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-rw-r--r--rules.js117
1 files changed, 61 insertions, 56 deletions
diff --git a/rules.js b/rules.js
index 4b30b61..523e72d 100644
--- a/rules.js
+++ b/rules.js
@@ -114,6 +114,7 @@ function hex_has_any_piece(x, list) {
const data_rivers = []
const data_bridges = []
+const data_road_hexsides = []
for (let [a, b] of data.map.rivers) {
set_add(data_rivers, a * 10000 + b)
@@ -135,7 +136,11 @@ function is_bridge(a, b) {
return set_has(data_bridges, a * 10000 + b)
}
-function is_stream(x) {
+function is_road_hexside(a, b) {
+ return set_has(data_road_hexsides, a * 10000 + b)
+}
+
+function is_stream_hex(x) {
return set_has(data.map.streams, x)
}
@@ -158,11 +163,18 @@ function make_road(id, road, i, d) {
for (let road_id = 0; road_id < data.map.roads.length; ++road_id) {
let road = data.map.roads[road_id]
- for (let k = 0; k < road.length; ++k)
+ for (let k = 0; k < road.length; ++k) {
+ if (k > 0) {
+ let a = road[k-1]
+ let b = road[k]
+ set_add(data_road_hexsides, a * 10000 + b)
+ set_add(data_road_hexsides, b * 10000 + a)
+ }
data_roads[road[k]-1000].push([road_id, k])
+ }
}
-function is_road(x) {
+function is_road_hex(x) {
return data_roads[x-1000].length > 0
}
@@ -194,29 +206,21 @@ function is_enemy_zoc_or_zoi(x) { return game.active !== P1 ? is_p1_zoc_or_zoi(x
function update_zoc_imp(zoc, zoi, units) {
for (let p of units) {
let a = piece_hex(p)
- let aa = a - 1000
- if (!(zoc_cache[aa] & zoc)) {
- zoc_cache[aa] |= zoc
- for_each_adjacent(a, b => {
- let bb = b - 1000
- if (!(zoc_cache[bb] & zoc) && !is_river(a, b)) {
- zoc_cache[bb] |= zoc
- if (zoi) {
- for_each_adjacent(b, c => {
- let cc = c - 1000
- if (!is_bridge(b, c)) {
- zoc_cache[cc] |= zoi
- }
- })
- }
+ for_each_adjacent(a, b => {
+ if (!is_river(a, b)) {
+ zoc_cache[b - 1000] |= zoc
+ if (zoi) {
+ for_each_adjacent(b, c => {
+ if (!is_bridge(b, c))
+ zoc_cache[c - 1000] |= zoi
+ })
}
- })
- }
+ }
+ })
}
}
function update_zoc() {
- console.log("update_zoc", zoc_valid)
if (!zoc_valid) {
zoc_valid = true
zoc_cache.fill(0)
@@ -703,16 +707,6 @@ states.movement = {
},
}
-function is_stop_and_flip_move(x) {
- if (!(move_seen[x-1000] & 2) && is_stream(x))
- return true
- if (piece_is_infantry(game.who) && is_enemy_zoc(x))
- return true
- if (piece_is_cavalry(game.who) && is_enemy_cav_zoc(x))
- return true
- return false
-}
-
states.movement_to = {
prompt() {
prompt("Move " + data.pieces[game.who].name + ".")
