summaryrefslogtreecommitdiff
path: root/info/rulebook.html
blob: 308cffc2501964d54d8f41a2dcdcce5a0c9c9844 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=1060">
<title>Washington's War - Rules</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
body{background-color:slategray}
div{position:relative;background-color:white;margin:1em auto;line-height:0.8;box-shadow:1px 1px 8px -2px black}
p{position:absolute;white-space:pre;margin:0;font-size:12pt;font-family:Tinos}
</style>
</head>
<body>
<div id="page1" style="width:765pt;height:990pt;background-image:url('rulebook01.jpg')">
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:555.8pt;left:204.0pt;font-size:21.6pt"><b>T A B L E   O F   C O N T E N T S</b></p>
<p style="top:590.7pt;left:56.3pt;font-size:13.8pt">1  Introduction.......................................................2</p>
<p style="top:609.3pt;left:56.3pt;font-size:13.8pt">2  Game Components............................................2</p>
<p style="top:627.9pt;left:56.3pt;font-size:13.8pt">3  Terminology.......................................................3</p>
<p style="top:646.5pt;left:56.3pt;font-size:13.8pt">4  Setting up the Game..........................................5</p>
<p style="top:665.1pt;left:56.3pt;font-size:13.8pt">5  Sequence of Play...............................................6</p>
<p style="top:683.7pt;left:56.3pt;font-size:13.8pt">6  Strategy Cards....................................................7</p>
<p style="top:702.3pt;left:56.3pt;font-size:13.8pt">7  Movement........................................................10</p>
<p style="top:590.7pt;left:390.3pt;font-size:13.8pt">8   Reinforcements................................................13</p>
<p style="top:609.3pt;left:390.3pt;font-size:13.8pt">9   Battles..............................................................14</p>
<p style="top:627.9pt;left:390.3pt;font-size:13.8pt">10 Political Control...............................................17</p>
<p style="top:646.5pt;left:390.3pt;font-size:13.8pt">11 Winter Attrition................................................21</p>
<p style="top:665.1pt;left:390.3pt;font-size:13.8pt">12 French Alliance................................................22</p>
<p style="top:683.7pt;left:390.3pt;font-size:13.8pt">13 Victory.............................................................23</p>
<p style="top:459.2pt;left:199.4pt;font-size:48.0pt"><b><span style="color:#0a0a0a">RULE  BOOK</span></b></p>
<p style="top:879.3pt;left:322.3pt;font-size:14.4pt"><b>GMT Games, LLC</b></p>
<p style="top:896.3pt;left:273.6pt">P.O. Box 1308 <b>&#x2022; </b>Hanford, CA <b>&#x2022; </b>93292-1308</p>
<p style="top:911.3pt;left:324.9pt">www.GMTGames.com</p>
</div>
<div id="page2" style="width:765pt;height:990pt;background-image:url('rulebook02.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">2</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:447.8pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">1.0 INTRODUCTION </span></b></p>
<p style="top:472.8pt;left:56.3pt;font-size:13.2pt"><i>Washington&#x2019;s War </i>is a two player, strategic level simula-</p>
<p style="top:489.1pt;left:56.3pt;font-size:13.2pt">tion of the American Revolution. By way of the game </p>
<p style="top:505.3pt;left:56.3pt;font-size:13.2pt">mechanics, the players attempt to initiate, control, weather </p>
<p style="top:521.6pt;left:56.3pt;font-size:13.2pt">or exploit a wide variety of diplomatic, political, cultural </p>
<p style="top:537.8pt;left:56.3pt;font-size:13.2pt">and military events in order to either help the United States </p>
<p style="top:554.1pt;left:56.3pt;font-size:13.2pt">win its independence or to retain the 13 colonies as British </p>
<p style="top:570.3pt;left:56.3pt;font-size:13.2pt">dominions.</p>
<p style="top:351.3pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">2.0 GAME COMPONENTS</span></b></p>
<p style="top:376.1pt;left:393.8pt">A complete game of <i>Washington&#x2019;s War </i>includes: </p>
<p style="top:396.7pt;left:422.5pt">&#x2022; One 34&#x201d;x 22&#x201d; Map </p>
<p style="top:417.3pt;left:422.5pt">&#x2022; Two Six-Sided Dice</p>
<p style="top:437.9pt;left:422.5pt">&#x2022; 52 Round Playing Pieces </p>
<p style="top:458.6pt;left:422.5pt">&#x2022; 14 Rectangular Playing Pieces </p>
<p style="top:479.2pt;left:422.5pt">&#x2022; 68 Hexagonal Playing Pieces </p>
<p style="top:499.8pt;left:422.5pt">&#x2022; 32 Square Playing Pieces </p>
<p style="top:520.4pt;left:422.5pt">&#x2022; Two 8 1/2&#x201d;x 11&#x201d; Player Reference Cards</p>
<p style="top:541.1pt;left:422.5pt">&#x2022; One Rules Booklet </p>
<p style="top:561.7pt;left:422.5pt">&#x2022; One Playbook </p>
<p style="top:582.3pt;left:422.5pt">&#x2022; 110 Strategy Cards </p>
<p style="top:602.9pt;left:422.5pt">&#x2022; 14 Plastic Stands for Generals and the French Navy</p>
<p style="top:630.2pt;left:393.8pt;font-size:14.4pt"><b>2.1 The Game Map</b></p>
<p style="top:650.1pt;left:405.0pt"><b>A. </b>The map for <i>Washington&#x2019;s War</i> covers the area of eastern </p>
<p style="top:665.1pt;left:405.0pt">North America over which the Revolutionary War was fought. </p>
<p style="top:680.1pt;left:405.0pt">The circles, squares and eight-point stars&#x2014;called <i>Spaces</i>&#x2014;rep-</p>
<p style="top:695.1pt;left:405.0pt">resent the major locations, and players move among, fight over, </p>
<p style="top:710.1pt;left:405.0pt">and take control of these spaces. Armies may move between </p>
<p style="top:725.1pt;left:405.0pt">adjacent spaces, i.e., the spaces joined by lines, and movement </p>
<p style="top:740.1pt;left:405.0pt">takes place along those lines. The map is sub-divided into </p>
<p style="top:755.1pt;left:405.0pt"><i>Colonies</i>, and the color coding of the spaces helps players keep </p>
<p style="top:770.1pt;left:405.0pt">track of which spaces belong to each colony. </p>
<p style="top:790.7pt;left:405.0pt"><b>B. </b>Square spaces and eight-point star spaces serve as Winter </p>
<p style="top:805.7pt;left:405.0pt">Quarters spaces. The line of snow flake symbols coincident </p>
<p style="top:820.7pt;left:405.0pt">with the Virginia-North Carolina border is the Winter Attri-</p>
<p style="top:835.7pt;left:405.0pt">tion Line. Both the Winter Attrition Line and Winter Quarters </p>
<p style="top:850.7pt;left:405.0pt">spaces play a role in resolving Winter Attrition (11.0). </p>
<p style="top:65.5pt;left:135.9pt;font-size:43.2pt"><b><span style="color:#374ea1">WASHINGTON&#x2019;S WAR</span></b></p>
<p style="top:116.4pt;left:235.9pt;font-size:36.0pt"><span style="color:#374ea1">RULES OF PLAY</span></p>
<p style="top:605.9pt;left:186.4pt;font-size:16.8pt"><b>Credits</b></p>
<p style="top:627.8pt;left:68.8pt"><b>Designer:</b> Mark Herman</p>
<p style="top:644.7pt;left:68.8pt"><b>Developer:</b> Joel Toppen </p>
<p style="top:661.4pt;left:68.8pt"><b>Art Director:</b> Rodger MacGowan</p>
<p style="top:678.3pt;left:68.8pt"><b>Box Art and Design:</b> Rodger MacGowan</p>
<p style="top:695.0pt;left:68.8pt"><b>Map: </b>Harold Lieske and Mark Simonitch</p>
<p style="top:711.9pt;left:68.8pt"><b>Cards:</b> Mark Simonitch</p>
<p style="top:728.6pt;left:68.8pt"><b>Counters: </b>Harold Lieske</p>
<p style="top:745.5pt;left:68.8pt"><b>Game Manuals &amp; Player Aid Card: </b>Charles Kibler</p>
<p style="top:762.3pt;left:68.8pt"><b>Player Aids</b> from C3i Magazine, Copyright Rodger B. </p>
<p style="top:777.3pt;left:68.8pt">MacGowan, RBM Publication</p>
<p style="top:794.0pt;left:68.8pt"><b>Playtest Tournament Coordinator: </b>Keith Wixson</p>
<p style="top:810.8pt;left:68.8pt"><b>Playtesters:</b> George Young, Philip Burgin-Young, Ron Jacob-</p>
<p style="top:825.8pt;left:68.8pt">sen, Keith Wixson, Jonathan Moody, Kevin Klemme,  William </p>
<p style="top:840.8pt;left:68.8pt">Peeck, Doug Pratto, Brian Mountford, Tobias Kriener, Paul </p>
<p style="top:855.8pt;left:68.8pt">Schwartz, Don Chappell, Joel Toppen, David Rubin, Randy </p>
<p style="top:870.8pt;left:68.8pt">Pippus, Ken Gutermuth, Paul Pawlak, Henry Rice, Paul Gaber-</p>
<p style="top:885.8pt;left:68.8pt">son, John Clark, Russ Hewson, Christopher Leary, Michael </p>
<p style="top:900.8pt;left:68.8pt">Mitchell, Scott Henshaw, Sandon Kallstrom, John Leggat</p>
<p style="top:893.0pt;left:404.9pt;font-size:10.8pt">Game design based on <i>We The People: The American Revolution</i> </p>
<p style="top:905.5pt;left:459.6pt;font-size:10.8pt">from Avalon Hill. Used with permission.</p>
</div>
<div id="page3" style="width:765pt;height:990pt;background-image:url('rulebook03.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:702.8pt">3</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:67.5pt"><b>C. </b>Spaces bearing a Port symbol are known as Port Spaces.<b><i> </i></b></p>
<p style="top:81.2pt;left:67.5pt">Quebec, Montreal, Charleston SC and Philadelphia PA are de-</p>
<p style="top:96.2pt;left:67.5pt">picted as eight-point stars. Such star-shaped spaces are defined </p>
<p style="top:111.2pt;left:67.5pt">as fortified ports. Each of these ports historically was able to </p>
<p style="top:126.2pt;left:67.5pt">resist naval actions in their vicinity. British Landing Parties </p>
<p style="top:141.2pt;left:67.5pt">(7.2.B ) are not allowed in these spaces, and British Royal Navy </p>
<p style="top:156.2pt;left:67.5pt">Support (9.42) and Retreat by Sea (9.62) is possible only if the </p>
<p style="top:171.2pt;left:67.5pt">port is British Controlled (i.e., contains a British PC marker). </p>
<p style="top:198.4pt;left:56.3pt;font-size:14.4pt"><b>2.2 The Playing Pieces (Counters and Markers)</b></p>
<p style="top:218.3pt;left:56.3pt"><i>Washington&#x2019;s War</i> uses two kinds of playing pieces: counters and </p>
<p style="top:233.3pt;left:56.3pt">markers. The counters represent Combat units and Generals. The </p>
<p style="top:248.3pt;left:56.3pt">markers provide a host of additional information.</p>
<p style="top:269.0pt;left:145.3pt"><b>A. </b>The round playing pieces are combat units </p>
<p style="top:284.0pt;left:146.0pt">(CUs), colored and pictured to represent </p>
<p style="top:299.0pt;left:146.0pt">American (blue), British (red), or French </p>
<p style="top:314.0pt;left:146.0pt">(green) fighting forces. The number on these </p>
<p style="top:329.0pt;left:146.0pt">counters represents that number of combat </p>
<p style="top:344.0pt;left:67.5pt">units for that nationality, in denominations of 1, 2, 3 or 5. Feel </p>
<p style="top:359.0pt;left:67.5pt">free at any time to &#x201c;make change&#x201d; freely with these counters: </p>
<p style="top:374.0pt;left:67.5pt">for example, you may replace a &#x201c;5&#x201d; combat unit with two &#x201c;2&#x201d;s </p>
<p style="top:389.0pt;left:67.5pt">and a &#x201c;1&#x201d;, or with five &#x201c;1&#x201d;s.</p>
<p style="top:409.6pt;left:67.5pt"><b>B. </b>The large rectangular pieces are the Generals, which are </p>
<p style="top:424.6pt;left:67.5pt">placed in the plastic stands included in the game so that they </p>
<p style="top:439.6pt;left:67.5pt">stand up on the map. Each depicts a General important to the </p>
<p style="top:454.6pt;left:67.5pt">conflict&#x2014;American, British, or French. CUs may only move </p>
<p style="top:469.6pt;left:67.5pt">when stacked with a General. For players who prefer them, </p>
<p style="top:484.6pt;left:67.5pt">smaller square pieces are included for each General to be used </p>
<p style="top:499.6pt;left:67.5pt">in lieu of the rectangular stand-up pieces.</p>
<p style="top:670.2pt;left:67.5pt"><b>C. </b>The number at top left of a <i>stand-up</i> General counter is his </p>
<p style="top:685.2pt;left:67.5pt">Strategy Rating. Strategy Ratings range from 1-3, and are used </p>
<p style="top:700.2pt;left:67.5pt">in conjunction with the OPS Cards to activate Generals (and </p>
<p style="top:715.2pt;left:67.5pt">their CUs) for movement (7.0). The number at top right is the </p>
<p style="top:730.2pt;left:67.5pt">Generals Potential Battle Rating and are used in the Combat </p>
<p style="top:745.2pt;left:67.5pt">Resolution Procedure (9.2). Potential Battle Ratings vary from </p>
<p style="top:760.2pt;left:67.5pt">1-6 and are used as the basis for determining the General&#x2019;s Ac-</p>
<p style="top:775.2pt;left:67.5pt">tual Battle Rating (and DRM) during combat resolution (9.3). </p>
<p style="top:790.2pt;left:67.5pt">The number in the lower right is the General&#x2019;s Agility Rating. </p>
<p style="top:805.2pt;left:67.5pt">Agility Ratings vary from 1-3. The Agility Rating impacts the </p>
<p style="top:820.2pt;left:67.5pt">possible losses the enemy may take during combat resolution </p>
<p style="top:835.2pt;left:67.5pt">(9.5). For American Generals, the Agility Rating is also used </p>
<p style="top:850.2pt;left:67.5pt">to resolve interception (7.8) and retreat before battle (7.9) at-</p>
<p style="top:865.2pt;left:67.5pt">tempts. (Washington and Greene enjoy a special modification </p>
<p style="top:880.2pt;left:67.5pt">to their Agility Rating when attempting retreat before battle.) </p>
<p style="top:66.4pt;left:480.8pt"><b>D. </b>The Political Control (PC) markers are </p>
<p style="top:81.4pt;left:480.5pt">shaped like hexagons and are placed in indi-</p>
<p style="top:96.4pt;left:480.5pt">vidual spaces on the map to denote control of </p>
<p style="top:111.4pt;left:480.5pt">that space. They are double-sided, representing </p>
<p style="top:126.4pt;left:480.5pt">American control on one side and British con-</p>
<p style="top:141.4pt;left:480.5pt">trol on the reverse; they are flipped when </p>
<p style="top:156.4pt;left:480.5pt">control of a space changes hands.</p>
<p style="top:489.1pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">3.0 TERMINOLOGY </span></b></p>
<p style="top:513.9pt;left:393.8pt">The following terms are used throughout the rules and on Strat-</p>
<p style="top:528.9pt;left:393.8pt">egy Cards:</p>
<p style="top:549.5pt;left:405.0pt"><b>Adjacent:</b> Two spaces are said to be adjacent when they are </p>
<p style="top:564.5pt;left:421.3pt">connected by a line. There are two types of lines which </p>
<p style="top:579.5pt;left:421.3pt">connect spaces: normal, solid lines and dashed Wilder-</p>
<p style="top:594.5pt;left:421.3pt">ness Connections; see 7.3.D. If the American General, </p>
<p style="top:609.5pt;left:421.3pt">Arnold is in either Falmouth, MA or Quebec, Canada, </p>
<p style="top:624.5pt;left:421.3pt">the other space is adjacent to Arnold only, traced along </p>
<p style="top:639.5pt;left:421.3pt">the dashed Wilderness Connection. For purposes of PC </p>
<p style="top:654.5pt;left:421.3pt">Isolation, British controlled ports are all considered adja-</p>
<p style="top:669.5pt;left:421.3pt">cent to each other.</p>
<p style="top:690.1pt;left:405.0pt"><b>Agility Rating: </b>An expression of a General&#x2019;s ability to ma-</p>
<p style="top:705.1pt;left:421.3pt">neuver his Army in battle. The higher the rating, the (bet-</p>
<p style="top:720.1pt;left:421.3pt">ter) the General&#x2019;s ability to retreat or intercept an enemy </p>
<p style="top:735.1pt;left:421.3pt">Army. The higher the rating, the more likely the winner </p>
<p style="top:750.1pt;left:421.3pt">will take losses in a battle where the General is defeated.</p>
<p style="top:770.7pt;left:405.0pt"><b>American Unit: </b>An American or French General, an </p>
<p style="top:785.7pt;left:421.3pt">American or French CU, the Continental Congress or </p>
<p style="top:800.7pt;left:421.3pt">any combination of these units. An American PC marker </p>
<p style="top:815.7pt;left:421.3pt">does not count as an American Unit.</p>
<p style="top:836.4pt;left:405.0pt"><b>Army</b>: A General with at least one friendly Combat Units in </p>
<p style="top:851.4pt;left:421.3pt">a space.</p>
<p style="top:872.0pt;left:405.0pt"><b>Battle Card</b>: A special subset of Event Strategy Cards. </p>
<p style="top:887.0pt;left:421.3pt">When played as an event during the Combat Resolution </p>
<p style="top:902.0pt;left:421.3pt">Procedure battle, the player receives certain benefits </p>
<p style="top:549.9pt;left:181.3pt;font-size:9.6pt">Strategy Rating</p>
<p style="top:569.2pt;left:194.7pt;font-size:9.6pt">Potential</p>
<p style="top:580.5pt;left:186.0pt;font-size:9.6pt">Battle Rating</p>
<p style="top:599.8pt;left:183.8pt;font-size:9.6pt">Agility Rating</p>
<p style="top:630.5pt;left:153.1pt;font-size:9.6pt">Modifier to Agility Rating for </p>
<p style="top:644.2pt;left:170.0pt;font-size:9.6pt">Retreat Before Battle </p>
</div>
<div id="page4" style="width:765pt;height:990pt;background-image:url('rulebook04.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">4</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:83.8pt">which may include a helpful DRM. Battle Card text also </p>
<p style="top:81.2pt;left:83.8pt">directs the player to draw a replacement card from the </p>
<p style="top:96.2pt;left:83.8pt">Strategy Deck (9.45).</p>
<p style="top:116.8pt;left:67.5pt"><b>Blockade Zone: </b>A group of Port spaces comprise a &#x201c;Block-</p>
<p style="top:131.8pt;left:83.8pt">ade Zone&#x201d; (12.3).</p>
<p style="top:152.4pt;left:67.5pt"><b>Blockaded Zone:</b> A Blockaded Zone is a Blockade Zone </p>
<p style="top:167.4pt;left:83.8pt">containing the French Navy (12.3).</p>
<p style="top:188.0pt;left:67.5pt"><b>Colony</b>: A grouping of one or more spaces on the map </p>
<p style="top:203.0pt;left:83.8pt">makes up each colony and Canada. Every space belongs </p>
<p style="top:218.0pt;left:83.8pt">to one of the thirteen American colonies or to Canada </p>
<p style="top:233.0pt;left:83.8pt">and is color-coded to aid in identifying its colonial as-</p>
<p style="top:248.0pt;left:83.8pt">sociation.</p>
<p style="top:268.7pt;left:67.5pt"><b>Combat Unit (CU)</b>: A combat unit represents approximate-</p>
<p style="top:283.7pt;left:162.2pt">ly a Brigade of soldiers. CUs have no </p>
<p style="top:298.7pt;left:162.2pt">ability to move except when moved in </p>
<p style="top:313.7pt;left:162.2pt">conjunction with a General. CUs are </p>
<p style="top:328.7pt;left:162.2pt">treated like monetary change. Players </p>
<p style="top:343.7pt;left:162.2pt">may exchange them at any time for any </p>
<p style="top:358.7pt;left:162.2pt">reason as long as the nationality and total </p>
<p style="top:373.7pt;left:83.8pt">number of CUs in the space is not altered by the ex-</p>
<p style="top:388.7pt;left:83.8pt">change.</p>
<p style="top:409.3pt;left:67.5pt"><b>Die Roll Modifier (DRM): </b>When a battle occurs each </p>
<p style="top:424.3pt;left:83.8pt">player rolls a six sided die as modified by a wide range </p>
<p style="top:439.3pt;left:83.8pt">of DRMs. The higher modified value yields victory in </p>
<p style="top:454.3pt;left:83.8pt">battle.</p>
<p style="top:474.9pt;left:67.5pt"><b>Event Strategy Card</b>: A Strategy Card implementing </p>
<p style="top:489.9pt;left:83.8pt">the effects of an important social, economic, political, </p>
<p style="top:504.9pt;left:83.8pt">military or diplomatic event that historically occurred or </p>
<p style="top:519.9pt;left:83.8pt">could have occurred. Event Strategy cards have nation-</p>
<p style="top:534.9pt;left:83.8pt">specific flags next to their titles to help players determine </p>
<p style="top:549.9pt;left:83.8pt">which side(s) may implement the event. The text of </p>
<p style="top:564.9pt;left:83.8pt">the title is provided merely to provide historical color </p>
<p style="top:579.9pt;left:83.8pt">and texture; it has no bearing on implementing the text. </p>
<p style="top:594.9pt;left:83.8pt">When played (not discarded) the text on the card must be </p>
<p style="top:609.9pt;left:83.8pt">implemented literally, exactly and completely; although </p>
<p style="top:624.9pt;left:83.8pt">some cards do provide the player with options. Most </p>
<p style="top:639.9pt;left:83.8pt">Event Strategy Cards may be discarded in lieu of being </p>
<p style="top:654.9pt;left:83.8pt">played. There are seven Special Event Strategy Cards </p>
<p style="top:66.2pt;left:421.3pt">that must be played as the event regardless of which </p>
<p style="top:81.2pt;left:421.3pt">player draws them (6.34).</p>
<p style="top:101.8pt;left:405.0pt"><b>General</b>: A General represents an important military leader </p>
<p style="top:116.8pt;left:421.3pt">that participated in the war. Each General has a Strategy, </p>
<p style="top:131.8pt;left:421.3pt">Agility and Potential Battle Rating.</p>
<p style="top:152.4pt;left:405.0pt"><b>OPS Card</b>: A Strategy Card bearing a number 1, 2 or 3 </p>
<p style="top:167.4pt;left:421.3pt">at top left. Players play these cards during the Strategy </p>
<p style="top:182.4pt;left:421.3pt">Phase in order to move Generals and any accompanying </p>
<p style="top:197.4pt;left:421.3pt">CUs from space to space, or to place and flip PC markers </p>
<p style="top:212.4pt;left:421.3pt">in spaces, or to bring reinforcements into the game.</p>
<p style="top:233.0pt;left:405.0pt"><b>Political Control</b>: A player controls a space if he has one </p>
<p style="top:248.0pt;left:421.3pt">of his Political Control (PC) markers in that space. This </p>
<p style="top:263.0pt;left:421.3pt">is true even if an opposing CU or General also occupies </p>
<p style="top:278.0pt;left:421.3pt">that space. Political Control of a space can change nu-</p>
<p style="top:293.0pt;left:421.3pt">merous times over the course of a game.</p>
<p style="top:313.7pt;left:405.0pt"><b>Political Control Marker (PC)</b>: Hexagonal playing piece </p>
<p style="top:328.7pt;left:421.3pt">which represents either American or British political </p>
<p style="top:343.7pt;left:421.3pt">control of a space.</p>
<p style="top:364.3pt;left:405.0pt"><b>Potential Battle Rating</b>: An expression of a General&#x2019;s </p>
<p style="top:379.3pt;left:421.3pt">potential tactical prowess in battle. The higher the rating, </p>
<p style="top:394.3pt;left:421.3pt">the greater the probability that the General will contrib-</p>
<p style="top:409.3pt;left:421.3pt">ute die roll modifiers in battle and the higher the possible </p>
<p style="top:424.3pt;left:421.3pt">Actual Battle Rating.</p>
<p style="top:444.9pt;left:405.0pt"><b>Stacking Limits: </b>There are no CU stacking limits; a space </p>
<p style="top:459.9pt;left:421.3pt">may contain as many CUs as the owning player desires. </p>
<p style="top:474.9pt;left:421.3pt">There is a limit of one General for each side to a space. </p>
<p style="top:489.9pt;left:421.3pt">Except during the resolution of a battle, no space may </p>
<p style="top:504.9pt;left:421.3pt">contain Generals and/or CUs of both sides. </p>
<p style="top:525.5pt;left:405.0pt"><b>Strategy Card</b>: See Event Strategy Card and OPS Card.</p>
<p style="top:546.2pt;left:405.0pt"><b>Strategy Rating</b>: A value that determines how easy it to ac-</p>
<p style="top:561.2pt;left:421.3pt">tivate a General for movement. A &#x201c;1 rated&#x201d; General can </p>
<p style="top:576.2pt;left:421.3pt">be activated by any value OPS card, a &#x201c;2 rated&#x201d; General </p>
<p style="top:591.2pt;left:421.3pt">can be activated by a 2 or 3 value OPS card, and a &#x201c;3 </p>
<p style="top:606.2pt;left:421.3pt">rated&#x201d; General can be activated by 3 value OPS card.</p>
<p style="top:626.8pt;left:405.0pt"><b>Stock: </b>Combat Units not located on the map or in a Rein-</p>
<p style="top:641.8pt;left:421.3pt">forcement box constitute a player&#x2019;s Combat Unit stock. </p>
<p style="top:656.8pt;left:421.3pt">See 8.2.C.</p>
</div>
<div id="page5" style="width:765pt;height:990pt;background-image:url('rulebook05.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:702.8pt">5</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:479.1pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">4.0 SETTING UP THE GAME</span></b></p>
<p style="top:503.9pt;left:56.3pt">To begin the game, unfold the map and lay it on the table. </p>
<p style="top:518.9pt;left:56.3pt">Carefully punch out the counters and separate them according </p>
<p style="top:533.9pt;left:56.3pt">to nationality. Remove the &#x201c;Declaration of Independence&#x201d; and </p>
<p style="top:548.9pt;left:56.3pt">the &#x201c;Baron von Steuben Trains the Continental Army&#x201d; Event </p>
<p style="top:563.9pt;left:56.3pt">Strategy cards from the Strategy Card deck and set them aside. </p>
<p style="top:578.9pt;left:56.3pt">Shuffle the remaining Strategy Cards and put the resulting deck </p>
<p style="top:593.9pt;left:56.3pt">face-down near the map. Put the Game Turn marker on the Game </p>
<p style="top:608.9pt;left:56.3pt">Turn Record Track on the map, with the &#x201c;British Regulars&#x201d; side </p>
<p style="top:623.9pt;left:56.3pt">showing. Place the &#x201c;French Alliance&#x201d; marker on the &#x201c;0&#x201d; space </p>
<p style="top:638.9pt;left:56.3pt">of the &#x201c;French Alliance Track.&#x201d; Next, set up the playing pieces </p>
<p style="top:653.9pt;left:56.3pt">as indicated below. Both sides set up simultaneously. Lastly, the </p>
<p style="top:668.9pt;left:56.3pt">American player places the <i>Committee of Correspondence</i> PC </p>
<p style="top:683.9pt;left:56.3pt">Markers, followed by the British player&#x2019;s placement of <i>For The </i></p>
<p style="top:698.9pt;left:56.3pt"><i>King</i> PC markers.</p>
<p style="top:719.5pt;left:56.3pt"><b>Abbreviations:</b> </p>
<p style="top:740.1pt;left:67.5pt"><i>x</i> CU = a number of Combat Units equal to x</p>
<p style="top:760.8pt;left:67.5pt">PC = Political Control Marker</p>
