diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 297 |
1 files changed, 143 insertions, 154 deletions
@@ -1216,17 +1216,35 @@ states.cleanup_phase = { } } +const MISS_FEBB_WINS_THE_LAST_VOTE = find_card("Miss Febb Wins the Last Vote") +const VOTER_REGISTRATION = find_card("Voter Registration") +const VOTER_SUPPRESSION = find_card("Voter Suppression") + +function final_voting_dice(player) { + if (player === SUF && game.persistent_ballot.includes(VOTER_REGISTRATION)) + return D8 + if (player === OPP && game.persistent_ballot.includes(VOTER_SUPPRESSION)) + return D8 + else + return D6 +} + function goto_final_voting() { log_h1("Final Voting") log(`Suffragist has ${count_green_checks()} of ${GREEN_CHECK_VICTORY} States.`) log(`Opposition has ${count_red_xs()} of ${RED_X_VICTORY} States.`) - if (game.persistent_ballot.includes(MISS_FEBB_WINS_THE_LAST_VOTE)) { - log("Suffragist wins all ties.") - } else { - log("Opposition wins all ties.") - } + + if (game.persistent_ballot.includes(MISS_FEBB_WINS_THE_LAST_VOTE)) + game.tie_winner = SUF + else + game.tie_winner = OPP + log(`${game.tie_winner} wins all ties.`) + + game.support_dice = final_voting_dice(SUF) + game.opposition_dice = final_voting_dice(OPP) game.active = SUF + game.state_selector = SUF game.state = "final_voting_select_state" } @@ -1249,206 +1267,176 @@ states.final_voting_select_state = { us_state(s) { push_undo() game.selected_us_state = s + game.state_selector = game.active log_h2(`Final Voting for S${game.selected_us_state}`) goto_final_voting_roll() } } -const VOTER_REGISTRATION = find_card("Voter Registration") -const VOTER_SUPPRESSION = find_card("Voter Suppression") - -function final_voting_dice(player) { - if (player === SUF && game.persistent_ballot.includes(VOTER_REGISTRATION)) - return D8 - if (player === OPP && game.persistent_ballot.includes(VOTER_SUPPRESSION)) - return D8 - else - return D6 -} - function goto_final_voting_roll() { - game.roll = 0 - game.opponent_roll = 0 - game.dice = final_voting_dice(game.active) - game.opponent_dice = final_voting_dice(opponent_name()) - - let plus_support_cubes = support_cubes(game.selected_us_state) - let plus_opposition_cubes = red_cubes(game.selected_us_state) - if (plus_support_cubes) - log(`Suffragist gets +${plus_support_cubes}.`) - if (plus_opposition_cubes) - log(`Opposition gets +${plus_opposition_cubes}.`) - game.drm = (game.active === SUF) ? plus_support_cubes : plus_opposition_cubes - game.opponent_drm = (game.active === SUF) ? plus_opposition_cubes : plus_support_cubes + game.support_roll = 0 + game.opposition_roll = 0 + game.voting_winner = null + + game.support_drm = support_cubes(game.selected_us_state) + game.opposition_drm = red_cubes(game.selected_us_state) + if (game.support_drm) + log(`Suffragist gets +${game.support_drm}.`) + if (game.opposition_drm) + log(`Opposition gets +${game.opposition_drm}.`) game.state = "final_voting_roll" } -function should_reroll() { - // not if you have already rolled your max - if (game.roll === game.dice) +function can_reroll() { + // only loser can reroll + if (game.active === game.voting_winner) + return false + + // not if you are broke + if (!player_buttons()) return false - const total = game.roll + game.drm - const potential = game.dice + game.drm - const opponent_total = game.opponent_roll + game.opponent_drm - const opponent_potential = game.opponent_dice + game.opponent_drm - // not if your have already won, because they are broke and cant reroll - if (!opponent_buttons() && (total > opponent_total || (player_wins_ties() && total === opponent_total))) + + // not if you have already rolled your max + if (game.active === SUF && game.support_roll === game.support_dice) return false - // not if your have already won, because they cant roll any higher - if (total > opponent_potential || (player_wins_ties() && total === opponent_potential)) + if (game.active === OPP && game.opposition_roll === game.opposition_dice) return false + + let support_potential = game.support_dice + game.support_drm + let opposition_potential = game.opposition_dice + game.opposition_drm + + let support_total = game.support_roll + game.support_drm + let opposition_total = game.opposition_roll + game.opposition_drm + // not if you cant roll a win - if (potential < opponent_total || (!player_wins_ties() && potential === opponent_total)) + if (game.active === SUF && support_potential < opposition_total) + return false + + if (game.active === OPP && opposition_potential < support_total) return false + + // not if you cant roll a win on tie + if (game.active === SUF && game.tie_winner !