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authorTor Andersson <tor@ccxvii.net>2023-12-09 00:01:30 +0100
committerTor Andersson <tor@ccxvii.net>2023-12-09 00:26:29 +0100
commit9586893cf527fae5dee178100e4fcd9ee2d4b49e (patch)
tree5089a470ea4d9a26e3b51ffd612ca5b222899f3d /info
parentdd918e42f7b872457c6811659d66fde48c538c85 (diff)
downloadvotes-for-women-9586893cf527fae5dee178100e4fcd9ee2d4b49e.tar.gz
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@@ -1,29 +1,1010 @@
-<!DOCTYPE html>
-<meta name="viewport" content="width=1060">
-<title>Votes for Women - Rules of Play</title>
+<!doctype html>
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<link rel="stylesheet" href="/fonts/fonts.css">
+<html>
<style>
-body {
- background-color: slategray;
- margin: 20px;
- display: flex;
- flex-wrap: wrap;
- justify-content: center;
- gap: 20px;
-}
-img {
- display: block;
- box-shadow: 1px 1px 8px #0008;
-}
+html { background-color: #c7e7e2 }
+blockquote { background-color: #ffddad }
+* { font-size: 16px; line-height: 1.5; }
+html { padding: 16px; font-family: "Source Serif"; }
+body { max-width: 600px; margin: 0 auto; }
+h1, h2, h3 { font-family: "Source Sans", sans-serif; }
+h1 { text-align: center }
+h1 { font-size: 24px; margin: 16px 0; }
+h1, h2 { background-color: #765b86; color: white; padding: 4px 8px; margin: 16px -8px ; font-size: 20px; }
+h3 { font-size: 20px; }
+blockquote { margin: 12px; padding: 12px; }
+blockquote h3 { margin: 0 0 12px 0 }
+ul, ol, dl { margin: 16px 0; }
+p { margin: 0 0 16px 0; }
+li { margin: 8px 0; }
+img { max-width: 100% }
+img.icon { height: 16px; vertical-align: -2px; }
+img.big { display: block; margin: 12px auto; }
</style>
-<img src="rules01.avif">
-<img src="rules02.avif">
-<img src="rules03.avif">
-<img src="rules04.avif">
-<img src="rules05.avif">
-<img src="rules06.avif">
-<img src="rules07.avif">
-<img src="rules08.avif">
-<img src="rules09.avif">
-<img src="rules10.avif">
-<img src="rules11.avif">
-<img src="rules12.avif">
+<body>
+
+<img class="big" src="rules_cover.jpg">
+
+<h2>RULES OF THE GAME</h2>
+
+<p style="margin:12px 36px">
+<i>
+"The right of citizens of the United States to vote shall not be denied or
+abridged by the United States or by any State on account of sex. Congress
+shall have power to enforce this article by appropriate legislation."
+</i>
+
+<p style="margin:12px 36px;text-align:right">
+– Nineteenth Amendment to the US Constitution
+
+<h2>
+OVERVIEW
+</h2>
+
+<p>
+Votes for Women is an asymmetrical, two-sided game that revolves around the battle to ratify or reject
+the Nineteenth Amendment to the US Constitution. The <b>Suffragist side</b> will push Congress to propose the
+Nineteenth Amendment, and campaign to have 36 states ratify the Amendment. The <b>Opposition side</b>
+will try to prevent Congress from proposing the amendment or, failing that, to have 13 states reject
+the amendment.
+
+<p>
+Players will add or remove Congressional markers as support for the amendment waxes and wanes in
+Congress, while also placing Purple <img class="icon" src="../images/icon_purple_cube.png">
+/Yellow <img class="icon" src="../images/icon_yellow_cube.png">
+ cubes (Suffragist side) or Red cubes <img class="icon" src="../images/icon_opposition_cube.png">
+ (Opposition side)
+to reflect their political power in individual states. When a player gains support in a state, they first reduce
+or eliminate their opponent's cubes, as needed, before adding their own cubes so that a state will only ever
+have Purple <img class="icon" src="../images/icon_purple_cube.png">
+/Yellow <img class="icon" src="../images/icon_yellow_cube.png">
+ or Red <img class="icon" src="../images/icon_opposition_cube.png">.
