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authorTor Andersson <tor@ccxvii.net>2022-02-09 01:40:38 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit2ffe6fc3bd414ea549518bc013b92c509a105d39 (patch)
treedb97b45d589b92d8b19eb12052dd7ed8eef50955
parentc939e0daee913b4e411b908df3438feb6b5c7eff (diff)
downloadwilderness-war-2ffe6fc3bd414ea549518bc013b92c509a105d39.tar.gz
Skip 'next' step when rolling for leader checks.
-rw-r--r--rules.js32
1 files changed, 13 insertions, 19 deletions
diff --git a/rules.js b/rules.js
index e80a374..7df18b9 100644
--- a/rules.js
+++ b/rules.js
@@ -1,6 +1,6 @@
"use strict";
-// minor cleanups
+// cleanups
// TODO: rename node/space -> location/space or raw_space/space or box/space?
// TODO: replace piece[p].type lookups with index range checks
// TODO: move core of is_friendly/enemy to is_british/french and branch in is_friendly/enemy
@@ -8,18 +8,17 @@
// TODO: abbreviate per-player (game.British.xxx) property name (game.b.xxx)
// TODO: add/remove 'next' steps at end of states
// TODO: show british leader pool
+// TODO: show badge on leader boxes if they're dead or in pool
// TODO: clean up handling of dead/unused french leaders (french regulars event)
// TODO: show discard/removed card list in UI
// TODO: defender retreat procedure needs love
-// crucial missing bits
+// features
// TODO: track 'held'
// TODO: battle VP awards
-// TODO: leaders alone - retreat and stomped by enemies
-
-// TODO: end of season
-
-// "advanced" rules
+// TODO: leaders alone - stop search in space
+// TODO: leaders alone - retreat
+// TODO: end of late season
// TODO: trace supply
// TODO: infiltration
@@ -4148,8 +4147,6 @@ states.leader_check = {
view.prompt = "Roll for leader losses.";
for (let i = 0; i < game.battle.leader_check.length; ++i)
gen_action_piece(game.battle.leader_check[i]);
- if (game.battle.leader_check.length === 0)
- gen_action_next();
},
piece(piece) {
let die = roll_die("for leader check");
@@ -4160,9 +4157,8 @@ states.leader_check = {
log(`${piece_name(piece)} rolls ${die} and survives`);
}
remove_from_array(game.battle.leader_check, piece);
- },
- next() {
- end_leader_check();
+ if (game.battle.leader_check.length === 0)
+ end_leader_check();
},
}
@@ -4176,7 +4172,7 @@ function goto_raid_leader_check() {
if (game.raid.leader_check.length > 0) {
game.state = 'raid_leader_check';
} else {
- game.raid.leader_check = 0;
+ delete game.raid.leader_check;
raiders_go_home();
}
} else {
@@ -4189,8 +4185,6 @@ states.raid_leader_check = {
view.prompt = "Roll for leader losses.";
for (let i = 0; i < game.raid.leader_check.length; ++i)
gen_action_piece(game.raid.leader_check[i]);
- if (game.raid.leader_check.length === 0)
- gen_action_next();
},
piece(piece) {
let die = roll_die("for leader check");
@@ -4201,10 +4195,10 @@ states.raid_leader_check = {
log(`${piece_name(piece)} rolls ${die} and survives`);
}
remove_from_array(game.raid.leader_check, piece);
- },
- next() {
- delete game.raid.leader_check;
- raiders_go_home();
+ if (game.raid.leader_check.length === 0) {
+ delete game.raid.leader_check;
+ raiders_go_home();
+ }
},
}