@@ -723,11 +717,12 @@ states.movement_to = {
for (let row = 0; row < data.map.rows; ++row) {
for (let col = 0; col < data.map.cols; ++col) {
let x = 1000 + row * 100 + col
- if (move_seen[x-1000]) {
- if (is_stop_and_flip_move(x))
- gen_action_stop_hex(x)
- else
+ let m = move_seen[x-1000]
+ if (m & 1) {
+ if (m & 2)
gen_action_hex(x)
+ else
+ gen_action_stop_hex(x)
}
}
}
@@ -746,11 +741,8 @@ states.movement_to = {
set_piece_hex(game.who, x)
- // off-road move into stream hex
- if (!(move_seen[x-1000] & 2) && is_stream(x))
- set_piece_mode(game.who, 1)
-
- if (piece_is_infantry(game.who) && is_enemy_zoc(x))
+ // must flip (stream without road, or enter zoc)
+ if (!(move_seen[x-1000] & 2))
set_piece_mode(game.who, 1)
// TODO: flip all enemy inf in game.who's zoc
@@ -803,21 +795,25 @@ function can_move_into(here, next, hq_hex, hq_range, is_cav) {
return true
}
-function must_stop_offroad(from, is_cav) {
- if (is_stream(from))
+function must_stop_zoc_zoi(here, next, is_cav) {
+ if (is_cav && is_enemy_zoc_or_cav_zoi(next))
+ return true
+ if (!is_cav && is_enemy_zoc_or_zoi(next))
return true
- if (is_cav)
- return is_enemy_zoc_or_cav_zoi(from)
- return is_enemy_zoc_or_zoi(from)
+ return false
}
-function must_stop_road(from, is_cav) {
- if (is_cav)
- return is_enemy_zoc_or_cav_zoi(from)
- return is_enemy_zoc_or_zoi(from)
+function must_stop_stream(here, next) {
+ if (is_stream_hex(next) && !is_road_hexside(here, next))
+ return true
+ return false
}
-// OFF ROAD MOVEMENT SEARCH
+function must_flip_zoc(here, next, is_cav) {
+ if (!is_cav && is_enemy_zoc(next))
+ return true
+ return false
+}
const move_seen = new Array(last_hex - 999).fill(0)
const move_cost = new Array(last_hex - 999).fill(0)
@@ -830,8 +826,9 @@ function search_move(p) {
let hq_hex = piece_hex(hq)
if (is_map_hex(hq_hex)) {
search_move_offroad(x, m, hq_hex, piece_command_range(hq), piece_is_cavalry(p))
- if (is_road(x))
- search_move_road(x, m * 2, hq_hex, piece_command_range(hq), piece_is_cavalry(p))
+ if (!(piece_is_infantry(game.who) && piece_mode(game.who)))
+ if (is_road_hex(x))
+ search_move_road(x, m * 2, hq_hex, piece_command_range(hq), piece_is_cavalry(p))
}
}
}
@@ -842,11 +839,17 @@ function search_move_offroad(start, ma, hq_hex, hq_range, is_cav) {
let queue = [ start ]
while (queue.length > 0) {
let here = queue.shift()
- let mp = move_cost[here-1000] - 1
for_each_adjacent(here, next => {
if (can_move_into(here, next, hq_hex, hq_range, is_cav)) {
+ let mp = move_cost[here-1000] - 1
move_seen[next-1000] |= 1
- if (mp > move_cost[next-1000] && !must_stop_offroad(next, is_cav)) {
+ if (!must_stop_stream(here, next) && !must_flip_zoc(here, next, is_cav))
+ move_seen[next-1000] |= 2
+ else
+ mp = 0
+ if (must_stop_zoc_zoi(here, next, is_cav))
+ mp = 0
+ if (mp > move_cost[next-1000]) {
move_cost[next-1000] = mp
queue.push(next)
}
@@ -881,8 +884,10 @@ function search_move_road_segment(queue, road, cur, dir, hq_hex, hq_range, is_ca
let next = road[cur]
if (!can_move_into(here, next, hq_hex, hq_range, is_cav))
break
- move_seen[next-1000] |= 2
- if (must_stop_road(next, is_cav))
+ move_seen[next-1000] |= 1
+ if (!must_flip_zoc(here, next, is_cav))
+ move_seen[next-1000] |= 2
+ if (must_stop_zoc_zoi(here, next, is_cav))
return
here = next
cur += dir