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authorTor Andersson <tor@ccxvii.net>2025-04-12 14:39:15 +0200
committerTor Andersson <tor@ccxvii.net>2025-04-12 15:23:10 +0200
commitdbad03467fce3103ae0e05b345434a61860a9db8 (patch)
tree734ad7ee60f7bdf8249f5d1bf2fed4f402eddc7e /rules.js
parenta25b93cf1fd61c44c6608d97630b6c0e6b106372 (diff)
downloadvijayanagara-dbad03467fce3103ae0e05b345434a61860a9db8.tar.gz
More icons.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js65
1 files changed, 33 insertions, 32 deletions
diff --git a/rules.js b/rules.js
index 43d07b7..87a7fb6 100644
--- a/rules.js
+++ b/rules.js
@@ -522,7 +522,7 @@ function goto_cavalry(n, next) {
}
push_summary()
game.state = "cavalry"
- // Removing automatic cavalry tokens attribution
+ // Removing automatic cavalry attribution
// while (game.cav.n > 0 && n_available_cavalry() > 0) {
// let c = find_cavalry(AVAILABLE)
// log_summary_cavalry(c)
@@ -753,7 +753,7 @@ states.main_phase = {
}
states.cavalry = {
- inactive: "Gain Cavalry tokens",
+ inactive: "Gain Cavalry",
prompt() {
if (game.cav.n > 0) {
view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.`
@@ -761,7 +761,7 @@ states.cavalry = {
if (can_take)
view.prompt = `Gain Cavalry: Take ${game.cav.n} Cavalry token${game.cav.n > 1 ? "s" : ""}.`
else {
- view.prompt = "Gain Cavalry: No more Cavalry tokens available."
+ view.prompt = "Gain Cavalry: No more Cavalry available."
view.actions.end_cavalry = 1
}
} else {
@@ -783,7 +783,7 @@ states.cavalry = {
states.compromising_gifts = {
inactive: "Compromising Gifts",
prompt() {
- view.prompt = "Compromising Gifts: Reduce your Influence by one to gain two Resources and two Cavalry tokens."
+ view.prompt = "Compromising Gifts: Reduce your Influence by one to gain two Resources and two Cavalry."
gen_action_influence(game.current)
view.actions.end_gifts = 1
@@ -1403,12 +1403,12 @@ function goto_attack_cavalry(curr) {
)
if (d_hit !== -1) {
- log(`${faction_flags[curr]} used Cavalry.`)
+ log(`${faction_flags[curr]} used CAV`)
attack_use_cavalry(d_hit + (curr === game.cmd.attacker ? 0 : 4), MI)
} else {
let d_hit2 = dices.findIndex(d => d === 2)
if (d_hit2 !== -1 && curr === game.cmd.attacker) {
- log(`${faction_flags[curr]} used Cavalry.`)
+ log(`${faction_flags[curr]} used CAV`)
attack_use_cavalry(d_hit2 + (curr === game.cmd.attacker ? 0 : 4), MI)
}
}
@@ -1437,7 +1437,7 @@ states.attack_cavalry = {
push_undo()
if (!game.cmd.cavalry) {
log_br()
- log(`${faction_flags[game.current]} used Cavalry.`)
+ log(`${faction_flags[game.current]} used CAV`)
game.cmd.cavalry = true
}
attack_use_cavalry(d, game.current)
@@ -3719,7 +3719,7 @@ function action_ask_cavalry() {
states.ask_cavalry = {
disable_negotiation: true,
prompt() {
- view.prompt = "Negotiate: Ask another faction for Cavalry tokens?"
