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-rw-r--r--rules.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 056bfe9..4650206 100644
--- a/rules.js
+++ b/rules.js
@@ -725,10 +725,10 @@ states.cavalry = {
inactive: "Gain Cavalry tokens",
prompt() {
if (game.cav.n > 0) {
- view.prompt = `Gain Cavalry: Take ${game.cav.n} Calvary token${game.cav.n > 1 ? "s" : ""}.`
+ view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.`
let can_take = gen_take_cavalry(game.current)
if (can_take)
- view.prompt = `Gain Cavalry: Take ${game.cav.n} Calvary token${game.cav.n > 1 ? "s" : ""}.`
+ view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.`
else {
view.prompt = "Gain Cavalry: No more available Cavalry token."
view.actions.end_cavalry = 1
@@ -5260,7 +5260,7 @@ states.vm_steal_cavalry = {
event_prompt(`${faction_name[f2]} has no Cavalry token.`)
view.actions.skip = 1
} else {
- event_prompt(`Steal ${n} Calvary token from ${faction_name[f2]}.`)
+ event_prompt(`Steal ${n} Cavalry token from ${faction_name[f2]}.`)
gen_action_faction_cavalry(f2)
}
},