<p style="top:785.0pt;left:56.3pt"><b>British: </b></p>
<p style="top:802.2pt;left:67.5pt">Quebec (Canada): General Carleton, 2 CU, PC</p>
<p style="top:822.9pt;left:67.5pt">Montreal (Canada): PC</p>
<p style="top:843.5pt;left:67.5pt">Ft Detroit (Canada): 1 CU, PC</p>
<p style="top:864.1pt;left:67.5pt">Boston (MA): General Howe, 5 CU, PC</p>
<p style="top:884.7pt;left:67.5pt">Norfolk (VA): PC</p>
<p style="top:905.4pt;left:67.5pt">Gilbert Town (NC): PC</p>
<p style="top:66.2pt;left:405.0pt">Wilmington (NC): PC</p>
<p style="top:86.8pt;left:405.0pt">Ninety Six (SC): PC</p>
<p style="top:107.4pt;left:405.0pt">British Reinforcement Box: Generals Burgoyne, Clinton, </p>
<p style="top:122.4pt;left:421.3pt">Cornwallis</p>
<p style="top:146.6pt;left:393.8pt"><b>American:</b></p>
<p style="top:163.9pt;left:405.0pt">Lexington and Concord (MA): General Washington, 5 CU, </p>
<p style="top:178.9pt;left:421.3pt">PC</p>
<p style="top:199.5pt;left:405.0pt">Newport (RI): General Greene, 2 CU</p>
<p style="top:220.1pt;left:405.0pt">Charleston (SC): 2 CU, PC</p>
<p style="top:240.8pt;left:405.0pt">Philadelphia (PA): Continental Congress, PC</p>
<p style="top:261.4pt;left:405.0pt">American Reinforcement Box: Generals Arnold, Lincoln, </p>
<p style="top:276.4pt;left:421.3pt">Gates, Lee, and Lafayette</p>
<p style="top:297.0pt;left:405.0pt">French Reinforcement Box: General Rochambeau, 5 French </p>
<p style="top:312.0pt;left:421.3pt">CUs, French Navy</p>
<p style="top:336.2pt;left:393.8pt"><b>Committees of Correspondence:</b></p>
<p style="top:353.5pt;left:405.0pt">The American player places 1 PC Marker in each of the </p>
<p style="top:368.5pt;left:405.0pt">Thirteen Colonies in any space that does not contain a British </p>
<p style="top:383.5pt;left:405.0pt">Playing Piece.</p>
<p style="top:407.7pt;left:393.8pt"><b>For The King:</b></p>
<p style="top:425.0pt;left:405.0pt">After the Americans place their Committees of Correspondence </p>
<p style="top:440.0pt;left:405.0pt">the British can place 3 PC markers within all restrictions for </p>
<p style="top:455.0pt;left:405.0pt">British PC marker placement (10.11.B) in any colony. </p>
</div>
<div id="page6" style="width:765pt;height:990pt;background-image:url('rulebook06.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">6</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:303.2pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">5.0 SEQUENCE OF PLAY</span></b></p>
<p style="top:328.0pt;left:56.3pt"><i>Washington&#x2019;s War </i>follows a specific sequence of play. All activi-</p>
<p style="top:343.0pt;left:56.3pt">ties of one phase must be completed before the subsequent phase </p>
<p style="top:358.0pt;left:56.3pt">is started. Within a phase, all activities of one segment must be </p>
<p style="top:373.0pt;left:56.3pt">completed before the next segment is started. Within a segment, </p>
<p style="top:388.0pt;left:56.3pt">players may perform their activities simultaneously or in any </p>
<p style="top:403.0pt;left:56.3pt">order agreeable to both players. Should an issue arise where </p>
<p style="top:418.0pt;left:56.3pt">both players do not agree, the American player determines the </p>
<p style="top:433.0pt;left:56.3pt">order, but from that point forward the order of activities for that </p>
<p style="top:448.0pt;left:56.3pt">segment cannot be changed.</p>
<p style="top:475.3pt;left:56.3pt;font-size:14.4pt"><b>5.1 Reinforcements Phase</b></p>
<p style="top:495.2pt;left:56.3pt">If either player&#x2019;s Generals are in Captured Generals box, they </p>
<p style="top:510.2pt;left:56.3pt">are moved to their respective Reinforcements boxes. The British </p>
<p style="top:525.2pt;left:56.3pt">player then gets Combat Units equal to the number listed for the </p>
<p style="top:540.2pt;left:56.3pt">current turn on the turn track and places them in his Reinforce-</p>
<p style="top:555.2pt;left:56.3pt">ments box; see 8.1.A.</p>
<p style="top:582.4pt;left:56.3pt;font-size:14.4pt"><b>5.2 Strategy Cards Phase</b></p>
<p style="top:602.4pt;left:56.3pt">Deal seven Strategy Cards to each player. The American player </p>
<p style="top:617.4pt;left:56.3pt">is always dealt the first card. When the Strategy Deck is fully </p>
<p style="top:632.4pt;left:56.3pt">depleted, or at the beginning of a turn after an event occurs re-</p>
<p style="top:647.4pt;left:56.3pt">quiring a reshuffle of the Strategy Deck, the Strategy Card Deck </p>
<p style="top:662.4pt;left:56.3pt">is reconstituted; see 6.1.</p>
<p style="top:689.6pt;left:56.3pt;font-size:14.4pt"><b>5.3 Strategy Phase</b></p>
<p style="top:709.5pt;left:56.3pt">A determination is made as to which player chooses who goes </p>
<p style="top:724.5pt;left:56.3pt">first in the following priority order:</p>
<p style="top:743.1pt;left:67.5pt"><b>a. </b> The British player may declare himself the first player </p>
<p style="top:758.1pt;left:83.8pt">by playing a Campaign card (Major or Minor) as the first </p>
<p style="top:773.1pt;left:83.8pt">card. </p>
<p style="top:793.8pt;left:67.5pt"><b>b. </b>If on the previous turn the Congress was dispersed (7.7) </p>
<p style="top:808.8pt;left:83.8pt">the British player chooses who will play the first Strategy </p>
<p style="top:823.8pt;left:83.8pt">card.</p>
<p style="top:844.4pt;left:67.5pt"><b>c.</b> In all other circumstances the American player chooses </p>
<p style="top:859.4pt;left:83.8pt">who will play the first Strategy card. </p>
<p style="top:880.0pt;left:56.3pt">The players then take alternate impulses, each playing one Strat-</p>
<p style="top:895.0pt;left:56.3pt">egy card, until both players&#x2019; hands are empty, at which point the </p>
<p style="top:910.0pt;left:56.3pt">Strategy Phase ends. In some turns, one player might run out of </p>
<p style="top:66.2pt;left:393.8pt">cards well before the other, in which case the player with cards </p>
<p style="top:81.2pt;left:393.8pt">remaining continues to play until his cards run out. Cards may </p>
<p style="top:96.2pt;left:393.8pt">not be &#x201c;saved&#x201d; until the next turn, nor may a player &#x201c;pass&#x201d; his </p>
<p style="top:111.2pt;left:393.8pt">impulse so long as he has cards in his hand.</p>
<p style="top:131.8pt;left:393.8pt">The play of each Strategy card allows that player to do <i>one</i> of </p>
<p style="top:146.8pt;left:393.8pt">the following: </p>
<p style="top:167.4pt;left:405.0pt">(a) move a General; </p>
<p style="top:188.0pt;left:405.0pt">(b) take control of spaces, putting PC Markers in those </p>
<p style="top:203.0pt;left:421.3pt">spaces; </p>
<p style="top:223.7pt;left:405.0pt">(c) cause the card&#x2019;s Event to happen; </p>
<p style="top:244.3pt;left:405.0pt">(d) acquire Reinforcements. </p>
<p style="top:264.9pt;left:393.8pt">Except for Special Event Strategy Cards, a player may satisfy </p>
<p style="top:279.9pt;left:393.8pt">a card play by discarding a card (all information on the card is </p>
<p style="top:294.9pt;left:393.8pt">ignored; see 6.32.</p>
<p style="top:322.2pt;left:393.8pt;font-size:14.4pt"><b>5.4 Winter Attrition Phase</b></p>
<p style="top:342.1pt;left:393.8pt">All CUs are checked for possible Winter Attrition Losses. The </p>
<p style="top:357.1pt;left:393.8pt">nationality of the CUs, the location of the CUs with respect to </p>
<p style="top:372.1pt;left:393.8pt">the Winter Attrition Line and Winter Quarters spaces and whether </p>
<p style="top:387.1pt;left:393.8pt">they are stacked with a General influence their possible losses; </p>
<p style="top:402.1pt;left:393.8pt">see 11.0.</p>
<p style="top:429.3pt;left:393.8pt;font-size:14.4pt"><b>5.5 French Naval Phase</b></p>
<p style="top:449.3pt;left:393.8pt">During this phase, and only during this phase, the French Navy </p>
<p style="top:464.3pt;left:393.8pt">may be relocated. The American player picks up the French Navy </p>
<p style="top:479.3pt;left:393.8pt">counter and relocates it to any Blockade Zone he wishes; see 12.3. </p>
<p style="top:506.5pt;left:393.8pt;font-size:14.4pt"><b>5.6 Political Control Phase</b></p>
<p style="top:526.4pt;left:393.8pt">If the Continental Congress has been dispersed, the American </p>
<p style="top:541.4pt;left:393.8pt">player returns it to play. Each player places PC markers in spaces </p>
<p style="top:556.4pt;left:393.8pt">containing his Armies. Lastly isolated PC markers are removed; </p>
<p style="top:571.4pt;left:393.8pt">see 10.2.</p>
<p style="top:598.7pt;left:393.8pt;font-size:14.4pt"><b>5.7 End Phase </b></p>
<p style="top:618.6pt;left:393.8pt">If the French Alliance was triggered during the current Game-</p>
<p style="top:633.6pt;left:393.8pt">Turn, European War breaks out and the British player removes </p>
<p style="top:648.6pt;left:393.8pt">2 CUs from the map; see 12.2.B.iii.</p>
<p style="top:669.2pt;left:393.8pt">If an Automatic Victory has not occurred (13.1), the game ends if </p>
<p style="top:684.2pt;left:393.8pt">the &#x201c;Lord North&#x2019;s Government Falls&#x2014;War Ends&#x201d; Event Strategy </p>
<p style="top:699.2pt;left:393.8pt">Card in the War Ends box states that the game ends on this turn or </p>
<p style="top:714.2pt;left:393.8pt">a previous turn. If the game ends, determine the winner per 13.2.</p>
<p style="top:734.9pt;left:393.8pt">If the game has not ended, move all OPS Cards from the Re-</p>
<p style="top:749.9pt;left:393.8pt">inforcements Cards boxes to the Discard pile and begin a new </p>
<p style="top:764.9pt;left:393.8pt">Game Turn by advancing the Game Turn Marker to the next </p>
<p style="top:779.9pt;left:393.8pt">space on the Game Turn Track. </p>
<p style="top:806.1pt;left:400.6pt;font-size:13.2pt"><b>End Phase Clarification</b></p>
<p style="top:825.0pt;left:400.6pt">During an End Phase all OPS queues and any other game </p>
<p style="top:840.0pt;left:400.6pt">process that the players can conceive of or imagine; stops, </p>
<p style="top:855.0pt;left:400.6pt">and cannot carry over into the next game turn. </p>
<p style="top:875.6pt;left:400.6pt">In the unlikely event that a &#x201c;Lord North&#x2019;s Government Falls&#x2014;</p>
<p style="top:890.6pt;left:400.6pt">War Ends&#x201d; Event Strategy card is not drawn during the course </p>
<p style="top:905.6pt;left:400.6pt">of a game, the game ends at the end of 1783.</p>
</div>
<div id="page7" style="width:765pt;height:990pt;background-image:url('rulebook07.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:702.8pt">7</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:405.0pt">turn, shuffle both cards into the Strategy Card deck. This is not </p>
<p style="top:81.2pt;left:405.0pt">a re-shuffle <i>per se</i>, so the discards remain discarded unless an </p>
<p style="top:96.2pt;left:405.0pt">event requiring a reshuffle is played (or the French Alliance </p>
<p style="top:111.2pt;left:405.0pt">comes into effect) in 1775.</p>
<p style="top:138.4pt;left:393.8pt;font-size:14.4pt"><b>6.2 Playing the OPS Cards</b></p>
<p style="top:158.3pt;left:393.8pt">Most of the game play revolves around the use of OPS Cards. </p>
<p style="top:173.3pt;left:393.8pt">These cards let players conduct their military campaigns and take </p>
<p style="top:188.3pt;left:393.8pt">control of spaces and colonies. Each time a player plays an OPS </p>
<p style="top:203.3pt;left:393.8pt">Card, he may do one (and only one) of the following:</p>
<p style="top:224.0pt;left:422.5pt">&#x2022; Activate a General for movement, with or without </p>
<p style="top:239.0pt;left:436.3pt">Combat Units under his command. Activation can oc-</p>
<p style="top:254.0pt;left:436.3pt">cur only if the General&#x2019;s Strategy Rating is equal to or </p>
<p style="top:269.0pt;left:436.3pt">less than the number on the card. An OPS Card show-</p>
<p style="top:284.0pt;left:436.3pt">ing a &#x201c;3&#x201d; can therefore activate any General, while an </p>
<p style="top:299.0pt;left:436.3pt">OPS Card with a &#x201c;1&#x201d; can activate only a General who </p>
<p style="top:314.0pt;left:436.3pt">has a Strategy Rating of 1. The OPS Card with a &#x201c;2&#x201d; </p>
<p style="top:329.0pt;left:436.3pt">can activate Generals with Strategy Ratings of 2, or 1, </p>
<p style="top:344.0pt;left:436.3pt">but not 3.</p>
<p style="top:364.6pt;left:422.5pt">&#x2022; Add a number of PC Markers to the map equal to the </p>
<p style="top:379.6pt;left:436.3pt">number on the OPS Card. See 10.1 for details.</p>
<p style="top:400.2pt;left:422.5pt">&#x2022; Bring on Reinforcements. See 8.0 for details.</p>
<p style="top:420.8pt;left:422.5pt">&#x2022; Place that number of Operations into an Operations </p>
<p style="top:435.8pt;left:436.3pt">Queue. See 7.1.B for details.</p>
<p style="top:466.7pt;left:587.8pt;font-size:10.8pt">Card ID</p>
<p style="top:527.4pt;left:587.8pt;font-size:10.8pt">OPS Card value</p>
<p style="top:588.2pt;left:587.8pt;font-size:10.8pt">Possible activities that </p>
<p style="top:601.7pt;left:587.8pt;font-size:10.8pt">can be conducted with </p>
<p style="top:615.2pt;left:587.8pt;font-size:10.8pt">this OPS Card</p>
<p style="top:687.1pt;left:469.9pt">OPS Cards used for placing PC counters or mov-</p>
<p style="top:702.1pt;left:469.9pt">ing Generals and Armies are played by placing </p>
<p style="top:717.1pt;left:469.9pt">the card face up on the Discard Pile. Those used </p>
<p style="top:732.1pt;left:469.9pt">to bring on reinforcements are placed face up in </p>
<p style="top:747.1pt;left:469.9pt">one of that side&#x2019;s Reinforcement Card boxes to </p>
<p style="top:762.1pt;left:393.8pt">record that a reinforcement action has occurred. Those cards </p>
<p style="top:777.1pt;left:393.8pt">used to begin or extend an Operations Queue are played face-up, </p>
<p style="top:792.1pt;left:393.8pt">under an &#x201c;Operations Queue&#x201d; marker in front of the player until </p>
<p style="top:807.1pt;left:393.8pt">the Queue is used to activate a General or the Queue is aban-</p>
<p style="top:822.1pt;left:393.8pt">doned. Once the Queue is used or abandoned all the OPS Cards </p>
<p style="top:837.1pt;left:393.8pt">associated with it are placed face up in the Discard Pile.</p>
<p style="top:66.0pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">6.0 STRATEGY CARDS</span></b></p>
<p style="top:90.8pt;left:56.3pt">During the Strategy Phase, all activity depends on the play of </p>
<p style="top:105.8pt;left:56.3pt">Strategy cards. This includes moving Armies and fighting battles </p>
<p style="top:120.8pt;left:56.3pt">as well as taking control of spaces (by placing PC markers), </p>
<p style="top:135.8pt;left:56.3pt">bringing in reinforcements, and causing events to happen. The </p>
<p style="top:150.8pt;left:56.3pt">first three actions occur by playing the OPS Cards, while events </p>
<p style="top:165.8pt;left:56.3pt">occur by playing the Event Strategy Cards. </p>
<p style="top:193.1pt;left:56.3pt;font-size:14.4pt"><b>6.1 Dealing Strategy Cards and Reshuffling the </b></p>
<p style="top:211.1pt;left:56.3pt;font-size:14.4pt"><b>Strategy Card Deck</b></p>
<p style="top:231.0pt;left:56.3pt">In the Strategy Cards Phase of each game-turn, starting with the </p>
<p style="top:246.0pt;left:56.3pt">American player, both players are dealt a hand of seven Strategy </p>
<p style="top:261.0pt;left:56.3pt">Cards from the top of the Strategy Deck. These seven cards </p>
<p style="top:276.0pt;left:56.3pt">constitute each player&#x2019;s hand. </p>
<p style="top:296.6pt;left:67.5pt"><b>A. </b>When the Strategy Deck is fully depleted, including the </p>
<p style="top:311.6pt;left:67.5pt">situation where a Strategy Card deal is interrupted, reconsti-</p>
<p style="top:326.6pt;left:67.5pt">tute the Strategy Card deck as described below, and resume </p>
<p style="top:341.6pt;left:67.5pt">dealing if appropriate. </p>
<p style="top:362.3pt;left:67.5pt"><b>B. </b>The Strategy Card Deck is reconstituted when either an </p>
<p style="top:377.3pt;left:67.5pt">Event Strategy Card is played (not discarded) that requires the </p>
<p style="top:392.3pt;left:67.5pt">Strategy Card Deck to be reshuffled or when the Strategy Card </p>
<p style="top:407.3pt;left:67.5pt">deck is depleted. In every case all the discards and any cards </p>
<p style="top:422.3pt;left:67.5pt">remaining in the Strategy Card deck are shuffled to constitute </p>
<p style="top:437.3pt;left:67.5pt">a fresh Strategy Card deck. Only the current &#x201c;Lord North&#x2019;s </p>
<p style="top:452.3pt;left:67.5pt">Government Falls &#x2014; War Ends&#x201d; card and any Event Strategy </p>
<p style="top:467.3pt;left:67.5pt">cards that have been permanently removed from play due to </p>
<p style="top:482.3pt;left:67.5pt">the instruction on the card are excluded from the shuffle.</p>
<p style="top:504.4pt;left:74.4pt;font-size:13.2pt"><b>Reshuffle Clarification</b></p>
<p style="top:523.3pt;left:74.4pt">If a reshuffle is triggered in the middle of the Strategy Phase </p>
<p style="top:538.3pt;left:74.4pt">(owing to deck depletion and a card draw is needed from </p>
<p style="top:553.3pt;left:74.4pt">the play of a Battle Card Event), the current &#x201c;War Ends&#x201d; </p>
<p style="top:568.3pt;left:74.4pt">card and any cards currently in the Reinforcement Card </p>
<p style="top:583.3pt;left:74.4pt">boxes are <i>not</i> shuffled.</p>
<p style="top:604.0pt;left:74.4pt">The &#x201c;Declaration of Independence&#x201d; (#99) and &#x201c;William Pitt </p>
<p style="top:619.0pt;left:74.4pt">Urges Peace Talks&#x201d; (#95) event cards trigger a Reshuffle </p>
<p style="top:634.0pt;left:74.4pt">when <i>played</i> as an event (not discarded) as per the rule-</p>
<p style="top:649.0pt;left:74.4pt">book&#x2014;of course &#x201c;Declaration of Independence can <i>never</i> </p>
<p style="top:664.0pt;left:74.4pt">be discarded. The &#x201c;Hortelez et Cie&#x201d; (#96) event, however </p>
<p style="top:679.0pt;left:74.4pt">is the opposite: &#x201c;Hortelez et Cie&#x201d; triggers a Reshuffle when </p>
<p style="top:694.0pt;left:74.4pt"><i>discarded</i> (not played) as per the card text. </p>
<p style="top:718.5pt;left:67.5pt"><b>C. </b>Either player may examine the cards in the Discard Pile at </p>
<p style="top:733.5pt;left:67.5pt">any time. Neither player may examine the cards in the Strategy </p>
<p style="top:748.5pt;left:67.5pt">Card Deck.</p>
<p style="top:769.1pt;left:67.5pt"><b>D. </b>Certain event cards may change the constitution of either </p>
<p style="top:784.1pt;left:67.5pt">player&#x2019;s hand, as explained on the card itself. For example, </p>
<p style="top:799.1pt;left:67.5pt">if the American Player plays the &#x201c;John Paul Jones Shipping </p>
<p style="top:814.1pt;left:67.5pt">Raids&#x201d; event, one card is randomly drawn from the British </p>
<p style="top:829.1pt;left:67.5pt">player&#x2019;s hand and is discarded. </p>
<p style="top:849.8pt;left:67.5pt"><b>E. </b><b><i>SPECIAL RULE: &#x201c;Declaration of Independence&#x201d; and </i></b></p>
<p style="top:864.8pt;left:67.5pt"><b><i>&#x201c;Baron Von Steuben Trains the Continental Army&#x201d; Cards: </i></b></p>
<p style="top:879.8pt;left:67.5pt">During the initial setup of the game, the &#x201c;Declaration of In-</p>
<p style="top:894.8pt;left:67.5pt">dependence&#x201d; and &#x201c;Baron Von Steuben Trains the Continental </p>
<p style="top:909.8pt;left:67.5pt">Army&#x201d; cards are set aside; see 4.0. At the beginning of the 1776 </p>
</div>
<div id="page8" style="width:765pt;height:990pt;background-image:url('rulebook08.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">8</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.5pt;left:56.3pt;font-size:14.4pt"><b>6.3 Playing the Event Strategy Cards</b></p>
<p style="top:86.4pt;left:67.5pt"><b>A. </b>The Event Strategy Cards simulate events that occurred, </p>
<p style="top:101.4pt;left:67.5pt">or may have occurred, during the historical conflict. When an </p>
<p style="top:116.4pt;left:67.5pt">Event Strategy Card is played, the instructions on the card are </p>
<p style="top:131.4pt;left:67.5pt">precisely implemented. Alternatively most (but not all) Event </p>
<p style="top:146.4pt;left:67.5pt">Strategy cards may be discarded, in which case the discarding </p>
<p style="top:161.4pt;left:67.5pt">player may take some alternative minor actions as described </p>
<p style="top:176.4pt;left:67.5pt">below. Special Event Strategy Cards may not be discarded </p>
<p style="top:191.4pt;left:67.5pt"><i>regardless</i> of which player is dealt the card; the event must </p>
<p style="top:206.4pt;left:67.5pt">be implemented, but the player holding the card determines </p>
<p style="top:221.4pt;left:67.5pt">when during the Strategy Phase that he will play that card as </p>
<p style="top:236.4pt;left:67.5pt">the event.</p>
<p style="top:257.1pt;left:67.5pt"><b>B. </b>The titles printed on Event Strategy Cards have no impact </p>
<p style="top:272.1pt;left:67.5pt">whatsoever on the play of the event; they are added simply to </p>
<p style="top:287.1pt;left:67.5pt">provide background color and historic texture to the game.  For </p>
<p style="top:302.1pt;left:67.5pt">example, the &#x201c;Benedict Arnold Treason!&#x201d; may occur whether </p>
<p style="top:317.1pt;left:67.5pt">or not the Arnold General counter is in play or not.  Next to </p>
<p style="top:332.1pt;left:67.5pt">the titles on the Event Strategy Cards is a nation-specific flag </p>
<p style="top:347.1pt;left:67.5pt">which indicates which player may play the card to trigger its </p>
<p style="top:362.1pt;left:67.5pt">event. An American flag indicates events that are playable by </p>
<p style="top:377.1pt;left:67.5pt">the American player. A British flag indicates events playable by </p>
<p style="top:392.1pt;left:67.5pt">the British player. The absence of a flag denotes events play-</p>
<p style="top:407.1pt;left:67.5pt">able by <i>either</i> player (i.e., Minor and Major Campaigns), or a </p>
<p style="top:422.1pt;left:67.5pt">Special Event Card that <i>must</i> be played by the player holding it. </p>
<p style="top:442.7pt;left:254.2pt"><b>C. </b>When an Event Strat-</p>
<p style="top:682.7pt;left:67.5pt">egy Card has been played as the event, examine the card text to </p>
<p style="top:697.7pt;left:67.5pt">determine if it may only be played once per game. Cards that </p>
<p style="top:712.7pt;left:67.5pt">are removed from play are set aside where both players may </p>
<p style="top:727.7pt;left:67.5pt">see that the event has occurred. These cards are not included </p>
<p style="top:742.7pt;left:67.5pt">in any subsequent reshuffles of the Strategy Card Deck. All </p>
<p style="top:757.7pt;left:67.5pt">other cards are placed face up on the Discard pile.</p>
<p style="top:778.3pt;left:67.5pt"><b>D.</b> If the Event Strategy Card directs that the deck be reshuffled, </p>
<p style="top:793.3pt;left:67.5pt">place the card face up on the Strategy Card Deck as a mne-</p>
<p style="top:808.3pt;left:67.5pt">monic to reshuffle the deck at the beginning of the next Strategy </p>
<p style="top:823.3pt;left:67.5pt">Card Phase. If a subsequent Event Strategy Card directs that a </p>
<p style="top:838.3pt;left:67.5pt">card be drawn from the Strategy Card Deck before the reshuffle </p>
<p style="top:853.3pt;left:67.5pt">occurs, simply take the next card on the top of the deck under </p>
<p style="top:868.3pt;left:67.5pt">the mnemonic; do not reshuffle the deck at that time.</p>
<p style="top:66.5pt;left:393.8pt;font-size:14.4pt"><b>6.31 Playing Event Strategy Cards</b></p>
<p style="top:86.4pt;left:393.8pt">Play of a Strategy Card Event implements <i>all</i> of the actions </p>
<p style="top:101.4pt;left:393.8pt">described in the text of the card. To allow the text on the card to </p>
<p style="top:116.4pt;left:393.8pt">be concise, some generalities apply:</p>
<p style="top:137.1pt;left:422.5pt">&#x2022; Many events have conditional clauses that limit the </p>
<p style="top:152.1pt;left:436.3pt">activity in the event; read the card text carefully. For </p>
<p style="top:167.1pt;left:436.3pt">example the &#x201c;Joseph Brant Leads an Iroquois Raid&#x201d; </p>
<p style="top:182.1pt;left:436.3pt">limits the effect on the card to the non-port spaces in </p>
<p style="top:197.1pt;left:436.3pt">three specific colonies.</p>
<p style="top:217.7pt;left:422.5pt">&#x2022; If the text uses the word &#x201c;may&#x201d;, then that portion of </p>
<p style="top:232.7pt;left:436.3pt">the instructions on the card is <i>voluntary</i>. The player </p>
<p style="top:247.7pt;left:436.3pt">playing the card may implement the action or not at </p>
<p style="top:262.7pt;left:436.3pt">his discretion.</p>
<p style="top:283.3pt;left:422.5pt">&#x2022; If the text does not use the word &#x201c;may&#x201d;, then all of the </p>
<p style="top:298.3pt;left:436.3pt">instructions <i>must</i> be implemented. For example, during </p>
<p style="top:313.3pt;left:436.3pt">play of the &#x201c;Declaration of Independence&#x201d;, PC mark-</p>
<p style="top:328.3pt;left:436.3pt">ers must be played into every colony where placement </p>
<p style="top:343.3pt;left:436.3pt">is legal even if this will ultimately result in the loss of </p>
<p style="top:358.3pt;left:436.3pt">American PCs during the Political Control Phase.</p>
<p style="top:379.0pt;left:422.5pt">&#x2022; Some Event Strategy Cards indicate that PC markers </p>
<p style="top:394.0pt;left:436.3pt">or Combat Units be removed from the map. Which </p>
<p style="top:409.0pt;left:436.3pt">specific units or counters are removed is entirely up to </p>