== SUF && support_potential === opposition_total) + return false + + if (game.active === OPP && game.tie_winner !== OPP && opposition_potential === support_total) + return false + // you could give it a shot return true } +function update_final_voting_result() { + clear_undo() + + let support_total = game.support_roll + game.support_drm + let opposition_total = game.opposition_roll + game.opposition_drm + + if (support_total > opposition_total) + game.voting_winner = SUF + else if (opposition_total > support_total) + game.voting_winner = OPP + else + game.voting_winner = game.tie_winner +} + states.final_voting_roll = { inactive: "do Final Voting.", prompt() { view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ` - if (!game.roll) { - if (game.drm) - view.prompt += `You get +${game.drm}. ` - else if (game.opponent_drm) - view.prompt += `${opponent_name()} gets +${game.opponent_drm}. ` + if (!game.voting_winner) { + if (game.support_drm) + view.prompt += `Suffragist gets +${game.support_drm}. ` + else if (game.opposition_drm) + view.prompt += `Opposition gets +${game.opposition_drm}. ` + view.prompt += `${game.tie_winner} wins on ties. ` view.prompt += "Roll dice." gen_action("roll") } else { - view.prompt += `${opponent_name()} rolled ${game.opponent_roll}` - if (game.opponent_drm) - view.prompt += ` (+${game.opponent_drm})` - view.prompt += `, You rolled ${game.roll}` - if (game.drm) - view.prompt += ` (+${game.drm})` - view.prompt += '.' + let support_total = game.support_roll + game.support_drm + let opposition_total = game.opposition_roll + game.opposition_drm + + view.prompt += `Suffragist rolled ${game.support_roll}` + if (game.support_drm) + view.prompt += ` (+${game.support_drm}) = ${support_total}` + view.prompt += `, Opposition rolled ${game.opposition_roll}` + if (game.opposition_drm) + view.prompt += ` (+${game.opposition_drm}) = ${opposition_total}` + if (support_total === opposition_total) + view.prompt += `. ${game.tie_winner} leads on tie.` + else + view.prompt += `. ${game.voting_winner} leads.` - // only reroll when you can and when it makes sense - if (player_buttons() > 0 && should_reroll()) + // only reroll when you can and when you are on the losing side + if (game.active !== game.voting_winner && can_reroll()) gen_action("reroll") - gen_action("next") + + if (game.active === game.voting_winner) + gen_action("next") + else + gen_action("pass") } }, roll() { - game.roll = roll_ndx(1, game.dice, `${game.active} rolled`) - game.opponent_roll = roll_ndx(1, game.opponent_dice, `${opponent_name()} rolled`) + // roll based on order + if (game.active === SUF) { + game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`) + game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`) + } else { + game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition rolled`) + game.support_roll = roll_ndx(1, game.support_dice, `Suffragist rolled`) + } + + update_final_voting_result() }, reroll() { decrease_player_buttons(1) - game.roll = roll_ndx(1, game.dice, `${game.active} re-rolled`) + if (game.active === SUF) + game.support_roll = roll_ndx(1, game.support_dice, `Suffragist re-rolled`) + else + game.opposition_roll = roll_ndx(1, game.opposition_dice, `Opposition re-rolled`) + + update_final_voting_result() }, next() { + // allow opponent to re-roll if they can next_player() - game.state = "final_voting_opponent" - } -} - -function should_opponent_reroll() { - // not if you have already rolled your max - if (game.opponent_roll === game.opponent_dice) - return false - const total = game.roll + game.drm - const opponent_total = game.opponent_roll + game.opponent_drm - const opponent_potential = game.opponent_dice + game.opponent_drm - // not if your have already won - if (opponent_total > total || (player_wins_ties() && opponent_total === total)) - return false - // not if you cant reroll a win - if (total > opponent_potential || (!player_wins_ties() && total === opponent_potential)) - return false - // you could give it a shot - return true -} - -states.final_voting_opponent = { - inactive: "do Final Voting.", - prompt() { - view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ` - view.prompt += `${opponent_name()} rolled ${game.roll}` - if (game.drm) - view.prompt += ` (+${game.drm})` - view.prompt += `, You rolled ${game.opponent_roll}` - if (game.opponent_drm) - view.prompt += ` (+${game.opponent_drm})` - view.prompt += '.' - - // only reroll when you can and when it makes sense - if (player_buttons() > 0 && should_opponent_reroll()) - gen_action("reroll") - gen_action("next") + if (!can_reroll()) + finalize_vote() }, - reroll() { - decrease_player_buttons(1) - game.opponent_roll = roll_ndx(1, game.opponent_dice, `${game.active} re-rolled`) - }, - next() { - goto_final_voting_result() + pass() { + // only loser can pass + finalize_vote() } } -const MISS_FEBB_WINS_THE_LAST_VOTE = find_card("Miss Febb Wins the Last Vote") - -function player_wins_ties() { - return (game.active === SUF) === game.persistent_ballot.includes(MISS_FEBB_WINS_THE_LAST_VOTE) -} - -function goto_final_voting_result() { - clear_undo() - let support_roll = game.active === OPP ? game.roll : game.opponent_roll - let opposition_roll = game.active === SUF ? game.roll : game.opponent_roll - - let plus_support_cubes = support_cubes(game.selected_us_state) - let plus_opposition_cubes = red_cubes(game.selected_us_state) - - let support_total = support_roll + plus_support_cubes - let opposition_total = opposition_roll + plus_opposition_cubes +function finalize_vote() { + let support_total = game.support_roll + game.support_drm + let opposition_total = game.opposition_roll + game.opposition_drm log_br() - // log(`Suffragist ${support_roll} + ${plus_support_cubes} = ${support_total}`) - // log(`Opposition ${opposition_roll} + ${plus_opposition_cubes} = ${opposition_total}`) - log(`${support_roll} (+${plus_support_cubes}) = ${support_total} vs. ${opposition_roll} (+${plus_opposition_cubes}) = ${opposition_total}`) - - if (support_total > opposition_total) - game.voting_winner = SUF - else if (opposition_total > support_total) - game.voting_winner = OPP - else if (game.persistent_ballot.includes(MISS_FEBB_WINS_THE_LAST_VOTE)) - game.voting_winner = SUF + log(`${game.support_roll} (+${game.support_drm}) = ${support_total} vs. ${game.opposition_roll} (+${game.opposition_drm}) = ${opposition_total}`) + if (support_total === opposition_total) + log(`${game.tie_winner} wins on tie.`) else - game.voting_winner = OPP + log(`${game.voting_winner} wins.`) if (game.voting_winner === SUF) ratify_nineteenth_amendment(game.selected_us_state) else reject_nineteenth_amendment(game.selected_us_state) - // log_br() - // log(`Suffragist won ${count_green_checks()} of ${GREEN_CHECK_VICTORY} States.`) - // log(`Opposition won ${count_red_xs()} of ${RED_X_VICTORY} States.`) + if (check_victory()) + return - game.state = "final_voting_result" -} + game.active = game.state_selector + next_player() -states.final_voting_result = { - inactive: "do Final Voting.", - prompt() { - if (game.active === game.voting_winner) { - view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: You win!` - } else { - view.prompt = `Final Voting for ${us_state_name(game.selected_us_state)}: ${game.voting_winner} wins.` - } - gen_action("next") - }, - next() { - if (check_victory()) - return - game.state = "final_voting_select_state" - delete game.selected_us_state - game.voting_winner = null - } + delete game.selected_us_state + game.voting_winner = null + game.state = "final_voting_select_state" } // #endregion @@ -1812,13 +1800,13 @@ states.lobbying = { } function ratify_nineteenth_amendment(us_state) { - log(`S${us_state} voted ${COLOR_CODE[GREEN_CHECK]}.`) + log(`S${us_state} voted ${COLOR_CODE[GREEN_CHECK]}`) game.us_states[us_state] = 0 set_green_check(us_state) } function reject_nineteenth_amendment(us_state) { - log(`S${us_state} voted ${COLOR_CODE[RED_X]}.`) + log(`S${us_state} voted ${COLOR_CODE[RED_X]}`) game.us_states[us_state] = 0 set_red_x(us_state) } @@ -1826,6 +1814,7 @@ function reject_nineteenth_amendment(us_state) { function trigger_nineteenth_amendment() { if (game.nineteenth_amendment) throw Error("ASSERT: nineteenth_amendment already set") + log_br() log("Congress passed the Nineteenth Amendment.") game.nineteenth_amendment = 1 game.congress = 0 |