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-rw-r--r--rules.js6
1 files changed, 1 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 8817bd4..d9e0eea 100644
--- a/rules.js
+++ b/rules.js
@@ -6,9 +6,6 @@
// TODO: prompts - Done when no more to do
// TODO: pause after last battle before next turn (do not auto-pass move and attack?)
-
-// TODO: disable pass with moves returning if have units off map that can enter
-
// TODO: confirm attack step!
// TODO: roll attack step!
@@ -1266,8 +1263,7 @@ states.movement = {
if (piece_hex(p) === REINFORCEMENTS) {
has_reinf = true
if (can_piece_enter(p)) {
- if (game.remain > 0)
- may_pass = 0
+ may_pass = 0
gen_action_piece(p)
break
}