<p style="top:424.0pt;left:436.3pt">whomever plays the card.</p>
<p style="top:444.6pt;left:422.5pt">&#x2022; Some Event Strategy Cards call for the player to re-</p>
<p style="top:459.6pt;left:436.3pt">move a Strategy Card from his opponent&#x2019;s hand; the </p>
<p style="top:474.6pt;left:436.3pt">player who plays such an event randomly draws a </p>
<p style="top:489.6pt;left:436.3pt">Strategy Card from the other player&#x2019;s hand and dis-</p>
<p style="top:504.6pt;left:436.3pt">cards it, face up, without looking at any other Strategy </p>
<p style="top:519.6pt;left:436.3pt">Cards in that player&#x2019;s hand. Loss of a Strategy Card </p>
<p style="top:534.6pt;left:436.3pt">from one&#x2019;s hand in this fashion does not constitute a </p>
<p style="top:549.6pt;left:436.3pt">play of that strategy card. If he still has strategy cards </p>
<p style="top:564.6pt;left:436.3pt">remaining, the player losing the Strategy Card still </p>
<p style="top:579.6pt;left:436.3pt">makes the next play<i>.</i></p>
<p style="top:600.2pt;left:436.3pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: This mechanic may have the effect of </span></i></p>
<p style="top:615.2pt;left:436.3pt"><i><span style="color:#374ea1">changing which player will move last and may give a </span></i></p>
<p style="top:630.2pt;left:436.3pt"><i><span style="color:#374ea1">player back-to-back Strategy Card plays.</span></i></p>
<p style="top:650.8pt;left:422.5pt">&#x2022; In cases where there is a perceived contradiction be-</p>
<p style="top:665.8pt;left:436.3pt">tween the rules and the card text, the card text takes </p>
<p style="top:680.8pt;left:436.3pt">precedence.</p>
<p style="top:708.1pt;left:393.8pt;font-size:14.4pt"><b>6.32 Discarding Event Strategy Cards</b></p>
<p style="top:728.0pt;left:405.0pt"><b>A. </b>Except for Special Event Strategy Cards that must be played </p>
<p style="top:743.0pt;left:405.0pt">as events, either player may choose to discard an Event Strat-</p>
<p style="top:758.0pt;left:405.0pt">egy Card rather than play it to implement the event.  British </p>
<p style="top:773.0pt;left:405.0pt">players must discard Event Strategy Cards which have an </p>
<p style="top:788.0pt;left:405.0pt">American flag next to the title; American players must discard </p>
<p style="top:803.0pt;left:405.0pt">Event Strategy Cards which have a British flag next to the title. </p>
<p style="top:818.0pt;left:405.0pt">If the conditions specified in the card text cannot be met, then </p>
<p style="top:833.0pt;left:405.0pt">the card must be discarded. A card which is discarded is never </p>
<p style="top:848.0pt;left:405.0pt">removed from the game. </p>
<p style="top:868.6pt;left:405.0pt"><i>Example: If &#x201c;William Pitt Peace Talks&#x201d; is in a player&#x2019;s hand </i></p>
<p style="top:883.6pt;left:405.0pt"><i>after the French Alliance has occurred, then it must be dis-</i></p>
<p style="top:898.6pt;left:405.0pt"><i>carded as described in this section or in section 6.33.</i></p>
<p style="top:465.4pt;left:257.2pt;font-size:10.8pt">Card Number</p>
<p style="top:484.6pt;left:257.2pt;font-size:10.8pt">Event Title (Battle Card </p>
<p style="top:498.1pt;left:257.2pt;font-size:10.8pt">if title in white on red or </p>
<p style="top:511.6pt;left:257.2pt;font-size:10.8pt">blue background)</p>
<p style="top:530.7pt;left:257.2pt;font-size:10.8pt">British flag indicates </p>
<p style="top:544.2pt;left:257.2pt;font-size:10.8pt">only the British player </p>
<p style="top:557.7pt;left:257.2pt;font-size:10.8pt">may play the event; </p>
<p style="top:571.2pt;left:257.2pt;font-size:10.8pt">American flag indicates </p>
<p style="top:584.7pt;left:257.2pt;font-size:10.8pt">only the American player </p>
<p style="top:598.2pt;left:257.2pt;font-size:10.8pt">may play the event. </p>
<p style="top:617.3pt;left:257.2pt;font-size:10.8pt">Card Event text</p>
</div>
<div id="page9" style="width:765pt;height:990pt;background-image:url('rulebook09.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:702.8pt">9</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:67.5pt"><b>B. </b>When a player discards an Event Strategy Card as his play </p>
<p style="top:81.2pt;left:67.5pt">during the Strategy Phase, he also takes <i>one</i> of the following </p>
<p style="top:96.2pt;left:67.5pt">actions:</p>
<p style="top:116.8pt;left:78.8pt"><b>(i.) </b>The card is simply discarded and no further action is </p>
<p style="top:131.8pt;left:78.8pt">taken; or</p>
<p style="top:152.4pt;left:78.8pt"><b>(ii.)</b> <i>Place or flip one PC adjacent to a friendly PC subject </i></p>
<p style="top:167.4pt;left:78.8pt"><i>to the additional restrictions in Rule 10.11</i>; or</p>
<p style="top:188.0pt;left:78.8pt"><b>(iii.) </b>Remove one enemy PC from a space which is adjacent </p>
<p style="top:203.0pt;left:78.8pt">to a space containing a friendly PC counter and that is not </p>
<p style="top:218.0pt;left:78.8pt">occupied by an enemy CU, an American General or the </p>
<p style="top:233.0pt;left:78.8pt">Continental Congress. </p>
<p style="top:253.7pt;left:67.5pt"><b><i><span style="color:#00a550">Play Note: </span></i></b><i><span style="color:#00a550">An OPS Card cannot be discarded to remove an </span></i></p>
<p style="top:268.7pt;left:67.5pt"><i><span style="color:#00a550">opponent&#x2019;s PC marker. Only an Event card (even a friendly </span></i></p>
<p style="top:283.7pt;left:67.5pt"><i><span style="color:#00a550">Event, but not a Special Event) can be discarded to remove </span></i></p>
<p style="top:298.7pt;left:67.5pt"><i><span style="color:#00a550">a PC marker.</span></i></p>
<p style="top:319.3pt;left:67.5pt"><b>C.</b> If a player discards an Event Strategy Card as a play dur-</p>
<p style="top:334.3pt;left:67.5pt">ing the Strategy Phase (i.e., not as a Battle Card as described </p>
<p style="top:349.3pt;left:67.5pt">below), his opponent may exchange an OPS Card in his hand </p>
<p style="top:364.3pt;left:67.5pt">with the discarded Event Strategy Card before he takes his </p>
<p style="top:379.3pt;left:67.5pt">turn. Note that this action does not change the total number of </p>
<p style="top:394.3pt;left:67.5pt">cards in the exchanging player&#x2019;s hand, nor does it constitute </p>
<p style="top:409.3pt;left:67.5pt">taking his turn. </p>
<p style="top:429.9pt;left:85.0pt">&#x2022; The American player must exchange either a 2 or 3 </p>
<p style="top:444.9pt;left:98.8pt">value OPS Card to retrieve such a discarded Event </p>
<p style="top:459.9pt;left:98.8pt">Strategy Card. </p>
<p style="top:480.5pt;left:85.0pt">&#x2022; The British player must exchange any OPS Card, re-</p>
<p style="top:495.5pt;left:98.8pt">gardless of value, to retrieve a discarded Event Strat-</p>
<p style="top:510.5pt;left:98.8pt">egy Card.</p>
<p style="top:531.2pt;left:67.5pt"><b><i>Example: </i></b><i>It is the British player turn. The British player dis-</i></p>
<p style="top:546.2pt;left:67.5pt"><i>cards the &#x201c;Henry Knox Continental Artillery Commander&#x201d; </i></p>
<p style="top:561.2pt;left:67.5pt"><i>Event Strategy Card. He chooses to place a PC marker on the </i></p>
<p style="top:576.2pt;left:67.5pt"><i>board. After the British turn and before taking his turn, the </i></p>
<p style="top:591.2pt;left:67.5pt"><i>American player discards a 2 OPS Card from his hand and </i></p>
<p style="top:606.2pt;left:67.5pt"><i>exchanges it to bring the discarded &#x201c;Henry Knox&#x201d; card which </i></p>
<p style="top:621.2pt;left:67.5pt"><i>he places into his hand. It is now the American player&#x2019;s turn.</i></p>
<p style="top:648.4pt;left:56.3pt;font-size:14.4pt"><b>6.33 Event Strategy Cards as Battle Cards</b></p>
<p style="top:668.3pt;left:67.5pt"><b>A.</b> Event Strategy Cards with the title printed in a colored box </p>
<p style="top:683.3pt;left:67.5pt">are called Battle Cards. These events can only be implemented </p>
<p style="top:698.3pt;left:67.5pt">when the card is played during the resolution of a battle (9.45). </p>
<p style="top:713.3pt;left:67.5pt">(<b>Exception:</b> &#x201c;Banastre Tarleton Waxhaws Massacre&#x201d; provides </p>
<p style="top:728.3pt;left:67.5pt">the British player with the option to play the card as an event </p>
<p style="top:743.3pt;left:67.5pt">during the Strategy Phase.) Once the battle is resolved, the </p>
<p style="top:758.3pt;left:67.5pt">card is discarded (<b>Exception:</b> &#x201c;Benedict Arnold Treason!&#x201d; <i>is</i> </p>
<p style="top:773.3pt;left:67.5pt">permanently removed). The +2 Battle DRM advantage applies </p>
<p style="top:788.3pt;left:67.5pt">only to the battle underway when the card is played; i.e., if </p>
<p style="top:803.3pt;left:67.5pt">more than one battle occurs during the turn as the result of a </p>
<p style="top:818.3pt;left:67.5pt">Major or Minor Campaign event the Battle Card only modi-</p>
<p style="top:833.3pt;left:67.5pt">fies one battle. </p>
<p style="top:854.0pt;left:67.5pt"><b>B.</b> Each Battle Card contains the instruction to draw a Strategy </p>
<p style="top:869.0pt;left:67.5pt">Card after the active player&#x2019;s impulse. Draw the replacement </p>
<p style="top:884.0pt;left:67.5pt">Strategy Card after all other activity in the impulse has been </p>
<p style="top:899.0pt;left:67.5pt">completed. If more than one Battle Card has been played (as </p>
<p style="top:66.2pt;left:405.0pt">in a Major or Minor Campaign), then a replacement card is </p>
<p style="top:81.2pt;left:405.0pt">drawn for each one. Normally it will not matter which player </p>
<p style="top:96.2pt;left:405.0pt">replaces their card first, but in cases where it may matter (such </p>
<p style="top:111.2pt;left:405.0pt">as when the Strategy Card Deck will become exhausted) the </p>
<p style="top:126.2pt;left:405.0pt">player taking their impulse replaces their Battle Cards first. </p>
<p style="top:146.8pt;left:405.0pt"><b>C.</b> Except for Special Event Strategy Cards, any Event Strat-</p>
<p style="top:161.8pt;left:405.0pt">egy Card may be discarded to gain a +1 die roll modification </p>
<p style="top:176.8pt;left:405.0pt">in Battle (9.45). An Event Strategy Card discarded for this </p>
<p style="top:191.8pt;left:405.0pt">purpose is not replaced by drawing another Event Strategy </p>
<p style="top:206.8pt;left:405.0pt">Card, nor may it be retrieved by the exchange procedure used </p>
<p style="top:221.8pt;left:405.0pt">during the Strategy Card Phase (6.32.C). </p>
<p style="top:242.4pt;left:405.0pt"><b><i><span style="color:#00a550">Play Note</span></i></b><i><span style="color:#00a550">: This mechanic can be used to discard an opponent&#x2019;s </span></i></p>
<p style="top:257.4pt;left:405.0pt"><i><span style="color:#00a550">event without fear of exchange. However, it does reduce the size </span></i></p>
<p style="top:272.4pt;left:405.0pt"><i><span style="color:#00a550">of one&#x2019;s hand, possibly giving the opponent the opportunity to </span></i></p>
<p style="top:287.4pt;left:405.0pt"><i><span style="color:#00a550">make a back-to-back play.</span></i></p>
<p style="top:308.0pt;left:405.0pt"><b>D.</b> Each player may play/discard a maximum one Event Strat-</p>
<p style="top:323.0pt;left:405.0pt">egy Card for each battle. The attacker decides to play/discard </p>
<p style="top:338.0pt;left:405.0pt">first, then the defender makes his decision. During a Major/</p>
<p style="top:353.0pt;left:405.0pt">Minor Campaign Event, each players may play/discard an </p>
<p style="top:368.0pt;left:405.0pt">Event Strategy Card in every battle if they so choose.</p>
<p style="top:388.7pt;left:393.8pt"><b><i>Clarifications</i></b><i>: The &#x201c;Benedict Arnold Treason&#x201d; Battle card may </i></p>
<p style="top:403.7pt;left:393.8pt"><i>only be played as an event during the battle resolution process. </i></p>
<p style="top:418.7pt;left:393.8pt"><i>As with other Battle Cards, this card cannot be played as the </i></p>
<p style="top:433.7pt;left:393.8pt"><i>event during the Strategy Card Phase simply to remove the Arnold </i></p>
<p style="top:448.7pt;left:393.8pt"><i>General counter. The Arnold General counter does not have to </i></p>
<p style="top:463.7pt;left:393.8pt"><i>be involved in the battle in order to play this Battle Card. When </i></p>
<p style="top:478.7pt;left:393.8pt"><i>the event is resolved, the Arnold General counter is permanently </i></p>
<p style="top:493.7pt;left:393.8pt"><i>removed from the game regardless of his current location (on </i></p>
<p style="top:508.7pt;left:393.8pt"><i>the map, in the American Leader Reinforcement box or in the </i></p>
<p style="top:523.7pt;left:393.8pt"><i>Captured Generals box). The American player may discard this </i></p>
<p style="top:538.7pt;left:393.8pt"><i>card per 6.32 or discard it as a battle card at his option.</i></p>
<p style="top:565.9pt;left:393.8pt;font-size:14.4pt"><b>6.34 Special Event Strategy Cards</b></p>
<p style="top:585.8pt;left:405.0pt"><b>A. </b>There are seven Special Event Strategy Cards. They are </p>
<p style="top:600.8pt;left:405.0pt">indicated by the notation &#x2018;Must Be Played&#x2019; at the top. <i>These </i></p>
<p style="top:615.8pt;left:405.0pt"><i>cards may not be discarded under any circumstances. </i>The </p>
<p style="top:630.8pt;left:405.0pt">player drawing a Special Event card into his hand must play </p>
<p style="top:645.8pt;left:405.0pt">it at some point during the Strategy Phase of the game-turn in </p>
<p style="top:660.8pt;left:405.0pt">which he draws it. A player holding a Special Event Strategy </p>
<p style="top:675.8pt;left:405.0pt">Card does have the option of when during the Strategy Phase </p>
<p style="top:690.8pt;left:405.0pt">to play the card. </p>
<p style="top:711.5pt;left:405.0pt"><b>B.</b> When a Special Event Strategy Card is randomly selected </p>
<p style="top:726.5pt;left:405.0pt">and drawn from a player&#x2019;s hand, its event is immediately </p>
<p style="top:741.5pt;left:405.0pt">implemented. The requirement to implement the event is </p>
<p style="top:756.5pt;left:405.0pt">mandatory regardless of which player drew the card, held the </p>
<p style="top:771.5pt;left:405.0pt">card, or which side benefits. </p>
<p style="top:792.1pt;left:405.0pt"><b>C.</b> The Special Event Strategy Cards are: </p>
<p style="top:812.7pt;left:416.3pt"><b>(i.) </b><b><i>Declaration of Independence. </i></b>This event requires the </p>
<p style="top:827.7pt;left:416.3pt">American player to place one PC marker in each of the </p>
<p style="top:842.7pt;left:416.3pt">thirteen colonies (excluding Canada) where placement is </p>
<p style="top:857.7pt;left:416.3pt">possible. Such placement is <i>not</i> optional, although the choice </p>
<p style="top:872.7pt;left:416.3pt">of which space if there is more than one possible space is at </p>
<p style="top:887.7pt;left:416.3pt">the option of the American player. PC marker placement is </p>
<p style="top:902.7pt;left:416.3pt">limited by the restrictions listed in Rule 10.11.A.ii. British </p>
</div>
<div id="page10" style="width:765pt;height:990pt;background-image:url('rulebook10.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">10</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:78.8pt">PC markers cannot be flipped even if an American Army or </p>
<p style="top:81.2pt;left:78.8pt">General is present. The Declaration of Independence event </p>
<p style="top:96.2pt;left:78.8pt">takes place even if the Continental Congress is currently </p>
<p style="top:111.2pt;left:78.8pt">dispersed. </p>
<p style="top:131.8pt;left:78.8pt"><b><i>Play Note</i></b><i>: In some cases, play of the &#x201c;Declaration of In-</i></p>
<p style="top:146.8pt;left:78.8pt"><i>dependence&#x201d; can potentially result in losses of American </i></p>
<p style="top:161.8pt;left:78.8pt"><i>PCs during a subsequent PC Isolation Phase (10.3). This </i></p>
<p style="top:176.8pt;left:78.8pt"><i>is intended.</i></p>
<p style="top:197.4pt;left:78.8pt"><b>Optional Tournament Rule:</b> Whenever the British player </p>
<p style="top:212.4pt;left:78.8pt">plays either the Declaration of Independence or the Benjamin </p>
<p style="top:227.4pt;left:78.8pt">Franklin: Minister to France Special Events, the event takes </p>
<p style="top:242.4pt;left:78.8pt">effect as it normally does. However, the British player may </p>
<p style="top:257.4pt;left:78.8pt">then draw a replacement card and immediately take another </p>
<p style="top:272.4pt;left:78.8pt">action using any card (not necessarily the replacement card). </p>
<p style="top:287.4pt;left:78.8pt">The DOI and Franklin events always occur first.</p>
<p style="top:308.0pt;left:78.8pt"><b>(ii.) </b><b><i>Benjamin Franklin: Minister to France. </i></b>Advance the </p>
<p style="top:323.0pt;left:78.8pt">French Alliance marker four spaces towards &#x201c;French Alli-</p>
<p style="top:338.0pt;left:78.8pt">ance&#x201d;. If play of this event results in the French Alliance </p>
<p style="top:353.0pt;left:78.8pt">marker reaching +9, then immediately implement the effects </p>
<p style="top:368.0pt;left:78.8pt">of the French Alliance; see 12.0.</p>
<p style="top:388.7pt;left:78.8pt"><b>(iii.) </b><b><i>Lord North&#x2019;s Government Falls Card and the War </i></b></p>
<p style="top:403.7pt;left:78.8pt"><b><i>Ends Box. </i></b>The &#x201c;North&#x2019;s Government Falls&#x201d; cards are used to </p>
<p style="top:418.7pt;left:78.8pt">regulate the end of the game. Each of the five cards changes </p>
<p style="top:433.7pt;left:78.8pt">the end of the game to one of the years from 1779 to 1783. </p>
<p style="top:448.7pt;left:78.8pt">To implement this event, place the card face up in the box on </p>
<p style="top:463.7pt;left:78.8pt">the map labeled &#x201c;War Ends Card&#x201d;. If a &#x201c;North&#x2019;s Government </p>
<p style="top:478.7pt;left:78.8pt">Falls&#x201d; is already in the box, place it in the discard pile and </p>
<p style="top:493.7pt;left:78.8pt">replace it with the card just played. In this way, should the </p>
<p style="top:508.7pt;left:78.8pt">Strategy Card deck be reshuffled, except for the card currently </p>
<p style="top:523.7pt;left:78.8pt">in the War Ends Box, all the other &#x201c;North&#x2019;s Government Falls&#x201d; </p>
<p style="top:538.7pt;left:78.8pt">cards will be returned to play. During the End Phase of each </p>
<p style="top:553.7pt;left:78.8pt">Game Turn, the players will compare the current year with </p>
<p style="top:568.7pt;left:78.8pt">the year shown on the &#x201c;North&#x2019;s Government Falls&#x201d; card. If </p>
<p style="top:583.7pt;left:78.8pt">the card shows the current year or a preceding year, then the </p>
<p style="top:598.7pt;left:78.8pt">game ends and victory is determined; see 13.0.</p>
<p style="top:822.6pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">7.0 MOVEMENT </span></b></p>
<p style="top:847.4pt;left:56.3pt">Movement only occurs during the Strategy Phase and only when </p>
<p style="top:862.4pt;left:56.3pt">Generals have been activated by an OPS Card, &#x201c;John Glover </p>
<p style="top:877.4pt;left:56.3pt">Marblehead Regiment&#x201d; Event Strategy Card or by a &#x201c;Major/</p>
<p style="top:892.4pt;left:56.3pt">Minor Campaign&#x201d; Event Strategy Card. A Combat Unit (CU) </p>
<p style="top:907.4pt;left:56.3pt">may only move when accompanied by an activated General. </p>
<p style="top:66.2pt;left:393.8pt">American Armies may conduct interceptions and retreats before </p>
<p style="top:81.2pt;left:393.8pt">battle, and thus make minor changes to their locations during the </p>
<p style="top:96.2pt;left:393.8pt">Strategy Phase, but these mechanics do not require activation of </p>
<p style="top:111.2pt;left:393.8pt">a General and are covered separately.</p>
<p style="top:138.4pt;left:393.8pt;font-size:14.4pt"><b>7.1 Activating Generals with OPS Cards </b></p>
<p style="top:158.3pt;left:405.0pt"><b>A. </b>To activate a General with a Strategy Rating of 3 (e.g., Car-</p>
<p style="top:173.3pt;left:405.0pt">leton), play an OPS Card with the number 3 on it. To activate </p>
<p style="top:188.3pt;left:405.0pt">a General with a Strategy Rating of 2 (e.g., Gates), play an </p>
<p style="top:203.3pt;left:405.0pt">OPS Card with either the number 3 or 2 on it. A General with </p>
<p style="top:218.3pt;left:405.0pt">a strategy rating of 1 (e.g., Greene) may be activated by the </p>
<p style="top:233.3pt;left:405.0pt">play of any OPS Card.</p>
<p style="top:254.0pt;left:481.1pt"><b>B.</b> Instead of activating a General with the play </p>
<p style="top:269.0pt;left:481.2pt">of a single OPS Card, a player may choose to </p>
<p style="top:284.0pt;left:481.2pt">create an Operations Queue. </p>
<p style="top:304.6pt;left:481.2pt"><b>(i.) </b>A player establishes the start of an Opera-</p>
<p style="top:319.6pt;left:481.2pt">tions Queue by playing an OPS Card with the </p>
<p style="top:334.6pt;left:416.3pt">number 1 or 2 face up in front of the player and stating that it </p>
<p style="top:349.6pt;left:416.3pt">is an Operations Queue. Place an Operations Queue marker </p>
<p style="top:364.6pt;left:416.3pt">on top of the card or cards played into the Queue. </p>
<p style="top:385.2pt;left:416.3pt"><b>(ii.)</b> On the player&#x2019;s next Strategy Card play, he plays an </p>
<p style="top:400.2pt;left:416.3pt">additional OPS Card into the Queue. He may then activate </p>
<p style="top:415.2pt;left:416.3pt">a General with a Strategy Rating less than or equal to the </p>
<p style="top:430.2pt;left:416.3pt">total value of the OPS Cards. Alternatively he may choose </p>
<p style="top:445.2pt;left:416.3pt">to continue the Operations Queue.</p>
<p style="top:465.8pt;left:416.3pt"><b>(iii.)</b> When creating an Operations Queue, the player must </p>
<p style="top:480.8pt;left:416.3pt">play each subsequent Strategy Card into the Queue until </p>
<p style="top:495.8pt;left:416.3pt">he uses the Queue or abandons it. The Operations Queue </p>
<p style="top:510.8pt;left:416.3pt">is abandoned if the player discards or plays any Strategy </p>
<p style="top:525.8pt;left:416.3pt">Card to perform a different activity. (Note: This applies to </p>
<p style="top:540.8pt;left:416.3pt">the sequential plays of Strategy Cards during the Strategy </p>
<p style="top:555.8pt;left:416.3pt">Phase. Battle Cards played and other Event Strategy Cards </p>
<p style="top:570.8pt;left:416.3pt">discarded during resolution of a battle do not cause aban-</p>
<p style="top:585.8pt;left:416.3pt">donment of the Operations Queue.) When an Operations </p>
<p style="top:600.8pt;left:416.3pt">Queue has been completed (used to activate a General) or </p>
<p style="top:615.8pt;left:416.3pt">abandoned, place all the OPS Cards face up on the discard </p>
<p style="top:630.8pt;left:416.3pt">pile. <i>Discard of an OPS card to pick up a discarded Event </i></p>
<p style="top:645.8pt;left:416.3pt"><i>does not cancel the OPS Queue.</i></p>
<p style="top:666.5pt;left:393.8pt"><b><i>Example</i></b><i>: The British player holds a hand of three 1 OPS Cards, </i></p>
<p style="top:681.5pt;left:393.8pt"><i>one 3 OPS Card and three event cards. During the course of the </i></p>
<p style="top:696.5pt;left:393.8pt"><i>game turn he foresees the possible need to move Howe, Cornwal-</i></p>
<p style="top:711.5pt;left:393.8pt"><i>lis and/or Burgoyne. As his first play, he places one of the 1 OPS </i></p>
<p style="top:726.5pt;left:393.8pt"><i>Cards in front of him and starts an Operations Queue, placing an </i></p>
<p style="top:741.5pt;left:393.8pt"><i>&#x201c;Operations Queue&#x201d; marker on top of it. The American player </i></p>
<p style="top:756.5pt;left:393.8pt"><i>makes a routine play that does not change the British player&#x2019;s </i></p>
<p style="top:771.5pt;left:393.8pt"><i>plan. The British player then plays the second 1 OPS Card into </i></p>
<p style="top:786.5pt;left:393.8pt"><i>the Operations Queue. The queue now totals two, so he activates </i></p>
<p style="top:801.5pt;left:393.8pt"><i>Burgoyne for movement. After the move is completed, both 1 OPS </i></p>
<p style="top:816.5pt;left:393.8pt"><i>Cards are placed in the Discard Pile.</i></p>
<p style="top:837.1pt;left:393.8pt"><b><i>Example:</i></b><i> With the same starting situation as above, the Ameri-</i></p>
<p style="top:852.1pt;left:393.8pt"><i>can player takes an action that the British player believes must </i></p>
<p style="top:867.1pt;left:393.8pt"><i>be responded to by playing one of his Event Strategy Cards as </i></p>
<p style="top:882.1pt;left:393.8pt"><i>the event. He does so, but has interrupted his continual play of </i></p>
<p style="top:897.1pt;left:393.8pt"><i>cards into the Operations Queue and thus abandoned it. The event </i></p>
<p style="top:912.1pt;left:393.8pt"><i>is implemented but the 1 OPS Card in the Operations Queue is </i></p>
</div>
<div id="page11" style="width:765pt;height:990pt;background-image:url('rulebook11.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:697.0pt">11</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:56.3pt"><i>placed in the discard pile. The British player may start a new </i></p>
<p style="top:81.2pt;left:56.3pt"><i>Operations Queue with his next play.</i></p>
<p style="top:101.8pt;left:56.3pt"><b><i>Example</i></b><i>: With the same starting situation as above, the Op-</i></p>
<p style="top:116.8pt;left:56.3pt"><i>erations Queue has grown to hold two 1 OPS Cards. After the </i></p>
<p style="top:131.8pt;left:56.3pt"><i>American&#x2019;s second play, the British player decides he wishes to </i></p>
