diff options
-rw-r--r-- | rules.js | 83 |
1 files changed, 40 insertions, 43 deletions
@@ -1,8 +1,7 @@ "use strict" // TODO: capture washington -// TODO: retreat with 0 CU after battle ? -// TODO: retreat with 0 CU into lone enemy general ? +// TODO: remove general after placing rochambeau /* washington's capture - winning general with no CU on enemy PC (no undo anyway) @@ -1781,7 +1780,8 @@ states.remove_general_after_retreat = { move_general(g, BRITISH_REINFORCEMENTS) else move_general(g, AMERICAN_REINFORCEMENTS) - goto_end_battle() + end_battle() + next_strategy_card() // NOTE: skip pause at end of movement }, } @@ -1932,26 +1932,18 @@ states.ops_general_move = { move_army(game.move) - // TODO: overrun after intercept? - // TODO: disperse continental congress after intercept? - - if (cu > 0) { - if (game.active === P_BRITAIN && game.congress === to && !has_enemy_cu(to)) { - disperse_continental_congress() - } - if (cu >= 4 && count_enemy_cu(to) === 1 && !has_enemy_general(to)) { - overrun(to) - } - } - if (may_intercept) game.state = "confirm_move_intercept" - else if (game.active === P_BRITAIN && has_enemy_cu(game.move.to)) - game.state = "confirm_move_battle" - else if (game.active === P_AMERICA && has_enemy_cu(game.move.to)) - goto_start_battle() - else - resume_moving() + else { + disperse_and_overrun_after_move() + + if (game.active === P_BRITAIN && has_enemy_cu(game.move.to)) + game.state = "confirm_move_battle" + else if (game.active === P_AMERICA && has_enemy_cu(game.move.to)) + goto_start_battle() + else + resume_moving() + } }, stop() { push_undo() @@ -1982,6 +1974,19 @@ states.confirm_move_battle = { }, } +function disperse_and_overrun_after_move() { + let cu = game.move.carry_british + game.move.carry_american + game.move.carry_french + let to = game.move.to + if (cu > 0) { + if (cu >= 4 && count_enemy_cu(to) === 1 && !has_enemy_general(to)) { + overrun(to) + } + if (game.active === P_BRITAIN && game.congress === to && !has_enemy_cu(to)) { + disperse_continental_congress() + } + } +} + function resume_moving() { game.move.from = game.move.to @@ -2176,11 +2181,6 @@ states.intercept_roll = { move_army(game.intercept) - /* TODO: IMPOSSIBLE? - if (has_enemy_general(game.move.to) && !has_enemy_cu(game.move.to)) - capture_enemy_general(game.move.to) - */ - if (count_friendly_generals(game.move.to) > 1) goto_remove_general_after_intercept() else @@ -2197,6 +2197,9 @@ states.intercept_roll = { function end_intercept() { game.active = P_BRITAIN delete game.intercept + + disperse_and_overrun_after_move() + if (has_enemy_cu(game.move.to)) goto_start_battle() else @@ -2292,7 +2295,7 @@ function goto_remove_general_after_retreat_before_battle(where) { game.state = "remove_general_after_retreat_before_battle" game.where = where } else { - end_remove_general_after_retreat_before_battle() + end_retreat_before_battle() } } @@ -2307,23 +2310,20 @@ states.remove_general_after_retreat_before_battle = { move_general(g, BRITISH_REINFORCEMENTS) else move_general(g, AMERICAN_REINFORCEMENTS) - end_remove_general_after_retreat_before_battle() + end_retreat_before_battle() }, } -function end_remove_general_after_retreat_before_battle() { +function end_retreat_before_battle() { game.active = P_BRITAIN - let b_cu = count_british_cu(game.move.to) - let a_cu = count_american_and_french_cu(game.move.to) - if (a_cu === 0) { - end_battle() - next_strategy_card() // NOTE: skip pause at end of movement - } else if (b_cu >= 4 && a_cu === 1) { - overrun(game.move.to) + + disperse_and_overrun_after_move() + + if (has_enemy_cu(game.move.to)) { + goto_play_attacker_battle_card() + } else { end_battle() next_strategy_card() // NOTE: skip pause at end of movement - } else { - end_retreat_before_battle() } } @@ -2517,6 +2517,8 @@ function apply_american_and_french_combat_losses(max) { return n } +// TODO: battle_roll state with pause? + function resolve_battle() { let a_log = [] let b_log = [] @@ -2720,11 +2722,6 @@ function gen_attacker_retreat() { view.actions.surrender = 1 } -function end_retreat_before_battle() { - goto_play_attacker_battle_card() -} - - function goto_retreat_after_battle(victor) { if (victor === P_BRITAIN) { let who = find_american_or_french_general(game.move.to) |