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# Events for Vijayanagara

EVENT 1
	log "NOT IMPLEMENTED"

SHADED 1
	log "NOT IMPLEMENTED"

EVENT 2
	log "NOT IMPLEMENTED"

SHADED 2
	log "NOT IMPLEMENTED"

EVENT 3
	current REBEL_FACTIONS
	prompt "Free Rally and gain 2 Resources in each Province adjacent to Warangal with your presence."
	space_opt all (is_adjacent_to_city(C_WARANGAL, s) && has_piece_faction(s, game.current))
		free_rally
		resources (game.current) 2
	endspace

SHADED 3
	current DS
	prompt "In each Province adjacent to Warangal with you presence, steal 2 Resources from each other Faction present."
	space_opt all (is_adjacent_to_city(C_WARANGAL, s) && has_piece_faction(s, DS) && has_piece_enemy_faction(s, DS))
		if has_piece_faction(game.vm.s, BK)
				steal DS BK 2
		endif
		if has_piece_faction(game.vm.s, VE)
				steal DS VE 2
		endif
	endspace

EVENT 4
	log "NOT IMPLEMENTED"

SHADED 4
	log "NOT IMPLEMENTED"

EVENT 5
	current REBEL_FACTIONS
	prompt `Replace up to 3 Delhi Sultanate Units with Rebelling ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]}.`
	piece_undo_opt 3 (is_adjacent_to_city(C_CHITTOR, piece_space(p)) && can_place_piece(piece_space(p), game.current, ELITE) && is_ds_unit(p))
		set_piece_space
		remove
		auto_place_rebel (game.current) ELITE
		set_space -1
	endpiece
	prompt `Place a ${PIECE_FACTION_TYPE_NAME[game.current][DISC]} in Rajput Kingdoms.`
	space_opt 1 (s === S_RAJPUT_KINGDOMS && can_place_piece(s, game.current, DISC))
		auto_place (game.current) DISC
	endspace

SHADED 5
	current DS
	prompt "Replace up to 3 opposing Units adjacent to Chittor."
	piece_undo_opt 3 (is_adjacent_to_city(C_CHITTOR, piece_space(p)) && can_place_piece(piece_space(p), DS, TROOPS) && is_enemy_piece(p))
		set_piece_space
		remove
		auto_place DS TROOPS
		set_space -1
	endpiece
	prompt "Place a Qasbah in Rajput Kingdoms."
	space_opt 1 (s === S_RAJPUT_KINGDOMS && can_place_piece(s, DS, DISC))
		auto_place DS DISC
	endspace

EVENT 6
	log "NOT IMPLEMENTED"

SHADED 6
	log "NOT IMPLEMENTED"

EVENT 7
	log "NOT IMPLEMENTED"

SHADED 7
	log "NOT IMPLEMENTED"

EVENT 8
	current REBEL_FACTIONS
	prompt `In each Province, replace a Delhi Sultanate Unit with a ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]}.`
	space_opt all (is_adjacent_to_city(C_DEVAGIRI, s) || is_adjacent_to_city(C_GULBARGA, s)) && has_ds_unit(s) && can_place_piece(s, game.current, ELITE)
		piece 1 is_ds_unit(p) && is_piece_in_event_space(p)
			remove
			auto_place (game.current) ELITE
		endpiece
	endspace

SHADED 8
	current DS
	prompt `In each Province, free Govern and then add a Troop.`
	space_opt all (is_adjacent_to_city(C_DEVAGIRI, s) || is_adjacent_to_city(C_GULBARGA, s)) && can_govern_in_space(s)
		free_govern
		place_opt 1 DS TROOPS
	endspace

EVENT 9
	current VE
	prompt "Compel in a Province adjacent to Warangal that you do not control and then Build there."
	add_influence VE
	space 1 (is_adjacent_to_city(C_WARANGAL, s) && !is_faction_control(s, game.current))
		free_compel
		mark_space
	endspace
	prompt `Build in the same Province.`
	space_opt 1 (s === game.vm.m[0] && can_place_piece(s, game.current, DISC))
		free_build
	endspace

SHADED 9
	current DS
	resources (game.current) 3
	prompt "Add up to 4 Troops and 1 Governor in one Province adjacent to Warangal."
	space 1 is_adjacent_to_city(C_WARANGAL, s)
		place_opt 4 DS TROOPS
		place_opt 1 DS ELITE
	endspace