+
+<p>
+Once the Nineteenth Amendment has been sent to the states for ratification (or rejection), the Suffragist
+side will place a Green check <img class="icon" src="../images/icon_green_check.png">
+ in each state that ratifies the amendment and the Opposition side will place
+a Red X <img class="icon" src="../images/icon_red_x.png">
+ in each state that rejects the amendment.
+
+<h2>
+VICTORY CONDITIONS
+</h2>
+
+<p>
+If the Nineteenth Amendment has not been sent to the states for ratification by the end of Turn 6,
+the Opposition side immediately wins the game.
+
+<p>
+If the Nineteenth Amendment has been sent to the states:
+
+<ul>
+
+<li>
+As soon as the 36th state <i>ratifies</i> the amendment, the Suffragist side immediately wins the game.
+
+<li>
+As soon as the 13th state <i>rejects</i> the amendment, the Opposition side immediately wins the game.
+
+</ul>
+
+<blockquote>
+
+<h3>
+HISTORICAL DOCUMENTS
+</h3>
+
+<p>
+Because of the importance of the history
+of the campaign to pass the Nineteenth Amendment, we have included a <i>Historical
+Supplement & Designer's Notes</i> booklet; a composite of all of the suffrage-related
+stories from the August 19, 1920 issue of The New York Times; and several historical
+documents that are described in the supplement.
+
+</blockquote>
+
+<h2>
+THE BOARD
+</h2>
+
+<p>
+The map of the United States is divided into six regions of eight states each:
+
+<p>
+<b>West</b> (1); <b>Plains</b> (2); <b>South</b> (3); <b>Midwest</b> (4); <b>Atlantic & Appalachia</b> (5); <b>Northeast</b> (6).
+Each region has a <b>Region Bubble</b> (7) where Campaigners are placed when in the region.
+
+<p>
+Players will place a Purple cube <img class="icon" src="../images/icon_purple_cube.png">, Yellow cube <img class="icon" src="../images/icon_yellow_cube.png">
+ or Red cube <img class="icon" src="../images/icon_opposition_cube.png">
+ in a state to show their political power
+– and later, place a Green check <img class="icon" src="../images/icon_green_check.png">
+ or Red X <img class="icon" src="../images/icon_red_x.png">
+ in a state to show whether or not a state has ratified or
+rejected the Nineteenth Amendment.
+
+<p>
+Certain card events are <b>Persistent Events</b>.
+Cards with a <b>rest of turn</b> icon <img class="icon" src="../images/icon_rest_of_turn.png">
+ are placed in the "Cards in
+Effect for the Rest of the Turn" box. Cards with a <b>rest of game</b> icon <img class="icon" src="../images/icon_rest_of_game.png">
+ are placed in the "Cards in Effect
+for the Rest of the Game" box. Cards with a <b>ballot box</b> icon <img class="icon" src="../images/icon_ballot_box.png">
+ are placed in the "Cards in Effect for
+
+Final Voting" box (8) (9) (10).
+
+<p>
+The <b>Congressional Track</b> (11) shows the level of support in Congress for women's suffrage. Players will add or
+remove <b>Congressional markers</b> <img class="icon" src="../images/icon_congressional_marker.png">
+ to show the ebb and flow of support for the Nineteenth Amendment.
+The <b>Turn Track</b> (12) uses the <b>Turn marker</b> <img class="icon" src="../images/icon_turn_marker.png">
+ to indicate what turn it is.
+
+<img class="big" src="the_board.jpg">
+
+<h2>
+THE PIECES, DICE AND BUTTONS
+</h2>
+
+<p>
+There are:
+
+<ul>
+
+<li>
+Two standard Campaigners in each color:
+Purple (Suffragist) (1), Yellow (Suffragist) (2
+and Red (Opposition) (3), as well as two
+alternate design Campaigners in each
+color (4) (5) (6).
+Only two Campaigners of each color will be
+used during the game.
+
+<li>
+65 Purple cubes (7), 65 Yellow cubes (8) and
+60 Red cubes (9). Cubes are used to represent
+the political power of each side. The Suffragist
+side uses both Purple and Yellow (to represent
+the diversity of organizations and movements
+that worked for women's suffrage) while the
+Opposition uses Red.
