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authorJoël Simoneau <simoneaujoel@gmail.com>2025-04-01 16:37:29 -0400
committerJoël Simoneau <simoneaujoel@gmail.com>2025-04-01 16:37:29 -0400
commit515ada94a8ec8c91f5c633995ae589bbf5e4ac7c (patch)
tree03a2cd2c75aaac03bf7188dc1942c6a02f363fb1
parenta280b241a1c75c0203b1dfedb3b801af805613b3 (diff)
downloadvijayanagara-515ada94a8ec8c91f5c633995ae589bbf5e4ac7c.tar.gz
Past tense log
-rw-r--r--rules.js26
1 files changed, 13 insertions, 13 deletions
diff --git a/rules.js b/rules.js
index 920808a..b0216b6 100644
--- a/rules.js
+++ b/rules.js
@@ -1335,12 +1335,12 @@ function goto_attack_cavalry(curr) {
)
if (d_hit !== -1) {
- log(`${faction_flags[curr]} is using Cavalry.`)
+ log(`${faction_flags[curr]} used Cavalry.`)
attack_use_cavalry(d_hit + (curr === game.cmd.attacker ? 0 : 4), MI)
} else {
let d_hit2 = dices.findIndex(d => d === 2)
if (d_hit2 !== -1 && curr === game.cmd.attacker) {
- log(`${faction_flags[curr]} is using Cavalry.`)
+ log(`${faction_flags[curr]} used Cavalry.`)
attack_use_cavalry(d_hit2 + (curr === game.cmd.attacker ? 0 : 4), MI)
}
}
@@ -1368,7 +1368,7 @@ states.attack_cavalry = {
die(d) {
push_undo()
if (!game.cmd.cavalry) {
- log(`${faction_flags[game.current]} is using Cavalry.`)
+ log(`${faction_flags[game.current]} used Cavalry.`)
game.cmd.cavalry = true
}
attack_use_cavalry(d, game.current)
@@ -3222,7 +3222,7 @@ function add_influence(faction) {
return
game.inf[faction]++
- log(faction_flags[faction] + " gains Influence.")
+ log(faction_flags[faction] + " gained Influence.")
update_vp()
if (faction === BK && game.inf[faction] === 2)
@@ -3238,7 +3238,7 @@ function remove_influence(faction) {
end_influence()
} else {
game.inf[faction]--
- log(faction_flags[faction] + " loses Influence.")
+ log(faction_flags[faction] + " lost Influence.")
update_vp()
if (faction === BK && game.inf[faction] === 3)
@@ -4284,7 +4284,7 @@ function goto_gk_event(shaded) {
if (shaded) {
log_h2(faction_name[game.current] + " - Shaded Event")
- log(faction_flags[game.current] + " is using the set-aside Event Card.")
+ log(faction_flags[game.current] + " used the set-aside Event Card.")
log_br()
log("C" + c)
log(".i " + data.card_flavor_shaded[c] + ".")
@@ -4292,7 +4292,7 @@ function goto_gk_event(shaded) {
goto_vm(c * 2 + 1)
} else {
log_h2(faction_name[game.current] + " - Event")
- log(faction_flags[game.current] + " is using the set-aside Event Card.")
+ log(faction_flags[game.current] + " used the set-aside Event Card.")
log_br()
log("C" + c)
if (data.card_flavor[c])
@@ -4669,7 +4669,7 @@ function vm_set_space() {
}
function vm_stay_eligible() {
- log(faction_flags[game.current] + " stays Eligible.")
+ log(faction_flags[game.current] + " stayed Eligible.")
log_br()
game.marked |= (16 << game.current)
vm_next()
@@ -4967,7 +4967,7 @@ function vm_spend_cavalry() {
for (let i = 0; i < n; ++i) {
game.cavalry[find_cavalry(game.current)] = AVAILABLE
}
- log(`${faction_flags[game.current]} spends ${n} Cavalry token.`)
+ log(`${faction_flags[game.current]} spent ${n} Cavalry token.`)
vm_next()
}
@@ -5047,7 +5047,7 @@ states.vm_steal = {
let n = Math.min(vm_operand(3), game.resources[f])
add_resources(game.current, n)
add_resources(f, -n)
- log(`${faction_flags[game.current]} steals ${n} Resources from ${faction_flags[f]}.`)
+ log(`${faction_flags[game.current]} stole ${n} Resources from ${faction_flags[f]}.`)
vm_next()
},
skip() {
@@ -5124,7 +5124,7 @@ states.vm_steal_cavalry = {
c = find_cavalry(f2)
set_cavalry_faction(c, game.current)
}
- log(`${faction_name[game.current]} steals ${n} Cavalry token from ${faction_name[f2]}.`)
+ log(`${faction_name[game.current]} stole ${n} Cavalry token from ${faction_name[f2]}.`)
vm_next()
},
skip() {
@@ -5571,7 +5571,7 @@ states.shaded_6_2 = {
let n = Math.min(game.resources[f], 3)
add_resources(f, -n)
add_resources(DS, n)
- log(`${faction_name[game.current]} steals ${n} Resources from ${faction_name[f]}.`)
+ log(`${faction_name[game.current]} stole ${n} Resources from ${faction_name[f]}.`)
vm_next()
}
}
@@ -5613,7 +5613,7 @@ states.event_25 = {
function vm_event_26() {
game.of_gods_and_kings[1] = game.current
- log(faction_flags[game.current] + " draws C" + game.of_gods_and_kings[0])
+ log(faction_flags[game.current] + " drew C" + game.of_gods_and_kings[0])
vm_next()
}