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|
"use strict"
var game, view, states = {}
const SUF = "Suffragist"
const OPP = "Opposition"
const region_count = 6
const us_states_count = region_count * 8
const era_cards_count = 17
const first_support_card = 1
const last_support_card = 52
const first_opposition_card = 53
const last_opposition_card = 104
const first_strategy_card = 105
const last_strategy_card = 116
const first_states_card = 117
const last_states_card = 128
exports.scenarios = [ "Standard" ]
exports.roles = [ SUF, OPP ]
exports.setup = function (seed, _scenario, _options) {
game = {
seed: seed,
log: [],
undo: [],
active: null,
state: null,
turn: 0,
round: 0,
congress: 0,
us_states: new Array(us_states_count).fill(0),
strategy_deck: [],
strategy_draw: [],
states_draw: [],
persisted_turn: [],
persisted_game: [],
persisted_ballot: [],
support_deck: [],
support_discard: [],
support_hand: [],
support_claimed: [],
purple_campaigner: [0, 0],
yellow_campaigner: [0, 0],
support_buttons: 0,
opposition_deck: [],
opposition_discard: [],
opposition_hand: [],
opposition_claimed: [],
opposition_campaigner: [0, 0],
opposition_buttons: 0,
}
log_h1("Votes for Women")
setup_game()
start_turn()
return game
}
function setup_game() {
// init card decks & shuffle
game.support_deck = init_player_cards(first_support_card)
game.support_hand.push(first_support_card)
game.opposition_deck = init_player_cards(first_opposition_card)
game.opposition_hand.push(first_opposition_card)
for (let c = first_strategy_card; c <= last_strategy_card; ++c) {
console.log("PUSH", c)
game.strategy_deck.push(c)
}
for (let c = first_states_card; c <= last_states_card; ++c)
game.states_draw.push(c)
shuffle(game.states_draw)
shuffle(game.strategy_deck)
game.states_draw.splice(-3) // 3 states card aren't used
log_h2("States Cards")
for (let c of game.states_draw)
log(`C${c}`)
game.strategy_draw = game.strategy_deck.splice(-3) // draw 3 strategy cards
log_h2("Strategy Cards")
for (let c of game.strategy_draw)
log(`C${c}`)
}
function init_player_cards(first_card) {
let c = first_card
let early = []
let middle = []
let late = []
for (let n = 0; n < era_cards_count; ++n)
early.push(++c)
for (let n = 0; n < era_cards_count; ++n)
middle.push(++c)
for (let n = 0; n < era_cards_count; ++n)
late.push(++c)
shuffle(early)
shuffle(middle)
shuffle(late)
return [].concat(late, middle, early)
}
function draw_card(deck) {
if (deck.length === 0)
throw Error("can't draw from empty deck")
return deck.pop()
}
function start_turn() {
game.turn += 1
log_h1("Turn " + game.turn)
game.active = SUF
goto_planning_phase()
}
function goto_planning_phase() {
log_h2("Planning Phase")
game.state = "planning_phase"
}
states.planning_phase = {
inactive: "to do Planning Phase",
prompt() {
view.prompt = "Planning Phase."
gen_action("draw")
},
draw() {
/*
Each player draws six cards from their Draw deck. When added to either their Start card (on
Turn 1) or their card held from the previous turn (on Turns 2-6), their hand should begin with
seven cards.
*/
for (let n = 0; n < 6; ++n) {
game.support_hand.push(draw_card(game.support_deck))
game.opposition_hand.push(draw_card(game.opposition_deck))
}
log("Suffragist drew 7 cards.")
log("Opposition drew 7 cards.")
