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"use strict"

const PC_NONE = 0
const PC_BRITISH = 1
const PC_AMERICAN = 2

const CU_BRITISH_SHIFT = 2
const CU_AMERICAN_SHIFT = 8
const CU_FRENCH_SHIFT = 14
const CU_BRITISH_MASK = 63 << CU_BRITISH_SHIFT
const CU_AMERICAN_MASK = 63 << CU_AMERICAN_SHIFT
const CU_FRENCH_MASK = 7 << CU_FRENCH_SHIFT

const GENERALS = data.generals
const CARDS = data.cards
const SPACES = data.spaces
const COLONIES = data.colony_spaces
const BOXES = data.BOXES

const CONTINENTAL_CONGRESS_DISPERSED = data.space_index["Continental Congress Dispersed"]
const BLOCKADE_ZONES = [ "Sea1", "Sea2", "Sea3", "Sea4", "Sea5", "Sea6", "Sea7" ]
const P_BRITAIN = "Britain"
const P_AMERICA = "America"

const F_REGULARS = 2
const F_EUROPEAN_WAR = 4
const F_MUTINIES = 16

const space_count = 66
const general_count = data.generals.length

let ui = {
	cards: {},
	spaces: [],
	generals: [],
	pc: [],
	cu: [],
	control: [],

	blockade: {},
}

function on_focus_card_tip(card_number) {
	document.getElementById("tooltip").className = "card show card_" + card_number
}

function on_blur_card_tip() {
	document.getElementById("tooltip").classList = "card"
}

function on_focus_last_card() {
	if (typeof view.last_card === 'number') {
		document.getElementById("tooltip").className = "card show card_" + view.last_card
	}
}

function on_blur_last_card() {
	document.getElementById("tooltip").classList = "card"
}

function on_log(text) {
	let p = document.createElement("div")
	text = text.replace(/&/g, "&amp;")
	text = text.replace(/</g, "&lt;")
	text = text.replace(/>/g, "&gt;")

	text = text.replace(/#(\d+)/g,
		'<span class="tip" onmouseenter="on_focus_card_tip($1)" onmouseleave="on_blur_card_tip()">$&</span>')
	// text = text.replace(/%(\d+)/g, sub_space_name)

	if (text.match(/^\.h1 /)) {
		p.className = "h1"
		text = text.substring(4)
	} else if (text.match(/^\.h2.american /)) {
		p.className = "h2 american"
		text = text.substring(13)
	} else if (text.match(/^\.h2.british /)) {
		p.className = "h2 british"
		text = text.substring(12)
	}

	p.innerHTML = text
	return p
}

function clearList(container) {
	while (container.firstChild)
		container.removeChild(container.firstChild)
}

function onHoverCard(X) {
	let c = CARDS[X.id.split("+")[1]]
	document.getElementById("status").textContent = JSON.stringify(c)
}

function onFocusNode(evt) {
	let space = SPACES[evt.target.my_id]
	document.getElementById("status").textContent = space.name
}

function onBlurNode(evt) {
	let space = SPACES[evt.target.my_id]
	document.getElementById("status").textContent = ""
}

function clear_group(name) {
	let container = document.getElementById(name)
	while (container.firstChild)
		container.removeChild(container.firstChild)
}

function build_marker(container, id, x, y, w, h, classList) {
	let e = document.createElement("div")
	e.foo = { w: w, h: h }
	e.classList.add("marker")
	for (let c of classList)
		e.classList.add(c)
	e.my_id = id
	e.style.left = ((x - w / 2) | 0) + "px"
	e.style.top = ((y - h / 2) | 0) + "px"
	document.getElementById(container).appendChild(e)
	return e
}

function update_marker(e, space) {
	let box
	if (typeof space === "number")
		box = SPACES[space]
	else
		box = BOXES[space]
	e.style.left = ((box.x - e.foo.w / 2) | 0) + "px"
	e.style.top = ((box.y - e.foo.h / 2) | 0) + "px"
}

function update_marker_xy(e, x, y) {
	e.style.left = ((x - e.foo.w / 2) | 0) + "px"
	e.style.top = ((y - e.foo.h / 2) | 0) + "px"
}

