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-rw-r--r--tools/opposition_cards.md8
-rw-r--r--tools/support_cards.md9
2 files changed, 17 insertions, 0 deletions
diff --git a/tools/opposition_cards.md b/tools/opposition_cards.md
index a2b5e25..ea066ac 100644
--- a/tools/opposition_cards.md
+++ b/tools/opposition_cards.md
@@ -7,6 +7,7 @@ Add 1 :red_campaigner in the South region. Receive 4 :badge. Add 1 :red_cube in
## The Civil War
Remove 1 :congressional_marker from Congress. For the remainder of the turn, the Suffragist player may not add :purple_or_yellow_cube to any state in the Atlantic & Appalachia and South regions.
+<!-- persistent: rest_of_turn -->
## 15th Divides Suffragists
Playable if *Fifteenth Amendment* is in effect. Remove all :purple_cube in up to 4 states. The Suffragist player loses 2 :badge.
@@ -49,6 +50,7 @@ Place 1 :red_cube in each of Virginia, North Carolina, South Carolina, Georgia a
## Beer Brewers
Playable if Eighteenth Amendment is not in effect. For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## Southern Resentment
Playable if *Fifteenth Amendment* is in effect. Add 1 :red_cube in each of Texas, Louisiana, Arkansas, Mississippi and Alabama.
@@ -84,12 +86,14 @@ Remove all :yellow_cube and :purple_cube from California. The Suffragist player
## A Threat to the Ideal of Womanhood
For the remainder of the turn, the Suffragist player must spend 1 :badge in order to play a card as an event.
+<!-- persistent: rest_of_turn -->
## “Unwarranted, Unnecessary & Dangerous Interference”
Add 1 :red_cube in one state of each region.
## Conservative Opposition
For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## The SSWSC
Playable if *Southern Strategy* is in effect. Receive 2 :badge and add 6 :red_cube in the South region, no more than 2 per state.
@@ -113,9 +117,11 @@ Remove 1 :congressional_marker from Congress and add 2 :red_cube in South Caroli
## War in Europe
Remove 1 :congressional_marker from Congress. For the remainder of the turn, the Suffragist player must spend 1 :badge in order to take a Campaigning action.
+<!-- persistent: rest_of_turn -->
## 1918 Pandemic
Remove 1 :congressional_marker from Congress. For the remainder of the turn, the Suffragist player must spend 1 :badge in order to play a card as an event.
+<!-- persistent: rest_of_turn -->
## The Business of Being a Woman
Draw 2 cards from your Draw Deck. Discard 1 card and play the other card for its event immediately.
@@ -125,6 +131,7 @@ Draw 2 cards from your Draw Deck. Discard 1 card and play the other card for its
## Big Liquor’s Big Money
Playable if *Eighteenth Amendment* is not in effect. For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## Red Scare
Remove all :purple_cube in up to 2 states.
@@ -143,6 +150,7 @@ Roll :d6. Add that number :red_cube anywhere, no more than 1 per state.
## Voter Suppression
The Opposition player rolls :d8 instead of :d6 during Final Voting.
+<!-- persistent: ballot_box -->
## Anti-Suffrage Riots
The Suffragist player must discard 2 cards from their hand at random and then draw 2 cards from the Suffragist Draw Deck.
diff --git a/tools/support_cards.md b/tools/support_cards.md
index 173b342..b521299 100644
--- a/tools/support_cards.md
+++ b/tools/support_cards.md
@@ -7,6 +7,7 @@ Add 1 :purple_campaigner and 1 :yellow_campaigner in the Northeast region. Recei
## Property Rights for Women
For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## Frances Willard
Add 1 :congressional_marker in Congress and receive 2 :badge.
@@ -19,6 +20,7 @@ Playable if *The Civil War* is in effect. Roll :d6. On a roll of 3-6, receive tw
## Fifteenth Amendment
Playable if *The Civil War* is not in effect. Roll :d6. On a roll of 3-6, add 2 :congressional_marker in Congress and add 8 :purple_or_yellow_cube anywhere, no more than 2 per state.
+<!-- persistent: rest_of_game -->
## Reconstruction
Playable if *The Civil War* is not in effect and the *Fifteenth Amendment* is in effect. Add 1 :purple_or_yellow_cube in each of Virginia, North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Tennessee, Arkansas, Louisiana and Texas.
@@ -102,12 +104,14 @@ Recieve 2 :badge. Add 2 :purple_or_yellow_cube in each of California, Nevada and
## Marie Louise Bottineau Baldwin
For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## The West’s Awakening
Add 2 :purple_or_yellow_cube in each state in the West region.
## Southern Strategy
Receive 2 :badge. Add 2 :purple_or_yellow_cube in each state in the South region. Select and place in front of you 1 available Strategy card.
+<!-- persistent: rest_of_game -->
# Late
@@ -128,12 +132,15 @@ Add 2 :congressional_marker in Congress.
## Voter Registration
The Suffragist player rolls :d8 instead of :d6 during Final Voting.
+<!-- persistent: ballot_box -->
## Processions for Suffrage
For the remainder of the turn, roll :d8 instead of :d6 when taking a Lobbying action. For each 6, 7 or 8 rolled, add 1 :congressional_marker in Congress.
+<!-- persistent: rest_of_turn -->
## Prison Tour Special
For the remainder of the turn, roll :d6 instead of :d4 when taking a Campaigning action.
+<!-- persistent: rest_of_turn -->
## Victory Map
Add 1 :purple_or_yellow_cube in each state in the West and Plains regions. Add 1 :purple_or_yellow_cube in each of Texas, Arkansas, Illinois, Michigan, New York and Vermont.
@@ -143,6 +150,7 @@ Playable if *War in Europe* is in effect. Add 10 :purple_or_yellow_cube anywhere
## Eighteenth Amendment
Roll :d6. On a roll of 3-6, add 1 congressional_marker in Congress and receive 2 :badge.
+<!-- persistent: rest_of_game -->
## Mary McLeod Bethune
Roll :d8 :d8. Remove that number :red_cube anywhere, no more than 2 per state.
@@ -161,3 +169,4 @@ Roll :d8 :d8. Add that number :purple_or_yellow_cube anywhere, no more than 2 pe
## Miss Febb Wins the Last Vote
The Suffragist player wins all ties during Final Voting.
+<!-- persistent: ballot_box -->