+
+<li>
+36 Green checks (10) and 13 Red X's (11)
+to signify if a state has ratified or rejected
+the Nineteenth Amendment.
+
+<li>
+Six Congressional markers (12) to indicate the
+level of support for the Nineteenth Amendment
+in Congress.
+
+<li>
+One Turn marker (13).
+
+<li>
+Six blue dice (14) with numbers 1-4, four red
+dice (15) with numbers 1-6, four white dice (16)
+ with numbers 1-8. Also, two gray dice (17)
+and three black dice (18) used in Solitaire and
+Cooperative play.
+
+<li>
+Twelve Suffragist buttons of four designs
+(19) (20) (21) (22), and six Opposition buttons of
+two designs (23) (24). These buttons represent the
+organizational strength of each side and are
+used to re-roll unsatisfactory die rolls, to move
+a Campaigner to a different Region, to bid on
+Strategy Cards and to spend as directed by
+certain Event cards.
+
+</ul>
+
+<p>
+<i>
+The game comes with extra pieces in case any are lost or
+damaged. We recommend that you set them to the side.
+</i>
+
+<img class="big" src="pieces.jpg">
+
+
+<blockquote>
+
+<h3>
+CARD & TEXT SYMBOL KEY
+</h3>
+
+<p>
+<img class="icon" src="../images/icon_purple_campaigner.png"> <img class="icon" src="../images/icon_yellow_campaigner.png">
+Suffragist Campaigner
+
+<p>
+<img class="icon" src="../images/icon_purple_cube.png"> <img class="icon" src="../images/icon_yellow_cube.png">
+Suffragist cube
+
+<p>
+<img class="icon" src="../images/icon_purple_or_yellow_cube.png">
+Purple or Yellow cube
+
+<p>
+<img class="icon" src="../images/icon_green_check.png">
+Green check
+
+<p>
+<img class="icon" src="../images/icon_congressional_marker.png">
+Congressional marker
+
+<p>
+<img class="icon" src="../images/icon_opposition_campaigner.png">
+Opposition Campaigner
+
+<p>
+<img class="icon" src="../images/icon_opposition_cube.png">
+Opposition cube
+
+<p>
+<img class="icon" src="../images/icon_red_x.png">
+Red X
+
+<p>
+<img class="icon" src="../images/icon_d4.png"> <img class="icon" src="../images/icon_d6.png"> <img class="icon" src="../images/icon_d8.png">
+Die (d4, d6, d8)
+
+<p>
+<img class="icon" src="../images/icon_button.png">
+Button
+
+</blockquote>
+
+<h2>
+THE CARDS
+</h2>
+
+<p>
+There are five decks of cards:
+
+<ul>
+
+<li>
+Suffragist Event deck (52 cards)
+
+<li>
+Opposition Event deck (52 cards)
+
+<li>
+Oppobot Event deck (42 cards)
+
+<li>
+Strategy deck (12 cards)
+
+<li>
+State deck (12 cards)
+
+</ul>
+
+<h3>
+EVENT CARDS
+</h3>
+
+<p style="text-align:center">
+<img src="page5_card1.jpg">
+<br>
+<i>Suffragist card</i>
+
+<p style="text-align:center">
+<img src="page5_card2.jpg">
+<br>
+<i>Opposition card</i>
+
+<p>
+Each Event card includes Card Title (1), Card Era (2),
+Event text (3), Historical text (4), Persistent Event
+icon (5).
+
+<p>
+Each card has a <b>Card Era</b> that is used to create
+each players' <b>Draw Deck</b>. Late cards will be on
+the bottom of the deck, <b>Middle</b> cards will be in
+the middle of the deck and <b>Early</b> cards will be on
+the top of the deck. The Suffragist and Opposition
+decks each have one <b>Start card</b> – this card will be in
+the player's hand at the start of the game.
+
+<p>
+Some Event cards have a prerequisite – for
+example, Fifteenth Amendment can only be
+played if The Civil War is not in effect. A card
+is in effect if it is in the appropriate Persistent
+Event box.