end_planning_phase()
}
}
function end_planning_phase() {
if (game.support_hand.length !== 7)
throw Error("ASSERT game.support_hand.length === 7")
if (game.opposition_hand.length !== 7)
throw Error("ASSERT game.opposition_hand.length === 7")
if (game.turn === 1) {
goto_operations_phase()
} else {
goto_strategy_phase()
}
}
function goto_strategy_phase() {
log_h2("Strategy Phase")
game.state = "strategy_phase"
}
states.strategy_phase = {
inactive: "to do Strategy Phase",
prompt() {
view.prompt = "Strategy Phase: TODO"
gen_action("done")
},
done() {
goto_operations_phase()
}
}
function goto_operations_phase() {
log_h2("Operations Phase")
game.state = "operations_phase"
game.active = SUF
game.round = 1
begin_player_round()
}
function current_player_hand() {
if (game.active === SUF) {
return game.support_hand
} else if (game.active === OPP) {
return game.opposition_hand
}
return []
}
states.operations_phase = {
inactive: "to do Operations Phase",
prompt() {
view.prompt = "Operations Phase: Play a Card"
for (let c of current_player_hand()) {
gen_action("card_event", c)
gen_action("card_campaigning", c)
gen_action("card_organizing", c)
gen_action("card_lobbying", c)
}
gen_action("done")
},
card_event(c) {
log(`Playing C${c} as Event`)
},
card_campaigning(c) {
log(`Playing C${c} for Campaigning Action`)
},
card_organizing(c) {
log(`Playing C${c} for Organizing Action`)
},
card_lobbying(c) {
log(`Playing C${c} for Lobbying Action`)
},
done() {
end_player_round()
}
}
function begin_player_round() {
log_h3(`${game.active} Round ${game.round}`)
}
function end_player_round() {
if (game.active === SUF) {
game.active = OPP
} else {
if (game.round < 6) {
game.active = SUF
game.round += 1
} else {
goto_cleanup_phase()
return
}
}
begin_player_round()
}
function goto_cleanup_phase() {
log_h2("Cleanup Phase")
game.state = "cleanup_phase"
}
states.cleanup_phase = {
inactive: "to do Cleanup Phase",
prompt() {
view.prompt = "Cleanup Phase: TODO"
gen_action("done")
},
done() {
end_cleanup_phase()
}
}
function end_cleanup_phase() {
// TODO
// At the end of Turns 1-5, any cards in the “Cards
// in Effect for the Rest of the Turn box” are placed
// in the appropriate discard pile. Each player should
// have one card in their hand to carry over to the next
// Turn. The Turn marker is advanced and the
// next Turn begins.
// TODO
// At the end of Turn 6, if the Nineteenth
// Amendment has not been sent to the states for
// ratification, the game ends in an Opposition victory.
// If the Nineteenth Amendment has been sent to the
// states for ratification but neither player has won
// the necessary number of states for victory, the game
// advances to Final Voting. Any cards in the “Cards
// in Effect for the Rest of the Turn box” and “Cards in
// Effect for the Rest of the Game box” are placed in
// the appropriate discard pile.
if (game.support_hand.length !== 1)
throw Error("ASSERT game.support_hand.length === 1")
if (game.opposition_hand.length !== 7)
throw Error("ASSERT game.opposition_hand.length === 1")
if (game.turn < 6) {
start_turn()
} else {
goto_game_over(OPP, "Opposition wins.")
}
}
// public functions
function gen_action(action, argument) {
if (argument === undefined) {
view.actions[action] = 1
} else {
if (!(action in view.actions))
view.actions[action] = []
view.actions[action].push(argument)
}
}
exports.action = function (state, player, action, arg) {
game = state
if (states[game.state] && action in states[game.state]) {
states[game.state][action](arg, player)
} else {
if (action === "undo" && game.undo && game.undo.length > 0)
pop_undo()
else
throw new Error("Invalid action: " + action)
}
return game
}
exports.resign = function (state, player) {
game = state
if (game.state !== "game_over") {
if (player === SUF)
goto_game_over(OPP, "Suffragist resigned.")
if (player === OPP)
goto_game_over(SUF, "Opposition resigned.")
