small </p> +<p style="top:513.1pt;left:393.8pt;font-size:12.0pt">Pox, and whether a Battle results in a victory point award. Players </p> +<p style="top:528.1pt;left:393.8pt;font-size:12.0pt">may always inspect the contents of enemy unit stacks.</p> +<p style="top:569.3pt;left:393.8pt;font-size:19.3pt"><b>3.0 THE PLAYING PIECES</b></p> +<p style="top:596.8pt;left:393.8pt;font-size:14.4pt"><b>3.1 Units</b></p> +<p style="top:616.5pt;left:393.8pt;font-size:12.0pt">There are three main types—Drilled Troops, Auxiliaries, and </p> +<p style="top:631.5pt;left:393.8pt;font-size:12.0pt">Militia—each with special abilities and restrictions. In general, </p> +<p style="top:646.5pt;left:393.8pt;font-size:12.0pt">Drilled Troops (square counters) are best in concentrated opera-</p> +<p style="top:661.5pt;left:393.8pt;font-size:12.0pt">tions against fortifications. Militia (also square) defend cultivated </p> +<p style="top:676.5pt;left:393.8pt;font-size:12.0pt">areas (the square spaces on the map). Auxiliaries (round counters) </p> +<p style="top:691.5pt;left:393.8pt;font-size:12.0pt">are best in dispersed operations in the wilderness (the round </p> +<p style="top:706.5pt;left:393.8pt;font-size:12.0pt">spaces on the map).</p> +<p style="top:730.5pt;left:393.8pt;font-size:12.0pt">Units are rated for combat strength and movement. All units </p> +<p style="top:745.5pt;left:393.8pt;font-size:12.0pt">have two steps—full strength on the front, reduced strength on </p> +<p style="top:760.5pt;left:393.8pt;font-size:12.0pt">the back (boxed in white).</p> +<p style="top:789.6pt;left:475.0pt;font-size:9.6pt">Full Strength</p> +<p style="top:789.6pt;left:562.5pt;font-size:9.6pt">Reduced Strength</p> +<p style="top:877.3pt;left:467.5pt;font-size:9.6pt">Strength </p> +<p style="top:877.3pt;left:512.5pt;font-size:9.6pt"> Reduced Strength</p> +<p style="top:892.3pt;left:467.5pt;font-size:9.6pt"> </p> +<p style="top:892.3pt;left:478.8pt;font-size:9.6pt"> </p> +<p style="top:892.3pt;left:512.5pt;font-size:9.6pt">Movement Allowance</p> +<p style="top:907.3pt;left:467.5pt;font-size:9.6pt">Unit Type (shape: square = drilled troops)</p> +<p style="top:809.0pt;left:415.0pt;font-size:9.6pt">Unit I.D.</p> +</div> +<div id="page3" style="width:765pt;height:990pt;background-image:url('rulebook03.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:702.5pt;font-size:12.0pt"></p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>3.11 Drilled Troops</b> include:</p> +<p style="top:87.5pt;left:56.3pt;font-size:12.0pt"><b>Regulars</b>—Professionally trained infantry, mostly </p> +<p style="top:102.5pt;left:56.3pt;font-size:12.0pt">from Europe, accompanied by artillery, engineers, </p> +<p style="top:117.5pt;left:56.3pt;font-size:12.0pt">and so forth (all 4-4 and 3-4 units plus the French </p> +<p style="top:132.5pt;left:56.3pt;font-size:12.0pt">1-4 Marine Detachments).</p> +<p style="top:156.5pt;left:56.3pt;font-size:12.0pt"><b>Provincials</b>—Regiments raised by British colonies </p> +<p style="top:171.5pt;left:56.3pt;font-size:12.0pt">in emulation of European Regulars.</p> +<p style="top:195.5pt;left:56.3pt;font-size:12.0pt"><b>Light Infantry</b>—Professionally trained British </p> +<p style="top:210.5pt;left:56.3pt;font-size:12.0pt">troops selected, equipped, and conditioned for </p> +<p style="top:225.5pt;left:56.3pt;font-size:12.0pt">flanking and advance guard duty. They emphasize </p> +<p style="top:240.5pt;left:56.3pt;font-size:12.0pt">marksmanship and use of terrain but commonly </p> +<p style="top:255.5pt;left:56.3pt;font-size:12.0pt">operate as an extension of an European army </p> +<p style="top:270.5pt;left:56.3pt;font-size:12.0pt">rather than in the more independent style of North American </p> +<p style="top:285.5pt;left:56.3pt;font-size:12.0pt">irregulars.</p> +<p style="top:309.5pt;left:56.3pt;font-size:12.0pt"><b>3.12 Militias</b> include:</p> +<p style="top:330.1pt;left:56.3pt;font-size:12.0pt"><b>British Colonial and French Canadian Mili-</b></p> +<p style="top:345.1pt;left:56.3pt;font-size:12.0pt"><b>tia</b>—Local inhabitants organized temporarily for </p> +<p style="top:360.1pt;left:56.3pt;font-size:12.0pt">frontier or territorial defence and given minimal </p> +<p style="top:375.1pt;left:56.3pt;font-size:12.0pt">training and equipment.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>3.13 Auxiliaries</b> include:</p> +<p style="top:87.5pt;left:393.8pt;font-size:12.0pt"><b>Indians</b>—North American Indian warriors al-</p> +<p style="top:102.5pt;left:393.8pt;font-size:12.0pt">lied to the European combatants for their tribe’s </p> +<p style="top:117.5pt;left:393.8pt;font-size:12.0pt">strategic advantage, out of personal loyalty or </p> +<p style="top:132.5pt;left:393.8pt;font-size:12.0pt">antagonism, or for plunder. They excelled at wil-</p> +<p style="top:147.5pt;left:393.8pt;font-size:12.0pt">derness fighting, but were hesitant to participate </p> +<p style="top:162.5pt;left:393.8pt;font-size:12.0pt">in prolonged campaigns.</p> +<p style="top:186.5pt;left:393.8pt;font-size:12.0pt"><b>Coureurs des bois</b>—”Runners of the Woods,” </p> +<p style="top:201.5pt;left:393.8pt;font-size:12.0pt">French irregulars recruited from trappers and </p> +<p style="top:216.5pt;left:393.8pt;font-size:12.0pt">other French Canadian frontiersmen, and adept </p> +<p style="top:231.5pt;left:393.8pt;font-size:12.0pt">at Indian-style wilderness fighting.</p> +<p style="top:255.5pt;left:393.8pt;font-size:12.0pt"><b>Rangers</b>—The British equivalent of <i>Coureurs </i></p> +<p style="top:270.5pt;left:393.8pt;font-size:12.0pt"><i>des bois</i>, recruited most famously by Robert </p> +<p style="top:285.5pt;left:393.8pt;font-size:12.0pt">Rogers of New Hampshire.</p> +<p style="top:313.3pt;left:393.8pt;font-size:14.4pt"><b>3.2 Leaders</b></p> +<p style="top:332.9pt;left:393.8pt;font-size:12.0pt">Leaders are used to command units. Leaders are rated for:</p> +<p style="top:353.5pt;left:393.8pt;font-size:12.0pt">• Initiative—how easy it is to Activate them (1 = easiest).</p> +<p style="top:371.3pt;left:393.8pt;font-size:12.0pt">• Command—how many units they can command for move-</p> +<p style="top:386.3pt;left:405.0pt;font-size:12.0pt">ment (the force activation limit). This rating also serves to </p> +<p style="top:401.3pt;left:405.0pt;font-size:12.0pt">denote rank—subordinate leaders must have the same or lower </p> +<p style="top:416.3pt;left:405.0pt;font-size:12.0pt">Command rating as the leader to which they are subordinate </p> +<p style="top:431.3pt;left:405.0pt;font-size:12.0pt">[5.3.4].</p> +<p style="top:448.9pt;left:393.8pt;font-size:12.0pt">• Tactics—their talent for combat, siege, and raiding.</p> +<p style="top:472.9pt;left:393.8pt;font-size:12.0pt"><b><i>~</i></b><i> PLAY NOTE: This edition of the game includes </i></p> +<p style="top:487.9pt;left:393.8pt;font-size:12.0pt"><i>both stand-up and square pieces for each leader. </i></p> +<p style="top:502.9pt;left:393.8pt;font-size:12.0pt"><i>We recommend using the stand-up pieces for com-</i></p> +<p style="top:517.9pt;left:393.8pt;font-size:12.0pt"><i>manders of forces [5.34] and the square pieces for </i></p> +<p style="top:532.9pt;left:393.8pt;font-size:12.0pt"><i>subordinates or leaders without units.</i></p> +<p style="top:560.6pt;left:393.8pt;font-size:14.4pt"><b>3.3 Markers</b></p> +<p style="top:580.4pt;left:393.8pt;font-size:12.0pt">Markers are included for fortifications, Indian alliances, raided </p> +<p style="top:595.4pt;left:393.8pt;font-size:12.0pt">spaces, game record tracks, and the effects of various Events. </p> +<p style="top:610.4pt;left:393.8pt;font-size:12.0pt">Their use is explained in the applicable rules or on Event </p> +<p style="top:625.4pt;left:393.8pt;font-size:12.0pt">cards.</p> +<p style="top:666.5pt;left:393.8pt;font-size:19.3pt"><b>4.0 SEQUENCE OF PLAY</b></p> +<p style="top:690.3pt;left:393.8pt;font-size:12.0pt">See the scenarios in the PLAYBOOK for game length and setup </p> +<p style="top:705.3pt;left:393.8pt;font-size:12.0pt">information. <i>WILDERNESS WAR</i> is played in a series of hands of </p> +<p style="top:720.3pt;left:393.8pt;font-size:12.0pt">cards, each of which constitutes a season. Two hands (represent-</p> +<p style="top:735.3pt;left:393.8pt;font-size:12.0pt">ing an “Early Season” and a “Late Season”) plus some year-end </p> +<p style="top:750.3pt;left:393.8pt;font-size:12.0pt">activity constitute a year. Play follows this order:</p> +<p style="top:774.6pt;left:393.8pt;font-size:14.4pt"><b>A. Early Season</b></p> +<p style="top:794.3pt;left:393.8pt;font-size:12.0pt"><b>A.1 Deal Cards.</b> Deal each player cards as specified in the sce-</p> +<p style="top:809.3pt;left:393.8pt;font-size:12.0pt">nario set up. Events during the game can change the number of </p> +<p style="top:824.3pt;left:393.8pt;font-size:12.0pt">cards players receive.</p> +<p style="top:848.3pt;left:393.8pt;font-size:12.0pt"><b>A.2 Action Phases. </b>Beginning with the French, players alternate </p> +<p style="top:863.3pt;left:393.8pt;font-size:12.0pt">taking Action Phases. Each Action Phase consists of playing a </p> +<p style="top:878.3pt;left:393.8pt;font-size:12.0pt">card to activate leaders and units, build fortifications, or intro-</p> +<p style="top:893.3pt;left:393.8pt;font-size:12.0pt">duce an Event. Continue until both players have played all their </p> +<p style="top:908.3pt;left:393.8pt;font-size:12.0pt">cards.</p> +<p style="top:803.8pt;left:200.0pt;font-size:9.6pt">Commands Iroquois/Mohawk for free</p> +<p style="top:477.0pt;left:175.0pt;font-size:9.6pt">British Commander-in-Chief Band</p> +<p style="top:489.5pt;left:175.0pt;font-size:9.6pt"> </p> +<p style="top:489.5pt;left:186.3pt;font-size:9.6pt">(maximum of 2 on map)</p> +<p style="top:533.8pt;left:207.5pt;font-size:9.6pt">Scenario Limit</p> +<p style="top:624.5pt;left:101.3pt;font-size:12.0pt"><b>British</b></p> +<p style="top:756.6pt;left:215.0pt;font-size:12.0pt"><b>French</b></p> +<p style="top:671.1pt;left:101.3pt;font-size:9.6pt">Initiative</p> +<p style="top:695.1pt;left:102.5pt;font-size:9.6pt"> Command</p> +<p style="top:719.1pt;left:101.3pt;font-size:9.6pt"> </p> +<p style="top:719.1pt;left:133.8pt;font-size:9.6pt">Tactics</p> +<p style="top:671.3pt;left:305.0pt;font-size:9.6pt">Optional </p> +<p style="top:682.5pt;left:296.3pt;font-size:9.6pt">square leader</p> +</div> +<div id="page4" style="width:765pt;height:990pt;background-image:url('rulebook04.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt"></p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b><i>Exception:</i></b> When a player has one card left, he may announce that </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">he will pass and hold his card. The held card, if applicable, may </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">be played as an Event during an enemy Action Phase [5.5.6] or </p> +<p style="top:111.9pt;left:56.3pt;font-size:12.0pt">held until the following season. If held until the following season, </p> +<p style="top:126.9pt;left:56.3pt;font-size:12.0pt">the player must play ALL his cards that season. (Place a “Card </p> +<p style="top:141.9pt;left:56.3pt;font-size:12.0pt">Held” marker on the Year track as a reminder.) <b>~ A player’s held </b></p> +<p style="top:156.9pt;left:56.3pt;font-size:12.0pt"><b>card counts against next turn’s hand size.</b></p> +<p style="top:180.9pt;left:56.3pt;font-size:12.0pt">If a player has expended all his cards—or held his last card—</p> +<p style="top:195.9pt;left:56.3pt;font-size:12.0pt">while his opponent has two or more remaining, the opponent </p> +<p style="top:210.9pt;left:56.3pt;font-size:12.0pt">plays his cards one after another until finished.</p> +<p style="top:238.6pt;left:56.3pt;font-size:14.4pt"><b>B. Late Season</b></p> +<p style="top:258.3pt;left:56.3pt;font-size:12.0pt"><b>B.1 Deal Cards.</b> Same as Early Season.</p> +<p style="top:282.3pt;left:56.3pt;font-size:12.0pt"><b>B.2 Action Phases.</b> Same as Early Season.</p> +<p style="top:306.3pt;left:56.3pt;font-size:12.0pt"><b>B.3 Indians & Leaders Go Home.</b> Any Indian units NOT in </p> +<p style="top:321.3pt;left:56.3pt;font-size:12.0pt">friendly fortification spaces Go Home [10.4]. Also, any leaders </p> +<p style="top:336.3pt;left:56.3pt;font-size:12.0pt">in wilderness or mountain without troops or fortifications are </p> +<p style="top:351.3pt;left:56.3pt;font-size:12.0pt">placed in the nearest friendly fortification.</p> +<p style="top:375.3pt;left:56.3pt;font-size:12.0pt"><b>B.4 Remove Raided Markers.</b> Award half a victory point for </p> +<p style="top:390.3pt;left:56.3pt;font-size:12.0pt">each “Raided” marker on the map to the side that placed it, </p> +<p style="top:405.3pt;left:56.3pt;font-size:12.0pt">rounding totals up [10.3.1 and 13.2.2], then remove all Raided </p> +<p style="top:420.3pt;left:56.3pt;font-size:12.0pt">markers from the map.</p> +<p style="top:444.3pt;left:56.3pt;font-size:12.0pt"><b>B.5 Winter Attrition.</b> Units in stacks meeting certain conditions </p> +<p style="top:459.3pt;left:56.3pt;font-size:12.0pt">lose steps [11.0].</p> +<p style="top:483.3pt;left:56.3pt;font-size:12.0pt"><b>B.6 Victory Check.</b> Check to see if the game has ended because </p> +<p style="top:498.3pt;left:56.3pt;font-size:12.0pt">victory conditions were met [13.1] or the last year of the scenario </p> +<p style="top:513.3pt;left:56.3pt;font-size:12.0pt">has been played. Otherwise, begin another year.</p> +<p style="top:554.4pt;left:56.3pt;font-size:19.3pt"><b>5.0 STRATEGY CARDS</b></p> +<p style="top:581.9pt;left:56.3pt;font-size:14.4pt"><b>5.1 General</b></p> +<p style="top:601.6pt;left:56.3pt;font-size:12.0pt">The cards are the “engine” that drives a game of <i>WILDERNESS </i></p> +<p style="top:616.6pt;left:56.3pt;font-size:12.0pt"><i>WAR</i>. The players initiate movement, combat, construction, and </p> +<p style="top:631.6pt;left:56.3pt;font-size:12.0pt">a variety of special events through the play of cards.</p> +<p style="top:655.6pt;left:56.3pt;font-size:12.0pt"><b>5.11 </b>All cards are usable by both players for activation of leaders </p> +<p style="top:670.6pt;left:56.3pt;font-size:12.0pt">and units or for construction.</p> +<p style="top:694.6pt;left:56.3pt;font-size:12.0pt"><b>5.12 </b>Red symbol cards are usable as Events only by the British, </p> +<p style="top:709.6pt;left:56.3pt;font-size:12.0pt">while blue cards are Events used by the French. A card with a red </p> +<p style="top:724.6pt;left:56.3pt;font-size:12.0pt">and blue symbol is usable as an Event by either player.</p> +<p style="top:748.6pt;left:56.3pt;font-size:12.0pt"><b>5.13 </b>Events with brown backgrounds around their name are play-</p> +<p style="top:763.6pt;left:56.3pt;font-size:12.0pt">able as response cards during the middle of an Action Phase.</p> +<p style="top:791.4pt;left:56.3pt;font-size:14.4pt"><b>5.2 Card Deck</b></p> +<p style="top:811.0pt;left:56.3pt;font-size:12.0pt"><b>5.21 </b>Both players are dealt cards from a single, facedown draw </p> +<p style="top:826.0pt;left:56.3pt;font-size:12.0pt">pile. The scenario instructions state how many cards players </p> +<p style="top:841.0pt;left:56.3pt;font-size:12.0pt">receive.</p> +<p style="top:865.0pt;left:56.3pt;font-size:12.0pt"><b>5.22</b> As cards are played, they are placed into a faceup discard </p> +<p style="top:880.0pt;left:56.3pt;font-size:12.0pt">pile. Certain Events allow a player to draw a card from the discard </p> +<p style="top:895.0pt;left:56.3pt;font-size:12.0pt">pile into his hand.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>5.23</b> If a card which says “REMOVE” is played AS AN EVENT </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">(only), it is removed from the game rather than added to the </p> +<p style="top:96.9pt;left:393.8pt;font-size:12.0pt">discard pile.</p> +<p style="top:120.9pt;left:393.8pt;font-size:12.0pt"><b>5.24</b> Players may inspect the number of cards left in the draw </p> +<p style="top:135.9pt;left:393.8pt;font-size:12.0pt">pile, the number of cards in players’ hands, and which cards have </p> +<p style="top:150.9pt;left:393.8pt;font-size:12.0pt">been discarded or removed from play.</p> +<p style="top:174.9pt;left:393.8pt;font-size:12.0pt"><b>5.25</b> If the draw pile runs out when more </p> +<p style="top:189.9pt;left:393.8pt;font-size:12.0pt">cards are needed for the deal, or at the end of </p> +<p style="top:204.9pt;left:393.8pt;font-size:12.0pt">any season in which the Surrender! card has </p> +<p style="top:219.9pt;left:393.8pt;font-size:12.0pt">been played—whether or not for the Event </p> +<p style="top:234.9pt;left:393.8pt;font-size:12.0pt">(and even if a player was forced to discard </p> +<p style="top:249.9pt;left:393.8pt;font-size:12.0pt">it)—then reshuffle the discard pile and any </p> +<p style="top:264.9pt;left:393.8pt;font-size:12.0pt">remaining undealt cards together.</p> +<p style="top:288.9pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: Upon playing the </i><i>S</i><i>urrender</i><i>!</i><i> card, place it face </i></p> +<p style="top:303.9pt;left:393.8pt;font-size:12.0pt"><i>up on the draw pile to serve as a reminder that the deck needs </i></p> +<p style="top:318.9pt;left:393.8pt;font-size:12.0pt"><i>to be reshuffled.