+
+<p>
+Some Event cards require a player to roll a <img class="icon" src="../images/icon_d6.png">
+ and
+
+only take the action on a roll of 3-6. Otherwise, the
+Event card is discarded with no effect – even if it has
+a Persistent Event icon on it. A player may spend a <img class="icon" src="../images/icon_button.png">
+to re-roll a <img class="icon" src="../images/icon_d6.png">
+ and may continue to re-roll as long as
+they have a <img class="icon" src="../images/icon_button.png">
+ to spend.
+
+<p>
+Some Event cards are Persistent Events and are
+marked with special icons
+<img class="icon" src="../images/icon_rest_of_turn.png">
+<img class="icon" src="../images/icon_rest_of_game.png">
+<img class="icon" src="../images/icon_ballot_box.png">
+If played as
+an Event, these cards are placed on the board in the
+appropriate Persistent Event space.
+
+<p>
+<i>
+Each space indicates the Persistent Event's effect.
+</i>
+
+<p>
+There are two Event card icons that require
+specific explanation:
+
+<ul>
+
+<li> <img class="icon" src="../images/icon_button.png">
+ represents buttons. The Suffragist
+player will receive or spend Suffragist <img class="icon" src="../images/icon_button.png">
+and the Opposition player will do the same
+in Opposition <img class="icon" src="../images/icon_button.png">.
+
+<li> <img class="icon" src="../images/icon_purple_or_yellow_cube.png">
+ allows the Suffragist player to place Purple
+and/or Yellow cubes. For example, if the
+Suffragist player is placing two cubes, they can
+place two Purple cubes, or two Yellow cubes,
+or one Purple and one Yellow cube.
+
+</ul>
+
+<h3>
+STATE & STRATEGY CARDS
+</h3>
+
+<p style="text-align:center">
+<img src="page5_card3.jpg">
+<br>
+<i>State card</i>
+
+<p style="text-align:center">
+<img src="page5_card4.jpg">
+<br>
+<i>Strategy card</i>
+
+<p>
+On each State and Strategy card is Card Title (1),
+Event text (2), Oppobot alternate text (3). Strategy
+cards also include Historical text (4). The State cards
+are color-coded to the region that they are located.
+
+<p>
+State cards can be claimed when a side has four
+cubes in that state, while Strategy cards are claimed
+either during the Strategy Phase or via Event
+card play.
+
+<h2>
+SETUP
+</h2>
+
+<p>
+This is the setup for the <b>two-player Competitive</b> game.
+
+<ul>
+
+<li>
+<i>
+Set aside the Oppobot deck and the gray and black dice, as they will not be used in the Competitive game.
+</i>
+
+<li>
+Place each player's cubes, Campaigners and markers on their side of the board (left: Suffragist /
+
+right: Opposition). Be sure to have exactly two Purple Campaigners (1), two Yellow campaigners (2),
+two Red campaigners (3), six Congressional markers (4), 36)Green checks (5) and 13 Red Xs (6).
+
+<li>
+Shuffle the State deck and then set aside the top three cards (they will not be used this game).
+
+Place, face up, the remaining nine cards (7) in two rows along the bottom of the board.
+
+<li>
+Shuffle the Strategy deck and then draw three cards and place them to the right of the State cards (8).
+
+Keep the rest of the Strategy deck nearby.
+
+<li>
+Each player creates their Draw deck (9) as follows: Separate the event cards by their Era – Start, Early,
+
+Middle, Late. Shuffle the Late cards and place them face down. Then, shuffle the Middle cards and
+place them face down on top of the Late cards. Then, shuffle the Early cards and place them face down
+on top of the Late and Middle cards. Each player takes their Start card into their hand (10).
+
+<li>
+Place the Suffragist buttons (11) and Opposition buttons (12) at the top of the board.
+
+<li>
+Place the Turn marker (13) on Turn 1 on the Turn Track. Keep the blue d4, red d6, and white d8 nearby (14).
+
+</ul>
+
+<p>
+<img src="setup.jpg">
+
+<h2>
+SEQUENCE OF PLAY
+</h2>
+
+<p>
+The game consists of six turns. If neither player has
+won after six turns, the game goes into Final Voting.