EVENT 10
	prompt "Move up to 4 Delhi Sultanate Units into adjacent Provinces."
	piece_undo_opt 4 is_ds_unit(p)
		prompt "Move Delhi Sultanate Unit into an adjacent space."
		space_no_undo 1 is_adjacent(s, piece_space(game.vm.p))
			move
		endspace
	endpiece
	resources DS -5

SHADED 10
	current DS
	prompt "Move any Qasbah to Spaces containing Governors."
	piece_opt all is_qasbah(p)
		space 1 has_governor(s) && !has_qasbah(s)
			move
		endspace
	endpiece
	prompt "Add up to 2 Troops in each Space with a Qasbah."
	space_opt all has_qasbah(s)
		place_opt 2 DS TROOPS
	endspace

EVENT 11
	prompt "Place up to two Mongol Invaders in each of Mtn Passes and Punjab."
	space_opt 2 (s === S_PUNJAB || s === S_MOUNTAIN_PASSES)
		place_opt 2 MI TROOPS
	endspace

SHADED 11
	current DS
	prompt "Remove 4 Mongol Invaders."
	piece 4 is_mongol_invader(p)
		remove
	endpiece

EVENT 12
	log "NOT IMPLEMENTED"

SHADED 12
	log "NOT IMPLEMENTED"

EVENT 13
	log "NOT IMPLEMENTED"

SHADED 13
	log "NOT IMPLEMENTED"

EVENT 14
	current VE
	gain_cavalry 2
	asm game.vm.count = 0
	repeat 2
		prompt `Place up to ${2-game.vm.count} Rajas adjacent to Vijayanagara.`
		space_opt 1 is_adjacent_to_city(C_VIJAYANAGARA, s) && can_place_piece(s, VE, ELITE)
			auto_place VE ELITE
			asm (game.vm.count += 1)
		endspace
	endrepeat
	prompt "Remove a Tributary marker in a Province adjacent to Vijayanagara."
	space_opt 1 is_adjacent_to_city(C_VIJAYANAGARA, s) && is_tributary(s)
		remove_tributary
	endspace

SHADED 14
	current DS
	gain_cavalry 3
	prompt "Place up to 4 Troops and 1 Governor in a province adjacent to Vijayanagara and Demand Obedience there."
	space_opt 1 is_adjacent_to_city(C_VIJAYANAGARA, s)
		place_opt 4 DS TROOPS
		place_opt 1 DS ELITE
		demand_obedience
	endspace

EVENT 15
	prompt "Replace Governors with Rebelling Amirs in Provinces adjacent to Devagiri."
	piece_opt all is_adjacent_to_city(C_DEVAGIRI, piece_space(p)) && can_place_piece(piece_space(p), BK, ELITE)  && is_governor(p)
		set_piece_space
		mark_space
		remove
		auto_place_rebel BK ELITE
		set_space -1
	endpiece
	prompt "Remove a Tributary marker in one Province."
	space_opt 1 is_tributary(s) && set_has(game.vm.m, s)
		remove_tributary
	endspace

SHADED 15
	prompt "Replace an Amir with a Governor and place a Tributary marker in a Province adjacent to Devagiri."
	space 1 is_adjacent_to_city(C_DEVAGIRI, s) && can_place_piece(s, DS, ELITE) && !is_tributary(s)
		asm game.vm.p = find_piece(game.vm.s, BK, ELITE)
		remove
		auto_place DS ELITE
		place_tributary
	endspace

EVENT 16
	current BK
	asm game.vm.count = 0
	repeat 3
		prompt `Place up to ${3-game.vm.count} Amirs adjacent to Gulbarga.`
		space_opt 1 is_adjacent_to_city(C_GULBARGA, s) && can_place_piece(s, BK, ELITE)
			auto_place BK ELITE
			asm (game.vm.count += 1)
		endspace
	endrepeat
	prompt "Place a Fort adjacent to Gulbarga."
	space 1 is_adjacent_to_city(C_GULBARGA, s) && can_place_piece(s, BK, DISC)
		auto_place BK DISC
	endspace

SHADED 16
	current [DS VE]
	if game.current === DS
		prompt "Free March into a Province with a Fort, then remove the Fort."
		space_opt 1 has_piece(s, BK, DISC) && can_march_in_space(s)
			free_march
			asm game.vm.p = find_piece(game.vm.s, BK, DISC)
			remove
		endspace
	else
		prompt "Free Migrate into a Province with a Fort, then remove the Fort."
		space_opt 1 has_piece(s, BK, DISC) && can_migrate_in_space(s)
			free_migrate
			asm game.vm.p = find_piece(game.vm.s, BK, DISC)
			remove
		endspace
	endif