function build_map() {
	function buildNode(type, x, y, colony) {
		let e = document.createElement("div")
		let w, h
		e.classList.add("space")
		e.classList.add(type)
		if (colony && colony != "SEA")
			e.classList.add("colony_" + colony)
		if (type === "regular-space") {
			w = 66
			h = 66
		} else if (type === "winter-quarters") {
			w = 66
			h = 66
		} else if (type === "fortified-port") {
			w = 54
			h = 54
		} else if (type === "blockade") {
			w = 96
			h = 80
		} else {
			w = 60
			h = 60
		}
		let b = 7
		w -= 2
		h -= 2
		e.style.left = x - w / 2 - b + "px"
		e.style.top = y - h / 2 - b + "px"
		e.style.width = w + "px"
		e.style.height = h + "px"
		return e
	}

	for (let i = 0; i < SPACES.length; ++i) {
		let space = SPACES[i]
		if (space.colony != null) {
			let e = buildNode(space.type, space.x, space.y, space.colony)
			e.my_id = i
			e.addEventListener("mouseenter", onFocusNode)
			e.addEventListener("mouseleave", onBlurNode)
			e.addEventListener("click", on_space)
			ui.spaces[i] = e
			document.getElementById("spaces").appendChild(e)
			ui.pc[i] = build_marker("pc", name + "-pc", space.x, space.y, 67, 58.5, [ "pc" ])
		}
	}

	for (let zone of BLOCKADE_ZONES) {
		let e = buildNode("blockade", BOXES[zone].x, BOXES[zone].y, "SEA")
		e.setAttribute("id", zone)
		e.addEventListener("click", on_space)
		document.getElementById("spaces").appendChild(e)
		ui.blockade[zone] = e
	}

	ui.turn = build_marker("markers", "GameTurn", BOXES["Game Turn 1775"].x, BOXES["Game Turn 1775"].y, 56.5, 56.5, [
		"turn",
	])

	ui.french_alliance = build_marker(
		"markers",
		"FrenchAlliance",
		BOXES["French Alliance Track 0"].x,
		BOXES["French Alliance Track 0"].y,
		56.5,
		56.5,
		[ "french-alliance" ]
	)

	ui.french_navy = build_marker(
		"markers",
		"FrenchNavy",
		SPACES[data.space_index["French Reinforcements"]].x - 130 / 2 - 10,
		SPACES[data.space_index["French Reinforcements"]].y - 32,
		126 / 2,
		252 / 2,
		[ "french-navy" ]
	)

	ui.congress = build_marker(
		"markers",
		"Congress",
		SPACES[data.space_index["Philadelphia"]].x,
		SPACES[data.space_index["Philadelphia"]].y,
		113 / 2,
		113 / 2,
		[ "congress" ]
	)

	for (let c = 0; c <= 13; ++c) {
		let name = data.colony_name[c]
		ui.control[c] = build_marker("markers", "control_" + name, BOXES[name].x, BOXES[name].y, 38 + 8, 38 + 8, [ "control" ])
	}

	for (let c = 1; c <= 110; ++c) {
		ui.cards[c] = document.getElementById("card+" + c)
		ui.cards[c].addEventListener("click", on_card)
	}

	for (let g = 0; g < general_count; ++g) {
		let color = GENERALS[g].owner.toLowerCase()
		let name = GENERALS[g].name
		ui.generals[g] = build_marker("generals", g, 0, 0, 126 / 2, 252 / 2, [ "general", color, name, "offmap" ])
		ui.generals[g].addEventListener("click", on_general)
	}
}

function get_space_pc(space) {
	return view.cupc[space] & 3
}

function count_british_cu(s) {
	return (view.cupc[s] & CU_BRITISH_MASK) >>> CU_BRITISH_SHIFT
}

function count_american_cu(s) {
	return (view.cupc[s] & CU_AMERICAN_MASK) >>> CU_AMERICAN_SHIFT
}

function count_french_cu(s) {
	return (view.cupc[s] & CU_FRENCH_MASK) >>> CU_FRENCH_SHIFT
}

function update_units() {
	const unitW = 130 / 2
	const unitH = 263 / 2
	const generalX = -22
	const generalY = 22
	const cuX = 20
	const cuY = 10

	update_marker(ui.turn, "Game Turn " + view.year)
	if (view.flags & F_REGULARS)
		ui.turn.classList.remove("no-regulars")
	else
		ui.turn.classList.add("no-regulars")

	update_marker(ui.congress, view.congress)

	update_marker(ui.french_alliance, "French Alliance Track " + view.french_alliance)
	if (view.flags & F_EUROPEAN_WAR)
		ui.french_alliance.classList.add("european-war")
	else
		ui.french_alliance.classList.remove("european-war")

