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"use strict"
const FRENCH = "French"
const COALITION = "Coalition"
exports.roles = [ FRENCH, COALITION ]
exports.scenarios = [ "June 16-18", "June 15-18" ]
const map = require("./map")
var game = null
var view = null
var states = {}
const OPEN = 0
const TOWN = 1
const STREAM = 2
const HQ = 0
const INF = 1
const CAV = 2
const DET = 3
const first_hq = 0
const F_HQ_NAPOLEON = 0
const F_HQ_NEY = 1
const F_HQ_GROUCHY = 2
const A_HQ_WELLINGTON = 3
const P_HQ_BLUCHER = 4
const last_hq = 4
const first_french_corps = 5
const F_INF_CORPS_1 = 5
const F_INF_CORPS_2 = 6
const F_INF_CORPS_3 = 7
const F_INF_GD = 8
const F_CAV_GD = 9
const F_CAV_RES = 10
const F_INF_CORPS_4 = 11
const F_INF_CORPS_6 = 12
const last_french_corps = 12
const first_anglo_corps = 13
const A_INF_ORANGE = 13
const A_INF_WELLINGTON = 14
const A_INF_HILL_2 = 15
const A_CAV_UXBRIDGE = 16
const A_INF_HILL_1 = 17
const last_anglo_corps = 17
const first_prussian_corps = 18
const P_INF_ZIETHEN = 18
const P_INF_PIRCH = 19
const P_INF_THIELMANN = 20
const P_INF_BULOW = 21
const P_CAV_GNEISENAU = 22
const last_prussian_corps = 22
const last_corps = 22
const first_french_detachment = 23
const F_DET_1 = 23
const F_DET_2 = 24
const F_DET_GD = 25
const F_DET_RES_CAV = 26
const F_DET_GD_CAV = 27
const F_DET_BATTERY = 28
const last_french_detachment = 28
const first_anglo_detachment = 29
const A_DET_PERPONCHER = 29
const A_DET_KGL = 30
const A_DET_FREDERICK = 31
const A_DET_COLLAERT = 32
const last_anglo_detachment = 32
const first_prussian_detachment = 33
const P_DET_STEINMETZ = 33
const P_DET_PIRCH = 34
const P_DET_LUTZOW = 35
const P_DET_SOHR = 36
const P_DET_MARWITZ = 37
const P_DET_SCHWERIN = 38
const last_prussian_detachment = 38
const piece_count = 39
function is_map_hex(row, col) {
return row >= 10 && row <= 40 && col >= 0 && col <= 41
}
function calc_distance(a, b) {
let ac = a % 100
let bc = b % 100
let ay = a / 100 | 0
let by = b / 100 | 0
let ax = ac - (ay >> 1)
let bx = bc - (by >> 1)
let az = -ax - ay
let bz = -bx - by
return max(abs(bx-ax), abs(by-ay), abs(bz-az))
}
function for_each_adjacent(hex, fn) {
let row = hex / 10 | 0
let col = hex % 10
if (col < 41)
fn(hex + 1)
if (col > 0)
fn(hex - 1)
if (row & 1) {
if (row < 40) {
if (col < 41)
fn(hex + 101)
fn(hex + 100)
}
if (row > 10) {
fn(hex - 100)
if (col < 41)
fn(hex - 99)
}
} else {
if (row < 40) {
fn(hex + 100)
if (col > 0)
fn(hex + 99)
}
if (row > 10) {
if (col > 0)
fn(hex - 101)
fn(hex - 100)
}
}
}
states.setup = {
prompt() {
},
}
exports.setup = function (seed, scenario, options) {
game = {
seed,
scenario,
undo: [],
log: [],
active: FRENCH,
pieces: new Array(piece_count).fill(0),
flip: new Array(piece_count).fill(0),
state: "setup",
}
game.pieces[F_HQ_NAPOLEON] = 1217
game.pieces[F_INF_GD] = 1217
game.pieces[F_HQ_GROUCHY] = 1621
game.pieces[F_HQ_NEY] = 2218
game.pieces[F_INF_CORPS_2] = 2218
game.pieces[F_INF_CORPS_1] = 1617
game.pieces[F_INF_CORPS_3] = 1721
game.pieces[F_INF_CORPS_4] = 1221
game.pieces[F_INF_CORPS_6] = 1117
game.pieces[F_CAV_GD] = 2317
game.pieces[F_CAV_RES] = 1822
game.pieces[F_DET_1] = 1314
game.pieces[A_HQ_WELLINGTON] = 2818
game.flip[A_HQ_WELLINGTON] = 1 // battle mode
game.pieces[A_INF_WELLINGTON] = 3715
game.pieces[A_INF_ORANGE] = 3002
game.pieces[A_INF_HILL_1] = 3
game.pieces[A_CAV_UXBRIDGE] = 4
game.pieces[A_DET_COLLAERT] = 1211
game.pieces[A_DET_PERPONCHER] = 2618
game.pieces[P_HQ_BLUCHER] = 2324
game.pieces[P_CAV_GNEISENAU] = 2324
game.flip[P_CAV_GNEISENAU] = 1 // battle
game.pieces[P_INF_ZIETHEN] = 1922
game.flip[P_INF_ZIETHEN] = 1 // battle
game.pieces[P_INF_PIRCH] = 1928
game.pieces[P_INF_THIELMANN] = 1737
game.pieces[P_INF_BULOW] = 3
game.pieces[P_DET_LUTZOW] = 1623
return game
}
exports.view = function (state) {
view = { ...state }
return state
}
exports.action = function (state, player, action, arg) {
game = state
let S = states[game.state]
if (action in S)
S[action](arg, player)
else if (action === "undo" && game.undo && game.undo.length > 0)
pop_undo()
else
throw new Error("Invalid action: " + action)
return game
}
exports.view = function(state, player) {
game = state
view = { ...game, prompt: null }
if (game.state === "game_over") {
view.prompt = game.victory
} else if (player !== game.active) {
let inactive = states[game.state].inactive || game.state
view.prompt = `Waiting for ${game.active} \u2014 ${inactive}.`
} else {
view.actions = {}
states[game.state].prompt()
if (game.undo && game.undo.length > 0)
view.actions.undo = 1
else
view.actions.undo = 0
}
return view;
}
exports.resign = function (state, player) {
game = state
if (game.state !== 'game_over') {
if (player === RED)
goto_game_over(BLUE, RED + " resigned.")
if (player === BLUE)
goto_game_over(RED, BLUE + " resigned.")
}
return game
}
// === COMMON LIBRARY ===
function log(msg) {
game.log.push(msg)
}
function clear_undo() {
game.undo.length = 0
}
function push_undo() {
let copy = {}
for (let k in game) {
let v = game[k]
if (k === "undo")
continue
else if (k === "log")
v = v.length
else if (typeof v === "object" && v !== null)
v = object_copy(v)
copy[k] = v
}
game.undo.push(copy)
}
function pop_undo() {
let save_log = game.log
let save_undo = game.undo
game = save_undo.pop()
save_log.length = game.log
game.log = save_log
game.undo = save_undo
}
function random(range) {
// An MLCG using integer arithmetic with doubles.
// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
// m = 2**35 − 31
return (game.seed = game.seed * 200105 % 34359738337) % range
}
// Fast deep copy for objects without cycles
function object_copy(original) {
if (Array.isArray(original)) {
let n = original.length
let copy = new Array(n)
for (let i = 0; i < n; ++i) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
} else {
let copy = {}
for (let i in original) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
}
}
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