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authorTor Andersson <tor@ccxvii.net>2022-03-04 20:37:23 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit84d0c37cfcb038665bc522223740fd157745e3f7 (patch)
tree703df21a5dd84e9c0149a6f4c58432429ecaf2c3
parentb9049ea6f0d821bdbb6dcfa46933b1159f1bd872 (diff)
downloadwilderness-war-84d0c37cfcb038665bc522223740fd157745e3f7.tar.gz
Remove useless push_undo().
-rw-r--r--rules.js2
1 files changed, 0 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index d8673d2..3f93b28 100644
--- a/rules.js
+++ b/rules.js
@@ -14,7 +14,6 @@
// UI: show discard/removed card list in UI
// UI: show pool leaders in their own box
// UI: show dead leaders as grayed out in own box
-// UI: siege marker on top of besieged stack in fortresses
// TODO: summary of step losses in log (brief/verbose)
// TODO: s/define/declare/ ?
@@ -2267,7 +2266,6 @@ states.pick_move = {
game.activation.forEach(gen_action_piece);
},
piece(p) {
- push_undo();
remove_from_array(game.activation, p);
goto_move_piece(p);
},