</i></p> +<p style="top:342.9pt;left:393.8pt;font-size:12.0pt"><b>~ CLARIFICATION:</b> If Surrender! hasn’t been played, </p> +<p style="top:357.9pt;left:393.8pt;font-size:12.0pt">and there aren’t enough cards in the Draw Pile to refresh both </p> +<p style="top:372.9pt;left:393.8pt;font-size:12.0pt">player’s hands, deal out the remaining cards in the Draw pile. </p> +<p style="top:387.9pt;left:393.8pt;font-size:12.0pt">Then reshuffle the Discard Pile and deal enough cards to fill </p> +<p style="top:402.9pt;left:393.8pt;font-size:12.0pt">both hands.</p> +<p style="top:426.9pt;left:393.8pt;font-size:12.0pt"><b>5.26 Card Options.</b> During each Action Phase, the active player </p> +<p style="top:441.9pt;left:393.8pt;font-size:12.0pt">plays a card and chooses one use—EITHER “activating” lead-</p> +<p style="top:456.9pt;left:393.8pt;font-size:12.0pt">ers and/or units [5.3], OR carrying out construction of forts or </p> +<p style="top:471.9pt;left:393.8pt;font-size:12.0pt">stockades [5.4], OR causing the card’s Event to occur [5.5].</p> +<p style="top:559.5pt;left:427.5pt;font-size:10.8pt">Activation Value (#)</p> +<p style="top:574.5pt;left:485.0pt;font-size:10.8pt">of Card</p> +<p style="top:622.5pt;left:426.3pt;font-size:10.8pt">Event Color Symbol</p> +<p style="top:636.1pt;left:405.0pt;font-size:9.6pt"><i>This card has a red and blue </i></p> +<p style="top:648.5pt;left:411.3pt;font-size:9.6pt"><i>symbol and is usable as an </i></p> +<p style="top:661.0pt;left:428.8pt;font-size:9.6pt"><i>Event by either player.</i></p> +<p style="top:813.1pt;left:451.3pt;font-size:10.8pt">Response Card</p> +<p style="top:828.0pt;left:445.0pt;font-size:10.8pt">Brown Coloring</p> +<p style="top:876.0pt;left:470.0pt;font-size:10.8pt">Event Text</p> +</div> +<div id="page5" style="width:765pt;height:990pt;background-image:url('rulebook05.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:702.5pt;font-size:12.0pt"></p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>5.3 Activation</b></p> +<p style="top:86.5pt;left:56.3pt;font-size:12.0pt"><b>5.31 </b>Either side can use any card (regardless of colored symbol) </p> +<p style="top:101.5pt;left:56.3pt;font-size:12.0pt">to activate leaders or units. Only activated leaders or units may </p> +<p style="top:116.5pt;left:56.3pt;font-size:12.0pt">move, initiate combat, carry out sieges, or Raid. An individual </p> +<p style="top:131.5pt;left:56.3pt;font-size:12.0pt">unit or leader may only be activated once per Action Phase.</p> +<p style="top:155.5pt;left:56.3pt;font-size:12.0pt"><b>5.32</b> Each card can be used to activate:</p> +<p style="top:176.1pt;left:56.3pt;font-size:12.0pt">• Individual Auxiliary units and/or leaders moving alone totaling </p> +<p style="top:191.1pt;left:67.5pt;font-size:12.0pt">up to the card’s number value. Indian units each count as only </p> +<p style="top:206.1pt;left:67.5pt;font-size:12.0pt">HALF a unit toward this total, OR</p> +<p style="top:223.8pt;left:56.3pt;font-size:12.0pt">• One Drilled Troops unit, regardless of the card’s number value, </p> +<p style="top:238.8pt;left:67.5pt;font-size:12.0pt">OR</p> +<p style="top:256.5pt;left:56.3pt;font-size:12.0pt">• One force [5.3.4] under a leader with an Initiative rating equal </p> +<p style="top:271.5pt;left:67.5pt;font-size:12.0pt">to or lower than the number value of the card.</p> +<p style="top:295.5pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLES: The French player could use a 3-value card to </i></p> +<p style="top:310.5pt;left:56.3pt;font-size:12.0pt"><i>activate two Indian units plus one Coureurs unit plus any one </i></p> +<p style="top:325.5pt;left:56.3pt;font-size:12.0pt"><i>leader moving alone. A force led by a “1” leader could be acti-</i></p> +<p style="top:340.5pt;left:56.3pt;font-size:12.0pt"><i>vated with any value card. A force led by a “2” leader may only </i></p> +<p style="top:355.5pt;left:56.3pt;font-size:12.0pt"><i>be activated with a “2” or “3” card; and by a “3” leader only </i></p> +<p style="top:370.5pt;left:56.3pt;font-size:12.0pt"><i>activates with a “3” card.</i></p> +<p style="top:394.5pt;left:56.3pt;font-size:12.0pt"><b>5.33 Activating Individually. </b>Units and leaders activating alone </p> +<p style="top:409.5pt;left:56.3pt;font-size:12.0pt">can be anywhere on the map. When several units are activated </p> +<p style="top:424.5pt;left:56.3pt;font-size:12.0pt">individually, the player designates all that will be activated (we </p> +<p style="top:439.5pt;left:56.3pt;font-size:12.0pt">suggest tilting the counters), then the player completes the move-</p> +<p style="top:454.5pt;left:56.3pt;font-size:12.0pt">ment, combat, and Raiding for each before beginning with the </p> +<p style="top:469.5pt;left:56.3pt;font-size:12.0pt">next. Movement order need not be predesignated.</p> +<p style="top:493.5pt;left:56.3pt;font-size:12.0pt"><b>5.34 Activating a Force.</b> A leader may “command” (activate as </p> +<p style="top:508.5pt;left:56.3pt;font-size:12.0pt">a force to move together) units stacked with him up to his Com-</p> +<p style="top:523.5pt;left:56.3pt;font-size:12.0pt">mand rating, PLUS any subordinate leaders, ALONG WITH </p> +<p style="top:538.5pt;left:56.3pt;font-size:12.0pt">units up to the Command ratings of each of those subordinate </p> +<p style="top:553.5pt;left:56.3pt;font-size:12.0pt">leaders. Any leader in a space may be chosen to command, but </p> +<p style="top:568.5pt;left:56.3pt;font-size:12.0pt">only leaders with the same or lower Command rating may be </p> +<p style="top:583.5pt;left:56.3pt;font-size:12.0pt">subordinate.</p> +<p style="top:607.5pt;left:56.3pt;font-size:12.0pt"><b>Definition:</b> A “force” is any group of units and leaders subor-</p> +<p style="top:622.5pt;left:56.3pt;font-size:12.0pt">dinate to a particular leader (a leader MUST be present). Force </p> +<p style="top:637.5pt;left:56.3pt;font-size:12.0pt">activation limits must be observed for Movement [6.0], Intercept </p> +<p style="top:652.5pt;left:56.3pt;font-size:12.0pt">[6.7], and Avoid Battle [6.8]. <b>~</b> Such limits do not affect Battles </p> +<p style="top:667.5pt;left:56.3pt;font-size:12.0pt">[7.0], Sieges [8.2], Assaults [9.0] or Raids [10.0].</p> +<p style="top:691.5pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLE: A force under Murray (1-5-0) that includes Webb (3-</i></p> +<p style="top:706.5pt;left:56.3pt;font-size:12.0pt"><i>5-0) and Bradstreet (1-4-1) as subordinates could move with up </i></p> +<p style="top:721.5pt;left:56.3pt;font-size:12.0pt"><i>to 14 units, all activated together with either a 1, 2 or 3 card.</i></p> +<p style="top:745.5pt;left:56.3pt;font-size:12.0pt"><i>PLAY NOTE: The </i><i>C</i><i>ampaign</i><i> event activates two leaders and their </i></p> +<p style="top:760.5pt;left:56.3pt;font-size:12.0pt"><i>forces, if any (the leaders do not need to have units to activate).</i></p> +<p style="top:784.5pt;left:56.3pt;font-size:12.0pt"><b>5.35 Co-Existence.</b> Commanding and subordinate leaders and </p> +<p style="top:799.5pt;left:56.3pt;font-size:12.0pt">their force composition need only be defined for the duration of </p> +<p style="top:814.5pt;left:56.3pt;font-size:12.0pt">an activation, or at the instant of defending in a Battle, Avoiding </p> +<p style="top:829.5pt;left:56.3pt;font-size:12.0pt">Battle [6.8], Intercepting [6.7], and so on. Otherwise, numerous </p> +<p style="top:844.5pt;left:56.3pt;font-size:12.0pt">leaders and units can coexist in a space without defining subor-</p> +<p style="top:859.5pt;left:56.3pt;font-size:12.0pt">dinates or forces.</p> +<p style="top:883.5pt;left:56.3pt;font-size:12.0pt"><b>5.36 Sequence of Actions. </b>Each active force or individually-</p> +<p style="top:898.5pt;left:56.3pt;font-size:12.0pt">activated unit or leader conducts any of the following actions </p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt">that apply in the following order:</p> +<p style="top:87.5pt;left:393.8pt;font-size:12.0pt">• Movement [6.0]</p> +<p style="top:105.3pt;left:393.8pt;font-size:12.0pt">• Battle [7.0]</p> +<p style="top:122.9pt;left:393.8pt;font-size:12.0pt">• Raid [10.0]</p> +<p style="top:146.9pt;left:393.8pt;font-size:12.0pt">Alternatively, an activated force that does not move may Siege </p> +<p style="top:161.9pt;left:393.8pt;font-size:12.0pt">[8.2] and/or Assault [9.0] a fort or fortress.</p> +<p style="top:185.9pt;left:393.8pt;font-size:12.0pt"><b><i>~ Important:</i></b> A unit or leader may not be activated if it previ-</p> +<p style="top:200.9pt;left:393.8pt;font-size:12.0pt">ously participated in combat (per 8.251) or assault (per 9.12) in </p> +<p style="top:215.9pt;left:393.8pt;font-size:12.0pt">the current Action Phase.</p> +<p style="top:243.6pt;left:393.8pt;font-size:14.4pt"><b>5.4 Construction</b></p> +<p style="top:263.3pt;left:393.8pt;font-size:12.0pt">A player may play any card to build EITHER stockades OR </p> +<p style="top:278.3pt;left:393.8pt;font-size:12.0pt">forts (not both).</p> +<p style="top:302.3pt;left:393.8pt;font-size:12.0pt"><b><i>Exception: </i></b>A player may NOT carry out construction with two </p> +<p style="top:317.3pt;left:393.8pt;font-size:12.0pt">card plays in a row, even after beginning a new season.</p> +<p style="top:341.3pt;left:393.8pt;font-size:12.0pt"><b>5.41 Stockades.</b> Place stockade markers (one per </p> +<p style="top:356.3pt;left:393.8pt;font-size:12.0pt">space) totaling up to the number value of the card. </p> +<p style="top:371.3pt;left:393.8pt;font-size:12.0pt">Stockades may be placed in any spaces occupied by </p> +<p style="top:386.3pt;left:393.8pt;font-size:12.0pt">friendly supplied [12.0] Drilled Troops units, or in </p> +<p style="top:401.3pt;left:393.8pt;font-size:12.0pt">any cultivated spaces that were originally friendly to the placing </p> +<p style="top:416.3pt;left:393.8pt;font-size:12.0pt">player (no friendly units need be present). They may not be placed </p> +<p style="top:431.3pt;left:393.8pt;font-size:12.0pt">in spaces containing enemy units or fortifications.</p> +<p style="top:455.3pt;left:393.8pt;font-size:12.0pt"><b>5.42 Forts. </b>Construct forts in spaces occupied by </p> +<p style="top:470.3pt;left:393.8pt;font-size:12.0pt">friendly supplied [12.0] Drilled Troops units. Forts </p> +<p style="top:485.3pt;left:393.8pt;font-size:12.0pt">Under Construction counters (pickaxe symbol) may </p> +<p style="top:500.3pt;left:393.8pt;font-size:12.0pt">be placed, and previously-placed Pickaxes may be </p> +<p style="top:515.3pt;left:393.8pt;font-size:12.0pt">flipped to their completed side, up to the value of the card be-</p> +<p style="top:530.3pt;left:393.8pt;font-size:12.0pt">ing used.</p> +<p style="top:554.3pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: A player could use a 3-value card to flip one Fort </i></p> +<p style="top:569.3pt;left:393.8pt;font-size:12.0pt"><i>Under Construction marker to become a completed fort and to </i></p> +<p style="top:584.3pt;left:393.8pt;font-size:12.0pt"><i>place two new Pickaxe markers on other spaces. He could NOT </i></p> +<p style="top:599.3pt;left:393.8pt;font-size:12.0pt"><i>place both stockade and fort markers with the same card, nor </i></p> +<p style="top:614.3pt;left:393.8pt;font-size:12.0pt"><i>could he use a 2 or 3 card to place a Fort Under Construction </i></p> +<p style="top:629.3pt;left:393.8pt;font-size:12.0pt"><i>marker and complete it in the same Action Phase.</i></p> +<p style="top:653.3pt;left:393.8pt;font-size:12.0pt"><b>5.43 One Per Space. </b>No space may have more than a single </p> +<p style="top:668.3pt;left:393.8pt;font-size:12.0pt">completed fortification. Construction may not occur in a siege </p> +<p style="top:683.3pt;left:393.8pt;font-size:12.0pt">space. Stockades and forts may not be built in fortress spaces. </p> +<p style="top:698.3pt;left:393.8pt;font-size:12.0pt">Stockades may not be built in spaces with completed forts. If a </p> +<p style="top:713.3pt;left:393.8pt;font-size:12.0pt">fort is completed in a space with a stockade, remove the stockade. </p> +<p style="top:728.3pt;left:393.8pt;font-size:12.0pt">Fortresses may never be built or removed.</p> +<p style="top:752.3pt;left:393.8pt;font-size:12.0pt"><b>5.44 Forts Under Construction.</b> These provide no </p> +<p style="top:767.3pt;left:393.8pt;font-size:12.0pt">benefits to the owner, nor any hindrance nor Victory </p> +<p style="top:782.3pt;left:393.8pt;font-size:12.0pt">Points to the enemy—in effect, they do not exist </p> +<p style="top:797.3pt;left:393.8pt;font-size:12.0pt">until completed.</p> +<p style="top:821.3pt;left:393.8pt;font-size:12.0pt"><b>5.45 Enemy Destruction/Capture.</b> A stockade is Destroyed </p> +<p style="top:836.3pt;left:393.8pt;font-size:12.0pt">(removed) if enemy Drilled Troops units win a Battle in the </p> +<p style="top:851.3pt;left:393.8pt;font-size:12.0pt">space. The stockade is Captured intact (flipped over to the new </p> +<p style="top:866.3pt;left:393.8pt;font-size:12.0pt">owning side) if enemy Drilled Troops units enter an otherwise </p> +<p style="top:881.3pt;left:393.8pt;font-size:12.0pt">unoccupied stockade space. In either case award 1 VP. A Fort </p> +<p style="top:896.3pt;left:393.8pt;font-size:12.0pt">Under Construction is removed whenever a space is solely oc-</p> +<p style="top:911.3pt;left:393.8pt;font-size:12.0pt">cupied by enemy Drilled Troops units. See Sieges [8.2] for how </p> +</div> +<div id="page6" style="width:765pt;height:990pt;background-image:url('rulebook06.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt"></p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt">fortresses and completed forts are captured. Stockades also can </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">be destroyed in Raids [10.31].</p> +<p style="top:105.9pt;left:56.3pt;font-size:12.0pt"><b>5.46 Demolition. </b>At any time during his OWN Action Phase and </p> +<p style="top:120.9pt;left:56.3pt;font-size:12.0pt">at no activation cost, a player may demolish (remove) any of his </p> +<p style="top:135.9pt;left:56.3pt;font-size:12.0pt">own UNBESIEGED forts or stockades anywhere on the map. </p> +<p style="top:150.9pt;left:56.3pt;font-size:12.0pt">Stockades and Forts Under Construction may be demolished </p> +<p style="top:165.9pt;left:56.3pt;font-size:12.0pt">without VP penalty, but demolishing a fort costs 1 VP.</p> +<p style="top:193.6pt;left:56.3pt;font-size:14.4pt"><b>5.5 Events</b></p> +<p style="top:213.3pt;left:56.3pt;font-size:12.0pt"><b>5.51</b> If a card is played as an Event, follow the instructions on </p> +<p style="top:228.3pt;left:56.3pt;font-size:12.0pt">the card. Markers are provided for use on the Year track as ap-</p> +<p style="top:243.3pt;left:56.3pt;font-size:12.0pt">propriate reminders of the effects of the following Events:</p> +<p style="top:267.3pt;left:56.3pt;font-size:12.0pt">• Diplomatic Revolution</p> +<p style="top:285.0pt;left:56.3pt;font-size:12.0pt">• William Pitt</p> +<p style="top:302.6pt;left:56.3pt;font-size:12.0pt">• Louisbourg Squadrons/No Amphib</p> +<p style="top:320.4pt;left:56.3pt;font-size:12.0pt">• Louisbourg Squadrons/No French Naval</p> +<p style="top:338.1pt;left:56.3pt;font-size:12.0pt">• Quiberon</p> +<p style="top:355.8pt;left:56.3pt;font-size:12.0pt">• British/French Blockhouses</p> +<p style="top:373.5pt;left:56.3pt;font-size:12.0pt">• Cherokees/Cherokee Uprising</p> +<p style="top:397.5pt;left:56.3pt;font-size:12.0pt"><b>5.52 Reinforcements and Replacements.</b> When an Event calls </p> +<p style="top:412.5pt;left:56.3pt;font-size:12.0pt">for the placement of units, they must come from counters which </p> +<p style="top:427.5pt;left:56.3pt;font-size:12.0pt">are not currently in play. The counters provided in the game are </p> +<p style="top:442.5pt;left:56.3pt;font-size:12.0pt">a limit on the entry of units.</p> +<p style="top:466.5pt;left:56.3pt;font-size:12.0pt"><i>PLAY NOTE: Due to the nature of the reinforcement Events and </i></p> +<p style="top:481.5pt;left:56.3pt;font-size:12.0pt"><i>the counter mix, eliminated Regulars and Coureurs units are </i></p> +<p style="top:496.5pt;left:56.3pt;font-size:12.0pt"><i>removed permanently from the game, while Provincials, Light </i></p> +<p style="top:511.5pt;left:56.3pt;font-size:12.0pt"><i>Infantry, Militia, Indians and Rangers units may re-enter the </i></p> +<p style="top:526.5pt;left:56.3pt;font-size:12.0pt"><i>game by play of the appropriate card.</i></p> +<p style="top:550.5pt;left:56.3pt;font-size:12.0pt"><b>5.521 </b>Units always enter at full strength.</p> +<p style="top:574.5pt;left:56.3pt;font-size:12.0pt"><b>5.522</b> Units may NEVER enter the game at a space occupied by </p> +<p style="top:589.5pt;left:56.3pt;font-size:12.0pt">enemy units or fortifications, including besieged spaces [8.2]. If </p> +<p style="top:604.5pt;left:56.3pt;font-size:12.0pt">no suitable entry space is available when an Event is played, the </p> +<p style="top:619.5pt;left:56.3pt;font-size:12.0pt">reinforcements are not received.</p> +<p style="top:643.5pt;left:56.3pt;font-size:12.0pt"><b>5.523</b> Certain Events allow reduced-strength units to be restored </p> +<p style="top:658.5pt;left:56.3pt;font-size:12.0pt">(flipped back) to their full-strength sides. Units may NOT be </p> +<p style="top:673.5pt;left:56.3pt;font-size:12.0pt">restored from reduced strength to full strength while Besieged </p> +<p style="top:688.5pt;left:56.3pt;font-size:12.0pt">[8.22] or if they are Out-of-Supply Drilled Troops [12.3].</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>5.53 Indian Alliances.