+Each turn shares the following sequence of play:
+
+<p>
+<b>1. Planning Phase</b>
+
+<p>
+<b>2. Strategy Phase </b>
+
+<p>
+<b>3. Operations Phase</b>
+
+<p>
+<b>4. Cleanup Phase</b>
+
+<h3>
+PLANNING PHASE
+</h3>
+
+<p>
+Each player draws six cards from their Draw
+deck. When added to either their Start card (on
+Turn 1) or their card held from the previous turn
+(on Turns 2-6), their hand should begin with
+seven cards.
+
+<h3>
+STRATEGY PHASE
+</h3>
+
+<p>
+<i>
+Please note that the Strategy Phase
+is skipped on Turn 1.
+</i>
+
+<ol>
+<li>
+After looking at the available Strategy Cards,
+the Suffragist player announces how many <img class="icon" src="../images/icon_button.png">
+
+
+they will commit to the Strategy Phase. The
+Suffragist player may commit zero <img class="icon" src="../images/icon_button.png">.
+
+<li>
+The Opposition player may then defer, match or
+supersede the Suffragist player's commitment.
+
+<ol type="a">
+<li>
+If the Opposition player defers, then the
+Suffragist player spends their committed <img class="icon" src="../images/icon_button.png">
+and selects a Strategy card.
+
+<li>
+If the Opposition player matches, then both
+players spend that number of <img class="icon" src="../images/icon_button.png">
+ and neither
+player selects a Strategy card.
+
+<li>
+If the Opposition player supersedes, both
+players spend their <img class="icon" src="../images/icon_button.png">
+ – the Opposition player
+spends one more <img class="icon" src="../images/icon_button.png">
+ than the Suffragist player's
+commitment – and the Opposition player
+selects a Strategy card.
+
+</ol>
+
+<li>
+If a Strategy card is selected by a player, that
+player places the card, face up, in front of them
+and another Strategy card is placed along the
+bottom of the board so there are three Strategy
+cards available for future turns.
+
+</ol>
+
+<h3>
+OPERATIONS PHASE
+</h3>
+
+<p>
+There are six rounds in the Operations Phase. In
+each round, first the Suffragist player and then the
+Opposition player must play one card from their
+hand and may play one claimed Strategy or State
+card from in front of them.
+
+<p>
+When playing a card from their hand, a player has
+four options:
+
+<ol>
+
+<li> Play a card as an <b>Event</b>
+
+<li> Play a card for a <b>Campaigning Action</b>
+
+<li> Play a card for an <b>Organizing Action</b>
+
+<li> Play a card for a <b>Lobbying Action</b>
+
+</ol>
+
+<h4>
+Play a Card as an Event
+</h4>
+
+<p>
+When a card is played as an Event, its event text
+is read and resolved. Some Event cards have a
+prerequisite for being played as an Event. If that
+prerequisite is not met, then the card may not
+be played as an Event. Some Event cards require
+a player to spend <img class="icon" src="../images/icon_button.png">
+ to play the Event – if the
+
+player does not have enough <img class="icon" src="../images/icon_button.png">
+ to spend, the card
+
+may not be played as an Event. Some Event cards
+require a successful die roll – if the die roll is a
+failure then the Event card is discarded without
+following the rest of the Event text. However, a
+player may spend a <img class="icon" src="../images/icon_button.png">
+ to re-roll a failed die roll.
+
+<p>
+After resolving the Event, the card is placed in
+the discard pile – unless the Event is a Persistent
+Event. Persistent Events should be placed in the
+appropriate box on the game board.
+
+<h4>
+Play a Card for a Campaigning Action
+</h4>
+
+<p>
+When a card is played for a Campaigning action, the
+player rolls a <img class="icon" src="../images/icon_d4.png">
+ for each Campaigner they have in play
+(on the board). If the player is unsatisfied with the roll,
+they may spend a <img class="icon" src="../images/icon_button.png">
+ to re-roll all of the dice rolled.
+
+<p>
+Once satisfied with their roll, the player assigns a
+die to each of their Campaigners. Each Campaigner
+may then place the corresponding number of cubes,
+matching the Campaigner's color, in the states
+within the region that the Campaigner is in. The
+player may spend a <img class="icon" src="../images/icon_button.png">
+ to move the Campaigner to
+a different region, but all of the corresponding cubes
+must be put in the same region. Then the card is
+placed in the discard pile.