<p style="top:146.8pt;left:56.3pt"><i>activate Cornwallis. Even though there are already two 1 OPS </i></p>
<p style="top:161.8pt;left:56.3pt"><i>Cards in the queue, he must still play another card into the queue </i></p>
<p style="top:176.8pt;left:56.3pt"><i>in order to activate a General. He cannot play an event and </i></p>
<p style="top:191.8pt;left:56.3pt"><i>also activate Cornwallis, nor may he pass on playing a card to </i></p>
<p style="top:206.8pt;left:56.3pt"><i>activate Cornwallis. He plays the remaining 1 OPS Card into the </i></p>
<p style="top:221.8pt;left:56.3pt"><i>queue and now has three operations points, so he may activate </i></p>
<p style="top:236.8pt;left:56.3pt"><i>any British General that he chooses.</i></p>
<p style="top:264.1pt;left:56.3pt;font-size:14.4pt"><b>7.2 Activating Generals with Campaign Cards</b></p>
<p style="top:284.0pt;left:67.5pt"><b>A. </b>By playing a &#x201c;Major Campaign&#x201d; Event Strategy Card, a </p>
<p style="top:299.0pt;left:67.5pt">player may activate up to three of his Generals, regardless of </p>
<p style="top:314.0pt;left:67.5pt">their Strategy Ratings. By playing a &#x201c;Minor Campaign&#x201d; Event </p>
<p style="top:329.0pt;left:67.5pt">Strategy Card, he may activate up to two Generals (regard-</p>
<p style="top:344.0pt;left:67.5pt">less of their Strategy Ratings). The first General must finish </p>
<p style="top:359.0pt;left:67.5pt">his entire activation (including any Battles he wishes to fight) </p>
<p style="top:374.0pt;left:67.5pt">before the next General begins. A General cannot be activated </p>
<p style="top:389.0pt;left:67.5pt">more than once in a Campaign, nor may a given CU be moved </p>
<p style="top:404.0pt;left:67.5pt">by more than one General during a campaign. The player need </p>
<p style="top:419.0pt;left:67.5pt">not announce which Generals will be activated when the card </p>
<p style="top:434.0pt;left:67.5pt">is played; the player may move one General, and then select </p>
<p style="top:449.0pt;left:67.5pt">which General he will activate next and so on until all Generals </p>
<p style="top:464.0pt;left:67.5pt">have completed their activations. </p>
<p style="top:484.6pt;left:67.5pt"><b>B. Landing Party (British)</b>: With the play of any Campaign </p>
<p style="top:499.6pt;left:67.5pt">Event Strategy Card, in lieu of activating one General, the </p>
<p style="top:514.6pt;left:67.5pt">British player may either (a) flip an American PC marker in a </p>
<p style="top:529.6pt;left:67.5pt">non-Blockaded port space not containing an American Gen-</p>
<p style="top:544.6pt;left:67.5pt">eral, CU, or the Continental Congress; <i>or</i> (b) place a British </p>
<p style="top:559.6pt;left:67.5pt">PC marker in an empty, non-Blockaded port space. Neither </p>
<p style="top:574.6pt;left:67.5pt">of these options may be employed in a fortified port space </p>
<p style="top:589.6pt;left:67.5pt">(2.1.C). Only one Landing Party activation is allowed per play </p>
<p style="top:604.6pt;left:67.5pt">of a Campaign Event Strategy Card. </p>
<p style="top:625.2pt;left:67.5pt"><b><i><span style="color:#374ea1">Design Note:</span></i></b><i><span style="color:#374ea1"> Subsequent to flipping the American PC counter, </span></i></p>
<p style="top:640.2pt;left:67.5pt"><i><span style="color:#374ea1">the British player may use an additional activation during the </span></i></p>
<p style="top:655.2pt;left:67.5pt"><i><span style="color:#374ea1">same Campaign Event to make a British Naval Movement to </span></i></p>
<p style="top:670.2pt;left:67.5pt"><i><span style="color:#374ea1">that now friendly port.</span></i></p>
<p style="top:697.5pt;left:56.3pt;font-size:14.4pt"><b>7.3 Movement Procedure</b></p>
<p style="top:717.4pt;left:67.5pt"><b>A. </b>When activated, a General may move a maximum of four </p>
<p style="top:732.4pt;left:67.5pt">spaces from the space in which he begins the activation (<b>Ex-</b></p>
<p style="top:747.4pt;left:67.5pt"><b>ception:</b> American Mobility Advantage; see 7.3.C). During </p>
<p style="top:762.4pt;left:67.5pt">his move, a General may take up to five CUs with him. The </p>
<p style="top:777.4pt;left:67.5pt">General may change the constitution of his Army while moving </p>
<p style="top:792.4pt;left:67.5pt">by picking up and dropping off CUs along the way, but at no </p>
<p style="top:807.4pt;left:67.5pt">time may that Army move with more than five CUs. </p>
<p style="top:828.0pt;left:67.5pt"><b>B. </b>Movement is traced along the solid and dashed lines con-</p>
<p style="top:843.0pt;left:67.5pt">necting adjacent spaces. The movement of an Army ends when </p>
<p style="top:858.0pt;left:67.5pt">it enters a space containing an enemy CU. (<b>Exception</b>: Over-</p>
<p style="top:873.0pt;left:67.5pt">runs 9.7) Movement is complete even if the enemy Army oc-</p>
<p style="top:888.0pt;left:67.5pt">cupying the space successfully executes a retreat before battle.</p>
<p style="top:66.2pt;left:405.0pt"><b>C. Special American Mobility Advantage</b>: American Gen-</p>
<p style="top:81.2pt;left:405.0pt">erals and any CUs with them may move up to five spaces </p>
<p style="top:96.2pt;left:405.0pt">provided that they do not execute an Overrun nor end the </p>
<p style="top:111.2pt;left:405.0pt">move in a space occupied by any enemy CUs (i.e., the Army </p>
<p style="top:126.2pt;left:405.0pt">may not move 5 spaces and enter into a Battle). American </p>
<p style="top:141.2pt;left:405.0pt">Generals moving alone may also move five spaces subject to </p>
<p style="top:156.2pt;left:405.0pt">normal movement restrictions; see 7.4. An American Army </p>
<p style="top:171.2pt;left:405.0pt">may capture British Generals unaccompanied by CUs while </p>
<p style="top:186.2pt;left:405.0pt">moving five spaces. </p>
<p style="top:206.8pt;left:405.0pt"><b><i>Special</i></b><i>: The &#x201c;John Glover Marblehead Regiment&#x201d; Event </i></p>
<p style="top:221.8pt;left:405.0pt"><i>Strategy Card activates one American General who may move </i></p>
<p style="top:236.8pt;left:405.0pt"><i>up to six spaces and enter into Battle or execute one or more </i></p>
<p style="top:251.8pt;left:405.0pt"><i>Overruns, for that activation only. Remember that the card </i></p>
<p style="top:266.8pt;left:405.0pt"><i>text in an Event supersedes the rules.</i></p>
<p style="top:683.0pt;left:405.0pt"><b><i>Example</i></b><i>: General Gates and four CUs begin in Ninety-Six. </i></p>
<p style="top:698.0pt;left:405.0pt"><i>The American player plays a 2 OPS Card to activate General </i></p>
<p style="top:713.0pt;left:405.0pt"><i>Gates, who moves, via Camden, two spaces to Eutaw Springs, </i></p>
<p style="top:728.0pt;left:405.0pt"><i>where he drops off two CUs. One space further along in </i></p>
<p style="top:743.0pt;left:405.0pt"><i>Charleston, three CUs await, and General Gates moves there </i></p>
<p style="top:758.0pt;left:405.0pt"><i>to pick them up (he now has his maximum of 5). He ends his </i></p>
<p style="top:773.0pt;left:405.0pt"><i>activation by moving one more space (total of 4) and ends his </i></p>
<p style="top:788.0pt;left:405.0pt"><i>movement in Savannah. Because Gates is an American General </i></p>
<p style="top:803.0pt;left:405.0pt"><i>and is participating neither in an overrun nor in a battle, he </i></p>
<p style="top:818.0pt;left:405.0pt"><i>could optionally continue his move to Augusta or St. Mary&#x2019;s </i></p>
<p style="top:833.0pt;left:405.0pt"><i>(a total of 5 spaces.)</i></p>
<p style="top:853.7pt;left:405.0pt"><b>D. Wilderness Connections: </b>Crossing a dotted line connection </p>
<p style="top:868.7pt;left:405.0pt">counts as 3 spaces entered. American Armies can intercept and </p>
<p style="top:883.7pt;left:405.0pt">retreat before battle along Wilderness Connections. See 7.4.D </p>
<p style="top:898.7pt;left:405.0pt">for restrictions on the Falmouth-Quebec connection.</p>
</div>
<div id="page12" style="width:765pt;height:990pt;background-image:url('rulebook12.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">12</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:67.5pt"><b><i>Example:</i></b><i> moving from Fort Detroit to Basset Town, PA counts </i></p>
<p style="top:81.2pt;left:67.5pt"><i>as 3 spaces moved. A British Army which started moving in </i></p>
<p style="top:96.2pt;left:67.5pt"><i>Detroit could not enter Point Pleasant, VA in the same move </i></p>
<p style="top:111.2pt;left:67.5pt"><i>since that would count as another 3 spaces moved.</i></p>
<p style="top:138.4pt;left:56.3pt;font-size:14.4pt"><b>7.4 Restrictions on Movement </b></p>
<p style="top:158.4pt;left:56.3pt">The following restrictions apply to movement at all times:</p>
<p style="top:179.0pt;left:67.5pt"><b>A. </b>In order to enter a space containing an enemy CU, a Gen-</p>
<p style="top:194.0pt;left:67.5pt">eral must be moving with at least one friendly CU. A General </p>
<p style="top:209.0pt;left:67.5pt">moving without a CU may move through a space containing </p>
<p style="top:224.0pt;left:67.5pt">an enemy General without accompanying CUs, but may not </p>
<p style="top:239.0pt;left:67.5pt">stop in that space. </p>
<p style="top:259.6pt;left:67.5pt"><b>B. </b>No General moving alone can enter a space with an enemy </p>
<p style="top:274.6pt;left:67.5pt">PC marker.</p>
<p style="top:295.2pt;left:67.5pt"><b>C. </b>A General may end his move, his retreat, or his intercep-</p>
<p style="top:310.2pt;left:67.5pt">tion in the same space as another friendly General, whether </p>
<p style="top:325.2pt;left:67.5pt">or not either General has CUs with him. If a General does end </p>
<p style="top:340.2pt;left:67.5pt">a move in the same space as a friendly General, one of the </p>
<p style="top:355.2pt;left:67.5pt">Generals&#x2014;owner&#x2019;s choice&#x2014;must be placed in the Reinforce-</p>
<p style="top:370.2pt;left:67.5pt">ments Box. General Washington may never be removed to the </p>
<p style="top:385.2pt;left:67.5pt">Reinforcement Box.</p>
<p style="top:410.5pt;left:74.4pt;font-size:13.2pt"><b>Movement Clarification</b></p>
<p style="top:429.4pt;left:74.4pt">Generals may move through spaces containing other </p>
<p style="top:444.4pt;left:74.4pt">friendly Generals. 7.4.C. applies if a General stops in a </p>
<p style="top:459.4pt;left:74.4pt">space with another friendly General.</p>
<p style="top:486.5pt;left:67.5pt"><b>D. </b>Only one General in the game&#x2014;Benedict Arnold&#x2014;may </p>
<p style="top:501.5pt;left:67.5pt">move, intercept, or retreat along the dotted line between Fal-</p>
<p style="top:516.5pt;left:67.5pt">mouth, MA and Quebec. Arnold may do so either by himself </p>
<p style="top:531.5pt;left:67.5pt">or with CUs. Note that this is also a Wilderness Connection </p>
<p style="top:546.5pt;left:67.5pt">and counts as 3 spaces moved. </p>
<p style="top:567.1pt;left:67.5pt"><b>E. </b>When a Campaign card is played, a specific CU may <i>not</i> be </p>
<p style="top:582.1pt;left:67.5pt">moved by more than one General. Nor may the same General </p>
<p style="top:597.1pt;left:67.5pt">activate more than once.</p>
<p style="top:624.4pt;left:56.3pt;font-size:14.4pt"><b>7.5 British Naval Movement </b></p>
<p style="top:644.3pt;left:56.3pt">The British player may use Naval Movement to transfer Generals </p>
<p style="top:659.3pt;left:56.3pt">(with or without CUs) from one eligible port to another. To conduct </p>
<p style="top:674.3pt;left:56.3pt">Naval Movement, the activated British General must start the move </p>
<p style="top:689.3pt;left:56.3pt">in an eligible Port space, use the <i>entire</i> move to transfer himself </p>
<p style="top:704.3pt;left:56.3pt">and up to 5 CUs, and end in an eligible destination port. A port is </p>
<p style="top:719.3pt;left:56.3pt">eligible for Naval Movement unless it contains an American CU </p>
<p style="top:734.3pt;left:56.3pt">or an American PC marker (even if the space is also occupied by </p>
<p style="top:749.3pt;left:56.3pt">British Generals/CUs). Additionally, any origin or destination port </p>
<p style="top:764.3pt;left:56.3pt">in a Blockaded Zone is ineligible for Naval Movement. </p>
<p style="top:791.5pt;left:56.3pt;font-size:14.4pt"><b>7.6 Capturing Generals During Movement</b></p>
<p style="top:811.4pt;left:67.5pt"><b>A. </b>Any time an Army enters a space containing an enemy </p>
<p style="top:826.4pt;left:67.5pt">General unaccompanied by CUs (whether by Movement, </p>
<p style="top:841.4pt;left:67.5pt">Interception, or Retreat), that General is captured. The Army </p>
<p style="top:856.4pt;left:67.5pt">may continue moving. The Captured General is placed in the </p>
<p style="top:871.4pt;left:67.5pt">Captured Generals Box, and during the Reinforcements Phase </p>
<p style="top:886.4pt;left:67.5pt">of the following game-turn, he (like every other captured Gen-</p>
<p style="top:901.4pt;left:67.5pt">eral) is placed in his side&#x2019;s Reinforcements Box.</p>
<p style="top:66.0pt;left:405.0pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: Both sides in the Revolutionary War regularly </span></i></p>
<p style="top:81.0pt;left:405.0pt"><i><span style="color:#374ea1">exchanged high ranking prisoners of war; this rule covers </span></i></p>
<p style="top:96.0pt;left:405.0pt"><i><span style="color:#374ea1">that practice. By contrast, lower-ranking prisoners stayed in </span></i></p>
<p style="top:111.0pt;left:405.0pt"><i><span style="color:#374ea1">squalid prison camps for long periods of time.</span></i></p>
<p style="top:131.6pt;left:405.0pt"><b>B.</b><i> </i><b><i>SPECIAL RULE: </i></b><b>George Washington Capture: </b>If </p>
<p style="top:146.6pt;left:405.0pt">George Washington is captured, he is removed from the </p>
<p style="top:161.6pt;left:405.0pt">game. The British player immediately removes 5 <i>American</i> </p>
<p style="top:176.6pt;left:405.0pt">PC markers, no more than one per colony (including Canada) </p>
<p style="top:191.6pt;left:405.0pt">in any space that does not contain an American CU, General, </p>
<p style="top:206.6pt;left:405.0pt">or the Continental Congress. In addition, if France has not </p>
<p style="top:221.6pt;left:405.0pt">yet entered the war move the French Alliance marker three </p>
<p style="top:236.6pt;left:405.0pt">spaces to the negative. </p>
<p style="top:263.8pt;left:393.8pt;font-size:14.4pt"><b>7.7 Dispersing the Continental Congress</b></p>
<p style="top:283.8pt;left:467.2pt">If the British Army enters the space containing </p>
<p style="top:298.8pt;left:467.2pt">the Continental Congress and it is unaccompanied </p>
<p style="top:313.8pt;left:467.2pt">by American CUs, the Congress is dispersed. The </p>
<p style="top:328.8pt;left:467.2pt">British Army may continue moving. If a battle (or </p>
<p style="top:343.8pt;left:467.2pt">overrun) takes place in the space occupied by the </p>
<p style="top:358.8pt;left:393.8pt">Continental Congress and the American forces are eliminated or </p>
<p style="top:373.8pt;left:393.8pt">forced to retreat, then the Continental Congress is dispersed. </p>
<p style="top:388.8pt;left:393.8pt">When dispersed, place the Continental Congress marker into the </p>
<p style="top:403.8pt;left:393.8pt">Continental Congress Dispersed Box on the map. The counter </p>
<p style="top:418.8pt;left:393.8pt">comes back into play in the Political Control Phase. Note that </p>
<p style="top:433.8pt;left:393.8pt">there are substantial restrictions to the American player while </p>
<p style="top:448.8pt;left:393.8pt">the Congress is dispersed. (10.11.A.iv)</p>
<p style="top:469.4pt;left:393.8pt">On the turn following the Congress being dispersed, it is the Brit-</p>
<p style="top:484.4pt;left:393.8pt">ish player, not the American, who determines who goes first (5.3).</p>
<p style="top:511.6pt;left:393.8pt;font-size:14.4pt"><b>7.8 Interception (Americans only)</b></p>
<p style="top:531.6pt;left:405.0pt"><b>A. </b>American Armies may intercept moving British Armies </p>
<p style="top:546.6pt;left:405.0pt">under certain circumstances. The American player may attempt </p>
<p style="top:561.6pt;left:405.0pt">to make an interception, subject to some restrictions, when </p>
<p style="top:576.6pt;left:405.0pt">the British Army moves into an adjacent space that contains </p>
<p style="top:591.6pt;left:405.0pt">an American PC marker. To resolve the interception attempt, </p>
<p style="top:606.6pt;left:405.0pt">the American player rolls a die and compares the result to the </p>
<p style="top:621.6pt;left:405.0pt">Agility Rating of the intercepting General. The interception </p>
<p style="top:636.6pt;left:405.0pt">is successful if the result is less than or equal to the Agility </p>
<p style="top:651.6pt;left:405.0pt">Rating; otherwise it fails. </p>
<p style="top:672.2pt;left:405.0pt"><b>B. </b>Interception may not be attempted into spaces which al-</p>
<p style="top:687.2pt;left:405.0pt">ready contain British CUs prior to the entry of the moving </p>
<p style="top:702.2pt;left:405.0pt">Army. British Armies using Naval Movement (7.5) may not </p>
<p style="top:717.2pt;left:405.0pt">be intercepted. British Generals moving without CUs may not </p>
<p style="top:732.2pt;left:405.0pt">be intercepted.<b><i> </i></b></p>
<p style="top:752.8pt;left:405.0pt"><b>C. </b>Successful interception results in the placement of the inter-</p>
<p style="top:767.8pt;left:405.0pt">cepting General and all CUs stacked with him into the space </p>
<p style="top:782.8pt;left:405.0pt">just entered by the British Army. <i>(</i><b><i>Exception</i></b><i>: If the intercepting </i></p>
<p style="top:797.8pt;left:405.0pt"><i>General is stacked with more than 5 CUs, all CUs in excess </i></p>
<p style="top:812.8pt;left:405.0pt"><i>of 5 remain in their original space.) </i>Interception immediately </p>
<p style="top:827.8pt;left:405.0pt">ends the British movement and initiates the Combat Resolu-</p>
<p style="top:842.8pt;left:405.0pt">tion Procedure (9.2).</p>
<p style="top:863.4pt;left:405.0pt"><b>D.</b> American Armies may intercept into spaces which already </p>
<p style="top:878.4pt;left:405.0pt">contain American CUs. In this case the American player may </p>
<p style="top:893.4pt;left:405.0pt">be required to remove an excess General of his choice to the </p>
<p style="top:908.4pt;left:405.0pt">Reinforcement Box prior to the resolution of the battle. Once </p>
</div>
<div id="page13" style="width:765pt;height:990pt;background-image:url('rulebook13.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">13</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:67.5pt">an interception takes place, the Americans may not attempt a </p>
<p style="top:81.2pt;left:67.5pt">retreat before battle. </p>
<p style="top:101.8pt;left:67.5pt"><b>E.</b> Multiple Armies may attempt to intercept into the same space, </p>
<p style="top:116.8pt;left:67.5pt">but the first successful interception <i>immediately</i> ends British </p>
<p style="top:131.8pt;left:67.5pt">movement, causes a battle and prevents any further interceptions </p>
<p style="top:146.8pt;left:67.5pt">by other Armies from occurring during that activation. No Army </p>
<p style="top:161.8pt;left:67.5pt">may attempt interception more than <i>once per Strategy Card</i> </p>
<p style="top:176.8pt;left:67.5pt">played by the British player; i.e., during a British Campaign </p>
<p style="top:191.8pt;left:67.5pt">event each American Army is allowed a total of <i>one</i> interception </p>
<p style="top:206.8pt;left:67.5pt">attempt. Whether an interception attempt is successful or not, </p>
<p style="top:221.8pt;left:67.5pt">any Army attempting interception may not subsequently attempt </p>
<p style="top:236.8pt;left:67.5pt">a Retreat Before Battle until the next Strategy Card is played.</p>
<p style="top:257.4pt;left:67.5pt"><b>F. </b>When an interception is successful, the intercepting force is </p>
<p style="top:272.4pt;left:67.5pt">considered to be in the space before the arrival of the moving </p>
<p style="top:287.4pt;left:67.5pt">British Army. If the American Army is subsequently forced </p>
<p style="top:302.4pt;left:67.5pt">to retreat, it may use any legal retreat route from that space, it </p>
<p style="top:317.4pt;left:67.5pt">need not retreat back to the space from which it intercepted. </p>
<p style="top:332.4pt;left:67.5pt">Conversely if the British Army is required to retreat, it must </p>
<p style="top:347.4pt;left:67.5pt">retreat back into the space it left upon entering the intercept </p>
<p style="top:362.4pt;left:67.5pt">space, even if this forces it to retreat back onto an American </p>
<p style="top:377.4pt;left:67.5pt">PC (and thus is forced to Surrender, see 9.63).</p>
<p style="top:673.7pt;left:67.5pt"><b><i>Example</i></b><i>: A British Army enters a space containing an Ameri-</i></p>
<p style="top:688.7pt;left:67.5pt"><i>can PC Marker, which is adjacent to an American Army led </i></p>
<p style="top:703.7pt;left:67.5pt"><i>by General Arnold. The American player chooses to attempt </i></p>
<p style="top:718.7pt;left:67.5pt"><i>interception by rolling the die. Since Arnold&#x2019;s Agility Rating </i></p>
<p style="top:733.7pt;left:67.5pt"><i>is a 2, the attempt succeed</i><b><i>s</i></b><i> on a die roll of 1 or 2. If success-</i></p>
<p style="top:748.7pt;left:67.5pt"><i>ful, Arnold and his Army (up to 5 CUs) are placed into the </i></p>
<p style="top:763.7pt;left:67.5pt"><i>Interception space and a Battle is fought. If the die roll is 3 </i></p>
<p style="top:778.7pt;left:67.5pt"><i>through 6, the interception attempt fails and the British Army </i></p>
<p style="top:793.7pt;left:67.5pt"><i>may continue moving. If any British Army, during the play of </i></p>
<p style="top:808.7pt;left:67.5pt"><i>this Strategy Card, attacks Arnold&#x2019;s Army by entering its space, </i></p>
<p style="top:823.7pt;left:67.5pt"><i>they may not attempt to Retreat Before Battle.</i></p>
<p style="top:850.9pt;left:56.3pt;font-size:14.4pt"><b>7.9 Retreat Before Battle (Americans Only)</b></p>
<p style="top:870.8pt;left:67.5pt"><b>A.</b> When a British Army enters a space containing an American </p>
<p style="top:885.8pt;left:67.5pt">Army, the American player may attempt to retreat before battle. </p>
<p style="top:900.8pt;left:67.5pt">To resolve the retreat before battle attempt, the American player </p>
<p style="top:66.2pt;left:405.0pt">rolls a die and compares the result to the Agility Rating. If the </p>
<p style="top:81.2pt;left:405.0pt">die roll result is less than or equal to the Agility Rating, the </p>
<p style="top:96.2pt;left:405.0pt">retreat before battle attempt is successful. </p>
<p style="top:116.8pt;left:405.0pt"><b>Special Rule</b>: Washington and Greene enjoy a special +2 </p>
<p style="top:131.8pt;left:405.0pt">modification to their Agility Rating when attempting retreat </p>
<p style="top:146.8pt;left:405.0pt">before battle. </p>
<p style="top:167.4pt;left:405.0pt"><b><i>Reminder</i></b><i>: An American Army that has attempted interception </i></p>
<p style="top:182.4pt;left:405.0pt"><i>(successfully or unsuccessfully) may not attempt retreat before </i></p>
<p style="top:197.4pt;left:405.0pt"><i>battle if subsequently attacked by a British Army at any point </i></p>
<p style="top:212.4pt;left:405.0pt"><i>during play of the same Strategy Card.</i></p>
<p style="top:233.0pt;left:405.0pt"><b>B.</b> If the retreat before battle attempt is successful, the Ameri-</p>
<p style="top:248.0pt;left:405.0pt">can Army conducts a retreat using the battle retreat mechanics </p>
<p style="top:263.0pt;left:405.0pt">and restrictions in 9.61. If the American Army has more than </p>
<p style="top:278.0pt;left:405.0pt">5 CUs, only the General and 5 CUs may be retreated. All </p>
<p style="top:293.0pt;left:405.0pt">remaining CUs conduct battle or are overrun as appropriate. </p>
<p style="top:308.0pt;left:405.0pt">If the retreat before battle attempt is unsuccessful, proceed </p>
<p style="top:323.0pt;left:405.0pt">immediately to the Combat Resolution Procedure (9.2). The </p>
<p style="top:338.0pt;left:405.0pt">British Army must stop moving in the space vacated in any </p>
<p style="top:353.0pt;left:405.0pt">case, even if they overrun an American CU left behind. All </p>
<p style="top:368.0pt;left:405.0pt">desired interception attempts resulting from the movement of </p>
<p style="top:383.0pt;left:405.0pt">the British Army into the space need to be resolved before the </p>
<p style="top:398.0pt;left:405.0pt">retreat from battle attempt is made.</p>
<p style="top:418.7pt;left:405.0pt"><b>C. </b>There is no limit on the number of times that a particular </p>
<p style="top:433.7pt;left:405.0pt">American Army may attempt to retreat before battle during a </p>
<p style="top:448.7pt;left:405.0pt">single Strategy Phase; i.e., an American Army attacked during </p>
<p style="top:463.7pt;left:405.0pt">each activation of a British Campaign Event may attempt to </p>
<p style="top:478.7pt;left:405.0pt">retreat before battle in each case.</p>
<p style="top:733.5pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">8.0 REINFORCEMENTS</span></b></p>
<p style="top:758.3pt;left:393.8pt">During the Reinforcement Phase (5.1), captured Generals are </p>
<p style="top:773.3pt;left:393.8pt">repatriated and potential reinforcing British CUs are determined. </p>
<p style="top:788.3pt;left:393.8pt">Bringing on reinforcements during the Strategy Phase is optional. </p>
<p style="top:803.3pt;left:393.8pt">Neither player is required to do so.</p>
<p style="top:830.5pt;left:393.8pt;font-size:14.4pt"><b>8.1 British Reinforcements </b></p>