</b> Cards 23 through </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">30 may be played as Events to secure </p> +<p style="top:96.9pt;left:393.8pt;font-size:12.0pt">Indian allies, either entering them as </p> +<p style="top:111.9pt;left:393.8pt;font-size:12.0pt">new units or restoring reduced units </p> +<p style="top:126.9pt;left:393.8pt;font-size:12.0pt">already on the map. </p> +<p style="top:150.9pt;left:393.8pt;font-size:12.0pt"><b>5.531</b> Indian unit counters, settlements </p> +<p style="top:165.9pt;left:393.8pt;font-size:12.0pt">on the map, and related Event cards are </p> +<p style="top:180.9pt;left:393.8pt;font-size:12.0pt">color-coded for ease of play: </p> +<p style="top:201.5pt;left:393.8pt;font-size:12.0pt"><b>• Northern Indians</b> (pro-French, blue </p> +<p style="top:216.5pt;left:405.0pt;font-size:12.0pt">stripe): Abenaki, Algonquin, Caugh-</p> +<p style="top:231.5pt;left:405.0pt;font-size:12.0pt">nawaga and Mississauga.</p> +<p style="top:249.3pt;left:393.8pt;font-size:12.0pt"><b>• Western Indians</b> (pro-French, orange stripe): Delaware, </p> +<p style="top:264.3pt;left:405.0pt;font-size:12.0pt">Mingo and Shawnee.</p> +<p style="top:281.9pt;left:393.8pt;font-size:12.0pt"><b>• Pays d’en Haut Indians</b> (pro-French, half orange and half </p> +<p style="top:296.9pt;left:405.0pt;font-size:12.0pt">blue stripe): Huron, Ojibwa, Ottawa and Potawatomi. These </p> +<p style="top:311.9pt;left:405.0pt;font-size:12.0pt">can be placed with either the Northern or Western Alliance </p> +<p style="top:326.9pt;left:405.0pt;font-size:12.0pt">Events.</p> +<p style="top:344.6pt;left:393.8pt;font-size:12.0pt"><b>• Iroquois</b> (neutral, gray stripes): Seneca, Cayuga, Onondaga, </p> +<p style="top:359.6pt;left:405.0pt;font-size:12.0pt">Tuscarora and Oneida.</p> +<p style="top:377.3pt;left:393.8pt;font-size:12.0pt"><b>• Mohawks</b> (pro-British, red stripes).</p> +<p style="top:395.0pt;left:393.8pt;font-size:12.0pt"><b>• Cherokee</b> (pro-British, green stripes).</p> +<p style="top:419.0pt;left:393.8pt;font-size:12.0pt"><b>5.532</b> Players should mark settle-</p> +<p style="top:434.0pt;left:393.8pt;font-size:12.0pt">ments with Allied markers while the </p> +<p style="top:449.0pt;left:393.8pt;font-size:12.0pt">corresponding Indian units are on the </p> +<p style="top:464.0pt;left:393.8pt;font-size:12.0pt">map, as reminders of where units are to </p> +<p style="top:479.0pt;left:393.8pt;font-size:12.0pt">“Go Home” and of allied settlements’ </p> +<p style="top:494.0pt;left:393.8pt;font-size:12.0pt">vulnerability to enemy Raids. If all Indian units from a settlement </p> +<p style="top:509.0pt;left:393.8pt;font-size:12.0pt">are eliminated, immediately remove the Allied marker—that </p> +<p style="top:524.0pt;left:393.8pt;font-size:12.0pt">settlement is no longer a Raid target.</p> +<p style="top:548.0pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: This means that if a would-be Raider eliminates </i></p> +<p style="top:563.0pt;left:393.8pt;font-size:12.0pt"><i>the last step of Indians from a wilderness settlement in a Battle </i></p> +<p style="top:578.0pt;left:393.8pt;font-size:12.0pt"><i>at that settlement, no Raid occurs.</i></p> +<p style="top:598.6pt;left:393.8pt;font-size:12.0pt"><b><i>Important:</i></b> Settlements—allied or not—are no hindrance to </p> +<p style="top:613.6pt;left:393.8pt;font-size:12.0pt">enemy movement.</p> +<p style="top:637.6pt;left:393.8pt;font-size:12.0pt"><b>5.533</b> The game has (gray) counters to represent Iroquois tribes </p> +<p style="top:652.6pt;left:393.8pt;font-size:12.0pt">allied to either the French or the British. An Iroquois unit may </p> +<p style="top:667.6pt;left:393.8pt;font-size:12.0pt">not be entered if the corresponding enemy Iroquois counter of </p> +<p style="top:682.6pt;left:393.8pt;font-size:12.0pt">the same name is already on the map.</p> +<p style="top:706.6pt;left:393.8pt;font-size:12.0pt"><b>5.534</b> The only British leader who can command Mohawk or </p> +<p style="top:721.6pt;left:393.8pt;font-size:12.0pt">Iroquois units is Johnson, and he commands any number of </p> +<p style="top:736.6pt;left:393.8pt;font-size:12.0pt">them for free (they do not count against his command rating). </p> +<p style="top:751.6pt;left:393.8pt;font-size:12.0pt">French leaders command Indians normally and British leaders </p> +<p style="top:766.6pt;left:393.8pt;font-size:12.0pt">command Cherokee normally. (Any Indians may be activated </p> +<p style="top:781.6pt;left:393.8pt;font-size:12.0pt">individually.)</p> +<p style="top:805.6pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: Johnson (1-3-1) could command a force of three </i></p> +<p style="top:820.6pt;left:393.8pt;font-size:12.0pt"><i>Regulars units (his Command rating), both Mohawk units and </i></p> +<p style="top:835.6pt;left:393.8pt;font-size:12.0pt"><i>all five British Iroquois units.</i></p> +<p style="top:859.6pt;left:393.8pt;font-size:12.0pt"><i>HISTORICAL NOTE: William Johnson, Superintendent of </i></p> +<p style="top:874.6pt;left:393.8pt;font-size:12.0pt"><i>Northern Indian Affairs and “Colonel of the Six Nations,” was </i></p> +<p style="top:889.6pt;left:393.8pt;font-size:12.0pt"><i>Britain’s principal diplomatic link to the Iroquois, especially </i></p> +<p style="top:904.6pt;left:393.8pt;font-size:12.0pt"><i>the Mohawk.</i></p> +</div> +<div id="page7" style="width:765pt;height:990pt;background-image:url('rulebook07.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:702.5pt;font-size:12.0pt"></p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>5.54 British Colonial Politics. </b>The </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">Colonial Politics event moves the </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">position of the marker on the Provincial </p> +<p style="top:111.9pt;left:56.3pt;font-size:12.0pt">Assemblies Track—which restricts the </p> +<p style="top:126.9pt;left:56.3pt;font-size:12.0pt">number of British Provincial units that </p> +<p style="top:141.9pt;left:56.3pt;font-size:12.0pt">may be in play, by Department. When </p> +<p style="top:156.9pt;left:56.3pt;font-size:12.0pt">the French play Colonial Politics, the </p> +<p style="top:171.9pt;left:56.3pt;font-size:12.0pt">British player must immediately select </p> +<p style="top:186.9pt;left:56.3pt;font-size:12.0pt">Provincial units in excess of the limits </p> +<p style="top:201.9pt;left:56.3pt;font-size:12.0pt">stated on the Provincial Assemblies </p> +<p style="top:216.9pt;left:56.3pt;font-size:12.0pt">Track and eliminate them.</p> +<p style="top:240.9pt;left:56.3pt;font-size:12.0pt"><b><i>Exception:</i></b> In the unlikely occurrence that more than the allowed </p> +<p style="top:255.9pt;left:56.3pt;font-size:12.0pt">number of Provincial units are besieged [8.2], they are exempt </p> +<p style="top:270.9pt;left:56.3pt;font-size:12.0pt">from this restriction until the next French play of Colonial </p> +<p style="top:285.9pt;left:56.3pt;font-size:12.0pt">Politics.</p> +<p style="top:309.9pt;left:56.3pt;font-size:12.0pt"><b>5.55 British Leader Reinforcements:</b> When a British Event calls </p> +<p style="top:324.9pt;left:56.3pt;font-size:12.0pt">for leader placement, the British player draws the appropriate </p> +<p style="top:339.9pt;left:56.3pt;font-size:12.0pt">number of leaders randomly from a pool, then chooses where </p> +<p style="top:354.9pt;left:56.3pt;font-size:12.0pt">they enter. The British may NOT have more than two leaders </p> +<p style="top:369.9pt;left:56.3pt;font-size:12.0pt">with Command ratings of “7” in play. Whenever a third is chosen </p> +<p style="top:384.9pt;left:56.3pt;font-size:12.0pt">from the pool, the British player must immediately choose and </p> +<p style="top:399.9pt;left:56.3pt;font-size:12.0pt">remove from the game one of the other two already on the map. </p> +<p style="top:414.9pt;left:56.3pt;font-size:12.0pt">If both on-map “7” leaders are besieged, return the third to the </p> +<p style="top:429.9pt;left:56.3pt;font-size:12.0pt">pool (without substitution).</p> +<p style="top:453.9pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: The British suffered command disruptions </i></p> +<p style="top:468.9pt;left:56.3pt;font-size:12.0pt"><i>until a satisfactory commander-in-chief for North America was </i></p> +<p style="top:483.9pt;left:56.3pt;font-size:12.0pt"><i>found. </i></p> +<p style="top:507.9pt;left:56.3pt;font-size:12.0pt"><b>5.56 Response Events.</b> Events with a BROWN background </p> +<p style="top:522.9pt;left:56.3pt;font-size:12.0pt">around the name (only) may be played during friendly or enemy </p> +<p style="top:537.9pt;left:56.3pt;font-size:12.0pt">movement or other unit activity. Their play does not replace the </p> +<p style="top:552.9pt;left:56.3pt;font-size:12.0pt">normal card play during the Action Phase.</p> +<p style="top:576.9pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLE: An active player could play the </i><i>S</i><i>urrender</i><i>!</i><i> event im-</i></p> +<p style="top:591.9pt;left:56.3pt;font-size:12.0pt"><i>mediately upon fulfilling the requirements for making a siege roll, </i></p> +<p style="top:606.9pt;left:56.3pt;font-size:12.0pt"><i>thereby removing the need for a successful Siege and Assault. </i></p> +<p style="top:648.0pt;left:56.3pt;font-size:19.3pt"><b>6.0 MOVEMENT</b></p> +<p style="top:675.5pt;left:56.3pt;font-size:14.4pt"><b>6.1 General</b></p> +<p style="top:695.3pt;left:56.3pt;font-size:12.0pt">Active forces, individual units, or individual leaders move in </p> +<p style="top:710.3pt;left:56.3pt;font-size:12.0pt">one of three ways, which may not be combined during the same </p> +<p style="top:725.3pt;left:56.3pt;font-size:12.0pt">activation: </p> +<p style="top:745.9pt;left:56.3pt;font-size:12.0pt">• Land movement is along any land (brown) or river/lake (blue) </p> +<p style="top:760.9pt;left:67.5pt;font-size:12.0pt">connections.</p> +<p style="top:778.5pt;left:56.3pt;font-size:12.0pt">• Boat movement is faster, but is mostly restricted to river/lake </p> +<p style="top:793.5pt;left:67.5pt;font-size:12.0pt">connections.</p> +<p style="top:811.3pt;left:56.3pt;font-size:12.0pt">• Naval movement is from port to port.</p> +<p style="top:835.3pt;left:56.3pt;font-size:12.0pt">A force may NOT “pick up” additional units or leaders as it </p> +<p style="top:850.3pt;left:56.3pt;font-size:12.0pt">moves, but MAY drop off subordinate units or leaders, which </p> +<p style="top:865.3pt;left:56.3pt;font-size:12.0pt">move no further that Action Phase.</p> +<p style="top:66.8pt;left:393.8pt;font-size:14.4pt"><b>6.2 Land Movement</b></p> +<p style="top:86.5pt;left:393.8pt;font-size:12.0pt">Land movement is conducted by entering adjacent spaces up to </p> +<p style="top:101.5pt;left:393.8pt;font-size:12.0pt">the movement allowance of the moving unit/force, along any </p> +<p style="top:116.5pt;left:393.8pt;font-size:12.0pt">combination of land AND/OR river/lake connections.</p> +<p style="top:140.5pt;left:393.8pt;font-size:12.0pt">• Drilled Troops that pass through a wilderness space stop in </p> +<p style="top:155.5pt;left:405.0pt;font-size:12.0pt">the NEXT space—UNLESS moving with Auxiliaries.</p> +<p style="top:173.1pt;left:393.8pt;font-size:12.0pt">• Auxiliaries that pass through an enemy cultivated space stop </p> +<p style="top:188.1pt;left:405.0pt;font-size:12.0pt">in the NEXT space—UNLESS moving with Drilled Troops.</p> +<p style="top:205.9pt;left:393.8pt;font-size:12.0pt">• All units/leaders must stop upon entering a mountain space.</p> +<p style="top:229.9pt;left:393.8pt;font-size:12.0pt"><b><i>Exception: </i></b>Spaces that have friendly fortifications do not count </p> +<p style="top:244.9pt;left:393.8pt;font-size:12.0pt">for the above three restrictions. For example, a Regulars unit </p> +<p style="top:259.9pt;left:393.8pt;font-size:12.0pt">may pass through four wilderness and mountain spaces if each </p> +<p style="top:274.9pt;left:393.8pt;font-size:12.0pt">space has a friendly stockade or fort.</p> +<p style="top:298.9pt;left:393.8pt;font-size:12.0pt"><i>HISTORICAL NOTE: Auxiliaries help Drilled Troops find their </i></p> +<p style="top:313.9pt;left:393.8pt;font-size:12.0pt"><i>way in the wilderness. Auxiliaries without Drilled Troops move </i></p> +<p style="top:328.9pt;left:393.8pt;font-size:12.0pt"><i>more cautiously amidst hostile populations.</i></p> +<p style="top:352.9pt;left:393.8pt;font-size:12.0pt"><b>6.21</b> Leaders moving alone have a movement allowance of 6.</p> +<p style="top:376.9pt;left:393.8pt;font-size:12.0pt"><b>6.22 </b>A force moves at the rate of its slowest unit. If slower units </p> +<p style="top:391.9pt;left:393.8pt;font-size:12.0pt">are dropped off, faster units may continue moving up to their </p> +<p style="top:406.9pt;left:393.8pt;font-size:12.0pt">higher movement rate.</p> +<p style="top:430.9pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: French play of a </i><i>F</i><i>oul</i><i> W</i><i>eather</i><i> event precedes any </i></p> +<p style="top:445.9pt;left:393.8pt;font-size:12.0pt"><i>British play of </i><i>G</i><i>eorge</i><i> C</i><i>roghan</i><i>.</i></p> +<p style="top:473.5pt;left:393.8pt;font-size:14.4pt"><b>6.3 Boat Movement</b></p> +<p style="top:493.3pt;left:393.8pt;font-size:12.0pt">Boat Movement is conducted by moving up to nine spaces (re-</p> +<p style="top:508.3pt;left:393.8pt;font-size:12.0pt">gardless of terrain) using only river/lake connections.</p> +<p style="top:532.3pt;left:393.8pt;font-size:12.0pt"><b><i>Exception:</i></b> A force or unit moving by boat may pass over ONE </p> +<p style="top:547.3pt;left:393.8pt;font-size:12.0pt">land connection during its activation if each end is either an </p> +<p style="top:562.3pt;left:393.8pt;font-size:12.0pt">originally-friendly cultivated space or a friendly fortification </p> +<p style="top:577.3pt;left:393.8pt;font-size:12.0pt">(even if besieged, though the force or unit would have to stop </p> +<p style="top:592.3pt;left:393.8pt;font-size:12.0pt">upon entering it).</p> +<p style="top:616.3pt;left:393.8pt;font-size:12.0pt"><i>HISTORICAL NOTE: Much of the movement of men and supplies </i></p> +<p style="top:631.3pt;left:393.8pt;font-size:12.0pt"><i>in the war was via bateau (a flat-bottomed boat holding 20 men) </i></p> +<p style="top:646.3pt;left:393.8pt;font-size:12.0pt"><i>or canoe. At several stretches between bodies of water, goods </i></p> +<p style="top:661.3pt;left:393.8pt;font-size:12.0pt"><i>and often the boats themselves had to be hauled along portage </i></p> +<p style="top:676.3pt;left:393.8pt;font-size:12.0pt"><i>roads or paths—called “carrying places” or “carries”—such as </i></p> +<p style="top:691.3pt;left:393.8pt;font-size:12.0pt"><i>the 14-mile carry between the Hudson River and Lake George, </i></p> +<p style="top:706.3pt;left:393.8pt;font-size:12.0pt"><i>which by 1757 was protected by British forts at either end.</i></p> +<p style="top:734.0pt;left:393.8pt;font-size:14.4pt"><b>6.4 Naval Movement</b></p> +<p style="top:753.6pt;left:393.8pt;font-size:12.0pt">Naval Movement is conducted by moving directly from one </p> +<p style="top:768.6pt;left:393.8pt;font-size:12.0pt">friendly-controlled port to another. The French may naval move </p> +<p style="top:783.6pt;left:393.8pt;font-size:12.0pt">only between Québec and Louisbourg.</p> +<p style="top:807.6pt;left:393.8pt;font-size:12.0pt"><b>6.41 </b>A FORCE may only naval move if activated with a 3-value </p> +<p style="top:822.6pt;left:393.8pt;font-size:12.0pt">card. (All 3-value cards are marked with an anchor to show that </p> +<p style="top:837.6pt;left:393.8pt;font-size:12.0pt">they enable an entire force to naval move.) </p> +<p style="top:861.6pt;left:393.8pt;font-size:12.0pt"><b>6.42</b> Units or leaders activated INDIVIDUALLY may naval </p> +<p style="top:876.6pt;left:393.8pt;font-size:12.0pt">move with any card.</p> +</div> +<div id="page8" style="width:765pt;height:990pt;background-image:url('rulebook08.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt"></p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>6.43 British Amphibious Landings.</b> </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">The British may use a special kind of </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">naval movement only along the “Am-</p> +<p style="top:111.9pt;left:56.3pt;font-size:12.0pt">phibious” arrows on the map.</p> +<p style="top:135.9pt;left:56.3pt;font-size:12.0pt"><b>6.431</b> To make an Amphibious move, </p> +<p style="top:150.9pt;left:56.3pt;font-size:12.0pt">in addition to the card used to activate </p> +<p style="top:165.9pt;left:56.3pt;font-size:12.0pt">movement, the British player must play </p> +<p style="top:180.9pt;left:56.3pt;font-size:12.0pt">an Amphibious Landing card (which has </p> +<p style="top:195.9pt;left:56.3pt;font-size:12.0pt">an Event name on a brown background). </p> +<p style="top:210.9pt;left:56.3pt;font-size:12.0pt">The British must control the port of </p> +<p style="top:225.9pt;left:56.3pt;font-size:12.0pt">departure, but not the destination space. Place an </p> +<p style="top:240.9pt;left:56.3pt;font-size:12.0pt">“Amphib” marker in the destination space. If that </p> +<p style="top:255.9pt;left:56.3pt;font-size:12.0pt">space ever becomes solely occupied by French </p> +<p style="top:270.9pt;left:56.3pt;font-size:12.0pt">units that include Drilled Troops <b>~</b> or an unbesieged </p> +<p style="top:285.9pt;left:56.3pt;font-size:12.0pt">French fortification, remove the Amphib marker.