+
+<p><i>
+EXAMPLE: The Suffragist player has a <img class="icon" src="../images/icon_purple_campaigner.png">
+ and a <img class="icon" src="../images/icon_yellow_campaigner.png">
+
+ in the Northeast. The Suffragist player rolls two <img class="icon" src="../images/icon_d4.png">
+
+
+ and rolls 1 and 1. The Suffragist player decides to spend
+a <img class="icon" src="../images/icon_button.png">
+ and re-rolls 3 and 4. The Suffragist player assigns
+
+the 3 to the <img class="icon" src="../images/icon_purple_campaigner.png">
+ and assigns the 4 to the <img class="icon" src="../images/icon_yellow_campaigner.png">. The
+
+Suffragist player decides to place two <img class="icon" src="../images/icon_purple_cube.png">
+ in Vermont
+
+and one <img class="icon" src="../images/icon_purple_cube.png">
+ in Connecticut with the <img class="icon" src="../images/icon_purple_campaigner.png">. The Suffragist
+
+player also decides to spend one <img class="icon" src="../images/icon_button.png">
+ to move the <img class="icon" src="../images/icon_yellow_campaigner.png">
+ to
+
+the West region, and places four <img class="icon" src="../images/icon_yellow_cube.png">
+ in California.
+</i>
+
+<h4>
+Play a Card for an Organizing Action
+</h4>
+
+<p>
+When a card is played for an Organizing action, the
+player takes as many <img class="icon" src="../images/icon_button.png">
+ as they have Campaigners
+in play. Then the card is placed in the discard pile.
+
+<h4>
+Play a Card for a Lobbying Action
+</h4>
+
+<p>
+When a card is played for a Lobbying action, the
+player rolls as many <img class="icon" src="../images/icon_d6.png">
+ as they have Campaigners
+in play. For each 6 rolled, the player may add one <img class="icon" src="../images/icon_congressional_marker.png">
+to Congress or remove one <img class="icon" src="../images/icon_congressional_marker.png">
+ from Congress. Then
+
+the card is placed in the discard pile.
+
+<h4>
+Play a claimed State or Strategy Card
+</h4>
+
+<p>
+When playing a claimed State or Strategy card, the
+player may play the claimed card before or after
+playing a card from their hand. The text on the
+card is read and resolved, similar to a card played
+as an Event. After play, the card is removed from
+the game. A player may only play one State or
+one Strategy card per round.
+
+<h3>
+CLEANUP PHASE
+</h3>
+
+<p>
+After the six rounds of the Operations Phase is
+the Cleanup Phase.
+
+<p>
+At the end of Turns 1-5, any cards in the "Cards
+in Effect for the Rest of the Turn box" are placed
+in the appropriate discard pile. Each player should
+have one card in their hand to carry over to the next
+Turn. The Turn marker <img class="icon" src="../images/icon_turn_marker.png">
+ is advanced and the
+next Turn begins.
+
+<p>
+At the end of Turn 6, if the Nineteenth
+Amendment has not been sent to the states for
+ratification, the game ends in an <b>Opposition victory</b>.
+If the Nineteenth Amendment has been sent to the
+states for ratification but neither player has won
+the necessary number of states for victory, the game
+advances to Final Voting. Any cards in the "Cards
+in Effect for the Rest of the Turn box" and "Cards in
+Effect for the Rest of the Game box" are placed in
+the appropriate discard pile.
+
+<blockquote>
+
+<h3>
+ORGANIZATIONAL BUTTONS
+</h3>
+
+<p>
+<img class="icon" src="../images/icon_button.png">
+ are a sort of currency in the game that represent
+
+organizational strength.
+ may be spent in the
+
+following ways:
+
+<ol>
+
+<li>
+A
+<img class="icon" src="../images/icon_button.png">
+ may be spent to re-roll a die roll. If
+multiple dice were rolled, all of the dice must
+be re-rolled. A player may continue to spend
+<img class="icon" src="../images/icon_button.png">
+to re-roll the same roll until their supply of
+<img class="icon" src="../images/icon_button.png">
+ is exhausted. A player may only spend a
+<img class="icon" src="../images/icon_button.png">
+to re-roll their roll, never their opponent's roll.
