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"use strict"
const last_corps = 22
const piece_count = 39
const first_hex = 1000
const last_hex = 4041
function find_piece(name) {
let id = data.pieces.findIndex(pc => pc.name === name)
if (id < 0)
throw new Error("PIECE NOT FOUND: " + name)
return id
}
for (let info of data.reinforcements)
info.list = info.list.map(name => find_piece(name))
let yoff = 1555
let xoff = 36
let hex_dx = 58.67
let hex_dy = 68
let hex_r = 56 >> 1
function set_has(set, item) {
if (!set)
return false
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return true
}
return false
}
const FRENCH = "French"
const COALITION = "Coalition"
const TURN_X = 20 - 70 + 35 + 8
const TURN_Y = 1745
const TURN_DX = 70
const REINF_OFFSET = {
1015: [ hex_dx/2, hex_dy * 3/4 ],
1018: [ -hex_dx/2, hex_dy * 3/4 ],
1020: [ -hex_dx/2, hex_dy * 3/4 ],
3000: [ -hex_dx/2, 0 ],
4015: [ 0, -hex_dy * 3/8 ],
}
let ui = {
hexes: new Array(last_hex+1).fill(null),
sides: new Array((last_hex+1)*3).fill(null),
hex_x: new Array(last_hex+1).fill(0),
hex_y: new Array(last_hex+1).fill(0),
pieces: [
document.getElementById("french_hq_1"),
document.getElementById("french_hq_2"),
document.getElementById("french_hq_3"),
document.getElementById("anglo_hq_1"),
document.getElementById("prussian_hq_1"),
document.getElementById("french_corps_1"),
document.getElementById("french_corps_2"),
document.getElementById("french_corps_3"),
document.getElementById("french_corps_4"),
document.getElementById("french_corps_5"),
document.getElementById("french_corps_6"),
document.getElementById("french_corps_7"),
document.getElementById("french_corps_8"),
document.getElementById("anglo_corps_1"),
document.getElementById("anglo_corps_2"),
document.getElementById("anglo_corps_3"),
document.getElementById("anglo_corps_4"),
document.getElementById("anglo_corps_5"),
document.getElementById("prussian_corps_1"),
document.getElementById("prussian_corps_2"),
document.getElementById("prussian_corps_3"),
document.getElementById("prussian_corps_4"),
document.getElementById("prussian_corps_5"),
document.getElementById("french_detachment_1"),
document.getElementById("french_detachment_2"),
document.getElementById("french_detachment_3"),
document.getElementById("french_detachment_4"),
document.getElementById("french_detachment_5"),
document.getElementById("french_detachment_6"),
document.getElementById("anglo_detachment_1"),
document.getElementById("anglo_detachment_2"),
document.getElementById("anglo_detachment_3"),
document.getElementById("anglo_detachment_4"),
document.getElementById("prussian_detachment_1"),
document.getElementById("prussian_detachment_2"),
document.getElementById("prussian_detachment_3"),
document.getElementById("prussian_detachment_4"),
document.getElementById("prussian_detachment_5"),
document.getElementById("prussian_detachment_6"),
],
stack: new Array(last_hex+1).fill(0),
}
function toggle_pieces() {
document.getElementById("pieces").classList.toggle("hide")
}
function on_blur(evt) {
document.getElementById("status").textContent = ""
}
function on_focus_hex(evt) {
document.getElementById("status").textContent = "Hex " + evt.target.my_name
}
function on_focus_piece(evt) {
document.getElementById("status").textContent = evt.target.my_name
}
function on_click_action(evt) {
if (evt.button === 0) {
if (send_action(evt.target.my_action, evt.target.my_id))
evt.stopPropagation()
if (evt.target.my_action_2)
if (send_action(evt.target.my_action_2, evt.target.my_id))
evt.stopPropagation()
}
}
function toggle_pieces() {
document.getElementById("pieces").classList.toggle("hide")
}
function build_hexes() {
for (let row = 0; row < data.map.rows; ++row) {
for (let col = 0; col < data.map.cols; ++col) {
let hex_id = first_hex + 100 * row + col
let hex_x = ui.hex_x[hex_id] = Math.floor(xoff + hex_dx * (col + (row & 1) * 0.5 + 0.5))
let hex_y = ui.hex_y[hex_id] = Math.floor(yoff - hex_dy * 3 / 4 * row + hex_dy/2)
let hex = ui.hexes[hex_id] = document.createElement("div")
hex.className = "hex"
hex.style.left = (hex_x - hex_r) + "px"
hex.style.top = (hex_y - hex_r) + "px"
hex.style.width = (hex_r * 2) + "px"
hex.style.height = (hex_r * 2) + "px"
hex.onmousedown = on_click_action
hex.onmouseenter = on_focus_hex
hex.onmouseleave = on_blur
hex.my_action = "hex"