</p> +<p style="top:309.9pt;left:56.3pt;font-size:12.0pt"><i>PLAY NOTE: Thus, the Amphibious arrows mean that the British </i></p> +<p style="top:324.9pt;left:56.3pt;font-size:12.0pt"><i>can launch Amphibious Landings from Halifax (only) against </i></p> +<p style="top:339.9pt;left:56.3pt;font-size:12.0pt"><i>Louisbourg, or from Louisbourg (once the fortress is captured) </i></p> +<p style="top:354.9pt;left:56.3pt;font-size:12.0pt"><i>to Baie-St-Paul, Île d’Orléans or Rivière-Ouelle. The arrows do </i></p> +<p style="top:369.9pt;left:56.3pt;font-size:12.0pt"><i>not affect normal naval movement.</i></p> +<p style="top:393.9pt;left:56.3pt;font-size:12.0pt"><b><i>Important:</i></b> If the French player wishes to block a British naval </p> +<p style="top:408.9pt;left:56.3pt;font-size:12.0pt">movement with a Foul Weather event, he plays it AFTER the </p> +<p style="top:423.9pt;left:56.3pt;font-size:12.0pt">British player plays a card for activation but BEFORE play of </p> +<p style="top:438.9pt;left:56.3pt;font-size:12.0pt">Amphibious Landing.</p> +<p style="top:462.9pt;left:56.3pt;font-size:12.0pt"><b>6.432 </b>An “Amphib” marker has the following effects:</p> +<p style="top:483.5pt;left:56.3pt;font-size:12.0pt">• It allows normal British naval movement (not Amphibious </p> +<p style="top:498.5pt;left:67.5pt;font-size:12.0pt">Landings) between the Amphib space and any British-con-</p> +<p style="top:513.5pt;left:67.5pt;font-size:12.0pt">trolled port—even if a Siege is underway in the Amphib </p> +<p style="top:528.5pt;left:67.5pt;font-size:12.0pt">space.</p> +<p style="top:546.3pt;left:56.3pt;font-size:12.0pt">• It maintains British control of Louisbourg (no British unit need </p> +<p style="top:561.3pt;left:67.5pt;font-size:12.0pt">be present).</p> +<p style="top:578.9pt;left:56.3pt;font-size:12.0pt">• It allows British retreat from the Amphib space directly to any </p> +<p style="top:593.9pt;left:67.5pt;font-size:12.0pt">British-controlled port.</p> +<p style="top:611.6pt;left:56.3pt;font-size:12.0pt">• It allows British placement of reinforcements as if the space </p> +<p style="top:626.6pt;left:67.5pt;font-size:12.0pt">were a port.</p> +<p style="top:644.3pt;left:56.3pt;font-size:12.0pt"> <b>~ Clarification: </b>Reinforcements CANNOT be placed on an </p> +<p style="top:659.3pt;left:67.5pt;font-size:12.0pt">Amphib Marker in a besieged space [8.22].</p> +<p style="top:677.0pt;left:56.3pt;font-size:12.0pt">• <b>~</b> It allows British Avoid Battle from the Amphib space di-</p> +<p style="top:692.0pt;left:67.5pt;font-size:12.0pt">rectly to any British controlled port, not just an adjacent space </p> +<p style="top:707.0pt;left:67.5pt;font-size:12.0pt">[6.811].</p> +<p style="top:734.8pt;left:56.3pt;font-size:14.4pt"><b>6.5 Moving Into Enemy-Occupied Spaces</b></p> +<p style="top:754.4pt;left:56.3pt;font-size:12.0pt"><b>6.51</b> A unit or force using any kind of movement to enter a space </p> +<p style="top:769.4pt;left:56.3pt;font-size:12.0pt">occupied by unbesieged enemy units or fortifications must stop </p> +<p style="top:784.4pt;left:56.3pt;font-size:12.0pt">and take the appropriate action as listed below:</p> +<p style="top:805.0pt;left:56.3pt;font-size:12.0pt">• If the space has enemy units, the moving unit or force must at-</p> +<p style="top:820.0pt;left:67.5pt;font-size:12.0pt">tack (the enemy units defend). Attackers may continue moving </p> +<p style="top:835.0pt;left:67.5pt;font-size:12.0pt">after an Overrun Battle [7.82], or if all defenders Avoid Battle </p> +<p style="top:850.0pt;left:67.5pt;font-size:12.0pt">[6.82].</p> +<p style="top:867.8pt;left:56.3pt;font-size:12.0pt">• If the space has an enemy fort or fortress while no </p> +<p style="top:882.8pt;left:67.5pt;font-size:12.0pt">enemy units defend outside [8.1], place a “Siege </p> +<p style="top:897.8pt;left:67.5pt;font-size:12.0pt">0” marker on the fortification.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt">• If the space has an unoccupied enemy stockade and the moving </p> +<p style="top:81.9pt;left:405.0pt;font-size:12.0pt">unit or force includes Drilled Troops, the stockade is captured </p> +<p style="top:96.9pt;left:405.0pt;font-size:12.0pt">intact (flip the stockade marker, award 1 VP).</p> +<p style="top:114.6pt;left:393.8pt;font-size:12.0pt">• If the space has an unoccupied enemy stockade and the moving </p> +<p style="top:129.6pt;left:405.0pt;font-size:12.0pt">unit or force includes Auxiliaries without Drilled Troops, then </p> +<p style="top:144.6pt;left:405.0pt;font-size:12.0pt">the Auxiliaries must Raid [10.0].</p> +<p style="top:168.6pt;left:393.8pt;font-size:12.0pt"><b>6.52</b> Only a unit or force that includes Drilled Troops may enter </p> +<p style="top:183.6pt;left:393.8pt;font-size:12.0pt">an unbesieged enemy fort or fortress space.</p> +<p style="top:207.6pt;left:393.8pt;font-size:12.0pt"><b>6.53</b> Leaders moving alone cannot enter an enemy-occupied </p> +<p style="top:222.6pt;left:393.8pt;font-size:12.0pt">space. If a leader is ever without friendly units or fortifications </p> +<p style="top:237.6pt;left:393.8pt;font-size:12.0pt">in an enemy-occupied space, he must retreat or be eliminated </p> +<p style="top:252.6pt;left:393.8pt;font-size:12.0pt">[7.92].</p> +<p style="top:276.6pt;left:393.8pt;font-size:12.0pt"><b>6.54</b> Leaders alone, Forts Under Construction, and settlements </p> +<p style="top:291.6pt;left:393.8pt;font-size:12.0pt">are no hindrance to movement.</p> +<p style="top:319.3pt;left:393.8pt;font-size:14.4pt"><b>6.6 Infiltration</b></p> +<p style="top:339.0pt;left:393.8pt;font-size:12.0pt"><b>~</b> A lone Auxiliary unit (either activated individually or com-</p> +<p style="top:354.0pt;left:393.8pt;font-size:12.0pt">manded by a leader and moving without any other units) may </p> +<p style="top:369.0pt;left:393.8pt;font-size:12.0pt">move by land or boat THROUGH one or more spaces occupied </p> +<p style="top:384.0pt;left:393.8pt;font-size:12.0pt">by enemy units or unbesieged enemy fortifications.</p> +<p style="top:408.0pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: Infiltration is the only way that Auxiliaries mov</i><i>-</i></p> +<p style="top:423.0pt;left:393.8pt;font-size:12.0pt"><i>ing without Drilled Troops may enter unbesieged enemy fort or </i></p> +<p style="top:438.0pt;left:393.8pt;font-size:12.0pt"><i>fortress spaces.</i></p> +<p style="top:793.4pt;left:402.5pt;font-size:12.0pt"><i>Example: Virginia units are in Woodstock and Augusta, and </i></p> +<p style="top:808.4pt;left:402.5pt;font-size:12.0pt"><i>a Shawnee unit is in Allegheny South. The Shawnee moves </i></p> +<p style="top:823.4pt;left:402.5pt;font-size:12.0pt"><i>into Woodstock, attempting to Infiltrate to Culpeper. The </i></p> +<p style="top:838.4pt;left:402.5pt;font-size:12.0pt"><i>Virginia unit in Woodstock attempts to Intercept the Shawnee </i></p> +<p style="top:853.4pt;left:402.5pt;font-size:12.0pt"><i>in Woodstock and fails on a roll of 2. The Shawnee enters </i></p> +<p style="top:868.4pt;left:402.5pt;font-size:12.0pt"><i>Culpeper, where the Virginia unit in Augusta may attempt </i></p> +<p style="top:883.4pt;left:402.5pt;font-size:12.0pt"><i>Interception, but the unit in Woodstock may not because the </i></p> +<p style="top:898.4pt;left:402.5pt;font-size:12.0pt"><i>Shawnee is moving from the Woodstock space.</i></p> +</div> +<div id="page9" style="width:765pt;height:990pt;background-image:url('rulebook09.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:702.5pt;font-size:12.0pt"></p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>~ 6.61</b> A unit that attempts to Infiltrate must have sufficient </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">movement allowance (or remainder of the nine spaces by boat), </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">assuming successful Infiltration, to reach a space that it may enter </p> +<p style="top:111.9pt;left:56.3pt;font-size:12.0pt">without using Infiltration.</p> +<p style="top:135.9pt;left:56.3pt;font-size:12.0pt"><b>6.62</b> Regardless of terrain and unit types, an Infiltrating unit is </p> +<p style="top:150.9pt;left:56.3pt;font-size:12.0pt">subject to Interception [6.7] by enemy units within the same </p> +<p style="top:165.9pt;left:56.3pt;font-size:12.0pt">space.</p> +<p style="top:189.9pt;left:56.3pt;font-size:12.0pt"><b>6.63</b> An Infiltrating unit (along with any accompanying leaders) </p> +<p style="top:204.9pt;left:56.3pt;font-size:12.0pt">is eliminated if it is forced back (either by retreat from Battle or </p> +<p style="top:219.9pt;left:56.3pt;font-size:12.0pt">by the Lake Schooner event) into an enemy-occupied space.</p> +<p style="top:243.9pt;left:56.3pt;font-size:12.0pt"><b>6.64</b> An Infiltrating unit may end its movement or keep moving </p> +<p style="top:258.9pt;left:56.3pt;font-size:12.0pt">(and may conduct additional Infiltrations). If it ends movement </p> +<p style="top:273.9pt;left:56.3pt;font-size:12.0pt">in an enemy-occupied space, it causes a battle [6.51].</p> +<p style="top:301.6pt;left:56.3pt;font-size:14.4pt"><b>6.7 Interception</b></p> +<p style="top:321.3pt;left:56.3pt;font-size:12.0pt"><b>6.71 General. </b>Units may attempt to Intercept enemy units that are </p> +<p style="top:336.3pt;left:56.3pt;font-size:12.0pt">using land, boat, or naval movement (not Retreating, Intercepting, </p> +<p style="top:351.3pt;left:56.3pt;font-size:12.0pt">or Avoiding Battle) to enter spaces adjacent to them. Units being </p> +<p style="top:366.3pt;left:56.3pt;font-size:12.0pt">Infiltrated also may try to Intercept within their space. For each </p> +<p style="top:381.3pt;left:56.3pt;font-size:12.0pt">Interception attempt, first designate which leaders and units will </p> +<p style="top:396.3pt;left:56.3pt;font-size:12.0pt">make the attempt. Then roll one die and add the Tactics rating </p> +<p style="top:411.3pt;left:56.3pt;font-size:12.0pt">of the Intercepting commander, if any, to the roll. Interception </p> +<p style="top:426.3pt;left:56.3pt;font-size:12.0pt">succeeds on a modified die roll of 4 or higher.</p> +<p style="top:450.3pt;left:56.3pt;font-size:12.0pt">• <b>~</b> If successful, place the Intercepting force or unit into the </p> +<p style="top:465.3pt;left:67.5pt;font-size:12.0pt">space with the Intercepted enemy—who must immediately </p> +<p style="top:480.3pt;left:67.5pt;font-size:12.0pt">attack in a Battle (i.e., the activated, moving unit or force </p> +<p style="top:495.3pt;left:67.5pt;font-size:12.0pt">will be the attacker, the Intercepting unit or force will be the </p> +<p style="top:510.3pt;left:67.5pt;font-size:12.0pt">defender.) All defenders not inside a fort or fortress must </p> +<p style="top:525.3pt;left:67.5pt;font-size:12.0pt">participate [7.1].</p> +<p style="top:543.0pt;left:56.3pt;font-size:12.0pt">• If the Interception attempt fails, the moving units may continue </p> +<p style="top:558.0pt;left:67.5pt;font-size:12.0pt">normally.</p> +<p style="top:582.0pt;left:56.3pt;font-size:12.0pt"><b>6.711</b> If units Intercept into a space where their side has an unoc-</p> +<p style="top:597.0pt;left:56.3pt;font-size:12.0pt">cupied stockade, the stockade is not captured but remains in place </p> +<p style="top:612.0pt;left:56.3pt;font-size:12.0pt">and benefits them in the ensuing Battle [an exception to 6.51].</p> +<p style="top:636.0pt;left:56.3pt;font-size:12.0pt"><b>6.712</b> If an Auxiliary unit is Intercepted while attempting to In-</p> +<p style="top:651.0pt;left:56.3pt;font-size:12.0pt">filtrate an enemy fort or fortess space, it attacks the Intercepting </p> +<p style="top:666.0pt;left:56.3pt;font-size:12.0pt">units in a normal Battle outside the fortification, but the Infiltrator </p> +<p style="top:681.0pt;left:56.3pt;font-size:12.0pt">(only) must retreat—regardless who wins.</p> +<p style="top:705.0pt;left:56.3pt;font-size:12.0pt"><b>~ Clarification:</b> First, attempt Interception. Then, units that </p> +<p style="top:720.0pt;left:56.3pt;font-size:12.0pt">started in the fort/fortress space may retreat inside (Intercepting </p> +<p style="top:735.0pt;left:56.3pt;font-size:12.0pt">units must fight).</p> +<p style="top:759.0pt;left:56.3pt;font-size:12.0pt"><b>6.72</b> <b>Who May Interecept.</b> For each space a moving enemy </p> +<p style="top:774.0pt;left:56.3pt;font-size:12.0pt">force or unit enters, you may attempt Interception with any ONE </p> +<p style="top:789.0pt;left:56.3pt;font-size:12.0pt">unbesieged force or individual unit that is adjacent or in the same </p> +<p style="top:804.0pt;left:56.3pt;font-size:12.0pt">space. Leaders may not Intercept alone. An intercepting force </p> +<p style="top:819.0pt;left:56.3pt;font-size:12.0pt">need not include all units in a space, and it may not exceed the </p> +<p style="top:834.0pt;left:56.3pt;font-size:12.0pt">force activation limits of the commanding leader and any sub-</p> +<p style="top:849.0pt;left:56.3pt;font-size:12.0pt">ordinate leaders [5.34].</p> +<p style="top:873.0pt;left:56.3pt;font-size:12.0pt"><b>6.721</b> A lone Auxiliary unit (with or without leaders) entering </p> +<p style="top:888.0pt;left:56.3pt;font-size:12.0pt">a wilderness or mountain space may be Intercepted ONLY by a </p> +<p style="top:903.0pt;left:56.3pt;font-size:12.0pt">lone enemy Auxiliary unit (with or without leaders).</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b><i>Exception:</i></b> This restriction does NOT apply to Interception </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">against Infiltrators within the same space [6.62].</p> +<p style="top:105.9pt;left:393.8pt;font-size:12.0pt"><b>6.722</b> Units entering a space already occupied by their side’s </p> +<p style="top:120.9pt;left:393.8pt;font-size:12.0pt">unbesieged units (not leaders alone) or fortifications may NOT </p> +<p style="top:135.9pt;left:393.8pt;font-size:12.0pt">be Intercepted.</p> +<p style="top:159.9pt;left:393.8pt;font-size:12.0pt"><b>6.723</b> Leaders moving alone can NOT be Intercepted.</p> +<p style="top:183.9pt;left:393.8pt;font-size:12.0pt"><b>~ 6.724</b> Units may not Intercept an enemy leaving their own </p> +<p style="top:198.9pt;left:393.8pt;font-size:12.0pt">space. </p> +<p style="top:222.9pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: If Interception against a unit attempting to Infiltrate </i></p> +<p style="top:237.9pt;left:393.8pt;font-size:12.0pt"><i>[6.62] fails, or if no attempt is made, any Infiltrated units may </i></p> +<p style="top:252.9pt;left:393.8pt;font-size:12.0pt"><i>not attempt Interception against the Infiltrating unit in the next </i></p> +<p style="top:267.9pt;left:393.8pt;font-size:12.0pt"><i>space it enters. If all besieging units leave a space, the formerly </i></p> +<p style="top:282.9pt;left:393.8pt;font-size:12.0pt"><i>besieged units may not Intercept in the first space entered.</i></p> +<p style="top:721.9pt;left:402.5pt;font-size:12.0pt"><i>EXAMPLE: Ossipee and Concord each contain two British </i></p> +<p style="top:736.9pt;left:402.5pt;font-size:12.0pt"><i>Provincial units and Ossipee also contains a Ranger. A French </i></p> +<p style="top:751.9pt;left:402.5pt;font-size:12.0pt"><i>Coureurs unit is in White Mountains North and intends to </i></p> +<p style="top:766.9pt;left:402.5pt;font-size:12.0pt"><i>move to Casco Bay, then Portsmouth, then Gloucester in </i></p> +<p style="top:781.9pt;left:402.5pt;font-size:12.0pt"><i>order to Raid. Only the Rangers can attempt to Intercept the </i></p> +<p style="top:796.9pt;left:402.5pt;font-size:12.0pt"><i>Coureurs in Casco Bay, which is wilderness, succeeding on a </i></p> +<p style="top:811.9pt;left:402.5pt;font-size:12.0pt"><i>roll of 4-6. If they fail and the Coureurs enter Portsmouth—a </i></p> +<p style="top:826.9pt;left:402.5pt;font-size:12.0pt"><i>cultivated space—one (only) of the two Provincials in Con-</i></p> +<p style="top:841.9pt;left:402.5pt;font-size:12.0pt"><i>cord could attempt to Intercept the Coureurs in Portsmouth. </i></p> +<p style="top:856.9pt;left:402.5pt;font-size:12.0pt"><i>If Concord also contained the leader Bradstreet, he and </i></p> +<p style="top:871.9pt;left:402.5pt;font-size:12.0pt"><i>both Provincials could attempt to Intercept into Portsmouth </i></p> +<p style="top:886.9pt;left:402.5pt;font-size:12.0pt"><i>together, succeeding (with a +1 for Bradstreet) on a 3 or </i></p> +<p style="top:901.9pt;left:402.5pt;font-size:12.0pt"><i>higher.</i></p> +</div> +<div id="page10" style="width:765pt;height:990pt;background-image:url('rulebook10.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt">10</p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>6.8 Avoiding Battle</b></p> +<p style="top:86.5pt;left:56.3pt;font-size:12.0pt">Any ONE unbesieged force or individual unit in a space about </p> +<p style="top:101.5pt;left:56.3pt;font-size:12.0pt">to be attacked may attempt instead to Avoid Battle. An Avoid-</p> +<p style="top:116.5pt;left:56.3pt;font-size:12.0pt">ing force need not include all units in a space, and it may not </p> +<p style="top:131.5pt;left:56.3pt;font-size:12.0pt">exceed the force activation limits of the commanding leader and </p> +<p style="top:146.5pt;left:56.3pt;font-size:12.0pt">any subordinate leaders [5.34]. Roll a die and add the Tactics </p> +<p style="top:161.5pt;left:56.3pt;font-size:12.0pt">rating of the Avoiding commander, if any. On a modified roll </p> +<p style="top:176.5pt;left:56.3pt;font-size:12.0pt">of 4 or higher, the Avoiding force or unit is placed in a single </p> +<p style="top:191.5pt;left:56.3pt;font-size:12.0pt">adjacent space.