+
+<li>
+A
+<img class="icon" src="../images/icon_button.png">
+ may be spent to move a Campaigner
+from one region to another region while a player
+is taking a Campaigning action. A separate
+<img class="icon" src="../images/icon_button.png">
+must be spent for each Campaigner moved.
+
+<li>
+<img class="icon" src="../images/icon_button.png">
+ are committed during the Strategy Phase
+
+and spent as directed by the outcome of
+that Phase.
+
+<li>
+<img class="icon" src="../images/icon_button.png">
+ may be spent as directed by Event card text.
+
+</ol>
+
+</blockquote>
+
+<blockquote>
+
+<h3>
+SENDING THE NINETEENTH AMENDMENT TO THE STATES
+</h3>
+
+<p>
+When the sixth
+<img class="icon" src="../images/icon_congressional_marker.png">
+ is placed in Congress, Congress
+has passed the Nineteenth Amendment and sends it
+to the states to be ratified or rejected. Remove all of
+the
+<img class="icon" src="../images/icon_congressional_marker.png">
+ from Congress – the Congressional portion
+of the game is complete.
+
+<p>
+For each state that has at least four
+<img class="icon" src="../images/icon_purple_or_yellow_cube.png">, remove
+the cubes and replace them with a <img class="icon" src="../images/icon_green_check.png">. These states
+have ratified the Nineteenth Amendment. For each
+state that has at least four <img class="icon" src="../images/icon_opposition_cube.png">, remove the cubes and
+replace them with a <img class="icon" src="../images/icon_red_x.png">. These states have rejected
+the Nineteenth Amendment.
+
+<p>
+As play continues, each time a state has four <img class="icon" src="../images/icon_purple_or_yellow_cube.png">,
+the cubes are immediately removed and replaced
+with a <img class="icon" src="../images/icon_green_check.png">
+ and each time a state has four <img class="icon" src="../images/icon_opposition_cube.png">
+ the
+cubes are immediately removed and replaced
+with a <img class="icon" src="../images/icon_red_x.png">. This only occurs after the Nineteenth
+Amendment has been sent to the states.
+
+<p>
+The moment that the 36th <img class="icon" src="../images/icon_green_check.png">
+ is placed, the
+Nineteenth Amendment is ratified by the states and
+the game ends in a Suffragist victory. Alternatively,
+the moment that the 13th <img class="icon" src="../images/icon_red_x.png">
+ is placed, the
+Nineteenth Amendment is rejected by the states
+and the game ends in an Opposition victory.
+
+</blockquote>
+
+
+<blockquote>
+
+<h3>
+ADDING OR REMOVING CUBES IN A STATE
+</h3>
+
+<p>
+Only one side may have cubes in the same state at the
+same time. If a player is directed to add cubes in a state
+that contains opposing cubes, each cube that is to be
+added removes an opposing cube. Once a state is empty
+of cubes, then cubes of their color may be added.
+
+<p>
+<i>
+EXAMPLE: There is one
+<img class="icon" src="../images/icon_opposition_cube.png">
+ in California and the
+Suffragist player is adding two
+<img class="icon" src="../images/icon_purple_or_yellow_cube.png">
+ to California.
+The Suffragist player first removes the
+<img class="icon" src="../images/icon_opposition_cube.png">
+ and then
+adds either a
+<img class="icon" src="../images/icon_purple_cube.png">
+ or a
+<img class="icon" src="../images/icon_yellow_cube.png">.
+</i>
+
+<p>
+Whenever an Event directs a player to remove
+cubes of a particular color, this effect is limited to
+that particular color and only to what the opposing
+player has on the board. A player will never add
+their own cubes when directed to remove their
+opponent's cubes.
+
+<p>
+If a state has already ratified or rejected the Nineteenth
+Amendment – and therefore has a
+<img class="icon" src="../images/icon_green_check.png">
+ or
+<img class="icon" src="../images/icon_red_x.png">
+ in the
+state – cubes may not be added to that state.
+
+</blockquote>
+
+<blockquote>
+
+<h3>
+CLAIMING STATE AND STRATEGY CARDS
+</h3>
+
+<p>
+The game begins with nine State cards available.
+When a player places their fourth cube in a state
+with a card, the player claims that State card and
+places it face up in front of them. The player does
+not lose the card if a subsequent play causes them to
+drop below four cubes in the state. New State cards
+are never put out – there are only nine State cards
+available per game.