hex.my_action_2 = "stop_hex"
hex.my_id = hex_id
if (data.map.names[hex_id])
hex.my_name = String(hex_id) + " (" + data.map.names[hex_id] + ")"
else
hex.my_name = String(hex_id)
document.getElementById("hexes").appendChild(hex)
//
for (let s = 0; s < 3; ++s) {
let side_id = (hex_id << 2) + s
let elt = ui.sides[side_id] = document.createElement("div")
elt.className = "hexside + s" + s
elt.style.left = (hex_x) + "px"
elt.style.top = (hex_y) + "px"
document.getElementById("hexes").appendChild(elt)
}
}
}
for (let p = 0; p < ui.pieces.length; ++p) {
ui.pieces[p].onmousedown = on_click_action
ui.pieces[p].onmouseenter = on_focus_piece
ui.pieces[p].onmouseleave = on_blur
ui.pieces[p].my_action = "piece"
ui.pieces[p].my_id = p
ui.pieces[p].my_name = data.pieces[p].name
}
}
function is_action(action, arg) {
if (arg === undefined)
return !!(view.actions && view.actions[action] === 1)
return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg))
}
function find_hex_side(a, b) {
if (a > b)
return find_hex_side(b, a)
if (b === a + 1)
return (a << 2) + 0
if ((a/100) & 1) {
if (b === a + 101)
return (a << 2) + 1
if (b === a + 100)
return (a << 2) + 2
} else {
if (b === a + 100)
return (a << 2) + 1
if (b === a + 99)
return (a << 2) + 2
}
return -1
}
function find_reinforcement_hex(who) {
for (let info of data.reinforcements)
for (let p of info.list)
if (p === who)
return info.hex
return 102
}
function find_reinforcement_z(who) {
for (let info of data.reinforcements) {
let n = 0
for (let p of info.list) {
if (p === who)
return n
if ((view.pieces[p] >> 1) === 102)
++n
}
}
return 0
}
function on_update() {
ui.stack.fill(0)
for (let row = 0; row < data.map.rows; ++row) {
for (let col = 0; col < data.map.cols; ++col) {
let id = first_hex + row * 100 + col
ui.hexes[id].classList.toggle("action", is_action("hex", id) || is_action("stop_hex", id))
ui.hexes[id].classList.toggle("stop", is_action("stop_hex", id))
}
}
for (let id = 0; id < piece_count; ++id) {
let hex = view.pieces[id] >> 1
let z = 0
let s = 0
if (hex >= first_hex || hex === 102) {
// ON MAP
ui.pieces[id].classList.remove("hide")
ui.pieces[id].classList.toggle("flip", (view.pieces[id] & 1) === 1)
let x, y
if (hex === 102) {
hex = find_reinforcement_hex(id)
s = find_reinforcement_z(id)
z = 4 - s
x = ui.hex_x[hex] + s * 24
y = ui.hex_y[hex] + s * 18
if (REINF_OFFSET[hex]) {
x += REINF_OFFSET[hex][0]
y += REINF_OFFSET[hex][1]
}
} else {
s = z = ui.stack[hex]++
x = ui.hex_x[hex] - s * 18
y = ui.hex_y[hex] + s * 12
}
if (id <= last_corps) {
x -= (46>>1)
y -= (46>>1)
} else {
x -= (38>>1)
y -= (38>>1)
}
ui.pieces[id].style.top = y + "px"
ui.pieces[id].style.left = x + "px"
ui.pieces[id].style.zIndex = z
} else if (hex >= 100) {
// OFF MAP DETACHMENTS / LEADERS / REINFORCEMENTS
ui.pieces[id].classList.remove("hide")
ui.pieces[id].classList.toggle("flip", (view.pieces[id] & 1) === 1)
let x = 600 + 40 + ui.stack[hex] * 60
let y = 1650 + 40 + 60 * (hex-100)
ui.stack[hex] += 1
ui.pieces[id].style.top = y + "px"
ui.pieces[id].style.left = x + "px"
ui.pieces[id].style.zIndex = 0
} else if (hex >= 1) {
// ON TURN TRACK
ui.pieces[id].classList.remove("hide")
ui.pieces[id].classList.remove("flip")
let x = TURN_X + hex * TURN_DX - ui.stack[hex] * 18
let y = TURN_Y + ui.stack[hex] * 12
ui.stack[hex] += 1
if (id <= last_corps) {
x -= (46>>1)
y -= (46>>1)
} else {
x -= (38>>1)
y -= (38>>1)
}
ui.pieces[id].style.top = y + "px"
ui.pieces[id].style.left = x + "px"
} else {
// TODO: ENTRY HEXES
// ELIMINATED
ui.pieces[id].classList.add("hide")
}
//if (is_action("piece", id)) z = 101
if (view.target === id)
z = 102
if (view.who === id)
z = 103
ui.pieces[id].style.zIndex = z
ui.pieces[id].classList.toggle("action", is_action("piece", id))
ui.pieces[id].classList.toggle("selected", view.who === id)
ui.pieces[id].classList.toggle("target", view.target === id)
}
if (view.roads) {
for (let road of view.roads) {
for (let i = 1; i < road.length; ++i) {
let id = find_hex_side(road[i-1], road[i])
console.log("id", id)
ui.sides[id].classList.add("road")
}
}
}
action_button("roll", "Roll")
action_button("next", "Next")
action_button("done", "Done")
action_button("pass", "Pass")
action_button("undo", "Undo")
}
build_hexes()
scroll_with_middle_mouse("main")
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