diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 14 |
1 files changed, 9 insertions, 5 deletions
@@ -2178,10 +2178,10 @@ function is_n_from_warangal(n, s) { states.campaign = { inactive: "Campaign", prompt() { - view.campaign_spaces = [...game.decree.campaign].sort((a, b) => a - b) + view.campaign_spaces = game.decree.campaign.slice().sort((a, b) => a - b) if (game.vm && game.vm.fp === 13) { - view.prompt = "Campaign: Select four contiguous spaces, finishing adjacent to Warangal." + view.prompt = "Campaign: Select a route up to four spaces long, finishing adjacent to Warangal." if (game.decree.campaign.length === 0) { for (let s = first_space; s <= last_space; ++s) { if (can_start_campaign_in_space(s) && is_n_from_warangal(3, s)) @@ -2192,9 +2192,11 @@ states.campaign = { if (!game.decree.campaign.includes(s) && is_n_from_warangal(3-game.decree.campaign.length, s)) gen_action_space(s) } + if (game.decree.campaign.length > 1 && is_n_from_warangal(1, game.decree.campaign.at(-1))) + view.actions.next = 1 } } else { - view.prompt = "Campaign: Select four contiguous spaces, from start to finish." + view.prompt = "Campaign: Select a route up to four spaces long, from start to finish." if (game.decree.campaign.length === 0) { for (let s = first_space; s <= last_space; ++s) { if (can_start_campaign_in_space(s) && is_campaign_succ(s)) @@ -2205,6 +2207,8 @@ states.campaign = { if (!game.decree.campaign.includes(s) && is_campaign_succ(s) && has_valid_campaign_connection(s)) gen_action_space(s) } + if (game.decree.campaign.length > 1) + view.actions.next = 1 } } @@ -2231,12 +2235,12 @@ states.campaign_moves = { inactive: "Campaign", prompt() { view.prompt = "Campaign: Move units along the campaign trail." - view.campaign_spaces = [...game.decree.campaign].sort((a, b) => a - b) + view.campaign_spaces = game.decree.campaign.slice().sort((a, b) => a - b) view.who = game.decree.selected for_each_movable(DS, p => { if ( - [...game.decree.campaign.slice(0, -1)].includes(piece_space(p)) && + game.decree.campaign.slice(0, -1).includes(piece_space(p)) && !set_has(game.decree.pieces, p) ) gen_action_piece(p) |