<p style="top:850.5pt;left:405.0pt"><b>A.</b> During the Reinforcements Phase, the British player trans-</p>
<p style="top:865.5pt;left:405.0pt">fers all of his Generals currently in the Captured Generals </p>
<p style="top:880.5pt;left:405.0pt">Box into his Reinforcements Box. He also places, from the </p>
<p style="top:895.5pt;left:405.0pt">counter mix, the number of CUs equal to the number showing </p>
<p style="top:910.5pt;left:405.0pt">in the current space on the Game Turn Record Track into the </p>
</div>
<div id="page14" style="width:765pt;height:990pt;background-image:url('rulebook14.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">14</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:67.5pt">Reinforcement Box. These CUs are added to any British CUs </p>
<p style="top:81.2pt;left:67.5pt">currently in the Reinforcement Box. There is no limit to how </p>
<p style="top:96.2pt;left:67.5pt">many or how long British CUs can remain in the Reinforce-</p>
<p style="top:111.2pt;left:67.5pt">ments Box. </p>
<p style="top:131.8pt;left:67.5pt"><b>B.</b> Once during the Strategy Phase of each game-turn, the </p>
<p style="top:146.8pt;left:67.5pt">British player may bring on reinforcements by playing an </p>
<p style="top:161.8pt;left:67.5pt">OPS Card, of any value, into the British Reinforcement Card </p>
<p style="top:176.8pt;left:67.5pt">Box. Placing the OPS Card in the box serves as mnemonic to </p>
<p style="top:191.8pt;left:67.5pt">both players that the British have conducted their reinforce-</p>
<p style="top:206.8pt;left:67.5pt">ment activity. </p>
<p style="top:227.4pt;left:67.5pt"><b>C.</b> To bring on reinforcements the British player transfers </p>
<p style="top:242.4pt;left:67.5pt">any number of CUs from the British Reinforcements Box to </p>
<p style="top:257.4pt;left:67.5pt">any one<b> </b>non-Blockaded Port space that does not contain an </p>
<p style="top:272.4pt;left:67.5pt">American CU or PC marker. The British player may, but need </p>
<p style="top:287.4pt;left:67.5pt">not, transfer one of his Generals from the Reinforcements Box </p>
<p style="top:302.4pt;left:67.5pt">to that space. If a British General is already in the space and a </p>
<p style="top:317.4pt;left:67.5pt">new General is brought on, the old General is removed to the </p>
<p style="top:332.4pt;left:67.5pt">Reinforcements Box.</p>
<p style="top:353.0pt;left:56.3pt"><b><i>Clarifications</i></b>: The General and all CUs desired (some may be </p>
<p style="top:368.0pt;left:56.3pt">left in the Reinforcement Box) all arrive in the same eligible port </p>
<p style="top:383.0pt;left:56.3pt">space. More than 5 CUs may be brought on if desired, and the </p>
<p style="top:398.0pt;left:56.3pt">British may add these reinforcing CUs to any number of CUs </p>
<p style="top:413.0pt;left:56.3pt">already in the space. </p>
<p style="top:440.3pt;left:56.3pt;font-size:14.4pt"><b>8.2 American Reinforcements</b></p>
<p style="top:460.2pt;left:67.5pt"><b>A.</b> During the Reinforcements Phase (5.1), the American Player </p>
<p style="top:475.2pt;left:67.5pt">transfers any American Generals currently in the Captured </p>
<p style="top:490.2pt;left:67.5pt">Generals Box to his Reinforcements Box. </p>
<p style="top:510.8pt;left:67.5pt"><b>B.</b> Twice during the Strategy Phase of each game-turn, the </p>
<p style="top:525.8pt;left:67.5pt">American player may bring on reinforcements by playing </p>
<p style="top:540.8pt;left:67.5pt">an OPS Card, of any value, into one of the two American </p>
<p style="top:555.8pt;left:67.5pt">Reinforcement Card Boxes. Placing the OPS Card into a box </p>
<p style="top:570.8pt;left:67.5pt">serves as mnemonic to both players that the Americans have </p>
<p style="top:585.8pt;left:67.5pt">conducted one of their two possible reinforcement activities. </p>
<p style="top:606.5pt;left:67.5pt"><b>C.</b> To bring on reinforcements, the American player transfers, </p>
<p style="top:621.5pt;left:67.5pt">from stock, as many CUs as the number on the OPS Card (i.e., </p>
<p style="top:636.5pt;left:67.5pt">with a 3 OPS Card, 3 CUs) to a single space (just one space </p>
<p style="top:651.5pt;left:67.5pt">guys, doesn&#x2019;t matter how many OPS you spend or how many </p>
<p style="top:666.5pt;left:67.5pt">CUs you place, you can only stick them <i>all</i> in <i>one single</i>, </p>
<p style="top:681.5pt;left:67.5pt">space) that does not contain a British CU or PC marker. Ad-</p>
<p style="top:696.5pt;left:67.5pt">ditionally he may also transfer to the same space a General </p>
<p style="top:711.5pt;left:67.5pt">from the American Reinforcement Box. If there is an American </p>
<p style="top:726.5pt;left:67.5pt">General already in the space, then the new General takes his </p>
<p style="top:741.5pt;left:67.5pt">place and the old General is returned to the Reinforcement </p>
<p style="top:756.5pt;left:67.5pt">Box. The replaced General may be brought back on during a </p>
<p style="top:771.5pt;left:67.5pt">subsequent reinforcement activity even during the same Game-</p>
<p style="top:786.5pt;left:67.5pt">Turn. Washington may never be sent to the Reinforcement Box, </p>
<p style="top:801.5pt;left:67.5pt">so if CUs are brought on to reinforce Washington&#x2019;s space, no </p>
<p style="top:816.5pt;left:67.5pt">General may be brought on. </p>
<p style="top:837.1pt;left:56.3pt"><b><i>Clarification:</i></b><b> </b>PC marker status permitting, either player may </p>
<p style="top:852.1pt;left:56.3pt">place reinforcements into a space which contains an enemy </p>
<p style="top:867.1pt;left:56.3pt">General with no CUs. In such a case the General is captured.</p>
<p style="top:302.4pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">9.0 BATTLES</span></b></p>
<p style="top:327.2pt;left:393.8pt">Combat is resolved in two stages. First the winner of the battle is </p>
<p style="top:342.2pt;left:393.8pt">determined by modified competitive die rolls. Once the winner is </p>
<p style="top:357.2pt;left:393.8pt">ascertained, the number of CUs lost by each side is determined </p>
<p style="top:372.2pt;left:393.8pt">and, unless one side is entirely eliminated, the loser executes a </p>
<p style="top:387.2pt;left:393.8pt">retreat. Combat die rolls are modified by Army strengths, Gener-</p>
<p style="top:402.2pt;left:393.8pt">als&#x2019; tactical abilities, Battle Cards and a number of other factors. </p>
<p style="top:429.4pt;left:393.8pt;font-size:14.4pt"><b>9.1 Battle Definition</b></p>
<p style="top:449.4pt;left:393.8pt">A battle occurs when an activated General and his Army are in a </p>
<p style="top:464.4pt;left:393.8pt">space with enemy CUs after any interception and retreat before </p>
<p style="top:479.4pt;left:393.8pt">battle attempts have been resolved. Under some conditions an </p>
<p style="top:494.4pt;left:393.8pt">Overrun (9.7) may occur instead, in which case the activated </p>
<p style="top:509.4pt;left:393.8pt">General and his Army may continue moving. The activated </p>
<p style="top:524.4pt;left:393.8pt">General and his Army are always considered the attacker, even </p>
<p style="top:539.4pt;left:393.8pt">if an interception attempt was successful and resulted in a battle </p>
<p style="top:554.4pt;left:393.8pt">unplanned by the activating player<b><i>. </i></b></p>
<p style="top:575.0pt;left:393.8pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: The intercepting force is placed into the space </span></i></p>
<p style="top:590.0pt;left:393.8pt"><i><span style="color:#374ea1">before the attacking force arrives, which causes the battle. The </span></i></p>
<p style="top:605.0pt;left:393.8pt"><i><span style="color:#374ea1">intercepting force remains the defender, but one who selected </span></i></p>
<p style="top:620.0pt;left:393.8pt"><i><span style="color:#374ea1">the actual field of combat and usually was able to prepare posi</span></i><i><span style="color:#374ea1">-</span></i></p>
<p style="top:635.0pt;left:393.8pt"><i><span style="color:#374ea1">tions and surprise the attacker. Two clear historical examples </span></i></p>
<p style="top:650.0pt;left:393.8pt"><i><span style="color:#374ea1">occurred at Monmouth and Cowpens. Interceptions only occur </span></i></p>
<p style="top:665.0pt;left:393.8pt"><i><span style="color:#374ea1">on American PC Markers which represents both the lack of Tory </span></i></p>
<p style="top:680.0pt;left:393.8pt"><i><span style="color:#374ea1">guides and the presence of rebel irregulars who interfered with </span></i></p>
<p style="top:695.0pt;left:393.8pt"><i><span style="color:#374ea1">British reconnaissance and intelligence gathering.</span></i><b><i><span style="color:#374ea1"> </span></i></b></p>
<p style="top:725.6pt;left:393.8pt;font-size:14.4pt"><b>9.2 Combat Resolution Procedure</b></p>
<p style="top:745.6pt;left:405.0pt"><b>Step 1: </b>The attacker declares and plays a Battle Card or </p>
<p style="top:760.6pt;left:405.0pt">discards an Event Strategy Card (6.33) if he wishes to do </p>
<p style="top:775.6pt;left:405.0pt">so. Then the defender may play a Battle Card or discard an </p>
<p style="top:790.6pt;left:405.0pt">Event Strategy Card. Each player may only play or discard </p>
<p style="top:805.6pt;left:405.0pt">one card. (<b><i>Special</i></b><i>: If the &#x201c;Benedict Arnold Treason!&#x201d; event </i></p>
<p style="top:820.6pt;left:405.0pt"><i>is played (not discarded by the American player</i>), <i>take all the </i></p>
<p style="top:835.6pt;left:405.0pt"><i>actions specified on the card immediately. If the conditions for </i></p>
<p style="top:850.6pt;left:405.0pt"><i>an overrun now exist, conduct an overrun procedure in lieu </i></p>
<p style="top:865.6pt;left:405.0pt"><i>of continuing the battle procedure. Note that Arnold may be </i></p>
<p style="top:880.6pt;left:405.0pt"><i>removed from the battle space or from some other location on </i></p>
<p style="top:895.6pt;left:405.0pt"><i>the board. If Arnold is removed from the battle, the American </i></p>
<p style="top:910.6pt;left:405.0pt"><i>force, even if attacking, continues the battle.</i>)</p>
</div>
<div id="page15" style="width:765pt;height:990pt;background-image:url('rulebook15.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">15</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.0pt;left:67.5pt"><b>Step 2:</b> Each player rolls a die to determine his General&#x2019;s </p>
<p style="top:81.0pt;left:67.5pt">Actual Battle Rating for this battle; see Table 9.3.</p>
<p style="top:101.6pt;left:67.5pt"><b>Step 3: </b>The players determine and agree on the total die roll </p>
<p style="top:116.6pt;left:67.5pt">modifiers (DRM) for each side using the procedures specified </p>
<p style="top:131.6pt;left:67.5pt">in section 9.4.</p>
<p style="top:152.2pt;left:67.5pt"><b>Step 4: </b>Each player rolls a die and adds to it the DRM for </p>
<p style="top:167.2pt;left:67.5pt">their side. If the attacker&#x2019;s total is greater than or equal to the </p>
<p style="top:182.2pt;left:67.5pt">defender&#x2019;s total, the attacker wins the battle. </p>
<p style="top:202.8pt;left:67.5pt"><b>Step 5: </b>The CU losses to both sides are determined using the </p>
<p style="top:217.8pt;left:67.5pt">procedures specified in section 9.5. </p>
<p style="top:238.5pt;left:67.5pt"><b>Step 6: </b>The losing side, which may consist only of a General </p>
<p style="top:253.5pt;left:67.5pt">if the losses were great enough, conducts a retreat using the </p>
<p style="top:268.5pt;left:67.5pt">procedures specified in 9.6.</p>
<p style="top:289.1pt;left:67.5pt"><b>Step 7:</b> If the Americans win, advance the French Alliance </p>
<p style="top:304.1pt;left:67.5pt">Marker by one space (12.1). If the British lose 3 CUs or more, </p>
<p style="top:319.1pt;left:67.5pt">including through Surrender (9.63), flip the Turn Counter to the </p>
<p style="top:334.1pt;left:67.5pt">&#x201c;No British Regulars Advantage&#x201d; side if the British Regulars </p>
<p style="top:349.1pt;left:67.5pt">Advantage is still in effect.</p>
<p style="top:376.3pt;left:56.3pt;font-size:14.4pt"><b>9.3 Determining a General&#x2019;s Actual Battle </b></p>
<p style="top:394.3pt;left:56.3pt;font-size:14.4pt"><b>Ratings</b></p>
<p style="top:414.3pt;left:56.3pt">A General&#x2019;s Potential Battle Rating depicts the range of per-</p>
<p style="top:429.3pt;left:56.3pt">formance that General and his subordinates may have during a </p>
<p style="top:444.3pt;left:56.3pt">particular Battle. For each General, roll a die. On a die roll of </p>
<p style="top:459.3pt;left:56.3pt">1-3, the General&#x2019;s Battle Rating is halved (round fractions down); </p>
<p style="top:474.3pt;left:56.3pt">on a die roll of 4-6, the General receives his full, printed Battle </p>
<p style="top:489.3pt;left:56.3pt">Rating. <b>Important Exception: </b>A General&#x2019;s Actual Battle Rating </p>
<p style="top:504.3pt;left:56.3pt">can <i>never</i> be greater than the number of friendly CUs stacked </p>
<p style="top:519.3pt;left:56.3pt">with him. If there is no General in the battle, then the Actual </p>
<p style="top:534.3pt;left:56.3pt">Battle Rating is automatically zero. The Actual Battle Ratings </p>
<p style="top:549.3pt;left:56.3pt">are included in each side&#x2019;s calculation of the combat DRM as </p>
<p style="top:564.3pt;left:56.3pt">described below.</p>
<p style="top:588.5pt;left:56.3pt"><b>Table 9.3 Actual Battle Rating</b></p>
<p style="top:610.5pt;left:63.1pt"><b> Die Roll General&#x2019;s Battle Rating</b></p>
<p style="top:631.1pt;left:63.1pt"> </p>
<p style="top:631.1pt;left:79.8pt">1-3 </p>
<p style="top:631.1pt;left:118.1pt">General receives half Battle Rating (rounded down) </p>
<p style="top:644.9pt;left:118.1pt">as a drm&#x2014;but never greater than the number of </p>
<p style="top:658.6pt;left:118.1pt">CUs in his Army.</p>
<p style="top:679.3pt;left:63.1pt"> </p>
<p style="top:679.3pt;left:79.8pt">4-6 </p>
<p style="top:679.3pt;left:118.1pt">General receives his printed, full Battle Rating as </p>
<p style="top:693.0pt;left:118.1pt">a drm&#x2014;but never greater than the number of CUs </p>
<p style="top:706.8pt;left:118.1pt">in his Army.</p>
<p style="top:66.5pt;left:393.8pt;font-size:14.4pt"><b>9.4 Determining Combat Die Roll Modifiers</b></p>
<p style="top:86.4pt;left:393.8pt">Each side calculates a Combat DRM by adding to the number of </p>
<p style="top:101.4pt;left:393.8pt">CUs on that side all the appropriate modifiers. These modifiers </p>
<p style="top:116.4pt;left:393.8pt">are tabulated in Table 9.4 and the conditions related to each are </p>
<p style="top:131.4pt;left:393.8pt">described below.</p>
<p style="top:152.1pt;left:393.8pt"><b>Table 9.4 Combat Resolution Die Roll Modifiers</b></p>
<p style="top:175.7pt;left:401.9pt"> +X<b> </b>Where <i>X</i> is the number of CUs for that side</p>
<p style="top:192.5pt;left:401.9pt"> +Y Where <i>Y</i> is the Actual Battle Rating of that side&#x2019;s </p>
<p style="top:207.5pt;left:436.9pt">General (9.3)</p>
<p style="top:224.3pt;left:401.9pt"> +1 </p>
<p style="top:224.3pt;left:436.9pt">British Regulars&#x2019; Advantage (9.41)</p>
<p style="top:241.1pt;left:401.9pt"> +1 </p>
<p style="top:241.1pt;left:436.9pt">Royal Navy Support (9.42)</p>
<p style="top:257.9pt;left:401.9pt"> +1 </p>
<p style="top:257.9pt;left:436.9pt">Militia (9.43)</p>
<p style="top:274.7pt;left:401.9pt"> +2 </p>
<p style="top:274.7pt;left:436.9pt">American Winter Offensive (9.44)</p>
<p style="top:291.5pt;left:401.9pt"> +2 </p>
<p style="top:291.5pt;left:436.9pt">Battle Card (9.45)</p>
<p style="top:308.3pt;left:401.9pt"> +1 </p>
<p style="top:308.3pt;left:436.9pt">Discard of an enemy Event Card (9.45)</p>
<p style="top:325.1pt;left:401.9pt"> +1 </p>
<p style="top:325.1pt;left:436.9pt">Interception (9.46)</p>
<p style="top:355.1pt;left:393.8pt"><b>9.41 British Regulars&#x2019; Advantage</b></p>
<p style="top:372.4pt;left:467.3pt">During set up of the game, the Game-Turn </p>
<p style="top:387.4pt;left:466.9pt">marker is placed with the British &#x201c;Regulars&#x201d; side </p>
<p style="top:402.4pt;left:466.9pt">face up on the Game Turn Record Track. The </p>
<p style="top:417.4pt;left:466.9pt">British receive a +1 DRM in all battles until the </p>
<p style="top:432.4pt;left:466.9pt">British Regulars&#x2019; Advantage is lost. The British </p>
<p style="top:447.4pt;left:393.7pt">Regulars&#x2019; Advantage is lost immediately if the British lose 3 or </p>
<p style="top:462.4pt;left:393.7pt">more CUs in a single battle or through Surrender (9.63). The </p>
<p style="top:477.4pt;left:393.7pt">British may also lose the British Regulars&#x2019; Advantage as a result </p>
<p style="top:492.4pt;left:393.7pt">of the play of the &#x201c;Baron Von Steuben Trains the Continental </p>
<p style="top:507.4pt;left:393.7pt">Army&#x201d; Strategy Event Card. </p>
<p style="top:528.0pt;left:466.6pt">When the British Regulars&#x2019; Advantage is lost, flip </p>
<p style="top:543.0pt;left:466.9pt">the Game-Turn marker to the &#x201c;No Regulars&#x201d; side </p>
<p style="top:558.0pt;left:466.9pt">for the remainder of the game. If the British </p>
<p style="top:573.0pt;left:466.9pt">Regulars&#x2019; Advantage is lost during one of the </p>
<p style="top:588.0pt;left:466.9pt">activations of a Major/Minor Campaign event, the </p>
<p style="top:603.0pt;left:393.8pt">advantage is lost immediately and will apply during any subse-</p>
<p style="top:618.0pt;left:393.8pt">quent battles caused by the remaining activations of the cam-</p>
<p style="top:633.0pt;left:393.8pt">paign. When the British lose the British Regulars&#x2019; Advantage, </p>
<p style="top:648.0pt;left:393.8pt">also advance the French Alliance marker by 2 spaces (unless </p>
<p style="top:663.0pt;left:393.8pt">France has already entered the war; see 12.1). </p>
<p style="top:687.2pt;left:393.8pt"><b>9.42 Royal Navy Support</b></p>
<p style="top:704.5pt;left:393.8pt">The British forces receive a +1 DRM for support by the Royal </p>
<p style="top:719.5pt;left:393.8pt">Navy if the Battle takes place in a port space regardless of the </p>
<p style="top:734.5pt;left:393.8pt">PC status of the port. <i>(</i><b><i>Exception</i></b><i>: If the battle takes place in a </i></p>
<p style="top:749.5pt;left:393.8pt"><i>fortified port space [i.e., Charleston SC, Philadelphia PA, Que</i><i>-</i></p>
<p style="top:764.5pt;left:393.8pt"><i>bec or Montreal] the DRM is only used if the space contains a </i></p>
<p style="top:779.5pt;left:393.8pt"><i>British PC marker.) </i>The British do not receive the +1 DRM for </p>
<p style="top:794.5pt;left:393.8pt">Royal Navy support if battle takes place in a port that is in a </p>
<p style="top:809.5pt;left:393.8pt">Blockaded Zone (12.3). </p>
<p style="top:833.7pt;left:393.8pt"><b>9.43 Militia Support</b></p>
<p style="top:851.0pt;left:393.8pt">The side with the most PC markers in the colony receives a +1 </p>
<p style="top:866.0pt;left:393.8pt">DRM for Militia. If both sides have equal numbers of PC markers </p>
<p style="top:881.0pt;left:393.8pt">in the colony then neither player receives this DRM. To control </p>
<p style="top:896.0pt;left:393.8pt">the Canadian Militia, Montreal and Quebec must be controlled.</p>
</div>
<div id="page16" style="width:765pt;height:990pt;background-image:url('rulebook16.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">16</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.7pt;left:56.3pt"><b>9.44 American Winter Offensive</b></p>
<p style="top:83.9pt;left:56.3pt">If an American Army commanded by Washington is the at-</p>
<p style="top:98.9pt;left:56.3pt">tacker and it was activated by the last Strategy Card played in </p>
<p style="top:113.9pt;left:56.3pt">the Strategy Card Phase, then the American force receives a +2 </p>
<p style="top:128.9pt;left:56.3pt">DRM. If the last Strategy Card played is a Campaign card, then </p>
<p style="top:143.9pt;left:56.3pt">Washington&#x2019;s Army (only) receives this DRM regardless of the </p>
<p style="top:158.9pt;left:56.3pt">sequence of activations.</p>
<p style="top:183.2pt;left:56.3pt"><b>9.45 Battle Card Bonus</b></p>
<p style="top:200.4pt;left:56.3pt">Event Strategy Cards can be used to generate Battle DRM ben-</p>
<p style="top:215.4pt;left:56.3pt">efits. During Step 1 of the Combat Resolution Procedure (9.2) </p>
<p style="top:230.4pt;left:56.3pt">each player (attacker first) can play, or discard, one Event Strategy </p>
<p style="top:245.4pt;left:56.3pt">Card to receive a DRM; see 6.33. Event Strategy Cards which are </p>
<p style="top:260.4pt;left:56.3pt">Battle Cards (those cards with their titles printed in a colored box) </p>
<p style="top:275.4pt;left:56.3pt">provide a +2 DRM. A discarded Event Strategy Card provides a </p>
<p style="top:290.4pt;left:56.3pt">+1 DRM. <i>(</i><b><i>Reminder</i></b><i>: It should be noted that Rule 6.33 does not </i></p>
<p style="top:305.4pt;left:56.3pt"><i>permit the retrieval of an Event Strategy Card discarded for the </i></p>
<p style="top:320.4pt;left:56.3pt"><i>purposes of gaining a +1 DRM in battle</i>.) Event Strategy Cards </p>
<p style="top:335.4pt;left:56.3pt">used for this purpose apply only to a single battle even during </p>
<p style="top:350.4pt;left:56.3pt">activations caused by a Major/Minor Campaign Event. In the </p>
<p style="top:365.4pt;left:56.3pt">event that Battle Cards were played during battles generated by </p>
<p style="top:380.4pt;left:56.3pt">a Major/Minor Campaign Event, delay drawing cards pursuant to </p>
<p style="top:395.4pt;left:56.3pt">the cards&#x2019; instructions until after all activations of the campaign </p>
<p style="top:410.4pt;left:56.3pt">have been completed.<b><i> </i></b></p>
<p style="top:434.6pt;left:56.3pt"><b>9.46 Interception Bonus</b></p>
<p style="top:451.9pt;left:56.3pt">The American side receives a +1 DRM if there was a successful </p>
<p style="top:466.9pt;left:56.3pt">interception attempt; see 7.8.</p>
<p style="top:494.1pt;left:56.3pt;font-size:14.4pt"><b>9.5 Determining Combat Losses</b></p>
<p style="top:514.1pt;left:56.3pt">During Step 5 of the Combat Resolution Procedures, both sides </p>
<p style="top:529.1pt;left:56.3pt">determine their losses. </p>
<p style="top:549.7pt;left:56.3pt">The loser of the battle rolls a die: </p>
<p style="top:570.3pt;left:85.0pt">&#x2022; on a die roll of 1, 2 or 3, 1 CU is lost;</p>
<p style="top:590.9pt;left:85.0pt">&#x2022; on a die roll of 4 or 5, 2 CUs are lost; </p>
<p style="top:611.6pt;left:85.0pt">&#x2022; on a die roll of 6, 3 CUs are lost. </p>
<p style="top:632.2pt;left:56.3pt">The winner of the battle rolls a die: </p>
<p style="top:652.8pt;left:85.0pt">&#x2022; If the losing side had no General, the winning side los-</p>
<p style="top:667.8pt;left:98.8pt">es 1 CU if the die roll is 1. </p>
<p style="top:688.4pt;left:85.0pt">&#x2022; If the losing General has an Agility Rating of 1, the </p>
<p style="top:703.4pt;left:98.8pt">winning side loses 1 CU if the die roll is 1-2. </p>
<p style="top:724.1pt;left:85.0pt">&#x2022; If the losing General has an Agility Rating of 2, the </p>
<p style="top:739.1pt;left:98.8pt">winning side loses 1 CU if the die roll is 1-3. </p>
<p style="top:759.7pt;left:85.0pt">&#x2022; If the losing General has an Agility Rating of 3, the </p>
<p style="top:774.7pt;left:98.8pt">winning side loses 1 CU if the die roll is 1-4. </p>
<p style="top:795.3pt;left:56.3pt"><b><i>Special</i></b>: Casualties could potentially leave a winning General </p>
<p style="top:810.3pt;left:56.3pt">with no CUs. In such a case, if the General is on a space contain-</p>
<p style="top:825.3pt;left:56.3pt">ing a friendly PC marker or on an uncontrolled space he remains </p>
<p style="top:840.3pt;left:56.3pt">on the map with no CUs; but if he is located in a space with an </p>
<p style="top:855.3pt;left:56.3pt">enemy PC marker, he is captured.</p>
<p style="top:66.5pt;left:393.8pt;font-size:14.4pt"><b>9.6 Resolving Retreats</b></p>
<p style="top:90.1pt;left:393.8pt"><b>9.61 Retreat Mechanics</b></p>
<p style="top:107.3pt;left:405.0pt"><b>A. </b>The losing General and Army must retreat to an adjacent </p>
<p style="top:122.3pt;left:405.0pt">space that is not occupied by an enemy CU nor an enemy PC </p>
<p style="top:137.3pt;left:405.0pt">marker. If this basic requirement cannot be satisfied, the losing </p>
<p style="top:152.3pt;left:405.0pt">General and Army must Surrender (9.63). </p>
<p style="top:172.9pt;left:405.0pt"><b>B. </b>Subject to the basic retreat requirements, if the attacker </p>
<p style="top:187.9pt;left:405.0pt">loses the battle, the surviving General and Army must retreat </p>
<p style="top:202.9pt;left:405.0pt">into the space from which it entered the battle. If the defender </p>
<p style="top:217.9pt;left:405.0pt">loses the battle the surviving General and Army may retreat </p>
<p style="top:232.9pt;left:405.0pt">into any space other than the one from which the attack origi-</p>
<p style="top:247.9pt;left:405.0pt">nated. The retreating force may not be split up; all must retreat </p>
<p style="top:262.9pt;left:405.0pt">to the same space. A defending Army which intercepted into </p>
<p style="top:277.9pt;left:405.0pt">the battle space is not required to retreat into the space from </p>
<p style="top:292.9pt;left:405.0pt">which it intercepted.</p>
<p style="top:317.1pt;left:411.9pt;font-size:13.2pt"><b>Retreat Clarification</b></p>
<p style="top:336.1pt;left:411.9pt">Surviving Combat Units (attacker or defender) without a </p>
<p style="top:351.1pt;left:411.9pt">General may retreat after losing a battle (such British CUs </p>