</p> +<p style="top:212.1pt;left:56.3pt;font-size:12.0pt"><b><i>Exception:</i></b> In wilderness or mountain spaces, an Auxiliary unit </p> +<p style="top:227.1pt;left:56.3pt;font-size:12.0pt">or a force whose units include only Auxiliaries may automatically </p> +<p style="top:242.1pt;left:56.3pt;font-size:12.0pt">Avoid attackers who have no auxiliaries.</p> +<p style="top:266.1pt;left:56.3pt;font-size:12.0pt"><b>6.81 </b>The adjacent space to which the avoiding units move may </p> +<p style="top:281.1pt;left:56.3pt;font-size:12.0pt">not be the one from which the attacker entered, nor may it contain </p> +<p style="top:296.1pt;left:56.3pt;font-size:12.0pt">unbesieged enemy fortifications or units.</p> +<p style="top:320.1pt;left:56.3pt;font-size:12.0pt"><b>~ 6.811</b> British units in an Amphib space may Avoid Battle di-</p> +<p style="top:335.1pt;left:56.3pt;font-size:12.0pt">rectly to any British-controlled port [6.432].</p> +<p style="top:359.1pt;left:56.3pt;font-size:12.0pt"><b>6.82 </b>If all defending units successfully Avoid, the active force </p> +<p style="top:374.1pt;left:56.3pt;font-size:12.0pt">or unit may continue moving. If the active force/unit again </p> +<p style="top:389.1pt;left:56.3pt;font-size:12.0pt">moves into the defenders’ space, they may again attempt to </p> +<p style="top:404.1pt;left:56.3pt;font-size:12.0pt">Avoid Battle.</p> +<p style="top:428.1pt;left:56.3pt;font-size:12.0pt"><b><i>Exception:</i></b> If the space has an enemy fortification, the active units </p> +<p style="top:443.1pt;left:56.3pt;font-size:12.0pt">must stop. If it is a fort or fortress, place a “Siege 0” marker. If </p> +<p style="top:458.1pt;left:56.3pt;font-size:12.0pt">it is a Stockade, Drilled Troops capture it—flip it and award 1 </p> +<p style="top:473.1pt;left:56.3pt;font-size:12.0pt">VP—while Auxiliaries without Drilled Troops must Raid.</p> +<p style="top:497.1pt;left:56.3pt;font-size:12.0pt"><b>6.83</b> A force or unit can Avoid out of a fort or fortress space </p> +<p style="top:512.1pt;left:56.3pt;font-size:12.0pt">while other units stay inside [8.1]. But if Avoidance fails, the </p> +<p style="top:527.1pt;left:56.3pt;font-size:12.0pt">Avoiding group must defend in a Battle while the group inside </p> +<p style="top:542.1pt;left:56.3pt;font-size:12.0pt">the fortification remains inside.</p> +<p style="top:566.1pt;left:56.3pt;font-size:12.0pt"><b>~ Clarification:</b> Declaration of “inside” or “outside” comes </p> +<p style="top:581.1pt;left:56.3pt;font-size:12.0pt">before “Avoid Battle” die roll is made.</p> +<p style="top:605.1pt;left:56.3pt;font-size:12.0pt"><b>6.84</b> Intercepted and Intercepting units are not allowed to Avoid </p> +<p style="top:620.1pt;left:56.3pt;font-size:12.0pt">Battle. Intercepting units which fail their Interception attempt </p> +<p style="top:635.1pt;left:56.3pt;font-size:12.0pt">also may not Avoid Battle if later attacked during the same </p> +<p style="top:650.1pt;left:56.3pt;font-size:12.0pt">enemy move.</p> +<p style="top:674.1pt;left:56.3pt;font-size:12.0pt"><b>6.85</b> A player may not Avoid Battle from a space with some units </p> +<p style="top:689.1pt;left:56.3pt;font-size:12.0pt">and attempt to Intercept into it with others (whether successful </p> +<p style="top:704.1pt;left:56.3pt;font-size:12.0pt">or not) during the same enemy move—he must chose one or </p> +<p style="top:719.1pt;left:56.3pt;font-size:12.0pt">the other.</p> +<p style="top:760.3pt;left:56.3pt;font-size:19.3pt"><b>7.0 BATTLES</b></p> +<p style="top:787.8pt;left:56.3pt;font-size:14.4pt"><b>7.1 General</b></p> +<p style="top:807.4pt;left:56.3pt;font-size:12.0pt">A Battle occurs when an active force or unit (“the attackers”) </p> +<p style="top:822.4pt;left:56.3pt;font-size:12.0pt">moves into a space containing enemy units (“defenders”). With </p> +<p style="top:837.4pt;left:56.3pt;font-size:12.0pt">the exception of units and/or leaders inside a fort or fortress [8.1], </p> +<p style="top:852.4pt;left:56.3pt;font-size:12.0pt">Battle in such a space is mandatory and all other units present </p> +<p style="top:867.4pt;left:56.3pt;font-size:12.0pt">must participate.</p> +<p style="top:891.4pt;left:56.3pt;font-size:12.0pt"><b><i>Important:</i></b> “Battles” are distinct from “Assaults,” which are </p> +<p style="top:906.4pt;left:56.3pt;font-size:12.0pt">combat between besieging and besieged units [9.0].</p> +<p style="top:66.8pt;left:393.8pt;font-size:14.4pt"><b>7.2 Resolving Battles</b></p> +<p style="top:86.5pt;left:393.8pt;font-size:12.0pt">Battles are resolved with the following procedure:</p> +<p style="top:110.5pt;left:393.8pt;font-size:12.0pt"><b>A.</b> Determine if any Militia will participate [7.3].</p> +<p style="top:134.5pt;left:393.8pt;font-size:12.0pt"><b>B. </b>The attacker and then the defender, if they wish, play one or </p> +<p style="top:149.5pt;left:393.8pt;font-size:12.0pt">more Events to influence the combat.</p> +<p style="top:173.5pt;left:393.8pt;font-size:12.0pt"><b>C.</b> Each side totals its combat factors to determine their column </p> +<p style="top:188.5pt;left:393.8pt;font-size:12.0pt">on the Combat Results Table (CRT), applies die roll modifiers </p> +<p style="top:203.5pt;left:393.8pt;font-size:12.0pt">(DRMs) or other modifications [7.5], and rolls a die.</p> +<p style="top:227.5pt;left:393.8pt;font-size:12.0pt"><b>D.</b> Unit step and leader losses, if any, are inflicted according to </p> +<p style="top:242.5pt;left:393.8pt;font-size:12.0pt">the results read from the CRT.</p> +<p style="top:266.5pt;left:393.8pt;font-size:12.0pt"><b>E.</b> A winner is determined [7.8] and VPs awarded.</p> +<p style="top:290.5pt;left:393.8pt;font-size:12.0pt"><b>F. </b>Militia return to their box and the loser retreats.</p> +<p style="top:318.1pt;left:393.8pt;font-size:14.4pt"><b>7.3 Militia</b></p> +<p style="top:337.9pt;left:393.8pt;font-size:12.0pt">When any Battle is to occur in an originally-friendly CULTI-</p> +<p style="top:352.9pt;left:393.8pt;font-size:12.0pt">VATED space (including outside a fort or fortress), any or all </p> +<p style="top:367.9pt;left:393.8pt;font-size:12.0pt">Militia units in the box corresponding to that Department may </p> +<p style="top:382.9pt;left:393.8pt;font-size:12.0pt">participate. The owning player simply places them in the Battle </p> +<p style="top:397.9pt;left:393.8pt;font-size:12.0pt">space. Because Louisbourg is not part of any Department, Militia </p> +<p style="top:412.9pt;left:393.8pt;font-size:12.0pt">may never deploy there.</p> +<p style="top:433.5pt;left:393.8pt;font-size:12.0pt"><b><i>Exception: </i></b>Militia may not deploy on the map for Battle if the </p> +<p style="top:448.5pt;left:393.8pt;font-size:12.0pt">enemy has placed any “Raided” markers within that Department </p> +<p style="top:463.5pt;left:393.8pt;font-size:12.0pt">that year (but, see 10.2).</p> +<p style="top:491.1pt;left:393.8pt;font-size:14.4pt"><b>7.4 Events Influencing the Combat</b></p> +<p style="top:510.9pt;left:393.8pt;font-size:12.0pt">The attacker must play all Event cards he wishes to use for that </p> +<p style="top:525.9pt;left:393.8pt;font-size:12.0pt">Battle before the defender does.</p> +<p style="top:546.5pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: After the attacker’s option to play cards, the defender </i></p> +<p style="top:561.5pt;left:393.8pt;font-size:12.0pt"><i>plays a Fieldworks card and places a Fieldworks marker. The </i></p> +<p style="top:576.5pt;left:393.8pt;font-size:12.0pt"><i>attacker is also holding a Fieldworks card, but may not play it </i></p> +<p style="top:591.5pt;left:393.8pt;font-size:12.0pt"><i>to remove the marker for this Battle, because the attacker always </i></p> +<p style="top:606.5pt;left:393.8pt;font-size:12.0pt"><i>plays all his cards first.</i></p> +<p style="top:634.3pt;left:393.8pt;font-size:14.4pt"><b>7.5 DRMs and Column Shifts</b></p> +<p style="top:653.9pt;left:393.8pt;font-size:12.0pt">The Combat Results Table (CRT) summarizes the following die </p> +<p style="top:668.9pt;left:393.8pt;font-size:12.0pt">roll modifiers (DRMs) and other modificatons for leaders, unit </p> +<p style="top:683.9pt;left:393.8pt;font-size:12.0pt">types in certain terrain, stockades, and Event cards.</p> +<p style="top:707.9pt;left:393.8pt;font-size:12.0pt"><b>~ 7.51</b> For Battles, Sieges [8.231], Assaults [9.0], and Raids </p> +<p style="top:722.9pt;left:393.8pt;font-size:12.0pt">[10.0], the active side adds the activated leader’s Tactics Rating, </p> +<p style="top:737.9pt;left:393.8pt;font-size:12.0pt">and the non-active side uses the Tactics rating of any one leader </p> +<p style="top:752.9pt;left:393.8pt;font-size:12.0pt">with the highest Command rating in the space. For Intercepting </p> +<p style="top:767.9pt;left:393.8pt;font-size:12.0pt">[6.7] or Avoiding Battle [6.8], use the commander of the force </p> +<p style="top:782.9pt;left:393.8pt;font-size:12.0pt">making the attempt. For “dropped off” Raids [10.13], use any </p> +<p style="top:797.9pt;left:393.8pt;font-size:12.0pt">leader in the space that could command the force. Force activa-</p> +<p style="top:812.9pt;left:393.8pt;font-size:12.0pt">tion limits [5.34] do not apply to combat.</p> +<p style="top:836.9pt;left:393.8pt;font-size:12.0pt"><b>7.52</b> If only one side in a Battle (not Assault) in wilderness or </p> +<p style="top:851.9pt;left:393.8pt;font-size:12.0pt">mountain terrain has Auxiliaries or Light Infantry, the other side </p> +<p style="top:866.9pt;left:393.8pt;font-size:12.0pt">suffers a –1 DRM.</p> +<p style="top:890.9pt;left:393.8pt;font-size:12.0pt"><b>7.53</b> If only one side in a Battle (not Assault) in cultivated terrain </p> +<p style="top:905.9pt;left:393.8pt;font-size:12.0pt">has Regulars, the other side suffers a –1.</p> +</div> +<div id="page11" style="width:765pt;height:990pt;background-image:url('rulebook11.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:697.5pt;font-size:12.0pt">11</p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>7.54</b> If attacking in an Amphibious Landing and/or </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">against defenders in a stockade space, the attacker </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">suffers a –1 for each that applies.</p> +<p style="top:120.9pt;left:56.3pt;font-size:12.0pt"><b>7.55</b> If attacking defenders under a Fieldworks </p> +<p style="top:135.9pt;left:56.3pt;font-size:12.0pt">marker (regardless of when the marker was placed </p> +<p style="top:150.9pt;left:56.3pt;font-size:12.0pt">or what type of units are defending), the attacker </p> +<p style="top:165.9pt;left:56.3pt;font-size:12.0pt">shifts one column to the left. <b>~</b> One Fieldworks </p> +<p style="top:180.9pt;left:56.3pt;font-size:12.0pt">marker per space.</p> +<p style="top:204.9pt;left:56.3pt;font-size:12.0pt"><b>7.56</b> If only one side in a Battle (not Assault) in wilderness </p> +<p style="top:219.9pt;left:56.3pt;font-size:12.0pt">or mountain played an Ambush! event, its combat strength is </p> +<p style="top:234.9pt;left:56.3pt;font-size:12.0pt">doubled (before any column shift) and it fires first. The other side </p> +<p style="top:249.9pt;left:56.3pt;font-size:12.0pt">takes losses first, then fires with its surviving combat strength.</p> +<p style="top:277.6pt;left:56.3pt;font-size:14.4pt"><b>7.6 Step Losses</b></p> +<p style="top:297.3pt;left:56.3pt;font-size:12.0pt">Each side’s fire on the CRT inflicts a number of step losses. </p> +<p style="top:312.3pt;left:56.3pt;font-size:12.0pt">Unless an Ambush! event has been played, results are simultane-</p> +<p style="top:327.3pt;left:56.3pt;font-size:12.0pt">ous. However, the attacker must assign his step losses (flip and </p> +<p style="top:342.3pt;left:56.3pt;font-size:12.0pt">eliminate units) before the defender assigns his.</p> +<p style="top:366.3pt;left:56.3pt;font-size:12.0pt"><b>7.61</b> All units at full strength have two “steps.” A full strength </p> +<p style="top:381.3pt;left:56.3pt;font-size:12.0pt">unit that loses one step flips over. A reduced strength unit (already </p> +<p style="top:396.3pt;left:56.3pt;font-size:12.0pt">“flipped”) that loses one step is eliminated. When eliminated, </p> +<p style="top:411.3pt;left:56.3pt;font-size:12.0pt">the Regulars and Coureurs units are removed permanently from </p> +<p style="top:426.3pt;left:56.3pt;font-size:12.0pt">the game. However, eliminated Provincials, Light Infantry, </p> +<p style="top:441.3pt;left:56.3pt;font-size:12.0pt">Indians, Militia and Rangers may re-enter the game by play of </p> +<p style="top:456.3pt;left:56.3pt;font-size:12.0pt">the appropriate card.</p> +<p style="top:480.3pt;left:56.3pt;font-size:12.0pt"><b>~ 7.62</b> The owner chooses which specific units take losses, but </p> +<p style="top:495.3pt;left:56.3pt;font-size:12.0pt">at least half (rounded up) of the step losses must be fulfilled </p> +<p style="top:510.3pt;left:56.3pt;font-size:12.0pt">from a Drilled Troops unit, if available. This takes precedence </p> +<p style="top:525.3pt;left:56.3pt;font-size:12.0pt">over 7.63.</p> +<p style="top:545.9pt;left:56.3pt;font-size:12.0pt"><b><i>~</i></b><i> EXAMPLE: If five losses are suffered in a Battle, at least three </i></p> +<p style="top:560.9pt;left:56.3pt;font-size:12.0pt"><i>of the steps lost must be from Drilled Troops units if there are at </i></p> +<p style="top:575.9pt;left:56.3pt;font-size:12.0pt"><i>least three steps of Drilled Troops units in the stack. </i></p> +<p style="top:599.9pt;left:56.3pt;font-size:12.0pt"><b>~ 7.63</b> Except as required to meet the Drilled Troops loss re-</p> +<p style="top:614.9pt;left:56.3pt;font-size:12.0pt">quirement above, a player may not assign overall losses from a </p> +<p style="top:629.9pt;left:56.3pt;font-size:12.0pt">battle such that some units are eliminated while others remain </p> +<p style="top:644.9pt;left:56.3pt;font-size:12.0pt">at full strength.</p> +<p style="top:665.5pt;left:56.3pt;font-size:12.0pt"><b><i>~</i></b><i> EXAMPLE: Three Indian units and one Light Infantry unit (at </i></p> +<p style="top:680.5pt;left:56.3pt;font-size:12.0pt"><i>full strength) suffer a 3-step loss in a Battle. The Light Infantry </i></p> +<p style="top:695.5pt;left:56.3pt;font-size:12.0pt"><i>is eliminated and one step loss comes from any Indian unit (7.62 </i></p> +<p style="top:710.5pt;left:56.3pt;font-size:12.0pt"><i>takes precedence over 7.63).</i></p> +<p style="top:734.5pt;left:56.3pt;font-size:12.0pt"><b>7.64</b> Leaders are never removed due to step losses. If all units </p> +<p style="top:749.5pt;left:56.3pt;font-size:12.0pt">are eliminated in a Battle, any leaders retreat [7.9].</p> +<p style="top:777.3pt;left:56.3pt;font-size:14.4pt"><b>7.7 Leader Losses</b></p> +<p style="top:796.9pt;left:56.3pt;font-size:12.0pt">Either side’s leaders may be killed (removed from the game). If </p> +<p style="top:811.9pt;left:56.3pt;font-size:12.0pt">you roll a natural “1” or “6” (before DRMs) AND cause at least </p> +<p style="top:826.9pt;left:56.3pt;font-size:12.0pt">one step loss, the opposing player must roll a die for EACH of </p> +<p style="top:841.9pt;left:56.3pt;font-size:12.0pt">his leaders involved in the Battle. A roll of “1” for any leader </p> +<p style="top:856.9pt;left:56.3pt;font-size:12.0pt">kills him.</p> +<p style="top:66.8pt;left:393.8pt;font-size:14.4pt"><b>7.8 Winner/Loser</b></p> +<p style="top:86.5pt;left:393.8pt;font-size:12.0pt">If only one side has surviving units, it wins. Otherwise, the side </p> +<p style="top:101.5pt;left:393.8pt;font-size:12.0pt">that caused the higher number of step losses wins. The defender </p> +<p style="top:116.5pt;left:393.8pt;font-size:12.0pt">wins a tie. <b>~</b> The side that caused most step losses on the CRT </p> +<p style="top:131.5pt;left:393.8pt;font-size:12.0pt">wins if both eliminated. Defenders still win ties.</p> +<p style="top:155.5pt;left:393.8pt;font-size:12.0pt"><b>7.81</b> The winner of the Battle is awarded 1 VP if the losing side </p> +<p style="top:170.5pt;left:393.8pt;font-size:12.0pt">included at least one Regular unit or more than four units of </p> +<p style="top:185.5pt;left:393.8pt;font-size:12.0pt">any kind.</p> +<p style="top:209.5pt;left:393.8pt;font-size:12.0pt"><b>7.82 Overrun.</b> If there are no defending fortifications and the </p> +<p style="top:224.5pt;left:393.8pt;font-size:12.0pt">attacker eliminated all enemy units without suffering any step </p> +<p style="top:239.5pt;left:393.8pt;font-size:12.0pt">losses himself, he may continue moving as if the space had been </p> +<p style="top:254.5pt;left:393.8pt;font-size:12.0pt">unoccupied.</p> +<p style="top:282.1pt;left:393.8pt;font-size:14.4pt"><b>7.9 Retreat</b></p> +<p style="top:301.9pt;left:393.8pt;font-size:12.0pt"><b>7.91 </b>In step F of the Battle, return any surviving Militia to their </p> +<p style="top:316.9pt;left:393.8pt;font-size:12.0pt">box (reduced units remain reduced). Then retreat the losing lead-</p> +<p style="top:331.9pt;left:393.8pt;font-size:12.0pt">ers and units to one or more spaces adjacent to the Battle space </p> +<p style="top:346.9pt;left:393.8pt;font-size:12.0pt">(defenders may split up).