EVENT 17
	current BK
	add_influence BK
	prompt "Remove up to 5 Delhi Sultanate Units from Provinces with you presence."
	piece_opt 5 is_ds_unit(p) && has_piece_faction(piece_space(p), BK)
		remove
	endpiece

SHADED 17
	prompt "Remove a Fort and up to 2 Amirs from one Province."
	space_opt 1 has_piece_faction(s, BK)
		prompt "Remove 1 Fort from selected Province."
		piece_opt 1 is_piece_in_event_space(p) && is_fort(p)
			remove
		endpiece
		prompt "Remove up to 2 Amirs from selected Province."
		piece_opt 2 is_piece_in_event_space(p) && is_amir(p)
			remove
		endpiece
	endspace
	resources BK -2

EVENT 18
	if n_province_with_both_rebels() > 0
		repeat (n_province_with_both_rebels())
			add_influence BK
		endrepeat
	else
		log "No Province shared."
	endif

SHADED 18
	current [DS VE]
	prompt `Replace an Amir with a ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]}.`
	piece_opt 1 is_amir(p) && can_place_piece(s, game.current, ELITE) && is_piece_on_map(p)
		set_piece_space
		remove
		auto_place (game.current) ELITE
		set_space -1
	endpiece
	remove_influence BK

EVENT 19
	current REBEL_FACTIONS
	prompt `Place up to 2 ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]} in Jaunpur and Bengal.`
	space_opt all (s === S_BENGAL || s === S_JAUNPUR) && can_place_piece(s, game.current, ELITE)
		place_opt 2 (game.current) ELITE
	endspace
	prompt "Remove a Tributary marker in Jaunpur or Bengal."
	space_opt 1 (s === S_BENGAL || s === S_JAUNPUR) && is_tributary(s)
		remove_tributary
	endspace

SHADED 19
	current DS
	prompt `Place up to 4 ${PIECE_FACTION_TYPE_NAME[game.current][TROOPS]} in Jaunpur and Bengal.`
	space_opt all (s === S_BENGAL || s === S_JAUNPUR) && can_place_piece(s, game.current, TROOPS)
		place_opt 4 (game.current) TROOPS
	endspace
	prompt "Place a Tributary marker in Jaunpur or Bengal."
	space_opt 1 (s === S_BENGAL || s === S_JAUNPUR) && !is_tributary(s)
		place_tributary
	endspace

EVENT 20
	log "NOT IMPLEMENTED"

SHADED 20
	log "NOT IMPLEMENTED"

EVENT 21
	log "NOT IMPLEMENTED"

SHADED 21
	log "NOT IMPLEMENTED"

EVENT 22
	current REBEL_FACTIONS
	prompt `Build in any province with a ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]}.`
	space 1 can_build_in_space(s)
		free_build
	endspace

SHADED 22
	current DS
	prompt "Place 1 Troops in one space."
	space_opt 1 can_place_piece(s, DS, TROOPS)
		place_opt 1 DS TROOPS
	endspace
	prompt "Place 2 Troops in one space."
	space_opt 1 can_place_piece(s, DS, TROOPS)
		place_opt 2 DS TROOPS
	endspace
	prompt "Place 4 Troops in one space."
	space_opt 1 can_place_piece(s, DS, TROOPS)
		place_opt 4 DS TROOPS
	endspace

EVENT 23
	current VE
	prompt "Build and then replace a Unit with a Raja in each Province with a Temple."
	add_influence VE
	space 1 can_build_in_space(s)
		free_build
	endspace
	prompt "In each Province with a Temple, replace a Unit with a Raja."
	space all has_temple(s) && has_units_enemy_faction(s)
		piece 1 is_enemy_unit(p) && is_piece_in_event_space(p)
			remove
			auto_place VE ELITE
		endpiece
	endspace

SHADED 23
	prompt "Place 4 Units in a Province with a Temple."
	space_opt 1 has_temple(s)
		place_opt 4 (game.current) UNITS
		prompt "Remove the Temple."
		piece 1 (is_temple(p) && is_piece_in_event_space(p))
			remove
		endpiece
	endspace
	steal (game.current) VE 2

EVENT 24
	current VE
	prompt "Free Migrate in up to 2 Provinces."
	space_opt 2 can_migrate_in_space(s)
		free_migrate
		mark_space
	endspace
	prompt "Replace a Unit with a Raja."
	clean_p
	piece_opt 1 (can_place_piece(0, VE, ELITE) && set_has(game.vm.m, piece_space(p)) && is_enemy_unit(p))
		set_piece_space
		remove
		auto_place (game.current) ELITE
		set_space -1
	endpiece


