diff options
-rw-r--r-- | rules.js | 36 |
1 files changed, 22 insertions, 14 deletions
@@ -168,6 +168,8 @@ function setup_game(seed) { b_hand: [], a_queue: 0, b_queue: 0, + a_draw: 0, + b_draw: 0, card: 0, last_played: 0, @@ -1496,6 +1498,18 @@ function end_strategy_card() { } } + while (game.b_draw > 0) { + log("B drew replacement card.") + set_add(game.b_hand, deal_card()) + game.b_draw-- + } + + while (game.a_draw > 0) { + log("A drew replacement card.") + set_add(game.a_hand, deal_card()) + game.a_draw-- + } + game.state = "end_strategy_card" return true } @@ -2654,10 +2668,10 @@ states.play_attacker_battle_card = { push_undo() play_card(c, "for +2 DRM") if (game.active === P_BRITAIN) { - game.combat.b_draw_after_battle = true + game.b_draw += 1 game.combat.b_bonus += 2 } else { - game.combat.a_draw_after_battle = true + game.a_draw += 1 game.combat.a_bonus += 2 } if (is_trigger_remove_benedict_arnold(c)) @@ -2669,10 +2683,10 @@ states.play_attacker_battle_card = { push_undo() discard_card(c, "for +1 DRM") if (game.active === P_BRITAIN) { - game.combat.b_draw_after_battle = true + game.b_draw += 1 game.combat.b_bonus += 1 } else { - game.combat.a_draw_after_battle = true + game.a_draw += 1 game.combat.a_bonus += 1 } game.state = "play_attacker_battle_card_confirm" @@ -2718,10 +2732,10 @@ states.play_defender_battle_card = { push_undo() play_card(c, "for +2 DRM") if (game.active === P_BRITAIN) { - game.combat.b_draw_after_battle = true + game.b_draw += 1 game.combat.b_bonus += 2 } else { - game.combat.a_draw_after_battle = true + game.a_draw += 1 game.combat.a_bonus += 2 } if (is_trigger_remove_benedict_arnold(c)) @@ -2733,10 +2747,10 @@ states.play_defender_battle_card = { push_undo() discard_card(c, "for +1 DRM") if (game.active === P_BRITAIN) { - game.combat.b_draw_after_battle = true + game.b_draw += 1 game.combat.b_bonus += 1 } else { - game.combat.a_draw_after_battle = true + game.a_draw += 1 game.combat.a_bonus += 1 } game.state = "play_defender_battle_card_confirm" @@ -3202,12 +3216,6 @@ function end_battle() { if (game.combat.british_losses >= 3) lose_regular_advantage() - // TODO: delay until end of campaign (at end of player's impulse) - if (game.combat.b_draw_after_battle) - set_add(game.b_hand, deal_card()) - if (game.combat.a_draw_after_battle) - set_add(game.a_hand, deal_card()) - delete game.combat end_move(true) |