<p style="top:366.1pt;left:411.9pt">may retreat by sea if otherwise eligible). Note that the at-</p>
<p style="top:381.1pt;left:411.9pt">tacker could be left without a General if Benedict Arnold </p>
<p style="top:396.1pt;left:411.9pt">is the attacking General and the Benedict Arnold event is </p>
<p style="top:411.1pt;left:411.9pt">played as a Battle Card by the defender.</p>
<p style="top:337.8pt;left:393.8pt"><b> </b></p>
<p style="top:442.8pt;left:393.8pt"><b>9.62 British Retreat By Sea </b></p>
<p style="top:460.0pt;left:393.8pt">A defending British General and any surviving CUs that lose a </p>
<p style="top:475.0pt;left:393.8pt">battle in a port space may be able to retreat by sea. Retreat by </p>
<p style="top:490.0pt;left:393.8pt">sea is only allowed if the battle space is not a blockaded port and </p>
<p style="top:505.0pt;left:393.8pt">is not a fortified port (Charleston SC, Philadelphia PA, Quebec, </p>
<p style="top:520.0pt;left:393.8pt">or Montreal) without a British PC marker in it. The retreating </p>
<p style="top:535.0pt;left:393.8pt">force may retreat to any other non-Blockaded port that does not </p>
<p style="top:550.0pt;left:393.8pt">contain an American CU or PC marker. The British player may </p>
<p style="top:565.0pt;left:393.8pt">choose to retreat by sea even if other legal retreat options exist. </p>
<p style="top:580.0pt;left:393.8pt">Note that the British may not retreat by sea when they are the </p>
<p style="top:595.0pt;left:393.8pt">attacker because the attacker must retreat to the space from which </p>
<p style="top:610.0pt;left:393.8pt">they entered the battle. American and French Generals and CUs </p>
<p style="top:625.0pt;left:393.8pt">can never retreat by sea.</p>
<p style="top:649.3pt;left:393.8pt"><b>9.63 Surrenders</b></p>
<p style="top:666.5pt;left:393.8pt">If a General and surviving CUs cannot conduct a legal retreat, </p>
<p style="top:681.5pt;left:393.8pt">they must Surrender. CUs that Surrender are eliminated, while </p>
<p style="top:696.5pt;left:393.8pt">Surrendering Generals are captured. Place the General counter </p>
<p style="top:711.5pt;left:393.8pt">into the Captured Generals Box on the map board; see 7.6.</p>
<p style="top:732.1pt;left:405.0pt"><b>A.</b> If the attacker enters the battle from a space that contains </p>
<p style="top:747.1pt;left:405.0pt">an enemy PC marker and loses, then the attacking Army must </p>
<p style="top:762.1pt;left:405.0pt">Surrender since it must retreat back to the space from which it </p>
<p style="top:777.1pt;left:405.0pt">entered the Battle and that space contains an enemy PC marker.</p>
<p style="top:797.8pt;left:405.0pt"><b>B. </b>The defending General and any surviving CUs must Sur-</p>
<p style="top:812.8pt;left:405.0pt">render if:</p>
<p style="top:830.5pt;left:422.5pt">&#x2022; all of the spaces adjacent to the battle space contain </p>
<p style="top:845.5pt;left:436.3pt">enemy CUs or PC markers, and</p>
<p style="top:863.1pt;left:422.5pt">&#x2022; a retreat by sea is not possible, and</p>
<p style="top:880.8pt;left:422.5pt">&#x2022; the only remaining space is the space from which the </p>
<p style="top:895.8pt;left:436.3pt">attacker entered the battle (which is not a legal retreat </p>
<p style="top:910.8pt;left:436.3pt">space for the defender). </p>
</div>
<div id="page17" style="width:765pt;height:990pt;background-image:url('rulebook17.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">17</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:56.3pt"><b><i><span style="color:#374ea1">Design Note: </span></i></b><i><span style="color:#374ea1">Moving an Army into battle from an enemy con-</span></i></p>
<p style="top:81.2pt;left:56.3pt"><i><span style="color:#374ea1">trolled space is very risky because if you lose the battle the </span></i></p>
<p style="top:96.2pt;left:56.3pt"><i><span style="color:#374ea1">Army will have to Surrender. Effectively this is what happened </span></i></p>
<p style="top:111.2pt;left:56.3pt"><i><span style="color:#374ea1">to General Burgoyne at the Battle of Saratoga.</span></i></p>
<p style="top:281.6pt;left:56.3pt"><b><i>Combat Example: </i></b><i>General Burgoyne and 5 CUs march into </i></p>
<p style="top:296.6pt;left:56.3pt"><i>Saratoga by way of Ticonderoga. American General Gates and </i></p>
<p style="top:311.6pt;left:56.3pt"><i>5 American CUs are in Saratoga. Not wishing to retreat before </i></p>
<p style="top:326.6pt;left:56.3pt"><i>battle, Gates stands and fights. The British discard an Event card </i></p>
<p style="top:341.6pt;left:56.3pt"><i>to gain a +1 DRM. The Americans play Battle Event, &#x201c;Morgan&#x2019;s </i></p>
<p style="top:356.6pt;left:56.3pt"><i>Riflemen&#x201d; for a +2 DRM. Next, each General rolls a die to deter</i><i>-</i></p>
<p style="top:371.6pt;left:56.3pt"><i>mine their Actual Battle Rating. Burgoyne rolls a &#x201c;4&#x201d; and receives </i></p>
<p style="top:386.6pt;left:56.3pt"><i>his full, printed Battle Rating of &#x201c;2&#x201d; for a +2 DRM. Gates rolls </i></p>
<p style="top:401.6pt;left:56.3pt"><i>a &#x201c;1&#x201d; and receives only half of his printed Battle Rating for a +1 </i></p>
<p style="top:416.6pt;left:56.3pt"><i>DRM.&#x201d; Next, both players determine their combat DRMs: The </i></p>
<p style="top:431.6pt;left:56.3pt"><i>British get +5 for their 5 CUs, +2 for General Burgoyne&#x2019;s Battle </i></p>
<p style="top:446.6pt;left:56.3pt"><i>Rating (determined above), +1 for the British Regulars bonus </i></p>
<p style="top:461.6pt;left:56.3pt"><i>(which is still in effect), and +1 for the discard of an Event card </i></p>
<p style="top:476.6pt;left:56.3pt"><i>for a total of +9. The Americans get +5 for their 5 CUs, +1 for </i></p>
<p style="top:491.6pt;left:56.3pt"><i>Gates&#x2019; Battle Rating (determined above), +1 for the militia of New </i></p>
<p style="top:506.6pt;left:56.3pt"><i>York (the Americans control more PC markers in the Colony), and </i></p>
<p style="top:521.6pt;left:56.3pt"><i>+2 for the play of the Battle Event for a total of +9. Each player </i></p>
<p style="top:536.6pt;left:56.3pt"><i>then rolls a die and adds their Combat DRM: The British roll a </i></p>
<p style="top:551.6pt;left:56.3pt"><i>&#x201c;3&#x201d; which is modified to 12. The Americans roll a &#x201c;4&#x201d; which is </i></p>
<p style="top:566.6pt;left:56.3pt"><i>modified to &#x201c;13.&#x201d; The attacker&#x2019;s modified die roll must be greater </i></p>
<p style="top:581.6pt;left:56.3pt"><i>than or equal to the defender&#x2019;s modified die roll in order to be </i></p>
<p style="top:596.6pt;left:56.3pt"><i>victorious. In this case, the attacker&#x2019;s modified roll is less than </i></p>
<p style="top:611.6pt;left:56.3pt"><i>the defender&#x2019;s modified roll so the Americans win! Next, combat </i></p>
<p style="top:626.6pt;left:56.3pt"><i>losses must be determined. The British lost the battle so they roll </i></p>
<p style="top:641.6pt;left:56.3pt"><i>a die and consult the Combat Losses Chart (9.5). Rolling a &#x201c;5&#x201d; </i></p>
<p style="top:656.6pt;left:56.3pt"><i>they lose 2 CUs and must retreat. The Americans must check to </i></p>
<p style="top:671.6pt;left:56.3pt"><i>see if they suffer any losses. Noting the losing General&#x2019;s Agility </i></p>
<p style="top:686.6pt;left:56.3pt"><i>Rating (Burgoyne has an Agility of &#x201c;1&#x201d;), the Americans roll a die </i></p>
<p style="top:701.6pt;left:56.3pt"><i>and consult the Combat Losses Chart (9.5). Rolling a &#x201c;2&#x201d; the </i></p>
<p style="top:716.6pt;left:56.3pt"><i>Americans find they lose 1 CU. Note that the winner will never </i></p>
<p style="top:731.6pt;left:56.3pt"><i>lose more than 1 CU and will often times not suffer any losses. </i></p>
<p style="top:746.6pt;left:56.3pt"><i>Now the losing General must retreat what is left of his Army. Since </i></p>
<p style="top:761.6pt;left:56.3pt"><i>Burgoyne was the attacker and must retreat, he must retreat to the </i></p>
<p style="top:776.6pt;left:56.3pt"><i>space from which he entered combat&#x2014;in this case, Ticonderoga. </i></p>
<p style="top:791.6pt;left:56.3pt"><i>Unfortunately, this space is American-controlled. This results </i></p>
<p style="top:806.6pt;left:56.3pt"><i>in Burgoyne surrendering the remainder of his Army. Burgoyne </i></p>
<p style="top:821.6pt;left:56.3pt"><i>is placed in the &#x201c;Captured Generals&#x201d; box and his 3 CUs are </i></p>
<p style="top:836.6pt;left:56.3pt"><i>removed from the map and placed back into the player&#x2019;s stock. </i></p>
<p style="top:851.6pt;left:56.3pt"><i>Since the British lost 3 or more CUs in this battle, the British lose </i></p>
<p style="top:866.6pt;left:56.3pt"><i>their &#x201c;Regulars&#x201d; advantage for the remainder of the game. The </i></p>
<p style="top:881.6pt;left:56.3pt"><i>Turn marker is flipped on the Turn track to note this. The French </i></p>
<p style="top:896.6pt;left:56.3pt"><i>Alliance marker is adjusted +1 for the American victory and +2 </i></p>
<p style="top:911.6pt;left:56.3pt"><i>for the loss of the British Regulars.</i></p>
<p style="top:66.5pt;left:393.8pt;font-size:14.4pt"><b>9.7 Overruns</b></p>
<p style="top:86.4pt;left:393.8pt">An overrun occurs when an activated General with either 4 or 5 </p>
<p style="top:101.4pt;left:393.8pt">CUs enters a space occupied by 1 enemy CU without a General. </p>
<p style="top:116.4pt;left:393.8pt">The moving Army declares an overrun, removes the enemy CU, </p>
<p style="top:131.4pt;left:393.8pt">and if it has any remaining movement may continue. Any inter-</p>
<p style="top:146.4pt;left:393.8pt">ception attempts are resolved before the overrun is conducted. </p>
<p style="top:161.4pt;left:393.8pt">After a successful overrun the activated Army does not roll for </p>
<p style="top:176.4pt;left:393.8pt">losses.<b><i> </i></b>If a defending General is present or there is more than 1 </p>
<p style="top:191.4pt;left:393.8pt">CU present, the attacking Army must end its movement and a </p>
<p style="top:206.4pt;left:393.8pt">battle occurs. (<b><i>Clarification</i></b>: If the Arnold counter is removed as </p>
<p style="top:221.4pt;left:393.8pt">a result of play of the &#x201c;Benedict Arnold Treason!&#x201d; Battle Card, </p>
<p style="top:236.4pt;left:393.8pt">the General is removed as Step 1 of the Combat Resolution </p>
<p style="top:251.4pt;left:393.8pt">Procedure. If at that time only 1 American CU remains, and the </p>
<p style="top:266.4pt;left:393.8pt">British are attacking with either 4 or 5 CUs, an overrun occurs. </p>
<p style="top:281.4pt;left:393.8pt">If the Americans are attacking when Arnold is removed, even </p>
<p style="top:296.4pt;left:393.8pt">with 4 or 5 CUs, an overrun does not occur and battle results).</p>
<p style="top:504.0pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">10.0 POLITICAL CONTROL</span></b></p>
<p style="top:528.8pt;left:405.0pt"><b>A. </b>Political control of the colonies and Canada determines </p>
<p style="top:543.8pt;left:405.0pt">who wins a game of <i>Washington&#x2019;s War</i>. Political control is </p>
<p style="top:558.8pt;left:405.0pt">determined by the number of PC markers in each colony. Each </p>
<p style="top:573.8pt;left:405.0pt">space on the board may be in one of three states: </p>
<p style="top:594.4pt;left:422.5pt">&#x2022; American control, denoted by an American PC marker; </p>
<p style="top:615.1pt;left:422.5pt">&#x2022; British control, denoted by a British PC marker, or </p>
<p style="top:635.7pt;left:422.5pt">&#x2022; Uncontrolled, denoted by the absence of a PC marker.</p>
<p style="top:656.3pt;left:405.0pt">No space ever contains more than one PC marker. </p>
<p style="top:676.9pt;left:405.0pt"><b>B. </b>Colonies are controlled by the side that has the majority </p>
<p style="top:691.9pt;left:405.0pt">of PC markers in them. If both sides have equal numbers, </p>
<p style="top:706.9pt;left:405.0pt">or if there are no PC markers in the colony, the colony is </p>
<p style="top:721.9pt;left:405.0pt">uncontrolled. Canada is not a colony, but will count toward </p>
<p style="top:736.9pt;left:405.0pt">achieving Victory Conditions (13.0). To control Canada, the </p>
<p style="top:751.9pt;left:405.0pt">controlling side must control both the Montreal and Quebec </p>
<p style="top:766.9pt;left:405.0pt">spaces. Control of Fort Detroit is irrelevant in determining </p>
<p style="top:781.9pt;left:405.0pt">control of Canada. </p>
<p style="top:802.5pt;left:405.0pt"><b>C. </b>Players may place friendly PC markers and remove en-</p>
<p style="top:817.5pt;left:405.0pt">emy PC markers through play of Strategy Cards during the </p>
<p style="top:832.5pt;left:405.0pt">Strategy Phase (5.3). Players also place friendly PC markers </p>
<p style="top:847.5pt;left:405.0pt">and remove enemy PC markers during certain activities of the </p>
<p style="top:862.5pt;left:405.0pt">Political Phase (5.6).</p>
</div>
<div id="page18" style="width:765pt;height:990pt;background-image:url('rulebook18.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">18</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.5pt;left:56.3pt;font-size:14.4pt"><b>10.1 Placing and Removing PC Markers during </b></p>
<p style="top:84.5pt;left:56.3pt;font-size:14.4pt"><b>the Strategy Phase</b></p>
<p style="top:108.0pt;left:56.3pt"><b>10.11 Placing and Flipping PC Markers with OPS Cards</b></p>
<p style="top:125.3pt;left:56.3pt">Each side uses a slightly different mechanic for placing PC </p>
<p style="top:140.3pt;left:56.3pt">markers with OPS Cards. </p>
<p style="top:160.9pt;left:67.5pt"><b>A. American:</b></p>
<p style="top:175.9pt;left:154.1pt"><b>(i.) </b>To place or flip PC markers, the American </p>
<p style="top:190.9pt;left:154.3pt">plays an OPS Card face up on the Discard </p>
<p style="top:205.9pt;left:154.3pt">pile. The number on the OPS Card indicates </p>
<p style="top:220.9pt;left:154.3pt">how many PC actions he may take, i.e., how </p>
<p style="top:235.9pt;left:154.3pt">many PC markers he may potentially place </p>
<p style="top:250.9pt;left:154.3pt">or flip. <b><i>Example:</i></b><i> If a 3 OPS Card is played </i></p>
<p style="top:265.9pt;left:78.8pt"><i>the American could place up to three American PC markers </i></p>
<p style="top:280.9pt;left:78.8pt"><i>or flip up to three British PC markers to the American side </i></p>
<p style="top:295.9pt;left:78.8pt"><i>or any combination of placing and flipping, subject to the </i></p>
<p style="top:310.9pt;left:78.8pt"><i>restrictions on both.</i></p>
<p style="top:331.6pt;left:78.8pt"><b>(ii.) </b>As one PC action the American player can <i>place</i> an </p>
<p style="top:346.6pt;left:78.8pt">American PC marker into any space not containing a PC </p>
<p style="top:361.6pt;left:78.8pt">marker of either side nor containing a British CU.  (<b>Excep-</b></p>
<p style="top:376.6pt;left:78.8pt"><b>tion</b>: see iv below.)</p>
<p style="top:397.2pt;left:78.8pt"><b>(iii.)</b> As one PC action the American player may <i>flip</i> a Brit-</p>
<p style="top:412.2pt;left:78.8pt">ish PC marker to its American PC marker side if there is </p>
<p style="top:427.2pt;left:78.8pt">an American General in the space. The American General </p>
<p style="top:442.2pt;left:78.8pt">does <i>not</i> need to have any CUs in the space. <b><i>Note</i></b><i>: Generals </i></p>
<p style="top:457.2pt;left:78.8pt"><i>without CUs may not move into a space with an enemy PC </i></p>
<p style="top:472.2pt;left:78.8pt"><i>(7.4), so the situation where an American General is in a </i></p>
<p style="top:487.2pt;left:78.8pt"><i>space with a British PC only occurs through some indirect </i></p>
<p style="top:502.2pt;left:78.8pt"><i>combination of moves/events. </i></p>
<p style="top:522.8pt;left:78.8pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: This rule differs from the similar rule for the </span></i></p>
<p style="top:537.8pt;left:78.8pt"><i><span style="color:#374ea1">British and gives the Americans a slight edge. It represents </span></i></p>
<p style="top:552.8pt;left:78.8pt"><i><span style="color:#374ea1">the ability of the American leaders (political as well as </span></i></p>
<p style="top:567.8pt;left:78.8pt"><i><span style="color:#374ea1">Generals) to revitalize the revolution in areas that were not </span></i></p>
<p style="top:582.8pt;left:78.8pt"><i><span style="color:#374ea1">garrisoned by British troops.</span></i></p>
<p style="top:603.4pt;left:78.8pt"><b>(iv.) Continental Congress dispersed (&#x201c;Pennsylvania </b></p>
<p style="top:618.4pt;left:78.8pt"><b>and New Jersey Line Mutinies&#x201d;): </b>The American player </p>
<p style="top:633.4pt;left:78.8pt">may not use OPS Cards or an Event discard to <i>place</i> PC </p>
<p style="top:648.4pt;left:78.8pt">Markers if the Continental Congress is dispersed (7.7) or </p>
<p style="top:663.4pt;left:78.8pt">if the &#x201c;Pennsylvania and New Jersey Line Mutinies&#x201d; Event </p>
<p style="top:678.4pt;left:78.8pt">Strategy Card has been played as the event during the current </p>
<p style="top:693.4pt;left:78.8pt">turn. The Americans may still <i>flip</i> PC markers with an OPS </p>
<p style="top:708.4pt;left:78.8pt">Card play (see iii above). The Americans can still remove </p>
<p style="top:723.4pt;left:78.8pt">PC markers by discarding an Event card (6.32.B.iii). The </p>
<p style="top:738.4pt;left:78.8pt">Americans can still play Events to place PC markers.</p>
<p style="top:762.0pt;left:85.6pt;font-size:13.2pt"><b>Continental Congress Dispersed  Clarification</b></p>
<p style="top:780.9pt;left:85.6pt">In addition to the ability to use an OPS card to <i>flip</i> (but </p>
<p style="top:795.9pt;left:85.6pt">not place) a PC under these conditions, the Americans </p>
<p style="top:810.9pt;left:85.6pt">may <i>discard</i> an event to <i>flip</i> (but not place) a PC marker </p>
<p style="top:825.9pt;left:85.6pt">as in 10.11.A.iii.</p>
<p style="top:66.0pt;left:405.0pt"><b>B. British:</b></p>
<p style="top:81.0pt;left:491.8pt"><b>(i.)</b> To place or flip PC markers, the British </p>
<p style="top:96.0pt;left:491.8pt">play an OPS Card face up on the Discard </p>
<p style="top:111.0pt;left:491.8pt">pile. The number on the OPS Card indicates </p>
<p style="top:126.0pt;left:491.8pt">how many PC actions he may take, i.e., how </p>
<p style="top:141.0pt;left:491.8pt">many PC markers he may potentially place </p>
<p style="top:156.0pt;left:491.8pt">or flip. <b><i>Example:</i></b><i> If a 2 OPS Card is played </i></p>
<p style="top:171.0pt;left:416.3pt"><i>the British could place up to two British PC markers or flip </i></p>
<p style="top:186.0pt;left:416.3pt"><i>up to two American PC markers to the British side or any </i></p>
<p style="top:201.0pt;left:416.3pt"><i>combination of placing and flipping, subject to the restric</i><i>-</i></p>
<p style="top:216.0pt;left:416.3pt"><i>tions on both.</i></p>
<p style="top:236.6pt;left:416.3pt"><b>(ii.) </b>As one PC action the British player can <i>place</i> a British </p>
<p style="top:251.6pt;left:416.3pt">PC marker into any space not containing a PC marker of </p>
<p style="top:266.6pt;left:416.3pt">either side, nor containing an American Unit.<b><i> Important: </i></b>All </p>
<p style="top:281.6pt;left:416.3pt">new British PC markers must be placed in spaces adjacent to </p>
<p style="top:296.6pt;left:416.3pt">spaces already containing British PC markers. PC markers </p>
<p style="top:311.6pt;left:416.3pt">newly placed or flipped as a result of a PC action taken with </p>
<p style="top:326.6pt;left:416.3pt">the play of the current OPS Card do not satisfy the require-</p>
<p style="top:341.6pt;left:416.3pt">ment that new played British PC markers be placed adjacent </p>
<p style="top:356.6pt;left:416.3pt">to existing British PC markers (i.e., no &#x201c;daisy chaining&#x201d;).</p>
<p style="top:718.5pt;left:416.3pt"><b><i>Example: </i></b><i>The British begin the game with a PC marker </i></p>
<p style="top:733.5pt;left:416.3pt"><i>in Montreal. The British player plays a 2 OPS Card and </i></p>
<p style="top:748.5pt;left:416.3pt"><i>declares he will use it to place PC markers. The first PC </i></p>
<p style="top:763.5pt;left:416.3pt"><i>marker is placed in Oswego which is adjacent to Montreal. </i></p>
<p style="top:778.5pt;left:416.3pt"><i>The second PC marker, however, may not be placed in Fort </i></p>
<p style="top:793.5pt;left:416.3pt"><i>Stanwix even though Fort Stanwix is adjacent to Oswego </i></p>
<p style="top:808.5pt;left:416.3pt"><i>since Oswego did not have a PC marker at the beginning </i></p>
<p style="top:823.5pt;left:416.3pt"><i>of the card play. The second PC marker will have to be </i></p>
<p style="top:838.5pt;left:416.3pt"><i>placed elsewhere.</i></p>
<p style="top:859.1pt;left:416.3pt"><b>Important</b>: For the British, all ports are considered to be </p>
<p style="top:874.1pt;left:416.3pt">adjacent to each other for all purposes regardless of the </p>
<p style="top:889.1pt;left:416.3pt">placement of the French Navy if present.</p>
</div>
<div id="page19" style="width:765pt;height:990pt;background-image:url('rulebook19.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">19</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:78.8pt"><b>(iii.)</b> As one PC action the British player may place a Brit-</p>
<p style="top:81.2pt;left:78.8pt">ish PC marker or <i>flip</i> an American PC marker to its British </p>
<p style="top:96.2pt;left:78.8pt">PC marker side if there is a British Army (i.e., a General </p>
<p style="top:111.2pt;left:78.8pt">and at least 1 CU) in the space. This action can take place </p>
<p style="top:126.2pt;left:78.8pt">in any space; it need not be adjacent to an existing British </p>
<p style="top:141.2pt;left:78.8pt">PC marker. </p>
<p style="top:161.8pt;left:78.8pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: This capability allows the British player to </span></i></p>
<p style="top:176.8pt;left:78.8pt"><i><span style="color:#374ea1">move an Army into a new area, gain control of one space and </span></i></p>
<p style="top:191.8pt;left:78.8pt"><i><span style="color:#374ea1">then, in subsequent card plays, begin placing PC markers </span></i></p>
<p style="top:206.8pt;left:78.8pt"><i><span style="color:#374ea1">adjacent to the recently controlled space. This represents the </span></i></p>
<p style="top:221.8pt;left:78.8pt"><i><span style="color:#374ea1">ability of the British Army to systematically pacify a region </span></i></p>
<p style="top:236.8pt;left:78.8pt"><i><span style="color:#374ea1">through the use of selective arrests, local offers of amnesty, </span></i></p>
<p style="top:251.8pt;left:78.8pt"><i><span style="color:#374ea1">seizure of armament stores and gaining political control of </span></i></p>
<p style="top:266.8pt;left:78.8pt"><i><span style="color:#374ea1">local militias and community governments. Howe&#x2019;s pacifi</span></i><i><span style="color:#374ea1">-</span></i></p>
<p style="top:281.8pt;left:78.8pt"><i><span style="color:#374ea1">cation of New Jersey in the late summer and fall of 1776 </span></i></p>
<p style="top:296.8pt;left:78.8pt"><i><span style="color:#374ea1">provides an historical example.</span></i></p>
<p style="top:321.0pt;left:56.3pt"><b>10.12 Placing and Removing PC Markers with Event </b></p>
<p style="top:336.0pt;left:56.3pt"><b>Strategy Cards</b></p>
<p style="top:353.3pt;left:67.5pt"><b>A. </b>During the Strategy Phase, Event Strategy Cards played as </p>
<p style="top:368.3pt;left:67.5pt">events may allow for the placement or removal of PC markers. </p>
<p style="top:383.3pt;left:67.5pt">The conditions pertaining to these events vary widely from card </p>
<p style="top:398.3pt;left:67.5pt">to card so it is important to implement the text on the card spe-</p>
<p style="top:413.3pt;left:67.5pt">cifically and literally. For example an enemy PC marker may </p>
<p style="top:428.3pt;left:67.5pt">not be flipped if the event text specifies &#x201c;place PC markers&#x201d;. </p>
<p style="top:443.3pt;left:67.5pt">There are usually geographic constraints as well as restrictions </p>
<p style="top:458.3pt;left:67.5pt">regarding the other counters that may be in the space.</p>
<p style="top:478.9pt;left:67.5pt"><b>B. </b>Event Strategy Cards may also be discarded per Rule 6.32 </p>
<p style="top:493.9pt;left:67.5pt">to allow one PC action to be taken on a space adjacent to a </p>
<p style="top:508.9pt;left:67.5pt">current friendly PC marker. <b><i>Important</i></b><i>: </i>The restriction that </p>
<p style="top:523.9pt;left:67.5pt">the PC being placed or removed be adjacent to a friendly PC </p>
<p style="top:538.9pt;left:67.5pt">applies to both sides in this case. That action may be to:</p>
<p style="top:559.5pt;left:85.0pt">&#x2022; place or flip one PC adjacent to a friendly PC subject </p>
<p style="top:574.5pt;left:98.8pt">to the additional restrictions for each side in itemized </p>
<p style="top:589.5pt;left:98.8pt">in Rule 10.11, or</p>
<p style="top:610.1pt;left:85.0pt">&#x2022; remove one enemy PC from a space which is adjacent </p>
<p style="top:625.1pt;left:98.8pt">to a space containing a friendly PC counter and that is </p>
<p style="top:640.1pt;left:98.8pt">not occupied by an enemy CU, an American General or </p>
<p style="top:655.1pt;left:98.8pt">the Continental Congress. </p>
<p style="top:675.8pt;left:67.5pt">Play of any Campaign Event Strategy Card by the British </p>
<p style="top:690.8pt;left:67.5pt">provides the option of executing a Landing Party which al-</p>