+ view.prompt = "Negotiate: Ask another faction for Cavalry?"
if (!is_player_ds() && n_cavalry(DS) > 0) {
gen_action_faction_cavalry(DS)
gen_action_faction(DS)
@@ -3745,10 +3745,10 @@ states.ask_cavalry = {
}
states.give_cavalry = {
- inactive: "Transfer Cavalry tokens",
+ inactive: "Transfer Cavalry",
disable_negotiation: true,
prompt() {
- view.prompt = `Negotiate: ${faction_name[game.transfer.current]} asked for Cavalry tokens.`
+ view.prompt = `Negotiate: ${faction_name[game.transfer.current]} asked for Cavalry.`
if (n_cavalry(game.current) >= 1)
gen_action_faction_cavalry(game.current)
if (game.transfer.count > 0) {
@@ -3788,7 +3788,7 @@ function action_transfer_cavalry() {
states.transfer_cavalry = {
disable_negotiation: true,
prompt() {
- view.prompt = "Transfer Cavalry tokens to another faction."
+ view.prompt = "Transfer Cavalry to another faction."
if (n_cavalry(game.current) >= 1) {
if (!is_player_ds())
gen_action_faction(DS)
@@ -3911,16 +3911,16 @@ function log_action(msg) {
function log_transfer(msg) {
log_br()
- log(".n " + msg)
+ log(".i " + msg)
log_br()
}
function log_transfer_resources(from, to, n) {
- log_transfer(`${faction_short[from]} gave ${n} Resources to ${faction_short[to]}.`)
+ log_transfer(`${faction_short[from]} gave ${n} RES to ${faction_short[to]}.`)
}
function log_transfer_cavalry(from, to, n) {
- log_transfer(`${faction_short[from]} gave ${n} Cavalry tokens to ${faction_short[to]}.`)
+ log_transfer(`${faction_short[from]} gave ${n} CAV to ${faction_short[to]}.`)
}
function log_space(s, action) {
@@ -4006,27 +4006,27 @@ function log_summary_remove_from(p) {
function log_summary_cavalry(c) {
let from = game.cavalry[c]
if (from !== AVAILABLE)
- log_summary(faction_flags[game.current] + " +% Cavalry from " + faction_flags[from] + ".")
+ log_summary(faction_flags[game.current] + " +% CAV from " + faction_flags[from] + ".")
else
- log_summary(faction_flags[game.current] + " +% Cavalry from supply.")
+ log_summary(faction_flags[game.current] + " +% CAV from supply.")
}
function log_summary_resources(faction) {
- log_summary(faction_flags[faction] + " +% Resources.")
+ log_summary(faction_flags[faction] + " +% RES")
}
function logi_resources(faction, n) {
if (n > 0)
- logi(faction_flags[faction] + " +" + n + " Resources.")
+ logi(faction_flags[faction] + " +" + n + " RES")
else
- logi(faction_flags[faction] + " " + n + " Resources." )
+ logi(faction_flags[faction] + " " + n + " RES" )
}
function log_resources(faction, n) {
if (n > 0)
- log(faction_flags[faction] + " +" + n + " Resources.")
+ log(faction_flags[faction] + " +" + n + " RES")
else
- log(faction_flags[faction] + " " + n + " Resources.")
+ log(faction_flags[faction] + " " + n + " RES")
}
function format_unit_count(faction, type, n) {
@@ -4676,6 +4676,7 @@ function vm_log_br() {
function vm_log_succ() {
log_h2(faction_short[vm_operand(1)])
log(".i " + vm_operand(2))
+ log_br()
vm_next()
}
@@ -5150,7 +5151,7 @@ function vm_spend_cavalry() {
for (let i = 0; i < n; ++i) {
game.cavalry[find_cavalry(game.current)] = AVAILABLE
}
- log(`${faction_flags[game.current]} spent ${n} Cavalry token.`)
+ log(`${faction_flags[game.current]} spent ${n} CAV`)
vm_next()
}
@@ -5230,7 +5231,7 @@ states.vm_steal = {
let n = Math.min(vm_operand(3), game.resources[f])
add_resources(game.current, n)
add_resources(f, -n)
- log(`${faction_flags[game.current]} stole ${n} Resources from ${faction_flags[f]}.`)
+ log(`${faction_flags[game.current]} stole ${n} RES from ${faction_flags[f]}.`)
vm_next()
},
skip() {
@@ -5250,7 +5251,7 @@ function vm_cav_resources() {
states.vm_cav_resources = {
prompt() {
if (game.vm.count === 0) {
- event_prompt("No Cavalry token nor Resource to gain.")
