diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-07-27 17:54:42 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2024-08-21 00:28:20 +0200 |
commit | 7a66c1d6f19d7c535726717bfb5c120064d44e24 (patch) | |
tree | 7828f6cebb40d8179e5afd175caa3904d4182b1c | |
parent | 0513bcc2d851d74521b9dabd8809fc333e9d0b84 (diff) | |
download | washingtons-war-7a66c1d6f19d7c535726717bfb5c120064d44e24.tar.gz |
retreat and move tweaks
-rw-r--r-- | rules.js | 35 |
1 files changed, 26 insertions, 9 deletions
@@ -1472,6 +1472,11 @@ function end_strategy_card() { game.state = "end_strategy_card" } +function end_strategy_card_after_move() { + end_strategy_card() + next_strategy_card() +} + states.end_strategy_card = { prompt() { view.prompt = "Card play done." @@ -1980,8 +1985,7 @@ states.remove_general_after_retreat = { move_general(g, BRITISH_REINFORCEMENTS) else move_general(g, AMERICAN_REINFORCEMENTS) - end_battle() - next_strategy_card() // NOTE: skip pause at end of movement + game.state = "retreat_after_battle_confirm" }, } @@ -2147,7 +2151,7 @@ states.ops_general_move = { }, stop() { push_undo() - end_move() + end_move(true) }, } @@ -2196,10 +2200,10 @@ function resume_moving() { // TODO: auto-end move or require manually stopping at final space? if (game.move.count === 0) - end_move() + end_move(false) } -function end_move() { +function end_move(stop) { let where = location_of_general(game.move.who) if (has_general_moved(game.move.who)) { mark_moved_british_cu(where, game.move.carry_british) @@ -2211,8 +2215,11 @@ function end_move() { if (count_friendly_generals(where) > 1) goto_remove_general(where) - else + else { end_strategy_card() + if (stop) + next_strategy_card() + } } function path_type(from, to) { @@ -3094,10 +3101,9 @@ states.retreat_after_battle = { if (count_friendly_generals(to) > 1) goto_remove_general_after_retreat(to) else - end_battle() + game.state = "retreat_after_battle_confirm" }, surrender() { - push_undo() logp("surrendered") if (game.active === P_BRITAIN) surrender_british_army(game.move.to) @@ -3107,6 +3113,17 @@ states.retreat_after_battle = { }, } +states.retreat_after_battle_confirm = { + prompt() { + view.prompt = "Retreat after battle: Done." + view.actions.next = 1 + }, + next() { + clear_undo() + end_battle() + }, +} + /* END BATTLE */ function end_battle() { @@ -3126,7 +3143,7 @@ function end_battle() { delete game.combat - end_move() + end_move(true) } /* EVENTS */ |