<p style="top:705.8pt;left:67.5pt">lows the British player to place a British PC marker or flip an </p>
<p style="top:720.8pt;left:67.5pt">American PC marker under certain circumstances; see 7.2.B.</p>
<p style="top:748.0pt;left:56.3pt;font-size:14.4pt"><b>10.2 The Political Control Phase</b></p>
<p style="top:767.9pt;left:56.3pt">The Political Control Phase consists of three segments, executed </p>
<p style="top:782.9pt;left:56.3pt">in specific order:</p>
<p style="top:803.6pt;left:67.5pt"><b>1. Continental Congress Segment</b></p>
<p style="top:824.2pt;left:78.8pt">If the Continental Congress counter is in the Continental </p>
<p style="top:839.2pt;left:78.8pt">Congress Dispersed Box, the American player <i>must</i> place </p>
<p style="top:854.2pt;left:78.8pt">it in on the map, in any space in the Thirteen Colonies (not </p>
<p style="top:869.2pt;left:78.8pt">Canada) containing an American PC Marker but no British </p>
<p style="top:884.2pt;left:78.8pt">playing pieces. If there are no such spaces available, the </p>
<p style="top:899.2pt;left:78.8pt">Continental Congress counter remains out of play until the </p>
<p style="top:66.2pt;left:416.3pt">Continental Congress Segment of the next Game-Turn. Note </p>
<p style="top:81.2pt;left:416.3pt">that dispersing and subsequent placement in a different space </p>
<p style="top:96.2pt;left:416.3pt">is the only way in which the Continental Congress counter </p>
<p style="top:111.2pt;left:416.3pt">can change locations on the map. </p>
<p style="top:131.8pt;left:405.0pt"><b>2. Place PC Markers Segment</b></p>
<p style="top:152.4pt;left:416.3pt">Each player places a PC marker in any uncontrolled space </p>
<p style="top:167.4pt;left:416.3pt">and flips to friendly control any enemy PC marker in any </p>
<p style="top:182.4pt;left:416.3pt">space currently occupied by one of his Armies. British </p>
<p style="top:197.4pt;left:416.3pt">players place/flip PC markers even in spaces which are not </p>
<p style="top:212.4pt;left:416.3pt">adjacent to extant British PCs. Neither side may place PC </p>
<p style="top:227.4pt;left:416.3pt">markers in spaces that are occupied by a friendly General </p>
<p style="top:242.4pt;left:416.3pt">with no CUs nor occupied by CUs without a General.</p>
<p style="top:263.0pt;left:405.0pt"><b>3. Remove Isolated PC Markers Segment</b></p>
<p style="top:283.7pt;left:416.3pt">The American player removes all of his PC markers that </p>
<p style="top:298.7pt;left:416.3pt">are isolated as defined in Section 10.3. After all isolated </p>
<p style="top:313.7pt;left:416.3pt">American PC markers have been removed, the British player </p>
<p style="top:328.7pt;left:416.3pt">removes all of his PC markers that are isolated. Because the </p>
<p style="top:343.7pt;left:416.3pt">American player removes PC markers first, British PC mark-</p>
<p style="top:358.7pt;left:416.3pt">ers that appeared to be isolated may no longer be isolated.<b><i> </i></b></p>
<p style="top:385.9pt;left:393.8pt;font-size:14.4pt"><b>10.3 Determining PC Marker Isolation</b></p>
<p style="top:405.8pt;left:393.8pt">During the Remove Isolated PC Markers segment of the Politi-</p>
<p style="top:420.8pt;left:393.8pt">cal Control Phase, each player, in turn, American player first, </p>
<p style="top:435.8pt;left:393.8pt">evaluates each friendly PC marker to determine if it is isolated. </p>
<p style="top:450.8pt;left:393.8pt">Determining PC marker isolation differs slightly for each side.</p>
<p style="top:475.1pt;left:393.8pt"><b>10.31 American PC Marker Isolation</b></p>
<p style="top:492.3pt;left:405.0pt"><b>A. </b>An American PC marker is NOT isolated if it can trace a </p>
<p style="top:507.3pt;left:405.0pt">path through adjacent American controlled spaces to:</p>
<p style="top:526.8pt;left:422.5pt">&#x2022; an uncontrolled space that does not contain a British </p>
<p style="top:541.8pt;left:436.3pt">CU, or</p>
<p style="top:561.3pt;left:422.5pt">&#x2022; a space containing the Continental Congress, or</p>
<p style="top:580.8pt;left:422.5pt">&#x2022; an American controlled space containing an American </p>
<p style="top:595.8pt;left:436.3pt">or French CU, or</p>
<p style="top:615.3pt;left:422.5pt">&#x2022; an American controlled space containing an American </p>
<p style="top:630.3pt;left:436.3pt">or French General.</p>
<p style="top:650.9pt;left:405.0pt"><i>(</i><b><i>Note</i></b><i>: The path traced to avoid possible isolation may be </i></p>
<p style="top:665.9pt;left:405.0pt"><i>traced through American controlled spaces that are occupied </i></p>
<p style="top:680.9pt;left:405.0pt"><i>by British CUs or British Generals unaccompanied by CUs.) </i></p>
</div>
<div id="page20" style="width:765pt;height:990pt;background-image:url('rulebook20.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">20</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.0pt;left:56.3pt"><b><i>Example 1: </i></b><i>Newport, RI (space &#x201c;C&#x201d;) is uncontrolled. The Ameri-</i></p>
<p style="top:81.0pt;left:56.3pt"><i>can PC markers in space &#x201c;B&#x201d; and space &#x201c;A&#x201d; can trace to space </i></p>
<p style="top:96.0pt;left:56.3pt"><i>&#x201c;C&#x201d; since it is uncontrolled and does not contain a British CU. </i></p>
<p style="top:111.0pt;left:56.3pt"><i>If space &#x201c;C&#x201d; contained a British CU, then both spaces &#x201c;A&#x201d; and </i></p>
<p style="top:126.0pt;left:56.3pt"><i>&#x201c;B&#x201d; would be isolated.</i></p>
<p style="top:387.5pt;left:56.3pt"><b><i>Example 2: </i></b><i>Newport, RI (space &#x201c;C&#x201d;) contains the Continental </i></p>
<p style="top:402.5pt;left:56.3pt"><i>Congress. The American PC markers in spaces &#x201c;A&#x201d; and &#x201c;B&#x201d; can </i></p>
<p style="top:417.5pt;left:56.3pt"><i>trace to space &#x201c;C&#x201d; since it contains the Continental Congress. </i></p>
<p style="top:432.5pt;left:56.3pt"><i>Space &#x201c;C&#x201d; would never be isolated since its space contains the </i></p>
<p style="top:447.5pt;left:56.3pt"><i>Continental Congress.</i></p>
<p style="top:699.5pt;left:56.3pt"><b><i>Example 3: </i></b><i>Spaces &#x201c;A,&#x201d; &#x201c;B&#x201d; and &#x201c;C&#x201d; each contain American </i></p>
<p style="top:714.5pt;left:56.3pt"><i>PC markers. Space &#x201c;A&#x201d; contains an American CU. This allows </i></p>
<p style="top:729.5pt;left:56.3pt"><i>the PC markers in spaces &#x201c;B&#x201d; and &#x201c;C&#x201d; to trace to space &#x201c;A.&#x201d; </i></p>
<p style="top:744.5pt;left:56.3pt"><i>The same would be true if space &#x201c;A&#x201d; contained a French CU, </i></p>
<p style="top:759.5pt;left:56.3pt"><i>or an American/French General (with or without CUs). If space </i></p>
<p style="top:774.5pt;left:56.3pt"><i>&#x201c;A&#x201d; did not contain an American/French CU or General then </i></p>
<p style="top:789.5pt;left:56.3pt"><i>all three spaces would be isolated and removed. If space &#x201c;C&#x201d; </i></p>
<p style="top:804.5pt;left:56.3pt"><i>contained a British CU, space &#x201c;B&#x201d; would still be able to trace </i></p>
<p style="top:819.5pt;left:56.3pt"><i>through space &#x201c;C&#x201d; to the American CU in space &#x201c;A&#x201d; since space </i></p>
<p style="top:834.5pt;left:56.3pt"><i>&#x201c;C&#x201d; contains an American PC marker.</i></p>
<p style="top:858.6pt;left:67.5pt"><b>B. </b>If the PC marker is isolated, it is removed during the Remove </p>
<p style="top:873.6pt;left:67.5pt">Isolated PC Markers Segment. If there are adjacent American </p>
<p style="top:888.6pt;left:67.5pt">PC markers that are also isolated, all adjacent isolated Ameri-</p>
<p style="top:903.6pt;left:67.5pt">can PC markers are removed simultaneously.</p>
<p style="top:66.7pt;left:393.8pt"><b>10.32 British PC Marker Isolation</b></p>
<p style="top:83.9pt;left:405.0pt"><b>A. </b>A British PC marker is <i>not</i> isolated if it can trace a path </p>
<p style="top:98.9pt;left:405.0pt">through adjacent British controlled spaces to:</p>
<p style="top:119.6pt;left:422.5pt">&#x2022; An uncontrolled space that does not contain an Ameri-</p>
<p style="top:134.6pt;left:436.3pt">can/French CU or General, or</p>
<p style="top:155.2pt;left:422.5pt">&#x2022; a British controlled port, including itself, regardless of </p>
<p style="top:170.2pt;left:436.3pt">the port&#x2019;s Blockade status, or </p>
<p style="top:190.8pt;left:422.5pt">&#x2022; a British controlled space containing a British CU.</p>
<p style="top:211.4pt;left:405.0pt"><i>(</i><b><i>Note</i></b><i>: The path traced to avoid possible isolation may be </i></p>
<p style="top:226.4pt;left:405.0pt"><i>traced through British controlled spaces that are occupied by </i></p>
<p style="top:241.4pt;left:405.0pt"><i>American/French CUs or American/French Generals unac-</i></p>
<p style="top:256.4pt;left:405.0pt"><i>companied by CUs.)</i></p>
<p style="top:526.2pt;left:393.8pt"><b><i>Example 1:</i></b><i> Hartford, CT (space &#x201c;B&#x201d;) is uncontrolled. Space &#x201c;A&#x201d; </i></p>
<p style="top:541.2pt;left:393.8pt"><i>can trace to the uncontrolled space &#x201c;B&#x201d; and thus avoid isola-</i></p>
<p style="top:556.2pt;left:393.8pt"><i>tion. If space &#x201c;B&#x201d; contained an American PC marker, space &#x201c;A&#x201d; </i></p>
<p style="top:571.2pt;left:393.8pt"><i>would still not be isolated since the British can always trace to </i></p>
<p style="top:586.2pt;left:393.8pt"><i>a British-controlled port. Space &#x201c;A,&#x201d; being a British-controlled </i></p>
<p style="top:601.2pt;left:393.8pt"><i>port, would therefore, never be isolated. If Space &#x201c;B&#x201d; contained </i></p>
<p style="top:616.2pt;left:393.8pt"><i>an American/French CU or an American/French General and </i></p>
<p style="top:631.2pt;left:393.8pt"><i>space &#x201c;A&#x201d; were not a port, then space &#x201c;A&#x201d; would be isolated.</i></p>
</div>
<div id="page21" style="width:765pt;height:990pt;background-image:url('rulebook21.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">21</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.0pt;left:56.3pt"><b><i>Example 2: </i></b><i>Space &#x201c;A&#x201d; is British-controlled but is surrounded by </i></p>
<p style="top:81.0pt;left:56.3pt"><i>spaces &#x201c;B,&#x201d; &#x201c;C,&#x201d; and &#x201c;D&#x201d; which contain American PC mark-</i></p>
<p style="top:96.0pt;left:56.3pt"><i>ers. Space &#x201c;A&#x201d; is not isolated because it contains a British CU.</i></p>
<p style="top:493.3pt;left:56.3pt"><b><i>Example 3, Mutual Isolation: </i></b><i>Spaces &#x201c;A&#x201d; and &#x201c;B&#x201d; are British-</i></p>
<p style="top:508.3pt;left:56.3pt"><i>controlled and isolated by virtue of the American PC markers </i></p>
<p style="top:523.3pt;left:56.3pt"><i>in all the adjacent spaces. Spaces &#x201c;C&#x201d; and &#x201c;D&#x201d; are American-</i></p>
<p style="top:538.3pt;left:56.3pt"><i>controlled and are similarly isolated by the surrounding British-</i></p>
<p style="top:553.3pt;left:56.3pt"><i>controlled spaces. American isolated PC markers are removed </i></p>
<p style="top:568.3pt;left:56.3pt"><i>before the isolated British PC markers. In this case, when this </i></p>
<p style="top:583.3pt;left:56.3pt"><i>is done, spaces &#x201c;C&#x201d; and &#x201c;D&#x201d; will be uncontrolled. This then </i></p>
<p style="top:598.3pt;left:56.3pt"><i>allows spaces &#x201c;A&#x201d; and &#x201c;&#x201d;B&#x201d; to trace to the newly uncontrolled </i></p>
<p style="top:613.3pt;left:56.3pt"><i>spaces &#x201c;C&#x201d; and &#x201c;D.&#x201d; No longer isolated, the British PC markers </i></p>
<p style="top:628.3pt;left:56.3pt"><i>in spaces &#x201c;A&#x201d; and &#x201c;B&#x201d; remain on the map and are not removed.</i></p>
<p style="top:652.3pt;left:67.5pt"><b>B. </b>If the PC marker is isolated, it is removed during the Remove </p>
<p style="top:667.3pt;left:67.5pt">Isolated PC Markers Segment. </p>
<p style="top:687.9pt;left:67.5pt">If there are adjacent British PC markers that are also isolated, </p>
<p style="top:702.9pt;left:67.5pt">all adjacent isolated British PC markers are removed simul-</p>
<p style="top:717.9pt;left:67.5pt">taneously<b><i>.</i></b></p>
<p style="top:738.5pt;left:67.5pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: The PC Isolation rules represent the gradual </span></i></p>
<p style="top:753.5pt;left:67.5pt"><i><span style="color:#374ea1">solidification of popular support in a region. While a space </span></i></p>
<p style="top:768.5pt;left:67.5pt"><i><span style="color:#374ea1">remains uncontrolled, the actual sentiments of the region </span></i></p>
<p style="top:783.5pt;left:67.5pt"><i><span style="color:#374ea1">are indeterminate. Once all the spaces are controlled, local </span></i></p>
<p style="top:798.5pt;left:67.5pt"><i><span style="color:#374ea1">sentiments crystallize and the minority opinion is driven un-</span></i></p>
<p style="top:813.5pt;left:67.5pt"><i><span style="color:#374ea1">derground unless they are supported by regular troops (British </span></i></p>
<p style="top:828.5pt;left:67.5pt"><i><span style="color:#374ea1">or American) or by a reasonably well organized and supported </span></i></p>
<p style="top:843.5pt;left:67.5pt"><i><span style="color:#374ea1">militia (i.e., an American/French General).</span></i></p>
<p style="top:318.7pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">11.0 WINTER ATTRITION</span></b></p>
<p style="top:343.5pt;left:393.8pt">In the Winter Attrition Phase (5.4), CUs are subject to removal. </p>
<p style="top:358.5pt;left:393.8pt">There are different rules for British, American and French CUs. </p>
<p style="top:373.5pt;left:393.8pt">Winter Quarters spaces are denoted on the map by a square or a </p>
<p style="top:388.5pt;left:393.8pt">eight-point star (fortified port) space. Generals, the Continental </p>
<p style="top:403.5pt;left:393.8pt">Congress, and the French Navy are always immune to Winter </p>
<p style="top:418.5pt;left:393.8pt">Attrition.</p>
<p style="top:445.8pt;left:393.8pt;font-size:14.4pt"><b>11.1 British </b></p>
<p style="top:465.7pt;left:472.2pt">British CUs in a Winter Quarters space, or south </p>
<p style="top:480.7pt;left:472.2pt">of the Winter Attrition Line, do not lose any CUs </p>
<p style="top:495.7pt;left:472.2pt">due to Winter Attrition. British CUs north of the </p>
<p style="top:510.7pt;left:472.2pt">Winter Attrition Line, that are not in a Winter </p>
<p style="top:525.7pt;left:472.2pt">Quarters space, lose half their strength, fractions </p>
<p style="top:540.7pt;left:393.8pt">rounded down. For example, 5 British CUs in Reading PA would </p>
<p style="top:555.7pt;left:393.8pt">lose 2.5 CUs rounded down to 2 CUs, leaving 3 CUs in the space. </p>
<p style="top:570.7pt;left:393.8pt">Similarly, a space containing 3 CUs would be reduced to 2 CUs. </p>
<p style="top:585.7pt;left:393.8pt">An Army with 1 CU never loses any CUs to Winter Attrition. To </p>
<p style="top:600.7pt;left:393.8pt">determine the Winter Attrition result for a single British CU, </p>
<p style="top:615.7pt;left:393.8pt">unaccompanied by a General, north of the Winter Attrition Line </p>
<p style="top:630.7pt;left:393.8pt">and not in a Winter Quarters space, roll a die. On a die roll of </p>
<p style="top:645.7pt;left:393.8pt">1-3, remove the CU from the map. On a die roll of 4-6, the CU </p>
<p style="top:660.7pt;left:393.8pt">avoids Winter Attrition.</p>
<p style="top:687.9pt;left:393.8pt;font-size:14.4pt"><b>11.2 American</b></p>
<p style="top:707.8pt;left:471.5pt">American CUs suffer Winter Attrition regardless </p>
<p style="top:722.8pt;left:472.2pt">of their location. Stacks of American CUs lose </p>
<p style="top:737.8pt;left:472.2pt">half their strength, fractions rounded down. A </p>
<p style="top:752.8pt;left:472.2pt">single American CU in a space if accompanied </p>
<p style="top:767.8pt;left:472.2pt">by an American or French General is never re-</p>
<p style="top:782.8pt;left:393.8pt">moved for Winter Attrition. To determine the Winter Attrition </p>
<p style="top:797.8pt;left:393.8pt">result for a single American CU, unaccompanied by a General, </p>
<p style="top:812.8pt;left:393.8pt">roll a die. On a die roll of 1-3, remove the CU from the map. On </p>
<p style="top:827.8pt;left:393.8pt">a die roll of 4-6, the CU avoids Winter Attrition. <i>(</i><b><i>Note</i></b><i>: One </i></p>
<p style="top:842.8pt;left:393.8pt"><i>playtester uses the mnemonic rhyme: &#x201c;One through threes, it </i></p>
<p style="top:857.8pt;left:393.8pt"><i>flees; four through six, it sticks.&#x201d;) </i></p>
<p style="top:878.5pt;left:393.8pt"><b>Important Exception</b>: Up to 5 CUs stacked with General </p>
<p style="top:893.5pt;left:393.8pt">Washington are exempt from Winter Attrition losses if they are </p>
<p style="top:908.5pt;left:393.8pt">in a Winter Quarters space or are south of the Winter Attrition </p>
</div>
<div id="page22" style="width:765pt;height:990pt;background-image:url('rulebook22.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">22</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:56.3pt">Line. If Washington is stacked with more than 5 CUs, all the </p>
<p style="top:81.2pt;left:56.3pt">excess CUs are evaluated for Winter Attrition as if they were </p>
<p style="top:96.2pt;left:56.3pt">alone in the space. </p>
<p style="top:116.8pt;left:56.3pt"><b><i>Example</i></b><i>: Washington and 6 CUs are in Philadelphia PA, a </i></p>
<p style="top:131.8pt;left:56.3pt"><i>Winter Quarters space. Five CUs are exempt from loss. The fate </i></p>
<p style="top:146.8pt;left:56.3pt"><i>of the sixth CU must be determined by die roll.</i><b><i> </i></b></p>
<p style="top:174.0pt;left:56.3pt;font-size:14.4pt"><b>11.3 French</b></p>
<p style="top:194.0pt;left:134.7pt">French CUs that are in a space with at least one </p>
<p style="top:209.0pt;left:134.7pt">American CU suffer Winter Attrition as if they </p>
<p style="top:224.0pt;left:134.7pt">were American CUs. French CUs that are in a </p>
<p style="top:239.0pt;left:134.7pt">space with only French CUs suffer Winter Attri-</p>
<p style="top:254.0pt;left:134.7pt">tion as if they were British CUs. When both </p>
<p style="top:269.0pt;left:56.3pt">French and American CUs are in the same space, the American </p>
<p style="top:284.0pt;left:56.3pt">player determines which CUs are removed for losses, if any.</p>
<p style="top:548.1pt;left:56.3pt;font-size:21.6pt"><b><span style="color:#da2028">12.0 French Alliance</span></b></p>
<p style="top:572.9pt;left:129.3pt">There is a ten space French Alliance Track on the </p>
<p style="top:587.9pt;left:129.5pt">map numbered from 0 to 9. The final space on the </p>
<p style="top:602.9pt;left:129.5pt">track is the &#x201c;French Alliance Space.&#x201d; At the begin-</p>
<p style="top:617.9pt;left:129.5pt">ning of the game, the French Alliance Marker is </p>
<p style="top:632.9pt;left:129.5pt">placed in the 0 space on the track. </p>
<p style="top:660.2pt;left:56.3pt;font-size:14.4pt"><b>12.1 Moving the French Alliance Marker</b></p>
<p style="top:680.1pt;left:56.3pt">The French Alliance Marker may advance (towards the &#x201c;French </p>
<p style="top:695.1pt;left:56.3pt">Alliance&#x201d; space) or decrease (away from the &#x201c;French Alliance&#x201d; </p>
<p style="top:710.1pt;left:56.3pt">space) as follows:</p>
<p style="top:730.7pt;left:85.0pt">&#x2022; Each time the British lose a battle the marker is ad-</p>
<p style="top:745.7pt;left:98.8pt">vanced +1 space. Overruns count as a battle for this </p>
<p style="top:760.7pt;left:98.8pt">purpose.</p>
<p style="top:781.4pt;left:85.0pt">&#x2022; If the British lose the &#x201c;Regulars&#x201d; advantage (for any </p>
<p style="top:796.4pt;left:98.8pt">reason), the marker is advanced +2 spaces. This can </p>
<p style="top:811.4pt;left:98.8pt">only occur once per game.</p>
<p style="top:832.0pt;left:85.0pt">&#x2022; When the &#x201c;Hortelez et Cie Clandestine French Aid&#x201d; </p>
<p style="top:847.0pt;left:98.8pt">Event Strategy Card is played as an event, the marker </p>
<p style="top:862.0pt;left:98.8pt">is advanced +2 spaces.</p>
<p style="top:882.6pt;left:85.0pt">&#x2022; When the &#x201c;Benjamin Franklin: Minister to France&#x201d; </p>
<p style="top:897.6pt;left:98.8pt">Event Strategy Card is played, the marker is advanced </p>
<p style="top:912.6pt;left:98.8pt">+4 spaces.</p>
<p style="top:66.2pt;left:422.5pt">&#x2022; If George Washington is captured (and consequently re-</p>
<p style="top:81.2pt;left:436.3pt">moved from the game), the marker is decreased -3 spac-</p>
<p style="top:96.2pt;left:436.3pt">es (away from the &#x201c;French Alliance&#x201d; space). Note that </p>
<p style="top:111.2pt;left:436.3pt">the marker cannot be decreased lower than the &#x201c;0&#x201d; box. </p>
<p style="top:138.4pt;left:393.8pt;font-size:14.4pt"><b>12.2 Consequences of French Alliance</b></p>
<p style="top:158.3pt;left:405.0pt"><b>A. </b>When the French Alliance marker enters the &#x201c;French Al-</p>
<p style="top:173.3pt;left:405.0pt">liance&#x201d; space on the French Alliance Track (space 9 on the </p>
<p style="top:188.3pt;left:405.0pt">track), the French sign an alliance with the Americans, enter </p>
<p style="top:203.3pt;left:405.0pt">the war, and a multinational European War soon breaks out. </p>
<p style="top:218.3pt;left:405.0pt">The French Alliance Track and marker are no longer needed </p>
<p style="top:233.3pt;left:405.0pt">for the rest of the game. </p>
<p style="top:254.0pt;left:405.0pt"><b>B. </b>The French Alliance event is implemented after the current </p>
<p style="top:269.0pt;left:405.0pt">Strategy Card has been fully resolved. Additional activations </p>
<p style="top:284.0pt;left:405.0pt">of a Major/Minor Campaign Strategy Event, if necessary, are </p>
<p style="top:299.0pt;left:405.0pt">completed before the French Alliance event is implemented. </p>
<p style="top:314.0pt;left:405.0pt">Implement the French Alliance by taking the following actions: </p>
<p style="top:334.6pt;left:416.3pt"><b>(i.) </b>The American player places the French Navy in any </p>
<p style="top:349.6pt;left:416.3pt">Blockade Zone on the map. During subsequent French Navy </p>
<p style="top:364.6pt;left:416.3pt">Phases (5.5), including the current Game-Turn, the American </p>
<p style="top:379.6pt;left:416.3pt">player may reposition the French Navy. </p>
<p style="top:400.2pt;left:416.3pt"><b>(ii.) </b>The American player places the French General Ro-</p>
<p style="top:415.2pt;left:416.3pt">chambeau and the 5 French CUs in any single port space </p>
<p style="top:430.2pt;left:416.3pt">that does not contain a British CU or a British PC marker. </p>
<p style="top:445.2pt;left:416.3pt">If no port spaces meeting these restrictions are available, </p>
<p style="top:460.2pt;left:416.3pt">Rochambeau and the French CUs are placed in the American </p>
<p style="top:475.2pt;left:416.3pt">Reinforcements Box. The American player does not have </p>
<p style="top:490.2pt;left:416.3pt">the option of delaying the placement of the French Forces </p>
<p style="top:505.2pt;left:416.3pt">if a suitable port exists. Thereafter, the American player can </p>
<p style="top:520.2pt;left:416.3pt">bring them into the game by playing an OPS Card of any </p>
<p style="top:535.2pt;left:416.3pt">value into one of the American Reinforcement Boxes and </p>
<p style="top:550.2pt;left:416.3pt">placing all the French forces into a single port that does not </p>
<p style="top:565.2pt;left:416.3pt">contain a British CU or a British PC marker. If any French </p>
<p style="top:580.2pt;left:416.3pt">forces are brought on as Reinforcements, then all must be </p>
<p style="top:595.2pt;left:416.3pt">brought on; the American cannot bring on some at one time, </p>
<p style="top:610.2pt;left:416.3pt">and others at a different time.</p>
<p style="top:630.8pt;left:489.6pt"><b>(iii.) </b>Flip the French Alliance Marker to its </p>
<p style="top:645.8pt;left:489.6pt">European War side Place and place it on the </p>
<p style="top:660.8pt;left:489.6pt">next Game-Turn of the Game-Track as a </p>
<p style="top:675.8pt;left:489.6pt">mnemonic that the European War will be in </p>
<p style="top:690.8pt;left:489.6pt">effect. The European War does not occur </p>
<p style="top:705.8pt;left:416.3pt">until the End Phase (5.7) of the current Game-turn. Many </p>
<p style="top:720.8pt;left:416.3pt">Strategy Event Cards have conditions that require that the </p>
<p style="top:735.8pt;left:416.3pt">European War to be in effect or not in effect. The remainder </p>
<p style="top:750.8pt;left:416.3pt">of the current Strategy Phase is played with the European </p>
<p style="top:765.8pt;left:416.3pt">War not in effect. During the End Phase of the current Game-</p>
<p style="top:780.8pt;left:416.3pt">Turn, the British Player removes 2 British CUs from any </p>
<p style="top:795.8pt;left:416.3pt">space or spaces on the map. These CUs may be removed </p>
<p style="top:810.8pt;left:416.3pt">from any spaces on the map, including Blockaded Ports, at </p>
<p style="top:825.8pt;left:416.3pt">the British player&#x2019;s option. They may be removed from two </p>
<p style="top:840.8pt;left:416.3pt">different spaces. They may not be removed from the British </p>
<p style="top:855.8pt;left:416.3pt">Reinforcement Box. </p>
<p style="top:876.5pt;left:416.3pt"><b>(iv.) </b>Reshuffle the deck at the end of the turn.</p>