</p> +<p style="top:370.9pt;left:393.8pt;font-size:12.0pt"><b><i>Exceptions:</i></b> Units defending outside a fort or fortress may retreat </p> +<p style="top:385.9pt;left:393.8pt;font-size:12.0pt">inside [8.1]. British retreating from an “Amphib” space may be </p> +<p style="top:400.9pt;left:393.8pt;font-size:12.0pt">placed in any British-controlled ports [6.432] within the usual </p> +<p style="top:415.9pt;left:393.8pt;font-size:12.0pt">requirements [7.92].</p> +<p style="top:439.9pt;left:393.8pt;font-size:12.0pt"><b>7.92</b> Any retreating units or leaders that cannot meet the follow-</p> +<p style="top:454.9pt;left:393.8pt;font-size:12.0pt">ing requirements are eliminated:</p> +<p style="top:475.5pt;left:393.8pt;font-size:12.0pt">• The French may never retreat via naval movement (and thus </p> +<p style="top:490.5pt;left:405.0pt;font-size:12.0pt">may not retreat from Louisbourg). The British may do so from </p> +<p style="top:505.5pt;left:405.0pt;font-size:12.0pt">an “Amphib” space [6.432].</p> +<p style="top:523.1pt;left:393.8pt;font-size:12.0pt">• Losers may not retreat to a space with unbesieged enemy units </p> +<p style="top:538.1pt;left:405.0pt;font-size:12.0pt">or fortifications.</p> +<p style="top:555.9pt;left:393.8pt;font-size:12.0pt">• Defenders may not retreat into the space from which the enemy </p> +<p style="top:570.9pt;left:405.0pt;font-size:12.0pt">entered.</p> +<p style="top:588.6pt;left:393.8pt;font-size:12.0pt">• Attackers must retreat back into the space from which they </p> +<p style="top:603.6pt;left:405.0pt;font-size:12.0pt">entered.</p> +<p style="top:621.3pt;left:393.8pt;font-size:12.0pt">• Drilled Troops must retreat to either a cultivated space or a </p> +<p style="top:636.3pt;left:405.0pt;font-size:12.0pt">friendly fortification.</p> +<p style="top:660.3pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: This means that it can be very risky, for example, </i></p> +<p style="top:675.3pt;left:393.8pt;font-size:12.0pt"><i>to move with Drilled Troops in the midst of wilderness without </i></p> +<p style="top:690.3pt;left:393.8pt;font-size:12.0pt"><i>securing a line of retreat via stockades or forts.</i></p> +<p style="top:714.3pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: A defending stack containing a Drilled Troops unit, </i></p> +<p style="top:729.3pt;left:393.8pt;font-size:12.0pt"><i>an Auxiliary unit and a leader is forced to retreat. The defenders </i></p> +<p style="top:744.3pt;left:393.8pt;font-size:12.0pt"><i>have several options. All could retreat together to a cultivated </i></p> +<p style="top:759.3pt;left:393.8pt;font-size:12.0pt"><i>or fortification space. The Drilled Troops could retreat to such a </i></p> +<p style="top:774.3pt;left:393.8pt;font-size:12.0pt"><i>space, while the Auxiliaries retreat to a wilderness or mountain </i></p> +<p style="top:789.3pt;left:393.8pt;font-size:12.0pt"><i>space, and the leader could accompany either unit or retreat </i></p> +<p style="top:804.3pt;left:393.8pt;font-size:12.0pt"><i>into a third space alone.</i></p> +<p style="top:828.3pt;left:393.8pt;font-size:12.0pt"><b>~</b> NOTE: See 6.53 for leaders alone in a space.</p> +</div> +<div id="page12" style="width:765pt;height:990pt;background-image:url('rulebook12.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt">12</p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:68.3pt;left:56.3pt;font-size:19.3pt"><b>8.0 FORTS, FORTRESSES AND </b></p> +<p style="top:95.3pt;left:56.3pt;font-size:19.3pt"><b>SIEGES</b></p> +<p style="top:122.8pt;left:56.3pt;font-size:14.4pt"><b>8.1 Battles Outside Forts or Fortresses</b></p> +<p style="top:142.5pt;left:56.3pt;font-size:12.0pt">When units move into a space with both enemy units and an </p> +<p style="top:157.5pt;left:56.3pt;font-size:12.0pt">unbesieged enemy fort or fortress, the defending player must </p> +<p style="top:172.5pt;left:56.3pt;font-size:12.0pt">decide which units and leaders will defend inside and which </p> +<p style="top:187.5pt;left:56.3pt;font-size:12.0pt">outside. Players may designate units “inside” by placing them </p> +<p style="top:202.5pt;left:56.3pt;font-size:12.0pt">under the fort marker or on the fortress symbol directly. Defend-</p> +<p style="top:217.5pt;left:56.3pt;font-size:12.0pt">ers at a stockade may NOT similarly avoid an attack by going </p> +<p style="top:232.5pt;left:56.3pt;font-size:12.0pt">“inside”—instead a Battle results normally with the attacker </p> +<p style="top:247.5pt;left:56.3pt;font-size:12.0pt">suffering a –1 DRM for the stockade.</p> +<p style="top:271.5pt;left:56.3pt;font-size:12.0pt"><b>~ Clarification:</b> If Infiltrating a fort or fortress space [6.6], the </p> +<p style="top:286.5pt;left:56.3pt;font-size:12.0pt">inactive side first attempts any Interception [6.7]. Then, units that </p> +<p style="top:301.5pt;left:56.3pt;font-size:12.0pt">started in the fort/fortress space may retreat inside (Intercepting </p> +<p style="top:316.5pt;left:56.3pt;font-size:12.0pt">units must fight).</p> +<p style="top:340.5pt;left:56.3pt;font-size:12.0pt"><b>~ Clarification:</b> Declaration of “inside” or “outside” comes </p> +<p style="top:355.5pt;left:56.3pt;font-size:12.0pt">before “Avoid Battle” die roll is made.</p> +<p style="top:379.5pt;left:56.3pt;font-size:12.0pt"><b>8.11</b> No more than four units and any number of leaders may </p> +<p style="top:394.5pt;left:56.3pt;font-size:12.0pt">defend inside a fort. Any number may be inside a fortress.</p> +<p style="top:418.5pt;left:56.3pt;font-size:12.0pt"><b>8.12</b> If any units defend outside, they fight a Battle without help </p> +<p style="top:433.5pt;left:56.3pt;font-size:12.0pt">from the fortification or any units or leaders inside it.</p> +<p style="top:457.5pt;left:56.3pt;font-size:12.0pt"><b>8.13</b> If the defenders lose a Battle outside a fort or fortress, they </p> +<p style="top:472.5pt;left:56.3pt;font-size:12.0pt">retreat either into adjacent spaces normally, or some or all may </p> +<p style="top:487.5pt;left:56.3pt;font-size:12.0pt">retreat inside the fortification (up to four units if a fort).</p> +<p style="top:515.1pt;left:56.3pt;font-size:14.4pt"><b>8.2 Sieges</b></p> +<p style="top:534.9pt;left:56.3pt;font-size:12.0pt"><b>8.21 </b>If friendly units are in a space with an enemy fort or fortress </p> +<p style="top:549.9pt;left:56.3pt;font-size:12.0pt">(not stockade) but no enemy units are outside the fortification, </p> +<p style="top:564.9pt;left:56.3pt;font-size:12.0pt">then the fort or fortress is besieged. Place a “Siege 0” marker </p> +<p style="top:579.9pt;left:56.3pt;font-size:12.0pt">on the space. Any space with a siege marker (0, 1, or 2) on it is </p> +<p style="top:594.9pt;left:56.3pt;font-size:12.0pt">“besieged” (a “siege” space), and any units or leaders inside the </p> +<p style="top:609.9pt;left:56.3pt;font-size:12.0pt">fort or fortress are “besieged” units or leaders.</p> +<p style="top:633.9pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLES: Placement of a Siege 0 marker would occur: a) im-</i></p> +<p style="top:648.9pt;left:56.3pt;font-size:12.0pt"><i>mediately after defenders lose a Battle outside a friendly fort or </i></p> +<p style="top:663.9pt;left:56.3pt;font-size:12.0pt"><i>fortress, or b) if all units choose to defend inside, or c) if enemy </i></p> +<p style="top:678.9pt;left:56.3pt;font-size:12.0pt"><i>units move into an otherwise unoccupied fort or fortress space.</i></p> +<p style="top:702.9pt;left:56.3pt;font-size:12.0pt">REMINDERS: Only a unit or force that includes Drilled Troops </p> +<p style="top:717.9pt;left:56.3pt;font-size:12.0pt">may enter an enemy fort or fortress space that is not already </p> +<p style="top:732.9pt;left:56.3pt;font-size:12.0pt">besieged [6.51]. Stockades, though included in the term “forti-</p> +<p style="top:747.9pt;left:56.3pt;font-size:12.0pt">fications,” can never be besieged. They provide a DRM in Battle </p> +<p style="top:762.9pt;left:56.3pt;font-size:12.0pt">but are eliminated if the defenders lose the Battle [6.5].</p> +<p style="top:786.9pt;left:56.3pt;font-size:12.0pt"><b>~ 8.22 Siege Spaces.</b> A besieged fortress (or fortress/port) space </p> +<p style="top:801.9pt;left:56.3pt;font-size:12.0pt">is controlled by neither side for the purposes of naval movement, </p> +<p style="top:816.9pt;left:56.3pt;font-size:12.0pt">reinforcements, victory, or requirements for the play of an Event </p> +<p style="top:831.9pt;left:56.3pt;font-size:12.0pt">[Exception: 13.12]. Reinforcements may never be placed in a </p> +<p style="top:846.9pt;left:56.3pt;font-size:12.0pt">siege space, although units outside can be restored to full strength. </p> +<p style="top:861.9pt;left:56.3pt;font-size:12.0pt">Units and leaders which are INSIDE a fortification under Siege </p> +<p style="top:876.9pt;left:56.3pt;font-size:12.0pt">cannot be removed nor restored to full strength by an Event. If </p> +<p style="top:891.9pt;left:56.3pt;font-size:12.0pt">subsequently the Siege is lifted, they can be restored or removed </p> +<p style="top:906.9pt;left:56.3pt;font-size:12.0pt">only by newly-played Events.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b><i>Exception:</i></b> Besieged units CAN lose steps and be removed by </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">the Small Pox event.</p> +<p style="top:105.9pt;left:393.8pt;font-size:12.0pt"><b>8.23 Resolving a Siege.</b> To capture a fort or fortress, besiegers </p> +<p style="top:120.9pt;left:393.8pt;font-size:12.0pt">must first increase the “siege level” by rolling on the Siege Table. </p> +<p style="top:135.9pt;left:393.8pt;font-size:12.0pt">The siege level begins at “0” and can be increased to either “1” </p> +<p style="top:150.9pt;left:393.8pt;font-size:12.0pt">or “2.”</p> +<p style="top:174.9pt;left:393.8pt;font-size:12.0pt"><b>8.231 </b>To increase the siege level, the besieging stack must begin </p> +<p style="top:189.9pt;left:393.8pt;font-size:12.0pt">an Action Phase in the besieged space (there would already be a </p> +<p style="top:204.9pt;left:393.8pt;font-size:12.0pt">siege marker) and must include supplied [12.0] Drilled Troops </p> +<p style="top:219.9pt;left:393.8pt;font-size:12.0pt">and at least one leader. The besieging player then activates a </p> +<p style="top:234.9pt;left:393.8pt;font-size:12.0pt">leader with the highest command rating in the space (regardless </p> +<p style="top:249.9pt;left:393.8pt;font-size:12.0pt">of how many units or subordinate leaders are present). There is no </p> +<p style="top:264.9pt;left:393.8pt;font-size:12.0pt">movement. Either player may play the Coehorns event. Then the </p> +<p style="top:279.9pt;left:393.8pt;font-size:12.0pt">Active player rolls a die and checks the Siege Table, applying all </p> +<p style="top:294.9pt;left:393.8pt;font-size:12.0pt">applicable modifiers and adjusting the siege marker as indicated. </p> +<p style="top:309.9pt;left:393.8pt;font-size:12.0pt">Possible DRMs (also summarized on the Siege Table):</p> +<p style="top:330.5pt;left:393.8pt;font-size:12.0pt">• Add the Tactics rating of the besieger’s commanding leader.</p> +<p style="top:348.3pt;left:393.8pt;font-size:12.0pt">• Subtract the Tactics rating of the defender’s commanding </p> +<p style="top:363.3pt;left:405.0pt;font-size:12.0pt">leader.</p> +<p style="top:380.9pt;left:393.8pt;font-size:12.0pt">• If the besieger played the Coehorns event, add two; if the </p> +<p style="top:395.9pt;left:405.0pt;font-size:12.0pt">defender played the Event, subtract two.</p> +<p style="top:413.6pt;left:393.8pt;font-size:12.0pt">• If the Siege is at Louisbourg, subtract one.</p> +<p style="top:437.6pt;left:393.8pt;font-size:12.0pt"><b>~ Clarification: </b>To roll on the Siege Table, a FORCE (not an </p> +<p style="top:452.6pt;left:393.8pt;font-size:12.0pt">individual leader or unit) must be activated, though force limits </p> +<p style="top:467.6pt;left:393.8pt;font-size:12.0pt">can be ignored. For example, if Loudoun is the highest ranking </p> +<p style="top:482.6pt;left:393.8pt;font-size:12.0pt">leader in a siege space, a “3” card would need to be played to </p> +<p style="top:497.6pt;left:393.8pt;font-size:12.0pt">roll on the Siege Table.</p> +<p style="top:521.6pt;left:393.8pt;font-size:12.0pt"><b>~ Clarification: </b>Surrender! may be played after Coehorns. A </p> +<p style="top:536.6pt;left:393.8pt;font-size:12.0pt">siege roll may enable Surrender! even if the fortification’s siege </p> +<p style="top:551.6pt;left:393.8pt;font-size:12.0pt">level [8.24] has been reached. Surrender! does not prevent the </p> +<p style="top:566.6pt;left:393.8pt;font-size:12.0pt">effects of Massacre!.</p> +<p style="top:590.6pt;left:393.8pt;font-size:12.0pt"><b>8.232</b> If a besieged space ever becomes vacant of besieging units, </p> +<p style="top:605.6pt;left:393.8pt;font-size:12.0pt">remove the siege marker.</p> +<p style="top:629.6pt;left:393.8pt;font-size:12.0pt"><b>8.24 Assault Possible.</b> If the required siege level has been </p> +<p style="top:644.6pt;left:393.8pt;font-size:12.0pt">reached (“1” for forts, “2” for fortresses), the active force may </p> +<p style="top:659.6pt;left:393.8pt;font-size:12.0pt">IMMEDIATELY Assault [9.0] in that Action Phase. Assault is </p> +<p style="top:674.6pt;left:393.8pt;font-size:12.0pt">not mandatory after siege, but, once declared, must proceed even </p> +<p style="top:689.6pt;left:393.8pt;font-size:12.0pt">if the defender waits until then to play Coehorns. Unoccupied </p> +<p style="top:704.6pt;left:393.8pt;font-size:12.0pt">forts or fortresses still must be Assaulted.</p> +<p style="top:728.6pt;left:393.8pt;font-size:12.0pt"><b><i>Exception: </i></b>A captured, originally-enemy fortress that the captor </p> +<p style="top:743.6pt;left:393.8pt;font-size:12.0pt">leaves unoccupied immediately reverts to enemy control, award-</p> +<p style="top:758.6pt;left:393.8pt;font-size:12.0pt">ing the owner 3 VPs.</p> +<p style="top:782.6pt;left:393.8pt;font-size:12.0pt"><b>8.25 Breaking the Siege.</b> Besieged leaders and units may be </p> +<p style="top:797.6pt;left:393.8pt;font-size:12.0pt">activated normally. They may not leave the space, but may attack </p> +<p style="top:812.6pt;left:393.8pt;font-size:12.0pt">the besieging stack in a Battle outside the fortification. Militia </p> +<p style="top:827.6pt;left:393.8pt;font-size:12.0pt">may participate.</p> +<p style="top:851.6pt;left:393.8pt;font-size:12.0pt"><b>8.251</b> If units move into a space in which the enemy is conducting </p> +<p style="top:866.6pt;left:393.8pt;font-size:12.0pt">a siege, friendly units inside the fort or fortress MAY participate </p> +<p style="top:881.6pt;left:393.8pt;font-size:12.0pt">in the subsequent Battle even though they were not activated.</p> +</div> +<div id="page13" style="width:765pt;height:990pt;background-image:url('rulebook13.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:696.3pt;font-size:12.0pt">13</p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.9pt;left:56.3pt;font-size:12.0pt"><b>8.252</b> If the besieged units lose the Battle, they retreat back inside </p> +<p style="top:81.9pt;left:56.3pt;font-size:12.0pt">and remain under siege. Units that entered from an adjacent space </p> +<p style="top:96.9pt;left:56.3pt;font-size:12.0pt">may not retreat inside.</p> +<p style="top:138.0pt;left:56.3pt;font-size:19.3pt"><b>9.0 ASSAULTS</b></p> +<p style="top:165.5pt;left:56.3pt;font-size:14.4pt"><b>9.1 General</b></p> +<p style="top:185.3pt;left:56.3pt;font-size:12.0pt">Combat to capture a fort or fortress is called “Assault.” To As-</p> +<p style="top:200.3pt;left:56.3pt;font-size:12.0pt">sault, an active stack may not have moved and the fort or fortress </p> +<p style="top:215.3pt;left:56.3pt;font-size:12.0pt">must have reached the required siege level (1 for a fort, 2 for a </p> +<p style="top:230.3pt;left:56.3pt;font-size:12.0pt">fortress).</p> +<p style="top:254.3pt;left:56.3pt;font-size:12.0pt"><b>~ 9.11</b> An Assault may occur immediately after the siege level </p> +<p style="top:269.3pt;left:56.3pt;font-size:12.0pt">is reached (1 for a fort, 2 for a fortress). If the siege level was </p> +<p style="top:284.3pt;left:56.3pt;font-size:12.0pt">reached in a previous Action Phase, the besieging force (it must </p> +<p style="top:299.3pt;left:56.3pt;font-size:12.0pt">include a leader) may be activated to Assault without rolling on </p> +<p style="top:314.3pt;left:56.3pt;font-size:12.0pt">the Siege Table.</p> +<p style="top:338.3pt;left:56.3pt;font-size:12.0pt"><b>~ 9.12</b> As in all combat, force activation limits are ignored (all </p> +<p style="top:353.3pt;left:56.3pt;font-size:12.0pt">units and leaders participate). If one force activated by a Cam-</p> +<p style="top:367.5pt;left:56.3pt;font-size:12.0pt">paign event enters a space where the second activated force is </p> +<p style="top:383.3pt;left:56.3pt;font-size:12.0pt">besieging, both may be combined for a subsequent Assault, even </p> +<p style="top:398.3pt;left:56.3pt;font-size:12.0pt">though the force that moved would no longer be activated.</p> +<p style="top:422.3pt;left:56.3pt;font-size:12.0pt"><b>9.13 </b>These DRMs and column shifts are applicable to an Assault </p> +<p style="top:437.3pt;left:56.3pt;font-size:12.0pt">(also summarized on the CRT):</p> +<p style="top:457.9pt;left:56.3pt;font-size:12.0pt">• Both sides add the Tactics rating of their commander (high-</p> +<p style="top:472.9pt;left:67.5pt;font-size:12.0pt">est-rated leader)</p> +<p style="top:490.5pt;left:56.3pt;font-size:12.0pt">• Add two to the side that played the Coehorns event that phase </p> +<p style="top:505.5pt;left:67.5pt;font-size:12.0pt">(including a play to influence a siege roll).