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path: root/tools/process-layout.js
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"use strict"

const fs = require("fs")

let layout = JSON.parse(fs.readFileSync("tools/layout.json", "utf-8"))

function array_insert(array, index, item) {
	for (let i = array.length; i > index; --i)
		array[i] = array[i - 1]
	array[index] = item
}

function set_add(set, item) {
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else
			return
	}
	array_insert(set, a, item)
}

function find_enclosing_rect(list, x, y) {
	for (let {x1, y1, x2, y2} of list) {
		if (x >= x1 && x <= x2)
			if (y >= y1 && y <= y2)
				return true
	}
	return false
}

const SEAS = [ "Sea1", "Sea2", "Sea3", "Sea4", "Sea5", "Sea6", "Sea7" ]
const COLONIES = [ "Canada", "NH", "NY", "MA", "CT", "RI", "PA", "NJ", "MD", "DE", "VA", "NC", "SC", "GA", ]

let seas = SEAS.map(x => [])
let colonies = COLONIES.map(x => [])

let spaces = []
let space_index = {}

function add_space(type, name, x, y) {
	let id = spaces.length
	spaces.push({
		name,
		type,
		adjacent: [],
		path: [],
		wilderness: [],
		port: -1,
		colony: -1,
		x: Math.round(x),
		y: Math.round(y),
	})
}

function add_edge(type, a, b) {
	let ax = space_index[a]
	let bx = space_index[b]
	set_add(spaces[ax][type], bx)
	set_add(spaces[bx][type], ax)
	set_add(spaces[ax].adjacent, bx)
	set_add(spaces[bx].adjacent, ax)
}

function add_oneway(type, a, b, list2, set2) {
	let ax = space_index[a]
	let bx = space_index[b]
	if (ax !== undefined) {
		let k = list2.indexOf(b)
		spaces[ax][type] = k
		set_add(set2[k], ax)
	}
	if (bx !== undefined) {
		let k = list2.indexOf(a)
		spaces[bx][type] = k
		set_add(set2[k], bx)
	}
}

for (let item of layout.points.fortified_port)
	add_space("fortified_port", item.name, item.x, item.y)
for (let item of layout.points.winter_quarters)
	add_space("winter_quarters", item.name, item.x, item.y)
for (let item of layout.points.regular)
	add_space("regular", item.name, item.x, item.y)
for (let item of layout.points.box)
	add_space("box", item.name, item.x, item.y)

const TYPE_SORT = [ "fortified_port", "winter_quarters", "regular", "box" ]

spaces.sort((a,b) => {
	let at = TYPE_SORT.indexOf(a.type)
	let bt = TYPE_SORT.indexOf(b.type)
	if (at < bt) return -1
	if (at > bt) return 1
	if (a.name < b.name) return -1
	if (a.name > b.name) return 1
	return b.y - a.y
})

for (let i = 0; i < spaces.length; ++i)
	space_index[spaces[i].name] = i

for (let item of layout.edges.sea)
	add_oneway("port", item.name1, item.name2, SEAS, seas)
for (let item of layout.edges.colony)
	add_oneway("colony", item.name1, item.name2, COLONIES, colonies)

for (let item of layout.edges.path)
	add_edge("path", item.name1, item.name2)
for (let item of layout.edges.wilderness)
	add_edge("wilderness", item.name1, item.name2)


function map_point(group, name) {
	let item = layout.points[group].find(item => item.name === name)
	return [ item.x, item.y ].map(Math.round)
}

function map_box(group, name) {
	let item = layout.boxes[group].find(item => item.name === name)
	return [ item.x, item.y, item.w, item.h ].map(Math.round)
}

function map_point_list(group, names) {
	return names.map(n => map_point(group, n))
}

function map_box_list(group, names) {
	return names.map(n => map_box(group, n))
}

function map_box_dict(list) {
	let out = {}
	for (let item of list)
		out[item.name] = [ item.x, item.y, item.w, item.h ].map(Math.round)
	return out
}

function map_point_dict(list) {
	let out = {}
	for (let item of list)
		out[item.name] = [ item.x, item.y ].map(Math.round)
	return out
}

let boxes = {
	sea: map_box_list("sea", SEAS),
	colony: map_point_list("colony", COLONIES),
	french_alliance_track: map_point_dict(layout.points["French Alliance Track"]),
	turn: map_point_dict(layout.points["Game Turn"]),
	card_box: map_point_dict(layout.points["Card Boxes"]),
	box: map_box_dict(layout.boxes.box),
}

let data = { layout: boxes, spaces, space_index, colonies, seas }

fs.writeFileSync("tools/data.json", JSON.stringify(data))