diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-02-09 01:40:38 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 11:54:52 +0100 |
commit | 2ffe6fc3bd414ea549518bc013b92c509a105d39 (patch) | |
tree | db97b45d589b92d8b19eb12052dd7ed8eef50955 | |
parent | c939e0daee913b4e411b908df3438feb6b5c7eff (diff) | |
download | wilderness-war-2ffe6fc3bd414ea549518bc013b92c509a105d39.tar.gz |
Skip 'next' step when rolling for leader checks.
-rw-r--r-- | rules.js | 32 |
1 files changed, 13 insertions, 19 deletions
@@ -1,6 +1,6 @@ "use strict"; -// minor cleanups +// cleanups // TODO: rename node/space -> location/space or raw_space/space or box/space? // TODO: replace piece[p].type lookups with index range checks // TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy @@ -8,18 +8,17 @@ // TODO: abbreviate per-player (game.British.xxx) property name (game.b.xxx) // TODO: add/remove 'next' steps at end of states // TODO: show british leader pool +// TODO: show badge on leader boxes if they're dead or in pool // TODO: clean up handling of dead/unused french leaders (french regulars event) // TODO: show discard/removed card list in UI // TODO: defender retreat procedure needs love -// crucial missing bits +// features // TODO: track 'held' // TODO: battle VP awards -// TODO: leaders alone - retreat and stomped by enemies - -// TODO: end of season - -// "advanced" rules +// TODO: leaders alone - stop search in space +// TODO: leaders alone - retreat +// TODO: end of late season // TODO: trace supply // TODO: infiltration @@ -4148,8 +4147,6 @@ states.leader_check = { view.prompt = "Roll for leader losses."; for (let i = 0; i < game.battle.leader_check.length; ++i) gen_action_piece(game.battle.leader_check[i]); - if (game.battle.leader_check.length === 0) - gen_action_next(); }, piece(piece) { let die = roll_die("for leader check"); @@ -4160,9 +4157,8 @@ states.leader_check = { log(`${piece_name(piece)} rolls ${die} and survives`); } remove_from_array(game.battle.leader_check, piece); - }, - next() { - end_leader_check(); + if (game.battle.leader_check.length === 0) + end_leader_check(); }, } @@ -4176,7 +4172,7 @@ function goto_raid_leader_check() { if (game.raid.leader_check.length > 0) { game.state = 'raid_leader_check'; } else { - game.raid.leader_check = 0; + delete game.raid.leader_check; raiders_go_home(); } } else { @@ -4189,8 +4185,6 @@ states.raid_leader_check = { view.prompt = "Roll for leader losses."; for (let i = 0; i < game.raid.leader_check.length; ++i) gen_action_piece(game.raid.leader_check[i]); - if (game.raid.leader_check.length === 0) - gen_action_next(); }, piece(piece) { let die = roll_die("for leader check"); @@ -4201,10 +4195,10 @@ states.raid_leader_check = { log(`${piece_name(piece)} rolls ${die} and survives`); } remove_from_array(game.raid.leader_check, piece); - }, - next() { - delete game.raid.leader_check; - raiders_go_home(); + if (game.raid.leader_check.length === 0) { + delete game.raid.leader_check; + raiders_go_home(); + } }, } |