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-rw-r--r--rules.js23
1 files changed, 1 insertions, 22 deletions
diff --git a/rules.js b/rules.js
index c2df99a..a6151f9 100644
--- a/rules.js
+++ b/rules.js
@@ -967,7 +967,6 @@ function goto_organization_phase() {
for (let p of anglo_det)
if (piece_is_on_map(p) || piece_hex(p) === ELIMINATED)
++n
-
if (n < 3) {
if (piece_hex(HILL_2) === SWAPPED && piece_hex(HILL_1) !== ELIMINATED) {
log_h3("Line of Communication Angst")
@@ -1819,7 +1818,6 @@ function pass_attack() {
set_next_player()
if (can_attack_any()) {
game.remain = roll_die()
- //log("Rolled D" + game.remain + " more attacks.")
log(">D" + game.remain + " more attacks.")
} else {
log(game.active + " passed.")
@@ -1909,7 +1907,6 @@ states.attack_who = {
function begin_attack() {
game.count = 0
- // TODO: move to just before rolling so we can see committed fresh cav!
for (let p of friendly_infantry_corps())
if (can_attack_infantry_support(p))
game.count |= (1 << p)
@@ -1952,8 +1949,6 @@ states.attack_support = {
". Commit defending cavalry?")
prompt("Attack " + piece_name(game.target) + " with " + piece_name(game.who) + ".")
- // TODO: show DRMs?
-
let can_support = false
for (let p of friendly_cavalry_corps()) {
if (!(game.count & (1 << p))) {
@@ -2085,9 +2080,6 @@ function goto_resolve_attack() {
set_piece_mode(a_unit, 1)
- //log(`>Roll D${a_die} + ${a_drm} = ${a_die+a_drm}`)
- //log(`>Roll D${a_die} + ${a_drm}`)
-
// DEFENDER DRM
logbr()
@@ -2125,23 +2117,11 @@ function goto_resolve_attack() {
if (!piece_is_detachment(d_unit))
set_piece_mode(d_unit, 1)
- //log(`>Roll D${d_die} + ${d_drm} = ${d_die+d_drm}`)
- //log(`>Roll D${d_die} + ${d_drm}`)
-
// COMBAT RESULT TABLE
-
- let diff = (a_die + a_drm) - (d_die + d_drm)
-
logbr()
-/*
- if (diff > 0)
- log("Result +" + diff + ":")
- else
- log("Result " + diff + ":")
-*/
-
+ let diff = (a_die + a_drm) - (d_die + d_drm)
if (diff <= -5)
goto_eliminated_attacker()
else if (diff <= -3)
@@ -2161,7 +2141,6 @@ function goto_resolve_attack() {
function goto_stalemate() {
log("Stalemate.")
logbr()
- // TODO: pause ?
goto_pursuit()
}