diff options
-rw-r--r-- | play.js | 1 | ||||
-rw-r--r-- | rules.js | 16 |
2 files changed, 9 insertions, 8 deletions
@@ -881,6 +881,7 @@ function on_update() { // eslint-disable-line no-unused-vars action_button("roll", "Roll") action_button("reroll", "Re-roll") action_button("commit", "Commit") + action_button("accept", "Accept") action_button("next", "Next") action_button("end_event", "End Event") action_button("next_turn", "Next Turn") @@ -1439,7 +1439,7 @@ states.final_voting_roll = { gen_action("reroll") if (game.active === game.voting_winner) - gen_action("next") + gen_action("accept") else gen_action("pass") } @@ -1465,7 +1465,7 @@ states.final_voting_roll = { update_final_voting_result() }, - next() { + accept() { // allow opponent to re-roll if they can next_player() // if (!can_reroll()) @@ -1559,7 +1559,7 @@ states.campaigning = { view.prompt = `Campaigning: You rolled ${game.roll.join(", ")}.` if (player_buttons() > 0) gen_action("reroll") - gen_action("next") + gen_action("accept") } }, roll() { @@ -1569,7 +1569,7 @@ states.campaigning = { decrease_player_buttons(1) game.roll = roll_ndx_list(game.count, game.dice, "Re-rolled") }, - next() { + accept() { goto_campaigning_assign() } } @@ -1849,7 +1849,7 @@ states.lobbying = { if (player_buttons() > 0 && game.roll < game.count) gen_action("reroll") - gen_action("next") + gen_action("accept") } }, roll() { @@ -1859,7 +1859,7 @@ states.lobbying = { decrease_player_buttons(1) game.roll = roll_ndx_count_success(game.count, game.dice, "Re-rolled") }, - next() { + accept() { if (game.roll > 0) { game.count = game.roll if (game.active === SUF) { @@ -2945,7 +2945,7 @@ states.vm_roll = { } else { if (player_buttons() > 0 && (!game.vm.for_success || game.vm.roll < 3)) gen_action("reroll") - gen_action("next") + gen_action("accept") } }, roll() { @@ -2961,7 +2961,7 @@ states.vm_roll = { else game.vm.roll = roll_ndx(game.vm.count, game.vm.d, "Re-rolled") }, - next() { + accept() { push_undo() vm_next() } |