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-rw-r--r--rules.js13
1 files changed, 11 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index c8d286a..b43daef 100644
--- a/rules.js
+++ b/rules.js
@@ -1227,21 +1227,25 @@ states.movement = {
remain = Math.min(remain, game.prussian_moves)
if (game.remain > 0)
- prompt("Movement: " + game.remain + " moves remain.")
+ prompt("Movement: " + remain + " moves remain.")
else
prompt("Movement.")
// June 15: Surprise
if (game.turn === 1 && game.active === P2) {
- if (piece_is_not_in_enemy_zoc(ZIETHEN))
+ if (piece_is_not_in_enemy_zoc(ZIETHEN)) {
+ view.prompt += " Only " + piece_name(ZIETHEN) + " may move."
gen_action_piece(ZIETHEN)
+ }
view.actions.pass = 1
return
}
// June 15: Congestion
if (game.turn <= 2 && game.active === P1) {
+ view.remain = 0
if (game.french_moves === 0) {
+ prompt("No moves remain.")
view.actions.pass = 1
return
}
@@ -1249,7 +1253,9 @@ states.movement = {
// June 15: Concentrating the Army
if (game.turn === 2 && game.active === P2) {
+ view.remain = 0
if (game.prussian_moves === 0) {
+ prompt("No moves remain.")
view.actions.pass = 1
return
}
@@ -1257,6 +1263,7 @@ states.movement = {
// June 15: Delayed Reaction
if (game.turn === 2 && game.active === P2) {
+ view.prompt += " Only Prussian corps may move."
for (let p of prussian_cav)
if (piece_is_not_in_enemy_cav_zoc(p))
gen_action_piece(p)
@@ -1290,6 +1297,8 @@ states.movement = {
for (let p of friendly_infantry_corps())
if (piece_is_not_in_enemy_zoc(p))
gen_action_piece(p)
+ } else {
+ view.prompt += " You must enter reinforcements."
}
view.actions.pass = may_pass