</p> +<p style="top:523.3pt;left:56.3pt;font-size:12.0pt">• The attacker automatically suffers a one column shift to the </p> +<p style="top:538.3pt;left:67.5pt;font-size:12.0pt">left.</p> +<p style="top:562.3pt;left:56.3pt;font-size:12.0pt"><b>9.14</b> An Assault works just like a Battle, with the following </p> +<p style="top:577.3pt;left:56.3pt;font-size:12.0pt">differences:</p> +<p style="top:597.9pt;left:56.3pt;font-size:12.0pt">• No Militia take part.</p> +<p style="top:615.6pt;left:56.3pt;font-size:12.0pt">• Steps must first be lost by both sides from involved Drilled </p> +<p style="top:630.6pt;left:67.5pt;font-size:12.0pt">Troops (even if some Drilled Troop units would be eliminated </p> +<p style="top:645.6pt;left:67.5pt;font-size:12.0pt">before non-Drilled Troop units are reduced.)</p> +<p style="top:663.3pt;left:56.3pt;font-size:12.0pt">• No retreat occurs.</p> +<p style="top:681.0pt;left:56.3pt;font-size:12.0pt">• No VPs are awarded for the combat itself (but are awarded for </p> +<p style="top:696.0pt;left:67.5pt;font-size:12.0pt">capture of the fort or fortress [9.22].)</p> +<p style="top:723.6pt;left:56.3pt;font-size:14.4pt"><b>9.2 Winner/Loser</b></p> +<p style="top:743.4pt;left:56.3pt;font-size:12.0pt">The Attacker must cause a HIGHER enemy step loss result to </p> +<p style="top:758.4pt;left:56.3pt;font-size:12.0pt">win an Assault, otherwise the Defender wins. Eliminating all </p> +<p style="top:773.4pt;left:56.3pt;font-size:12.0pt">defending units is NOT sufficient to win: unoccupied forts and </p> +<p style="top:788.4pt;left:56.3pt;font-size:12.0pt">fortresses continued to defend themselves on the 0 column of </p> +<p style="top:803.4pt;left:56.3pt;font-size:12.0pt">the CRT.</p> +<p style="top:827.4pt;left:56.3pt;font-size:12.0pt"><b>9.21</b> If the defender wins, the Siege continues.</p> +<p style="top:851.4pt;left:56.3pt;font-size:12.0pt"><b>9.22</b> If the attacker wins, a fortress is captured intact. A fort is </p> +<p style="top:866.4pt;left:56.3pt;font-size:12.0pt">replaced with a Fort Under Construciton marker of the attacker’s </p> +<p style="top:881.4pt;left:56.3pt;font-size:12.0pt">nationality (to represent damage to the captured fort). Units and </p> +<p style="top:896.4pt;left:56.3pt;font-size:12.0pt">leaders defending inside are eliminated. Remove the siege marker </p> +<p style="top:911.4pt;left:56.3pt;font-size:12.0pt">and award 2 VPs for a fort and 3 VPs for a fortress.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt">REMINDER: You must occupy the captured enemy fortress </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">with at least one friendly unit or Amphib marker to maintain </p> +<p style="top:96.9pt;left:393.8pt;font-size:12.0pt">control.</p> +<p style="top:138.0pt;left:393.8pt;font-size:19.3pt"><b>10.0 RAIDS</b></p> +<p style="top:161.9pt;left:393.8pt;font-size:12.0pt">Successful Raids earn VPs, destroy stockades, </p> +<p style="top:176.9pt;left:393.8pt;font-size:12.0pt">eliminate Indian units, and block some Militia </p> +<p style="top:191.9pt;left:393.8pt;font-size:12.0pt">deployments. A “failed” Raid in the game does not </p> +<p style="top:206.9pt;left:393.8pt;font-size:12.0pt">mean that no damage was done—only that it had </p> +<p style="top:221.9pt;left:393.8pt;font-size:12.0pt">no particular political or military impact.</p> +<p style="top:249.5pt;left:393.8pt;font-size:14.4pt"><b>10.1 Targets</b></p> +<p style="top:269.3pt;left:393.8pt;font-size:12.0pt">Any active Auxiliaries not stacked with Drilled </p> +<p style="top:284.3pt;left:393.8pt;font-size:12.0pt">Troops and ending their activation in any of the </p> +<p style="top:299.3pt;left:393.8pt;font-size:12.0pt">following spaces MUST Raid (roll on the Raid </p> +<p style="top:314.3pt;left:393.8pt;font-size:12.0pt">Table):</p> +<p style="top:338.3pt;left:393.8pt;font-size:12.0pt">• An originally enemy cultivated space, OR</p> +<p style="top:355.9pt;left:393.8pt;font-size:12.0pt">• An enemy stockade, OR</p> +<p style="top:373.6pt;left:393.8pt;font-size:12.0pt">• A settlement with corresponding enemy Indian unit(s) CUR-</p> +<p style="top:388.6pt;left:405.0pt;font-size:12.0pt">RENTLY on the map (an enemy “allied” settlement).</p> +<p style="top:409.3pt;left:393.8pt;font-size:12.0pt"><b>~ Clarification:</b> All leaders and auxiliaries in a space Raid </p> +<p style="top:424.3pt;left:393.8pt;font-size:12.0pt">together with one roll.</p> +<p style="top:448.3pt;left:393.8pt;font-size:12.0pt"><b>10.11</b> Spaces with forts, fortresses, friendly stockades or friendly </p> +<p style="top:463.3pt;left:393.8pt;font-size:12.0pt">Drilled Troops may not be Raided.</p> +<p style="top:487.3pt;left:393.8pt;font-size:12.0pt"><b>10.12</b> Active units still Raid after fighting a Battle [5.36].</p> +<p style="top:507.9pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: An Auxiliary unit may move into an enemy-occupied </i></p> +<p style="top:522.9pt;left:393.8pt;font-size:12.0pt"><i>stockade space and—if the enemy units lose the resulting Battle </i></p> +<p style="top:537.9pt;left:393.8pt;font-size:12.0pt"><i>and thus retreat—the Auxiliary must Raid the now unoccupied </i></p> +<p style="top:552.9pt;left:393.8pt;font-size:12.0pt"><i>stockade.</i></p> +<p style="top:576.9pt;left:393.8pt;font-size:12.0pt"><b>~ 10.13</b> A force may “drop off” Auxiliary units and subordinate </p> +<p style="top:591.9pt;left:393.8pt;font-size:12.0pt">leaders in any spaces through which it passes. The dropped-off </p> +<p style="top:606.9pt;left:393.8pt;font-size:12.0pt">Auxiliary units Raid, using the highest Command leader with </p> +<p style="top:621.9pt;left:393.8pt;font-size:12.0pt">them, after the force that dropped them off has resolved any </p> +<p style="top:636.9pt;left:393.8pt;font-size:12.0pt">Battle.</p> +<p style="top:664.6pt;left:393.8pt;font-size:14.4pt"><b>10.2 Militia Deployment Against Raids</b></p> +<p style="top:684.3pt;left:393.8pt;font-size:12.0pt">If a Raid is against a stockade in an enemy CULTIVATED </p> +<p style="top:699.3pt;left:393.8pt;font-size:12.0pt">space, the enemy player MAY place ONE Militia unit from that </p> +<p style="top:714.3pt;left:393.8pt;font-size:12.0pt">Department’s Militia Box into the space. He may do so regard-</p> +<p style="top:729.3pt;left:393.8pt;font-size:12.0pt">less of whether or not Raided markers are present already in that </p> +<p style="top:744.3pt;left:393.8pt;font-size:12.0pt">Department (i.e., the 7.3 exception does not block this kind of </p> +<p style="top:759.3pt;left:393.8pt;font-size:12.0pt">Militia deployment).</p> +<p style="top:779.9pt;left:393.8pt;font-size:12.0pt"><b><i>~ Exception: </i></b>Militia may not deploy if the Raiding unit(s) already </p> +<p style="top:794.9pt;left:393.8pt;font-size:12.0pt">fought a Battle in the stockade space that Action Phase.</p> +<p style="top:818.9pt;left:393.8pt;font-size:12.0pt"><b>10.21</b> If a Militia unit deploys, the Raiding unit(s) must imme-</p> +<p style="top:833.9pt;left:393.8pt;font-size:12.0pt">diately attack it (in the stockade) in a Battle. After the Battle, </p> +<p style="top:848.9pt;left:393.8pt;font-size:12.0pt">surviving Militia returns to its Box.</p> +<p style="top:872.9pt;left:393.8pt;font-size:12.0pt"><b>10.22</b> If the Raiders win, they carry out the Raid normally.</p> +<p style="top:896.9pt;left:393.8pt;font-size:12.0pt"><b>10.23</b> If they lose, they retreat normally (they do not Go </p> +<p style="top:911.9pt;left:393.8pt;font-size:12.0pt">Home.)</p> +</div> +<div id="page14" style="width:765pt;height:990pt;background-image:url('rulebook14.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt">14</p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:66.8pt;left:56.3pt;font-size:14.4pt"><b>10.3 Resolving a Raid</b></p> +<p style="top:86.5pt;left:56.3pt;font-size:12.0pt">First, the defending player may play the Blockhouses event. </p> +<p style="top:101.5pt;left:56.3pt;font-size:12.0pt">Then the Raiding player rolls a die on the Raid Table. Use either </p> +<p style="top:116.5pt;left:56.3pt;font-size:12.0pt">the “Stockade/Settlement” or “Cultivated” column, depending </p> +<p style="top:131.5pt;left:56.3pt;font-size:12.0pt">on the space being Raided (for a stockade or currently enemy-</p> +<p style="top:146.5pt;left:56.3pt;font-size:12.0pt">allied settlement in cultivated terrain, use the Stockade/Settle-</p> +<p style="top:161.5pt;left:56.3pt;font-size:12.0pt">ment column), and apply any DRMs (also summarized on the </p> +<p style="top:176.5pt;left:56.3pt;font-size:12.0pt">Raid Table):</p> +<p style="top:200.5pt;left:56.3pt;font-size:12.0pt">• Add the commanding leader’s Tactics rating.</p> +<p style="top:218.1pt;left:56.3pt;font-size:12.0pt">• Add one if any Raiding units are Rangers.</p> +<p style="top:235.9pt;left:56.3pt;font-size:12.0pt">• Subtract one if the Raid is within an enemy Department whose </p> +<p style="top:250.9pt;left:67.5pt;font-size:12.0pt">Militia Box has two or more Militia units in it (reduced or </p> +<p style="top:265.9pt;left:67.5pt;font-size:12.0pt">full).</p> +<p style="top:289.9pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLE: If two or more Militia units (even if reduced or if </i></p> +<p style="top:304.9pt;left:56.3pt;font-size:12.0pt"><i>participated in a Battle) are in a Department’s Militia Box, apply </i></p> +<p style="top:319.9pt;left:56.3pt;font-size:12.0pt"><i>a –1 against Raids within their Department. The Militia modify </i></p> +<p style="top:334.9pt;left:56.3pt;font-size:12.0pt"><i>the Raid from their holding box without deploying to the map.</i></p> +<p style="top:358.9pt;left:56.3pt;font-size:12.0pt"><b>10.31</b> Raids result in either Success or Failure and </p> +<p style="top:373.9pt;left:56.3pt;font-size:12.0pt">can result in step losses (owner’s choice) or leader </p> +<p style="top:388.9pt;left:56.3pt;font-size:12.0pt">losses for the Raiders. If successful:</p> +<p style="top:409.5pt;left:56.3pt;font-size:12.0pt">• Place a Raided marker,</p> +<p style="top:427.1pt;left:56.3pt;font-size:12.0pt">• Eliminate any stockade in the space, </p> +<p style="top:444.9pt;left:56.3pt;font-size:12.0pt">• Eliminate all unbesieged Indian units, wherever on the map, </p> +<p style="top:459.9pt;left:67.5pt;font-size:12.0pt">belonging to the tribe whose settlement has been successfully </p> +<p style="top:474.9pt;left:67.5pt;font-size:12.0pt">Raided, and</p> +<p style="top:492.6pt;left:56.3pt;font-size:12.0pt">• Score half a VP during the Remove Raided Markers phase </p> +<p style="top:507.6pt;left:67.5pt;font-size:12.0pt">(total rounded up).</p> +<p style="top:531.6pt;left:56.3pt;font-size:12.0pt"><b>10.32</b> If a natural “1” is rolled on any Raid—or a natural “6” </p> +<p style="top:546.6pt;left:56.3pt;font-size:12.0pt">is rolled on a Raid against a stockade or enemy-allied settle-</p> +<p style="top:561.6pt;left:56.3pt;font-size:12.0pt">ment—roll another die for each leader involved. A roll of “1” </p> +<p style="top:576.6pt;left:56.3pt;font-size:12.0pt">kills that leader.</p> +<p style="top:600.6pt;left:56.3pt;font-size:12.0pt"><b>10.33 Previously-Raided Spaces.</b> For additional VPs, you may </p> +<p style="top:615.6pt;left:56.3pt;font-size:12.0pt">add Raided markers to spaces that already have them ONLY </p> +<p style="top:630.6pt;left:56.3pt;font-size:12.0pt">for successfully Raiding stockades or currently enemy-allied </p> +<p style="top:645.6pt;left:56.3pt;font-size:12.0pt">settlements—NOT to an empty cultivated space that already </p> +<p style="top:660.6pt;left:56.3pt;font-size:12.0pt">has a Raided marker. Auxiliaries ending a move alone in an </p> +<p style="top:675.6pt;left:56.3pt;font-size:12.0pt">empty cultivated space with a Raided marker still must roll on </p> +<p style="top:690.6pt;left:56.3pt;font-size:12.0pt">the Raid Table and then Go Home—even though Success will </p> +<p style="top:705.6pt;left:56.3pt;font-size:12.0pt">have no effect.</p> +<p style="top:733.3pt;left:56.3pt;font-size:14.4pt"><b>10.4 Going Home</b></p> +<p style="top:753.0pt;left:56.3pt;font-size:12.0pt">Regardless of the outcome of a Raid, all surviving Raiders im-</p> +<p style="top:768.0pt;left:56.3pt;font-size:12.0pt">mediately redeploy. Indians must redeploy if they are not in a </p> +<p style="top:783.0pt;left:56.3pt;font-size:12.0pt">fortification during the Indians & Leaders Go Home Phase at the </p> +<p style="top:798.0pt;left:56.3pt;font-size:12.0pt">end of each year (4.0 B.3).</p> +<p style="top:822.0pt;left:56.3pt;font-size:12.0pt"><b>10.41 Indians.</b> Pick up and place the Indian unit in its home </p> +<p style="top:837.0pt;left:56.3pt;font-size:12.0pt">settlement space.</p> +<p style="top:861.0pt;left:56.3pt;font-size:12.0pt"><b>10.411</b> If its settlement is occupied by the enemy, the Raiding </p> +<p style="top:876.0pt;left:56.3pt;font-size:12.0pt">unit is eliminated. </p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt"><b>10.412</b> If the unit is Cherokee, it is eliminated. <b><i>Exception:</i></b> See </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">10.422.</p> +<p style="top:105.9pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: A non-Cherokee Indian unit that has Gone Home </i></p> +<p style="top:120.9pt;left:393.8pt;font-size:12.0pt"><i>to its Settlement is still available for activation in a later Action </i></p> +<p style="top:135.9pt;left:393.8pt;font-size:12.0pt"><i>Phase.</i></p> +<p style="top:159.9pt;left:393.8pt;font-size:12.0pt"><b>10.413</b> An Indian unit that Goes Home may be accompanied by </p> +<p style="top:174.9pt;left:393.8pt;font-size:12.0pt">any leaders or <i>Coureurs des bois</i> units stacked with it.</p> +<p style="top:198.9pt;left:393.8pt;font-size:12.0pt"><b>10.42</b> <b>Non-Indians:</b> <i>Coureurs des bois,</i> Rangers, and leaders are </p> +<p style="top:213.9pt;left:393.8pt;font-size:12.0pt">immediately placed in the closest friendly, unbesieged fortifica-</p> +<p style="top:228.9pt;left:393.8pt;font-size:12.0pt">tion (owner’s choice).</p> +<p style="top:252.9pt;left:393.8pt;font-size:12.0pt"><b>10.421</b> “Closest” is determined by counting connected spaces, </p> +<p style="top:267.9pt;left:393.8pt;font-size:12.0pt">regardless of intervening enemy presence or terrain.</p> +<p style="top:291.9pt;left:393.8pt;font-size:12.0pt"><b>10.422 </b>Any Indians stacked with a leader may accompany him </p> +<p style="top:306.9pt;left:393.8pt;font-size:12.0pt">to the closest fortification.</p> +<p style="top:330.9pt;left:393.8pt;font-size:12.0pt"><i>DESIGN NOTE: This means that Raiding Cherokee are elimi-</i></p> +<p style="top:345.9pt;left:393.8pt;font-size:12.0pt"><i>nated unless Raiding with a British leader, because “Going </i></p> +<p style="top:360.9pt;left:393.8pt;font-size:12.0pt"><i>Home” means they go off the map.</i></p> +<p style="top:402.0pt;left:393.8pt;font-size:19.3pt"><b>11.0 ATTRITION</b></p> +<p style="top:425.9pt;left:393.8pt;font-size:12.0pt"><i>Eighteenth Century armies had to submit to the cycle of the </i></p> +<p style="top:440.9pt;left:393.8pt;font-size:12.0pt"><i>seasons, assembling for campaigns in the spring and dispersing </i></p> +<p style="top:455.9pt;left:393.8pt;font-size:12.0pt"><i>for shelter before the onset of winter—particularly in the wilder-</i></p> +<p style="top:470.9pt;left:393.8pt;font-size:12.0pt"><i>ness. Players must do the same with their troops if they are to </i></p> +<p style="top:485.9pt;left:393.8pt;font-size:12.0pt"><i>avoid winter losses.</i></p> +<p style="top:513.5pt;left:393.8pt;font-size:14.4pt"><b>11.1 Who Suffers Attrition</b></p> +<p style="top:533.3pt;left:393.8pt;font-size:12.0pt">During each Winter Attrition Phase, Drilled Troops may suffer </p> +<p style="top:548.3pt;left:393.8pt;font-size:12.0pt">step losses. All besieged Drilled Troops are subject to Attrition, </p> +<p style="top:563.3pt;left:393.8pt;font-size:12.0pt">as are any that do NOT occupy one of the following spaces:</p> +<p style="top:583.9pt;left:393.8pt;font-size:12.0pt">• An originally-friendly cultivated space, OR</p> +<p style="top:601.5pt;left:393.8pt;font-size:12.0pt">• An unbesieged fort or stockade space with no more than four </p> +<p style="top:616.5pt;left:405.0pt;font-size:12.0pt">friendly units of any kind (leaders do not count), OR</p> +<p style="top:634.3pt;left:393.8pt;font-size:12.0pt">• An unbesieged fortress.</p> +<p style="top:662.0pt;left:393.8pt;font-size:14.4pt"><b>11.2 Attrition Losses</b></p> +<p style="top:681.6pt;left:393.8pt;font-size:12.0pt">Apply the following losses to each affected stack:</p> +<p style="top:702.3pt;left:393.8pt;font-size:12.0pt">• <b>~</b> First, eliminate half (rounded up) of the reduced Drilled </p> +<p style="top:717.3pt;left:405.0pt;font-size:12.0pt">Troops units (owner’s choice).</p> +<p style="top:735.0pt;left:393.8pt;font-size:12.0pt">• Second, reduce EVERY full-strength Drilled Troops unit.</p> +<p style="top:759.0pt;left:393.8pt;font-size:12.0pt"><b><i>Exception:</i></b> The last friendly step in a space (i.e., a lone, reduced </p> +<p style="top:774.0pt;left:393.8pt;font-size:12.0pt">unit) is never removed by Attrition.</p> +<p style="top:798.0pt;left:393.8pt;font-size:12.0pt"><i>EXAMPLE: A stack of three reduced and two full-strength Drilled </i></p> +<p style="top:813.0pt;left:393.8pt;font-size:12.0pt"><i>Troops units is at a fort in wilderness during Winter Attrition. </i></p> +<p style="top:828.0pt;left:393.8pt;font-size:12.0pt"><i>The owner would eliminate two of the reduced units and then </i></p> +<p style="top:843.0pt;left:393.8pt;font-size:12.0pt"><i>flip both full-strength units to their reduced side.