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authorTor Andersson <tor@ccxvii.net>2024-08-21 01:31:06 +0200
committerTor Andersson <tor@ccxvii.net>2024-08-21 01:34:31 +0200
commit601c2f14aedd9ac91af4a1d953afe0bd57ee8ee2 (patch)
treeb3c5942774900b5a95a359393aee726cbcb18072
parentab77b0db66ee1583fe86d62eff337665a40b08aa (diff)
downloadwashingtons-war-601c2f14aedd9ac91af4a1d953afe0bd57ee8ee2.tar.gz
fix game over prompt
-rw-r--r--rules.js17
1 files changed, 11 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 25ac539..94139f8 100644
--- a/rules.js
+++ b/rules.js
@@ -4471,6 +4471,7 @@ function automatic_victory() {
game.active = "None"
game.result = P_BRITAIN
game.state = "game_over"
+ log("=! Game Over")
log(game.victory)
return true
}
@@ -4479,6 +4480,7 @@ function automatic_victory() {
game.active = "None"
game.result = P_AMERICA
game.state = "game_over"
+ log("=! Game Over")
log(game.victory)
return true
}
@@ -4496,6 +4498,7 @@ function norths_government_falls() {
else
game.result = P_BRITAIN
+ log("=! Game Over")
game.victory = "North's Government Falls: " + game.result + " Victory!"
game.active = "None"
game.state = "game_over"
@@ -4539,10 +4542,10 @@ exports.setup = function (seed, scenario, options) {
return game
}
-exports.action = function (state, current, action, arg) {
+exports.action = function (state, player, action, arg) {
game = state
- if (current === game.active) {
+ if (player === game.active) {
let S = states[game.state]
if (action in S) {
S[action](arg)
@@ -4557,7 +4560,7 @@ exports.action = function (state, current, action, arg) {
return game
}
-exports.view = function (state, current) {
+exports.view = function (state, player) {
game = state
view = {
@@ -4583,20 +4586,22 @@ exports.view = function (state, current) {
move: game.move,
}
- if (current === P_AMERICA)
+ if (player === P_AMERICA)
view.hand = game.a_hand
- else if (current === P_BRITAIN)
+ else if (player === P_BRITAIN)
view.hand = game.b_hand
else
view.hand = []
- if (current === game.active) {
+ if (game.active === player) {
view.actions = {}
states[game.state].prompt()
if (game.undo && game.undo.length > 0)
view.actions.undo = 1
else
view.actions.undo = 0
+ } else if (game.active === "None") {
+ view.prompt = game.victory
} else {
let inactive = states[game.state].inactive
if (typeof inactive !== "string")