}
return game
}
function goto_game_over(result, victory) {
game.state = "game_over"
game.active = "None"
game.result = result
game.victory = victory
log_br()
log(game.victory)
}
// === VIEW ===
exports.view = function(state, player) {
game = state
view = {
log: game.log,
active: game.active,
prompt: null,
actions: null,
turn: game.turn,
round: game.round,
congress: game.congress,
states: game.states,
strategy_deck: game.strategy_deck.length,
strategy_draw: game.strategy_draw,
states_draw: game.states_draw,
persisted_turn: game.persisted_turn,
persisted_game: game.persisted_game,
persisted_ballot: game.persisted_ballot,
support_deck: game.support_deck.length,
support_discard: game.support_discard, // top_discard?
support_hand: game.support_hand.length,
support_claimed: game.support_claimed,
purple_campaigner: game.purple_campaigner,
yellow_campaigner: game.yellow_campaigner,
support_buttons: game.support_buttons,
opposition_deck: game.opposition_deck.length,
opposition_discard: game.opposition_discard, // top_discard?
opposition_hand: game.opposition_hand.length,
opposition_claimed: game.opposition_claimed,
opposition_campaigner: game.opposition_campaigner,
opposition_buttons: game.opposition_buttons,
hand: 0,
}
if (player === SUF) {
view.hand = game.support_hand
} else if (player === OPP) {
view.hand = game.opposition_hand
}
if (game.state === "game_over") {
view.prompt = game.victory
} else if (player === "Observer" || (game.active !== player && game.active !== "Both")) {
if (states[game.state]) {
let inactive = states[game.state].inactive
view.prompt = `Waiting for ${game.active} to ${inactive}...`
} else {
view.prompt = "Unknown state: " + game.state
}
} else {
view.actions = {}
if (states[game.state])
states[game.state].prompt(player)
else
view.prompt = "Unknown state: " + game.state
if (view.actions.undo === undefined) {
if (game.undo && game.undo.length > 0)
view.actions.undo = 1
else
view.actions.undo = 0
}
}
return view
}
// === LOGGING ===
function log(msg) {
game.log.push(msg)
}
function log_br() {
if (game.log.length > 0 && game.log[game.log.length - 1] !== "")
game.log.push("")
}
function logi(msg) {
game.log.push(">" + msg)
}
function log_h1(msg) {
log_br()
log(".h1 " + msg)
log_br()
}
function log_h2(msg) {
log_br()
log(".h2 " + msg)
log_br()
}
function log_h3(msg) {
log_br()
log(".h3 " + msg)
}
function log_sep() {
log(".hr")
}
// === COMMON LIBRARY ===
function clear_undo() {
if (game.undo.length > 0)
game.undo = []
}
function push_undo() {
let copy = {}
for (let k in game) {
let v = game[k]
if (k === "undo")
continue
else if (k === "log")
v = v.length
else if (typeof v === "object" && v !== null)
v = object_copy(v)
copy[k] = v
}
game.undo.push(copy)
}
function pop_undo() {
let save_log = game.log
let save_undo = game.undo
game = save_undo.pop()
save_log.length = game.log
game.log = save_log
game.undo = save_undo
}
function random(range) {
// An MLCG using integer arithmetic with doubles.
// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
// m = 2**35 − 31
return (game.seed = game.seed * 200105 % 34359738337) % range
}
function shuffle(list) {
// Fisher-Yates shuffle
for (let i = list.length - 1; i > 0; --i) {
let j = random(i + 1)
let tmp = list[j]
list[j] = list[i]
list[i] = tmp
}
}
// Fast deep copy for objects without cycles
function object_copy(original) {
if (Array.isArray(original)) {
let n = original.length
let copy = new Array(n)
for (let i = 0; i < n; ++i) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
} else {
let copy = {}
for (let i in original) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
}
}
// Array remove and insert (faster than splice)
function array_remove_item(array, item) {
let n = array.length
for (let i = 0; i < n; ++i)
if (array[i] === item)
return array_remove(array, i)
}
function array_remove(array, index) {
let n = array.length
for (let i = index + 1; i < n; ++i)
array[i - 1] = array[i]
array.length = n - 1
}
// === GENERATED EVENT CODE ===
|