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authorTor Andersson <tor@ccxvii.net>2022-06-25 12:23:49 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 11:54:52 +0100
commit2c2a7d926ccaa7a208d923d16a7da792dd977e56 (patch)
tree450c74b8805152279da2941d2001b01916cde3b2
parentbcc9c38cfe3dd56e9a190610dc96be50b7eb5aaa (diff)
downloadwilderness-war-2c2a7d926ccaa7a208d923d16a7da792dd977e56.tar.gz
Check supply lines for "can play" checks on events that restore units.
-rw-r--r--rules.js41
1 files changed, 15 insertions, 26 deletions
diff --git a/rules.js b/rules.js
index 9b13ffd..ea9d0ab 100644
--- a/rules.js
+++ b/rules.js
@@ -7745,20 +7745,18 @@ function count_unbesieged_northern_provincials() {
return n
}
-function count_reduced_unbesieged_southern_provincials() {
- let n = 0
+function can_restore_southern_provincial_regiments() {
for (let p = first_southern_provincial; p <= last_southern_provincial; ++p)
- if (is_piece_on_map(p) && is_piece_unbesieged(p) && is_unit_reduced(p))
- ++n
- return n
+ if (can_restore_unit(p))
+ return true
+ return false
}
-function count_reduced_unbesieged_northern_provincials() {
- let n = 0
+function can_restore_northern_provincial_regiments() {
for (let p = first_northern_provincial; p <= last_northern_provincial; ++p)
- if (is_piece_on_map(p) && is_piece_unbesieged(p) && is_unit_reduced(p))
- ++n
- return n
+ if (can_restore_unit(p))
+ return true
+ return false
}
events.stingy_provincial_assembly = {
@@ -7930,14 +7928,6 @@ function can_raise_northern_provincial_regiments() {
return num < max
}
-function can_restore_southern_provincial_regiments() {
- return count_reduced_unbesieged_southern_provincials() > 0
-}
-
-function can_restore_northern_provincial_regiments() {
- return count_reduced_unbesieged_northern_provincials() > 0
-}
-
events.raise_provincial_regiments = {
can_play() {
if (game.pa === RELUCTANT)
@@ -8130,11 +8120,10 @@ function is_colonial_recruit(p) {
events.colonial_recruits = {
can_play() {
- let n = 0
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
- if (is_colonial_recruit(p) && is_piece_unbesieged(p) && is_unit_reduced(p))
- ++n
- return n > 0
+ if (can_restore_unit(p))
+ return true
+ return false
},
play() {
let roll = roll_die()
@@ -8173,10 +8162,10 @@ states.colonial_recruits = {
},
}
-function has_unbesieged_reduced_regular_or_light_infantry_units() {
+function can_restore_regular_or_light_infantry_units() {
for (let p = first_friendly_unit; p <= last_friendly_unit; ++p)
if (is_regular(p) || is_light_infantry(p))
- if (is_piece_unbesieged(p) && is_unit_reduced(p))
+ if (can_restore_unit(p))
return true
return false
}
@@ -8189,7 +8178,7 @@ events.troop_transports_and_local_enlistments = {
if (is_british_controlled_space(QUEBEC))
return false
}
- return has_unbesieged_reduced_regular_or_light_infantry_units()
+ return can_restore_regular_or_light_infantry_units()
},
play() {
game.state = 'restore_regular_or_light_infantry_units'
@@ -8210,7 +8199,7 @@ events.victories_in_germany_release_troops_and_finances_for_new_world = {
if (is_british_controlled_space(QUEBEC))
return false
}
- return has_unbesieged_reduced_regular_or_light_infantry_units()
+ return can_restore_regular_or_light_infantry_units()
},
play() {
game.state = 'restore_regular_or_light_infantry_units'