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-rw-r--r--data.js2
-rw-r--r--play.js3
-rw-r--r--rules.js32
3 files changed, 31 insertions, 6 deletions
diff --git a/data.js b/data.js
index 75425d2..8047d7b 100644
--- a/data.js
+++ b/data.js
@@ -233,7 +233,7 @@ data.reinforcements = [
{
turn: 1,
side: "French",
- hex: 1018,
+ hex: [1017, 1018],
list: [
"III Corps (Vandamme)",
"VI Corps (Lobau)",
diff --git a/play.js b/play.js
index 72d34b3..5736494 100644
--- a/play.js
+++ b/play.js
@@ -72,6 +72,7 @@ const TURN_DX = 70
const REINF_OFFSET = {
1015: [ hex_dx/2, hex_dy * 3/4 ],
+ 1017: [ hex_dx/2, hex_dy * 3/4 ],
1018: [ -hex_dx/2, hex_dy * 3/4 ],
1020: [ -hex_dx/2, hex_dy * 3/4 ],
3000: [ -hex_dx/2, 0 ],
@@ -333,6 +334,8 @@ function on_update() {
let x, y
if (hex === REINFORCEMENTS) {
hex = find_reinforcement_hex(id)
+ if (typeof hex !== "number")
+ hex = hex[0]
s = find_reinforcement_z(id)
z = 4 - s
x = ui.hex_x[hex] + s * 24
diff --git a/rules.js b/rules.js
index aed4003..ec186d4 100644
--- a/rules.js
+++ b/rules.js
@@ -182,6 +182,7 @@ const p2_corps = make_piece_list(p => p.side !== P1 && (p.type === "inf" || p.ty
const p1_units = make_piece_list(p => p.side === P1 && (p.type === "inf" || p.type === "cav" || p.type === "det"))
const p2_units = make_piece_list(p => p.side !== P1 && (p.type === "inf" || p.type === "cav" || p.type === "det"))
const all_units = make_piece_list(p => (p.type === "inf" || p.type === "cav" || p.type === "det"))
+const all_corps = make_piece_list(p => (p.type === "inf" || p.type === "cav"))
const anglo_det = make_piece_list(p => p.side === "Anglo" && p.type === "det")
const prussian_cav = make_piece_list(p => p.side === "Prussian" && p.type === "cav")
@@ -1117,11 +1118,11 @@ function goto_movement_phase() {
}
function next_movement() {
- clear_undo()
game.state = "movement"
game.who = -1
if (game.remain === 0) {
+ clear_undo()
set_next_player()
} else {
if (--game.remain === 0) {
@@ -1171,6 +1172,7 @@ function pass_movement() {
}
function end_movement() {
+ clear_undo()
if (game.turn <= 2)
delete game.french_moves
if (game.turn === 2)
@@ -1501,13 +1503,33 @@ function search_move(p) {
let x = piece_hex(p)
let m = piece_movement_allowance(p)
let u = 0
+
if (x === REINFORCEMENTS) {
- x = find_reinforcement_hex(p)
- u = 1
- move_seen[x-1000] = 1
- move_flip[x-1000] = 0
+ let xs = find_reinforcement_hex(p)
+ if (typeof xs === "number") {
+ x = xs
+ if (!hex_has_any_piece(x, all_corps)) {
+ u = 1
+ move_seen[x-1000] = 1
+ move_flip[x-1000] = 0
+ search_move_imp(p, m, 1, x)
+ }
+ } else {
+ for (x of xs) {
+ if (!hex_has_any_piece(x, all_corps)) {
+ u = 1
+ move_seen[x-1000] = 1
+ move_flip[x-1000] = 0
+ search_move_imp(p, m, 1, x)
+ }
+ }
+ }
+ } else {
+ search_move_imp(p, m, 0, x)
}
+}
+function search_move_imp(p, m, u, x) {
for (let hq of data.pieces[p].hq) {
let hq_hex = piece_hex(hq)
if (is_map_hex(hq_hex)) {