diff options
-rw-r--r-- | rules.js | 23 |
1 files changed, 1 insertions, 22 deletions
@@ -967,7 +967,6 @@ function goto_organization_phase() { for (let p of anglo_det) if (piece_is_on_map(p) || piece_hex(p) === ELIMINATED) ++n - if (n < 3) { if (piece_hex(HILL_2) === SWAPPED && piece_hex(HILL_1) !== ELIMINATED) { log_h3("Line of Communication Angst") @@ -1819,7 +1818,6 @@ function pass_attack() { set_next_player() if (can_attack_any()) { game.remain = roll_die() - //log("Rolled D" + game.remain + " more attacks.") log(">D" + game.remain + " more attacks.") } else { log(game.active + " passed.") @@ -1909,7 +1907,6 @@ states.attack_who = { function begin_attack() { game.count = 0 - // TODO: move to just before rolling so we can see committed fresh cav! for (let p of friendly_infantry_corps()) if (can_attack_infantry_support(p)) game.count |= (1 << p) @@ -1952,8 +1949,6 @@ states.attack_support = { ". Commit defending cavalry?") prompt("Attack " + piece_name(game.target) + " with " + piece_name(game.who) + ".") - // TODO: show DRMs? - let can_support = false for (let p of friendly_cavalry_corps()) { if (!(game.count & (1 << p))) { @@ -2085,9 +2080,6 @@ function goto_resolve_attack() { set_piece_mode(a_unit, 1) - //log(`>Roll D${a_die} + ${a_drm} = ${a_die+a_drm}`) - //log(`>Roll D${a_die} + ${a_drm}`) - // DEFENDER DRM logbr() @@ -2125,23 +2117,11 @@ function goto_resolve_attack() { if (!piece_is_detachment(d_unit)) set_piece_mode(d_unit, 1) - //log(`>Roll D${d_die} + ${d_drm} = ${d_die+d_drm}`) - //log(`>Roll D${d_die} + ${d_drm}`) - // COMBAT RESULT TABLE - - let diff = (a_die + a_drm) - (d_die + d_drm) - logbr() -/* - if (diff > 0) - log("Result +" + diff + ":") - else - log("Result " + diff + ":") -*/ - + let diff = (a_die + a_drm) - (d_die + d_drm) if (diff <= -5) goto_eliminated_attacker() else if (diff <= -3) @@ -2161,7 +2141,6 @@ function goto_resolve_attack() { function goto_stalemate() { log("Stalemate.") logbr() - // TODO: pause ? goto_pursuit() } |