	if (view.french_navy < 0) {
		let x = SPACES[data.space_index["French Reinforcements"]].x - 130 / 2 - 10
		let y = SPACES[data.space_index["French Reinforcements"]].y - 32
		let w = 126 / 2
		let h = 252 / 2
		ui.french_navy.style.left = ((x - w / 2) | 0) + "px"
		ui.french_navy.style.top = ((y - h / 2) | 0) + "px"
	} else {
		let s
		if (view.french_navy > 1700)
			s = "Game Turn "+ view.french_navy
		else
			s = "Sea "+ view.french_navy
		update_marker(ui.french_navy, s)
	}

	for (let space = 0; space < space_count; ++space) {
		let space_pc = get_space_pc(space)
		let e = ui.pc[space]
		if (space_pc === PC_BRITISH) {
			e.classList.remove("american")
			e.classList.add("british")
		} else if (space_pc === PC_AMERICAN) {
			e.classList.add("american")
			e.classList.remove("british")
		} else {
			e.classList.remove("american")
			e.classList.remove("british")
		}
	}

	for (let c = 0; c <= 13; ++c) {
		let control = 0
		for (let space of COLONIES[c]) {
			if (get_space_pc(space) == PC_BRITISH)
				--control
			else if (get_space_pc(space) == PC_AMERICAN)
				++control
		}
		if (control < 0)
			ui.control[c].className = "marker control british"
		else if (control > 0)
			ui.control[c].className = "marker control american"
		else
			ui.control[c].className = "marker control"
	}

	let offset = []
	for (let g in GENERALS) {
		let e = ui.generals[g]
		let loc = view.loca[g]
		let space = SPACES[loc] || BOXES[loc]
		if (space) {
			let o = offset[loc] | 0
			update_marker_xy(e, space.x + o * generalX, space.y + o * generalY - 32)
			e.classList.remove("offmap")
			offset[loc] = ++o
		} else {
			e.classList.add("offmap")
		}
		if (view.who == g)
			e.classList.add("selected")
		else
			e.classList.remove("selected")
	}

	// TODO: reuse CU elements
	offset = []
	function add_cu_marker(s, n, cn) {
		if (n > 0) {
			let space = SPACES[s]
			let o = offset[s] | 0
			let x = space.x + o * cuX
			let y = space.y + o * cuY
			let e = build_marker("cu", null, x, y, 122 / 2, 122 / 2, cn)
			e.textContent = n
			offset[s] = ++o
		}
	}
	clear_group("cu")
	for (let s = 0; s < view.cupc.length; ++s) {
		add_cu_marker(s, count_british_cu(s), [ "cu", "british" ])
		add_cu_marker(s, count_american_cu(s), [ "cu", "american" ])
		add_cu_marker(s, count_french_cu(s), [ "cu", "french" ])
	}
}

build_map()

function player_info(player, nc, nq) {
	let info = ""
	if (player == P_AMERICA) {
		if ((view.flags & F_MUTINIES) || view.congress === CONTINENTAL_CONGRESS_DISPERSED)
			info += "\u{1f6ab} "
	}
	if (nq > 0)
		info += nq + "\u{231b} "
	info += nc + "\u{1f3b4}"
	return info
}

function on_update() {
	let e

	roles.America.stat.textContent = player_info(P_AMERICA, view.a_cards, view.a_queue)
	roles.Britain.stat.textContent = player_info(P_BRITAIN, view.b_cards, view.b_queue)

	if (!view.last_played)
		document.getElementById("last_played").className = "card show card_back"
	else
		document.getElementById("last_played").className = "card show card_" + view.last_played

	action_button("pickup_british_cu", "Pick up British CU")
	action_button("pickup_american_cu", "Pick up American CU")
	action_button("pickup_french_cu", "Pick up French CU")
	action_button("drop_british_cu", "Drop off British CU")
	action_button("drop_american_cu", "Drop off American CU")
	action_button("drop_french_cu", "Drop off French CU")
	action_button("britain_first", "Britain")
	action_button("america_first", "America")
	action_button("surrender", "Surrender")
	action_button("pass", "Next")
	action_button("undo", "Undo")

	e = document.getElementById("war_ends")
	e.classList.remove("year_1779")
	e.classList.remove("year_1780")
	e.classList.remove("year_1781")
	e.classList.remove("year_1782")
	e.classList.remove("year_1783")
	if (view.war_ends)
		e.classList.add("year_" + CARDS[view.war_ends].year)

	e = document.getElementById("played_british_reinforcements")
	e.classList.remove("ops_1")
	e.classList.remove("ops_2")
	e.classList.remove("ops_3")
	if (view.reinforcements[0] > 0)
		e.classList.add("ops_" + CARDS[view.reinforcements[0]].count)