<p style="top:897.1pt;left:416.3pt"><b><i><span style="color:#374ea1">Design Note</span></i></b><i><span style="color:#374ea1">: The outbreak of General war in Europe had a </span></i></p>
<p style="top:912.1pt;left:416.3pt"><i><span style="color:#374ea1">large, but mixed, impact on the American Revolution. There </span></i></p>
</div>
<div id="page23" style="width:765pt;height:990pt;background-image:url('rulebook23.jpg')">
<p style="top:33.0pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:696.5pt">23</p>
<p style="top:933.8pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:66.2pt;left:78.8pt"><i><span style="color:#374ea1">was a revival of previously waning British popular support </span></i></p>
<p style="top:81.2pt;left:78.8pt"><i><span style="color:#374ea1">for continuing the conflict now that their historical foes&#x2014;the </span></i></p>
<p style="top:96.2pt;left:78.8pt"><i><span style="color:#374ea1">French, Spanish and Dutch&#x2014;were involved. The British army </span></i></p>
<p style="top:111.2pt;left:78.8pt"><i><span style="color:#374ea1">and navy were increased in size, but many additional domin-</span></i></p>
<p style="top:126.2pt;left:78.8pt"><i><span style="color:#374ea1">ions, particularly in the West Indies, were now at risk. Lord </span></i></p>
<p style="top:141.2pt;left:78.8pt"><i><span style="color:#374ea1">Germain was forced to divert troops and other support from </span></i></p>
<p style="top:156.2pt;left:78.8pt"><i><span style="color:#374ea1">North America to protect these locations. Events occurring </span></i></p>
<p style="top:171.2pt;left:78.8pt"><i><span style="color:#374ea1">all over the world, including as far away as the Indian Ocean, </span></i></p>
<p style="top:186.2pt;left:78.8pt"><i><span style="color:#374ea1">begin to impact the war in the Thirteen Colonies. These events </span></i></p>
<p style="top:201.2pt;left:78.8pt"><i><span style="color:#374ea1">are reflected by a number of Event Strategy Cards.</span></i></p>
<p style="top:221.8pt;left:129.7pt"><b>C. </b>Rochambeau and French CUs are treated </p>
<p style="top:236.8pt;left:129.4pt">identically as American Generals and CUs in </p>
<p style="top:251.8pt;left:129.4pt">every respect except Winter Attrition (11.0). When </p>
<p style="top:266.8pt;left:129.4pt">activated Rochambeau can move both American </p>
<p style="top:281.8pt;left:67.5pt">and/or French CUs. Rochambeau may be used to attempt in-</p>
<p style="top:296.8pt;left:67.5pt">terception or retreat before battle. American Generals, when </p>
<p style="top:311.8pt;left:67.5pt">activated may move French CUs as if they were American. </p>
<p style="top:326.8pt;left:67.5pt">During PC actions, either in the Strategy Phase or the Political </p>
<p style="top:341.8pt;left:67.5pt">Phase, French CUs and Rochambeau are treated as American </p>
<p style="top:356.8pt;left:67.5pt">CUs and Generals. During Winter Attrition French CUs may </p>
<p style="top:371.8pt;left:67.5pt">be treated as either American or as British depending on the </p>
<p style="top:386.8pt;left:67.5pt">composition of CUs in each space; see 11.3. The 5 French CUs </p>
<p style="top:401.8pt;left:67.5pt">can only enter the game via the French Alliance and cannot </p>
<p style="top:416.8pt;left:67.5pt">be replaced if eliminated during play. All references in the </p>
<p style="top:431.8pt;left:67.5pt">rules or on the cards to an American General or American units </p>
<p style="top:446.8pt;left:67.5pt">includes Rochambeau and French CUs.</p>
<p style="top:474.1pt;left:56.3pt;font-size:14.4pt"><b>12.3 French Navy </b></p>
<p style="top:494.0pt;left:123.9pt">The French Navy has several game effects that </p>
<p style="top:509.0pt;left:124.1pt">affect the British. When brought on initially and </p>
<p style="top:524.0pt;left:124.1pt">during every subsequent French Navy Phase, the </p>
<p style="top:539.0pt;left:124.1pt">French Navy may be placed in any one of seven </p>
<p style="top:554.0pt;left:124.1pt">Blockade Zones. Once in play the French Navy </p>
<p style="top:569.0pt;left:124.1pt">marker can only be moved during the French Naval </p>
<p style="top:584.0pt;left:124.1pt">Phase. Every port space on the map is in one of the </p>
<p style="top:599.0pt;left:124.1pt">Blockade Zones:</p>
<p style="top:623.2pt;left:63.1pt"><b>Blockade Zone </b></p>
<p style="top:623.2pt;left:171.9pt"><b>Ports</b></p>
<p style="top:638.8pt;left:63.1pt">St. Lawrence </p>
<p style="top:638.8pt;left:171.9pt">Montreal, Quebec</p>
<p style="top:654.3pt;left:63.1pt">New England </p>
<p style="top:654.3pt;left:171.9pt">Falmouth (MA), Boston (MA), Barn-</p>
<p style="top:668.1pt;left:171.9pt">stable (MA), Newport (RI)</p>
<p style="top:683.6pt;left:63.1pt">Long Island Sound </p>
<p style="top:683.6pt;left:171.9pt">New York (NY), Long Island (NY), </p>
<p style="top:697.4pt;left:171.9pt">New Haven (CT)</p>
<p style="top:712.9pt;left:63.1pt">Delaware </p>
<p style="top:712.9pt;left:171.9pt">Philadelphia (PA), Wilmington (DE)</p>
<p style="top:728.5pt;left:63.1pt">Chesapeake </p>
<p style="top:728.5pt;left:171.9pt">Baltimore (MD), Alexandria (VA), </p>
<p style="top:742.2pt;left:171.9pt">Yorktown (VA), Norfolk (VA)</p>
<p style="top:757.8pt;left:63.1pt">Carolinas </p>
<p style="top:757.8pt;left:171.9pt">Wilmington (NC), New Bern (NC), </p>
<p style="top:771.5pt;left:171.9pt">Charleston (SC)</p>
<p style="top:787.1pt;left:63.1pt">South Atlantic </p>
<p style="top:787.1pt;left:171.9pt">Savannah (GA), St. Mary&#x2019;s (GA)</p>
<p style="top:820.2pt;left:56.3pt">When the French Navy is in a Blockade Zone, all the ports in </p>
<p style="top:835.2pt;left:56.3pt">that zone are affected in <i>five</i> ways:</p>
<p style="top:855.8pt;left:85.0pt">&#x2022; No port in the Blockaded Zone may receive British Re-</p>
<p style="top:870.8pt;left:98.8pt">inforcements (8.1).</p>
<p style="top:891.5pt;left:85.0pt">&#x2022; No British Naval Movement (7.5) into or out of a port </p>
<p style="top:906.5pt;left:98.8pt">in a Blockaded Zone is allowed.</p>
<p style="top:66.2pt;left:422.5pt">&#x2022; No Landing Party (7.2.B) activations may flip Ameri-</p>
<p style="top:81.2pt;left:436.3pt">can PC counters in a Blockaded Zone.</p>
<p style="top:101.8pt;left:422.5pt">&#x2022; The British may not retreat by sea (9.62) from a port in </p>
<p style="top:116.8pt;left:436.3pt">a Blockaded Zone. </p>
<p style="top:137.4pt;left:422.5pt">&#x2022; The British do not receive a +1 DRM for Royal Na-</p>
<p style="top:152.4pt;left:436.3pt">val Support (9.42) for combat that takes place in a port </p>
<p style="top:167.4pt;left:436.3pt">space in a Blockaded Zone.</p>
<p style="top:188.0pt;left:393.8pt"><b><i>Important Note</i></b><i>: For purposes of placing, flipping, removing </i></p>
<p style="top:203.0pt;left:393.8pt"><i>and determining PC isolation (10.0) the Blockade status of a </i></p>
<p style="top:218.0pt;left:393.8pt"><i>port is irrelevant.</i></p>
<p style="top:238.7pt;left:393.8pt">If the &#x201c;d&#x2019;Estaing Sails to the Caribbean&#x201d; Event Strategy Card is </p>
<p style="top:253.7pt;left:393.8pt">played, the French Fleet is removed from its Blockade Zone and </p>
<p style="top:268.7pt;left:393.8pt">placed on the current space on the Turn Track. It is placed into any </p>
<p style="top:283.7pt;left:393.8pt">desired Blockade Zone Box during the next French Navy Phase.</p>
<p style="top:499.1pt;left:393.8pt;font-size:21.6pt"><b><span style="color:#da2028">13.0 VICTORY</span></b></p>
<p style="top:530.6pt;left:393.8pt;font-size:14.4pt"><b>13.1 Automatic Victory </b></p>
<p style="top:550.5pt;left:393.8pt">An Automatic Victory may occur during the Strategy Phase or the </p>
<p style="top:565.5pt;left:393.8pt">Winter Attrition Phase of any turn. A British Automatic Victory </p>
<p style="top:580.5pt;left:393.8pt">occurs the instant no American or French Combat Units remain </p>
<p style="top:595.5pt;left:393.8pt">on the map including Canada. An American Automatic Victory </p>
<p style="top:610.5pt;left:393.8pt">occurs the instant no British Combat Units remain in any of the </p>
<p style="top:625.5pt;left:393.8pt">13 Colonies (excluding Canada). </p>
<p style="top:652.7pt;left:393.8pt;font-size:14.4pt"><b>13.2 Game Ends Victory</b></p>
<p style="top:672.7pt;left:393.8pt">If the game ends due to the &#x201c;North&#x2019;s Government Falls&#x2014;War </p>
<p style="top:687.7pt;left:393.8pt">Ends&#x201d; Special Event Strategy Card, determine the winner by </p>
<p style="top:702.7pt;left:393.8pt">counting the colonies controlled by each side. Canada is counted </p>
<p style="top:717.7pt;left:393.8pt">as a colony for victory determination. The British win if they </p>
<p style="top:732.7pt;left:393.8pt">control six or more colonies at the end of the game. The Ameri-</p>
<p style="top:747.7pt;left:393.8pt">cans win if they control seven or more colonies at the end of the </p>
<p style="top:762.7pt;left:393.8pt">game. If the British and the Americans both achieve victory or </p>
<p style="top:777.7pt;left:393.8pt">neither player achieves victory, then the British win by default. </p>
<p style="top:798.3pt;left:393.8pt">The side with the most Political Control markers in the colony </p>
<p style="top:813.3pt;left:393.8pt">controls the colony. If tied, neither player controls the colony. To </p>
<p style="top:828.3pt;left:393.8pt">control Canada, both Montreal and Quebec must be controlled; </p>
<p style="top:843.3pt;left:393.8pt">see 10.0. </p>
<p style="top:863.9pt;left:517.6pt">For ease of play, square Colony Control </p>
<p style="top:878.9pt;left:517.7pt">markers have been provided for use on </p>
<p style="top:893.9pt;left:517.7pt">the Colony Control Schematic on the </p>
<p style="top:908.9pt;left:517.7pt">map.</p>
</div>
<div id="page24" style="width:765pt;height:990pt;background-image:url('rulebook24.jpg')">
<p style="top:33.1pt;left:301.6pt"><i>Washington&#x2019;s War Rules Manual</i></p>
<p style="top:30.0pt;left:56.5pt">24</p>
<p style="top:932.7pt;left:317.7pt;font-size:9.6pt"><i><span style="color:#626366">&#xa9; 2009, 2014 GMT Games, LLC</span></i></p>
<p style="top:881.0pt;left:329.6pt;font-size:14.4pt"><b>GMT Games, LLC</b></p>
<p style="top:898.0pt;left:329.6pt">P.O. Box 1308 <b>&#x2022; </b>Hanford, CA <b>&#x2022; </b>93292-1308</p>
<p style="top:913.0pt;left:329.6pt">www.GMTGames.com</p>
<p style="top:86.0pt;left:58.0pt;font-size:10.8pt"><b>Activation</b></p>
<p style="top:98.8pt;left:66.7pt;font-size:10.2pt">Campaign Card Activation: 7.2</p>
<p style="top:110.7pt;left:64.2pt;font-size:10.8pt">General Activation: 7.1, A</p>
<p style="top:123.1pt;left:64.2pt;font-size:10.8pt">Operations Queue Activation: 7.1, B</p>
<p style="top:135.4pt;left:58.0pt;font-size:10.8pt"><b>Army</b></p>
<p style="top:148.2pt;left:66.7pt;font-size:10.2pt">Definition: 3.0</p>
<p style="top:160.5pt;left:66.7pt;font-size:10.2pt">Placing PC Markers: 10.11 B iii</p>
<p style="top:173.6pt;left:58.0pt;font-size:10.8pt"><b>Attrition</b></p>
<p style="top:186.4pt;left:66.7pt;font-size:10.2pt">American Attrition: 11.2</p>
<p style="top:198.6pt;left:66.7pt;font-size:10.2pt">British Attrition: 11.1</p>
<p style="top:210.9pt;left:66.7pt;font-size:10.2pt">French Attrition: 11.3</p>
<p style="top:223.2pt;left:66.7pt;font-size:10.2pt">Winter Attrition Phase: 5.4</p>
<p style="top:235.4pt;left:66.7pt;font-size:10.2pt">Winter Attrition: 11.0</p>
<p style="top:248.6pt;left:58.0pt;font-size:10.8pt"><b>Battle</b></p>
<p style="top:261.3pt;left:66.7pt;font-size:10.2pt">American Winter Offensive: 9.44</p>
<p style="top:273.6pt;left:66.7pt;font-size:10.2pt">Battle Card Bonus: 9.45</p>
<p style="top:285.8pt;left:66.7pt;font-size:10.2pt">Battle Cards: 9.45</p>
<p style="top:298.1pt;left:66.7pt;font-size:10.2pt">Battle Definition: 9.1</p>
<p style="top:310.4pt;left:66.7pt;font-size:10.2pt">British Regulars Advantage: 9.41</p>
<p style="top:322.6pt;left:66.7pt;font-size:10.2pt">Combat Die Roll Modifiers: 9.4</p>
<p style="top:334.9pt;left:66.7pt;font-size:10.2pt">Combat Losses: 9.5</p>
<p style="top:347.2pt;left:66.7pt;font-size:10.2pt">Combat Resolution: 9.2</p>
<p style="top:359.4pt;left:66.7pt;font-size:10.2pt">General&#x2019;s Actual Battle Rating: 9.3</p>
<p style="top:371.7pt;left:66.7pt;font-size:10.2pt">Interception Bonus: 9.46</p>
<p style="top:383.9pt;left:66.7pt;font-size:10.2pt">Overruns: 9.7</p>
<p style="top:396.2pt;left:66.7pt;font-size:10.2pt">Retreat from Battle: 9.6</p>
<p style="top:408.6pt;left:79.2pt;font-size:10.2pt">British Retreat By Sea: 9.62</p>
<p style="top:421.0pt;left:79.2pt;font-size:10.2pt">Retreat Mechanics: 9.61</p>
<p style="top:433.2pt;left:66.7pt;font-size:10.2pt">Royal Navy Support: 9.42</p>
<p style="top:445.5pt;left:66.7pt;font-size:10.2pt">Surrender: 9.63</p>
<p style="top:458.6pt;left:58.0pt;font-size:10.8pt"><b>British Navy</b></p>
<p style="top:471.4pt;left:66.7pt;font-size:10.2pt">British Naval Movement: 7.5</p>
<p style="top:483.7pt;left:66.7pt;font-size:10.2pt">Landing Party: 7.2, B</p>
<p style="top:495.9pt;left:66.7pt;font-size:10.2pt">Royal Navy Battle Support: 9.42</p>
<p style="top:509.1pt;left:58.0pt;font-size:10.8pt"><b>British Regulars</b></p>
<p style="top:521.8pt;left:66.7pt;font-size:10.2pt">British Regulars Combat Modifier: 9.41</p>
<p style="top:534.1pt;left:66.7pt;font-size:10.2pt">Losing British Regulars: 9.41, 12.1</p>
<p style="top:547.2pt;left:58.0pt;font-size:10.8pt"><b>Canada</b></p>
<p style="top:560.0pt;left:66.7pt;font-size:10.2pt">Canada as Colony: 13.2</p>
<p style="top:572.3pt;left:66.7pt;font-size:10.2pt">Canada Control: 10.0 A/B</p>
<p style="top:585.4pt;left:58.0pt;font-size:10.8pt"><b>Cards</b></p>
<p style="top:598.1pt;left:66.7pt;font-size:10.2pt">Battle Cards</p>
<p style="top:610.5pt;left:79.2pt;font-size:10.2pt">Battle Card Bonus: 9.45</p>
<p style="top:622.9pt;left:79.2pt;font-size:10.2pt">Battle Card Definition: 3.0</p>
<p style="top:635.2pt;left:66.7pt;font-size:10.2pt">Dealing Cards: 6.1</p>
<p style="top:647.5pt;left:66.7pt;font-size:10.2pt">Event Strategy Cards</p>
<p style="top:659.8pt;left:79.2pt;font-size:10.2pt">Battle Card Use: 6.33</p>
<p style="top:672.2pt;left:79.2pt;font-size:10.2pt">Discarding: 6.32</p>
<p style="top:684.6pt;left:79.2pt;font-size:10.2pt">Event Strategy Card Definition: 3.0</p>
<p style="top:697.0pt;left:79.2pt;font-size:10.2pt">Placing PC Markers: 6.31, 6.32 B, 10.12</p>
<p style="top:709.4pt;left:79.2pt;font-size:10.2pt">Playing: 6.3, 6.31</p>
<p style="top:721.8pt;left:79.2pt;font-size:10.2pt">Removing PC Markers: 6.32 B iii, 10.12</p>
<p style="top:734.0pt;left:66.7pt;font-size:10.2pt">OPS Cards</p>
<p style="top:746.4pt;left:79.2pt;font-size:10.2pt">Activating Generals: 7.1 A</p>
<p style="top:758.8pt;left:79.2pt;font-size:10.2pt">OPS Card Definition: 3.0</p>
<p style="top:771.2pt;left:79.2pt;font-size:10.2pt">Playing: 6.2</p>
<p style="top:783.5pt;left:66.7pt;font-size:10.2pt">Reshuffling Card Deck: 6.1, 12.2 iv</p>
<p style="top:795.7pt;left:66.7pt;font-size:10.2pt">Special Events</p>
<p style="top:808.1pt;left:79.2pt;font-size:10.2pt">Benjamin Franklin: 6.34 C ii</p>
<p style="top:820.5pt;left:79.2pt;font-size:10.2pt">Declaration of Independence: 6.1 E, 6.34 C i</p>
<p style="top:832.9pt;left:79.2pt;font-size:10.2pt">Definition: 6.34 A/C</p>
<p style="top:845.3pt;left:79.2pt;font-size:10.2pt">Game Ends Cards: 6.34 C iii</p>
<p style="top:857.7pt;left:79.2pt;font-size:10.2pt">Random Selection: 6.34 B</p>
<p style="top:86.3pt;left:289.2pt;font-size:10.2pt">Strategy Card Definition: 3.0</p>
<p style="top:98.6pt;left:289.2pt;font-size:10.2pt">Strategy Card Phase: 5.2</p>
<p style="top:111.7pt;left:280.5pt;font-size:10.8pt"><b>Colony</b></p>
<p style="top:124.5pt;left:289.2pt;font-size:10.2pt">Canada as Colony: 13.2</p>
<p style="top:136.8pt;left:289.2pt;font-size:10.2pt">Definition: 3.0</p>
<p style="top:149.1pt;left:289.2pt;font-size:10.2pt">Political Control: 10.0 A/B</p>
<p style="top:162.3pt;left:280.5pt;font-size:10.8pt"><b>Combat Units (CU)</b></p>
<p style="top:175.1pt;left:289.2pt;font-size:10.2pt">American Unit Definition: 3.0</p>
<p style="top:187.3pt;left:289.2pt;font-size:10.2pt">CU Definition: 3.0</p>
<p style="top:199.6pt;left:289.2pt;font-size:10.2pt">Unit Denominations: 2.2 A</p>
<p style="top:212.8pt;left:280.5pt;font-size:10.8pt"><b>Combat: See Battle</b></p>
<p style="top:226.5pt;left:280.5pt;font-size:10.8pt"><b>Committees of Correspondence</b></p>
<p style="top:239.3pt;left:289.2pt;font-size:10.2pt">Game Set Up: 4.0, Playbook</p>
<p style="top:252.4pt;left:280.5pt;font-size:10.8pt"><b>Example of Play: Playbook</b></p>
<p style="top:266.1pt;left:280.5pt;font-size:10.8pt"><b>Continental Congress</b></p>
<p style="top:278.9pt;left:289.2pt;font-size:10.2pt">Continental Congress Segment: 10.2.1</p>
<p style="top:291.2pt;left:289.2pt;font-size:10.2pt">Dispersing: 7.7</p>
<p style="top:303.5pt;left:289.2pt;font-size:10.2pt">Effects of Dispersing: 10.11 A iv</p>
<p style="top:316.6pt;left:280.5pt;font-size:10.8pt"><b>Designers Notes: Playbook</b></p>
<p style="top:330.3pt;left:280.5pt;font-size:10.8pt"><b>End Phase</b></p>
<p style="top:343.1pt;left:289.2pt;font-size:10.2pt">End Phase: 5.7</p>
<p style="top:355.4pt;left:289.2pt;font-size:10.2pt">Game Ends: 6.34 C iii, 13.2</p>
<p style="top:368.5pt;left:280.5pt;font-size:10.8pt"><b>European War</b></p>
<p style="top:381.3pt;left:289.2pt;font-size:10.2pt">European War: 12.2 B iii</p>
<p style="top:394.5pt;left:280.5pt;font-size:10.8pt"><b>Events: See Cards</b></p>
<p style="top:408.2pt;left:280.5pt;font-size:10.8pt"><b>For the King</b></p>
<p style="top:421.0pt;left:289.2pt;font-size:10.2pt">Game Set Up: 4.0, Playbook</p>
<p style="top:434.1pt;left:280.5pt;font-size:10.8pt"><b>French</b></p>
<p style="top:446.9pt;left:289.2pt;font-size:10.2pt">French Alliance Effects: 12.2 B</p>
<p style="top:459.2pt;left:289.2pt;font-size:10.2pt">French Units as American Units: 3.0, 12.2 C</p>
<p style="top:471.5pt;left:289.2pt;font-size:10.2pt">French Units: 11.3, 12.2 C</p>
<p style="top:483.8pt;left:289.2pt;font-size:10.2pt">Moving French Alliance Marker: 12.1</p>
<p style="top:497.0pt;left:280.5pt;font-size:10.8pt"><b>French Navy</b></p>
<p style="top:509.8pt;left:289.2pt;font-size:10.2pt">Blockade Zone Definition: 3.0</p>
<p style="top:522.0pt;left:289.2pt;font-size:10.2pt">Blockade Zone Effects: 12.3</p>
<p style="top:534.3pt;left:289.2pt;font-size:10.2pt">French Naval Phase: 5.5</p>
<p style="top:546.6pt;left:289.2pt;font-size:10.2pt">French Navy Blockade Zones: 12.3</p>
<p style="top:559.8pt;left:280.5pt;font-size:10.8pt"><b>Generals</b></p>
<p style="top:572.6pt;left:289.2pt;font-size:10.2pt">American Generals placing PC Mark- </p>
<p style="top:584.9pt;left:303.0pt;font-size:10.2pt">ers: 10.11 A iii</p>
<p style="top:597.2pt;left:289.2pt;font-size:10.2pt">Capturing: 7.6, 9.5 Special Note</p>
<p style="top:609.5pt;left:289.2pt;font-size:10.2pt">General Placement: 8.1 C, 8.2 C</p>
<p style="top:621.8pt;left:289.2pt;font-size:10.2pt">General Ratings</p>
<p style="top:634.2pt;left:301.7pt;font-size:10.2pt">Agility Rating Definition: 3.0</p>
<p style="top:646.6pt;left:301.7pt;font-size:10.2pt">Definition: 3.0</p>
<p style="top:659.0pt;left:301.7pt;font-size:10.2pt">Rating Explanation: 2.2 B/C</p>
<p style="top:671.4pt;left:301.7pt;font-size:10.2pt">Strategy Rating Definition: 3.0</p>
<p style="top:683.7pt;left:289.2pt;font-size:10.2pt">George Washington</p>
<p style="top:696.1pt;left:301.7pt;font-size:10.2pt">Capturing: 7.6 B Special Rule</p>
<p style="top:708.6pt;left:301.7pt;font-size:10.2pt">Retreat Before Battle: 7.9 A Special Rule</p>
<p style="top:721.0pt;left:301.7pt;font-size:10.2pt">Winter Attrition: 11.2, Important Exception</p>
<p style="top:733.4pt;left:301.7pt;font-size:10.2pt">Winter Offensive: 9.44</p>
<p style="top:745.7pt;left:289.2pt;font-size:10.2pt">Greene Retreat Before Battle: 7.9 A Special Rule</p>
<p style="top:758.0pt;left:289.2pt;font-size:10.2pt">Interception: 7.8</p>
<p style="top:770.3pt;left:289.2pt;font-size:10.2pt">Potential Battle Rating Definition: 3.0</p>
<p style="top:782.6pt;left:289.2pt;font-size:10.2pt">Reinforcement Box: 4.0, 8.1, 8.2</p>
<p style="top:794.9pt;left:289.2pt;font-size:10.2pt">Rochambeau: 12.2 C</p>
<p style="top:808.0pt;left:280.5pt;font-size:10.8pt"><b>Isolation</b></p>
<p style="top:820.8pt;left:289.2pt;font-size:10.2pt">American PC Marker Isolation: 10.31</p>
<p style="top:833.1pt;left:289.2pt;font-size:10.2pt">British PC Marker Isolation: 10.32</p>
<p style="top:845.4pt;left:289.2pt;font-size:10.2pt">Determining PC Marker Isolation: 10.3</p>
<p style="top:857.7pt;left:289.2pt;font-size:10.2pt">Remove Isolated PC Marker Segment: 10.2.3</p>
<p style="top:86.0pt;left:503.0pt;font-size:10.8pt"><b>Militia</b></p>
<p style="top:98.9pt;left:511.7pt;font-size:10.2pt">Militia Support: 9.43</p>
<p style="top:112.1pt;left:503.0pt;font-size:10.8pt"><b>Movement</b></p>
<p style="top:125.0pt;left:511.7pt;font-size:10.2pt">Adjacent Definition: 3.0</p>
<p style="top:137.3pt;left:511.7pt;font-size:10.2pt">American Mobility Advantage: 7.3, C</p>
<p style="top:149.7pt;left:511.7pt;font-size:10.2pt">British Naval Movement: 7.5</p>
<p style="top:162.1pt;left:511.7pt;font-size:10.2pt">Campaign Card Activation: 7.2</p>
<p style="top:174.4pt;left:511.7pt;font-size:10.2pt">General Activation: 7.1, A</p>
<p style="top:186.8pt;left:511.7pt;font-size:10.2pt">Interception: 7.8</p>
<p style="top:199.3pt;left:524.2pt;font-size:10.2pt">Interception Bonus: 9.46</p>
<p style="top:211.7pt;left:511.7pt;font-size:10.2pt">Movement Procedure: 7.3</p>
<p style="top:224.0pt;left:511.7pt;font-size:10.2pt">Operations Queue Activation: 7.1, B</p>
<p style="top:236.4pt;left:511.7pt;font-size:10.2pt">Overruns: 9.7</p>
<p style="top:248.8pt;left:511.7pt;font-size:10.2pt">Restrictions: 7.4</p>
<p style="top:261.1pt;left:511.7pt;font-size:10.2pt">Retreat Before Battle: 7.9</p>
<p style="top:274.3pt;left:503.0pt;font-size:10.8pt"><b>Operations Queue</b></p>
<p style="top:287.2pt;left:511.7pt;font-size:10.2pt">Operations Queue Activation: 7.1, B</p>
<p style="top:300.4pt;left:503.0pt;font-size:10.8pt"><b>Overrun</b></p>
<p style="top:313.3pt;left:511.7pt;font-size:10.2pt">Overruns: 9.7</p>
<p style="top:326.5pt;left:503.0pt;font-size:10.8pt"><b>Player&#x2019;s Notes: Playbook</b></p>
<p style="top:340.3pt;left:503.0pt;font-size:10.8pt"><b>Political Control (PC)</b></p>
<p style="top:353.1pt;left:511.7pt;font-size:10.2pt">Canada Control: 10.0 A/B</p>
<p style="top:365.5pt;left:511.7pt;font-size:10.2pt">Colony Control: 10.0 A/B</p>
<p style="top:377.9pt;left:511.7pt;font-size:10.2pt">Definition: 3.0</p>
<p style="top:390.2pt;left:511.7pt;font-size:10.2pt">French Navy Effects: 12.3 Important Note</p>
<p style="top:402.6pt;left:511.7pt;font-size:10.2pt">PC Markers</p>
<p style="top:415.1pt;left:524.2pt;font-size:10.2pt">American Placing PC Markers: 6.32 B ii, </p>
<p style="top:427.6pt;left:538.0pt;font-size:10.2pt">10.11 A</p>
<p style="top:440.1pt;left:524.2pt;font-size:10.2pt">British Placing PC Markers: 6.32 B ii,  </p>
<p style="top:452.6pt;left:538.0pt;font-size:10.2pt">10.11 B</p>
<p style="top:465.0pt;left:524.2pt;font-size:10.2pt">Isolation</p>
<p style="top:477.5pt;left:535.5pt;font-size:10.2pt">American PC Marker Isolation: 10.31</p>
<p style="top:490.0pt;left:535.5pt;font-size:10.2pt">British PC Marker Isolation: 10.32</p>
<p style="top:502.5pt;left:535.5pt;font-size:10.2pt">Determining PC Marker Isolation: 10.3</p>
<p style="top:515.0pt;left:535.5pt;font-size:10.2pt">Remove Isolated PC Marker Segment: </p>
<p style="top:527.4pt;left:551.7pt;font-size:10.2pt">10.2.3</p>
<p style="top:539.9pt;left:535.5pt;font-size:10.2pt">PC Markers Segment: 10.2.2</p>
<p style="top:552.4pt;left:535.5pt;font-size:10.2pt">Removing PC Markers: 6.32</p>
<p style="top:564.9pt;left:524.2pt;font-size:10.2pt">Political Control Marker Definition: 3.0</p>
<p style="top:577.4pt;left:524.2pt;font-size:10.2pt">Political Control Phase: 5.6</p>
<p style="top:590.7pt;left:503.0pt;font-size:10.8pt"><b>Reinforcements</b></p>
<p style="top:603.5pt;left:511.7pt;font-size:10.2pt">American Reinforcements: 8.2</p>
<p style="top:615.9pt;left:511.7pt;font-size:10.2pt">British Reinforcements: 8.1</p>
<p style="top:628.3pt;left:511.7pt;font-size:10.2pt">Reinforcements Phase: 5.1</p>
<p style="top:641.5pt;left:503.0pt;font-size:10.8pt"><b>Retreat</b></p>
<p style="top:654.4pt;left:511.7pt;font-size:10.2pt">British Retreat By Sea: 9.62</p>
<p style="top:666.7pt;left:511.7pt;font-size:10.2pt">Retreat Before Battle: 7.9</p>
<p style="top:679.1pt;left:511.7pt;font-size:10.2pt">Retreat Mechanics: 9.61</p>
<p style="top:692.3pt;left:503.0pt;font-size:10.8pt"><b>Stacking Limits</b></p>
<p style="top:705.2pt;left:511.7pt;font-size:10.2pt">Definition: 3.0</p>
<p style="top:718.4pt;left:503.0pt;font-size:10.8pt"><b>Strategy Phase</b></p>
<p style="top:731.3pt;left:511.7pt;font-size:10.2pt">Strategy Phase: 5.3</p>
<p style="top:744.5pt;left:503.0pt;font-size:10.8pt"><b>Surrender</b></p>
<p style="top:757.4pt;left:511.7pt;font-size:10.2pt">Loss of British Regulars: 9.41, 12.1</p>
<p style="top:769.7pt;left:511.7pt;font-size:10.2pt">Surrenders: 9.63</p>
<p style="top:783.0pt;left:503.0pt;font-size:10.8pt"><b>Victory</b></p>
<p style="top:795.8pt;left:511.7pt;font-size:10.2pt">Automatic Victory: 13.1</p>
<p style="top:808.2pt;left:511.7pt;font-size:10.2pt">Game Ends Victory: 13.2</p>
<p style="top:60.6pt;left:277.4pt;font-size:16.8pt"><b><i><span style="color:#0060a9">Washington&#x2019;s War</span></i></b><b><span style="color:#0060a9"> Rules Index</span></b></p>
</div>
</body>
</html>