</i></p> +</div> +<div id="page15" style="width:765pt;height:990pt;background-image:url('rulebook15.png')"> +<p style="top:32.8pt;left:56.3pt;font-size:12.0pt"><b>Game of the French & Indian War</b></p> +<p style="top:30.6pt;left:696.3pt;font-size:12.0pt">15</p> +<p style="top:934.4pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:68.3pt;left:56.3pt;font-size:19.3pt"><b>12.0 SUPPLY</b></p> +<p style="top:95.8pt;left:56.3pt;font-size:14.4pt"><b>12.1 General </b></p> +<p style="top:115.5pt;left:56.3pt;font-size:12.0pt">Drilled Troops units (only) must trace a supply line to an origi-</p> +<p style="top:130.5pt;left:56.3pt;font-size:12.0pt">nally-friendly fortress to be fully effective. British units also can </p> +<p style="top:145.5pt;left:56.3pt;font-size:12.0pt">trace to a captured port or to an Amphib space. The supply source </p> +<p style="top:160.5pt;left:56.3pt;font-size:12.0pt">must be friendly-controlled and unbesieged.</p> +<p style="top:188.1pt;left:56.3pt;font-size:14.4pt"><b>12.2 The Supply Line</b></p> +<p style="top:207.9pt;left:56.3pt;font-size:12.0pt">The supply line consists of an unbroken chain of spaces, none of </p> +<p style="top:222.9pt;left:56.3pt;font-size:12.0pt">which is occupied by unbesieged enemy fortifications or units. </p> +<p style="top:237.9pt;left:56.3pt;font-size:12.0pt">An enemy fort or fortress that is under siege does NOT block </p> +<p style="top:252.9pt;left:56.3pt;font-size:12.0pt">supply. </p> +<p style="top:276.9pt;left:56.3pt;font-size:12.0pt"><b>12.21</b> Each space, except the space being supplied, must have at </p> +<p style="top:291.9pt;left:56.3pt;font-size:12.0pt">least one of the following characteristics:</p> +<p style="top:315.9pt;left:56.3pt;font-size:12.0pt">• Water-connected to each adjacent space in the chain (including </p> +<p style="top:330.9pt;left:67.5pt;font-size:12.0pt">the supplied space, if adjacent), OR</p> +<p style="top:348.6pt;left:56.3pt;font-size:12.0pt">• Cultivated, OR</p> +<p style="top:366.3pt;left:56.3pt;font-size:12.0pt">• Friendly fortification, OR</p> +<p style="top:384.0pt;left:56.3pt;font-size:12.0pt">• Amphib.</p> +<p style="top:408.0pt;left:56.3pt;font-size:12.0pt"><b><i>Important:</i></b> Units in a wilderness or mountain space need not </p> +<p style="top:423.0pt;left:56.3pt;font-size:12.0pt">have a fortification to be in supply, as long as the next space in </p> +<p style="top:438.0pt;left:56.3pt;font-size:12.0pt">the supply line is one of the above.</p> +<p style="top:462.0pt;left:56.3pt;font-size:12.0pt"><i>EXAMPLE: A Regular unit in a wilderness space could trace </i></p> +<p style="top:477.0pt;left:56.3pt;font-size:12.0pt"><i>supply to an adjacent friendly stockade, from there via a river </i></p> +<p style="top:492.0pt;left:56.3pt;font-size:12.0pt"><i>connection to an empty wilderness space, from there via lake-</i></p> +<p style="top:507.0pt;left:56.3pt;font-size:12.0pt"><i>shore to another stockade, from there to a mountain space with </i></p> +<p style="top:522.0pt;left:56.3pt;font-size:12.0pt"><i>a friendly fort, from there to a cultivated space, and from there </i></p> +<p style="top:537.0pt;left:56.3pt;font-size:12.0pt"><i>to a friendly fortress.</i></p> +<p style="top:564.6pt;left:56.3pt;font-size:14.4pt"><b>12.3 Out-of-Supply Effects</b></p> +<p style="top:584.4pt;left:56.3pt;font-size:12.0pt">Drilled Troops units that cannot trace a supply line have their </p> +<p style="top:599.4pt;left:56.3pt;font-size:12.0pt">activities restricted. They:</p> +<p style="top:620.0pt;left:56.3pt;font-size:12.0pt">• May not build forts or stockades.</p> +<p style="top:637.8pt;left:56.3pt;font-size:12.0pt">• May not roll on the Siege Table (or use the Surrender! </p> +<p style="top:652.8pt;left:67.5pt;font-size:12.0pt">event).</p> +<p style="top:670.4pt;left:56.3pt;font-size:12.0pt">• May not be restored to full strength.</p> +<p style="top:694.4pt;left:56.3pt;font-size:12.0pt"><b><i>Important:</i></b> A space is “supplied” the instant a supply line is </p> +<p style="top:709.4pt;left:56.3pt;font-size:12.0pt">established. Therefore, a player could use a 2-value card to place </p> +<p style="top:724.4pt;left:56.3pt;font-size:12.0pt">a stockade that creates a supply line to a second space and im-</p> +<p style="top:739.4pt;left:56.3pt;font-size:12.0pt">mediately place a second stockade there.</p> +<p style="top:763.4pt;left:56.3pt;font-size:12.0pt"><i>PLAY NOTE: If besiegers become out of supply, the siege level is </i></p> +<p style="top:778.4pt;left:56.3pt;font-size:12.0pt"><i>unaffected—though rolls on the Siege Table are prevented until </i></p> +<p style="top:793.4pt;left:56.3pt;font-size:12.0pt"><i>the besiegers again have a supply line.</i></p> +<p style="top:68.3pt;left:393.8pt;font-size:19.3pt"><b>13.0 VICTORY</b></p> +<p style="top:95.8pt;left:393.8pt;font-size:14.4pt"><b>13.1 How to Win</b></p> +<p style="top:115.5pt;left:393.8pt;font-size:12.0pt"><b>13.11 Sudden Death.</b> Check during each Victory Check Phase </p> +<p style="top:130.5pt;left:393.8pt;font-size:12.0pt">(4.0 B.6) to see if any of these conditions prevail:</p> +<p style="top:148.1pt;left:393.8pt;font-size:12.0pt">• If the British control [2.0] all fortresses plus solely occupy </p> +<p style="top:163.1pt;left:405.0pt;font-size:12.0pt">Niagara and Ohio Forks, they win regardless of VPs.</p> +<p style="top:180.9pt;left:393.8pt;font-size:12.0pt">• If either side has 11 or more VPs, it wins.</p> +<p style="top:198.6pt;left:393.8pt;font-size:12.0pt">• After 1759, the French win if they have at least as many VPs </p> +<p style="top:213.6pt;left:405.0pt;font-size:12.0pt">as the box on the VP Track marked with that year (8 in 1760; </p> +<p style="top:228.6pt;left:405.0pt;font-size:12.0pt">5 in 1761).</p> +<p style="top:252.6pt;left:393.8pt;font-size:12.0pt"><b>13.12 Scenarios ending in 1759.</b> If none of the above has oc-</p> +<p style="top:267.6pt;left:393.8pt;font-size:12.0pt">curred by the end of 1759, the British win if they control all </p> +<p style="top:282.6pt;left:393.8pt;font-size:12.0pt">originally-British fortresses plus two of the following four spaces: </p> +<p style="top:297.6pt;left:393.8pt;font-size:12.0pt">Québec, Montreal, Niagara, Ohio Forks</p> +<p style="top:318.3pt;left:393.8pt;font-size:12.0pt">Otherwise, whichever side has at least 1 VP wins.</p> +<p style="top:338.9pt;left:393.8pt;font-size:12.0pt"><b>~ </b>For purposes of the above conditions only [as an excep-</p> +<p style="top:353.9pt;left:393.8pt;font-size:12.0pt">tion to 8.22], the British control a besieged originally-British </p> +<p style="top:368.9pt;left:393.8pt;font-size:12.0pt">fortress UNLESS the besieging force qualifies to roll on the </p> +<p style="top:383.9pt;left:393.8pt;font-size:12.0pt">Siege Table [8.231].</p> +<p style="top:407.9pt;left:393.8pt;font-size:12.0pt"><b>13.13 Scenarios ending in 1762.</b> The French win at the end of </p> +<p style="top:422.9pt;left:393.8pt;font-size:12.0pt">1762 if they have at least one VP. The British win if they have </p> +<p style="top:437.9pt;left:393.8pt;font-size:12.0pt">at least 5 VP.</p> +<p style="top:461.9pt;left:393.8pt;font-size:12.0pt"><b>13.14</b> Any other result is a draw. <b><i>Exception:</i></b> In a tournament, a </p> +<p style="top:476.9pt;left:393.8pt;font-size:12.0pt">draw is considered a French win.</p> +<p style="top:504.5pt;left:393.8pt;font-size:14.4pt"><b>13.2 Victory Points</b></p> +<p style="top:524.3pt;left:393.8pt;font-size:12.0pt"><b>13.21</b> Victory Points (VPs) are awarded during the course of the </p> +<p style="top:539.3pt;left:393.8pt;font-size:12.0pt">game as specified in the Victory Point Table. When the British </p> +<p style="top:554.3pt;left:393.8pt;font-size:12.0pt">or French side gains VPs, move the VP marker that many spaces </p> +<p style="top:569.3pt;left:393.8pt;font-size:12.0pt">toward its respective end of the VP Track. To mark a score greater </p> +<p style="top:584.3pt;left:393.8pt;font-size:12.0pt">than 10, flip the marker to the “+10” side.</p> +<p style="top:608.3pt;left:393.8pt;font-size:12.0pt"><b>13.22 </b>During the Remove Raided Markers phase (4.0 B.4), award </p> +<p style="top:623.3pt;left:393.8pt;font-size:12.0pt">half a VP for each “Raided” marker on the map to the side that </p> +<p style="top:638.3pt;left:393.8pt;font-size:12.0pt">placed it, rounding up the totals for each side. (In other words, </p> +<p style="top:653.3pt;left:393.8pt;font-size:12.0pt">you get 1 VP for every ODD successful Raid you conducted.)</p> +<p style="top:677.3pt;left:393.8pt;font-size:12.0pt"><b>13.23 </b>Whenever Niagara or Ohio Forks changes hands (becomes </p> +<p style="top:692.3pt;left:393.8pt;font-size:12.0pt">solely occupied by units and/or fortifications of the other side), </p> +<p style="top:707.3pt;left:393.8pt;font-size:12.0pt">the capturing side receives 1 VP (in addition to any VPs for </p> +<p style="top:722.3pt;left:393.8pt;font-size:12.0pt">capturing fortifications or winning Battles).</p> +<p style="top:749.9pt;left:393.8pt;font-size:14.4pt"><b>13.3 Bidding</b></p> +<p style="top:769.6pt;left:393.8pt;font-size:12.0pt">In tournaments, or if players both want to play the same side, </p> +<p style="top:784.6pt;left:393.8pt;font-size:12.0pt">each player should write down a bid of at least 0 VPs. The higher </p> +<p style="top:799.6pt;left:393.8pt;font-size:12.0pt">bidder plays the favored side. The other player begins with the </p> +<p style="top:814.6pt;left:393.8pt;font-size:12.0pt">number of VPs bid by the opponent added to the scenario-defined </p> +<p style="top:829.6pt;left:393.8pt;font-size:12.0pt">start level. If both players bid the same, roll a die to randomly </p> +<p style="top:844.6pt;left:393.8pt;font-size:12.0pt">determine sides (the loser still adds the bid VPs).</p> +<p style="top:868.6pt;left:393.8pt;font-size:12.0pt"><i>PLAY NOTE: Tournament-level players in the Annus Mirabilis </i></p> +<p style="top:883.6pt;left:393.8pt;font-size:12.0pt"><i>scenario over time have tended to bid 1 or 2 points to play the </i></p> +<p style="top:898.6pt;left:393.8pt;font-size:12.0pt"><i>French.</i></p> +</div> +<div id="page16" style="width:765pt;height:990pt;background-image:url('rulebook16.png')"> +<p style="top:32.9pt;left:593.8pt;font-size:12.0pt"><b>Wilderness War</b></p> +<p style="top:30.6pt;left:56.3pt;font-size:12.0pt">16</p> +<p style="top:933.3pt;left:330.0pt;font-size:9.6pt"><i>© 2010 GMT Games, LLC</i></p> +<p style="top:876.9pt;left:331.3pt;font-size:12.0pt"><b>GMT Games, LLC</b></p> +<p style="top:891.9pt;left:278.8pt;font-size:12.0pt">P.O. Box 1308, Hanford, CA 93232-1308</p> +<p style="top:906.9pt;left:323.8pt;font-size:12.0pt">www.GMTGames.com</p> +<p style="top:68.3pt;left:56.3pt;font-size:19.3pt"><b>14.0 OPTIONAL RULES</b></p> +<p style="top:92.1pt;left:56.3pt;font-size:12.0pt"><i>The following modifications appeal to some players, particu</i><i>-</i></p> +<p style="top:107.1pt;left:56.3pt;font-size:12.0pt"><i>larly for the longer scenarios; use any of them only if both sides </i></p> +<p style="top:122.1pt;left:56.3pt;font-size:12.0pt"><i>agree.</i></p> +<p style="top:146.1pt;left:56.3pt;font-size:12.0pt"><b>14.1</b> If one of the cards #67 William Pitt or #69 Diplomatic </p> +<p style="top:161.1pt;left:56.3pt;font-size:12.0pt">Revolution has been played as an event and the other is in the </p> +<p style="top:176.1pt;left:56.3pt;font-size:12.0pt">discard pile, the side that could play the unplayed event automati-</p> +<p style="top:191.1pt;left:56.3pt;font-size:12.0pt">cally receives that card as part of its next deal [5.21]. </p> +<p style="top:215.1pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: European diplomacy linked the escalation </i></p> +<p style="top:230.1pt;left:56.3pt;font-size:12.0pt"><i>of British and French war efforts. </i></p> +<p style="top:254.1pt;left:56.3pt;font-size:12.0pt"><b>14.2 </b>An enemy raid marker placed within a Department [10.31] </p> +<p style="top:269.1pt;left:56.3pt;font-size:12.0pt">immediately causes a step loss to one militia unit in that Depart-</p> +<p style="top:284.1pt;left:56.3pt;font-size:12.0pt">ment (owner’s choice).</p> +<p style="top:308.1pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: The population that supported militias </i></p> +<p style="top:323.1pt;left:56.3pt;font-size:12.0pt"><i>would flee from hard hit frontiers. </i></p> +<p style="top:347.1pt;left:56.3pt;font-size:12.0pt"><b>14.3</b> Whenever a side plays a British Regulars or French Regu-</p> +<p style="top:362.6pt;left:56.3pt;font-size:12.0pt">lars event (#55-59, 64 or 68) in 1755 or 1756, it suffers –1 VP </p> +<p style="top:377.1pt;left:56.3pt;font-size:12.0pt">[13.0 Victory Point Table]. </p> +<p style="top:401.1pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: The political cost of committing European </i></p> +<p style="top:416.1pt;left:56.3pt;font-size:12.0pt"><i>units to the New World was greater before general war was </i></p> +<p style="top:431.1pt;left:56.3pt;font-size:12.0pt"><i>underway. </i></p> +<p style="top:455.1pt;left:56.3pt;font-size:12.0pt"><b>14.4</b> Either the sieging or besieged side may play event #6, Sur-</p> +<p style="top:471.9pt;left:56.3pt;font-size:12.0pt">render! (requirements and effects are the same). </p> +<p style="top:494.1pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: A local commander might grant an enemy </i></p> +<p style="top:509.1pt;left:56.3pt;font-size:12.0pt"><i>more generous terms than distant superiors desired.</i></p> +<p style="top:533.1pt;left:56.3pt;font-size:12.0pt"><b>14.5</b> Either side may play event #66, Acadians Expelled (the </p> +<p style="top:548.1pt;left:56.3pt;font-size:12.0pt">effects are the same). </p> +<p style="top:572.1pt;left:56.3pt;font-size:12.0pt"><i>HISTORICAL NOTE: Pro-French guerrilla activity in Acadia </i></p> +<p style="top:587.1pt;left:56.3pt;font-size:12.0pt"><i>helped inspire British deportation of the French-speaking </i></p> +<p style="top:602.1pt;left:56.3pt;font-size:12.0pt"><i>populace. </i></p> +<p style="top:626.1pt;left:56.3pt;font-size:12.0pt"><b>14.6</b> Each turn after 1756, immediately after dealing and ex-</p> +<p style="top:641.1pt;left:56.3pt;font-size:12.0pt">amining cards, the British player may randomly discard a card </p> +<p style="top:262.4pt;left:410.0pt;font-size:19.3pt"><b>Credits</b></p> +<p style="top:286.1pt;left:410.0pt;font-size:12.0pt"><i>Designer: </i><b>Volko Ruhnke</b></p> +<p style="top:310.1pt;left:410.0pt;font-size:12.0pt"><i>Developer: </i><b>Rob Winslow</b></p> +<p style="top:334.1pt;left:410.0pt;font-size:12.0pt"><i>Art Director: </i><b>Rodger B. MacGowan</b></p> +<p style="top:358.1pt;left:410.0pt;font-size:12.0pt"><i>Map, Card and Counter Artist: </i><b>Mark Simonitch</b></p> +<p style="top:382.1pt;left:410.0pt;font-size:12.0pt"><i>1st Edition Project Editor: </i><b>Stuart K. Tucker</b></p> +<p style="top:406.1pt;left:410.0pt;font-size:12.0pt"><i>Layout: </i><b>Mark Simonitch</b></p> +<p style="top:430.1pt;left:410.0pt;font-size:12.0pt"><i>Box Cover Artist: </i><b>Rodger B. MacGowan</b></p> +<p style="top:454.1pt;left:410.0pt;font-size:12.0pt"><i>Playtesters: </i><b>Steven Bucey, Ananda Gupta, Chris Hall, </b></p> +<p style="top:469.1pt;left:427.5pt;font-size:12.0pt"><b>Ric Manns, John Nebauer, Mark Novara </b>and<b> Jim </b></p> +<p style="top:484.1pt;left:427.5pt;font-size:12.0pt"><b>Watkins</b></p> +<p style="top:508.1pt;left:410.0pt;font-size:12.0pt"><i>Production Coordination: </i> <b>Tony Curtis</b></p> +<p style="top:532.1pt;left:410.0pt;font-size:12.0pt"><i>Producers: </i>Tony Curtis, Rodger MacGowan, Andy Lewis, </p> +<p style="top:548.6pt;left:411.3pt;font-size:12.0pt">Gene Billingsley and Mark Simonitch</p> +<p style="top:572.6pt;left:411.3pt;font-size:12.0pt">Special thanks go to John Foley for his assistance with the </p> +<p style="top:587.6pt;left:411.3pt;font-size:12.0pt">examples of play. Finally, thanks are due to all the others, </p> +<p style="top:602.6pt;left:411.3pt;font-size:12.0pt">too numerous to list, who sat down with Volko or Rob to </p> +<p style="top:617.6pt;left:411.3pt;font-size:12.0pt">test the game during development.</p> +<p style="top:66.9pt;left:393.8pt;font-size:12.0pt">to add any one British Regulars or Highlanders card in the </p> +<p style="top:81.9pt;left:393.8pt;font-size:12.0pt">discard pile to his hand. If Surrender! is discarded, reshuffle </p> +<p style="top:96.9pt;left:393.8pt;font-size:12.0pt">normally [5.25].</p> +<p style="top:120.9pt;left:393.8pt;font-size:12.0pt"><b>14.7 Alternative Bidding.</b> Each player rolls a die. The one with </p> +<p style="top:135.9pt;left:393.8pt;font-size:12.0pt">the higher roll must bid by stating the VPs he would give up to </p> +<p style="top:150.9pt;left:393.8pt;font-size:12.0pt">play a chosen side. The other player then may either raise the bid </p> +<p style="top:165.9pt;left:393.8pt;font-size:12.0pt">to play that side or accept it to play the other. Alternate until a bid </p> +<p style="top:180.9pt;left:393.8pt;font-size:12.0pt">is accepted. Bids may be any whole number of VPs, including </p> +<p style="top:195.9pt;left:393.8pt;font-size:12.0pt">zero. 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