	e = document.getElementById("played_american_reinforcements_1")
	e.classList.remove("ops_1")
	e.classList.remove("ops_2")
	e.classList.remove("ops_3")
	if (view.reinforcements[1] > 0)
		e.classList.add("ops_" + CARDS[view.reinforcements[1]].count)

	e = document.getElementById("played_american_reinforcements_2")
	e.classList.remove("ops_1")
	e.classList.remove("ops_2")
	e.classList.remove("ops_3")
	if (view.reinforcements[2] > 0)
		e.classList.add("ops_" + CARDS[view.reinforcements[2]].count)

	let cards = view.hand
	for (let c = 1; c <= 110; ++c) {
		ui.cards[c].classList.remove("enabled")
		if (cards && cards.includes(c))
			ui.cards[c].classList.add("show")
		else
			ui.cards[c].classList.remove("show")
	}

	for (let space = 0; space < space_count; ++space)
		ui.spaces[space].classList.remove("enabled")

	for (let general = 0; general < general_count; ++general)
		ui.generals[general].classList.remove("enabled")

	for (let zone of BLOCKADE_ZONES)
		ui.blockade[zone].classList.remove("enabled")

	update_units()

	if (view.actions)
	for (let action of Object.keys(view.actions)) {
		let args = view.actions[action]
		switch (action) {
			case "card_play_event":
			case "card_discard_event":
			case "card_campaign":
			case "card_ops_general":
			case "card_ops_pc":
			case "card_ops_reinforcements":
			case "card_ops_queue":
			case "card_battle_play":
			case "card_battle_discard":
			case "exchange_for_discard":
				for (let card of args)
					ui.cards[card].classList.add("enabled")
				break
			case "remove_cu":
			// TODO: target CU not space?
			case "move":
			case "sea_move":
			case "place_continental_congress":
			case "place_reinforcements":
			case "place_american_pc":
			case "place_british_pc":
			case "remove_pc":
			case "flip_pc":
				console.log("ACTION", args)
				for (let space of args)
					ui.spaces[space].classList.add("enabled")
				break
			case "select_general":
				for (let general of args)
					ui.generals[general].classList.add("enabled")
				break
			case "place_navy":
				for (let zone of args)
					ui.blockade[zone].classList.add("enabled")
		}
	}
}

function is_action(action, card) {
	return view.actions && view.actions[action] && view.actions[action].includes(card)
}

function show_popup_menu(evt, menu_id, target_id, title) {
	let menu = document.getElementById(menu_id)

	let show = false
	for (let item of menu.querySelectorAll("li")) {
		let action = item.dataset.action
		if (action) {
			if (is_action(action, target_id)) {
				show = true
				item.classList.add("action")
				item.classList.remove("disabled")
				item.onclick = function () {
					send_action(action, target_id)
					hide_popup_menu()
					evt.stopPropagation()
				}
			} else {
				item.classList.remove("action")
				item.classList.add("disabled")
				item.onclick = null
			}
		}
	}

	if (show) {
		menu.onmouseleave = hide_popup_menu
		menu.style.display = "block"
		if (title) {
			let item = menu.querySelector("li.title")
			if (item) {
				item.onclick = hide_popup_menu
				item.textContent = title
			}
		}

		let w = menu.clientWidth
		let h = menu.clientHeight
		let x = Math.max(5, Math.min(evt.clientX - w / 2, window.innerWidth - w - 5))
		let y = Math.max(5, Math.min(evt.clientY - 12, window.innerHeight - h - 40))
		menu.style.left = x + "px"
		menu.style.top = y + "px"

		evt.stopPropagation()
	} else {
		menu.style.display = "none"
	}
}

function hide_popup_menu() {
	document.getElementById("popup").style.display = "none"
}

function on_card(evt) {
	if (view.actions) {
		let c = evt.target.id.split("+")[1] | 0
		show_popup_menu(evt, "popup", c, CARDS[c].title)
	}
}

function get_action_from_arg(x) {
	for (let action of Object.keys(view.actions)) {
		let args = view.actions[action]
		if (Array.isArray(args) && args.includes(x))
			return action
	}
	return null
}

function on_space(evt) {
	if (view.actions) {
		let space = evt.target.my_id
		let action = get_action_from_arg(space)
		if (action)
			send_action(action, space)
	}
}

function on_general(evt) {
	if (view.actions) {
		let general = evt.target.my_id
		let action = get_action_from_arg(general)
		if (action)
			send_action(action, general)
	}
}

function toggle_markers() {
	document.querySelector("#map").classList.toggle("hide_markers")
}