+
+<p>
+The game also begins with three Strategy cards
+available. Strategy cards may be claimed either
+during the Strategy Phase or by play of certain
+Event cards. Any time a Strategy card is claimed,
+
+a new one is drawn for the Strategy deck so that
+there are always three Strategy cards available.
+
+<p>
+Claimed cards are always placed face up in front
+of the player. A player may play one claimed card
+– State or Strategy – in addition to the Event card
+that they must play from their hand during a round
+of the Operations Phase. After a claimed card is
+played, it is removed from the game.
+
+<p>
+When the Oppobot claims a State or Strategy card,
+the Oppobot immediately plays that card for the
+Oppobot effect listed on the card.
+
+</blockquote>
+
+<h2>
+FINAL VOTING
+</h2>
+
+<p>
+If after six Turns, the Nineteenth Amendment has
+been sent to the states but neither player has won
+the necessary number of states to win the game
+– 36 states for the Suffragist player or 13 states
+for the Opposition player – then the game enters
+Final Voting.
+
+<p>
+In Final Voting, the players take turns, starting with
+the Suffragist player, selecting a state to vote on the
+Nineteenth Amendment. Each player rolls a
+<img class="icon" src="../images/icon_d6.png">.
+
+Either player may spend a
+<img class="icon" src="../images/icon_button.png">
+ to re-roll their die.
+If a player has cubes in the state, then the player
+adds that number of cubes to their total roll.
+
+<p>
+Whoever has the higher total wins the state and
+places either a <img class="icon" src="../images/icon_green_check.png">
+ or <img class="icon" src="../images/icon_red_x.png">
+ in the state. The default is
+
+that the Opposition player wins all ties. However, if
+the Suffragist player had previously played <i>Miss Febb
+Wins the Last Vote</i>, then the Suffragist player wins
+all ties.
+
+<p>
+<i>
+EXAMPLE: The Suffragist player has won 35 states
+and the Opposition player has won 12 states.
+Tennessee is the last state to vote and has two
+<img class="icon" src="../images/icon_opposition_cube.png">.
+</i>
+
+<p>
+<i>
+Both Voter Registration and Miss Febb Wins the
+Last Vote are in the "Cards in Effect for Final
+Voting" so the Suffragist player rolls a
+<img class="icon" src="../images/icon_d8.png">
+ and wins
+
+all ties. Because Voter Suppression was not played,
+the Opposition player rolls a
+<img class="icon" src="../images/icon_d6.png">. The Suffragist player
+has one
+<img class="icon" src="../images/icon_button.png">
+ remaining and the Opposition player has
+no
+<img class="icon" src="../images/icon_button.png">
+ remaining.
+</i>
+
+<p>
+<i>
+The Suffragist player rolls a 5 and the Opposition player
+rolls a 4. The Opposition player adds 2 to their roll for
+the two
+<img class="icon" src="../images/icon_opposition_cube.png">
+ in Tennessee, so the Opposition player has
+
+a total of 6 and wins the state. But not so fast – the
+Suffragist player spends their last
+<img class="icon" src="../images/icon_button.png">
+ and re-rolls a 6!
+
+Now both players have a total of 6 and the Suffragist
+player wins the state because <i>Miss Febb Wins the
+Last Vote</i> allows the Suffragist player to win ties.
+
+The Suffragist player places their final
+<img class="icon" src="../images/icon_green_check.png">
+ – the states
+have ratified the Nineteenth Amendment and the
+Suffragist player has won the game!
+</i>
+
+<h2>
+PLAYING WITH TWO
+SUFFRAGIST PLAYERS
+</h2>
+
+<p> ... elided ...
+
+<h2>
+PLAYING WITH TWO
+OPPOSITION PLAYERS
+</h2>
+
+<p> ... elided ...
+
+<h2>
+MANAGING THE OPPOBOT
+</h2>
+
+<p> ... elided ...
+
+
+<p>
+Please visit <a href="https://www.votesforwomengame.com/">www.votesforwomengame.com</a> to see instructional videos
+on how‑to‑play, managing the Oppobot, and basic strategies.
+If you have any rules questions, do not hesitate to email rules@fortcircle.com .
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