SHADED 24
	current [DS BK]
	prompt "Place up to 2 Units in each Province with a Temple."
	space_opt all has_temple(s)
		place_opt 2 (game.current) UNITS
	endspace

EVENT 25
	log "NOT IMPLEMENTED"

SHADED 25
	log "NOT IMPLEMENTED"

EVENT 26
	log "NOT IMPLEMENTED"

EVENT 27
	current BK
	add_influence BK
	prompt "Place up to 2 Amirs in Sindh and Gujarat."
	space_opt all (s === S_GUJARAT || s === S_SINDH) && can_place_piece(s, game.current, ELITE)
		place_opt 2 BK ELITE
	endspace
	prompt "Place a Fort and remove a Tributary marker in Sindh."
	space 1 (s === S_SINDH)
		place 1 BK DISC
		remove_tributary
	endspace

SHADED 27
	current DS
	prompt "Place up to 2 Troops and a Governor in Sindh and Gujarat."
	space_opt all (s === S_GUJARAT || s === S_SINDH) && (can_place_piece(s, game.current, ELITE) || can_place_piece(s, game.current, TROOPS))
		place_opt 2 DS TROOPS
		place_opt 1 DS ELITE
	endspace
	prompt "Place a Qasbah and a Tributary marker in Sindh."
	space 1 (s === S_SINDH)
		place 1 DS DISC
		place_tributary
	endspace

EVENT 28
	log "NOT IMPLEMENTED"

SHADED 28
	log "NOT IMPLEMENTED"

EVENT 29
	log "NOT IMPLEMENTED"

SHADED 29
	log "NOT IMPLEMENTED"

EVENT 30
	log "NOT IMPLEMENTED"

SHADED 30
	log "NOT IMPLEMENTED"

EVENT 31
	log "NOT IMPLEMENTED"

SHADED 31
	log "NOT IMPLEMENTED"

EVENT 32
	current REBEL_FACTIONS
	add_influence (game.current)
	remove_influence (other_rebel_faction(game.current))
	prompt `Replace up to 2 ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]}s with 2 ${PIECE_FACTION_TYPE_NAME[other_rebel_faction(game.current)][ELITE]}s.`
	piece_opt 2 is_enemy_piece(p) && is_rebel_faction_elite(p) && is_piece_on_map(p)
		set_piece_space
		remove
		auto_place (game.current) ELITE
		set_space -1
	endpiece

SHADED 32
	remove_influence BK
	remove_influence VE

EVENT 33
	current (has_majority_goa())
	prompt "Remove up to 3 Opposing Units adjacent to Goa."
	piece_opt 3 (is_adjacent_to_city(C_GOA, piece_space(p)) && is_enemy_piece(p))
		remove
	endpiece
	resources (game.current) 2

SHADED 33
	current DS
	prompt "Reduce Rebel Factions Resources by half."
	resources_opt BK (-Math.floor(game.resources[BK]/2))
	resources_opt VE (-Math.floor(game.resources[VE]/2))

EVENT 34
	log "NOT IMPLEMENTED"

SHADED 34
	log "NOT IMPLEMENTED"

EVENT 35
	current REBEL_FACTIONS
	add_influence (game.current)
	prompt `Place a ${PIECE_FACTION_TYPE_NAME[game.current][ELITE]} in up to 3 Provinces with ${PIECE_FACTION_TYPE_NAME[other_rebel_faction(game.current)][ELITE]}.`
	space_opt 3 has_piece(s, other_rebel_faction(game.current), ELITE) && can_place_piece(s, game.current, ELITE)
		auto_place (game.current) ELITE
	endspace

SHADED 35
	remove_influence BK
	remove_influence VE

EVENT 36
	current VE
	asm game.vm.count = 0
	repeat 4
		prompt `Place up to ${4-game.vm.count} Rajas adjacent to Chittor.`
		space_opt 1 is_adjacent_to_city(C_CHITTOR, s) && can_place_piece(s, VE, ELITE)
			auto_place VE ELITE
			asm (game.vm.count += 1)
		endspace
	endrepeat

SHADED 36
	remove_influence VE
	prompt "Remove up to 3 Rajas from the map."
	piece_opt 3 is_raja(p) && is_piece_on_map(p)
		remove
	endpiece