+ event_prompt("No Cavalry nor Resources to gain.")
view.actions.skip = 1
} else {
event_prompt(`Gain ${game.vm.count} Resource${game.vm.count > 1 ? "s": ""} or Cavalry token${game.vm.count > 1 ? "s": ""}.`)
@@ -5294,7 +5295,7 @@ states.vm_steal_cavalry = {
let f2 = vm_operand(2)
let n = Math.min(vm_operand(3), n_cavalry(f2))
if (n == 0) {
- event_prompt(`${faction_name[f2]} has no Cavalry tokens.`)
+ event_prompt(`${faction_name[f2]} has no Cavalry.`)
view.actions.skip = 1
} else {
event_prompt(`Steal ${n} Cavalry token from ${faction_name[f2]}.`)
@@ -5308,7 +5309,7 @@ states.vm_steal_cavalry = {
c = find_cavalry(f2)
set_cavalry_faction(c, game.current)
}
- log(`${faction_flags[game.current]} stole ${n} Cavalry token from ${faction_flags[f2]}.`)
+ log(`${faction_flags[game.current]} stole ${n} CAV from ${faction_flags[f2]}.`)
vm_next()
},
skip() {
@@ -5491,7 +5492,7 @@ states.vm_flip_dynasty = {
},
dynasty_card() {
game.succ += 1
- log("Dawn of the Tughlaq Dynasty, Rebel Commands are now available.")
+ log("Rebel Commands are now available.")
vm_next()
}
}
@@ -5779,7 +5780,7 @@ states.shaded_6_2 = {
let n = Math.min(game.resources[f], 3)
add_resources(f, -n)
add_resources(DS, n)
- log(`${faction_flags[game.current]} stole ${n} Resources from ${faction_flags[f]}.`)
+ log(`${faction_flags[game.current]} stole ${n} RES from ${faction_flags[f]}.`)
vm_next()
}
}
@@ -5863,7 +5864,7 @@ states.shaded_29 = {
},
next() {
if (game.cmd.count < 3) {
- log(`${faction_flags[game.current]} spent ${3-game.cmd.count} Resources.`)
+ log(`${faction_flags[game.current]} spent ${3-game.cmd.count} RES`)
upop_summary()
} else {
game.summary = null
@@ -6937,17 +6938,17 @@ CODE[36 * 2 + 1] = [
// SUCC 0
CODE[0 * 2 + 74] = [
[ vm_force_current, DS ],
- [ vm_log, ".i Power struggle in Delhi." ],
+ [ vm_log_succ, DS, "Power struggle in Delhi." ],
[ vm_flip_dynasty ],
[ vm_log_succ, DS, "The Sultanate reimposes its dominance." ],
[ vm_campaign ],
[ vm_force_current, BK ],
- [ vm_prompt, "Gain Cavalry tokens equal to Influence and Forts." ],
+ [ vm_prompt, "Gain Cavalry equal to Influence and Forts." ],
[ vm_log_succ, BK, "Military labor market thrives." ],
[ vm_gain_cavalry, ()=>(game.inf[BK] + count_pieces_on_map(BK, DISC)) ],
[ vm_force_current, VE ],
[ vm_prompt, "Gain resources equal to Influence and Temples." ],
- [ vm_log_succ, VE, "Temple towns emerge anew" ],
+ [ vm_log_succ, VE, "Temple towns emerge anew." ],
[ vm_resources, false, VE, ()=>(game.inf[VE] + count_pieces_on_map(VE, DISC)) ],
[ vm_return ],
]